JUMP TO MONTHLY PROMPT ↓
A TRAIN COMES INTO THE STATION.
You wake up on a train.
Your phone is buzzing. It's in your pocket, in your hand, on the seat next to you. It's a normal phone, and you're on a normal train car. One of the lights flickers, a little further down. The world is very quiet. It feels like you're right where you're meant to be. On the phone's surface is a white screen and the words—
WELCOME TO THE CITY. BEGIN ORIENTATION?
▶ NO
Please take a moment to complete your orientation.
Once you're finished, the subway doors slide open to let you out onto the train platform. To your right, the platform continues on and eventually ends; to the left is a set of stairs that will lead you up into the station itself. The platform is quiet, clean, empty—there's no one else around, and the only sounds you can hear are your own footsteps, your own breaths, and the occasional faraway sound of a creaking pipe or rush of air. The train you disembarked will stay there as long as you do, its doors still open, until you finally decide to venture up into this new locale.
As you make your way up the stairs to your left, you find yourself in the belly of City Hall station. The station is large, a sprawling underground mini-metropolis of corridors and storefronts. Here, you may find others like you, freshly-arrived city residents from other realms (or even your own). There is also a subway map, which will give you an idea of the layout of the neighborhood, and ticketing machines, which can currently only be used to buy tickets to a handful of stations located on lines 1, 2, 3, 4, 5, and 9.
If you're hungry or in need of any kind of supplies, there are plenty of storefronts inside the subway station as well—snack stands, convenience stores, restaurants, clothing stores, a pharmacy, and a variety of empty shops that may or may not have ever been in use. Everything is unlocked, and you can take whatever you need.
Characters may stay on the train platform indefinitely, and may re-board and re-disembark from the subway as many times as they like, but the train will not depart nor will the doors close. Once they go up the stairs into the train station, they may hear the train doors closing and the train departing. Another train will not arrive, no matter how long the character waits. Only once they come up the stairs into the station itself may characters encounter their fellow newly-arrived residents and take advantage of what the city has to offer.
JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS
WELCOME TO THE NEIGHBORHOOD.
The station is located in the city center. It has three major exits that lead to areas of interest in the district, but there are several other smaller exits that lead in other directions around the neighborhood. You are welcome to use any of them, but may find the north, southwest, and east exits to be the most welcoming.
TO THE NORTH
The northern entrance to the station leads up into the sunlight and puts you out in a brickwork plaza. There's a modest building in front of you, three or four stories of stone with a welcoming facade. There's a sign above the entryway—it says City Hall. You may be tempted to explore, if you're interested in learning more about the city and how it functions, but prepare to find yourself disappointed—the folders in the records rooms are full of empty, blank sheets of paper, and the logbooks and balance sheets are similarly devoid of information.
Immediately to the southwest of City Hall, you will find a small building that houses the tourist information center. It looks welcoming, with an inviting glass facade and a sign above the entryway announcing it as the "TOURIST CENTER." It's a humble building with a receptionist's desk on the back wall opposite the entrance, empty magazine shelves lining the side walls, and a few spinning brochure racks full of blank pamphlets. Anyone is welcome to peruse the tourist literature, though they won't offer much information, being primarily filled with pictures of the surrounding area—City Hall, the park, a statue garden, and the surprisingly heavily-featured cemetery. There are a few sentences sprinkled throughout about basic offerings of the city, such as apartment complexes and office buildings, as well as a few maps with the same limited scope as the larger version on the wall behind the receptionist's desk.
TO THE SOUTHWEST
The western exit of the station takes you up into a city park, lush and green with a very light fog still hanging about the trees. There are lampposts on the walkways and benches where you could rest, and plenty of flora, although you can neither see nor hear any signs of animal life. You walk the paths that meander idly through the verdant grass and you feel a sense of peace, some of your unease about this place easing into a pleasant calm. The air smells fresh, like it's recently rained, and you'll find the grass ever so slightly damp should you decide to take a seat.
As you make your way deeper into the park, the trees grow denser and the smell of soil and plant life grows stronger. This is the older part of the park, very nearly a forest, with ivy climbing the trunks of the trees and plants and shrubs growing riotously around their bases. As you turn a corner, you find yourself first in the statue garden, although the statues are harder to see now, choked as they are with ivy. There are many statues, some partially obscured, some fully—very few of them still stand free of the vines and clinging roots. (It doesn't feel quite as peaceful here.) If a statue's face looks a little bit familiar, you may not want to look at it too long.
Continue down the path and you will find yourself in a graveyard, one that seems centuries old. Most of the headstones are worn away by time and covered in moss, rendering them impossible to read. The few that are free of moss are blank, or bear only suggestions of names too faint to be understood. (Was that the name of—no, it couldn't have been. Could it?) Many of the headstones stand at an angle or are toppled over completely, having been subjected to either strong winds or the roots of the trees that grow up from some of the graves, spreading branches toward the sky.
TO THE EAST
The final exit of the station, to the east, puts you out on a quiet surface street. Are you hungry? Or are you paralyzed by choice? There are plenty of restaurants, offering options of almost any food you can imagine. You could try a convenience store—it's well stocked, and the items there seem free for the taking. How about a restaurant? There's no one to take your order, but when you look in the kitchen, there's something on the stove, and it's just what you've been craving. Imagine that.
A few blocks down, you come in through the lobby of a tall building and find yourself in a corporate office. The fluorescent lights are steady and unforgiving, and the cubicles and offices are empty. There are a few pieces of paper on desks, a few folders left in organizers, but everything is perfectly blank. Despite how empty and quiet the office is, it nonetheless gives you the feeling that just a few minutes ago, this place was bustling with workers going about their daily business.
You enter another building and find yourself in the lobby of an apartment complex—finally, a place to rest. The first door you try opens easily into a completely empty living room, freshly vacuumed but without a single piece of furniture. It's a nice apartment, quiet, but with a little too much echo for your taste, maybe. Still, and perhaps oddly, you have no trouble envisioning what life here would be like.
The second door you open leads to an apartment that feels lived-in. Why does it feel lived-in? It's fully furnished with items that seem to go together perfectly, true, but the feeling is more than that—the room feels like someone was just here, maybe standing right in the kitchen only moments before you swung the door open. The air is a perfectly comfortable temperature, and it somehow smells like home despite that you've never once set foot here before. The refrigerator is stocked, and the cabinets are full of spices and flatware and kitchen utensils.
As you look around the living room, you find that there are pictures in frames on the walls and some of the flat surfaces—a seascape, a field, a shot of a city park bench. In each of the photos there's something just slightly wrong with the angle, as though the photographer were aiming for a subject that can no longer be seen.
Characters are welcome to explore the district around the City Hall subway station to their heart's content. The City Hall building itself contains several floors of offices and file rooms, but none of them contain any particularly interesting information. Nonetheless, characters may wish to team up with other newcomers and try to find some hints about the nature of the city. They can also spend a while in the park, the statue garden, or the graveyard. In the blocks surrounding the station there are plenty of options for food and housing, as well as office buildings, storefronts, and alleyways to look around. There are no workers in any of the buildings, and there does not seem to be an honor system for payment, nor any consequences for taking food from the stores or setting up camp in an apartment or office building.
JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS
IT IS THE ULTIMATE SHADOW, THE DEFEAT OF CREATION.
In one section of the newly accessible portion of the city, nestled in among normal looking residential and commercial buildings, is a wide and relatively short and industrial-looking building with no windows and only one grand set of black glass doors set into one side. Above the entrance is a neon sign that plainly states ART. with smaller letters sm added to the front in metallic paint. Hopefully, this simple signage will give passersby the impression that this is an art exhibit of some kind, with a twist.
DO NOT TOUCH THE ART…
Once stepping through the front doors, guests will be greeted with a lobby with walls covered in vertical neon lighting that pulses in a rotating rainbow, and mirrored ceilings that make the space feel surprisingly small. To one side is a bar where various cocktails await pickup. They don't have any special effects, but being a bit tipsy might help enhance the experiences waiting for you beyond. There's also a rack of bottles behind it, stocked with the typical liquors and mixers, if you'd like to play bartender for a while. Thanks to the disorienting amount of colored lighting and dark corners, it may be easy to get lost and turned around in the large building, and guests may be surprised to find that they're unable to locate the exit (or entrance) while alone.
After leaving behind the lobby and stepping into the exhibit proper, you'll find yourself walking through a central winding hallway with large rooms branching off from it in both directions at regular intervals. Some of them are more interactive than others, but all of them are dimly lit except for the "art" that guests will find themselves in the middle of, encouraged to touch and participate in creative collaboration. A few of the simpler rooms include:
Hanging ropes that will light up where touched, changing color with the amount of kinetic force applied: purple for a brush of the fingers, red for a crushing grip. These pulses of light will travel out to either end of the ropes the longer touch is applied, and considering that the room is pitch black and seemingly endless thanks to the mirrored walls, you may want to find some help in lighting up the dark.
A sunken floor filled to the brim with translucent plastic balls. This ball pit is a literal bath of color with every-changing light shining up from the floor of the ball pit and diffusing through the balls. A wall of cubbies at the room's entrance awaits belongings and shoes that are asked to be removed by a polite sign at the top of the stairs that descend into the ball pit. Be careful, for the pit is deep and it's easy to sink beneath the surface if you sit or lie down; you may see some shadows of people a ways away from you, but if you wade through the balls to their rescue, you won't find anyone tangible there.
A small theater of benches all facing the back wall that is a single large screen. The display is a moving series of lines on a black background that give the audience the sensation that the room is moving, or they themselves are traveling through the space. Atmospheric music—mostly heavy bass and noise that's been timed with the movement on the screen—hums through the room and adds to the sense of immersion.
... IT MIGHT TOUCH BACK.
One of the more interesting rooms is actually divided into three smaller rooms, each with a heavy, sound-dampening door that only has a small square window set into the top of it. Through the window, you can see that there is a red room, a green room, and a blue room. Stepping into any of them will be a different experience where guests will be entirely immersed in the color—even the window is a one-way mirror from the inside, blocking out any sights from beyond. The longer guests stay in these isolating rooms, the more disoriented they'll become, and it's entirely possible that moods will shift from the experience. Be careful stepping back out into the exhibit itself, your eyes and ears may need time to adjust.
In the green room, guests may feel like they've stepped into a concentrated and unfiltered essence of nature. The speakers play a variety of animal noises layered with leaves rustling and branches creaking as they move as well as wind, rain, and other kinds of weather. Looking at yourself, or your companions if someone stepped inside with you, you see their eyes and teeth pop clearly in the bath of green, somehow more obviously animal than ever.
In the red room, the temperature is higher than the rest of the exhibit, not uncomfortably so but noticeable all the same. Looking down at your skin, you can see more of the blemishes, the dark spots or pale scar tissue that contrasts much more starkly. From hidden speakers in the ceiling comes a mixture of sounds that are hard to place as they're so layered over one another, but the overall noise is inorganic, discordant, unsettling. It's hard to focus, let alone look at anyone else you might be sharing the room with.
In the blue room, there is almost an absence of experience. The only sound is a low, steady hum that vibrates through you as you stand and close your eyes almost on instinct. Everything gets erased in the layer of blue that covers everyone and everything in the room, skin looking almost gray from the lack of any other colors that are so often associated with life.
The last room of note is completely black and empty except for three massive umbrellas of flowers and other plants that are suspended from the tall ceiling, illuminated by lights shining on them from above. Each umbrella is about as high off the ground as the average human and varying by a few feet or so, so that it's possible to stand or crouch beneath them. Once standing in their shadows below, guests will be able to hear whispers coming from above…
These whispers tell real secrets of city residents—past, present, and future—though names are never included. The secrets are told in their own voices, though, almost like confessionals to a confidant or their pillow in the dark of night. These secrets can be positive, negative, or simple fact. Some may be shocking revelations of guilt, or shy mutterings of love, or secrets spilled as if the speaker has never thought of this part of themselves before. There is a hush throughout the room, and if guests were to whisper to each other beneath the umbrellas, conversations would not be easily overheard.
Residents are encouraged to meet up in the bar with friends, grab some drinks, and then head into the art exhibit. It's also a great place to meet someone new as there will be plenty of interactions happening as everyone hopefully discovers a bit of their inner child. There's no right or wrong order to exploring the rooms, but residents will not be able to find the exit without the presence of another with them—even if you came alone, you're leaving with a friend!
For the Secret Garden whispers, players are encouraged to make up something scandalous to discuss with others or even have their own character's voices whisper to them from the flowers. Please remember to discuss with other players before including any information about existing and potential characters that may affect their gameplay.
Inspiration for this location includes 9 Lights in 9 Rooms as well as Hopscotch. Title is from Do Androids Dream of Electric Sheep?.
JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS
WILDCARD.
The city is by no means small, and there are plenty of things for you to see. There are even some places that other residents have created! There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.
If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations. We highly recommend checking out the Character-Run Locations as well - they might be great places for new characters to get started!
JUMP TO TOP ↑
|
TDM QUESTIONS.
As a reminder, TDM top-levels should only be posted by potential new characters. Existing characters are encouraged to tag in, but should not top level; however, players may use the TDM prompts for catch-alls in the log comm.
Please include your character's name and character's canon in the subject line of your top level. Happy TDMing!
binah ⬡ library of ruina.
— ii.
wildcard.
( oooorrrr if none of these work, feel free to dm me or toss whatever my way. she's a very chill lass. let her make fortune cookie words in your direction. )
i.
Well. At least it smells like black tea.]
Been awhile since I've had a proper cup. Any idea what the blend is?
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i
anyway. the city is unusual as ever, normal in its own way, and don truly doesn't mind company as she plops onto a beanbag and takes a teacup to reach out for a pour. ]
T'would be a pleasure, fair lady! What have we to drink today? I rather like all the teas, though I must warn they have... ehm, some side-effects from time to time.
[ or did, anyway. she hasn't tried them this month. might be nice to try some of these without the threat of bleeding out or experiencing boils. ]
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i.
Of course. I'd like a cup. [ he shifts into the empty seat across from the young lady. there's an air to her, hong lu thinks, as he puts down on to the table the plate with seventeen different flavours of danish, politely sliding it aside to receive the tea as it's being poured. she reminds him a little of the fortunetellers back at his family's estate, the ones that seemed to know all the secrets of the world. it's why he asks: ] How does this tea pair well with company? Does it do something different, or tastes something different, when two people drink it as opposed to just one?
project 'are we still talking about tea' moon
HAHA yesss
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ii flowers / combo breaker
[ She's been here long enough now not to doubt the veracity of what is presented to her. It's annoying, but most true things are. The flowers continue to chatter between quiet whisps of air, though Yuki realizes there are some voices mixed in that she recognizes even if she can't make out the words. ]
Hm... these ones are borrowing voices. Interesting.
the projmoons rly said its binah we HAVE to have tea with her.
yuki gulps hers down hot and fast, 0/10 tea time guest
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Wanderer | Genshin Impact
I. The Train Station
II. City Park
III. ART
▶ IV. Wildcard
[ If nothing sounds appealing, you can set up a completely different scenario! ]ii.
... Point is, she stumbles upon Wanderer not too long after he stops there--and pauses. Should she...? No, he's absolutely having a moment to himself, right? It'd be super rude to interrupt, probably.
Even though she's really, really curious.
She should probably just... quietly... try to move around--
Instead, she trips over a root she doesn't see because her eyes are fixed on him instead, and while she doesn't faceplant, she does stumble with a quiet little yelp. Nice going, Altria.]
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II
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iii. ✨
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iii.
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art: red room;
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iii, red room
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hong lu / limbus company.
Excuse me.
[ there's this very specific encroaching feeling one gets when one is being mistaken for the worker of an establishment that you very much don't work at. it comes first with the weight of an expectant gaze prickling along the back of your neck, next with the soft clop of approaching footfalls that are just a little too purposeful for your liking, and then the little jolt of a thing when you realise that you are, in fact, against all odds and indeed possible existing wishes beneath the stars of this godsforsaken land, being addressed. the feeling sinks much in the way of cement shoes when a pair of mismatched eyes gleam at you from the pall of green that's cast across this room, congealing with the prayer affected by misidentified individuals everywhere: oh fuck me.
one deep dark purple, the other a glinting gentle cyan: both are rife with untenable expectation as with a gentle tilt of his head hong lu beams. ]
This exhibit is lovely. I've never seen anything like it before. Can you tell me what the thought process behind it is? Or what the artist was trying to achieve? Or maybe you can tell me about the history of it. If you have a script, I don't mind hearing the whole thing. I promise I won't be bored. [ with that calm, pleased lilt as hong lu casts his gaze across the gentle green wash of the walls. in the lighting, the colour of his one, cyan eye seems overly saturated somehow, like someone went into photoshop and went to the moon with the curves. he continues, happily, with the earnestness only found in newborn kittens and some conartists: ] For example, is it that there is very little nature in this city, so this is a way for the lower classes to enjoy the calming effects of the scenery? It's nothing as expansive as the view from my bedroom window, but I can see they've put a lot of work into it.
[ question posed, hong lu carefully tucks his hands behind his back, and beams as he waits for an answer. surely this tour guide (you) (i'm so sorry) will have a perfect answer for him! art exhibitions sure are fun. ]
ii.
[ this is it. this is the bad place. for everyone else, that is. because you're walking into a restaurant and you're met with this: hong lu, standing there looking radiant but confused at what appears to be an entire buffet spread across the counter behind him. what's on display - curries of all imaginable colours, an ice-cream soda, nine different types of waffles and a whopping total of sixteen kinds of beefsteak (there are not that many types of beefsteak in existence? there are now).
hong lu is lifting beefsteak number seventeen off the stove right now. the only difference between number sixteen and number seventeen is that there are onions. he looks up with a smile. ]
Well, I couldn't decide how I wanted the dish... hm. The menu said that another side you can have is mashed potatoes. I wonder what kind of potatoes they use in it. My family only uses the one that grows in sandy soil with the ocean's scent; they should have it here, right?
[ beefsteak number eighteen plates itself. the stovetop gleams with it. the mashed potatoes tucked away next to the slab of meat look terribly accused.
hong lu hums. ]
Do you want to give it a try with me? [ he says, hopefully. ] I can't carry all this back to my table myself.
iii.
[ wildcard me! i'm chill, i'm voicetesting, bear with me ahahahhaaaa. ]
iii, grips
most certainly someone peering around the corner at him, following him wherever he goes... there's been all manner of phantoms and false images of her fellows, so don quixote has to be absolutely sure of hong lu's existence. he doesn't seem crazed. seems normal, even. seems... hong lu-ish, and a lightness lifts her heart and feet as she races over to slam bodily into his back with a sobbing cry: ]
Hong Luuuuu! It truly is thee, is it not?! Thou art not a physical phantom, are thee?! Ohhh, I have missed thee so!!!
[ incomprehensible, moreso than usual -- but she's clinging, and if not for that familiar dialect she could be mistaken for a normal girl with the sweater weather casual she's got on rather than their uniform. cat print sweater... ]
grips u back!!
I KNEW YI SANG WOULD BE HERE BUT YOU..... YOU.
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ii.
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ii.
nicolas brown | gangsta.
he decides he doesn't really like it.
hand itching for his sword and knowing it won't be at his hip like it should be, nic opts for the heaviest blade he can find in the kitchen's knife block. he tests the weight of it and decides it'll do — but for what, he's not quite sure yet.
a door opens behind him, and though he doesn't hear something in the back of his mind itches for him to look anyway, and so he turns with a sharpness in his gaze that can only be described as feral. ]
ART.
though he can be found accidentally wandering into all the rooms, two rooms of note would be:
also totally open for any wildcarding if none of the options strike your fancy. )
art. red room
She pauses when she sees him, gaze flicking from scar to scar, and then hastily lowers her arm from her forehead sheepishly.]
Oh! Um. Hello! Weird... uh, place, right?
[why is it so hot in here.]
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shelter
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art, flower room.
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shelter
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shelter!
altria caster | fate/grand order
[It isn't as though she actually has to eat (she thinks). But you see... when there are just a bunch of mysterious and exciting new snacks, all set out for free... she's going to take them.
As many of them as she can hold. Like a deranged squirrel.
She has stuffed some of them down her shirt. She crinkles with the sound of many a plastic bag shifting against each other as she walks. She's got a bunch in her arms, too.
One of them might be falling out of the back of her shirt.]
b. graveyard games
[Eventually, Altria makes her way to the southwest. The park feels like more familiar, stable ground, and so she goes deeper and deeper, without much hesitation, but also without much direction. She's wandering, pure and simple, without any idea of where she's going.
Eventually, she makes it to the graveyard, and it is a glimpse of a name that causes her to double back and--crouch in front of one of the gravestones, squinting at it intently?
If she hears any sign that someone else is around, she immediately looks up and tries to wave your character over.]
Hey! Can you do me a favor? What does this gravestone say?
c. the ball pit
[The art museum is extremely strange, but not the weirdest thing she's ever seen. Once again, she meandering from exhibit to exhibit without much drive or direction, drifting from place to place with her head tilting from one side to the other as she absorbs it all.
But when she makes it to the ball pit, she freezes--and then immediately wades in.]
H-hang on! I'm coming, I'll save--! ...?
[... Okay. There's definitely nobody there, and now she's halfway through wading into the ball pit and looking very confused and foolish.]
d. wildcard
[Feel free to hit me up with any of the prompts or PM me if you're interested in playing out something else! ♥]
a.
is she starving,
sinclair shouldn't but. he's staring, for a little bit. watching altria waddle along. wondering if she knows they won't all disappear, technically. wondering if she knows she's about to lose some. wondering if he should
ah
a bag falls, dropping to the floor. he moves to pick it up. ]
Um, sorry, you dropped one. Here—
[ and then when he outstretches it to her, he realizes. ]
—Where should I put it?
[ girl has really got NO ROOM ]
1/2
2/2
/2
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c. 👀
👀!!!
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b
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b
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a
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C
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snackies!
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fig | original
the void stares back
if it fits
etc
if it fits.
Hey--help me grab that guy! He might be drowning in these... ball things!
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yo, i don't even have a cat -
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yo, where'd this hair come from
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if it fits
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if it fits;
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the void stares back
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nikolai lantsov | grishaverse
[ Nikolai has recently become sadly familiar with waking up in unknown places with no memory of how he arrived there. In the past, though, the places themselves were never all that strange; a goose farm, a little village, some scrap of nowhere where he would regain consciousness bound and covered in blood. His new little routine.
But this does not fit that pattern. His friends are nowhere to be found, and the train is unlike anything he has ever seen before. The buzzing of the phone on the seat beside him startles Nikolai badly. He spends a few minutes figuring out how to work the little thing with ever-increasing delight. It is so unlike any technology that he has ever experienced that he makes the assumption, at some point in the process, that this must be a dream. Confident in this assumption, he answers its questions with uncharacteristic honesty before tucking it in his pocket.
When the subway doors open, Nikolai chooses a direction at random and makes his way southwest. He drinks in the silence and solitude of this place; time alone is a luxury in which a king can rarely indulge.
It is not until he reaches the statue garden that something snaps him out of his pleasant reverie. As he is walking by, out of the corner of his eye he spots a statue that looks like... but, no, it couldn't be. Nikolai's first reaction is to look away, keep walking, deny it. He makes it only a few steps before stopping in his tracks, turning reluctantly, a small tendril of fear uncurling in his stomach. He returns to the state in question, approaching slowly as his heart thuds harder in his chest.
The state is overgrown with ivy, pitted with age, streaked with dirt. The rustle of the wind in the trees above intensifies as he approaches, inexorably. Nikolai peels at the ivy growing across the statue's face with the increasing certainty that this dream might be becoming a nightmare. Underneath is a human face... mostly. Most of the statue is carved from grey stone, but the eyes are inlaid with something else - black, shiny, without pupil or iris. The statue's smile is lopsided, its lips mostly closed. There is only a gap about the width of a finger between them, showing teeth that have been carved to look too needle-sharp, too long to be human.
He hears the sound of approaching footsteps and whirls around to see who is nearby. The sense of overwhelming shame and foreboding at finding the statue with this monstrous version of his own face make it difficult for him to speak, at first. When he does manage, it is a croaked question. ]
This... isn't a dream, is it?
II. ART
[ Once Nikolai has well and truly accepted that this place is real, he feels adrift. Surely he should be looking for a way to return home. His country needs him, his people need him. The last thing Ravka can afford right now is for her king to simply ... disappear.
And yet, the feeling that keeps welling up inside him, unwelcome and unacknowledged, is not a desire to escape. It is relief. No one here knows who he is. No one here is scrutinizing him, asking him to make huge decisions, relying on him day and night to save them. Here, he can walk into a room and not cause a single head to turn.
It reminds him of his days as a privateer, hiding under his disguise and his false name, running from his family and his responsibilities. Isn't it maybe better, asks a small voice in the back of his mind, that he be lost here? Ravka deserves better than whatever kind of demon he has become.
He drifts from place to place, entering the art exhibit by whim. He could wait until tomorrow, to try to get home. Just one day to himself in this strange place isn't too much to ask...
Nikolai spends close to an hour in the theater, staring at the abstract display on the screen with open astonishment.
He enjoys the various rooms of the exhibit, until he makes it to the room with the red lighting. At first, he goes to pass through it quickly, unnerved by the strange noises that seems to be coming from everywhere and nowhere. Then, he catches sight of his naked hands underneath the red light. The black, twisting scars along his fingers and hands stand out starkly against his pale skin. Darker and more vivid than he's ever seen them before. In normal light, they are only visible up to the heel of his palms - here, he can see them extending further up, snaking along his wrists, encroaching.
Nikolai gets stuck, then, standing still and staring at his own scarred hands, scared to breathe or even look away. What if he did, and he looked back only to see that they had grown, up his forearms, to his elbows, further and further? Dimly, he is aware of the sound of his own breathing, thin and rapid. ]
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So he's restricted himself securely away from the new area, still wandering the two parks most frequently, enjoying the trees and plant life, enjoying being surrounded by nature, even if it's manicured nature. This is where he's been living, setting up camp under the trees and lighting his fire to cook and sleeping on his bedroll. But he doesn't often go to the cemetery or statue garden, not after seeing his sister's gravestone there when he'd first arrived. It has a bad feeling about it. So he's not sure why he's there today, other than curiosity to see if that gravestone is still there.
He's passing through the statue garden toward the cemetery when he runs into the blond man standing staring at a statue of something that appears to be not quite human, looking for all the world like he's just seen his first troll. Onni falls to a halt as the man asks him if it's a dream, and shakes his head.]
No. I thought that at first too! But it's not. This is real.
[A pause, and he looks at the statue again, uncertain what makes it so distressing for the man, uncertain why he's staring so blankly. Then he turns his attention back to the man, reaching out to take his shoulder and turn him away from it.]
If it bothers you, you should stop looking.
[Practical. Unsentimental. But he remembers how Tuuri's gravestone had made him feel - out of place, surreal, like something was very wrong, almost betrayed in a way. It's best not to look, if this man is feeling that way too.]
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yi sang | limbus company
[ At every turn, he is thwarted in his mission to uncover more information on his whereabouts. His trip to City Hall had been utterly futile. Blank sheets of paper, empty logbooks, barren balance sheets -- nothing, nothing, and still nothing.
The tourist center is similarly abandoned. Not a soul stirs within its walls. Yi Sang might consider this ominous, had he not been fully focused on the task at hand. He leafs carefully through the pamphlets, scrutinizing each one for hidden information.
It is too bad, then, that they are nothing more than folded sheets of coated paper.
On the other hand, the tourist literature is more helpful despite its barebone offerings. But given its competition is as stiff as a wet tissue, he's quite grateful for any information. The occasional picture and vague sentences on locations throughout the City are a treasure trove compared to his earlier efforts.
...ultimately, it's not very helpful either. Perhaps he'd gone about this incorrectly, seeking information from print sources as opposed to the locals. But as far as he can tell, this city is barren, devoid of any residents.
That, certainly, would explain the dire lack of tourism information. No tourists to do the touristing. Of course.
Satisfied (but disappointed) with his inspection of the tourist literature, he turns his back on the rest of the center. He fixes his attention upon the map behind the receptionist's desk, taking in each detail scrawled upon it.
He certainly would not notice were one to approach him from behind. ]
ii. do not touch the art...
[ It's too late for Yi Sang by the time he realizes this is, most definitely, the worst possible exhibit for him to visit. He'd simply sought someplace to sit. The little theater seemed innocent enough with plenty of welcoming benches. There was no reason not to take one of them.
So he'd settled down on one, turning his attention to the screen of moving lines. The hum of heavy bass throughout the room echoed in his ears, like the sound of static buzzing in between them. It is as though the noise were absorbing him into the screen, leaving him feeling as though he were drifting out of his own body.
His head pounds and his stomach churns. He should leave this place, he thinks, but his legs feel unsteady, akin to that of a newborn deer. Instead, all Yi Sang can do is squeeze his eyes shut and hunch over, pressing the heel of one of his palms against an eye.
It is said that art is capable of moving viewers. Right now, Yi Sang thinks the display might be doing that to him, literally.
Give him a minute or two and he'll surely be back on his feet to find an exhibit more agreeable to both his head and his stomach. ]
iii. wildcard.
[ Anything is good!! Feel free to hit me with another prompt or PM me if you'd like to hash anything out o7 ]
me flipping a coin for which bastard. i. the worst tour guide ever.
oh, how focused. how serious. it'd be a shame indeed if some unmannerly boor were to sneak up behind him. )
If you stare at it any harder, you might just set it on fire.
( boo. )
no... the best tour guide ever in my heart
we'll see about that..
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ii. sup
hong lu... reaches.....
reaches... back...
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Chell | Portal/Portal 2
ii. city park
iii. an extra hour in the ball pit
iv. wildcard/cyoa
[ ooc: Want something else? DM the journal or hit me up at
POTENTIALLY IMPORTANT NOTE: Chell is physically mute, but hearing, and will be communicating via American Sign Language or her device! ]
City Park
And perhaps it's because of his past, but he knows he must be cautious in picking allies—so who better to pick than those new to the city like him, who either aren't its original inhabitants or haven't been here long enough to have any vested interest in dangerous goals? Though they won't prove useful now, it's the future he has to plan for.
So for a while now, he's been sitting among the tree branches, lazily watching the exit to the train station, judging the people who walk by. It's almost interesting, trying to guess what kind of person they might be based on what they wear and what they do.
But this one. This one's been standing still for a while now, wide-eyed look on her face. Panicking, maybe. Why, he's not sure. But here, he thinks, is an opportunity. And so he takes it, adopting the gentle persona he often used in subterfuge. ]
Hey. Are you okay?
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iii. ball pit time
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akihiko sanada | persona 3
Winter Diner
As he turned his head toward the sound of that voice, he just stared before blinking to himself It certainly was Akihiko and it was him from the past. If it was anything like Shinjiro's meeting, just his presence alone was probably enough to freak him out.
That said, he just tilted his head to the side as he wondered just how he should approach his senpai...]
Uh...
ken :'D
And the awkward continues
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green room.
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green room;
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diner time
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Noah Czerny | The Raven Cycle | OTA
i. A Train
[Noah didn't remember having fallen asleep. He hadn't slept in seven years, so he thought it was the kind of thing he should remember when it happened. But he didn't.
He stepped off the subway, unfamiliar cell phone clutched in one hand, and looked first one way and then the other along the platform. He was overall a little rumpled, pale hair mussed and high school uniform wrinkled and uneven.
He supposed he should have been more- he didn't know- afraid? about waking up in a strange location with no memory of how he'd gotten there, but there were more pressing matters on his mind. The most important one was the fact he felt real and solid. He hadn't been real or solid for, well- seven years. It was enough to make him shiver, the sound of his own footsteps when he started walking actually spooking him. He kept looking over his shoulder like he expected to see someone following him but there was never anyone there.
As soon as he'd made it to the top of the stairs, he froze, less like a deer caught in headlights and more like a rabbit hoping the wolf wouldn't see it if it didn't move. He wasn't the only one in the station and he didn't know what to do about it. He couldn't help but stare, slowly sliding the phone into his pocket. When he realized the other person was looking at him- actually looking at him and not through him- he startled.]
Can you see me?
ii. City Park
[The park was surprisingly nice. Not that he, by default, thought parks were bad, but he'd expected- something different, when it came to this one. A spooky subway station with a non-spooky park? Color him surprised. In fact, the longer he lingered along the paths, the more relaxed he felt. He could almost believe no one and no thing was going to jump out at him.
The lamp posts were a nice touch, too, and he choose a bench by one of them to settle onto. Almost immediately, his knee started bouncing and he tapped his fingers along it. He might have felt more relaxed than before since entering the park, but he still felt like he was going to rocket out of his skin at the slightest provocation.
So, when he heard a noise behind him- a footstep, a twig breaking, someone clearing their throat, whatever- he shot up off the bench like it'd suddenly caught on fire. Whirling around to see who or what was there, he nearly tripped over his own two feet.]
Sorry!
[...What was he apologizing for?]
iii. The Graveyard
[After leaving the park, he'd discovered the statue garden--which he'd promptly fled from thanks to how creepy the whole thing had been. He'd figured that, surely, the path would eventually lead back to the park, so he'd kept following it. Except it hadn't looped back around after all, and instead he found himself in a cemetery.
He froze as soon as he realized where he was, blinking and looking around slowly. The hair on the back of his neck stood up, a sensation he hadn't felt in years. Shaking his head slowly, he said out loud-]
Oh. No. No way. Not a chance.
[This place gave him the creeps.]
iv. Alcohol Before Art - cw: underage drinking
[Noah held a miniature snowglobe in one hand as he entered the art exhibit building. The globe had glitter in it instead of snow; he'd picked it up at one of the convenience stores, since there hadn't been anyone around to stop him.
The lobby was...not what he'd been expecting, but he was starting to get used to that by now. It was still a little more disorienting than he would have preferred, with all the neon lights and the mirrored ceilings, but- his eyes kept going to the bar. He looked around, looked at the bar- rinse and repeat- until finally, he went over.
Carefully, he set his little glitterglobe down on the bar-top before stepping behind it and rooting around until he found a bottle of vodka. When he turned back around, clearly intent on drinking straight from the bottle, he saw he wasn't alone and stopped short.]
Uh.
[He tipped the bottle invitingly.]
Did you want some?
i.
Yeah.
[The 'duh' is implied. Brook checks himself, though, and tilts his head slightly. All sorts get brought here, apparently. He's learned that much in the few weeks since he arrived to the City himself.]
Why? Should I not be able to?
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Michael | The Good Place
Upon shutting his eyes for a moment on a completely routine train trip out to the Bad Place, and opening them to find himself on a subway train in the middle of freaking nowhere, Michael's quick to disembark and head out into the city. It's empty and unfamiliar. The latter's not too surprising - how many cities does he know well? - but the former rather is.]
Janet?
[Nothing. After a beat, he calls out again, louder:]
Janet? [...] Bad Janet? Neutral Janet? Disco Janet?
[His tone gets increasingly flat as he goes.]
Well, shit.
[What should he do, then? This place is pretty freaking dead. The old man doesn't seem all that distressed, in spite of everything, but he's certainly annoyed. He's just gonna start wandering down the street and poking his head into random buildings until he finds someone!]
ii. art
For a little while, he hangs out in the lobby, putting together a large drink for himself that seems to include many different kinds of alcohol. If he catches anyone watching him, he asks:]
What, you want something? I can do that. I was a bartender for like, two days once. Two separate days, two separate continents - people really don't ask bartenders a lot of questions.
[But of course that doesn't last long before he heads off into the exhibits themselves! He can be found in all the rooms, but particularly in the ball pit, wading quickly through the balls after what ultimately turns out to be a shadowy phantom, and also the secrets room.]
Oh - yeah, I love the drama! Who are we talking about here, what's going on?
ii, Ball pit
Don't kids pee in places like that?
[Not that there are really any kids in the City, but still.]
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ii, lobby
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i. Arrival
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Ophilia | Octopath Traveler | TDM
Graveyard
Art— Last room
Wildcard
Graveyard (OPHILIA, MY GOOD STRONG GIRL)
He certainly hasn't come here with such a purpose. He hasn't come here purposefully at all, he just took a wrong turn. Now it seems he's being asked to make conversation. Truly, his existence is a misery.
Still, he makes a go at it.]
Is it? I mean...
[He scans the cemetery, trying to see its age and disrepair through her eyes. He never paid it much mind before. Is it sad?
Feeling ill-equipped to answer, Brook shrugs at her.]
The whole city's empty, basically. Nobody here's actually from here. So there's no one to take care of the graves. Or no one with a reason to, I guess.
:D HELLO
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modern marvels
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graveyard
Jonathan Byers | Stranger Things
Jonathan wakes up. He's only ever been on a train a grand total of once, so immediately, he knows that something is wrong. He doesn't realize what the buzzing means right away either, as cordless phones in general are a rarity in his time. Seeing a greeting on the screen after he stands up to try and find any information at all on what was happening to him prompts a suspicious, narrowed gaze. Carefully he picks it up, and risks touching the "Orientation" prompt. Sure, why not? It would give him information, or someone else would come along to try and assist at some point. Right?
Probably not.
It's a little uncanny that the train stops and the doors open to let him out the moment he's done filling out the questionnaire. He can hear everything, all of the creaking, yawning nothing that's filling the station as he slowly makes his way up and out, into the station proper. Here, there are people. Now, he can maybe get some answers. Namely: What in god's name is happening?
When he emerges, what anyone will see is a scraggly young man that looks like he's never had a good day in his life.
The Tourist Center
The subway map does allow him to get his bearings a little bit easier as he searches for a better resource. Except, the resource that he finds, all of the paperwork is blank. So, two steps forward, one step back.
He might be audibly muttering as he checks another pamphlet from another rack, and politely- if forcefully- putting putting it right back in its holder.
Well, if it's not going to give him anything useful, then he would just go by the pictures and the one or two sentences that he was offered, navigate by landmarks like he's used to, and hope that something better comes along. If the primary navigation point is the cemetery, then that will be where he goes next.
The Park
a: The Paths
It's here that he might seem to relax, just a little bit. The trees, the fresh rain atmosphere, the quiet, it's familiar, and it's comforting, if not for the complete lack of birds or maybe frogs to break the silence only made heavier by the sussurrus of the trees. It's nice just to walk, and to try and get his head into a better space to figure out what he's supposed to do next.
b: The Statues
It might be unwise, but the statue garden hasn't actually disturbed him overly much, in spite of the hints of recognition that he gets from watching the faces of the statuary. There's one that bears a striking resemblance to his mother. She might have made a joke about the idea of anyone making a statue in her honor, how silly it would be.
c: The Graveyard
This place just feels...sad, to him. Moreso than a cemetery really should, considering the state that it's in. With his hands in his pockets, he's meandering the rows. For being so touted by what little information is in the tourism bureau, they really don't keep this place in very good shape. If he had his camera, he might have decided to take some photos. Memento Mori photography is big in some niche circles, and there is something a little haunting about being in a crumbling graveyard that makes for some really lovely aesthetic shots.
Wildcard
Everything might be weird here, but panicking has never gotten him anywhere before. He'd probably have his breakdown later, in private, but for now, he's holding onto his cool by his nails in a fucking death grip. Find him, break it, and give him a place to actually start from.
:)
By the time he reaches the paths through the trees the upset has morphed itself into frustration and he’s not sure if it’s with the city or himself. He buries his hands into the pockets of his Halloween party gifted letterman - the only, jacket he owns here and certainly the best thing he has for keeping the November chill out - and kicks at a pile of leaves. Usually when he’s in a mood he at least has family around and four months later he’s still not used to them not being there when he needs them. So when he spots a familiar figure he stops dead in his tracks. Blinks a few times. Frowns. It has to be some kind of trick, some new torment even though the haunted house only disappeared a week ago and surely it isn’t time for some new test to upset everyone. Or maybe he’s just hallucinating.
And if he’s not, then it would probably be best if he were, because the last thing Jonathan needs is to be landed in the hellhole to immediately encounter a younger brother who hasn’t slept properly in weeks, the remnants of a bruise painting his cheek in yellow and green.
He honestly shocks himself when he speaks up, because every instinct is telling him to get the hell out of there in case it’s a trap. “Jonathan?”
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C!
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Erichthonios 🦊 Final Fantasy XIV
One moment he's in Pandaemonium, preparing for what he assumed would be... an inevitable end. His crystal set adrift, and most of the other warders long since evacuated. Erichthonios is not a brave man by any measure, but he does have a strong sense of duty, and staying there, waiting for either some abomination from outside or some abomination from inside to come end him was proof enough of that. Even if he was practically trembling.
So, needless to say, this situation comes as a massive surprise. Erich has to duck under the doors. They're almost the right size but just... oddly a bit small by just a touch.
He steps out onto the platform looking utterly bewildered. Help?
🦊 City Park 🦊
Staving off the anxiety that fills him, Erich has been essentially wandering, trying his hardest to make sense of everything. Is this the afterlife? A dream? A hallucination? This certainly isn't what he would expect of the aethereal sea. So maybe not dead. Probably. Hopefully.
He finds himself in the lush park, soothed by the presence of nature, and the relative privacy and quiet here. Finding a bench, he sits down, at last breathing out a breath he wasn't aware he was holding. He sinks his face into his hands, feeling his robes shift as he leans down.
He wishes Themis were here, but he knows full well that he is lost to him now. The heart of their god. He wishes Lahabrea were here even. Strained as their relationship is. Was? Anyone he knew would be welcome company. Or even a friendly face he would settle for.
🦊 Wildcard 🦊
[ Wildcard me! Anything is good! ]
train station
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[That man... is absurdly tall.]
...Holy shit.
[Damn. And he thought Vergilius was already unreasonably tall. This guy's got a few feet on him.]
You normally a giant, or is this some kind of... malfunction?
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Usagi Tsukino ☾ Sailor Moon
B. City Park
C. City Apartments
D.
[ Wild card. ]
B.
It's usually empty. Today, there's a girl who looks a little distressed.
Chesed waves in her direction. ]
Are you all right over there?
[ She doesn't look familiar, and given how frazzled she seems... Ah, perhaps she's one of the newcomers? It seems the others were right, that new people seemed to show up in the City once a month. ]
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eizen | tales of berseria
I.
Or maybe she's just overreacting, like usual.
He seems to have spotted her, though, and she hears him apologize. ]
Oh, um, just a little? Are you ok?
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andy | the old guard
Because really, what the absolute fuck.
At least the subway station houses a convenience store or two with smokes behind the counter. Bad habit, she knows, but all things considered, she thinks she's probably allowed. By the time she makes it out to the apartment complex on the east side, she's already aggressively smoked her way through half a cigarette, trailing gray wisps behind her like a physical manifestation of her mood. There's other things under the annoyance — a thread of anxiety, worry for what's been left unfinished in the place she came from and the uncertainty of the place she's in now — but the pinch of her brow and the downturn of her mouth don't leave much room for nuance. Doesn't do any favors for the natural severity of her face either. This is a look that promimses a non-zero chance of violence. This is the face of a woman who is, by her estimations, having a real shitty ass day.
It's not a face you want to see on a stranger barging into your home. Which is a shame, because Andy doesn't pay much attention to which door she opens and whether or not that apartment seems like it's already occupied. ]
Hera's saggy left fucking tit —
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The first, he could do very little about. If the powers that be decided to stick him with a cantankerous, clearly supernaturally pale convict, then so be it. There is nothing Kim could do about that. In this instance, he realizes it is his own mistake, which is a little embarrassing for a decorated officer of the GRIH. In fairness to him, he was going to lock the door, he really was -- but his hands were full, and he thought he could give himself fifteen godforsaken minutes.
Of course, those aren't the thoughts that immediately spring to his mind. His first thought is what the fuck is that and his second shameful thought is simply shoot it!. Luckily for everyone involved, Kim does not have a gun. What he does have is an apple, which he pelts directly at the intruder's head with deceptive speed and strength, considering his narrow frame.
Eloquently: ] What the fuck?
[ Should he apologize about the apple? No. He doesn't want to. ]
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Lucy/Nyuu | Elfen Lied
[ It's not the first time she's woken up somewhere strange. Nyuu thought she was still in Kamakura when she woke up, but the train station she woke up in is...different. Come to think of it, the writing on the signs isn't even in Japanese. Where is this? England? America? That's all she can guess from the lettering.
And why near the stairs? Had she wandered off the train? And, most importantly, where are her clothes?! Isn't this Kouta's jacket too?! What happened?!
Endless questions swirl around her head like angry bees as she ascends the stairs to a higher level of the station. This one has storefronts, some with clothes, some with food, some even look like restaurants! Maybe she can buy a pair of pants, at least?
Ah...wait. She doesn't have any money. Nyuu rummages through the pockets of the jacket to see if Kouta might've left some spare change, but all she finds is lint. Huh...
She doesn't want to just go around in only her jacket, but just taking something from the store? That doesn't sit right with her. Not at all. And who knows what Kouta and Yuka would say if they knew she was considering it!
Maybe someone nearby knows... ]
Excuse me...do you know where the attendants for these stores are?
THE PARK (Lucy) - cw: graphic description of body horror memories
[ Some time after Nyuu gets her hands on better clothing, Lucy finally wakes up...on a park bench. She's woken up here before, shortly before Nyuu did. However, she barely remembers the orientation on the train or the short walk out of the train car to the stairs. As far as she can recall, everything is a blur between this exact moment and-
Oh.
A sudden sense of vertigo has her lurching forward on the bench, almost falling off of it. Her left hand suddenly spasms as she vividly remembers her hand falling off. First the hand, then the forearm, then her feet, then her legs, then her entire body collapsed into a sizzling pile of flesh, blood, tendon, and organs. Her mouth felt so dry back then, in between the flashes of pain that blinded her, because her skin just sloughed off her face.
Frantically her hands claw over her face and head to feel for anything missing. No, no, no...no, no, it's fine. It's all there. Not a mark or trace of anything wrong. Both her eyes, both her ears, both her horns, and as she looks down, she can see all her limbs are right where they should be.
But why? ]
...why am I alive?
I'LL DO IT MYSELF (Lucy)
[ She doesn't trust these stores. These restaurants have too much food just sitting there, looking perfect for the taking. It's suspicious. She wouldn't trust it even on a good day, and she especially doesn't trust how this specific diner she's walked into just has the exact beef bowl she was looking for on the counter. It's piping hot, as if they knew she'd be coming.
Nope. Not gonna take that bait.
So, she forces her way into the kitchen to find ingredients. She'll do it herself. It's easy enough. You just set the rice to cook and make sure the beef, onions, and whatever else you feel like throwing in are all ready to throw on top when it's ready, right? Easy. Sure, maybe the ingredients themselves are tampered with, but they seem fresh enough.
A sound has her attention perk up, and she looks through the diner's order window into the dining space beyond. ]
What do you want?
WILDCARD
[ feel free to hit me up via PM or come up with your own scene! ]
Gotta do it yourself...
She pushes the door open and looks around. She's about to file this one in the category of 'No One Home' section until she hears someone in the kitchen area. Ah, so there are people here! Maybe she can actually find something to eat...
...however, before she can even get a word in, the other has already spoken, and she squawks so loudly. ]
Eeeaghh!
[ She quickly covers her mouth, already feeling her face heat up due to embarrassment from the outburst. What a ladylike reaction, damn it. ]
Sorry, you just scared me. [ And then, back to the topic: ] Uh, do you have anything to eat?
[ She's honestly not picky—she'll eat anything, that is, anything but carrots. ]
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Ziggy Berman | Fear Street 1978
i. Station Platform
ii. Inside the Station
iii. To the North
iv. Wildcard
ii. Inside the station; pharmacy
And boy, that is quite the sight. She sees the blood first, and only then does she realize the other girl is shoving things into a plastic bag. It makes sense considering this is an abandoned place, so it seems that supplies are pretty much up for grabs. ]
Um, is that blood? You're not injured, right? [ And then: ] Do you want some help?
Re: ii. Inside the station; pharmacy
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i. station platform
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