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The City ([personal profile] citycenter) wrote in [community profile] citylogs2023-11-01 09:00 pm
Entry tags:

TDM: NOVEMBER 2023





TEST DRIVE MEME

JUMP TO MONTHLY PROMPT ↓

A TRAIN COMES INTO THE STATION.
You wake up on a train.

Your phone is buzzing. It's in your pocket, in your hand, on the seat next to you. It's a normal phone, and you're on a normal train car. One of the lights flickers, a little further down. The world is very quiet. It feels like you're right where you're meant to be. On the phone's surface is a white screen and the words—


WELCOME TO THE CITY. BEGIN ORIENTATION?

▶ YES
▶ NO


Please take a moment to complete your orientation.

Once you're finished, the subway doors slide open to let you out onto the train platform. To your right, the platform continues on and eventually ends; to the left is a set of stairs that will lead you up into the station itself. The platform is quiet, clean, empty—there's no one else around, and the only sounds you can hear are your own footsteps, your own breaths, and the occasional faraway sound of a creaking pipe or rush of air. The train you disembarked will stay there as long as you do, its doors still open, until you finally decide to venture up into this new locale.


As you make your way up the stairs to your left, you find yourself in the belly of City Hall station. The station is large, a sprawling underground mini-metropolis of corridors and storefronts. Here, you may find others like you, freshly-arrived city residents from other realms (or even your own). There is also a subway map, which will give you an idea of the layout of the neighborhood, and ticketing machines, which can currently only be used to buy tickets to a handful of stations located on lines 1, 2, 3, 4, 5, and 9.

If you're hungry or in need of any kind of supplies, there are plenty of storefronts inside the subway station as well—snack stands, convenience stores, restaurants, clothing stores, a pharmacy, and a variety of empty shops that may or may not have ever been in use. Everything is unlocked, and you can take whatever you need.



Characters may stay on the train platform indefinitely, and may re-board and re-disembark from the subway as many times as they like, but the train will not depart nor will the doors close. Once they go up the stairs into the train station, they may hear the train doors closing and the train departing. Another train will not arrive, no matter how long the character waits. Only once they come up the stairs into the station itself may characters encounter their fellow newly-arrived residents and take advantage of what the city has to offer.

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

WELCOME TO THE NEIGHBORHOOD.
The station is located in the city center. It has three major exits that lead to areas of interest in the district, but there are several other smaller exits that lead in other directions around the neighborhood. You are welcome to use any of them, but may find the north, southwest, and east exits to be the most welcoming.
TO THE NORTH
The northern entrance to the station leads up into the sunlight and puts you out in a brickwork plaza. There's a modest building in front of you, three or four stories of stone with a welcoming facade. There's a sign above the entryway—it says City Hall. You may be tempted to explore, if you're interested in learning more about the city and how it functions, but prepare to find yourself disappointed—the folders in the records rooms are full of empty, blank sheets of paper, and the logbooks and balance sheets are similarly devoid of information.


Immediately to the southwest of City Hall, you will find a small building that houses the tourist information center. It looks welcoming, with an inviting glass facade and a sign above the entryway announcing it as the "TOURIST CENTER." It's a humble building with a receptionist's desk on the back wall opposite the entrance, empty magazine shelves lining the side walls, and a few spinning brochure racks full of blank pamphlets. Anyone is welcome to peruse the tourist literature, though they won't offer much information, being primarily filled with pictures of the surrounding area—City Hall, the park, a statue garden, and the surprisingly heavily-featured cemetery. There are a few sentences sprinkled throughout about basic offerings of the city, such as apartment complexes and office buildings, as well as a few maps with the same limited scope as the larger version on the wall behind the receptionist's desk.


TO THE SOUTHWEST
The western exit of the station takes you up into a city park, lush and green with a very light fog still hanging about the trees. There are lampposts on the walkways and benches where you could rest, and plenty of flora, although you can neither see nor hear any signs of animal life. You walk the paths that meander idly through the verdant grass and you feel a sense of peace, some of your unease about this place easing into a pleasant calm. The air smells fresh, like it's recently rained, and you'll find the grass ever so slightly damp should you decide to take a seat.


As you make your way deeper into the park, the trees grow denser and the smell of soil and plant life grows stronger. This is the older part of the park, very nearly a forest, with ivy climbing the trunks of the trees and plants and shrubs growing riotously around their bases. As you turn a corner, you find yourself first in the statue garden, although the statues are harder to see now, choked as they are with ivy. There are many statues, some partially obscured, some fully—very few of them still stand free of the vines and clinging roots. (It doesn't feel quite as peaceful here.) If a statue's face looks a little bit familiar, you may not want to look at it too long.

Continue down the path and you will find yourself in a graveyard, one that seems centuries old. Most of the headstones are worn away by time and covered in moss, rendering them impossible to read. The few that are free of moss are blank, or bear only suggestions of names too faint to be understood. (Was that the name of—no, it couldn't have been. Could it?) Many of the headstones stand at an angle or are toppled over completely, having been subjected to either strong winds or the roots of the trees that grow up from some of the graves, spreading branches toward the sky.
TO THE EAST
The final exit of the station, to the east, puts you out on a quiet surface street. Are you hungry? Or are you paralyzed by choice? There are plenty of restaurants, offering options of almost any food you can imagine. You could try a convenience store—it's well stocked, and the items there seem free for the taking. How about a restaurant? There's no one to take your order, but when you look in the kitchen, there's something on the stove, and it's just what you've been craving. Imagine that.


A few blocks down, you come in through the lobby of a tall building and find yourself in a corporate office. The fluorescent lights are steady and unforgiving, and the cubicles and offices are empty. There are a few pieces of paper on desks, a few folders left in organizers, but everything is perfectly blank. Despite how empty and quiet the office is, it nonetheless gives you the feeling that just a few minutes ago, this place was bustling with workers going about their daily business.


You enter another building and find yourself in the lobby of an apartment complex—finally, a place to rest. The first door you try opens easily into a completely empty living room, freshly vacuumed but without a single piece of furniture. It's a nice apartment, quiet, but with a little too much echo for your taste, maybe. Still, and perhaps oddly, you have no trouble envisioning what life here would be like.

The second door you open leads to an apartment that feels lived-in. Why does it feel lived-in? It's fully furnished with items that seem to go together perfectly, true, but the feeling is more than that—the room feels like someone was just here, maybe standing right in the kitchen only moments before you swung the door open. The air is a perfectly comfortable temperature, and it somehow smells like home despite that you've never once set foot here before. The refrigerator is stocked, and the cabinets are full of spices and flatware and kitchen utensils.


As you look around the living room, you find that there are pictures in frames on the walls and some of the flat surfaces—a seascape, a field, a shot of a city park bench. In each of the photos there's something just slightly wrong with the angle, as though the photographer were aiming for a subject that can no longer be seen.



Characters are welcome to explore the district around the City Hall subway station to their heart's content. The City Hall building itself contains several floors of offices and file rooms, but none of them contain any particularly interesting information. Nonetheless, characters may wish to team up with other newcomers and try to find some hints about the nature of the city. They can also spend a while in the park, the statue garden, or the graveyard. In the blocks surrounding the station there are plenty of options for food and housing, as well as office buildings, storefronts, and alleyways to look around. There are no workers in any of the buildings, and there does not seem to be an honor system for payment, nor any consequences for taking food from the stores or setting up camp in an apartment or office building.

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

IT IS THE ULTIMATE SHADOW, THE DEFEAT OF CREATION.
In one section of the newly accessible portion of the city, nestled in among normal looking residential and commercial buildings, is a wide and relatively short and industrial-looking building with no windows and only one grand set of black glass doors set into one side. Above the entrance is a neon sign that plainly states ART. with smaller letters sm added to the front in metallic paint. Hopefully, this simple signage will give passersby the impression that this is an art exhibit of some kind, with a twist.
DO NOT TOUCH THE ART…
Once stepping through the front doors, guests will be greeted with a lobby with walls covered in vertical neon lighting that pulses in a rotating rainbow, and mirrored ceilings that make the space feel surprisingly small. To one side is a bar where various cocktails await pickup. They don't have any special effects, but being a bit tipsy might help enhance the experiences waiting for you beyond. There's also a rack of bottles behind it, stocked with the typical liquors and mixers, if you'd like to play bartender for a while. Thanks to the disorienting amount of colored lighting and dark corners, it may be easy to get lost and turned around in the large building, and guests may be surprised to find that they're unable to locate the exit (or entrance) while alone.


After leaving behind the lobby and stepping into the exhibit proper, you'll find yourself walking through a central winding hallway with large rooms branching off from it in both directions at regular intervals. Some of them are more interactive than others, but all of them are dimly lit except for the "art" that guests will find themselves in the middle of, encouraged to touch and participate in creative collaboration. A few of the simpler rooms include:

  • Hanging ropes that will light up where touched, changing color with the amount of kinetic force applied: purple for a brush of the fingers, red for a crushing grip. These pulses of light will travel out to either end of the ropes the longer touch is applied, and considering that the room is pitch black and seemingly endless thanks to the mirrored walls, you may want to find some help in lighting up the dark.
  • A sunken floor filled to the brim with translucent plastic balls. This ball pit is a literal bath of color with every-changing light shining up from the floor of the ball pit and diffusing through the balls. A wall of cubbies at the room's entrance awaits belongings and shoes that are asked to be removed by a polite sign at the top of the stairs that descend into the ball pit. Be careful, for the pit is deep and it's easy to sink beneath the surface if you sit or lie down; you may see some shadows of people a ways away from you, but if you wade through the balls to their rescue, you won't find anyone tangible there.
  • A small theater of benches all facing the back wall that is a single large screen. The display is a moving series of lines on a black background that give the audience the sensation that the room is moving, or they themselves are traveling through the space. Atmospheric music—mostly heavy bass and noise that's been timed with the movement on the screen—hums through the room and adds to the sense of immersion.
  • ... IT MIGHT TOUCH BACK.
    One of the more interesting rooms is actually divided into three smaller rooms, each with a heavy, sound-dampening door that only has a small square window set into the top of it. Through the window, you can see that there is a red room, a green room, and a blue room. Stepping into any of them will be a different experience where guests will be entirely immersed in the color—even the window is a one-way mirror from the inside, blocking out any sights from beyond. The longer guests stay in these isolating rooms, the more disoriented they'll become, and it's entirely possible that moods will shift from the experience. Be careful stepping back out into the exhibit itself, your eyes and ears may need time to adjust.

    In the green room, guests may feel like they've stepped into a concentrated and unfiltered essence of nature. The speakers play a variety of animal noises layered with leaves rustling and branches creaking as they move as well as wind, rain, and other kinds of weather. Looking at yourself, or your companions if someone stepped inside with you, you see their eyes and teeth pop clearly in the bath of green, somehow more obviously animal than ever.

    In the red room, the temperature is higher than the rest of the exhibit, not uncomfortably so but noticeable all the same. Looking down at your skin, you can see more of the blemishes, the dark spots or pale scar tissue that contrasts much more starkly. From hidden speakers in the ceiling comes a mixture of sounds that are hard to place as they're so layered over one another, but the overall noise is inorganic, discordant, unsettling. It's hard to focus, let alone look at anyone else you might be sharing the room with.

    In the blue room, there is almost an absence of experience. The only sound is a low, steady hum that vibrates through you as you stand and close your eyes almost on instinct. Everything gets erased in the layer of blue that covers everyone and everything in the room, skin looking almost gray from the lack of any other colors that are so often associated with life.


    The last room of note is completely black and empty except for three massive umbrellas of flowers and other plants that are suspended from the tall ceiling, illuminated by lights shining on them from above. Each umbrella is about as high off the ground as the average human and varying by a few feet or so, so that it's possible to stand or crouch beneath them. Once standing in their shadows below, guests will be able to hear whispers coming from above…

    These whispers tell real secrets of city residents—past, present, and future—though names are never included. The secrets are told in their own voices, though, almost like confessionals to a confidant or their pillow in the dark of night. These secrets can be positive, negative, or simple fact. Some may be shocking revelations of guilt, or shy mutterings of love, or secrets spilled as if the speaker has never thought of this part of themselves before. There is a hush throughout the room, and if guests were to whisper to each other beneath the umbrellas, conversations would not be easily overheard.


    Residents are encouraged to meet up in the bar with friends, grab some drinks, and then head into the art exhibit. It's also a great place to meet someone new as there will be plenty of interactions happening as everyone hopefully discovers a bit of their inner child. There's no right or wrong order to exploring the rooms, but residents will not be able to find the exit without the presence of another with them—even if you came alone, you're leaving with a friend!

    For the Secret Garden whispers, players are encouraged to make up something scandalous to discuss with others or even have their own character's voices whisper to them from the flowers. Please remember to discuss with other players before including any information about existing and potential characters that may affect their gameplay.

    Inspiration for this location includes 9 Lights in 9 Rooms as well as Hopscotch. Title is from Do Androids Dream of Electric Sheep?.

    JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

    WILDCARD.
    The city is by no means small, and there are plenty of things for you to see. There are even some places that other residents have created! There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.



    If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations. We highly recommend checking out the Character-Run Locations as well - they might be great places for new characters to get started!

    JUMP TO TOP ↑



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    starseeing: (004)

    Ophilia | Octopath Traveler | TDM

    [personal profile] starseeing 2023-11-05 03:21 pm (UTC)(link)
    Arrival— Modern Marvels
    [ To one who has never traveled by train before, the sound of steel wheels coming to a halt over the tracks is both astounding and grating. The high-pitched shearing sound of the brakes causes the hair on the back of her neck to stand on end, and she wraps her arms around herself for comfort until the train comes to a complete stop. It takes her more than a few moments to work through the questionnaire— more because operating the device is a whole other predicament rather than the questions themselves— but when she is free, she rushes out of the train car, turning back only to gape at the vehicle. What an amazing but terrifying means to travel. No horse could ever travel as swiftly!  

    Later, after regaining her bearings, Ophilia finds herself walking past a series of vending machines.  Font face="Courier New">S O D A, one of the signs reads, and the containers inside are clearly marked as beverages. Suddenly finding herself parched, and having come from a world in which no such thing exists, she would be remiss to not try it. After obtaining one and leaving the station, she sits herself down on a nearby concrete bench, smoothing out her skirts. It takes some intuitiveness on her part in order to open the tin contraption on top, but when she does— pop goes the can, and she startles, holding it away from her. ]


    ...Oh! [ It's bubbling? She takes one sip. Pauses, and then takes another. The liquid is cool, but it is frothing. But how?

    Oh, never mind that, it is positively delightful. Ophilia takes another gulp. ]
    By the flame.... [ She whispers, holding up the aluminum can, and it's then that she spots you. Smiling sheepishly, she gives you a small wave, then points to the drink.  ]

    It prickles. [ A giggle bubbles to her voice, airy and charmed. ] Have you ever tried this?

    Graveyard
    Well... this won't do. [ There is an earthly charm to nature reclaiming the stones of a cemetery, but also melancholy. Those that are buried here should not be forgotten, and— she believes— the headstones should at least have a proper dusting and polishing. Besides, these surely must be the people— the architects, the builders, the engineers, the bankers, the teachers, the physicians— that built this grand city of metal and glass! Their names shouldn't be lost to time. ]

    Ah... [ Yet as she pulls some moss from a headstone, using the edge of her skirt to wipe away the dirt, she notices that what's written is already too faded to read. Ophilia sits back on her heels, bringing a gloved hand to her chin. A frown, small and worried, tugs at her lips. ]  Centuries should wear stone, not... [ She murmurs to herself, finding herself puzzled. Centuries should wear stone, yes, but so much else of this city seems at least relatively orderly, if only in need of a little tidying. Why, even the apartments seem to be freshly swept!

    Setting the mystery aside for now, she instead brings her hands together in respectful silence. Uttering a quiet prayer for the deceased beneath her breath, she then stands, brushing the excess dirt from her cleric's gown. Perhaps, then, you happen to join her in the cemetery. ]
    It's sad, isn't it? It seems they've been abandoned.

    Art— Last room
    Did you hear that? [ The other rooms before this had been anywhere from incredible to beautiful to disturbing. This final room, though, seems to wish to claim itself as the champion of Unsettling Things.  You and her stand beneath one of the umbrellas' shadows. ]

    Whispers... [ Naturally, she lowers her voice as if anything louder would overtake the sounds of the exhibit. ]

    Wildcard
    [ Have an idea? PM this account, [plurk.com profile] drinksteapots, or Jade294#6977! ]
    reaperrabbit: All art from <i>I'm the Grim Reaper</i> by Graveweaver, unless otherwise noted (PEEK 🐰 A glimpse of openness.)

    Graveyard (OPHILIA, MY GOOD STRONG GIRL)

    [personal profile] reaperrabbit 2023-11-05 07:23 pm (UTC)(link)
    [Brook pauses, caught. He meant to leave before she noticed him, having had no intention to intrude on someone's prayers. It gives him a weird feeling, seeing that... faith, or whatever. That show of respect for people long gone, if they were ever actually here in the first place--if this graveyard isn't just for show.

    He certainly hasn't come here with such a purpose. He hasn't come here purposefully at all, he just took a wrong turn. Now it seems he's being asked to make conversation. Truly, his existence is a misery.

    Still, he makes a go at it.]


    Is it? I mean...

    [He scans the cemetery, trying to see its age and disrepair through her eyes. He never paid it much mind before. Is it sad?

    Feeling ill-equipped to answer, Brook shrugs at her.]


    The whole city's empty, basically. Nobody here's actually from here. So there's no one to take care of the graves. Or no one with a reason to, I guess.
    starseeing: (pic#15484553)

    :D HELLO

    [personal profile] starseeing 2023-11-05 07:51 pm (UTC)(link)
    [ Ophilia brings ones of her hands to her chest, fingers curling inward as she listens to the stranger. So, then, it seems that it's true: other-worlders are the only ones in this city.

    She's not sure what to make of it, besides the unsettling feeling it causes within the pit of her stomach. ]
    All the more reasons to pay respects to those who have come before. [ There's no suggestion in her tone; he need not care for the graves if he does not wish, but she certainly has both the free time and the will to do so. ]

    Yet, compared to the rest of this grand city-- [ Grand to her, because she's never seen such a metropolis, and the awe in her voice reflects it. ] ...it strikes it as odd at how dilapidated this yard has become.
    reaperrabbit: (SPACE 🐰 Hmm. Uh-huh. Interesting.)

    [personal profile] reaperrabbit 2023-11-05 08:20 pm (UTC)(link)
    Huh. Yeah, that's weird. Maybe it's older.

    [He moves towards an ancient tree that spreads its thick limbs high over the dead and leans back against its trunk, arms crossed.]

    That happens sometimes, right? A town or city comes up where there was something else before. Craters turn into seas; big ice caps melt and people build on the new land that was hidden underneath. [He nods at the graves.] This could be something like that.
    starseeing: (pic#16810077)

    [personal profile] starseeing 2023-11-05 08:37 pm (UTC)(link)
    [ She nods, solemn. These graves could be anyone's, and perhaps they are the ancestors of those who built the city; or, perhaps, they predate the city itself. There's no true way of knowing, given how there are neither names on the graves nor records of the population to be found.

    It's also assuming that there are individuals buried beneath their feet in the first place. A city of this size would have a much larger cemetery, she assumes. ]


    Forgive me for asking, but... [ She begins, stops, then begins again, looking to him for answers. ] ...do you know what happened to the inhabitants of this place?
    reaperrabbit: (SHAKE 🐰 Haters gonna hate.)

    [personal profile] reaperrabbit 2023-11-05 08:49 pm (UTC)(link)
    Nope.

    [He shakes his head, making the long ends of his hair ribbon flop around like lop ears.]

    I haven't been here that long, so I don't have a lot of information. Someone mentioned an "experiment," but I don't know what they actually meant by that, or if they think that's why the people here disappeared or it's just something else that happened earlier. You can probably find out more at the... Welcome Diner?

    [That's probably what it was called. He's already forgotten.]

    It's for welcoming new people, but the people who run it have been there for a while, I think. They'll know more than I do.
    starseeing: (001)

    [personal profile] starseeing 2023-11-05 08:57 pm (UTC)(link)
    I see... [ --Ah. It's pretty obvious that she's new, then, isn't it. Ophilia lowers her hands to her side, looking towards the tombstones once more. One grave. She's managed to clean off one headstone. That doesn't mean the others aren't in as eroded. If even one of them could offer more of a clue...

    Her shoulders rise and fall with a breath, and then mustering up some resolve, she looks to the stranger once again, this time offering a smile. ]


    I'm Ophilia. Ophilia Clement. And yourself...?
    reaperrabbit: (... 🐰 What do all these dots mean...)

    [personal profile] reaperrabbit 2023-11-06 01:40 am (UTC)(link)
    [It's not often that people smile at him--at least, not that kindly, like they're genuinely glad for his presence. He's too awkward to return it in kind, but his expression softens a little.]

    Brook.

    [She seems... nice. He's not used to nice. He doesn't know if he likes it or if it just feels strange.]

    I could show you to the diner, if you want. I remember the way.
    emyoji: (Default)

    graveyard

    [personal profile] emyoji 2023-11-05 11:44 pm (UTC)(link)
    You think so?

    [ Normal people generally start with greetings, but Seimei doesn't count as normal on any scale. He's been walking through the graveyard, taking in the scene like he's been strolling in the park, when Ophilia finishes her prayer and speaks. He considers the place she was just kneeling thoughtfully. ]

    Should we find a way to fill them again? It might be difficult with just us here.
    starseeing: (pic#16810076)

    [personal profile] starseeing 2023-11-06 04:08 am (UTC)(link)
    [ Although she remains at the foot of the grave, her expression brightens as he responds. Cemetery or not, she’s always happy for company. ]

    I was thinking more along the lines of tidying them… Perhaps some flowers at their bases, as well.

    The original residents of this town seem to have gone, but that does not mean their ancestors must be left to ruin.
    emyoji: (Default)

    [personal profile] emyoji 2023-11-12 02:47 am (UTC)(link)
    We could give them better accommodation, you're right.

    [ Most people haven't been that concerned about the condition of the graves, but he has noticed their worn and depressing appearance. Ophilia is the first person he's spoken to that cared about what was left behind. ]

    They would need a lot of care to be cleaned up properly, but that would be a kind gesture at least. Although I wonder if their ancestors would notice the change? This city has been very quiet.
    zewu_jun: (pic#13795261)

    modern marvels

    [personal profile] zewu_jun 2023-11-06 12:00 am (UTC)(link)
    [ Lan Xichen has managed to maintain a relative state of control despite everything he's experienced. Outside of the unfortunate incident with a hot dog, he's managed to maintain a modest and unexciting diet, interrupted only by some adventurous drinks that were more familiar to his own time. The vending machines went unexplored, and he only stops because Ophilia is drinking from one of the cans and he happens to pass by, looking surprised by the crackling sounds inside the metal. ]

    Is... that safe?

    [ Obviously she just drank some, but he still looks unsure. ]
    starseeing: (pic#16810074)

    [personal profile] starseeing 2023-11-06 04:04 am (UTC)(link)
    Ah! [ She perks up, happy and engaging. Her smile widens, reaching her bright eyes. Wonder, enthusiasm, and delight causes her cadence to be almost melodic. ] Yes, can you believe it? It bubbles, but it is not boiling!

    [ And not like the froth of some ales, at that! No, no. This drink is much clearer, refreshing, and without a snippet of alcohol. She stands up, offering him another can. (Why yes she’s already obtained two more.) ] Like magic in a can!
    zewu_jun: (pic#13767767)

    [personal profile] zewu_jun 2023-11-10 11:38 pm (UTC)(link)
    I... have not had anything like that.

    [ He's been cautious about eating in the city, trying to avoid most of the strange food to maintain his usual restrictive lifestyle, but the longer he's in the city the more curious Xichen has become. He looks a little doubtful as he accepts the can, feeling the popping against the metal, but after another hesitant look, he takes a smile sip and startles at the experience. ]

    It's cold and sweet!

    [ Even holding the can he somehow didn't expect that. ]

    It does seem like magic. I wonder if the city somehow enchanted it? Or if there is some other explanation...?

    [ His instinct tells him it could be the technology others have mentioned, but his own knowledge doesn't cover that at all. ]
    halbird: (pic#16805729)

    art

    [personal profile] halbird 2023-11-06 07:31 am (UTC)(link)
    [ whispers. he does hear them.

    but sinclair's been in the city long enough to know that lingering, focusing on those things here isn't a good idea, sharp as they are for their task in piercing through people's vulnerabilities. he hasn't been here long enough to be immune to it... if such a thing was even possible.

    he feels the discomfort settling in anticipation, his gaze locked onto the flowers above them. it would be pretty, if he didn't know it was meant to be disarming. ]


    ... They won't say anything good.

    [ is what he offers ophilia in response to her question, a confirmation and warning combined. ]

    We should leave.
    starseeing: (pic#15484553)

    [personal profile] starseeing 2023-11-07 10:12 pm (UTC)(link)
    [What her companion says is reasonable, yes, but curiosity is always one to get the better of her. ] --Wait. [ Insistent. ] Wait, please. [ Had she her staff on her person, she would be clutching it nervously. Since it's not, hopefully he doesn't mind her reaching for his forearm.

    Nevertheless, she tilts her head once more, as if to better hear whatever else the exhibit displays. Her lips press together in silence as she concentrates. ]
    It sounds as if... someone is asking for help.

    [ Her head snaps to the side, looking at him. ] There wasn't another floor above this one, though, no?
    halbird: (to be attracted)

    [personal profile] halbird 2023-11-09 05:11 am (UTC)(link)
    [ ah.

    he stops once she makes contact with his arm. he doesn't mind, no, but— the way she focuses harder on what she shouldn't makes him a bit nervous. nervous for her? about her? he's not certain yet, when it comes to this place.

    sinclair shouldn't, but he waits. tries not to listen, to form what's above them into things he can understand. ]


    No, there wasn't. I don't think so.

    [ and he still answers, of course. quietly. if ophilia asks, he'll at least try to help, as he looks back at her. ]

    But you shouldn't... [ no. this sounds so flippant, in his mind, even if it's true ] ... That's proof it isn't real, isn't it? Where would they be calling from?
    miyagimagic: (093)

    graveyard

    [personal profile] miyagimagic 2023-11-09 09:22 pm (UTC)(link)
    Ah..

    [ Daniel lets out that slight noise when he realises she's speaking up to him, and then slowly exhales. The expression on his face is a little thoughtful, perhaps even wistful. ]

    It is kind of sad. [ Only 'kind of' though, since.. well.. this city is so weird that he's truly not even sure if there are actual people buried here in the first place. With how lifeless everything has seemed when they first arrived - and with how lifeless everything feels now, even with more people around - it's hard to imagine that there were corpses to bury in the first place.

    Especially with the weird effects Daniel knows these headstones can have. He can't help but wonder if that's she is reacting to them this way. ]


    Did you.. [ He can't quite keep the worry out of his tone as he speaks up. ] Did you read any names on the gravestones?