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The City ([personal profile] citycenter) wrote in [community profile] citylogs2023-11-01 09:00 pm
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TDM: NOVEMBER 2023





TEST DRIVE MEME

JUMP TO MONTHLY PROMPT ↓

A TRAIN COMES INTO THE STATION.
You wake up on a train.

Your phone is buzzing. It's in your pocket, in your hand, on the seat next to you. It's a normal phone, and you're on a normal train car. One of the lights flickers, a little further down. The world is very quiet. It feels like you're right where you're meant to be. On the phone's surface is a white screen and the words—


WELCOME TO THE CITY. BEGIN ORIENTATION?

▶ YES
▶ NO


Please take a moment to complete your orientation.

Once you're finished, the subway doors slide open to let you out onto the train platform. To your right, the platform continues on and eventually ends; to the left is a set of stairs that will lead you up into the station itself. The platform is quiet, clean, empty—there's no one else around, and the only sounds you can hear are your own footsteps, your own breaths, and the occasional faraway sound of a creaking pipe or rush of air. The train you disembarked will stay there as long as you do, its doors still open, until you finally decide to venture up into this new locale.


As you make your way up the stairs to your left, you find yourself in the belly of City Hall station. The station is large, a sprawling underground mini-metropolis of corridors and storefronts. Here, you may find others like you, freshly-arrived city residents from other realms (or even your own). There is also a subway map, which will give you an idea of the layout of the neighborhood, and ticketing machines, which can currently only be used to buy tickets to a handful of stations located on lines 1, 2, 3, 4, 5, and 9.

If you're hungry or in need of any kind of supplies, there are plenty of storefronts inside the subway station as well—snack stands, convenience stores, restaurants, clothing stores, a pharmacy, and a variety of empty shops that may or may not have ever been in use. Everything is unlocked, and you can take whatever you need.



Characters may stay on the train platform indefinitely, and may re-board and re-disembark from the subway as many times as they like, but the train will not depart nor will the doors close. Once they go up the stairs into the train station, they may hear the train doors closing and the train departing. Another train will not arrive, no matter how long the character waits. Only once they come up the stairs into the station itself may characters encounter their fellow newly-arrived residents and take advantage of what the city has to offer.

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

WELCOME TO THE NEIGHBORHOOD.
The station is located in the city center. It has three major exits that lead to areas of interest in the district, but there are several other smaller exits that lead in other directions around the neighborhood. You are welcome to use any of them, but may find the north, southwest, and east exits to be the most welcoming.
TO THE NORTH
The northern entrance to the station leads up into the sunlight and puts you out in a brickwork plaza. There's a modest building in front of you, three or four stories of stone with a welcoming facade. There's a sign above the entryway—it says City Hall. You may be tempted to explore, if you're interested in learning more about the city and how it functions, but prepare to find yourself disappointed—the folders in the records rooms are full of empty, blank sheets of paper, and the logbooks and balance sheets are similarly devoid of information.


Immediately to the southwest of City Hall, you will find a small building that houses the tourist information center. It looks welcoming, with an inviting glass facade and a sign above the entryway announcing it as the "TOURIST CENTER." It's a humble building with a receptionist's desk on the back wall opposite the entrance, empty magazine shelves lining the side walls, and a few spinning brochure racks full of blank pamphlets. Anyone is welcome to peruse the tourist literature, though they won't offer much information, being primarily filled with pictures of the surrounding area—City Hall, the park, a statue garden, and the surprisingly heavily-featured cemetery. There are a few sentences sprinkled throughout about basic offerings of the city, such as apartment complexes and office buildings, as well as a few maps with the same limited scope as the larger version on the wall behind the receptionist's desk.


TO THE SOUTHWEST
The western exit of the station takes you up into a city park, lush and green with a very light fog still hanging about the trees. There are lampposts on the walkways and benches where you could rest, and plenty of flora, although you can neither see nor hear any signs of animal life. You walk the paths that meander idly through the verdant grass and you feel a sense of peace, some of your unease about this place easing into a pleasant calm. The air smells fresh, like it's recently rained, and you'll find the grass ever so slightly damp should you decide to take a seat.


As you make your way deeper into the park, the trees grow denser and the smell of soil and plant life grows stronger. This is the older part of the park, very nearly a forest, with ivy climbing the trunks of the trees and plants and shrubs growing riotously around their bases. As you turn a corner, you find yourself first in the statue garden, although the statues are harder to see now, choked as they are with ivy. There are many statues, some partially obscured, some fully—very few of them still stand free of the vines and clinging roots. (It doesn't feel quite as peaceful here.) If a statue's face looks a little bit familiar, you may not want to look at it too long.

Continue down the path and you will find yourself in a graveyard, one that seems centuries old. Most of the headstones are worn away by time and covered in moss, rendering them impossible to read. The few that are free of moss are blank, or bear only suggestions of names too faint to be understood. (Was that the name of—no, it couldn't have been. Could it?) Many of the headstones stand at an angle or are toppled over completely, having been subjected to either strong winds or the roots of the trees that grow up from some of the graves, spreading branches toward the sky.
TO THE EAST
The final exit of the station, to the east, puts you out on a quiet surface street. Are you hungry? Or are you paralyzed by choice? There are plenty of restaurants, offering options of almost any food you can imagine. You could try a convenience store—it's well stocked, and the items there seem free for the taking. How about a restaurant? There's no one to take your order, but when you look in the kitchen, there's something on the stove, and it's just what you've been craving. Imagine that.


A few blocks down, you come in through the lobby of a tall building and find yourself in a corporate office. The fluorescent lights are steady and unforgiving, and the cubicles and offices are empty. There are a few pieces of paper on desks, a few folders left in organizers, but everything is perfectly blank. Despite how empty and quiet the office is, it nonetheless gives you the feeling that just a few minutes ago, this place was bustling with workers going about their daily business.


You enter another building and find yourself in the lobby of an apartment complex—finally, a place to rest. The first door you try opens easily into a completely empty living room, freshly vacuumed but without a single piece of furniture. It's a nice apartment, quiet, but with a little too much echo for your taste, maybe. Still, and perhaps oddly, you have no trouble envisioning what life here would be like.

The second door you open leads to an apartment that feels lived-in. Why does it feel lived-in? It's fully furnished with items that seem to go together perfectly, true, but the feeling is more than that—the room feels like someone was just here, maybe standing right in the kitchen only moments before you swung the door open. The air is a perfectly comfortable temperature, and it somehow smells like home despite that you've never once set foot here before. The refrigerator is stocked, and the cabinets are full of spices and flatware and kitchen utensils.


As you look around the living room, you find that there are pictures in frames on the walls and some of the flat surfaces—a seascape, a field, a shot of a city park bench. In each of the photos there's something just slightly wrong with the angle, as though the photographer were aiming for a subject that can no longer be seen.



Characters are welcome to explore the district around the City Hall subway station to their heart's content. The City Hall building itself contains several floors of offices and file rooms, but none of them contain any particularly interesting information. Nonetheless, characters may wish to team up with other newcomers and try to find some hints about the nature of the city. They can also spend a while in the park, the statue garden, or the graveyard. In the blocks surrounding the station there are plenty of options for food and housing, as well as office buildings, storefronts, and alleyways to look around. There are no workers in any of the buildings, and there does not seem to be an honor system for payment, nor any consequences for taking food from the stores or setting up camp in an apartment or office building.

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

IT IS THE ULTIMATE SHADOW, THE DEFEAT OF CREATION.
In one section of the newly accessible portion of the city, nestled in among normal looking residential and commercial buildings, is a wide and relatively short and industrial-looking building with no windows and only one grand set of black glass doors set into one side. Above the entrance is a neon sign that plainly states ART. with smaller letters sm added to the front in metallic paint. Hopefully, this simple signage will give passersby the impression that this is an art exhibit of some kind, with a twist.
DO NOT TOUCH THE ART…
Once stepping through the front doors, guests will be greeted with a lobby with walls covered in vertical neon lighting that pulses in a rotating rainbow, and mirrored ceilings that make the space feel surprisingly small. To one side is a bar where various cocktails await pickup. They don't have any special effects, but being a bit tipsy might help enhance the experiences waiting for you beyond. There's also a rack of bottles behind it, stocked with the typical liquors and mixers, if you'd like to play bartender for a while. Thanks to the disorienting amount of colored lighting and dark corners, it may be easy to get lost and turned around in the large building, and guests may be surprised to find that they're unable to locate the exit (or entrance) while alone.


After leaving behind the lobby and stepping into the exhibit proper, you'll find yourself walking through a central winding hallway with large rooms branching off from it in both directions at regular intervals. Some of them are more interactive than others, but all of them are dimly lit except for the "art" that guests will find themselves in the middle of, encouraged to touch and participate in creative collaboration. A few of the simpler rooms include:

  • Hanging ropes that will light up where touched, changing color with the amount of kinetic force applied: purple for a brush of the fingers, red for a crushing grip. These pulses of light will travel out to either end of the ropes the longer touch is applied, and considering that the room is pitch black and seemingly endless thanks to the mirrored walls, you may want to find some help in lighting up the dark.
  • A sunken floor filled to the brim with translucent plastic balls. This ball pit is a literal bath of color with every-changing light shining up from the floor of the ball pit and diffusing through the balls. A wall of cubbies at the room's entrance awaits belongings and shoes that are asked to be removed by a polite sign at the top of the stairs that descend into the ball pit. Be careful, for the pit is deep and it's easy to sink beneath the surface if you sit or lie down; you may see some shadows of people a ways away from you, but if you wade through the balls to their rescue, you won't find anyone tangible there.
  • A small theater of benches all facing the back wall that is a single large screen. The display is a moving series of lines on a black background that give the audience the sensation that the room is moving, or they themselves are traveling through the space. Atmospheric music—mostly heavy bass and noise that's been timed with the movement on the screen—hums through the room and adds to the sense of immersion.
  • ... IT MIGHT TOUCH BACK.
    One of the more interesting rooms is actually divided into three smaller rooms, each with a heavy, sound-dampening door that only has a small square window set into the top of it. Through the window, you can see that there is a red room, a green room, and a blue room. Stepping into any of them will be a different experience where guests will be entirely immersed in the color—even the window is a one-way mirror from the inside, blocking out any sights from beyond. The longer guests stay in these isolating rooms, the more disoriented they'll become, and it's entirely possible that moods will shift from the experience. Be careful stepping back out into the exhibit itself, your eyes and ears may need time to adjust.

    In the green room, guests may feel like they've stepped into a concentrated and unfiltered essence of nature. The speakers play a variety of animal noises layered with leaves rustling and branches creaking as they move as well as wind, rain, and other kinds of weather. Looking at yourself, or your companions if someone stepped inside with you, you see their eyes and teeth pop clearly in the bath of green, somehow more obviously animal than ever.

    In the red room, the temperature is higher than the rest of the exhibit, not uncomfortably so but noticeable all the same. Looking down at your skin, you can see more of the blemishes, the dark spots or pale scar tissue that contrasts much more starkly. From hidden speakers in the ceiling comes a mixture of sounds that are hard to place as they're so layered over one another, but the overall noise is inorganic, discordant, unsettling. It's hard to focus, let alone look at anyone else you might be sharing the room with.

    In the blue room, there is almost an absence of experience. The only sound is a low, steady hum that vibrates through you as you stand and close your eyes almost on instinct. Everything gets erased in the layer of blue that covers everyone and everything in the room, skin looking almost gray from the lack of any other colors that are so often associated with life.


    The last room of note is completely black and empty except for three massive umbrellas of flowers and other plants that are suspended from the tall ceiling, illuminated by lights shining on them from above. Each umbrella is about as high off the ground as the average human and varying by a few feet or so, so that it's possible to stand or crouch beneath them. Once standing in their shadows below, guests will be able to hear whispers coming from above…

    These whispers tell real secrets of city residents—past, present, and future—though names are never included. The secrets are told in their own voices, though, almost like confessionals to a confidant or their pillow in the dark of night. These secrets can be positive, negative, or simple fact. Some may be shocking revelations of guilt, or shy mutterings of love, or secrets spilled as if the speaker has never thought of this part of themselves before. There is a hush throughout the room, and if guests were to whisper to each other beneath the umbrellas, conversations would not be easily overheard.


    Residents are encouraged to meet up in the bar with friends, grab some drinks, and then head into the art exhibit. It's also a great place to meet someone new as there will be plenty of interactions happening as everyone hopefully discovers a bit of their inner child. There's no right or wrong order to exploring the rooms, but residents will not be able to find the exit without the presence of another with them—even if you came alone, you're leaving with a friend!

    For the Secret Garden whispers, players are encouraged to make up something scandalous to discuss with others or even have their own character's voices whisper to them from the flowers. Please remember to discuss with other players before including any information about existing and potential characters that may affect their gameplay.

    Inspiration for this location includes 9 Lights in 9 Rooms as well as Hopscotch. Title is from Do Androids Dream of Electric Sheep?.

    JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

    WILDCARD.
    The city is by no means small, and there are plenty of things for you to see. There are even some places that other residents have created! There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.



    If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations. We highly recommend checking out the Character-Run Locations as well - they might be great places for new characters to get started!

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    yyds: (pic#16804037)

    [personal profile] yyds 2023-11-03 03:34 am (UTC)(link)
    Mm... really? [ hong lu considers this.

    the verdict comes with a quiet lilt:
    ] I don't think so, though. By the way, I've heard that before: 'food for thought'. What does it mean? Are you the sort to need to eat before you can think deeply?
    limbical: (great now i have to pick new lyrics)

    [personal profile] limbical 2023-11-03 03:36 am (UTC)(link)
    You never know until you try, but just an idea.

    [what. why are they talking about turns of phrases now. daan screams internally.]

    I believe it's more the concept of "digest the idea and see how you feel about it."
    yyds: (pic#16804039)

    [personal profile] yyds 2023-11-03 03:41 am (UTC)(link)
    Hmm. I've never eaten an idea before. I wonder how it would taste. I guess that since the common people don't have a lot of food, this is something they do to fill their stomachs.

    [ says hong lu, happily. but this man is a kind one, and a very knowledgeable tour guide. knowledgeable in many areas, actually - he wonders if there's a training class for this sort of thing. ] Hehe, you know quite a bit about both art and the world. I knew that you were no ordinary tour guide.
    limbical: (who knows how to swing)

    [personal profile] limbical 2023-11-03 05:04 am (UTC)(link)
    I imagine they do more meaningful and regretful things, if I may say so.

    [Daan's tone is flat when he remarks in such a way. But all too quickly, Daan's voice returns to be more overly friendly.]

    Oh? Maybe I'm just a natural at it.
    yyds: (pic#16804037)

    [personal profile] yyds 2023-11-03 05:12 am (UTC)(link)
    [ like the flick of a shutter, hong lu thinks. perhaps he will ask how this man can change his expression so quickly and smoothly later. it seems like a useful skill. ]

    Yes, I do think so. [ hong lu says, earnestly. ] I'm Hong Lu. Should I keep calling you 'mister natural tour guide'?
    limbical: (because a cat's the only cat)

    [personal profile] limbical 2023-11-03 05:13 am (UTC)(link)
    Seems like a mouthful, so just call me Daan.

    A pleasure, Hong Lu. Was your arrival to this city not long ago?
    yyds: (pic#16804036)

    [personal profile] yyds 2023-11-03 05:46 am (UTC)(link)
    It was. I've been here for... [ his head tilts. ] An hour?

    [ and of course, the natural thing to do is to go where the lights and the people are, so that hong lu can, well, look at the lights. it had been fascinating. it's still fascinating now.

    hong lu continues,
    ] It's an interesting city, isn't it? It looks a lot like a Nest, but it doesn't feel like one. It's as if the Backstreets are just below the surface of the skin. Does it feel that way to you?
    limbical: (a square with a horn)

    [personal profile] limbical 2023-11-03 05:53 am (UTC)(link)
    [Ah. That terminology. This person... he must be from the City, like Vergilius and the others. That actually helps quite a bit for a mindset.]

    Hm, it's an interesting comparison, from what I understand. So you understand that much. But I will say that you're going to find that this place is a completely different world than the one you're from, Hong Lu.

    And that will be quickly proven by the people you end up encountering in due time.
    yyds: (pic#16804040)

    [personal profile] yyds 2023-11-03 06:08 am (UTC)(link)
    Oh. [ the cyan of hong lu's eye seems to glow at it, the thought of the comparison. ] Have you been to the City where I am from?
    limbical: (ok as you can see)

    [personal profile] limbical 2023-11-03 06:10 am (UTC)(link)
    [Interesting react, he thinks faintly. An augmentation, maybe? Worth asking sometime.

    Daan shakes his head.]
    Not at all. But I've met quite a few people from that place, and I'm a curious man. So I've learned a lot.

    Not a place I'm sure people are eager to return to. Not that this cage of ours is that much better.
    yyds: (pic#16804039)

    [personal profile] yyds 2023-11-03 06:27 am (UTC)(link)
    Hmm... I don't know. It seems like a very comfortable cage, though. Or outside of the cage just needs to be worse than what's inside, right?

    [ hong lu leans in. his smile is bright. ]

    So you've met Don Quixote and Emil? Have you met a man with a clock for a head?
    limbical: (who knows how to swing)

    [personal profile] limbical 2023-11-03 03:44 pm (UTC)(link)
    Sure, it's technically a step up from the mess of our lives. But it's got its own shortcomings. You'll see what I mean eventually.

    [Ah. Daan tilts his head.] I know Don and I spoke to Emil once. Don't know about this clockhead guy, though. That's a new one, but I'd remember someone like that.

    If you know those two, I assume you know Vergilius as well.
    yyds: (pic#16804036)

    [personal profile] yyds 2023-11-03 07:58 pm (UTC)(link)
    Oh. Vergilius is here, but the manager is not?

    [ hong lu considers this. well, with a sheepish lilt: ] Ahh, we're going to die for real. It'll be an experience I haven't had before. Are you friends with Vergilius?
    limbical: (on that feline beat)

    [personal profile] limbical 2023-11-03 08:05 pm (UTC)(link)
    Guess so. I don't know anything about this manager of yours.

    [Daan waves him off.] People who die still come back here, so that much hasn't changed for you, I guess.

    Yeah, I'd say we are. I'm sure he'd make up some bullshit thing to avoid the term, but that's how it is.
    yyds: (pic#16804039)

    [personal profile] yyds 2023-11-03 08:15 pm (UTC)(link)
    [ people who die come back, hong lu thinks, but without the manager? perhaps the manager is here after all in another form. an extrapolation of sorts, a man hooked up to a generator and made to turn back the clock for more people. well, hong lu thinks, the thought is a little too complicated for him to consider on his own. there's nothing to be done about it.

    so instead:
    ]

    Hm~ So what is it like, being friends with Vergilius?
    limbical: (great now i have to pick new lyrics)

    [personal profile] limbical 2023-11-03 08:20 pm (UTC)(link)
    It's fine. I call him an asshole, he calls me a menace, and we drink together sometimes. Doesn't sound that thrilling, does it.

    [He extremely, specifically does not talk about the poetry or the yearning or any of that. Little much for someone who is basically a stranger to him, and Daan is fine with his privacy.]
    yyds: (pic#16804039)

    [personal profile] yyds 2023-11-03 08:30 pm (UTC)(link)
    [ hong lu brightens. the glint of cyan of his one, blue eye is like a little star. he looks the man up and down, in a new light, one that bleeds blue. hong lu thinks - he doesn't look exceptional in strength. perhaps this city has revived him often enough. but that can't be it all on its own.

    fascinating. hong lu takes a step closer. his hand flits up in an airy wave.
    ]

    You must be strong, then. Or maybe he's killed you a few times for it? It doesn't seem that way, from the way you talk about him, though. Hey, did he take your eye? [ hong lu's hand ghosts towards the lining of the man's sole eyepatch, ] And will you be my friend, too?
    limbical: (who wants to dig)

    [personal profile] limbical 2023-11-03 08:38 pm (UTC)(link)
    [Huh. That eye again. It's a curious thing, and Daan does want to know more, but... he merely scoffs at the questions.]

    I wouldn't claim to be strong like him. But I have my own skills. [Flatly:] Like a museum tour guide. [which he totally is believe him bro] But no, he's never killed me, and this eye was removed well before I ever met him. I'd say probably the worst he's ever done was threaten me, but nothing that he's followed through on.

    [Daan gently shoves Hong Lu's hand away from his eyepatch.] You could start by keeping your hands to yourself, and we'll see.
    yyds: (pic#16804037)

    [personal profile] yyds 2023-11-03 08:56 pm (UTC)(link)
    [ hong lu's hand is pushed aside. disappointment sets in the line of hong lu's shoulders, much in the way of overt text written across a blank canvas. ]

    I will, I will. [ but hong lu obediently tucks his hands behind him. it is, after all, the first stated path towards friendship. he will be on his best behaviour. ] Then, in the meantime, will you show me the rest of the exhibits? Ah, you can also issue a few death threats to me. That will make it 'thrilling', right?
    limbical: (on that feline beat)

    [personal profile] limbical 2023-11-03 10:27 pm (UTC)(link)
    Death threats, huh. Not really my cup of tea, Hong Lu.

    [Well, he supposes he should try to clear the air now that they're past a certain point.]

    ...Oh yeah, I'm not actually a tour guide. I was messing with you. I could still make up some stuff if you want, though.
    yyds: (pic#16804037)

    [personal profile] yyds 2023-11-04 03:50 am (UTC)(link)
    Hm? You drink it down often from Vergilius, don't you?

    [ hong lu looks. his gaze carefully skims daan from head to toe, as if assessing the various parts of him that make up what was once a tour guide - legs, torso, the set of his shoulders, the knowledgeable gleam of his eyes. hong lu puts his hands together. the surprise there is evidently real. ] So you're someone who is as knowledgeable as a tour guide, but isn't really a tour guide... that's amazing. Was what you said earlier made-up? It sounded so real.
    limbical: (i mean i could commission icons)

    [personal profile] limbical 2023-11-04 04:31 am (UTC)(link)
    Mm, not as often as you might think.

    [Oh. Hong Lu really bought that whole tour guide bit, didn't he? Daan doesn't necessarily feel bad, but this kind of surprises him. Well, whatever.]

    You say anything with enough confidence and people will believe you. That's more or less what I've learned.

    I'm a doctor, actually.
    yyds: (pic#16804036)

    [personal profile] yyds 2023-11-04 04:37 am (UTC)(link)
    You must be very good friends, then.

    [ says hong lu, happily, based on whatever incomprehensible rubic his logic is fundamentally built on. but it makes sense, he thinks. vergilius seems like the sort to threaten the lives of those he doesn't like, and the lives of those he does like. but those that get threatened less often - isn't that a break in pattern? you could understand it, when something doesn't fit an existing category.

    a doctor, however. those are neat. hong lu remembers having one at the family estate. they were very well-paid, for people whose main responsibility was to talk to other people to ensure that they were consistently afraid of their waning health.
    ]

    You are good at talking. [ hong lu says, with a wise little nod. ] What sort of doctor?
    limbical: (i guess we'll see)

    [personal profile] limbical 2023-11-04 04:46 am (UTC)(link)
    Maybe. I don't have much to compare to.

    [But Daan would think so, on his side. He's never felt particularly in danger in Vergilius' company, despite the Red Gaze's sternness and imposing nature. Yet, in return, all Daan has done in his face was remain cool and indifferent when he gets like that. Is it better or not to go that way? Difficult to say.

    He folds his arms.]


    Heh. I'll take it as a compliment.

    Basic health, surgeon, combat medic. Fortunately, I haven't had to really do any surgeries here. Hoping it'll stay that way.
    yyds: (pic#16804036)

    [personal profile] yyds 2023-11-04 04:58 am (UTC)(link)
    [ it makes sense, hong lu thinks. if everyone here can rewind time and come back to life, then the best cure for anything is merely death. if so, then anyone can be a doctor, if they had a long enough knife.

    this, he doesn't say. instead:
    ]

    Well, I suppose I'm a little disappointed. Tour guide Daan had a good ring to it. But Doctor Daan isn't so bad, either. [ hong lu smiles. ] So, doctor. Will you make up something about the rest of these exhibits for me?

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