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The City ([personal profile] citycenter) wrote in [community profile] citylogs2023-11-01 09:00 pm
Entry tags:

TDM: NOVEMBER 2023





TEST DRIVE MEME

JUMP TO MONTHLY PROMPT ↓

A TRAIN COMES INTO THE STATION.
You wake up on a train.

Your phone is buzzing. It's in your pocket, in your hand, on the seat next to you. It's a normal phone, and you're on a normal train car. One of the lights flickers, a little further down. The world is very quiet. It feels like you're right where you're meant to be. On the phone's surface is a white screen and the words—


WELCOME TO THE CITY. BEGIN ORIENTATION?

▶ YES
▶ NO


Please take a moment to complete your orientation.

Once you're finished, the subway doors slide open to let you out onto the train platform. To your right, the platform continues on and eventually ends; to the left is a set of stairs that will lead you up into the station itself. The platform is quiet, clean, empty—there's no one else around, and the only sounds you can hear are your own footsteps, your own breaths, and the occasional faraway sound of a creaking pipe or rush of air. The train you disembarked will stay there as long as you do, its doors still open, until you finally decide to venture up into this new locale.


As you make your way up the stairs to your left, you find yourself in the belly of City Hall station. The station is large, a sprawling underground mini-metropolis of corridors and storefronts. Here, you may find others like you, freshly-arrived city residents from other realms (or even your own). There is also a subway map, which will give you an idea of the layout of the neighborhood, and ticketing machines, which can currently only be used to buy tickets to a handful of stations located on lines 1, 2, 3, 4, 5, and 9.

If you're hungry or in need of any kind of supplies, there are plenty of storefronts inside the subway station as well—snack stands, convenience stores, restaurants, clothing stores, a pharmacy, and a variety of empty shops that may or may not have ever been in use. Everything is unlocked, and you can take whatever you need.



Characters may stay on the train platform indefinitely, and may re-board and re-disembark from the subway as many times as they like, but the train will not depart nor will the doors close. Once they go up the stairs into the train station, they may hear the train doors closing and the train departing. Another train will not arrive, no matter how long the character waits. Only once they come up the stairs into the station itself may characters encounter their fellow newly-arrived residents and take advantage of what the city has to offer.

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

WELCOME TO THE NEIGHBORHOOD.
The station is located in the city center. It has three major exits that lead to areas of interest in the district, but there are several other smaller exits that lead in other directions around the neighborhood. You are welcome to use any of them, but may find the north, southwest, and east exits to be the most welcoming.
TO THE NORTH
The northern entrance to the station leads up into the sunlight and puts you out in a brickwork plaza. There's a modest building in front of you, three or four stories of stone with a welcoming facade. There's a sign above the entryway—it says City Hall. You may be tempted to explore, if you're interested in learning more about the city and how it functions, but prepare to find yourself disappointed—the folders in the records rooms are full of empty, blank sheets of paper, and the logbooks and balance sheets are similarly devoid of information.


Immediately to the southwest of City Hall, you will find a small building that houses the tourist information center. It looks welcoming, with an inviting glass facade and a sign above the entryway announcing it as the "TOURIST CENTER." It's a humble building with a receptionist's desk on the back wall opposite the entrance, empty magazine shelves lining the side walls, and a few spinning brochure racks full of blank pamphlets. Anyone is welcome to peruse the tourist literature, though they won't offer much information, being primarily filled with pictures of the surrounding area—City Hall, the park, a statue garden, and the surprisingly heavily-featured cemetery. There are a few sentences sprinkled throughout about basic offerings of the city, such as apartment complexes and office buildings, as well as a few maps with the same limited scope as the larger version on the wall behind the receptionist's desk.


TO THE SOUTHWEST
The western exit of the station takes you up into a city park, lush and green with a very light fog still hanging about the trees. There are lampposts on the walkways and benches where you could rest, and plenty of flora, although you can neither see nor hear any signs of animal life. You walk the paths that meander idly through the verdant grass and you feel a sense of peace, some of your unease about this place easing into a pleasant calm. The air smells fresh, like it's recently rained, and you'll find the grass ever so slightly damp should you decide to take a seat.


As you make your way deeper into the park, the trees grow denser and the smell of soil and plant life grows stronger. This is the older part of the park, very nearly a forest, with ivy climbing the trunks of the trees and plants and shrubs growing riotously around their bases. As you turn a corner, you find yourself first in the statue garden, although the statues are harder to see now, choked as they are with ivy. There are many statues, some partially obscured, some fully—very few of them still stand free of the vines and clinging roots. (It doesn't feel quite as peaceful here.) If a statue's face looks a little bit familiar, you may not want to look at it too long.

Continue down the path and you will find yourself in a graveyard, one that seems centuries old. Most of the headstones are worn away by time and covered in moss, rendering them impossible to read. The few that are free of moss are blank, or bear only suggestions of names too faint to be understood. (Was that the name of—no, it couldn't have been. Could it?) Many of the headstones stand at an angle or are toppled over completely, having been subjected to either strong winds or the roots of the trees that grow up from some of the graves, spreading branches toward the sky.
TO THE EAST
The final exit of the station, to the east, puts you out on a quiet surface street. Are you hungry? Or are you paralyzed by choice? There are plenty of restaurants, offering options of almost any food you can imagine. You could try a convenience store—it's well stocked, and the items there seem free for the taking. How about a restaurant? There's no one to take your order, but when you look in the kitchen, there's something on the stove, and it's just what you've been craving. Imagine that.


A few blocks down, you come in through the lobby of a tall building and find yourself in a corporate office. The fluorescent lights are steady and unforgiving, and the cubicles and offices are empty. There are a few pieces of paper on desks, a few folders left in organizers, but everything is perfectly blank. Despite how empty and quiet the office is, it nonetheless gives you the feeling that just a few minutes ago, this place was bustling with workers going about their daily business.


You enter another building and find yourself in the lobby of an apartment complex—finally, a place to rest. The first door you try opens easily into a completely empty living room, freshly vacuumed but without a single piece of furniture. It's a nice apartment, quiet, but with a little too much echo for your taste, maybe. Still, and perhaps oddly, you have no trouble envisioning what life here would be like.

The second door you open leads to an apartment that feels lived-in. Why does it feel lived-in? It's fully furnished with items that seem to go together perfectly, true, but the feeling is more than that—the room feels like someone was just here, maybe standing right in the kitchen only moments before you swung the door open. The air is a perfectly comfortable temperature, and it somehow smells like home despite that you've never once set foot here before. The refrigerator is stocked, and the cabinets are full of spices and flatware and kitchen utensils.


As you look around the living room, you find that there are pictures in frames on the walls and some of the flat surfaces—a seascape, a field, a shot of a city park bench. In each of the photos there's something just slightly wrong with the angle, as though the photographer were aiming for a subject that can no longer be seen.



Characters are welcome to explore the district around the City Hall subway station to their heart's content. The City Hall building itself contains several floors of offices and file rooms, but none of them contain any particularly interesting information. Nonetheless, characters may wish to team up with other newcomers and try to find some hints about the nature of the city. They can also spend a while in the park, the statue garden, or the graveyard. In the blocks surrounding the station there are plenty of options for food and housing, as well as office buildings, storefronts, and alleyways to look around. There are no workers in any of the buildings, and there does not seem to be an honor system for payment, nor any consequences for taking food from the stores or setting up camp in an apartment or office building.

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

IT IS THE ULTIMATE SHADOW, THE DEFEAT OF CREATION.
In one section of the newly accessible portion of the city, nestled in among normal looking residential and commercial buildings, is a wide and relatively short and industrial-looking building with no windows and only one grand set of black glass doors set into one side. Above the entrance is a neon sign that plainly states ART. with smaller letters sm added to the front in metallic paint. Hopefully, this simple signage will give passersby the impression that this is an art exhibit of some kind, with a twist.
DO NOT TOUCH THE ART…
Once stepping through the front doors, guests will be greeted with a lobby with walls covered in vertical neon lighting that pulses in a rotating rainbow, and mirrored ceilings that make the space feel surprisingly small. To one side is a bar where various cocktails await pickup. They don't have any special effects, but being a bit tipsy might help enhance the experiences waiting for you beyond. There's also a rack of bottles behind it, stocked with the typical liquors and mixers, if you'd like to play bartender for a while. Thanks to the disorienting amount of colored lighting and dark corners, it may be easy to get lost and turned around in the large building, and guests may be surprised to find that they're unable to locate the exit (or entrance) while alone.


After leaving behind the lobby and stepping into the exhibit proper, you'll find yourself walking through a central winding hallway with large rooms branching off from it in both directions at regular intervals. Some of them are more interactive than others, but all of them are dimly lit except for the "art" that guests will find themselves in the middle of, encouraged to touch and participate in creative collaboration. A few of the simpler rooms include:

  • Hanging ropes that will light up where touched, changing color with the amount of kinetic force applied: purple for a brush of the fingers, red for a crushing grip. These pulses of light will travel out to either end of the ropes the longer touch is applied, and considering that the room is pitch black and seemingly endless thanks to the mirrored walls, you may want to find some help in lighting up the dark.
  • A sunken floor filled to the brim with translucent plastic balls. This ball pit is a literal bath of color with every-changing light shining up from the floor of the ball pit and diffusing through the balls. A wall of cubbies at the room's entrance awaits belongings and shoes that are asked to be removed by a polite sign at the top of the stairs that descend into the ball pit. Be careful, for the pit is deep and it's easy to sink beneath the surface if you sit or lie down; you may see some shadows of people a ways away from you, but if you wade through the balls to their rescue, you won't find anyone tangible there.
  • A small theater of benches all facing the back wall that is a single large screen. The display is a moving series of lines on a black background that give the audience the sensation that the room is moving, or they themselves are traveling through the space. Atmospheric music—mostly heavy bass and noise that's been timed with the movement on the screen—hums through the room and adds to the sense of immersion.
  • ... IT MIGHT TOUCH BACK.
    One of the more interesting rooms is actually divided into three smaller rooms, each with a heavy, sound-dampening door that only has a small square window set into the top of it. Through the window, you can see that there is a red room, a green room, and a blue room. Stepping into any of them will be a different experience where guests will be entirely immersed in the color—even the window is a one-way mirror from the inside, blocking out any sights from beyond. The longer guests stay in these isolating rooms, the more disoriented they'll become, and it's entirely possible that moods will shift from the experience. Be careful stepping back out into the exhibit itself, your eyes and ears may need time to adjust.

    In the green room, guests may feel like they've stepped into a concentrated and unfiltered essence of nature. The speakers play a variety of animal noises layered with leaves rustling and branches creaking as they move as well as wind, rain, and other kinds of weather. Looking at yourself, or your companions if someone stepped inside with you, you see their eyes and teeth pop clearly in the bath of green, somehow more obviously animal than ever.

    In the red room, the temperature is higher than the rest of the exhibit, not uncomfortably so but noticeable all the same. Looking down at your skin, you can see more of the blemishes, the dark spots or pale scar tissue that contrasts much more starkly. From hidden speakers in the ceiling comes a mixture of sounds that are hard to place as they're so layered over one another, but the overall noise is inorganic, discordant, unsettling. It's hard to focus, let alone look at anyone else you might be sharing the room with.

    In the blue room, there is almost an absence of experience. The only sound is a low, steady hum that vibrates through you as you stand and close your eyes almost on instinct. Everything gets erased in the layer of blue that covers everyone and everything in the room, skin looking almost gray from the lack of any other colors that are so often associated with life.


    The last room of note is completely black and empty except for three massive umbrellas of flowers and other plants that are suspended from the tall ceiling, illuminated by lights shining on them from above. Each umbrella is about as high off the ground as the average human and varying by a few feet or so, so that it's possible to stand or crouch beneath them. Once standing in their shadows below, guests will be able to hear whispers coming from above…

    These whispers tell real secrets of city residents—past, present, and future—though names are never included. The secrets are told in their own voices, though, almost like confessionals to a confidant or their pillow in the dark of night. These secrets can be positive, negative, or simple fact. Some may be shocking revelations of guilt, or shy mutterings of love, or secrets spilled as if the speaker has never thought of this part of themselves before. There is a hush throughout the room, and if guests were to whisper to each other beneath the umbrellas, conversations would not be easily overheard.


    Residents are encouraged to meet up in the bar with friends, grab some drinks, and then head into the art exhibit. It's also a great place to meet someone new as there will be plenty of interactions happening as everyone hopefully discovers a bit of their inner child. There's no right or wrong order to exploring the rooms, but residents will not be able to find the exit without the presence of another with them—even if you came alone, you're leaving with a friend!

    For the Secret Garden whispers, players are encouraged to make up something scandalous to discuss with others or even have their own character's voices whisper to them from the flowers. Please remember to discuss with other players before including any information about existing and potential characters that may affect their gameplay.

    Inspiration for this location includes 9 Lights in 9 Rooms as well as Hopscotch. Title is from Do Androids Dream of Electric Sheep?.

    JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

    WILDCARD.
    The city is by no means small, and there are plenty of things for you to see. There are even some places that other residents have created! There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.



    If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations. We highly recommend checking out the Character-Run Locations as well - they might be great places for new characters to get started!

    JUMP TO TOP ↑



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    foreversmudgy: (003)

    [personal profile] foreversmudgy 2023-11-08 03:24 am (UTC)(link)
    [That was also true- though Noah hadn't fully started thinking in terms of different worlds with different rules. He was beginning to get there though, mostly thanks to the mention of purgatory. He wasn't sure what the afterlife looked like for spirits who didn't die on a ley line, but he didn't think there was anything out there. Though...he also didn't know.]

    They trade stories for items?

    [Why wasn't there any money? But- hmm. A story, he could manage that- probably.]

    I'm not a very good liar, so I'd probably just tell them something true.

    [He brightened at the idea of using his phone. That was a good idea.]

    Can't anyone see a blog? Not that it isn't still a good idea but-

    [He was still trying to imagine Brook having a blog in the first place- never mind that they'd barely known each other five minutes so far.]
    reaperrabbit: (SNAP 🐰 Media stardom's thankless work.)

    [personal profile] reaperrabbit 2023-11-09 11:49 am (UTC)(link)
    Sure. But it's not like I ever mentioned being dead to my followers. Or if I did, they didn't take it literally.

    [With contemporary speech styles being what they were, who would have even blinked at, "lol guys I'm dead and a ghost, hyd?" If anything, most people would've responded with "bitch me too, lmao. fuck capitalism."]

    People post about basic shit all the time. You know, to-do lists. Self-care. You have no idea how many times I've come across something like, "Hey, friendly reminder to drink water and breathe!" with thousands of notes saying, "OMG, you saved my life."

    [He glanced at Noah, then shrugged.]

    That's not the kind of stuff I needed help remembering, obviously, but it made it easy to just treat it like a diary. And I always had my phone on me, so I didn't need to try to remember anything until I got home to write it down. Easy.
    foreversmudgy: (009)

    [personal profile] foreversmudgy 2023-11-09 10:18 pm (UTC)(link)
    [Self-care. That sounded important. Not something that had ever been emphasized for Noah though. Which maybe made it even more important. He hadn't done a whole lot of looking out for himself over the last seven years, and a bunch of keeping an eye on friends. They'd been the squishy mortal ones after all, and he'd wanted them to stay that way.]

    I've never been into the blogging scene, but if there's a lot like that- I'd blend right in.

    [Which was, honestly, the story of his life. Or his undead existence, at least.]

    I'll probably do that. It'd go well with like- setting alarms to remind me to do things at certain times. Keep all the information in one place.

    I doubt I'd even have to worry about followers.

    [He couldn't imagine being popular.]
    reaperrabbit: (TILT 🐰 That sounds like math.)

    [personal profile] reaperrabbit 2023-11-10 11:50 pm (UTC)(link)
    Not here, anyway. I just got to a hundred followers at home, but I'm not sure there's even that many people in this whole city.

    [You could even call it... a ghost town. Ayyyyy.]

    I'm not complaining about the quiet, but the emptiness is creepy.
    foreversmudgy: (003)

    [personal profile] foreversmudgy 2023-11-11 03:32 am (UTC)(link)
    [Noooo....that was exactly the kind of pun/joke Noah would make and/or appreciate. At least there was (currently) no way for him to inflict the Murder Squash song on anyone.]

    Wow. I'd have figured for sure there'd be way more than a hundred people here. That makes this place even smaller [Technically.] than where I'm from.

    What happened? Like, did everybody- [He made a face and decided that no, he really didn't want to ask if everyone had died.] -where'd they all go?
    reaperrabbit: (ASIDE 🐰 It's none of my business.)

    [personal profile] reaperrabbit 2023-11-11 11:36 am (UTC)(link)
    [Brook shook his head, making the long ends of his hair ribbon swish around.]

    No idea. I don't think anybody else knows, either. Everyone currently here turned up on that train, just like you did. And as far as I know, none of us have been here longer than a few months. It was already empty like this when we arrived.

    This place is weird. You're not a ghost anymore, so be careful. You could get hurt.
    foreversmudgy: (012)

    [personal profile] foreversmudgy 2023-11-12 02:37 am (UTC)(link)
    [He couldn't help but subtly--or not so subtly, really--watch the ribbon swish. It wasn't quite as captivating as, say, glitter, but it was close.]

    That's really weird. A whole city doesn't just- get empty like that.

    [Unless there was something wild like a rapture--which Noah wouldn't buy, not being religious--or mass alien abduction--which seemed more plausible, in comparison--or...he didn't know.]

    Oh. Right. That's going to take a while to get used to, again.
    reaperrabbit: (NOTICE 🐰 Oh. Huh.)

    [personal profile] reaperrabbit 2023-11-12 02:07 pm (UTC)(link)
    [Mass extinctions weren't unheard of, in Brook's experience, but he decided to keep his mouth shut. The ones he was used to would certainly leave more of a mark than anything he'd seen around here. He hadn't come across any evidence of nuclear bombardment or a Reaper losing his immortal shit. Not yet, anyway.]

    Yeah. ...Maybe you should set up in one of the empty apartments. Have yourself a safe base while you figure out what you still need to do. Like, feeding and watering yourself and whatever.
    Edited (Missed a word) 2023-11-12 14:08 (UTC)
    foreversmudgy: (011)

    [personal profile] foreversmudgy 2023-11-12 10:19 pm (UTC)(link)
    There are apartments here?

    [As soon as the words left his mouth, he realized how--obvious that seemed. Of course there would be apartments in a city. He was pretty sure that was one of the primary components of cities! There were businesses and apartments.]

    That's a good idea.

    Heh, that makes it sound like I'm a plant. [Which wasn't a bad thing, actually.

    Except then, his eyes widened slightly.]


    I'm not sure I know the first thing about cooking.
    reaperrabbit: (BORED 🐰 Go on. And on. And on...)

    [personal profile] reaperrabbit 2023-11-13 07:11 pm (UTC)(link)
    [He let Noah walk himself through that thought process, then asked:]

    Can you use a microwave?
    foreversmudgy: (003)

    [personal profile] foreversmudgy 2023-11-13 11:09 pm (UTC)(link)
    [He took what could be considered a worryingly long time to consider that.]

    I'm pretty sure I can, yeah. It's just a few buttons.

    [He was fairly sure he wouldn't mess it up, though it had been at least seven years since he'd used even a microwave.]
    reaperrabbit: (TEACH 🐰 In the shape of an L.)

    [personal profile] reaperrabbit 2023-11-14 11:47 am (UTC)(link)
    Then you'll probably be okay.

    [Though, with that pause...]

    Or you can come find me and the guy I've been hanging around. He cooks. Over a fire, even.

    [Like some kind of caveman.]
    foreversmudgy: (007)

    [personal profile] foreversmudgy 2023-11-14 11:31 pm (UTC)(link)
    [Only time would tell if Noah managed okay or somehow set his apartment on fire or something. He appreciated the vote of confidence, though.

    He started nodding, then stopped, considering that for a moment.]


    Like, an open fire? I'd be too worried about setting something on fire that's not supposed to be on fire.

    [But also-]

    Thanks.
    reaperrabbit: (BLAND 🐰 Like on The Office.)

    [personal profile] reaperrabbit 2023-11-15 12:43 am (UTC)(link)
    You don't have to thank me. I can't cook. I'm just volunteering someone else.

    [Not that he thought Onni would mind. He really seemed to like helping people. Speaking of--]

    There's a restaurant, too, now that I think about it. I mean, a diner. It's not far from here, either. Their whole thing is welcoming newcomers and helping them get situated.
    foreversmudgy: (007)

    [personal profile] foreversmudgy 2023-11-15 04:29 am (UTC)(link)
    You're still being nice, and no one's obligated to be nice.

    [And...he appreciated it.

    He perked up a bit at the mention of a restaurant. Was everyone here nice??]


    That's really cool of them. I'll have to check it out. Uh. If I can find it.
    reaperrabbit: (DUCKLIPS 🐰 For my Insta.)

    [personal profile] reaperrabbit 2023-11-15 12:08 pm (UTC)(link)
    [Noah would be pleased to learn that people in the City were, at least as far as Brook had seen, scores nicer than he was.]

    It's... uh.

    [He looked around. Of course, he wasn't going to be able to catch sight of landmarks inside the station.]

    It was on a corner, I remember that. Big windows... Oh.

    [He walked over to one of the station walls, took down a flyer, and turned to offer it to Noah.]

    Here. There are directions. I can walk you there this first time, too.
    foreversmudgy: (007)

    [personal profile] foreversmudgy 2023-11-15 07:44 pm (UTC)(link)
    [Noah was patient. Any directions given to him while in the station probably would have gone in one ear and out the other, anyway- it'd been a long time since he'd had to navigate a new place.

    He perked up when Brook pulled down the flyer, stepping over to take it so he could look it over. Flyers were a good idea; he liked it.]


    Oh! Cool. Thank you. You don't have to walk me there- unless it's not a problem.

    [Noah would probably bend over backwards to try and avoid inconveniencing people.]
    reaperrabbit: (HMPH 🐰 Do my hair toss.)

    [personal profile] reaperrabbit 2023-11-16 11:42 am (UTC)(link)
    I wouldn't have offered if it was a problem. [He shook his head and shrugged.] It's literally right around the corner. Come on.

    [It wasn't as though he had anywhere to be. He had no job, no responsibilities. The City reminded Brook of purgatory in all the most miserable ways.

    He led the way out of the station and pointed when he saw the Welcome Diner.]


    There. That's it. They're friendly there.
    foreversmudgy: (013)

    [personal profile] foreversmudgy 2023-11-17 01:20 am (UTC)(link)
    Okay.

    [It still meant something to him, and he never once took the kindness of others for granted. He was aware that sometimes people felt obligated to be polite or do something nice, but he wasn't going to take advantage of that--and he was absolutely going to make sure people knew he wouldn't be offended if they were busy or something.

    He kept up easily, falling into pace next to Brook. When he pointed out the Welcome Diner, Noah craned his neck to get a better look-as if...he couldn't see it properly otherwise.]


    Oh! That's a nice looking place. Thank you. Things feel like- a little less scary now than they did when I woke up.
    reaperrabbit: (NOTICE 🐰 Oh. Huh.)

    [personal profile] reaperrabbit 2023-11-18 10:32 pm (UTC)(link)
    [Huh. Brook blinked. Usually, he ended up making people a lot more scared, at least in the short moments they had before he also made them a lot more dead.

    The change in pace... wasn't unpleasant.]


    ...Okay. ...Good, I guess.

    [What do people... say, in situations like these?]

    You'll find someone to look after you. Probably. People here... do that.
    foreversmudgy: (011)

    [personal profile] foreversmudgy 2023-11-18 11:02 pm (UTC)(link)
    [Noah had the impression that Brook didn't have a lot of friends--or he just wasn't used to being social. But Noah didn't mind and he definitely wasn't going to judge.]

    So...people like, adopt others like they adopt puppies?

    [He was smiling; he didn't mean it as a bad comparison. Actually, he thought it was sweet that people wanted to look after others. ...It also really made him want a dog.]
    reaperrabbit: (TILT 🐰 That sounds like math.)

    [personal profile] reaperrabbit 2023-11-21 03:21 am (UTC)(link)
    Yeah. And they don't care whether you're house-trained or not. Metaphorically speaking.

    [To break down this analogy:

    Puppies : pissing everywhere :: new arrivals : murder, demonic possession, poor socialization, etc.]


    So, while this place can be scary, don't get me wrong... it's not the worst.
    foreversmudgy: (002)

    [personal profile] foreversmudgy 2023-11-21 06:45 am (UTC)(link)
    [That made him laugh.]

    Well, I've at least had all of my shots.

    [He was still smiling brightly, though it faded a little at the other bit, while he nodded in understanding.]

    That's good, though. Like, it's way better than showing up and someone being all 'let me show you to where they're going to poke you with pitchforks all day' or 'here's the room where you relive every embarrassing thing you've ever done'.
    reaperrabbit: (DISGUST 🐰 Not with a 10-ft. pole.)

    [personal profile] reaperrabbit 2023-11-22 03:23 am (UTC)(link)
    Here's hoping that's not a thing.

    [At 100+ years old, that would have been a lot of embarrassing things.]
    foreversmudgy: (007)

    [personal profile] foreversmudgy 2023-11-22 05:17 am (UTC)(link)
    Yeah, agreed.

    [Hopefully he didn't just jinx them or anything!]

    Um. I think I can handle things from here. [Maybe.] Thank you for everything.

    (no subject)

    [personal profile] reaperrabbit - 2023-11-22 17:13 (UTC) - Expand