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The City ([personal profile] citycenter) wrote in [community profile] citylogs2023-11-01 09:00 pm
Entry tags:

TDM: NOVEMBER 2023





TEST DRIVE MEME

JUMP TO MONTHLY PROMPT ↓

A TRAIN COMES INTO THE STATION.
You wake up on a train.

Your phone is buzzing. It's in your pocket, in your hand, on the seat next to you. It's a normal phone, and you're on a normal train car. One of the lights flickers, a little further down. The world is very quiet. It feels like you're right where you're meant to be. On the phone's surface is a white screen and the words—


WELCOME TO THE CITY. BEGIN ORIENTATION?

▶ YES
▶ NO


Please take a moment to complete your orientation.

Once you're finished, the subway doors slide open to let you out onto the train platform. To your right, the platform continues on and eventually ends; to the left is a set of stairs that will lead you up into the station itself. The platform is quiet, clean, empty—there's no one else around, and the only sounds you can hear are your own footsteps, your own breaths, and the occasional faraway sound of a creaking pipe or rush of air. The train you disembarked will stay there as long as you do, its doors still open, until you finally decide to venture up into this new locale.


As you make your way up the stairs to your left, you find yourself in the belly of City Hall station. The station is large, a sprawling underground mini-metropolis of corridors and storefronts. Here, you may find others like you, freshly-arrived city residents from other realms (or even your own). There is also a subway map, which will give you an idea of the layout of the neighborhood, and ticketing machines, which can currently only be used to buy tickets to a handful of stations located on lines 1, 2, 3, 4, 5, and 9.

If you're hungry or in need of any kind of supplies, there are plenty of storefronts inside the subway station as well—snack stands, convenience stores, restaurants, clothing stores, a pharmacy, and a variety of empty shops that may or may not have ever been in use. Everything is unlocked, and you can take whatever you need.



Characters may stay on the train platform indefinitely, and may re-board and re-disembark from the subway as many times as they like, but the train will not depart nor will the doors close. Once they go up the stairs into the train station, they may hear the train doors closing and the train departing. Another train will not arrive, no matter how long the character waits. Only once they come up the stairs into the station itself may characters encounter their fellow newly-arrived residents and take advantage of what the city has to offer.

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

WELCOME TO THE NEIGHBORHOOD.
The station is located in the city center. It has three major exits that lead to areas of interest in the district, but there are several other smaller exits that lead in other directions around the neighborhood. You are welcome to use any of them, but may find the north, southwest, and east exits to be the most welcoming.
TO THE NORTH
The northern entrance to the station leads up into the sunlight and puts you out in a brickwork plaza. There's a modest building in front of you, three or four stories of stone with a welcoming facade. There's a sign above the entryway—it says City Hall. You may be tempted to explore, if you're interested in learning more about the city and how it functions, but prepare to find yourself disappointed—the folders in the records rooms are full of empty, blank sheets of paper, and the logbooks and balance sheets are similarly devoid of information.


Immediately to the southwest of City Hall, you will find a small building that houses the tourist information center. It looks welcoming, with an inviting glass facade and a sign above the entryway announcing it as the "TOURIST CENTER." It's a humble building with a receptionist's desk on the back wall opposite the entrance, empty magazine shelves lining the side walls, and a few spinning brochure racks full of blank pamphlets. Anyone is welcome to peruse the tourist literature, though they won't offer much information, being primarily filled with pictures of the surrounding area—City Hall, the park, a statue garden, and the surprisingly heavily-featured cemetery. There are a few sentences sprinkled throughout about basic offerings of the city, such as apartment complexes and office buildings, as well as a few maps with the same limited scope as the larger version on the wall behind the receptionist's desk.


TO THE SOUTHWEST
The western exit of the station takes you up into a city park, lush and green with a very light fog still hanging about the trees. There are lampposts on the walkways and benches where you could rest, and plenty of flora, although you can neither see nor hear any signs of animal life. You walk the paths that meander idly through the verdant grass and you feel a sense of peace, some of your unease about this place easing into a pleasant calm. The air smells fresh, like it's recently rained, and you'll find the grass ever so slightly damp should you decide to take a seat.


As you make your way deeper into the park, the trees grow denser and the smell of soil and plant life grows stronger. This is the older part of the park, very nearly a forest, with ivy climbing the trunks of the trees and plants and shrubs growing riotously around their bases. As you turn a corner, you find yourself first in the statue garden, although the statues are harder to see now, choked as they are with ivy. There are many statues, some partially obscured, some fully—very few of them still stand free of the vines and clinging roots. (It doesn't feel quite as peaceful here.) If a statue's face looks a little bit familiar, you may not want to look at it too long.

Continue down the path and you will find yourself in a graveyard, one that seems centuries old. Most of the headstones are worn away by time and covered in moss, rendering them impossible to read. The few that are free of moss are blank, or bear only suggestions of names too faint to be understood. (Was that the name of—no, it couldn't have been. Could it?) Many of the headstones stand at an angle or are toppled over completely, having been subjected to either strong winds or the roots of the trees that grow up from some of the graves, spreading branches toward the sky.
TO THE EAST
The final exit of the station, to the east, puts you out on a quiet surface street. Are you hungry? Or are you paralyzed by choice? There are plenty of restaurants, offering options of almost any food you can imagine. You could try a convenience store—it's well stocked, and the items there seem free for the taking. How about a restaurant? There's no one to take your order, but when you look in the kitchen, there's something on the stove, and it's just what you've been craving. Imagine that.


A few blocks down, you come in through the lobby of a tall building and find yourself in a corporate office. The fluorescent lights are steady and unforgiving, and the cubicles and offices are empty. There are a few pieces of paper on desks, a few folders left in organizers, but everything is perfectly blank. Despite how empty and quiet the office is, it nonetheless gives you the feeling that just a few minutes ago, this place was bustling with workers going about their daily business.


You enter another building and find yourself in the lobby of an apartment complex—finally, a place to rest. The first door you try opens easily into a completely empty living room, freshly vacuumed but without a single piece of furniture. It's a nice apartment, quiet, but with a little too much echo for your taste, maybe. Still, and perhaps oddly, you have no trouble envisioning what life here would be like.

The second door you open leads to an apartment that feels lived-in. Why does it feel lived-in? It's fully furnished with items that seem to go together perfectly, true, but the feeling is more than that—the room feels like someone was just here, maybe standing right in the kitchen only moments before you swung the door open. The air is a perfectly comfortable temperature, and it somehow smells like home despite that you've never once set foot here before. The refrigerator is stocked, and the cabinets are full of spices and flatware and kitchen utensils.


As you look around the living room, you find that there are pictures in frames on the walls and some of the flat surfaces—a seascape, a field, a shot of a city park bench. In each of the photos there's something just slightly wrong with the angle, as though the photographer were aiming for a subject that can no longer be seen.



Characters are welcome to explore the district around the City Hall subway station to their heart's content. The City Hall building itself contains several floors of offices and file rooms, but none of them contain any particularly interesting information. Nonetheless, characters may wish to team up with other newcomers and try to find some hints about the nature of the city. They can also spend a while in the park, the statue garden, or the graveyard. In the blocks surrounding the station there are plenty of options for food and housing, as well as office buildings, storefronts, and alleyways to look around. There are no workers in any of the buildings, and there does not seem to be an honor system for payment, nor any consequences for taking food from the stores or setting up camp in an apartment or office building.

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

IT IS THE ULTIMATE SHADOW, THE DEFEAT OF CREATION.
In one section of the newly accessible portion of the city, nestled in among normal looking residential and commercial buildings, is a wide and relatively short and industrial-looking building with no windows and only one grand set of black glass doors set into one side. Above the entrance is a neon sign that plainly states ART. with smaller letters sm added to the front in metallic paint. Hopefully, this simple signage will give passersby the impression that this is an art exhibit of some kind, with a twist.
DO NOT TOUCH THE ART…
Once stepping through the front doors, guests will be greeted with a lobby with walls covered in vertical neon lighting that pulses in a rotating rainbow, and mirrored ceilings that make the space feel surprisingly small. To one side is a bar where various cocktails await pickup. They don't have any special effects, but being a bit tipsy might help enhance the experiences waiting for you beyond. There's also a rack of bottles behind it, stocked with the typical liquors and mixers, if you'd like to play bartender for a while. Thanks to the disorienting amount of colored lighting and dark corners, it may be easy to get lost and turned around in the large building, and guests may be surprised to find that they're unable to locate the exit (or entrance) while alone.


After leaving behind the lobby and stepping into the exhibit proper, you'll find yourself walking through a central winding hallway with large rooms branching off from it in both directions at regular intervals. Some of them are more interactive than others, but all of them are dimly lit except for the "art" that guests will find themselves in the middle of, encouraged to touch and participate in creative collaboration. A few of the simpler rooms include:

  • Hanging ropes that will light up where touched, changing color with the amount of kinetic force applied: purple for a brush of the fingers, red for a crushing grip. These pulses of light will travel out to either end of the ropes the longer touch is applied, and considering that the room is pitch black and seemingly endless thanks to the mirrored walls, you may want to find some help in lighting up the dark.
  • A sunken floor filled to the brim with translucent plastic balls. This ball pit is a literal bath of color with every-changing light shining up from the floor of the ball pit and diffusing through the balls. A wall of cubbies at the room's entrance awaits belongings and shoes that are asked to be removed by a polite sign at the top of the stairs that descend into the ball pit. Be careful, for the pit is deep and it's easy to sink beneath the surface if you sit or lie down; you may see some shadows of people a ways away from you, but if you wade through the balls to their rescue, you won't find anyone tangible there.
  • A small theater of benches all facing the back wall that is a single large screen. The display is a moving series of lines on a black background that give the audience the sensation that the room is moving, or they themselves are traveling through the space. Atmospheric music—mostly heavy bass and noise that's been timed with the movement on the screen—hums through the room and adds to the sense of immersion.
  • ... IT MIGHT TOUCH BACK.
    One of the more interesting rooms is actually divided into three smaller rooms, each with a heavy, sound-dampening door that only has a small square window set into the top of it. Through the window, you can see that there is a red room, a green room, and a blue room. Stepping into any of them will be a different experience where guests will be entirely immersed in the color—even the window is a one-way mirror from the inside, blocking out any sights from beyond. The longer guests stay in these isolating rooms, the more disoriented they'll become, and it's entirely possible that moods will shift from the experience. Be careful stepping back out into the exhibit itself, your eyes and ears may need time to adjust.

    In the green room, guests may feel like they've stepped into a concentrated and unfiltered essence of nature. The speakers play a variety of animal noises layered with leaves rustling and branches creaking as they move as well as wind, rain, and other kinds of weather. Looking at yourself, or your companions if someone stepped inside with you, you see their eyes and teeth pop clearly in the bath of green, somehow more obviously animal than ever.

    In the red room, the temperature is higher than the rest of the exhibit, not uncomfortably so but noticeable all the same. Looking down at your skin, you can see more of the blemishes, the dark spots or pale scar tissue that contrasts much more starkly. From hidden speakers in the ceiling comes a mixture of sounds that are hard to place as they're so layered over one another, but the overall noise is inorganic, discordant, unsettling. It's hard to focus, let alone look at anyone else you might be sharing the room with.

    In the blue room, there is almost an absence of experience. The only sound is a low, steady hum that vibrates through you as you stand and close your eyes almost on instinct. Everything gets erased in the layer of blue that covers everyone and everything in the room, skin looking almost gray from the lack of any other colors that are so often associated with life.


    The last room of note is completely black and empty except for three massive umbrellas of flowers and other plants that are suspended from the tall ceiling, illuminated by lights shining on them from above. Each umbrella is about as high off the ground as the average human and varying by a few feet or so, so that it's possible to stand or crouch beneath them. Once standing in their shadows below, guests will be able to hear whispers coming from above…

    These whispers tell real secrets of city residents—past, present, and future—though names are never included. The secrets are told in their own voices, though, almost like confessionals to a confidant or their pillow in the dark of night. These secrets can be positive, negative, or simple fact. Some may be shocking revelations of guilt, or shy mutterings of love, or secrets spilled as if the speaker has never thought of this part of themselves before. There is a hush throughout the room, and if guests were to whisper to each other beneath the umbrellas, conversations would not be easily overheard.


    Residents are encouraged to meet up in the bar with friends, grab some drinks, and then head into the art exhibit. It's also a great place to meet someone new as there will be plenty of interactions happening as everyone hopefully discovers a bit of their inner child. There's no right or wrong order to exploring the rooms, but residents will not be able to find the exit without the presence of another with them—even if you came alone, you're leaving with a friend!

    For the Secret Garden whispers, players are encouraged to make up something scandalous to discuss with others or even have their own character's voices whisper to them from the flowers. Please remember to discuss with other players before including any information about existing and potential characters that may affect their gameplay.

    Inspiration for this location includes 9 Lights in 9 Rooms as well as Hopscotch. Title is from Do Androids Dream of Electric Sheep?.

    JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

    WILDCARD.
    The city is by no means small, and there are plenty of things for you to see. There are even some places that other residents have created! There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.



    If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations. We highly recommend checking out the Character-Run Locations as well - they might be great places for new characters to get started!

    JUMP TO TOP ↑



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    excaliburden: (We do routines and chorus scenes)

    [personal profile] excaliburden 2023-11-03 12:46 am (UTC)(link)
    [After traveling around with the Master of Chaldea for long enough, Altria's pretty used to playing Miss Exposition, so--she just shrugs a little, and doesn't seem to mind explaining.]

    They are to faeries. A faerie's name represents their purpose. Without that purpose, eventually, they'll wither away into nothing at all. Forgetting your name and your purpose is a very serious thing.
    featheradrift: (hat down)

    [personal profile] featheradrift 2023-11-03 01:28 am (UTC)(link)
    Hah. Maybe I'm a faerie then.

    [ Maybe he would have withered to nothingness, if he had continued drifting as a wanderer. He had felt more like a wisp than anything substantial during that time, the void in his heart ever growing and threatening to swallow him whole.

    But he's spoken too much now and he feels exposed, all of a sudden. He crosses his arms and tips his hat forward to hide his eyes.
    ]

    We should learn more about this place.
    excaliburden: (Always look on)

    1/2

    [personal profile] excaliburden 2023-11-03 01:49 am (UTC)(link)
    [... That says a lot about him, she can't help but think. A lot of things that she can only guess at, but could never be sure.

    ... ... ...

    What sort of life has he led? Perhaps she may never know--at the very least, she knows this isn't the time to ask.]
    excaliburden: (Run amok in Camelot)

    2/2

    [personal profile] excaliburden 2023-11-03 01:50 am (UTC)(link)
    [So she smiles.]

    All right! Deeper into the greenery, or back towards those weird blocky buildings?
    featheradrift: (you piss me off)

    [personal profile] featheradrift 2023-11-03 02:08 am (UTC)(link)
    [ The pause confirms his suspicions, but she doesn't pry, and he thinks he might like her for that. ]

    Into the greenery.

    [ Those buildings are truly unappealing, and the expression on his face makes it clear what he thinks about them. ]
    excaliburden: (You must always face)

    [personal profile] excaliburden 2023-11-03 02:34 am (UTC)(link)
    [That's her preference too, so she's certainly not about to disagree. Instead she clenches her hand into a fist and lightly punches the air, all enthusiasm.]

    Okaaay, onwards!

    [They still have quite a bit of regular old park to get through, but Altria starts heading forward without hesitation.



    Still, even if their previous conversation is off the table, she still feels like she should say something...]


    At least it's really peaceful over here, right?
    featheradrift: (hand on chest)

    [personal profile] featheradrift 2023-11-03 04:40 am (UTC)(link)
    [ She's far too enthusiastic for a person that's been kidnapped. But he's not really complaining—the cheer, he thinks, is something he needs at the moment, if only so he doesn't stand around panicking about his inert Vision, which he delicately cups in his hand for just a moment. And then he's off, trailing behind Altria, content to let her lead the way. ]

    It might be more entertaining if it wasn't.
    excaliburden: (That are quite unsingable)

    [personal profile] excaliburden 2023-11-03 02:34 pm (UTC)(link)
    [And lead the way she does, if a little aimlessly. The path seems to keep on going, and that's easy enough; following a convenient path is much simpler than trying to forge her own.]

    "More entertaining"? Like if there were some baddies for us to beat up, or something?
    featheradrift: (heh)

    [personal profile] featheradrift 2023-11-03 08:42 pm (UTC)(link)
    [ The Wanderer was never really a person for peace. He'd spent most of his previous incarnation mired in violence, battle, scheming, all sorts of things, really. By contrast, as his current incarnation, he'd spent all his life drifting, doing nothing. Neither life had been particularly fulfilling, but he knows that as he is now, he prefers a little action every once in a while.

    That Altria instantly thinks of combat tells him that she's not a civilian, at the very least. Or perhaps she just thinks he gives off a bloodthirsty personality. He doesn't mind, either way.
    ]

    What makes you think I meant combat?

    [ It's clear from his tone and expression that he did, but... he might be teasing her for thinking of that instantly. ]
    excaliburden: (And so King Arthur)

    [personal profile] excaliburden 2023-11-03 09:00 pm (UTC)(link)
    [His teasing is right on the mark. She immediately flushes red when it sinks in, pressing her hands to her cheeks.

    Aaaaaa.

    Aaaaaaa.]


    That's just--it's not like I'm some sort of ruffian or anything...!

    [But she is absolutely a scrappy person who is used to a scuffle or two. And can get very into them.]

    It just... happened to come to mind!

    [She is very poised! Very elegant! Believe it! (Not.)]
    featheradrift: (bleh~)

    [personal profile] featheradrift 2023-11-03 10:15 pm (UTC)(link)
    [ He snorts—the first time he's expressed amusement since arriving in this bizarre city, and the harsh lines in his face soften a little. ]

    I'm certain the average person just happens to think of beating up people.

    [ That smirk says he definitely doesn't believe her. She's far too peppy to be poised or elegant. Sorry Altria, you tossed out any chance of giving him that impression long ago. ]
    excaliburden: (just fess up)

    1/2

    [personal profile] excaliburden 2023-11-03 10:25 pm (UTC)(link)
    [This is so embarrassing...!! She tipped her hand so quickly... once again, doomed to be seen as a country hick who likes beating people up...

    How could this happen.........]
    excaliburden: (We're not just bums)

    2/2

    [personal profile] excaliburden 2023-11-03 10:27 pm (UTC)(link)
    [... But.

    He seems amused now, and the concern, worry and frustration that graced his features before all of this seem to have softened a little. It's amusement at her own expense, but... she can't help but think it isn't all bad, if it means it's eased some of his worries, at least for the moment.]


    Well... I'm pretty average, and that's what I thought of...

    [So there's that!]

    But I guess that's what I'm used to in terms of things being "more exciting".

    [Still--that's totally what he meant, she thinks.]

    It's the same for you, right?
    featheradrift: (smile)

    [personal profile] featheradrift 2023-11-03 10:39 pm (UTC)(link)
    Makes one wonder about the kind of place you came from, if you're just the average person.

    [ Another teasing remark that he doesn't put much thought into. He is curious, but he's only curious the way any person would be curious if they'd met someone from another world. ]

    I was thinking of monsters, actually. People... how could I even think of harming them?

    [ It's such an obvious lie, the way he says it. ]
    excaliburden: (ham and jam and spam a lot)

    [personal profile] excaliburden 2023-11-03 10:47 pm (UTC)(link)
    [She squints at him at that. Such an obvious lie.......]

    Well... sometimes you have to fight for the things that matter to you.

    [Isn't that just how the world works...?]

    Whether that's monsters or people... it'd be nice if everything could be resolved peacefully, but as long as there are strong feelings in the world, that can't always happen.
    featheradrift: (heh)

    [personal profile] featheradrift 2023-11-03 11:41 pm (UTC)(link)
    [ Those words, he thinks, are a rebuke towards him. She's speaking generally, he knows, but once upon a time, he had been molded into a writhing mass of strong feelings manifest into violence.

    He doesn't let that show on his face.
    ]

    If everything could be resolved peacefully, I might die of boredom.

    [ Unlike Altria, he has no qualms letting people know he was a little bloodthirsty.

    The path the pair travel on continues, but the foliage around them has gotten noticeably thicker, wilder. Ivy climbs the tree trunks, and what used to be manicured grass lawns give way to unkempt shrubbery, twisting and turning this way and that. The calm of the park falls behind them, leaving them in an eerie silence. Should they round the corner, they'll come upon the statue garden.
    ]
    excaliburden: (and dance and sing.)

    [personal profile] excaliburden 2023-11-04 10:10 pm (UTC)(link)
    [Okay, well. His honesty gets a surprised look out of her--one which melds into a light smile. She doesn't really seem to mind it; conflict is conflict, and it's part of the world.

    More than anything, she just appreciates that he isn't trying to hide it. So she leaves it at that, aside from her smile, and instead focuses on their way forward.

    Their surroundings grow darker and grimmer, and Altria considers this with a frown.]


    Looks like we can't just keep going straight... but the path bends around this way.

    [So, around the corner they go, roots and twisted vines snagging at their shoes and clothes. There are statues here, looming at them from through the vines, but they're so thoroughly covered that Altria doesn't seem to have noticed the (fake) eyes on them yet.]
    Edited 2023-11-04 22:11 (UTC)
    featheradrift: (hmph.)

    [personal profile] featheradrift 2023-11-05 02:09 am (UTC)(link)
    [ Whatever calmness the park had brought him is gone now. He's not easily rattled, but there's a sense of unease in the statue garden. Crumbling stone, creeping vines, more plant than civilization, it seemed abandoned and uncared for.

    He stares at one of the statues. Its face is partially covered by moss and leaves, yet, it itches something in the back of his mind, like he ought to recognize the statue. And it seems too, like the statue is staring back, cold and unfeeling.
    ]

    What a quaint, lovely garden. Couldn't even bother to have it cared for, hm?

    [ Of course, his tone is dripping with sarcasm and mockery. ]
    excaliburden: (For life is quite absurd)

    [personal profile] excaliburden 2023-11-05 02:22 am (UTC)(link)
    [If she's unsettled by their surroundings, it doesn't show on her face; really, she doesn't seem to register them as strange at all. It's only when she realizes that he's staring at something intently that she notices the statue, and she blinks--

    Before immediately moving closer to it, eyes wide.]


    Maybe there aren't enough people here to clean it up...? It is tucked pretty far back here.

    [... She squints at the statue, right up in its face now. This probably means she's blocking Wanderer's staring contest with it. Sorry.]

    Oh wow. These are amazing.
    featheradrift: (smile)

    [personal profile] featheradrift 2023-11-05 03:32 am (UTC)(link)
    [ There's something endearing about a person who's so oblivious to their surroundings they dispel the unease in the area without even thinking about it. He thinks, if he has to establish allies in this city, he'd like to keep her around (if only so he could laugh at her when she makes a blunder.)

    The curl of his lips is only for himself—if Altria turns to him, she'll find a neutral expression on his face.
    ]

    Feels like a ghost town, if you ask me.

    [ He gets the sense that the city was built for thousands upon thousands of people, and yet he's maybe only seen a dozen at most, at the train station, just as confused as he. ]
    Edited 2023-11-05 07:18 (UTC)
    excaliburden: (To have his kneecaps split)

    [personal profile] excaliburden 2023-11-05 02:51 pm (UTC)(link)
    [And he is so very valid for that, honestly. She's oblivious to his thoughts, naturally, and also oblivious to how creepy this entire place is. If anything, she feels curious... and maybe a little sad.]

    ... I wonder what happened.

    [A city like this doesn't exist for no reason. All of these facilities were here with a purpose. And now... nobody's here.]

    For all of these people to disappear...
    featheradrift: (my heart)

    [personal profile] featheradrift 2023-11-05 04:14 pm (UTC)(link)
    [ It's a question he has too, but he is far less sad about it, of course. Rather, it's all part of the huge puzzle that is why and how he got here. For what purpose was he brought here, and by who? ]

    Curiosity killed the cat, you know.

    [ Just a quip to lighten the mood. Somberness, he thinks, doesn't suit Altria. ]
    excaliburden: (ham and jam and spam a lot)

    1/2

    [personal profile] excaliburden 2023-11-05 11:26 pm (UTC)(link)
    [She's not expecting it from him. This entire time, he's been snarky and snide, most likely to cover up those feelings that he briefly let trickle out with that statement--"Maybe I'm a faerie, then."

    But this... it's almost like he's teasing her.

    ... And that feels so achingly familiar. He really is just like--]
    excaliburden: (there is wating to escape)

    2/2

    [personal profile] excaliburden 2023-11-05 11:27 pm (UTC)(link)
    [She huffs, of course, propping her hands on her hips.]

    Well! I'm not a cat, so I can be curious all I want. Come on! Let's go look at more of the statues. The least we can do is help uncover some of them, too!
    featheradrift: (default)

    [personal profile] featheradrift 2023-11-06 12:45 am (UTC)(link)
    [ Being nicer comes easier than he'd like to admit, really. He used to be the Harbinger the Fatui rank and file least wanted to work under, with his explosive temper and indiscriminate violence. Even La Signora had been a more appealing option to them, and she'd been a horrid woman.

    He knows he can still be terrible, but there isn't a reason for that. Not anymore. He doesn't want to go back to being the ignorant puppet he'd been at the beginning either, but... the kindness he had back then. It's easier to tap into, now.
    ]

    You're volunteering me to clean statues now? How presumptuous of you.

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    oh, no problem at all! ♥

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    ♥♥♥

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