citycenter: (Default)
The City ([personal profile] citycenter) wrote in [community profile] citylogs2023-10-19 09:00 pm

EVENT: Ripples in All Directions (October 2023)





RIPPLES IN ALL DIRECTIONS.

SOMETHING DEAD THAT DOESN'T KNOW IT'S DEAD.
» THE CITY — INTRODUCTORY NOTES
Now that Halloween is just around the corner, the city is starting to come alive with seasonal cheer. You start to spot decorations scattered around the city: plastic skeletons sitting on benches, jack-o-lanterns decorating front stoops, and even a few places in the park near City Hall where the trees themselves have been decorated. It's clear that the autumn season is in full swing and the city is making the most of it.

From the morning of October 19, you also start to notice flyers hung up around the city that advertise the local university's homecoming Halloween party. They're cheerfully decorated much the same as the newsletter that was delivered to residents earlier in the month, and they're hung from light poles, pinned to bulletin boards, and occasionally fluttering on front stoops of apartment buildings. There might even be one taped to your door when you open it in the morning.

The flyer announces that the Halloween party will begin on October 22 and will run through October 31. It runs every night from sunset to midnight, and residents are encouraged to attend in costume! If they have their own costume, perhaps found at the Halloween Superstore, that's perfect—if they don't have a costume, though, one will be provided to them by the party organizers. Doesn't that just sound like fun? And the flyers really are everywhere, and that makes it hard not to take notice—but once you take notice, you really can't stop noticing.


Indeed, once you read one of the flyers, you just can't help but read the flyer every time you encounter another one. And every time you read one, you find yourself feeling a little more curious about the party being advertised. Will it be anything like the Halloween I know? you may think. Or, I don't even know what Halloween is, I wonder what it'll be like. It's not quite enough to compel you to pay a visit to the address on the flyer, which is one of the dorm buildings on the university campus, but it's definitely enough to get you thinking about Halloween. Maybe you ought to go find a costume…

But Halloween parties and costumes are not all you're thinking about. It's easy enough to write off at first, as tricks of the light or a figment of your imagination: flickers of shadow at the corner of your eye, cold spots in your apartment, creaking footsteps in your empty living room. There's nothing there when you turn your head to look, nothing there when you flick on the lightswitch to see if someone's in your house—but somehow, that doesn't reassure you.

By the evening of October 21, every resident in the city has been visited by some sort of entity haunting their house, and every resident of the city has been left a gift: a dorm room key, each differently numbered. You may find the key in your pocket, or on your bedside table, or in your favorite coffee mug.

Should you decide to attend the party, it will be up to you to decide: Is this just the City getting in the spirit of the season? Or is it something more… malevolent?



The flyers will be strewn about the city in various locations beginning on October 19. Characters who read them will find themselves feeling oddly compelled to go check out the advertised Halloween party, which will run from October 22 to October 31 between sunset and midnight. For the most part this will just feel like a sense of curiosity about the party, and astute characters may be able to pick up on the fact that they're being emotionally manipulated a bit.

Characters who choose to go can wear a costume of their choosing from the Halloween Superstore, or the City will provide one if they don't have a costume of their own yet. (Read on for more information about how characters can get their hands on a costume!)

Lastly, every character will find a dorm room key somewhere on their person before the party starts on October 22. This key may or may not correspond to a room in the dorm where the party is being held—of course, characters are not obligated to use the key, but they may want to know what's hiding behind those closed doors.

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

ALL THESE GHOSTS COME STREAMING DOWN.
» THE CITY — GETTING THE PARTY STARTED
On the morning of October 22, every device in the city starts to buzz.

The screen illuminates, displaying a white page not unlike the orientation survey that welcomed you into the city. Unlike the orientation survey, though, there are no questions—only a single phrase in bold, dark text. THE GOOD OF THE MANY, it says, with a single "OK" button below.

For a minute, nothing else happens. You try to turn the device off, but the screen stays lit; you try to reboot the device, but the screen stays lit. It seems that the only way to get rid of the screen is to press the button.

…Have you done this before? Or are you having déjà vu?

At sunset that same day, the Halloween party will open for the first time. The party's entrance is located on the ground level of a large three-story dorm building in the western half of the university campus. The double doors into the building are fully decorated with folded-paper bats and ghosts, cotton batting pulled apart to make spiderwebs, and a cut-out sign that says "HAUNTED HOUSE" in bright red, dripping-blood letters. The decor looks almost… corny, hokey in a way that can't possibly be threatening. Right?

But the decorated double doors aren't the only way that residents may enter the party. Of course, the organizers would prefer that you use the front doors, but if you'd prefer not to, they have other ways of getting you inside.


After the party begins on October 22, any door in the city that you walk through has the potential to become a door into the first level of the dorm building. You may exit your apartment and find yourself standing in the darkened lobby; you may walk out of the bathroom and run right into a handful of cotton spiderwebbing. Unfortunately, there's nothing to indicate whether or not a door might lead to the party until you're through it—and once you're through it, there's no turning around. The only way out, as they say, is deeper in.

Were you wearing a costume in preparation for the party? Fantastic, you'll keep that costume on! But if you weren't wearing a costume, don't worry—the party's organizers have you covered. You look down and find that no matter what you were wearing before, you are now wearing a costume of some kind. Maybe it's one you would have chosen for yourself, or maybe it's totally not to your taste. If you truly hate it, you can try to take it off… although you may not find it easy to remove.



Once the party begins on October 22, as stated above, any door in the city has the potential to become a door that leads directly to the first level of the haunted house. Characters will not be able to tell by any means whether a door is pointed there or not; only once they're fully through the door will they realize that they're actually standing in the lobby of the decorated dorm building and not in whatever room they intended to enter. Once characters are inside, there's unfortunately no way to get out, not without making their way through the haunted house itself.

Whether a character enters the haunted house via the main double doors or through another door somewhere else in the city, they'll need to come in costume. (Their own canon clothes do not count!) If they're already wearing a costume, they can keep it on arrival; however, those who enter the haunted house costumeless will be assigned a costume at random by the city. The actual costume is up to the player's choice. It may end up being something that suits the character, or it may end up being something totally embarrassing—that's completely up to the player.

Regardless, characters will have a difficult (but not impossible) time removing the costume until they have exited the haunted house. This includes both physical difficulty (feeling as though the costume is fused to their skin, feeling physical resistance to undoing zippers/buttons, etc.) and mental difficulty (an overwhelming sense of dread or vulnerability). Characters are able to overcome both of these difficulties to remove the costume if they're dedicated enough; the clothes they were originally wearing may be still on under the costume or might be awaiting them at home when they return.

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

THEY GO TO GROUND AND ROT.
» THE HAUNTED HOUSE — LEVEL 1

CONTENT WARNINGS: One image containing fake spiders, mention of spidery feelings; mention of zombies (but no images)
The ground floor of the dorm is decorated much how one might expect a haunted house at a university to be decorated. The entrance to the haunted house proper is through a tunnel of cotton spiderwebs filled with little plastic spiders, so narrow that it forces you to hunch down and squish together to get through. Although it feels claustrophobic, and you may imagine the sensation of little spider legs crawling over your body, once you make it through the tunnel it becomes clear that the spiders never actually moved. Whew!

The tunnel lets out into the first-floor dorm, a long (too long?) stretch of hallway with doors leading to rooms on either side. Some of the doors are closed and locked, but many are open, allowing you a glimpse as you pass. As you walk down the hallway, you make sure to peer into each of the rooms. Some of the doors lead to total blackness; others lead to rooms decorated like an elaborate Victorian haunted mansion, and yet others even lead to perfectly normal dorm rooms, like someone forgot to get around to decorating. And sometimes—not every time, but often enough—when you peer into one of the rooms, there's something peering back.


Most of the frights you get on the first floor come in the form of animatronics, realistic-looking ones that jump out at you as you pass and give you a fright. There's a man with a bloody knife, or a zombie with flesh hanging from its teeth, or a clown with sharp, venomous-looking fangs—they leap out of the doorways with a startling quickness, but never come close enough to touch. They just brandish their weapons, then retreat back into the room they came from as if satisfied with the scare they've given.

There are also a handful of real scare actors on the first floor as well, perhaps even some faces you recognize. They lurk in the darkened rooms and leap out with growls or shrieks, then chase you a few meters down the hall before leaving you to run away. Just like the animatronics, though, they never get close enough to touch or harm you—they just want to get your blood racing.

The rest of the scares come from paintings that abruptly change form to show a ghost's face, or candles that swoop down across your path and then move back up. And behind it all are the spooky sounds of groans and screams and tearful begging, a solemn soundtrack to your trip through the haunted house.

Oddly, you never do see a speaker. And even more oddly still, none of the rooms on the first floor match the number of the key you're holding…



The first level of the haunted house consists of fairly cheap scares, mostly relying on animatronics, voiceover tracks, and tricks of the light or optical illusions to deliver scares to the residents. Players should feel free to use their imaginations to come up with potential scares or animatronics—think something moderately more scary than Haunted Mansion but less than Halloween Horror Nights. The animatronics may feature enemies or monsters from characters' home worlds, or may be simply generic creatures you would find at a Halloween store.

In addition, the first level is also populated by characters working as scare actors. These characters may be those who attended Robby and Tsuruno's house party, or may simply be characters with a sense of humor who enjoy making other characters jump and shriek a little. Either way, these scares are harmless and non-contact. The scare actors won't harm anyone going through the haunted house, even if they do a little chasing down the hall.

Although the hallway looks oddly long and is perhaps a bit more winding than it ought to be, there doesn't seem to be anything particularly odd about the dorm building itself. Characters may, however, find that the trip through the haunted house feels shorter when they're accompanied by another.

For characters who don't wish to venture up the stairs to the second level, there is a well-hidden emergency exit tucked out of sight behind the staircase that leads upward. This is the opt-out for players who don't wish to engage with the events in the second and third levels of the dorm.

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

WE WILL NOT REMAIN UNSCATHED.
» THE HAUNTED HOUSE — LEVEL 2

CONTENT WARNINGS: Generally spooky images including some ghostly ones; mention of hanging. Prompts include violence (such as mutilation) potentially leading to serious injury or death. As always, please warn appropriately!
It's once you reach the second level that you realize something has shifted.

The metal door at the end of the hallway swings shut behind you, and you immediately realize it's far too dark and far too cold. Even with your eyes wide, you can barely make out the shapes of the decorations around you; they are lit mostly by the flickering orange of electric candles and the glow of the emergency exit sign above your head. Your breath condenses into steam as you exhale, and although you rub your hands together, you can't quite seem to gain any warmth. You feel a little bit dizzy and off-kilter, and from the distance you can hear the sound of a voice murmuring in quiet, urgent tones, interrupted by brief bouts of sobbing. You try the door behind you, but it doesn't give: you are stuck here, and must make it out.

The hallway is decorated, but even the same decorations that felt corny downstairs now give this floor an air of discomfort and desperation. As you make your way down the hall, you notice that many more of the doors on this level are open, and in the sickly, dim light cast by the fake candles, you're able to catch glimpses of what's inside: shadowy figures moving in the blackness. These are creatures that seem made of the dark itself, congealed into something more or less resembling a person. There's one sitting at the desk like a good student, its too-long fingernails rasping over the surface as it scratches something into the wood. There's one sitting on the windowsill, its too-long limbs hanging out into the night. There's one hanging from the ceiling, its feet at eye level, swaying slightly in an unfelt breeze. There's one standing dead in the middle of the room and staring straight at you, its eyes two embers in its featureless head.


You lock eyes briefly and the creature starts to move: this ghost is coming after you, and this one means it. There's no animatronic rigging to stop it and pull it back into the darkness of the room, and it's no scare actor that will stop after a few meters of pursuit—no, its hands reach for you, for your hair, your throat, fingers clutching and grasping. You turn and run, but it pursues, and that voice you heard murmuring earlier is now a fever pitch of syllables behind you, half-whispered, half-screamed in a language you can't understand. The noise of it draws more ghosts out from their rooms, and they follow as you sprint down the too long, twisting length of the hallway. You can see the glow of the exit sign at the end lf the hallway, drawing closer as you madly dash for it—

And then you trip. Or maybe you're pushed, you're not sure. You hit the carpet hard and then the ghost is on you, its hands scrabbling at your throat, fingers prodding at your eyes. Of course you fight back—if you don't, you're going to die—but as you fumble blindly for something with which to beat the ghost off, you realize that this ghost has weight to it, that the fingers trying to tear out your throat aren't incorporeal and ghostly but rather the fingers of a pair of very human hands. As you blink, eyes straining in the darkness, the features of the ghost begin to resolve into those of a person.

And it is a person. It's a person you may even know, a friend of yours, a fellow resident of the City. Not a mannequin facsimile, but someone real, someone who fights you with everything in them as you struggle to break free.

Your grasping hand grips something firm, maybe a flashlight or a fire extinguisher, and you swing it as hard as you can at their head. You don't want to, this is your friend, but what choice do you have? After all—it's either them or you.



Once characters enter the second level of the haunted house, those attuned to energy flow will immediately be able to recognize this as a place full of negative ghostly energy. Characters may sneak extremely carefully and quietly through the hallways, avoiding every single ghost; they may be pursued by ghosts, but ultimately make it to the exit, beyond which the ghosts will not pursue; or they may be caught by a ghost (or "ghost") and be forced to fight for their lives.

Not all of the "ghosts" on the second level are truly ghosts. Players may opt to have their characters participate in the event as the considerably more deadly "scare actors" of the second level. Only they won't be acting: to these characters, anyone who passes by in the second-floor hallway (the "partygoer") is an absolute threat that must be dealt with immediately. Scare actor characters will be possessed by an irrepressible need to hunt down and attempt to injure or kill any partygoer or other scare actor they encounter, and can only be stopped by either death (of either the partygoer or the scare actor) or being knocked out and removed from the hallway.

These characters may also be those who attended Robby and Tsuruno's Halloween house party and ended up getting a little too in-character in a negative way (see their plotting post for more information). However, characters do not have to attend the house party in order to participate in this mechanic. Any character who enters the haunted house can become a second-floor ghost if the player so desires.

Either the scare actor or partygoer may be seriously injured or even die. If this happens to the partygoer, the haze of bloodlust will immediately lift from the scare actor and reveal to them what they've done. (If the scare actor is knocked out or dead, obviously this realization will take place after they've returned or regained consciousness.) Killing and death as a part of the October event is not subject to murder or death consequences.

If a character chooses to sneak through the second floor and avoid the ghosts, and does so by entering any of the decorated dorm rooms, they may find shorthand messages scratched into the desks, closets, or doors. These messages might just be names, familiar ones belonging to people from home, or might say things like HELP ME or ITERATION 4█ or LOOK BEHIND THE APOCALYPSES. Characters may also find small, non-magical, recognizable personal effects belonging to people from their home worlds, tucked into drawers or kicked under the bed or in some otherwise unobtrusive location, easily overlooked.

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

WHEN YOU HAVE NOTHING TO SAY, SET SOMETHING ON FIRE.
» THE HAUNTED HOUSE — LEVEL 3 AND CONCLUSION
After the second level of the haunted house, the only way to go is up… assuming you survived, that is. Exhausted and battered, you make your way up the stairs—perhaps alone, perhaps with a friend, or perhaps dragging the unconscious body of your assailant-friend—and let yourself into the third-floor common area.

This is where the Halloween party is taking place! Congratulations, you made it! There's a bass-heavy soundtrack throbbing in the background, and the room is decorated once again in the cheesy Halloween decor of the entryway. A large casket full of ice holds beers and sodas, and a table in the middle of the room bears all sorts of spooky snacks: peeled-grape "eyeballs," candy corn "teeth," sour gummy worms in brownie dirt, and any other kind of snack one might imagine.


If you made it through the haunted house with a friend, you will find a letterman jacket in your favorite colors, with your name embroidered on the back, hanging on a peg on the far wall of the room. You can take it with you now, or when you go home, or you can leave it on the peg forever—it's your choice, but it is a symbol of having survived the haunted house, so it might be nice to have. Don't you think?

You may have to do this again, you realize. Now that the doors in the city occasionally open straight into the haunted house, there's no telling how many times you'll have to survive this before the Halloween party draws to its close. Maybe you do need a beer after all…

Oh, and you still don't know what dorm room that key goes to. Maybe you had better just hang onto it for now.



The topmost floor of the dorm building, the third floor, is where the "party" part of the Halloween party is taking place! The food and drink is abundant and, of course, free. There's just about any type of drink or Halloween-themed snack imaginable, so characters can help themselves. When they're through partying, there's an outside staircase that leads directly from the common room back down to ground level.

Characters who survive the haunted house in a group of two or more will find that that there is a custom-made letterman jacket with their name on the back, perfectly their size, hanging on a coat rack on the far side of the room. While wearing this jacket, characters will be less susceptible to the scares in the haunted house, and the ghosts of the second floor will not pursue them as intently (although it has no effect on scare actor characters). To any characters who are particularly sensitive to this sort of thing, the jackets do have a moderate protective effect against various negative status effects, so to speak; this effect does not diminish after the event is over. Characters can only get one jacket, their first time through the haunted house; subsequent trips through will not result in additional jackets.

The dorm room key is not a usable item during the October 2023 event, but will become usable in November and December, so characters are advised to not lose them.

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

WILDCARD.
The city is by no means small, and there are plenty of things for you to see. There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.



If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations.

This month's event headers come from "Landscape with Fruit Rot and Millipede," a poem by Richard Siken.

JUMP TO TOP ↑



» navigation » network » logs » ooc » mod contact
miyagimagic: (037)

[personal profile] miyagimagic 2023-11-21 10:37 pm (UTC)(link)
[ The man lets out a puff of breath. ]

I didn't realise you were so offended by a guy simply trying to reassure you.

[ At least Daniel doesn't really sound bitchy about it. Even though he can be very, very good at being bitchy with the right people. But he realises very well that it's more the timing he keeps running into Ethan that's the problem, more so than anything about Ethan himself.

So he doesn't blame the other guy, even though he can't help but make a dry joke in return...

.. he sure hopes that first part is a joke, anyway. Please don't actually injure him, Ethan. You probably could if you'd try.

But if this line of conversation might distract Ethan from what bothered him before, Daniel might as well push it just a little bit more. ]


Nothing wrong with that, you know. It's just all of us against this stupid place. Might as well help each other out.

[ Endure the cheese, Ethan. ]
lupusintus: buckybear ✢ IJ (020 ➺)

[personal profile] lupusintus 2023-11-22 01:35 am (UTC)(link)
I don't doubt that. I'm sure you've seen enough to last a lifetime. Maybe one day you can regale me with tales about your many soirees and conquests.

[ You know, being the God of Mischief and all, he is bound to have stories that bring about both shock and awe. The fact that this place was able to steal away a God is something that still baffles him, there really is no safety here. Not in numbers, no matter the station. The whole lot of them were equally screwed in the grand scheme of things.

Not that he's about the vocalize that in the present company. Especially when he recalls how adept Loki is at throwing weapons. Somehow, he manages to swallow a playful retort about the bigger the horns, the bigger the compensation. Now might not be the best time for those kinds of jokes. ]


As a man who is just as eager to drown his own sorrows. [ A beat. ] It was the first costume I saw that looked practical. If I have to fight anything, I'd rather be able to move around freely without having to worry about tripping over a damn cape.

No offense, if you wear one. [ Looking at him expectantly, he knows he has at some point. ]
lupusintus: lupusintus ✢ DW (206 ➺)

[personal profile] lupusintus 2023-11-22 02:13 am (UTC)(link)
Vampires and I don't exactly have the best history, stylish or otherwise.

[ His exasperation is for the situation rather than directed at his current company, but he shrugs it off just as quickly, eager for the moment when he can pull off the costume and burn it into oblivion. ]

[ Nonchalantly: ] Oh, the usual. I just ended up attacking some of my friends because the second floor decided to mess with my head. What about you?

Cheers. [ Maybe the encounter bothered him more than he let on, because he downs the contents of his glass and pours himself another one. At least he leaves this drink alone for the time being. ]
reaperrabbit: (SKY 🐰 Who's a pretty bunny?)

[personal profile] reaperrabbit 2023-11-22 03:18 am (UTC)(link)
[Kai's read is spot-on. Brook can and does redirect immediately, even if it means kicking off the wall to maintain their velocity. A couple new ghosts try to snatch at them as they race by, but at this speed, they catch only air. Brook spares half a second to be grateful he isn't wearing his usual headband with its long, trailing, grabbable ends.

Like any good pair of legs, Brook continues to follow orders without question. Only after that last right does he suggest:]


If it's a long way still, we can go back into sneak mode after one more corner. Otherwise they might hear us coming.

[Running down the hall in boots and doing wall-jumps isn't exactly subtle.]
mollymocks: (02)

[personal profile] mollymocks 2023-11-22 03:50 am (UTC)(link)
That much, I had noticed.

[ Hard not to, really. Fewer monsters than he's used to, but not sure the phantoms and odd shadows make up for it. Still, Molly is adaptable. Mostly.

He does drop further back as the hallway grows tighter, keeping hold of Getou's hand to keep them connected while trying to give them both a bit of breathing room. Most of the conversation continues to wash over his head, though he does take note of the sorcerer bit--explains a lot--until the unexpected question has him blinking.

None of it sounds much familiar, though Day of the Dead. Hm. ]


There's the Night of Ascension, the Raven Queen's holy day. Meant for celebrating the dead, things like that.

[ Would he count for that, at this point? Now there's a thought. ]

Is that what this is? Nobody's quite explained the dressing up bit. [ Did that stop him from immediately jumping in with both feet? Not a chance. ]
mollymocks: (08)

[personal profile] mollymocks 2023-11-22 03:59 am (UTC)(link)
[ Well that certainly worked as a distraction, if not quite what Molly was going for. He eyes Lan Xichen for a moment before delicately reaching out to extract the now-destroyed cup from his hand, patting it once in consolation before he retreats. ]

As I understand it, they're not usually this...hm. Intense.

[ To say the least. But who's surprised that the city apparently delights in taking everything to extremes. ]

And I may be at least partially devil, but I take your point. [ He smiles faintly, if dryly at the admission. ] Deep breaths, dear. we made it through.
culver: ajna @ dw (if i were a rich man)

i know this is very late, i was traveling! please feel free to ignore if you prefer to move on <3

[personal profile] culver 2023-11-22 04:50 am (UTC)(link)
[He picked something out for himself? Nill just walked through a door and found herself on the other side wearing this. If she'd thought about it, what would she even have picked? Nill has never celebrated Halloween, so she actually has no idea. Maybe it's easier that something was chosen for her, this time.

She realizes that he's embarrassed, and her face turns a little pink. There's no real way to backpedal here--which is her first thought, even though she hasn't done anything wrong. Neither of them have. But for some reason she feels... bad? She doesn't really know why. Maybe it's just because she sees him being flustered, which makes her flustered in turn. A vicious cycle that she doesn't really know how to break.

Nill shakes her head emphatically, raising her hands with her palms out, her wings flaring behind her. No, he doesn't look stupid! At least, not any more stupid than she does in her fluffy dress. She gestures between the two of them, indicating their dresses, trying to convey that they match, which has to count for something, somehow.]
culver: goodjobself @ dw (kiss me)

i know this is very late, i was traveling! please feel free to ignore if you prefer to move on <3

[personal profile] culver 2023-11-22 05:12 am (UTC)(link)
It takes all of her will to keep from skittering back further into the room when he barrels around the corner as well. But she manages to hold herself still and steady as he does. She only scoots back enough to give him room to be closer to the hallway.

She tries not to think about how there's really nowhere else for her to run.

The footsteps are coming closer. Her breath is coming in short little huffs, but she's doing her best to keep them quiet. Then she realizes that the sound is coming from somewhere else--somewhere closer. Was this a mistake? Should she have kept going? There's no going back now, so she just does her best to make herself as quiet and small as possible.
lupusintus: lupusintus ✢ DW (184 ➺)

[personal profile] lupusintus 2023-11-22 07:27 am (UTC)(link)
[ At the comment he just stares down at Daniel with an utterly deadpan expression for a few seconds before he laughs. ]

As hard as it was to get those supplies, do you really think I'd waste one? I could just use my fists.

[ It wasn't hard at all. All they did was venture around the city essentially stealing them, or borrowing them from places that obviously didn't need them. The point still stands; however, he isn't going to waste something when it has a perfectly good home at the Welcome Diner. It's something that Daniel takes pride in and he does respect the man, all teasing aside. ]

A joke, Mr. LaRusso, it's a joke. Offended is a strong word, more like I'm not accustomed to it. It's not you. [ It's me. ]

Can't argue with that logic, no one else is going to help us. [ He bites back a comment about putting a sign up with Daniel's words scrawled across it at the Diner. It's just all of us against this stupid place. Might as well help each other out. -- what a motivational slogan. He also refrains from voicing his opinion that Daniel might have to stand on his tiptoes to actually pat him on the head.

Hard pass, the cheese is for the pasta. ]
abit_ofboth: (Default)

[personal profile] abit_ofboth 2023-11-22 06:11 pm (UTC)(link)
[Loki looks at him curiously for a moment.]

Well, I would not mind if you would like to attempt reading my dreams sometime, as it were.

[He’s not entirely sure he trusts the man yet, but he would like to stop having nightmare more.]
hypnagothic: (15984124)

[personal profile] hypnagothic 2023-11-22 06:36 pm (UTC)(link)
[ the frown in his expression eases off at that, glancing back at him. ]

You are certain?
abit_ofboth: (Smile)

[personal profile] abit_ofboth 2023-11-22 08:20 pm (UTC)(link)
[Somehow Ethan’s words manage to startle a laugh from him. No one is more surprised than Loki by that. It is not often someone can help bring up his mood when he’s in such a dark place. Perhaps it does pay to have actual friends… if Ethan is his friend. Seems possible, but Loki has been starting to think many people here are his friend and he assumes at some point he’ll be incorrect about that.]

I think something could be arranged. I do have quite a few stories I could tell. And a few I should perhaps not tell.

[He smirks at that. There are somethings even Loki would not divulge. As for the horns, it would hardly be the first time he has heard such a joke, but honestly, he did not design his Asgardian armour. He just liked it (and had nothing physical to compensate for, thankyouverymuch).]

No offence taken. I have worn a cape, but I tend to wear it short enough to not get in the way. I never saw the purpose, really. It was just the style of my homeland. Now, why, may I ask, are you trying to drown your sorrows?
abit_ofboth: (Pie)

[personal profile] abit_ofboth 2023-11-22 08:37 pm (UTC)(link)
[Let’s be real here, Loki is a chaotic being. If it sounds good at the time, he’ll try it.]

I am. Does that mean you are interested?
thefreak: (157)

[personal profile] thefreak 2023-11-22 11:03 pm (UTC)(link)
The feeling of bats tearing at his flesh comes unbidden as he remembers his last moments before showing up here. Would whatever Loki inflict on him be as bad as that had been? Eddie knows he can't give up, though. Loki is just one person. If he can just get past him and run, maybe he'll be able to get out of here in one piece.

"But if you try sometimes," Eddie starts singing, his voice wavering with nerves, "you get what you need." And he delivers that headbutt as hard as he can. Maybe it's not the brightest idea because it has Eddie similarly disoriented, but he recovers quickly enough to claw his way out of Loki's grip and land on the floor, scurrying away and towards a fire extinguisher. Okay, yeah, he can work with this. Sure, the thing is probably heavy as fuck, but Eddie's lifted enough amps to build the muscle he'll need for this. Besides, with adrenaline coursing through his veins, Eddie feels like he's capable of anything right now.
hypnagothic: (16134257)

[personal profile] hypnagothic 2023-11-22 11:19 pm (UTC)(link)
Perhaps. But why are you interested?
culver: goodjobself @ dw (just one yesterday)

i know this is very late, i was traveling! please feel free to ignore if you prefer to move on <3

[personal profile] culver 2023-11-23 02:27 am (UTC)(link)
[Honestly, Nill is a little in awe of her; she wishes she could say she was fearless about anything at all. Hearing Don say it so confidently is kind of inspiring, even if it might be just because she's had a few drinks.

She nods in agreement, gesturing to herself; yes, she doesn't prefer it, either. Actually, she's terrified to be out alone in the dark--it's far more than a preference. Making her way up the haunted house was definitely a trial, and she's glad she didn't have to go through most of it by herself.]
culver: goodjobself @ dw (music is my boyfriend)

i know this is very late, i was traveling! please feel free to ignore if you prefer to move on <3

[personal profile] culver 2023-11-23 02:47 am (UTC)(link)
[Now that they're out of the hallway, Nill finally notices how tall Argalia is, but does her best not to stare. Bishop had always told her that nuns didn't like that.

She huffs out a sigh, but the nods, even offering a small smile. Yes, she's feeling much better now that she's out of that cobwebby tunnel. Having never seen Halloween decorations before, she wasn't ready for it at all. It's a good thing Argalia was there at the right time to help free her.]
culver: goodjobself @ dw (miss jackson)

i know this is very late, i was traveling! please feel free to ignore if you prefer to move on <3

[personal profile] culver 2023-11-23 02:55 am (UTC)(link)
She can't bring herself to look at whatever is chasing them; the unknown of it is bad enough, and she thinks looking would only make it worse. So instead she keeps her eyes focused on him, the spear, and the confidence with which he holds and wields it. Nill doesn't think she's ever done anything that confidently in her entire life, and it's both admirable and terrifying in the moment.

When the spear connects with the creature, she finally turns away, her stomach turning over and her body shaking. She tries to take deep breaths, but can just manage a few gasping breaths before he yells for her to make for the stairs.

Precious seconds pass while Nill remembers how to work her legs, and then she's off like a shot, running as fast as she can down the hallway. There are stairs down here, somewhere, and she'll either find them or die trying--there doesn't really seem to be any other option right now. Who knows what else is lurking in the eerie darkness?
culver: goodjobself @ dw ('til we ain't strangers anymore)

i know this is very late, i was traveling! please feel free to ignore if you prefer to move on <3

[personal profile] culver 2023-11-23 03:21 am (UTC)(link)
[The door closes before them, and at first, Nill doesn't think it will be enough--then she glances back and sees him shove a few tools into the knob and lock. Her heart lifts for a moment, but he starts running again, which makes it sink right back down. She tries to pick up her own pace, but she's short and her stamina is limited. This speed isn't something she can keep up forever.

Luckily, he calls for her to enter a room, and Nill follows the order without even thinking. There's too much happening, the feeling of danger is too oppressive, and her mind is absent of any thought besides run, hide.

The room is dark, but she finds her way to the far wall anyway, not tripping over anything that might be laying around on the floor. She presses her palms against the wall, turning back to try and see Kaveh, see what he's doing, but it's too hard to see. All she can do is hope that whatever was behind them hasn't caught him. That she isn't in here alone.]
aceslow: (21)

[personal profile] aceslow 2023-11-23 03:24 am (UTC)(link)
[ Kim huffs out a quiet sigh. ]

Yes, that does seem to be the case, doesn't it? That's the way of things, around here. Trapping us in various locations and only releasing us when they're finished with us is their go-to, [ Kim says, disdain absolutely dripping from his words. He's been here from the beginning, and at this point, it's getting old -- or at least that attitude is the only thing standing between him and absolutely losing it. As long as he can hold onto this veneer of distaste, he doesn't have to truly confront what they're made to do, month after month. ]

So there's nothing to be done but get through it, I'm afraid. Pick up something you can use as a decent weapon, and we'll head out. With any luck, we won't need it, but I'm not content relying on luck.
aceslow: (83)

[personal profile] aceslow 2023-11-23 03:24 am (UTC)(link)
Honestly? I'm used to a city's governance not exactly looking out for people's well-being or the spirit of willingness. But that's generally in the form of, oh... economic disparity and bureaucracy. This whole being bodily forced into it is new.

[ He sighs, a plume of smoke escaping his lips. For all its flaws, he misses his sweet Revachol dearly. She isn't a comforting city, his Revachol, but she's much better than this place. ]

What do you mean, some of them people you know? You mean visions from your past, that sort of thing? Or did someone from here decide to have a go at you?
aceslow: (26)

[personal profile] aceslow 2023-11-23 03:24 am (UTC)(link)
Nice to meet you as well, Mr. Chandler.

[ Now that they've cased the room well enough to know that, barring any supra-natural occurrence (never an impossibility in a place like this), they're not going to be suddenly mauled by some horrible creature, Kim allows his shoulders to relax, just a mite. This safe haven won't last forever. They still need to get out, after all. But they can at least afford themselves a moment to get their breath back, to soothe whatever pains got brought up by -- whatever the hell that thing was. ]

...try not to worry. About that thing looking like someone you knew. They've been known to pull this sort of thing, from time to time. All it is is a trick, pulled from your mind, your memories. They bear very little resemblance to the people we actually knew, when all is said and done.

[ It's what he needed to hear too, back in that godforsaken mall. Not that he heard it from anyone else - he had been blissfully alone through all of that, something for which he's deeply grateful; he doesn't appreciate the idea of someone seeing him in that state of disarray - but he at least knows what the right thing to say is. The only thing that can really keep anyone going, after this sort of thing. ]
lupusintus: lupusintus ✢ DW (282 ➺)

[personal profile] lupusintus 2023-11-23 04:07 am (UTC)(link)
[ The laugh earns Loki a more genuine smile, he also raises his glass to toast to his amusement. Despite having been in the city for well over a month, he can count the number of people he has actually interacted with multiple times on both hands but the people whose company he finds he genuinely enjoys? On one, and Loki just so happens to find himself on the shortlist.

It's a surprising realization really, at least for him. ]
We all have our secrets. Truth be told, I'm not sure I'm ready for all of your adventures. We would probably need more alcohol than this. Am I even worthy?

[ It's meant to be playful banter but, in the grand scheme of things, there is truth to it. Everyone has their demons, things they aren't proud of doing. He hasn't known the other man long enough to start rooting through his life that thoroughly yet. It has nothing to do with him being sore that Loki beat him at the dart throwing game, he knew he would. ]

Smart man, I've seen a couple of costumes here I wouldn't be caught dead in. Not just due to practicality, I don't think I have the legs to pull off the skirts. [ His expression is rather deadpan at first but he's quick to flash him a grin, though it disappears when he brings up his sorrows. Just as quickly, he carefully crafted mask of composure slips back into place. ]

Oh, the usual. Just got attacked by something otherworldly on the second floor. We gave it hell, though.
scowlish: (angry)

[personal profile] scowlish 2023-11-23 05:37 am (UTC)(link)
[It's only Brook saying his name and the whipcrack-fast movement that shakes Onni out of his reverie, and almost immediately he's cursing himself for losing focus and forgetting where he is. That this place is dangerous and Brook needs him to be attentive and back him up in this situation. He can't just run off like that.

Moving quickly now that he's snapped out of it, Onni lifts his spear and stabs it toward the reeling ghost figure, grunting with effort as he rams it home. The ghost has substance, at least, he can feel the spear piercing something. He keeps pushing, even harder as Brook is grabbed by the ghost and lifted off the ground a little.]


Leave him alone!

[It's angry, more than anything, angry and protective and full of fury and command.]
fussiest: (pic#16842599)

all good, my friend!!!

[personal profile] fussiest 2023-11-23 10:13 am (UTC)(link)
[ nill disappears around the bend. kaveh can only hope that she was able to locate the room, that her swift feet and the fleeting tenuous trust between them will guide her the right direction. behind kaveh, the first of the scraping claws against wood can be heard even as his own heels carry him down the same path. there are two choices here - to lead the scraped, scratching terror away, or to join nill in the same room. on one hand, the further the creature is led away from nill, the safer nill will be. on the other hand, there's no guarantee that there won't be further danger waiting for nill - and more importantly, kaveh won't be able to live with it, the prospect of it, of having been away when someone he cares for once again is harmed. kaveh has had enough of that, he thinks. he's had enough.

so kaveh's heels take him down that same, right-quick path. he skids into the room. the door shuts. kaveh's hands find the planks of hewn wood. he slams them down into their mooring.
]

Stay in the room, Nill! I'll go get help! [ kaveh calls, loud and true, even as he quietly picks his way across the room to the far wall. nill is a sight for sore eyes. he offers her a taut smile, even as he, with sure fingers, begins to feel for the thin crack of the wall leading to the maintenance corridor. it slides open on silent hinges. darkness awns.

kaveh tilts his head. with a quiet whisper:
] Let's go in here. It's a maintenance corridor; it connects to two other rooms. [ from his tote bag, kaveh takes out a small pen-light. he holds it out to her. ] Here. It's dark, and I don't know how well you see. Do you know how to use one of these?