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The City ([personal profile] citycenter) wrote in [community profile] citylogs2023-10-19 09:00 pm

EVENT: Ripples in All Directions (October 2023)





RIPPLES IN ALL DIRECTIONS.

SOMETHING DEAD THAT DOESN'T KNOW IT'S DEAD.
» THE CITY — INTRODUCTORY NOTES
Now that Halloween is just around the corner, the city is starting to come alive with seasonal cheer. You start to spot decorations scattered around the city: plastic skeletons sitting on benches, jack-o-lanterns decorating front stoops, and even a few places in the park near City Hall where the trees themselves have been decorated. It's clear that the autumn season is in full swing and the city is making the most of it.

From the morning of October 19, you also start to notice flyers hung up around the city that advertise the local university's homecoming Halloween party. They're cheerfully decorated much the same as the newsletter that was delivered to residents earlier in the month, and they're hung from light poles, pinned to bulletin boards, and occasionally fluttering on front stoops of apartment buildings. There might even be one taped to your door when you open it in the morning.

The flyer announces that the Halloween party will begin on October 22 and will run through October 31. It runs every night from sunset to midnight, and residents are encouraged to attend in costume! If they have their own costume, perhaps found at the Halloween Superstore, that's perfect—if they don't have a costume, though, one will be provided to them by the party organizers. Doesn't that just sound like fun? And the flyers really are everywhere, and that makes it hard not to take notice—but once you take notice, you really can't stop noticing.


Indeed, once you read one of the flyers, you just can't help but read the flyer every time you encounter another one. And every time you read one, you find yourself feeling a little more curious about the party being advertised. Will it be anything like the Halloween I know? you may think. Or, I don't even know what Halloween is, I wonder what it'll be like. It's not quite enough to compel you to pay a visit to the address on the flyer, which is one of the dorm buildings on the university campus, but it's definitely enough to get you thinking about Halloween. Maybe you ought to go find a costume…

But Halloween parties and costumes are not all you're thinking about. It's easy enough to write off at first, as tricks of the light or a figment of your imagination: flickers of shadow at the corner of your eye, cold spots in your apartment, creaking footsteps in your empty living room. There's nothing there when you turn your head to look, nothing there when you flick on the lightswitch to see if someone's in your house—but somehow, that doesn't reassure you.

By the evening of October 21, every resident in the city has been visited by some sort of entity haunting their house, and every resident of the city has been left a gift: a dorm room key, each differently numbered. You may find the key in your pocket, or on your bedside table, or in your favorite coffee mug.

Should you decide to attend the party, it will be up to you to decide: Is this just the City getting in the spirit of the season? Or is it something more… malevolent?



The flyers will be strewn about the city in various locations beginning on October 19. Characters who read them will find themselves feeling oddly compelled to go check out the advertised Halloween party, which will run from October 22 to October 31 between sunset and midnight. For the most part this will just feel like a sense of curiosity about the party, and astute characters may be able to pick up on the fact that they're being emotionally manipulated a bit.

Characters who choose to go can wear a costume of their choosing from the Halloween Superstore, or the City will provide one if they don't have a costume of their own yet. (Read on for more information about how characters can get their hands on a costume!)

Lastly, every character will find a dorm room key somewhere on their person before the party starts on October 22. This key may or may not correspond to a room in the dorm where the party is being held—of course, characters are not obligated to use the key, but they may want to know what's hiding behind those closed doors.

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ALL THESE GHOSTS COME STREAMING DOWN.
» THE CITY — GETTING THE PARTY STARTED
On the morning of October 22, every device in the city starts to buzz.

The screen illuminates, displaying a white page not unlike the orientation survey that welcomed you into the city. Unlike the orientation survey, though, there are no questions—only a single phrase in bold, dark text. THE GOOD OF THE MANY, it says, with a single "OK" button below.

For a minute, nothing else happens. You try to turn the device off, but the screen stays lit; you try to reboot the device, but the screen stays lit. It seems that the only way to get rid of the screen is to press the button.

…Have you done this before? Or are you having déjà vu?

At sunset that same day, the Halloween party will open for the first time. The party's entrance is located on the ground level of a large three-story dorm building in the western half of the university campus. The double doors into the building are fully decorated with folded-paper bats and ghosts, cotton batting pulled apart to make spiderwebs, and a cut-out sign that says "HAUNTED HOUSE" in bright red, dripping-blood letters. The decor looks almost… corny, hokey in a way that can't possibly be threatening. Right?

But the decorated double doors aren't the only way that residents may enter the party. Of course, the organizers would prefer that you use the front doors, but if you'd prefer not to, they have other ways of getting you inside.


After the party begins on October 22, any door in the city that you walk through has the potential to become a door into the first level of the dorm building. You may exit your apartment and find yourself standing in the darkened lobby; you may walk out of the bathroom and run right into a handful of cotton spiderwebbing. Unfortunately, there's nothing to indicate whether or not a door might lead to the party until you're through it—and once you're through it, there's no turning around. The only way out, as they say, is deeper in.

Were you wearing a costume in preparation for the party? Fantastic, you'll keep that costume on! But if you weren't wearing a costume, don't worry—the party's organizers have you covered. You look down and find that no matter what you were wearing before, you are now wearing a costume of some kind. Maybe it's one you would have chosen for yourself, or maybe it's totally not to your taste. If you truly hate it, you can try to take it off… although you may not find it easy to remove.



Once the party begins on October 22, as stated above, any door in the city has the potential to become a door that leads directly to the first level of the haunted house. Characters will not be able to tell by any means whether a door is pointed there or not; only once they're fully through the door will they realize that they're actually standing in the lobby of the decorated dorm building and not in whatever room they intended to enter. Once characters are inside, there's unfortunately no way to get out, not without making their way through the haunted house itself.

Whether a character enters the haunted house via the main double doors or through another door somewhere else in the city, they'll need to come in costume. (Their own canon clothes do not count!) If they're already wearing a costume, they can keep it on arrival; however, those who enter the haunted house costumeless will be assigned a costume at random by the city. The actual costume is up to the player's choice. It may end up being something that suits the character, or it may end up being something totally embarrassing—that's completely up to the player.

Regardless, characters will have a difficult (but not impossible) time removing the costume until they have exited the haunted house. This includes both physical difficulty (feeling as though the costume is fused to their skin, feeling physical resistance to undoing zippers/buttons, etc.) and mental difficulty (an overwhelming sense of dread or vulnerability). Characters are able to overcome both of these difficulties to remove the costume if they're dedicated enough; the clothes they were originally wearing may be still on under the costume or might be awaiting them at home when they return.

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THEY GO TO GROUND AND ROT.
» THE HAUNTED HOUSE — LEVEL 1

CONTENT WARNINGS: One image containing fake spiders, mention of spidery feelings; mention of zombies (but no images)
The ground floor of the dorm is decorated much how one might expect a haunted house at a university to be decorated. The entrance to the haunted house proper is through a tunnel of cotton spiderwebs filled with little plastic spiders, so narrow that it forces you to hunch down and squish together to get through. Although it feels claustrophobic, and you may imagine the sensation of little spider legs crawling over your body, once you make it through the tunnel it becomes clear that the spiders never actually moved. Whew!

The tunnel lets out into the first-floor dorm, a long (too long?) stretch of hallway with doors leading to rooms on either side. Some of the doors are closed and locked, but many are open, allowing you a glimpse as you pass. As you walk down the hallway, you make sure to peer into each of the rooms. Some of the doors lead to total blackness; others lead to rooms decorated like an elaborate Victorian haunted mansion, and yet others even lead to perfectly normal dorm rooms, like someone forgot to get around to decorating. And sometimes—not every time, but often enough—when you peer into one of the rooms, there's something peering back.


Most of the frights you get on the first floor come in the form of animatronics, realistic-looking ones that jump out at you as you pass and give you a fright. There's a man with a bloody knife, or a zombie with flesh hanging from its teeth, or a clown with sharp, venomous-looking fangs—they leap out of the doorways with a startling quickness, but never come close enough to touch. They just brandish their weapons, then retreat back into the room they came from as if satisfied with the scare they've given.

There are also a handful of real scare actors on the first floor as well, perhaps even some faces you recognize. They lurk in the darkened rooms and leap out with growls or shrieks, then chase you a few meters down the hall before leaving you to run away. Just like the animatronics, though, they never get close enough to touch or harm you—they just want to get your blood racing.

The rest of the scares come from paintings that abruptly change form to show a ghost's face, or candles that swoop down across your path and then move back up. And behind it all are the spooky sounds of groans and screams and tearful begging, a solemn soundtrack to your trip through the haunted house.

Oddly, you never do see a speaker. And even more oddly still, none of the rooms on the first floor match the number of the key you're holding…



The first level of the haunted house consists of fairly cheap scares, mostly relying on animatronics, voiceover tracks, and tricks of the light or optical illusions to deliver scares to the residents. Players should feel free to use their imaginations to come up with potential scares or animatronics—think something moderately more scary than Haunted Mansion but less than Halloween Horror Nights. The animatronics may feature enemies or monsters from characters' home worlds, or may be simply generic creatures you would find at a Halloween store.

In addition, the first level is also populated by characters working as scare actors. These characters may be those who attended Robby and Tsuruno's house party, or may simply be characters with a sense of humor who enjoy making other characters jump and shriek a little. Either way, these scares are harmless and non-contact. The scare actors won't harm anyone going through the haunted house, even if they do a little chasing down the hall.

Although the hallway looks oddly long and is perhaps a bit more winding than it ought to be, there doesn't seem to be anything particularly odd about the dorm building itself. Characters may, however, find that the trip through the haunted house feels shorter when they're accompanied by another.

For characters who don't wish to venture up the stairs to the second level, there is a well-hidden emergency exit tucked out of sight behind the staircase that leads upward. This is the opt-out for players who don't wish to engage with the events in the second and third levels of the dorm.

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WE WILL NOT REMAIN UNSCATHED.
» THE HAUNTED HOUSE — LEVEL 2

CONTENT WARNINGS: Generally spooky images including some ghostly ones; mention of hanging. Prompts include violence (such as mutilation) potentially leading to serious injury or death. As always, please warn appropriately!
It's once you reach the second level that you realize something has shifted.

The metal door at the end of the hallway swings shut behind you, and you immediately realize it's far too dark and far too cold. Even with your eyes wide, you can barely make out the shapes of the decorations around you; they are lit mostly by the flickering orange of electric candles and the glow of the emergency exit sign above your head. Your breath condenses into steam as you exhale, and although you rub your hands together, you can't quite seem to gain any warmth. You feel a little bit dizzy and off-kilter, and from the distance you can hear the sound of a voice murmuring in quiet, urgent tones, interrupted by brief bouts of sobbing. You try the door behind you, but it doesn't give: you are stuck here, and must make it out.

The hallway is decorated, but even the same decorations that felt corny downstairs now give this floor an air of discomfort and desperation. As you make your way down the hall, you notice that many more of the doors on this level are open, and in the sickly, dim light cast by the fake candles, you're able to catch glimpses of what's inside: shadowy figures moving in the blackness. These are creatures that seem made of the dark itself, congealed into something more or less resembling a person. There's one sitting at the desk like a good student, its too-long fingernails rasping over the surface as it scratches something into the wood. There's one sitting on the windowsill, its too-long limbs hanging out into the night. There's one hanging from the ceiling, its feet at eye level, swaying slightly in an unfelt breeze. There's one standing dead in the middle of the room and staring straight at you, its eyes two embers in its featureless head.


You lock eyes briefly and the creature starts to move: this ghost is coming after you, and this one means it. There's no animatronic rigging to stop it and pull it back into the darkness of the room, and it's no scare actor that will stop after a few meters of pursuit—no, its hands reach for you, for your hair, your throat, fingers clutching and grasping. You turn and run, but it pursues, and that voice you heard murmuring earlier is now a fever pitch of syllables behind you, half-whispered, half-screamed in a language you can't understand. The noise of it draws more ghosts out from their rooms, and they follow as you sprint down the too long, twisting length of the hallway. You can see the glow of the exit sign at the end lf the hallway, drawing closer as you madly dash for it—

And then you trip. Or maybe you're pushed, you're not sure. You hit the carpet hard and then the ghost is on you, its hands scrabbling at your throat, fingers prodding at your eyes. Of course you fight back—if you don't, you're going to die—but as you fumble blindly for something with which to beat the ghost off, you realize that this ghost has weight to it, that the fingers trying to tear out your throat aren't incorporeal and ghostly but rather the fingers of a pair of very human hands. As you blink, eyes straining in the darkness, the features of the ghost begin to resolve into those of a person.

And it is a person. It's a person you may even know, a friend of yours, a fellow resident of the City. Not a mannequin facsimile, but someone real, someone who fights you with everything in them as you struggle to break free.

Your grasping hand grips something firm, maybe a flashlight or a fire extinguisher, and you swing it as hard as you can at their head. You don't want to, this is your friend, but what choice do you have? After all—it's either them or you.



Once characters enter the second level of the haunted house, those attuned to energy flow will immediately be able to recognize this as a place full of negative ghostly energy. Characters may sneak extremely carefully and quietly through the hallways, avoiding every single ghost; they may be pursued by ghosts, but ultimately make it to the exit, beyond which the ghosts will not pursue; or they may be caught by a ghost (or "ghost") and be forced to fight for their lives.

Not all of the "ghosts" on the second level are truly ghosts. Players may opt to have their characters participate in the event as the considerably more deadly "scare actors" of the second level. Only they won't be acting: to these characters, anyone who passes by in the second-floor hallway (the "partygoer") is an absolute threat that must be dealt with immediately. Scare actor characters will be possessed by an irrepressible need to hunt down and attempt to injure or kill any partygoer or other scare actor they encounter, and can only be stopped by either death (of either the partygoer or the scare actor) or being knocked out and removed from the hallway.

These characters may also be those who attended Robby and Tsuruno's Halloween house party and ended up getting a little too in-character in a negative way (see their plotting post for more information). However, characters do not have to attend the house party in order to participate in this mechanic. Any character who enters the haunted house can become a second-floor ghost if the player so desires.

Either the scare actor or partygoer may be seriously injured or even die. If this happens to the partygoer, the haze of bloodlust will immediately lift from the scare actor and reveal to them what they've done. (If the scare actor is knocked out or dead, obviously this realization will take place after they've returned or regained consciousness.) Killing and death as a part of the October event is not subject to murder or death consequences.

If a character chooses to sneak through the second floor and avoid the ghosts, and does so by entering any of the decorated dorm rooms, they may find shorthand messages scratched into the desks, closets, or doors. These messages might just be names, familiar ones belonging to people from home, or might say things like HELP ME or ITERATION 4█ or LOOK BEHIND THE APOCALYPSES. Characters may also find small, non-magical, recognizable personal effects belonging to people from their home worlds, tucked into drawers or kicked under the bed or in some otherwise unobtrusive location, easily overlooked.

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WHEN YOU HAVE NOTHING TO SAY, SET SOMETHING ON FIRE.
» THE HAUNTED HOUSE — LEVEL 3 AND CONCLUSION
After the second level of the haunted house, the only way to go is up… assuming you survived, that is. Exhausted and battered, you make your way up the stairs—perhaps alone, perhaps with a friend, or perhaps dragging the unconscious body of your assailant-friend—and let yourself into the third-floor common area.

This is where the Halloween party is taking place! Congratulations, you made it! There's a bass-heavy soundtrack throbbing in the background, and the room is decorated once again in the cheesy Halloween decor of the entryway. A large casket full of ice holds beers and sodas, and a table in the middle of the room bears all sorts of spooky snacks: peeled-grape "eyeballs," candy corn "teeth," sour gummy worms in brownie dirt, and any other kind of snack one might imagine.


If you made it through the haunted house with a friend, you will find a letterman jacket in your favorite colors, with your name embroidered on the back, hanging on a peg on the far wall of the room. You can take it with you now, or when you go home, or you can leave it on the peg forever—it's your choice, but it is a symbol of having survived the haunted house, so it might be nice to have. Don't you think?

You may have to do this again, you realize. Now that the doors in the city occasionally open straight into the haunted house, there's no telling how many times you'll have to survive this before the Halloween party draws to its close. Maybe you do need a beer after all…

Oh, and you still don't know what dorm room that key goes to. Maybe you had better just hang onto it for now.



The topmost floor of the dorm building, the third floor, is where the "party" part of the Halloween party is taking place! The food and drink is abundant and, of course, free. There's just about any type of drink or Halloween-themed snack imaginable, so characters can help themselves. When they're through partying, there's an outside staircase that leads directly from the common room back down to ground level.

Characters who survive the haunted house in a group of two or more will find that that there is a custom-made letterman jacket with their name on the back, perfectly their size, hanging on a coat rack on the far side of the room. While wearing this jacket, characters will be less susceptible to the scares in the haunted house, and the ghosts of the second floor will not pursue them as intently (although it has no effect on scare actor characters). To any characters who are particularly sensitive to this sort of thing, the jackets do have a moderate protective effect against various negative status effects, so to speak; this effect does not diminish after the event is over. Characters can only get one jacket, their first time through the haunted house; subsequent trips through will not result in additional jackets.

The dorm room key is not a usable item during the October 2023 event, but will become usable in November and December, so characters are advised to not lose them.

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WILDCARD.
The city is by no means small, and there are plenty of things for you to see. There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.



If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations.

This month's event headers come from "Landscape with Fruit Rot and Millipede," a poem by Richard Siken.

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unrequite: (03)

[personal profile] unrequite 2023-10-27 01:27 am (UTC)(link)
[ 🙃 ]

I really am terribly stubborn, at that... The most stubborn out of my team back home.

[ ... He coughs out a laugh. ]

Reckon I could convince you to accept my affections first.
bemist: (I'm trouble)

[personal profile] bemist 2023-10-27 01:32 am (UTC)(link)
Meaning "it's never going to happen", huh.

[ Dryly.

This man's sincerity she can more or less accept, but his affections being genuine?

Completely?

That's harder to believe. ]
unrequite: (20)

[personal profile] unrequite 2023-10-29 11:28 pm (UTC)(link)
[ Midnight laughs. ]

Oh, my tender heart... How can a truth so bitter fall from the lips of she who has enraptured me so?

[ He shakes his head again. ]

It is convenient, though. I do find your attentions easier to bear, sparing though they be.
bemist: (You can't take me for a ride)

[personal profile] bemist 2023-10-29 11:51 pm (UTC)(link)
What, you mean because I don't involve myself in your life and fuss you to death?

[ Because they're sparing? ]
unrequite: (05)

[personal profile] unrequite 2023-10-30 03:55 am (UTC)(link)
[ Midnight grins, looking ahead rather than at Miss Gebura. ]

My heart's affections are many, but the actual size of the organ is rather small. Frail, you might say.

[ He scratches the back of his head, fluffing up his already rather fluffy hair. ]

You see exactly what the truth is, but it doesn't soften your heart by all that much. You don't worry all that much on my account. I do find that comforting. I don't enjoy pity. An attitude like yours... It makes me believe that my problems aren't all that bad, actually. That these things are survivable, and that tomorrow will come.
bemist: (You think you're right)

[personal profile] bemist 2023-10-30 04:21 am (UTC)(link)
... You can't tell me you don't believe that without my help. Or lack of help, I guess.

[ She shrugs, not that he can see her if he's looking ahead. ]

I don't like being pitied either. If you've survived this long, you don't need my worry, if I was the worrying type.
unrequite: (07)

[personal profile] unrequite 2023-10-30 04:36 am (UTC)(link)
You're right, I did end up surviving for most of my life.

[ A laugh. A joke. ]

I think that I believe in optimism because my circumstances would be far... far harder to bear.

[ He stopped himself in the middle of that, switches to something equally true. ]

It's not because I have any better evidence that things will get better, you know. I'm awful at predicting the future, really. I'm optimistic simply because things must get better, rather than any certainty that things will, if you understand my meaning.
bemist: (You better run and hide)

[personal profile] bemist 2023-10-30 04:45 am (UTC)(link)
You don't leave it up to chance or an inevitability that doesn't actually have anything backing it, you just work on making that a reality?

[ She's hardly an optimist, but she does understand deciding that things will go in a certain direction because she'll make them. ]

Your circumstances, huh. That poison did a number on you, I know, but more than just the permanent digestive problems and the one-off fevers?
unrequite: (05)

[personal profile] unrequite 2023-10-30 05:36 am (UTC)(link)
Well, that too, but there's a bit of blind faith involved as well. That everything I do isn't for nothing.

[ ... But that's a bit grim, and has more to do with what's happening in his own Terra than here. Here... He looks askance at her, thinking a little. ]

A bit more, yeah. [ ... ] Would you like to know more? Outside of the digestion and the fevers, there's nothing that can be done, so there's not much just information will do.

[ She knows about all of the things that would present a danger to her, anyway. In Midnight's mind, this is all anyone really needs to know. ]
bemist: (No attorneys to plead my case)

[personal profile] bemist 2023-10-30 01:10 pm (UTC)(link)
Information isn't just for preventative measures, you know. As nice as that would be.

[ It's fine to know only the necessary things, but she'd said it before, he'd made himself her problem, whether he intended to or not. If that's the case... ]

Go on.
unrequite: (15)

[personal profile] unrequite 2023-11-02 09:49 pm (UTC)(link)
[ Midnight studies Miss Gebura for another hot minute... then lets out a small breath, breaking eye contact to shake his head. ]

What I called poison is something called Originium. Originium is a mineral... Highly unstable, needs a lot of processing for it to become safe enough to use as a power source. It's used for engines where I'm from, and circuits made of Originium are manufactured for Casters and other such practitioners to create Arts. Magic, you might call it.

But those are the safe use cases. The reality is that exposure to unstable Originium is always possible, even if one doesn't live in a hotzone. It's not only in everyday engines, you see; when it destabilizes, it turns to dust and goes airborne, and it can travel for kilometers before dissipating into the atmosphere... You can have trace particles in your bloodstream for an entire lifetime and never develop the illness. Oripathy.

[ ... He shrugs again. ]

It was in my food for at least a week before the infection took. Once one is Infected, there's no going back. There's no cure.

[ He has details about how it's affecting him too, if she'll let him continue. As with all patients living with a terminal illness, he became an expert on his own condition rather quickly. ]
bemist: (You think you're right)

[personal profile] bemist 2023-11-02 10:31 pm (UTC)(link)
Okay.

[ It's a very steady reply, which really does nothing to give away how seriously Gebura is taking this, aside from an unwavering gaze fixed on his face, whether he's looking at her or not.

So it's an unstable mineral that can be used for power sources, be that something more mechanical or... magic, apparently. Sure.

And otherwise, it's extremely dangerous, and some idiot had diligently stuck it in Midnight's food for more than a one-time occurrence. Of course.

She exhales, slowly, nodding for Midnight to continue. ]
unrequite: (11)

[personal profile] unrequite 2023-11-06 12:01 am (UTC)(link)
[ Midnight takes a deep breath in, nods... Then launches into it. It's a pretty dry explanation, which is at least 80% of the reason Midnight never talks about it — after all, there is nothing compelling about medical procedures and chemical reactions — but the gist of it goes down like this: Originium stabilizes by eating dead cells within the body, turning it into more Originium. Once it runs out of dead organic matter, it turns on its host, seeking out and killing healthy tissue in order to continue propagation. This means that most people who develop Oripathy do so because the cells in their body no longer can keep up with the demands of the constant consumption of dead tissue that Originium needs.

This means, basically, that Originium turns perfectly healthy human beings into more Originium, eventually leading to the host's death. Upon death, the Originium rapidly consumes the dead body, and once the body is consumed, the Originium begins dissolving into the air, which in turn is a potential danger for anyone nearby who might breathe it in. ]


... Which means, where I'm from, it will be far too dangerous to give my body a proper funeral. My body will need to be incinerated on the spot. For that matter, the same will probably need to be done here if my remains can't be contained before it disappeared.

[ This explanation, by the way, is long enough, in between random jumpscares and the occasional pause for danger in between floors, that they've probably crossed about half of the second floor by the time he's arrived at this point. Midnight himself seems far more interested in ascending to the third floor than the rest of the explanation, but... She did ask for all of it. ]

Now that I'm no longer receiving treatment for it, I'm not sure how long I have before my health starts to deteriorate beyond my control. [ He says this quietly, during a break in a side room, waiting for some ghosts to pass. ] Once it does, I believe Dr. Warfarin made some guesses that it will start affecting my lungs and nervous system first. Replacing essential tissue with Originium and all.

[ He sighs. He doesn't like that he has to say this next part, but... ]

Research has led the medical community at large to believe that, while there is no cure, that proper exercise and... healthy life decisions can delay some adverse effects of the spread.

[ So... basically things Midnight refuses to do. Except for the exercise, but one might argue that he does a bit too much of that. ]
bemist: (You better run and hide)

[personal profile] bemist 2023-11-06 12:25 am (UTC)(link)
Healthy life decisions, huh... Guessing you're not interested in those? [ It's not her place to judge him on whether he is or isn't. It's his life. His limited life, and she waits to slip out of the room once the ghosts have passed. Could she take them, yes, absolutely, but then it interrupts the explanation and Midnight might weasel out of it in favor of a different situation at hand. ]

I'm also guessing that the way to treat it, or the medicine developed for it, probably isn't available here, is it? Honestly, if K Corp couldn't handle curing it, I'm sure there's some sort of stupidly expensive City procedure that would do the trick, but that's not going to do you much good here.

[ Gebura is quiet for a minute, sifting through all of this information. ]

I get it, you already said there's nothing that can really be done beyond what we've already talked about. So if you keep going as you have, how much time does that give you? Approximately.
unrequite: (04)

[personal profile] unrequite 2023-11-06 03:43 am (UTC)(link)
[ Midnight huffs, but it's both a laugh and a sigh. It's not that he's not interested... It just doesn't matter. ]

The medication's rather specialized... There are a few generic steroids that work for particularly bad flare-ups, for the nausea and fevers, but nothing that stabilizes the actual disease, I think.

[ Not that he's more of an expert at that, but a brief scan of most pharmacies in the area was enough to confirm that most of his medications simply don't exist in this world. So it goes. ]

I don't know. My prognosis without treatment was around two, three years. Once everything stabilized, it went up to about a decade. Now... My best guess is that it's something in between.

[ ... Probably a bit less if he pushes himself like he has, but that was always the plan, regardless of his health. (Also, he still doesn't know that his disease isn't progressing here. Maybe someday...) ]
bemist: (But you were wrong)

[personal profile] bemist 2023-11-06 04:33 am (UTC)(link)
So roughly about five years.

I'm not planning on staying stuck here for that long, so I wouldn't worry about it until it becomes even more of a problem. Not saying that you should ignore it or push yourself too much, even if I figure you probably will, but either way.

[ Gebura shrugs, continuing on. ]

Live how you want to but understand that if you keep involving yourself with a bunch of bleeding hearts [ she is not counting herself among that number ] you're probably going to have to live how they want you to live, too.
unrequite: (11)

[personal profile] unrequite 2023-11-09 03:30 am (UTC)(link)
[ Midnight has nothing to say to that. He nods, but chews on it for a moment. ]

I suppose I'm not quite used to the concept of living a short life. I keep making long-lived mistakes... I don't make a habit of pushing others away if I might like them.

[ ... Perhaps he should have. ]

I want to think there will be a tomorrow to see with them, and that I'll be there to meet it... But in the meantime, I must keep up with the realities immediately surrounding me. I can't just stay complacent about the things I want to do.

[ And if his health takes a hit... Well, what else is he supposed to do? Let others finish his work for him? He's the one with his own dreams and goals, and they're his because he wants to be the one to accomplish them. To do otherwise is missing the point. ]

Perhaps we'll go back before any of this truly becomes a burden, though. I'd like to go back home. I left some business unfinished.
bemist: (You can't take me for a ride)

[personal profile] bemist 2023-11-09 04:30 am (UTC)(link)
Yeah, well, so did I. If I just ignore the stuff that apparently happened afterwards.

[ Thanks, Angela!! ]

Don't worry about it, like I said. Even if you sit back and relax and confess to every living thing under the sun, I'm not about to stop looking for a way out of this. You'll get home and get your treatment and drive people crazy for longer than you think you have, probably.
unrequite: (04)

[personal profile] unrequite 2023-11-11 03:45 am (UTC)(link)
[ ... Midnight blinks. Wait, she knows? Well, he that people are coming from different points in time... Perhaps one of the librarian has a better grasp of the future, having lived it? Things to ask and possibly get snarled at for. Oh, Miss Gebura... ]

Certainly. If the future isn't here yet, there's really no reason for it not to be quite bright.

[ ... Again, he really isn't much of a forward thinker. ]

... Netzach told me what happened. About Miss Angela, I mean, although I don't pretend to understand the details.
bemist: (I disturb my town)

[personal profile] bemist 2023-11-11 09:43 pm (UTC)(link)
... Of course he did. [ With a sigh. ]

If he's spilled that much, I was there at the same time. So if I'm meant to believe that, apparently we go home and die. I'm ahead of him and Yesod, but not at the point that Angela's from and at this point, I don't think I'm able to take it as a lie.
unrequite: (03)

[personal profile] unrequite 2023-11-11 09:52 pm (UTC)(link)
[ ... Midnight sighs. ]

You told me that you weren't planning for more than a year or two's stay here. What happens when you go back, then? What happens to you, and Miss Angela, and everyone doomed to her whims?

[ Is she counting on remembering? Is she planning on facing reality? Is she like him, manifesting a bright future because all other futures are simply not an option? ]
bemist: (With diamonds and gold)

[personal profile] bemist 2023-11-11 10:03 pm (UTC)(link)
[ Gebura shrugs. ]

Depends on if we remember or not. Seems like it's not too far after where my memory ends that Angela turns against us and kills the Librarians, probably after beating the last group of people I remember breaking into the Library. If she remembers, then maybe she makes a different choice. If not, guess I better live my life here and go back to being dead again.

[ There's a pause. She clicks her tongue, annoyed. ]

Like hell. I'm sick of it.

[ Of not protecting them. Of failing, in the end. ]
unrequite: (04)

[personal profile] unrequite 2023-11-11 10:35 pm (UTC)(link)
[ ... That's the frustrating thing about this place. No matter what actually occurs here, it has an uncanny way of cornering its residents into always staying still. ]

... Is Miss Angela amenable to your efforts?

[ Seems like the most relevant question now. ]
bemist: (You can't take me for a ride)

[personal profile] bemist 2023-11-11 10:40 pm (UTC)(link)
Seems like it, after I dragged her back. Whether she is or isn't, I'm letting it happen over my dead body.

Which would be how it'd happen anyway.

[ So either she dies fighting or Angela changes her mind. ]
unrequite: (07)

[personal profile] unrequite 2023-11-11 11:00 pm (UTC)(link)
I'd expect no less of you.

[ ... Midnight looks over at Miss Gebura, gaze rather solemn. ]

I'd like to ask if, given the circumstances, it would be problematic if I continued speaking to Miss Angela as I always have. I am aware of how that might come off, but I don't think I've any reason to change my behavior.

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