citycenter: (Default)
The City ([personal profile] citycenter) wrote in [community profile] citylogs2023-10-19 09:00 pm

EVENT: Ripples in All Directions (October 2023)





RIPPLES IN ALL DIRECTIONS.

SOMETHING DEAD THAT DOESN'T KNOW IT'S DEAD.
» THE CITY — INTRODUCTORY NOTES
Now that Halloween is just around the corner, the city is starting to come alive with seasonal cheer. You start to spot decorations scattered around the city: plastic skeletons sitting on benches, jack-o-lanterns decorating front stoops, and even a few places in the park near City Hall where the trees themselves have been decorated. It's clear that the autumn season is in full swing and the city is making the most of it.

From the morning of October 19, you also start to notice flyers hung up around the city that advertise the local university's homecoming Halloween party. They're cheerfully decorated much the same as the newsletter that was delivered to residents earlier in the month, and they're hung from light poles, pinned to bulletin boards, and occasionally fluttering on front stoops of apartment buildings. There might even be one taped to your door when you open it in the morning.

The flyer announces that the Halloween party will begin on October 22 and will run through October 31. It runs every night from sunset to midnight, and residents are encouraged to attend in costume! If they have their own costume, perhaps found at the Halloween Superstore, that's perfect—if they don't have a costume, though, one will be provided to them by the party organizers. Doesn't that just sound like fun? And the flyers really are everywhere, and that makes it hard not to take notice—but once you take notice, you really can't stop noticing.


Indeed, once you read one of the flyers, you just can't help but read the flyer every time you encounter another one. And every time you read one, you find yourself feeling a little more curious about the party being advertised. Will it be anything like the Halloween I know? you may think. Or, I don't even know what Halloween is, I wonder what it'll be like. It's not quite enough to compel you to pay a visit to the address on the flyer, which is one of the dorm buildings on the university campus, but it's definitely enough to get you thinking about Halloween. Maybe you ought to go find a costume…

But Halloween parties and costumes are not all you're thinking about. It's easy enough to write off at first, as tricks of the light or a figment of your imagination: flickers of shadow at the corner of your eye, cold spots in your apartment, creaking footsteps in your empty living room. There's nothing there when you turn your head to look, nothing there when you flick on the lightswitch to see if someone's in your house—but somehow, that doesn't reassure you.

By the evening of October 21, every resident in the city has been visited by some sort of entity haunting their house, and every resident of the city has been left a gift: a dorm room key, each differently numbered. You may find the key in your pocket, or on your bedside table, or in your favorite coffee mug.

Should you decide to attend the party, it will be up to you to decide: Is this just the City getting in the spirit of the season? Or is it something more… malevolent?



The flyers will be strewn about the city in various locations beginning on October 19. Characters who read them will find themselves feeling oddly compelled to go check out the advertised Halloween party, which will run from October 22 to October 31 between sunset and midnight. For the most part this will just feel like a sense of curiosity about the party, and astute characters may be able to pick up on the fact that they're being emotionally manipulated a bit.

Characters who choose to go can wear a costume of their choosing from the Halloween Superstore, or the City will provide one if they don't have a costume of their own yet. (Read on for more information about how characters can get their hands on a costume!)

Lastly, every character will find a dorm room key somewhere on their person before the party starts on October 22. This key may or may not correspond to a room in the dorm where the party is being held—of course, characters are not obligated to use the key, but they may want to know what's hiding behind those closed doors.

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ALL THESE GHOSTS COME STREAMING DOWN.
» THE CITY — GETTING THE PARTY STARTED
On the morning of October 22, every device in the city starts to buzz.

The screen illuminates, displaying a white page not unlike the orientation survey that welcomed you into the city. Unlike the orientation survey, though, there are no questions—only a single phrase in bold, dark text. THE GOOD OF THE MANY, it says, with a single "OK" button below.

For a minute, nothing else happens. You try to turn the device off, but the screen stays lit; you try to reboot the device, but the screen stays lit. It seems that the only way to get rid of the screen is to press the button.

…Have you done this before? Or are you having déjà vu?

At sunset that same day, the Halloween party will open for the first time. The party's entrance is located on the ground level of a large three-story dorm building in the western half of the university campus. The double doors into the building are fully decorated with folded-paper bats and ghosts, cotton batting pulled apart to make spiderwebs, and a cut-out sign that says "HAUNTED HOUSE" in bright red, dripping-blood letters. The decor looks almost… corny, hokey in a way that can't possibly be threatening. Right?

But the decorated double doors aren't the only way that residents may enter the party. Of course, the organizers would prefer that you use the front doors, but if you'd prefer not to, they have other ways of getting you inside.


After the party begins on October 22, any door in the city that you walk through has the potential to become a door into the first level of the dorm building. You may exit your apartment and find yourself standing in the darkened lobby; you may walk out of the bathroom and run right into a handful of cotton spiderwebbing. Unfortunately, there's nothing to indicate whether or not a door might lead to the party until you're through it—and once you're through it, there's no turning around. The only way out, as they say, is deeper in.

Were you wearing a costume in preparation for the party? Fantastic, you'll keep that costume on! But if you weren't wearing a costume, don't worry—the party's organizers have you covered. You look down and find that no matter what you were wearing before, you are now wearing a costume of some kind. Maybe it's one you would have chosen for yourself, or maybe it's totally not to your taste. If you truly hate it, you can try to take it off… although you may not find it easy to remove.



Once the party begins on October 22, as stated above, any door in the city has the potential to become a door that leads directly to the first level of the haunted house. Characters will not be able to tell by any means whether a door is pointed there or not; only once they're fully through the door will they realize that they're actually standing in the lobby of the decorated dorm building and not in whatever room they intended to enter. Once characters are inside, there's unfortunately no way to get out, not without making their way through the haunted house itself.

Whether a character enters the haunted house via the main double doors or through another door somewhere else in the city, they'll need to come in costume. (Their own canon clothes do not count!) If they're already wearing a costume, they can keep it on arrival; however, those who enter the haunted house costumeless will be assigned a costume at random by the city. The actual costume is up to the player's choice. It may end up being something that suits the character, or it may end up being something totally embarrassing—that's completely up to the player.

Regardless, characters will have a difficult (but not impossible) time removing the costume until they have exited the haunted house. This includes both physical difficulty (feeling as though the costume is fused to their skin, feeling physical resistance to undoing zippers/buttons, etc.) and mental difficulty (an overwhelming sense of dread or vulnerability). Characters are able to overcome both of these difficulties to remove the costume if they're dedicated enough; the clothes they were originally wearing may be still on under the costume or might be awaiting them at home when they return.

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THEY GO TO GROUND AND ROT.
» THE HAUNTED HOUSE — LEVEL 1

CONTENT WARNINGS: One image containing fake spiders, mention of spidery feelings; mention of zombies (but no images)
The ground floor of the dorm is decorated much how one might expect a haunted house at a university to be decorated. The entrance to the haunted house proper is through a tunnel of cotton spiderwebs filled with little plastic spiders, so narrow that it forces you to hunch down and squish together to get through. Although it feels claustrophobic, and you may imagine the sensation of little spider legs crawling over your body, once you make it through the tunnel it becomes clear that the spiders never actually moved. Whew!

The tunnel lets out into the first-floor dorm, a long (too long?) stretch of hallway with doors leading to rooms on either side. Some of the doors are closed and locked, but many are open, allowing you a glimpse as you pass. As you walk down the hallway, you make sure to peer into each of the rooms. Some of the doors lead to total blackness; others lead to rooms decorated like an elaborate Victorian haunted mansion, and yet others even lead to perfectly normal dorm rooms, like someone forgot to get around to decorating. And sometimes—not every time, but often enough—when you peer into one of the rooms, there's something peering back.


Most of the frights you get on the first floor come in the form of animatronics, realistic-looking ones that jump out at you as you pass and give you a fright. There's a man with a bloody knife, or a zombie with flesh hanging from its teeth, or a clown with sharp, venomous-looking fangs—they leap out of the doorways with a startling quickness, but never come close enough to touch. They just brandish their weapons, then retreat back into the room they came from as if satisfied with the scare they've given.

There are also a handful of real scare actors on the first floor as well, perhaps even some faces you recognize. They lurk in the darkened rooms and leap out with growls or shrieks, then chase you a few meters down the hall before leaving you to run away. Just like the animatronics, though, they never get close enough to touch or harm you—they just want to get your blood racing.

The rest of the scares come from paintings that abruptly change form to show a ghost's face, or candles that swoop down across your path and then move back up. And behind it all are the spooky sounds of groans and screams and tearful begging, a solemn soundtrack to your trip through the haunted house.

Oddly, you never do see a speaker. And even more oddly still, none of the rooms on the first floor match the number of the key you're holding…



The first level of the haunted house consists of fairly cheap scares, mostly relying on animatronics, voiceover tracks, and tricks of the light or optical illusions to deliver scares to the residents. Players should feel free to use their imaginations to come up with potential scares or animatronics—think something moderately more scary than Haunted Mansion but less than Halloween Horror Nights. The animatronics may feature enemies or monsters from characters' home worlds, or may be simply generic creatures you would find at a Halloween store.

In addition, the first level is also populated by characters working as scare actors. These characters may be those who attended Robby and Tsuruno's house party, or may simply be characters with a sense of humor who enjoy making other characters jump and shriek a little. Either way, these scares are harmless and non-contact. The scare actors won't harm anyone going through the haunted house, even if they do a little chasing down the hall.

Although the hallway looks oddly long and is perhaps a bit more winding than it ought to be, there doesn't seem to be anything particularly odd about the dorm building itself. Characters may, however, find that the trip through the haunted house feels shorter when they're accompanied by another.

For characters who don't wish to venture up the stairs to the second level, there is a well-hidden emergency exit tucked out of sight behind the staircase that leads upward. This is the opt-out for players who don't wish to engage with the events in the second and third levels of the dorm.

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WE WILL NOT REMAIN UNSCATHED.
» THE HAUNTED HOUSE — LEVEL 2

CONTENT WARNINGS: Generally spooky images including some ghostly ones; mention of hanging. Prompts include violence (such as mutilation) potentially leading to serious injury or death. As always, please warn appropriately!
It's once you reach the second level that you realize something has shifted.

The metal door at the end of the hallway swings shut behind you, and you immediately realize it's far too dark and far too cold. Even with your eyes wide, you can barely make out the shapes of the decorations around you; they are lit mostly by the flickering orange of electric candles and the glow of the emergency exit sign above your head. Your breath condenses into steam as you exhale, and although you rub your hands together, you can't quite seem to gain any warmth. You feel a little bit dizzy and off-kilter, and from the distance you can hear the sound of a voice murmuring in quiet, urgent tones, interrupted by brief bouts of sobbing. You try the door behind you, but it doesn't give: you are stuck here, and must make it out.

The hallway is decorated, but even the same decorations that felt corny downstairs now give this floor an air of discomfort and desperation. As you make your way down the hall, you notice that many more of the doors on this level are open, and in the sickly, dim light cast by the fake candles, you're able to catch glimpses of what's inside: shadowy figures moving in the blackness. These are creatures that seem made of the dark itself, congealed into something more or less resembling a person. There's one sitting at the desk like a good student, its too-long fingernails rasping over the surface as it scratches something into the wood. There's one sitting on the windowsill, its too-long limbs hanging out into the night. There's one hanging from the ceiling, its feet at eye level, swaying slightly in an unfelt breeze. There's one standing dead in the middle of the room and staring straight at you, its eyes two embers in its featureless head.


You lock eyes briefly and the creature starts to move: this ghost is coming after you, and this one means it. There's no animatronic rigging to stop it and pull it back into the darkness of the room, and it's no scare actor that will stop after a few meters of pursuit—no, its hands reach for you, for your hair, your throat, fingers clutching and grasping. You turn and run, but it pursues, and that voice you heard murmuring earlier is now a fever pitch of syllables behind you, half-whispered, half-screamed in a language you can't understand. The noise of it draws more ghosts out from their rooms, and they follow as you sprint down the too long, twisting length of the hallway. You can see the glow of the exit sign at the end lf the hallway, drawing closer as you madly dash for it—

And then you trip. Or maybe you're pushed, you're not sure. You hit the carpet hard and then the ghost is on you, its hands scrabbling at your throat, fingers prodding at your eyes. Of course you fight back—if you don't, you're going to die—but as you fumble blindly for something with which to beat the ghost off, you realize that this ghost has weight to it, that the fingers trying to tear out your throat aren't incorporeal and ghostly but rather the fingers of a pair of very human hands. As you blink, eyes straining in the darkness, the features of the ghost begin to resolve into those of a person.

And it is a person. It's a person you may even know, a friend of yours, a fellow resident of the City. Not a mannequin facsimile, but someone real, someone who fights you with everything in them as you struggle to break free.

Your grasping hand grips something firm, maybe a flashlight or a fire extinguisher, and you swing it as hard as you can at their head. You don't want to, this is your friend, but what choice do you have? After all—it's either them or you.



Once characters enter the second level of the haunted house, those attuned to energy flow will immediately be able to recognize this as a place full of negative ghostly energy. Characters may sneak extremely carefully and quietly through the hallways, avoiding every single ghost; they may be pursued by ghosts, but ultimately make it to the exit, beyond which the ghosts will not pursue; or they may be caught by a ghost (or "ghost") and be forced to fight for their lives.

Not all of the "ghosts" on the second level are truly ghosts. Players may opt to have their characters participate in the event as the considerably more deadly "scare actors" of the second level. Only they won't be acting: to these characters, anyone who passes by in the second-floor hallway (the "partygoer") is an absolute threat that must be dealt with immediately. Scare actor characters will be possessed by an irrepressible need to hunt down and attempt to injure or kill any partygoer or other scare actor they encounter, and can only be stopped by either death (of either the partygoer or the scare actor) or being knocked out and removed from the hallway.

These characters may also be those who attended Robby and Tsuruno's Halloween house party and ended up getting a little too in-character in a negative way (see their plotting post for more information). However, characters do not have to attend the house party in order to participate in this mechanic. Any character who enters the haunted house can become a second-floor ghost if the player so desires.

Either the scare actor or partygoer may be seriously injured or even die. If this happens to the partygoer, the haze of bloodlust will immediately lift from the scare actor and reveal to them what they've done. (If the scare actor is knocked out or dead, obviously this realization will take place after they've returned or regained consciousness.) Killing and death as a part of the October event is not subject to murder or death consequences.

If a character chooses to sneak through the second floor and avoid the ghosts, and does so by entering any of the decorated dorm rooms, they may find shorthand messages scratched into the desks, closets, or doors. These messages might just be names, familiar ones belonging to people from home, or might say things like HELP ME or ITERATION 4█ or LOOK BEHIND THE APOCALYPSES. Characters may also find small, non-magical, recognizable personal effects belonging to people from their home worlds, tucked into drawers or kicked under the bed or in some otherwise unobtrusive location, easily overlooked.

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WHEN YOU HAVE NOTHING TO SAY, SET SOMETHING ON FIRE.
» THE HAUNTED HOUSE — LEVEL 3 AND CONCLUSION
After the second level of the haunted house, the only way to go is up… assuming you survived, that is. Exhausted and battered, you make your way up the stairs—perhaps alone, perhaps with a friend, or perhaps dragging the unconscious body of your assailant-friend—and let yourself into the third-floor common area.

This is where the Halloween party is taking place! Congratulations, you made it! There's a bass-heavy soundtrack throbbing in the background, and the room is decorated once again in the cheesy Halloween decor of the entryway. A large casket full of ice holds beers and sodas, and a table in the middle of the room bears all sorts of spooky snacks: peeled-grape "eyeballs," candy corn "teeth," sour gummy worms in brownie dirt, and any other kind of snack one might imagine.


If you made it through the haunted house with a friend, you will find a letterman jacket in your favorite colors, with your name embroidered on the back, hanging on a peg on the far wall of the room. You can take it with you now, or when you go home, or you can leave it on the peg forever—it's your choice, but it is a symbol of having survived the haunted house, so it might be nice to have. Don't you think?

You may have to do this again, you realize. Now that the doors in the city occasionally open straight into the haunted house, there's no telling how many times you'll have to survive this before the Halloween party draws to its close. Maybe you do need a beer after all…

Oh, and you still don't know what dorm room that key goes to. Maybe you had better just hang onto it for now.



The topmost floor of the dorm building, the third floor, is where the "party" part of the Halloween party is taking place! The food and drink is abundant and, of course, free. There's just about any type of drink or Halloween-themed snack imaginable, so characters can help themselves. When they're through partying, there's an outside staircase that leads directly from the common room back down to ground level.

Characters who survive the haunted house in a group of two or more will find that that there is a custom-made letterman jacket with their name on the back, perfectly their size, hanging on a coat rack on the far side of the room. While wearing this jacket, characters will be less susceptible to the scares in the haunted house, and the ghosts of the second floor will not pursue them as intently (although it has no effect on scare actor characters). To any characters who are particularly sensitive to this sort of thing, the jackets do have a moderate protective effect against various negative status effects, so to speak; this effect does not diminish after the event is over. Characters can only get one jacket, their first time through the haunted house; subsequent trips through will not result in additional jackets.

The dorm room key is not a usable item during the October 2023 event, but will become usable in November and December, so characters are advised to not lose them.

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WILDCARD.
The city is by no means small, and there are plenty of things for you to see. There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.



If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations.

This month's event headers come from "Landscape with Fruit Rot and Millipede," a poem by Richard Siken.

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unrequite: (20)

midnight | arknights

[personal profile] unrequite 2023-10-20 05:42 am (UTC)(link)
a. they go to the ground and rot
Oh, that looks good on you.

[ This is the haunted house date option. Now that Midnight's wandered in with his new walking partner, he's decided to make the best of it by being very supportive of their Halloween look, whether it was their choice or not. ]

I'd ask you for a trade, but I do like this look quite a bit. Aren't we lucky? We make quite the pair.

[ Yes, this is the sexy firefighter outfit. Well, it was a regular firefighter outfit, but he's opted to remove the coat and throw it over his shoulders. Why can't Midnight keep a god damn shirt on? I don't know, I just steer the guy. Anyway, he is in his silly damn suspenders and that silly plastic fireman's helmet, and he is very pleased about his current state of affairs. He will probably be less pleased about the second floor, but he is a creature of the moment and will not let anything stop him from appreciating a Look. ]

b. they go to the ground and rot (kidz bop edition)
[ How long have you been on the first floor? Long enough that a tall figure in a bedsheet with two holes cut out of it, pink eyes peering out, actually snuck up behind you. Now, whether the subsequent jumpscare did anything for one's heartrate is, well, up to one's nerves, but Midnight did manage to at least attempt stealth. Please clap. ]

THE SPIRITS DEMAND VENGEANCE, MORTAL!

[ ... I do actually promise he tried to be sneaky. Everything else about this encounter is him having as good of a time as he can under the circumstances. ]
c. when you have nothing to say, set something on fire
[ Two options here. First option:

Midnight comes up with a drink from the table. He looks the person who just emerged from the stairwell to the second floor, giving them a onceover, then hands off the drink. ]


You've survived. Congratulations. There are chairs over there, if you'd like to join me.

[ Second option:

Midnight waits, coat thrown over his unconscious companion, until he can see their eyes fluttering open. He peers at them. ]


You've survived. Congratulations. You can rest a bit longer if you'd like. The decor up here seems relatively harmless.
d. wildcard
come at me. if you'd like a custom starter, pitch me a scenario at my event plotting thread and i'll get back to you asap!
justscribing: (❖ 33)

B.

[personal profile] justscribing 2023-10-20 05:59 am (UTC)(link)
[Alhaitham hasn't been here long, though he can't exactly quantify that. As has been a common state for him since Tsuruno and Robby's party, his ability to measure the time is compromised. It's like entering in and out of a fugue state, losing track of himself to find his feet have been dragging him towards the university. There is the urge. He pushes against it and turns around, again and again.

But eventually that just doesn't work. So here he is, disoriented among the animatronic sounds and the flashing lights that all feel too intense. It doesn't help. It might just be making things worse.

Midnight will find it being laughably easy to sneak up behind Alhaitham, despite how seemingly deliberate his slow walk is. The voice cuts through his headphones and he starts much like a startled cat. The response is primal: it's fight or flight.

So he spins around on his heels and chooses fight. His fist springs forward, and the collision course is Midnight's sternum.]
limbical: (still a cat's the only cat)

daan | fear & hunger

[personal profile] limbical 2023-10-20 06:00 am (UTC)(link)
I. FIRST FLOOR

[He's had the... luxury of his outfit being chosen by Vergilius, which is not something he finds much humor in, but at least he got to pick something in return. In any case, Daan has his hands in his pockets, looking mildly bored as he looks through the absurd looking decorations.

There's a shrug and a sigh.]
I don't really get the appeal, but all right. I don't think these things are for me.

[Then again, he's never really celebrated a holiday before to speak of.]


II. SECOND FLOOR

[The air is different here.

Daan doesn't quite have the same sixth sense about it the way that some people he'd known once would, but he can still feel it distinctly. It reminds him a bit of the orphange in Prehevil, but not quite as oppressive. Still, it does put him on edge as he goes on to cautiously explore.

Though, something does catch his eye--

A camera from the 1940s. His era, and one that he knows well. Daan exhales and picks it up gently, looking it over.]


...Karin would kill me for holding this.

[He sighs and closes his eye. He's tried to not dwell on it, but he'd wondered what become of all of them, especially after Marcoh's disappearance. What happened to Abella when she left them all behind? Is Marcoh still alive? Did the others make it out of Prehevil?

Are any of them alive, or did Daan have the audacity to beat them out on that?]



III. THIRD FLOOR
[cw: blood/violence including daan having had a limb amputated, description of process NOT in tag]

[Daan has clearly seen better days.

When he arrives, he's lost the wig in whatever scuffle he'd been in. His clothing is stained with blood, and his right arm is gone, his belt wrapped tight around the stump to prevent too much blood loss. Suffice it to say, he's looking pale and miserable as he walks into the room, clear signs of sobbing from his single eye.

Wordlessly, he looks around and makes his way to the array of drinks and treats. Picking up the glass smelling most of alcohol, he downs the contents swiftly, ending with a sigh before he slams the glass down to the table.]


...Yeah. Okay.

[Taking out a kitchen knife, he kneels down in a corner of the room. Slowly and carefully, he begins to carve a symbol into the floor, the size about a five foot radius, so it is going to take him time to complete especially considering he's missing a whole dang arm.]
hairsprayed: (076)

Steve Harrington | Stranger Things

[personal profile] hairsprayed 2023-10-20 06:19 am (UTC)(link)
IT'S CLOSE TO MIDNIGHT...

» Haunted House - First Floor
[ Halloween doesn't hold the fondest of memories for Steve. A very drunk and unfortunate Halloween party had set the stage for finding out the love of his life didn't feel the same, for the ensuing breakup, and ultimately losing her forever—it leaves a bad taste in a guy's mouth. He tries not to hold a grudge, and really he's happy for Nancy as long as she's happy, but it had messed with his head to get dumped when everything felt like it was going (relatively) fine. Had they almost died a few times? Yeah, but so had everyone else. That was the other part of it; the fact that his whole life felt like it had turned into a freaky Halloween movie thanks for the monsters stalking his hometown and portals opening up to a literal hellscape. So while he doesn't have any plans to partake in the freaky fun and festivities, he's not going to be a total Grinch to anyone he sees walking around in costumes or carving pumpkins.

Stepping through what he's confident had been his bedroom door and into a tunnel of cotton spiderwebs, Steve pauses and then spins around to look back at the door as it clicks closed. He tries the handle which is, of course, not budging an inch. ]
Fuck. [ Lifting a hand to run through his hair, it bumps into something made of fabric instead. He snatches it off his head and pulls it down and, with a groan, recognizes it. He glances down at himself to confirm that, yes, he's suddenly wearing something that is eerily similar to his old Scoops Ahoy uniform even though he and Robin had burned them after escaping and surviving Starcourt. ] Fuck!

[ Stuffing the hat into one of his pockets, he starts jogging through the hallway to try and find someone, or even better, a way out. ]

AND SOMETHING EVIL'S LURKING IN THE DARK.

» Haunted House - Second Floor - Hunted
[ If this place were a normal haunted house, Steve would have to be impressed. The decorations cover every inch of the place that he can find, no room left bare for storage or breaks or anything that he would expect to see in a normal city. But this city is far from normal, and the transition from the first floor to the second is... well, eerie. Rather than being begrudgingly charmed by the fake bedsheet ghosts and plastic spiders, he gets the feeling that eyes really are watching him from the shadows and the groaning isn't a recording playing from a boombox. ]

Uh, hello? [ Despite the horror flicks he's seen, he is indeed calling out to see if there might be anyone friendly in the vicinity. He glances through a few of the open doors but his stomach turns and instinct keeps him from stepping over any of the thresholds.

A shadowy figure runs across the hallway in front of him, making him scream shout and whirl around. ]
Hello? [ No harm in trying again... right? ]

UNDER THE MOONLIGHT...

» Haunted House - Second Floor - Hunter
[ How long has he been trapped in here? Hours, days, weeks? Logically it couldn't be that long since Halloween has to end sometime, yet in the nightmare that he's been living, there's little room left for logic amidst the terror and desperation to survive. He's been holed up in one room decorated to look like a cross between a medical room and a torture chamber, cruel metal instruments on display and cabinents full of sickly green fluids in jars and vials. Messages are scratched into the walls and furniture mix with claw marks, or maybe just the remnants of human hands searching for purchase as they were dragged away.

In one corner, he'd found a hat that looked too much like one of Dustin's, oversized and brightly colored with some stupid science joke across the front. It's still clutched in Steve's hand, squashed and wrinkled beyond repair as he whiteknuckles the one thing that feels vaguely comforting despite the setting. But Dustin isn't here, and nor is anyone else human. All Steve can hear are the wails of ghosts, screams far too close for comfort, and his own rapidly beating heart.

Then there's movement. The door opens, and Steve reaches out on instinct for a weapon. Fingers closing around a shard of glass that had fallen from the barred window when he tried to break out, he lunges at the intruder. ]


YOU SEE A SIGHT THAT ALMOST STOPS YOUR HEART.

» Haunted House - Third Floor
[ When Steve finally makes it to the end, he looks like he's dressed as a zombie version of a Scoops Ahoy employee. There's blood on his face and hands, one eye is already bruising into an impressive shiner, and the clothes themselves are torn and stained in places. The blarring music doesn't help the pounding in his head, and he's pretty sure he has a concussion, but that's nothing new for him.

Stumbling through the room in search of a quiet place to gather his thoughts, he spots the letterman jackets. They make his insides clench with uncomfortable nostalgia, but he can see his name on the back of one and... well, it's cleaner than what he's wearing now. Pulling off his costume shirt and tossing it towards a trash can, he shrugs into the letterman jacket and buttons it up. That handled, he walks to the nearest drink cooler and grabs a random can to hold up to his eye with a hiss and then a sigh.

He definitely looks like he needs to be offered a beer, or maybe first aid, but he's not going to go looking for either himself. ]
unrequite: (18)

[personal profile] unrequite 2023-10-20 06:48 am (UTC)(link)
[ Oh.

Oh.

Oof.

The ghost curls around the fist. Doubles over, really, the sheet pooling around Alhaitham's wrist. Slowly, gently, ponderously, like a felled tree, or the very first drop of a rollercoaster, the bedsheeted ghost slumps to the ground, landing on his linen-draped side.

... Well, it's not the second floor, but that's an incapacitation, isn't it? ]


... Does the Akademiya have a stiff right hook as a prerequisite for admission? Phew.
justscribing: (❖ 26)

[personal profile] justscribing 2023-10-20 07:03 am (UTC)(link)
[The voice sinks in properly, then, as Alhaitham's nerves stop fraying.

Alhaitham takes a step closer. He stands over Midnight's prone form with the lofty air of a prophet.]
You should think about what it is in your own behavior that keeps getting you punched.
unrequite: (17)

[personal profile] unrequite 2023-10-20 07:16 am (UTC)(link)
Duly noted, although in my defense, I wasn't quite lucid until you punched me, so I'm not terribly certain how much of my behavior was my fault.

[ The bedsheet shifts, then lumps grow as he begins disentangling himself from the costume. His legs are now fully visible, kicking out until he's seated on the ground. ]

I do remember what I said though. Not bad. A bit of a mouthful, but I like the theater.
justscribing: (❖ 114)

[personal profile] justscribing 2023-10-20 07:41 am (UTC)(link)
[Alhaitham blinks. Midnight is up before he realizes. The disorientation persists. The compulsion persists, despite him standing present exactly where it begged him to go. Where it begs him to stay.

He folds his arms.]
Because you were at Tsuruno and Robby's party.

[Alhaitham didn't approach, of course. He was there to speak to Tsuruno and then leave. Merely a check up to see how things had gone. But he looked, and Midnight was manning the bar.

So there were consequences.

Incidentally, the other consequence is that plastic vampire fangs are really uncomfortable to talk in.]
unrequite: (03)

[personal profile] unrequite 2023-10-20 07:51 am (UTC)(link)
Hm? I suppose so.

[ Midnight finally emerges from the depths of his bedsheet, face flushed from the heat and shaggy hair in even wilder disarray. He shakes his head a few times, like a dog ridding himself of a sneeze. (He is wearing the outfit he was jogging in earlier today. I was about to say that he was shirtless, but like, there's no reason to do so besides my bad sense of humor.)

Anyway, consequences. ]


After what happened at their party, one would think we were well and truly berated for our crimes already. Perhaps whoever runs this place has a rather sensitive ego when it comes to competition.

[ Midnight shrugs, then pulls the sheet to him and begins folding it very crisply, shaking out the wrinkles and picking out the corners. Force of habit. ]
justscribing: (❖ 29)

[personal profile] justscribing 2023-10-20 07:58 am (UTC)(link)
I don't really care what their reasons are. [Which is uncharacteristic of him, to not try and pick apart clues in regards to their situation. He knows this to some degree, but he's tired. Midnight has certainly never seen him look so poorly slept and distracted. Later. He can always think about it later.

Instead he turns on his heels.]
I'm getting out of here.
unrequite: (12)

[personal profile] unrequite 2023-10-20 08:09 am (UTC)(link)
Right you are.

[ Midnight is a bit flummoxed by the sudden end to the conversation... But then again, tensions had been rather high between them. Plenty of reason to believe that one might opt to cut the knot.

(Then again, this is Alhaitham, who spent a whole three days in a haunted mall charting its unchartable corridors. Awfully strange for a man like that to suddenly drop a hypothesis.)

Anyway, Midnight rolls the folded sheet, tosses it over his shoulder, and begins jogging lightly to catch up with Alhaitham, solar plexus pinching with each breath. (Nothing broken this time. Probably.) Safety in numbers, after all. ]
justscribing: (❖ 54)

[personal profile] justscribing 2023-10-20 08:19 am (UTC)(link)
[Midnight follows. Of course, the path is fairly linear. It's not a maze. There's no back tracking to the entrance. The doors lead only to university rooms.

So of course he'd be going the same way. With this reason Alhaitham deigns not to comment on it.

... But he's also not jumping to start a conversation. See? He's tolerating.]
unrequite: (20)

[personal profile] unrequite 2023-10-20 08:28 am (UTC)(link)
[ Midnight, for his part, seems to be doing more than tolerating. He's thriving. This first floor is very festive! No reason not to enjoy it, as long as one takes a bit of due caution. ]

... Your kissing technique is quite good, you know. You should do it more often.

[ .............. Well, it's true! ]
justscribing: (❖ 110)

[personal profile] justscribing 2023-10-20 08:31 am (UTC)(link)
[... Alhaitham looks up slowly. The expression on his face is pure bewilderment.] What.

[There had been a kiss on a table cloth in the poison garden. There had been Kaveh and Alhaitham and Cyno. He had not even seen Midnight there before his timely escape.]
unrequite: (17)

[personal profile] unrequite 2023-10-20 08:41 am (UTC)(link)
[ Well, his work there was done. And to be fair, he did at least two things! ]

What? It's true.

[ Midnight is grinning. He's also aware that he left before Alhaitham regained full consciousness. ]
justscribing: (❖ 32)

[personal profile] justscribing 2023-10-20 08:44 am (UTC)(link)
[Alhaitham continues to stare. His brow furrows. The most plausible explanation slowly clicks into place through the fog of his mind.]

... When were you even close enough to tell. [And also, why? It wasn't exactly a private situation but who stares at someone else's kiss long enough to judge it?]
Edited 2023-10-20 08:44 (UTC)
unrequite: (20)

[personal profile] unrequite 2023-10-20 08:55 am (UTC)(link)
I was there for plenty long enough, at a sufficiently visible distance. I can only assume you were somewhat distracted, and thus missed my exit.

[ ... This tone is not smug, but whatever it is, it's a very close cousin and it's probably equally as infuriating. Flippant is a good word for it, probably. ]
justscribing: (❖ 109)

[personal profile] justscribing 2023-10-20 08:58 am (UTC)(link)
That's not--[Alhaitham pinches the bridge of his nose.] Kaveh mentioned you explained the cure to him.

[But he had assumed it was just, like, a text message. "Plenty long" tells him too little but the only person he can expect a straight story from his Cyno.

It hadn't been important enough to ask after at the time.]
unrequite: (02)

[personal profile] unrequite 2023-10-20 09:03 am (UTC)(link)
I did. Then I left.

[ Midnight grins at the side of Alhaitham's head. This is very nice. A new expression. One step closer to a smile, perhaps. ]

Well? All is explained. No more mysteries there. Except the mystery of why you don't indulge in kissing more often, but I rather think that's what one might call a "you" problem.
justscribing: (❖ 04)

[personal profile] justscribing 2023-10-20 09:08 am (UTC)(link)
It's not a problem at all. There's nobody to indulge with and I'm not looking for anyone.

[There's no need nor interest, when he knows the only person he's ever wanted already. After the self-discovery of those experiences were boxed away, another of many pieces of himself Alhaitham keeps far from prying eyes.]
unrequite: (10)

[personal profile] unrequite 2023-10-20 09:14 am (UTC)(link)
Not looking for anyone. Huh. I believe that.

[ That there's nobody to indulge with is simply untrue, but Midnight's not counting on his words holding any sort of weight. That landship has long left its mooring. ]

It's a shame... But all's well that ends well, of course. Kaveh was terribly worried it wouldn't work, even though I did promise him up and down that it would. Would have been ghastly if I'd been some sort of liar, mm?
justscribing: (❖ 09)

[personal profile] justscribing 2023-10-20 09:21 am (UTC)(link)
Yes. [Alhaitham narrows his eyes. Midnight means it as a tease. Alhaitham remembers Kaveh cold in his arms.

The second goes for too long. His focus wavers.]
Since you saw him cry about it, didn't you? You were there for long enough.

[For Kaveh it had only been grief and guilt. And that was with the kiss actually working.]
unrequite: (20)

[personal profile] unrequite 2023-10-20 09:28 am (UTC)(link)
I was. I wouldn't have put anyone through such distress unless the situation was dire.

[ ... Midnight looks over at Alhaitham, letting him lead them both for a bit. ]

Is something amiss?
justscribing: (❖ 107)

[personal profile] justscribing 2023-10-20 09:34 am (UTC)(link)
[Alhaitham, in fact, comes to a complete stop. He continues to stare at Midnight through the narrow of his eyes like he's assessing a threat.]

Kaveh wants you in his life. He's made that decision very clear. But what is your interest in him?