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The City ([personal profile] citycenter) wrote in [community profile] citylogs2023-10-19 09:00 pm

EVENT: Ripples in All Directions (October 2023)





RIPPLES IN ALL DIRECTIONS.

SOMETHING DEAD THAT DOESN'T KNOW IT'S DEAD.
» THE CITY — INTRODUCTORY NOTES
Now that Halloween is just around the corner, the city is starting to come alive with seasonal cheer. You start to spot decorations scattered around the city: plastic skeletons sitting on benches, jack-o-lanterns decorating front stoops, and even a few places in the park near City Hall where the trees themselves have been decorated. It's clear that the autumn season is in full swing and the city is making the most of it.

From the morning of October 19, you also start to notice flyers hung up around the city that advertise the local university's homecoming Halloween party. They're cheerfully decorated much the same as the newsletter that was delivered to residents earlier in the month, and they're hung from light poles, pinned to bulletin boards, and occasionally fluttering on front stoops of apartment buildings. There might even be one taped to your door when you open it in the morning.

The flyer announces that the Halloween party will begin on October 22 and will run through October 31. It runs every night from sunset to midnight, and residents are encouraged to attend in costume! If they have their own costume, perhaps found at the Halloween Superstore, that's perfect—if they don't have a costume, though, one will be provided to them by the party organizers. Doesn't that just sound like fun? And the flyers really are everywhere, and that makes it hard not to take notice—but once you take notice, you really can't stop noticing.


Indeed, once you read one of the flyers, you just can't help but read the flyer every time you encounter another one. And every time you read one, you find yourself feeling a little more curious about the party being advertised. Will it be anything like the Halloween I know? you may think. Or, I don't even know what Halloween is, I wonder what it'll be like. It's not quite enough to compel you to pay a visit to the address on the flyer, which is one of the dorm buildings on the university campus, but it's definitely enough to get you thinking about Halloween. Maybe you ought to go find a costume…

But Halloween parties and costumes are not all you're thinking about. It's easy enough to write off at first, as tricks of the light or a figment of your imagination: flickers of shadow at the corner of your eye, cold spots in your apartment, creaking footsteps in your empty living room. There's nothing there when you turn your head to look, nothing there when you flick on the lightswitch to see if someone's in your house—but somehow, that doesn't reassure you.

By the evening of October 21, every resident in the city has been visited by some sort of entity haunting their house, and every resident of the city has been left a gift: a dorm room key, each differently numbered. You may find the key in your pocket, or on your bedside table, or in your favorite coffee mug.

Should you decide to attend the party, it will be up to you to decide: Is this just the City getting in the spirit of the season? Or is it something more… malevolent?



The flyers will be strewn about the city in various locations beginning on October 19. Characters who read them will find themselves feeling oddly compelled to go check out the advertised Halloween party, which will run from October 22 to October 31 between sunset and midnight. For the most part this will just feel like a sense of curiosity about the party, and astute characters may be able to pick up on the fact that they're being emotionally manipulated a bit.

Characters who choose to go can wear a costume of their choosing from the Halloween Superstore, or the City will provide one if they don't have a costume of their own yet. (Read on for more information about how characters can get their hands on a costume!)

Lastly, every character will find a dorm room key somewhere on their person before the party starts on October 22. This key may or may not correspond to a room in the dorm where the party is being held—of course, characters are not obligated to use the key, but they may want to know what's hiding behind those closed doors.

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ALL THESE GHOSTS COME STREAMING DOWN.
» THE CITY — GETTING THE PARTY STARTED
On the morning of October 22, every device in the city starts to buzz.

The screen illuminates, displaying a white page not unlike the orientation survey that welcomed you into the city. Unlike the orientation survey, though, there are no questions—only a single phrase in bold, dark text. THE GOOD OF THE MANY, it says, with a single "OK" button below.

For a minute, nothing else happens. You try to turn the device off, but the screen stays lit; you try to reboot the device, but the screen stays lit. It seems that the only way to get rid of the screen is to press the button.

…Have you done this before? Or are you having déjà vu?

At sunset that same day, the Halloween party will open for the first time. The party's entrance is located on the ground level of a large three-story dorm building in the western half of the university campus. The double doors into the building are fully decorated with folded-paper bats and ghosts, cotton batting pulled apart to make spiderwebs, and a cut-out sign that says "HAUNTED HOUSE" in bright red, dripping-blood letters. The decor looks almost… corny, hokey in a way that can't possibly be threatening. Right?

But the decorated double doors aren't the only way that residents may enter the party. Of course, the organizers would prefer that you use the front doors, but if you'd prefer not to, they have other ways of getting you inside.


After the party begins on October 22, any door in the city that you walk through has the potential to become a door into the first level of the dorm building. You may exit your apartment and find yourself standing in the darkened lobby; you may walk out of the bathroom and run right into a handful of cotton spiderwebbing. Unfortunately, there's nothing to indicate whether or not a door might lead to the party until you're through it—and once you're through it, there's no turning around. The only way out, as they say, is deeper in.

Were you wearing a costume in preparation for the party? Fantastic, you'll keep that costume on! But if you weren't wearing a costume, don't worry—the party's organizers have you covered. You look down and find that no matter what you were wearing before, you are now wearing a costume of some kind. Maybe it's one you would have chosen for yourself, or maybe it's totally not to your taste. If you truly hate it, you can try to take it off… although you may not find it easy to remove.



Once the party begins on October 22, as stated above, any door in the city has the potential to become a door that leads directly to the first level of the haunted house. Characters will not be able to tell by any means whether a door is pointed there or not; only once they're fully through the door will they realize that they're actually standing in the lobby of the decorated dorm building and not in whatever room they intended to enter. Once characters are inside, there's unfortunately no way to get out, not without making their way through the haunted house itself.

Whether a character enters the haunted house via the main double doors or through another door somewhere else in the city, they'll need to come in costume. (Their own canon clothes do not count!) If they're already wearing a costume, they can keep it on arrival; however, those who enter the haunted house costumeless will be assigned a costume at random by the city. The actual costume is up to the player's choice. It may end up being something that suits the character, or it may end up being something totally embarrassing—that's completely up to the player.

Regardless, characters will have a difficult (but not impossible) time removing the costume until they have exited the haunted house. This includes both physical difficulty (feeling as though the costume is fused to their skin, feeling physical resistance to undoing zippers/buttons, etc.) and mental difficulty (an overwhelming sense of dread or vulnerability). Characters are able to overcome both of these difficulties to remove the costume if they're dedicated enough; the clothes they were originally wearing may be still on under the costume or might be awaiting them at home when they return.

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THEY GO TO GROUND AND ROT.
» THE HAUNTED HOUSE — LEVEL 1

CONTENT WARNINGS: One image containing fake spiders, mention of spidery feelings; mention of zombies (but no images)
The ground floor of the dorm is decorated much how one might expect a haunted house at a university to be decorated. The entrance to the haunted house proper is through a tunnel of cotton spiderwebs filled with little plastic spiders, so narrow that it forces you to hunch down and squish together to get through. Although it feels claustrophobic, and you may imagine the sensation of little spider legs crawling over your body, once you make it through the tunnel it becomes clear that the spiders never actually moved. Whew!

The tunnel lets out into the first-floor dorm, a long (too long?) stretch of hallway with doors leading to rooms on either side. Some of the doors are closed and locked, but many are open, allowing you a glimpse as you pass. As you walk down the hallway, you make sure to peer into each of the rooms. Some of the doors lead to total blackness; others lead to rooms decorated like an elaborate Victorian haunted mansion, and yet others even lead to perfectly normal dorm rooms, like someone forgot to get around to decorating. And sometimes—not every time, but often enough—when you peer into one of the rooms, there's something peering back.


Most of the frights you get on the first floor come in the form of animatronics, realistic-looking ones that jump out at you as you pass and give you a fright. There's a man with a bloody knife, or a zombie with flesh hanging from its teeth, or a clown with sharp, venomous-looking fangs—they leap out of the doorways with a startling quickness, but never come close enough to touch. They just brandish their weapons, then retreat back into the room they came from as if satisfied with the scare they've given.

There are also a handful of real scare actors on the first floor as well, perhaps even some faces you recognize. They lurk in the darkened rooms and leap out with growls or shrieks, then chase you a few meters down the hall before leaving you to run away. Just like the animatronics, though, they never get close enough to touch or harm you—they just want to get your blood racing.

The rest of the scares come from paintings that abruptly change form to show a ghost's face, or candles that swoop down across your path and then move back up. And behind it all are the spooky sounds of groans and screams and tearful begging, a solemn soundtrack to your trip through the haunted house.

Oddly, you never do see a speaker. And even more oddly still, none of the rooms on the first floor match the number of the key you're holding…



The first level of the haunted house consists of fairly cheap scares, mostly relying on animatronics, voiceover tracks, and tricks of the light or optical illusions to deliver scares to the residents. Players should feel free to use their imaginations to come up with potential scares or animatronics—think something moderately more scary than Haunted Mansion but less than Halloween Horror Nights. The animatronics may feature enemies or monsters from characters' home worlds, or may be simply generic creatures you would find at a Halloween store.

In addition, the first level is also populated by characters working as scare actors. These characters may be those who attended Robby and Tsuruno's house party, or may simply be characters with a sense of humor who enjoy making other characters jump and shriek a little. Either way, these scares are harmless and non-contact. The scare actors won't harm anyone going through the haunted house, even if they do a little chasing down the hall.

Although the hallway looks oddly long and is perhaps a bit more winding than it ought to be, there doesn't seem to be anything particularly odd about the dorm building itself. Characters may, however, find that the trip through the haunted house feels shorter when they're accompanied by another.

For characters who don't wish to venture up the stairs to the second level, there is a well-hidden emergency exit tucked out of sight behind the staircase that leads upward. This is the opt-out for players who don't wish to engage with the events in the second and third levels of the dorm.

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WE WILL NOT REMAIN UNSCATHED.
» THE HAUNTED HOUSE — LEVEL 2

CONTENT WARNINGS: Generally spooky images including some ghostly ones; mention of hanging. Prompts include violence (such as mutilation) potentially leading to serious injury or death. As always, please warn appropriately!
It's once you reach the second level that you realize something has shifted.

The metal door at the end of the hallway swings shut behind you, and you immediately realize it's far too dark and far too cold. Even with your eyes wide, you can barely make out the shapes of the decorations around you; they are lit mostly by the flickering orange of electric candles and the glow of the emergency exit sign above your head. Your breath condenses into steam as you exhale, and although you rub your hands together, you can't quite seem to gain any warmth. You feel a little bit dizzy and off-kilter, and from the distance you can hear the sound of a voice murmuring in quiet, urgent tones, interrupted by brief bouts of sobbing. You try the door behind you, but it doesn't give: you are stuck here, and must make it out.

The hallway is decorated, but even the same decorations that felt corny downstairs now give this floor an air of discomfort and desperation. As you make your way down the hall, you notice that many more of the doors on this level are open, and in the sickly, dim light cast by the fake candles, you're able to catch glimpses of what's inside: shadowy figures moving in the blackness. These are creatures that seem made of the dark itself, congealed into something more or less resembling a person. There's one sitting at the desk like a good student, its too-long fingernails rasping over the surface as it scratches something into the wood. There's one sitting on the windowsill, its too-long limbs hanging out into the night. There's one hanging from the ceiling, its feet at eye level, swaying slightly in an unfelt breeze. There's one standing dead in the middle of the room and staring straight at you, its eyes two embers in its featureless head.


You lock eyes briefly and the creature starts to move: this ghost is coming after you, and this one means it. There's no animatronic rigging to stop it and pull it back into the darkness of the room, and it's no scare actor that will stop after a few meters of pursuit—no, its hands reach for you, for your hair, your throat, fingers clutching and grasping. You turn and run, but it pursues, and that voice you heard murmuring earlier is now a fever pitch of syllables behind you, half-whispered, half-screamed in a language you can't understand. The noise of it draws more ghosts out from their rooms, and they follow as you sprint down the too long, twisting length of the hallway. You can see the glow of the exit sign at the end lf the hallway, drawing closer as you madly dash for it—

And then you trip. Or maybe you're pushed, you're not sure. You hit the carpet hard and then the ghost is on you, its hands scrabbling at your throat, fingers prodding at your eyes. Of course you fight back—if you don't, you're going to die—but as you fumble blindly for something with which to beat the ghost off, you realize that this ghost has weight to it, that the fingers trying to tear out your throat aren't incorporeal and ghostly but rather the fingers of a pair of very human hands. As you blink, eyes straining in the darkness, the features of the ghost begin to resolve into those of a person.

And it is a person. It's a person you may even know, a friend of yours, a fellow resident of the City. Not a mannequin facsimile, but someone real, someone who fights you with everything in them as you struggle to break free.

Your grasping hand grips something firm, maybe a flashlight or a fire extinguisher, and you swing it as hard as you can at their head. You don't want to, this is your friend, but what choice do you have? After all—it's either them or you.



Once characters enter the second level of the haunted house, those attuned to energy flow will immediately be able to recognize this as a place full of negative ghostly energy. Characters may sneak extremely carefully and quietly through the hallways, avoiding every single ghost; they may be pursued by ghosts, but ultimately make it to the exit, beyond which the ghosts will not pursue; or they may be caught by a ghost (or "ghost") and be forced to fight for their lives.

Not all of the "ghosts" on the second level are truly ghosts. Players may opt to have their characters participate in the event as the considerably more deadly "scare actors" of the second level. Only they won't be acting: to these characters, anyone who passes by in the second-floor hallway (the "partygoer") is an absolute threat that must be dealt with immediately. Scare actor characters will be possessed by an irrepressible need to hunt down and attempt to injure or kill any partygoer or other scare actor they encounter, and can only be stopped by either death (of either the partygoer or the scare actor) or being knocked out and removed from the hallway.

These characters may also be those who attended Robby and Tsuruno's Halloween house party and ended up getting a little too in-character in a negative way (see their plotting post for more information). However, characters do not have to attend the house party in order to participate in this mechanic. Any character who enters the haunted house can become a second-floor ghost if the player so desires.

Either the scare actor or partygoer may be seriously injured or even die. If this happens to the partygoer, the haze of bloodlust will immediately lift from the scare actor and reveal to them what they've done. (If the scare actor is knocked out or dead, obviously this realization will take place after they've returned or regained consciousness.) Killing and death as a part of the October event is not subject to murder or death consequences.

If a character chooses to sneak through the second floor and avoid the ghosts, and does so by entering any of the decorated dorm rooms, they may find shorthand messages scratched into the desks, closets, or doors. These messages might just be names, familiar ones belonging to people from home, or might say things like HELP ME or ITERATION 4█ or LOOK BEHIND THE APOCALYPSES. Characters may also find small, non-magical, recognizable personal effects belonging to people from their home worlds, tucked into drawers or kicked under the bed or in some otherwise unobtrusive location, easily overlooked.

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WHEN YOU HAVE NOTHING TO SAY, SET SOMETHING ON FIRE.
» THE HAUNTED HOUSE — LEVEL 3 AND CONCLUSION
After the second level of the haunted house, the only way to go is up… assuming you survived, that is. Exhausted and battered, you make your way up the stairs—perhaps alone, perhaps with a friend, or perhaps dragging the unconscious body of your assailant-friend—and let yourself into the third-floor common area.

This is where the Halloween party is taking place! Congratulations, you made it! There's a bass-heavy soundtrack throbbing in the background, and the room is decorated once again in the cheesy Halloween decor of the entryway. A large casket full of ice holds beers and sodas, and a table in the middle of the room bears all sorts of spooky snacks: peeled-grape "eyeballs," candy corn "teeth," sour gummy worms in brownie dirt, and any other kind of snack one might imagine.


If you made it through the haunted house with a friend, you will find a letterman jacket in your favorite colors, with your name embroidered on the back, hanging on a peg on the far wall of the room. You can take it with you now, or when you go home, or you can leave it on the peg forever—it's your choice, but it is a symbol of having survived the haunted house, so it might be nice to have. Don't you think?

You may have to do this again, you realize. Now that the doors in the city occasionally open straight into the haunted house, there's no telling how many times you'll have to survive this before the Halloween party draws to its close. Maybe you do need a beer after all…

Oh, and you still don't know what dorm room that key goes to. Maybe you had better just hang onto it for now.



The topmost floor of the dorm building, the third floor, is where the "party" part of the Halloween party is taking place! The food and drink is abundant and, of course, free. There's just about any type of drink or Halloween-themed snack imaginable, so characters can help themselves. When they're through partying, there's an outside staircase that leads directly from the common room back down to ground level.

Characters who survive the haunted house in a group of two or more will find that that there is a custom-made letterman jacket with their name on the back, perfectly their size, hanging on a coat rack on the far side of the room. While wearing this jacket, characters will be less susceptible to the scares in the haunted house, and the ghosts of the second floor will not pursue them as intently (although it has no effect on scare actor characters). To any characters who are particularly sensitive to this sort of thing, the jackets do have a moderate protective effect against various negative status effects, so to speak; this effect does not diminish after the event is over. Characters can only get one jacket, their first time through the haunted house; subsequent trips through will not result in additional jackets.

The dorm room key is not a usable item during the October 2023 event, but will become usable in November and December, so characters are advised to not lose them.

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WILDCARD.
The city is by no means small, and there are plenty of things for you to see. There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.



If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations.

This month's event headers come from "Landscape with Fruit Rot and Millipede," a poem by Richard Siken.

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playing_human: (the future seemed so bright)

Dorian Gray | Penny Dreadful

[personal profile] playing_human 2023-10-22 10:47 pm (UTC)(link)
I. First Floor

a. [Foreboding building in an untrustworthy setting? Dorian is here for it. But this bit is disappointing so far.

Dressed as Oberon, he drifts through the first floor with a decreasing amount of curiosity. None of the jump scares make him jump, as if that instinct doesn't exist in him anymore. Which it probably doesn't. There hasn't been a need for it until lately. If you are a scare actor on the first floor, he'll simply stand and wait for you to reach him, just to see what happens.

Now and again, he'll take a peek behind an obstruction to see where the noises are coming from, but stop himself quickly because he doesn't want to ruin the effect.]


b. [Perhaps predictably, at some point, Dorian suddenly sits up out of nowhere, eyes opening, looking surprised. He sits on the floor for a moment, disoriented, trying to figure out what just happened and why he's back on the first floor.]

II. Second Floor

a. [That same lack of self-preserving instinct is going to prove dangerous here, where the threats are real. And of course, now he's bored. A short way into the hall, he starts to speed up his pace, deciding he'd best get to the end of this soon. He should have gone to the other party after all.

At this moment, while he isn't paying attention or taking any of this seriously, it may be that your character is ready to strike.


b. [Or perhaps it is you who turn towards a shadow to see a quiet man staring at you, smiling eerily. He won't respond if you speak you him, and if he starts walking toward you, you'd better run.]

III. Third Floor

[This is an extremely tacky party, but at this point Dorian is just glad for something to drink. Not that there's anything nearly strong enough in the punch. He's not actually very enthusiastic about the party itself, but at least it provides nourishment. What you're seeing on this floor is a man who wishes he'd gone to the other party. Or maybe this is his umpteenth time going through a haunted house nobody can escape. Either way, he's over it.]

IV. Wildcard
Edited 2023-10-22 22:57 (UTC)
lupusintus: buckybear ✢ IJ (100 ➺)

IB!

[personal profile] lupusintus 2023-10-23 01:49 am (UTC)(link)
Dorian?

[ Towering over his seated frame is Ethan, an eyebrow raised, looking down at him in utter confusion. He is dressed up as the Huntsman, likely sporting more leather than he ever has in his life. It's a lifestyle choice, really. After a pause, he readjusts Dorian's crown before offering him a hand to help him up. ]

I'd ask why you were sitting on the floor but I'm not sure I want to know the answer. You okay?
playing_human: (well that's all right because)

[personal profile] playing_human 2023-10-25 12:33 am (UTC)(link)
[Dorian seems just as confused as Ethan, though he does take the offered hand. Once he's on his feet, a shaking hand smooths across the left side of his throat, over the jugular vein, his eyes glossy. What can he say? He's not entirely sure what happened, either. One second, he noticed Louis, felt an inexplicable rage take him, attacked, ended up pinned to a wall with fangs in his throat, and now--oh.

He looks down at the hand he was just touching his throat with. It's stained with blood--Louis' blood. That blood is now smeared across his throat. He stays calm and takes a handkerchief out of his pocket to begin wiping it all off.]


I'm fine. This is an interesting place.

["Interesting" in the sense of "may you live in interesting times."]
lupusintus: buckybear ✢ IJ (133 ➺)

[personal profile] lupusintus 2023-10-25 09:54 pm (UTC)(link)
Interesting-

What the hell happened?

[ Ethan grabs his chin and tilts his face to get a better look at his neck, then takes his hand to look it over, not seeming to care if there is any transfer. Where did all of the blood come from? A sudden realization hits him like a truck, Dorian was nursing his neck. The way he shudders with the last figments of anxiety, his shock and the disorientation: someone attacked him. ]

Who did it?
playing_human: (break it)

[personal profile] playing_human 2023-10-25 11:51 pm (UTC)(link)
[Dorian brushes off Ethan's hand.]

I did, [he says dismissively.] This place isn't what it seems. [He looks around to get his bearings, ignoring for the moment that he just died.] I was just on the second floor. There is some sort of spirit there.
lupusintus: buckybear ✢ IJ (026 ➺)

[personal profile] lupusintus 2023-10-26 02:16 am (UTC)(link)
What?

[ Naturally, as any sane man would, Ethan starts walking as if he means to go check it out. Which he does because he thinks someone was messing with Dorian in costume, clearly they need to be taught some better manners. ]

Stay here, I'll be right back.
playing_human: (in this tug of war)

[personal profile] playing_human 2023-10-26 02:47 am (UTC)(link)
[Dorian is half-tempted to stick around on the first floor just to see if Ethan magically appears there, because that would be funny. Then it occurs to him that if Ethan spots Louis, there could be a fight, and Dorian may not care about Louis, but he cares about Lestat, who would be pissed. Then there would be bad blood between Dorian's friend and Lestat's friend in a city where they all have to live together. It's just too much stupid, petty mortal drama (even though only one of them is mortal) for Dorian to want to deal with.

So he sighs and follows after Ethan.]


Mr. Chandler! [he says sharply.]
lupusintus: buckybear ✢ IJ (065 ➺)

[personal profile] lupusintus 2023-10-26 03:03 am (UTC)(link)
You don't listen very well.

[ Is that a surprise? Hardly, but neither does he so, if him saying his name was supposed to stop him? It doesn't work. He keeps right on walking with a former immortal on his heels, bound and determined to figure out what exactly is going on in this building. Briefly, he recalls hearing about the Mall incident and Vanessa warning him against entering certain places. At least he came prepared this time, he has a few knives hidden away in the pouch at his hip. ]

I guess we're doing this, then. Be careful.
playing_human: (are what keep me satisfied)

[personal profile] playing_human 2023-10-26 05:02 am (UTC)(link)
I will be. [Dorian is an excellent fighter, particularly if he has a weapon, but if Ethan gets possessed like he was, there is no doubt who would win that fight. At least it just means starting over. Again. He's starting to see why people tried to avoid this place.]

One thing, though. If I suddenly attack you, it's only that I've been possessed by something again. Perfectly fine if you kill me to get it to stop, since I wake up good as new on the first floor. I won't take it personally.

[Spoken wayyyyyy too casually.]

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matermali: (263)

II — A (cw; mention of snakes)

[personal profile] matermali 2023-10-23 03:55 am (UTC)(link)
[ Unfortunately, the other party wasn’t a sanctuary away from the clutches of the city that some may have hoped for. Vanessa had been assailed by hauntings even before stepping foot into this building, and now that she’s properly trapped, she’s had plenty of time to become familiar with this floor. She has always been comfortable walking in the dark, no matter how far it stretches toward the deepest pit.

It’s with her usual silence that Vanessa slips up just behind Dorian while he passes by the dim flickering of ‘candles’. She doesn’t strike, but there’s no warmth in the serpentine hiss near his ear. Luckily for him, the only snakes here are attached to her golden mask, and they have yet to make a move. ]


Copper or flesh?
playing_human: (a guy like you)

[personal profile] playing_human 2023-10-23 08:49 pm (UTC)(link)
[Dorian spins to look at her, not exactly out of fear, but he is a bit more on guard since the last time he went through this stupid house. But it's just Vanessa. He offers a puzzled smile.]

I beg your pardon?
matermali: (066)

[personal profile] matermali 2023-10-24 04:49 pm (UTC)(link)
[ His smile is returned with an icy stare, and she steps closer still with the barest tilt of her head. It's strange of him to continue this charade of his, but costume upon costume may give him a false sense of security.

Or does he think her to be safe? The worst mistake for anyone to make, and yet some do. It's the cruelest trick she's ever played on anyone. ]


Blood.

[ One hand reaches to rest against his shoulder with a featherlight touch while she whispers. ]

Do you think it tastes of metal, or meat?
playing_human: (break it down)

[personal profile] playing_human 2023-10-25 02:00 am (UTC)(link)
[His self-preservation instincts might be rusty, but he's not an idiot. As soon as her fingers brush his shoulder, he has the presence of mind to shy away. She's sounding a bit like she did at the séance, but in this context, it's rather less sexy and forbidding.

He still tries to play things cool, and spreads his hands.]


You tell me.

[She was the one licking it off him, after all.]
matermali: (269)

[personal profile] matermali 2023-10-25 06:04 am (UTC)(link)
No, that would be cheating. You cannot cheat any longer. It's something different for everyone, you know that.

[ Her eyes narrow, something stirring underneath the ice of her gaze. ]

I suppose it was for her, too. What was her answer?

[ If Dorian is paying any attention below, he may notice the glint of a knife flashing from the flicker of a weakening candle. It hangs low, mostly obscured by the skirts of her robe before she moves again.

The ice is ready to crack, just as her chin trembles. ]


Did you think that you could keep it from me forever? To what end? To do the same to me as you did her? [ A hiss. ] Did she fight? Did she beg?
playing_human: (and fond ones are flown)

[personal profile] playing_human 2023-10-25 10:13 pm (UTC)(link)
[Dorian is torn. He sees the gleam in her hand, but what she is saying is...intriguing. And more than a little concerning. Perhaps this is nonsense from a ghost's half-decayed memories, or she could be talking about someone Dorian does not want Vanessa to know about. It would be nice to have a heads-up if it's the latter, but the former could render some idea of why this is all happening. And it is probably the former. He doesn't tend to kill people in ways that allow them to fight back, and there are definitely ways of attacking people he just won't do at all.

All the same, he would like not to get his face smashed in by a werewolf upon said werewolf learning he killed a woman under his protection, even if it was temporary and in self-defense. It would probably be better to just let her kill him if he couldn't run fast enough, or if he couldn't knock her out.

He steps back, keeping the same amount of distance between them.]


If you mean who I think, she did neither.

[It's pure bullshit, but arguing instead of playing along would encourage an increase in hostility.]
matermali: (206)

[personal profile] matermali 2023-10-26 03:45 am (UTC)(link)
[ The response is enough to cause her to recoil in her mild confusion, though everything else seems as clear as day. She could say there's more clarity now than there ever was before. There's a shadow over his face, but she knows his name. How could he expect her to forget?

It's— His name is—

With a flinch, she touches at her mask over her temple, as if that can actually help the needle stabbing into her skull. ]


You expect me to believe you only had to ask for her to comply? You needed lies and tricks, you are not honorable enough for anything else.

[ The hatred—the pain—is palpable; it's thick in her throat and the bile chokes every word. She wasn't the only one who ended Mina's life. ]
playing_human: (so maybe I'm a masochist)

[personal profile] playing_human 2023-10-26 04:50 am (UTC)(link)
[Whatever Vanessa is talking about, Dorian is now quite certain it isn't about him. She thinks he's someone else. Maybe it has to do with what happened here; maybe it's to do with Vanessa herself.]

Perhaps we aren't speaking of the same person, [he says almost apologetically, with just enough nonchalant callousness to nudge her into revealing something.] It is difficult to keep track of everyone. What was her name, again?

[He prepares to absolutely book it.]

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deathoftheauthor: (/49)

2(b); preemptive cws for violence, murder, vampire-adjacent stuff

[personal profile] deathoftheauthor 2023-10-23 04:07 am (UTC)(link)
( It's getting very close to Halloween, and by this point, Louis has been through the second floor so many times that the unshakable sense of dread is almost like a companion. He's used to it, the same way that, over time, one might become used to a weak limb or poor vision or the malaise of immortality. He's joined Lestat's endearingly noble quest to shepherd people through the second floor, and the newfound sense of satisfaction he's gotten from using his vampiric powers for something good is almost addictive. Enough for him to push through the fear and go back in again and again, determined not only to help those in need, but to keep Lestat safe— to watch his back and walk through the metaphorical fire with him.

But tonight, things go differently.

They're still together, dressed in matching goth rocker costumes and letterman jackets, when Louis turns, his attention caught by a sound from one of the dorm rooms down the hall. It can't have been more than seconds that he was distracted, but he's suddenly alone. His chest tightens, and he turns back down the darkened path the way they'd come, peering into rooms of featureless human-shaped shadows, listening for him, not wanting to make a sound on his own that might alert someone or something to his presence. He doesn't want to fight, not on his own, not like this.

The corridor twists ahead, and Louis' heart is beating too fast, an urgent drumbeat in his ears that seems to magnify all the creeping fears and worries that he's pushed out of his mind in Lestat's presence. It all rushes in at once, like a clamoring mob pounding at a locked door. He turns—

—and he sees a face he recognizes. Louis isn't at all certain how he feels about Dorian outside of this haunted house, but in the moment, it's just a relief to see anyone real, to hear a heartbeat that doesn't belong to him. But the smile on his face isn't right — not all there — and he's too still, much too still, it's as if he's—
)

Monsieur Gray?

( … oh, no. )
playing_human: (and that ain't the fine I'm lookin' for)

[personal profile] playing_human 2023-10-23 06:39 pm (UTC)(link)
[There isn't even a flicker of recognition in Dorian's mirrored eyes--not for Louis, and not for his own name. He stands there, still as marble, unblinking.

Until, in a flash, he is sprinting toward Louis, closing the few feet between them, a flash of metal in his hand thrusting toward his heart.]
deathoftheauthor: (/17)

[personal profile] deathoftheauthor 2023-10-23 09:28 pm (UTC)(link)
( Louis' reflexes are fast, but not as fast as they once were, especially not on his City-given diet of bottled blood. He sees Dorian move and he reacts, but his split-second calculation is terribly wrong: he's prepared for a brawl, something close-up and ugly with fists or claws or teeth, like most of the others had been. He's still stronger than any ordinary mortal; he can take a closed-fist punch to the ribs, and having the air knocked out of him is trivial when he doesn't actually need oxygen. Let Dorian use all his force at once, and then overpower him. Simple enough.

He doesn't see the flash of candlelight on metal until the blade is arcing toward his chest. He twists his body and grabs for Dorian's wrist, but catches it just an instant too late. Pain tears through him as the blade plunges between his ribs, only just missing his heart. An inhumanly loud cry erupts from his throat as blood blooms from the wound and stains his shirt, the thick scent of it filling the air, overwhelming what's left of Louis' senses.

Louis' mind is blank, all thoughts obliterated by the screaming in his chest. His body moves on pure instinctive reflex, with a single goal: to slam his attacker against a wall and use his sharp white fangs.
)
playing_human: (I'm calling)

[personal profile] playing_human 2023-10-23 10:33 pm (UTC)(link)
[Dorian may be old as fuck and an excellent fighter, but he's neither faster nor stronger than the average human.

Louis moves so quickly, Dorian's hand is jostled from the handle of the knife before he can pull it out. This enrages him more. He attempts to wrench himself from the vampire's grip; when he can't, he throws a right hook to his jaw with a bloody fist.]
deathoftheauthor: (/04)

[personal profile] deathoftheauthor 2023-10-24 08:46 pm (UTC)(link)
( The punch connects, hard, knocking Louis' teeth together with a crack. His vision goes red-black, swimming with flashes of white, and the redoubled pain in his chest makes him briefly recoil with a gasp. But he doesn't lose his grip on Dorian's wrist, and he pushes him against the wall a second time, pinning his other arm, not caring whether the crunching he only half-hears is the plaster wall or the breaking of bone.

Fangs bared, Louis shoves his face against Dorian's throat with the savagery of a jungle cat taking its prey, no romance to the bite at all, only the instinct to survive and to kill. He doesn't even have the presence of mind to prepare for the ecstasy of his first real taste of blood in months, for the overwhelming heat of it against his tongue and the pounding of a mortal heart connected to his.
)
playing_human: (of my world)

[personal profile] playing_human 2023-10-25 12:16 am (UTC)(link)
[Dorian freezes as Louis' fangs pierce his skin, as if there's some reflex triggered by the vampire's bite, but it's only for a second before he begins to struggle fiercely. The ghost controlling him doesn't care about new sensations the way Dorian does. The ghost just wants blood, and in a completely different way than Louis does. But the ghost only has Dorian's human strength, which ebbs swiftly with the loss of blood.

Flashes of memories spark through his blood.

A shadowy house, cold and quiet. An old man haunting an empty house. If I make noise, he'll start shouting again.

Clammy fingers stroke my hair, pat my shoulder. I didn't tell him he could do that, but he says my beauty is a gift to the rest of the world.

A cruel smile, painted on a canvas. That wasn't there before.

I can still hear the guillotine, and I still feel the rocking of the ship across the Channel.

Her dark hair is a black halo on the stone floor, the shattered glass goblet scattered about her like many stars. What some men call evil is only a medium, an under-utilized brush to paint beautiful things. Angelique is so beautiful, even lying still against the stone, red lips having tasted their last champagne. A pity she had to die. She shouldn't have gone snooping where she wasn't wanted.

She is gone. Now I am the old man haunting an empty house. And I will always be here.


The struggling weakens, then becomes intermittent. Then it stops.]
Edited 2023-10-26 06:35 (UTC)
deathoftheauthor: (/04)

[personal profile] deathoftheauthor 2023-10-27 07:40 am (UTC)(link)
( It's overwhelming, this sudden and unexpected crash of intimacy — it always is, but oh, he hasn't fed in months, and the fear and thirst and burning pain all mingle with the ecstasy of the hot mortal blood gushing across his lips, and Louis falls into the swoon with eager abandon, forgetting himself completely in the tide of images that pounds through him with each beat of Dorian's heart.

It's a long, dark spiral of memories, the flood of an entire immortal life spilling its last across his tongue with the force of a bursting dam, but it's over just as quickly as any other human being's would be. Too quickly, no, can't let it end, can't lose that heartbeat, that heat, that connection— he sinks to his knees, clutching at Dorian, biting down harder with an anguished, animal groan, tearing the flesh— but it's no use. Louis is alone with what he's done.
)
perfectdevil: (twentyone)

[personal profile] perfectdevil 2023-10-27 08:23 am (UTC)(link)
[ One moment Louis was at his side as Lestat turned to glance into a doorway, and then he came to with her jewellery in his hand and looked around to find the room empty and the door locked. With Louis nowhere to be seen, his thoughts immediately turn toward what this place could be doing to him and what horrors they could be showing him. He thinks of the mall again, that haunted look in Louis' eyes when he'd spoke of it.

He's been calling loud enough to shatter mortal eardrums at this point, while hammering his fists on the door with enough force to shatter that too; all to absolutely no avail.

Until suddenly, the door gives under his assault and bursts off it's hinges, flying out from the frame and slamming hard against the other side of the corridor. It only takes him a moment of bewildered surprise to regain himself, and then he's stalking out into the corridor with his claws and fangs bared, eyes flashing in search of whatever creature has dared to do something so foolish as separate them. He smells blood in the air, his hunger only slightly piqued, but his fury proving too much even for that. Then, with a drop of dread he realises: he knows that blood, by scent alone he knows it.

And then he sees it.

Louis. Louis bleeding from his ribs and his bruised lip. Louis with his eyes glazed over and staring at a spot somewhere on the floor, with his mouth clamped around some unmoving mortal's throat; his lips pulled back in a snarl, blood leaking beneath his teeth in a slow ooze, the clear sign that there is no pulse left in the body beneath him to force anything else into his mouth. The death comes so swiftly when you're starved, and it's so easy to be lost in it.

Lestat's ire dies, replaced by some nameless feeling he can't waste time defining right now, as he moves forward toward the scene. ]


Louis. [ His voice is firm. ] Look at me.

[ No question of what's been done, no request that he snap out of it - just a shift of his focus, to look at him rather than down at what he's done. He repeats it, firmer still this time. ]

Look at me, Louis.
Edited (i used the same word twice, unforgivable) 2023-10-27 08:56 (UTC)

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