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The City ([personal profile] citycenter) wrote in [community profile] citylogs2023-10-19 09:00 pm

EVENT: Ripples in All Directions (October 2023)





RIPPLES IN ALL DIRECTIONS.

SOMETHING DEAD THAT DOESN'T KNOW IT'S DEAD.
» THE CITY — INTRODUCTORY NOTES
Now that Halloween is just around the corner, the city is starting to come alive with seasonal cheer. You start to spot decorations scattered around the city: plastic skeletons sitting on benches, jack-o-lanterns decorating front stoops, and even a few places in the park near City Hall where the trees themselves have been decorated. It's clear that the autumn season is in full swing and the city is making the most of it.

From the morning of October 19, you also start to notice flyers hung up around the city that advertise the local university's homecoming Halloween party. They're cheerfully decorated much the same as the newsletter that was delivered to residents earlier in the month, and they're hung from light poles, pinned to bulletin boards, and occasionally fluttering on front stoops of apartment buildings. There might even be one taped to your door when you open it in the morning.

The flyer announces that the Halloween party will begin on October 22 and will run through October 31. It runs every night from sunset to midnight, and residents are encouraged to attend in costume! If they have their own costume, perhaps found at the Halloween Superstore, that's perfect—if they don't have a costume, though, one will be provided to them by the party organizers. Doesn't that just sound like fun? And the flyers really are everywhere, and that makes it hard not to take notice—but once you take notice, you really can't stop noticing.


Indeed, once you read one of the flyers, you just can't help but read the flyer every time you encounter another one. And every time you read one, you find yourself feeling a little more curious about the party being advertised. Will it be anything like the Halloween I know? you may think. Or, I don't even know what Halloween is, I wonder what it'll be like. It's not quite enough to compel you to pay a visit to the address on the flyer, which is one of the dorm buildings on the university campus, but it's definitely enough to get you thinking about Halloween. Maybe you ought to go find a costume…

But Halloween parties and costumes are not all you're thinking about. It's easy enough to write off at first, as tricks of the light or a figment of your imagination: flickers of shadow at the corner of your eye, cold spots in your apartment, creaking footsteps in your empty living room. There's nothing there when you turn your head to look, nothing there when you flick on the lightswitch to see if someone's in your house—but somehow, that doesn't reassure you.

By the evening of October 21, every resident in the city has been visited by some sort of entity haunting their house, and every resident of the city has been left a gift: a dorm room key, each differently numbered. You may find the key in your pocket, or on your bedside table, or in your favorite coffee mug.

Should you decide to attend the party, it will be up to you to decide: Is this just the City getting in the spirit of the season? Or is it something more… malevolent?



The flyers will be strewn about the city in various locations beginning on October 19. Characters who read them will find themselves feeling oddly compelled to go check out the advertised Halloween party, which will run from October 22 to October 31 between sunset and midnight. For the most part this will just feel like a sense of curiosity about the party, and astute characters may be able to pick up on the fact that they're being emotionally manipulated a bit.

Characters who choose to go can wear a costume of their choosing from the Halloween Superstore, or the City will provide one if they don't have a costume of their own yet. (Read on for more information about how characters can get their hands on a costume!)

Lastly, every character will find a dorm room key somewhere on their person before the party starts on October 22. This key may or may not correspond to a room in the dorm where the party is being held—of course, characters are not obligated to use the key, but they may want to know what's hiding behind those closed doors.

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ALL THESE GHOSTS COME STREAMING DOWN.
» THE CITY — GETTING THE PARTY STARTED
On the morning of October 22, every device in the city starts to buzz.

The screen illuminates, displaying a white page not unlike the orientation survey that welcomed you into the city. Unlike the orientation survey, though, there are no questions—only a single phrase in bold, dark text. THE GOOD OF THE MANY, it says, with a single "OK" button below.

For a minute, nothing else happens. You try to turn the device off, but the screen stays lit; you try to reboot the device, but the screen stays lit. It seems that the only way to get rid of the screen is to press the button.

…Have you done this before? Or are you having déjà vu?

At sunset that same day, the Halloween party will open for the first time. The party's entrance is located on the ground level of a large three-story dorm building in the western half of the university campus. The double doors into the building are fully decorated with folded-paper bats and ghosts, cotton batting pulled apart to make spiderwebs, and a cut-out sign that says "HAUNTED HOUSE" in bright red, dripping-blood letters. The decor looks almost… corny, hokey in a way that can't possibly be threatening. Right?

But the decorated double doors aren't the only way that residents may enter the party. Of course, the organizers would prefer that you use the front doors, but if you'd prefer not to, they have other ways of getting you inside.


After the party begins on October 22, any door in the city that you walk through has the potential to become a door into the first level of the dorm building. You may exit your apartment and find yourself standing in the darkened lobby; you may walk out of the bathroom and run right into a handful of cotton spiderwebbing. Unfortunately, there's nothing to indicate whether or not a door might lead to the party until you're through it—and once you're through it, there's no turning around. The only way out, as they say, is deeper in.

Were you wearing a costume in preparation for the party? Fantastic, you'll keep that costume on! But if you weren't wearing a costume, don't worry—the party's organizers have you covered. You look down and find that no matter what you were wearing before, you are now wearing a costume of some kind. Maybe it's one you would have chosen for yourself, or maybe it's totally not to your taste. If you truly hate it, you can try to take it off… although you may not find it easy to remove.



Once the party begins on October 22, as stated above, any door in the city has the potential to become a door that leads directly to the first level of the haunted house. Characters will not be able to tell by any means whether a door is pointed there or not; only once they're fully through the door will they realize that they're actually standing in the lobby of the decorated dorm building and not in whatever room they intended to enter. Once characters are inside, there's unfortunately no way to get out, not without making their way through the haunted house itself.

Whether a character enters the haunted house via the main double doors or through another door somewhere else in the city, they'll need to come in costume. (Their own canon clothes do not count!) If they're already wearing a costume, they can keep it on arrival; however, those who enter the haunted house costumeless will be assigned a costume at random by the city. The actual costume is up to the player's choice. It may end up being something that suits the character, or it may end up being something totally embarrassing—that's completely up to the player.

Regardless, characters will have a difficult (but not impossible) time removing the costume until they have exited the haunted house. This includes both physical difficulty (feeling as though the costume is fused to their skin, feeling physical resistance to undoing zippers/buttons, etc.) and mental difficulty (an overwhelming sense of dread or vulnerability). Characters are able to overcome both of these difficulties to remove the costume if they're dedicated enough; the clothes they were originally wearing may be still on under the costume or might be awaiting them at home when they return.

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THEY GO TO GROUND AND ROT.
» THE HAUNTED HOUSE — LEVEL 1

CONTENT WARNINGS: One image containing fake spiders, mention of spidery feelings; mention of zombies (but no images)
The ground floor of the dorm is decorated much how one might expect a haunted house at a university to be decorated. The entrance to the haunted house proper is through a tunnel of cotton spiderwebs filled with little plastic spiders, so narrow that it forces you to hunch down and squish together to get through. Although it feels claustrophobic, and you may imagine the sensation of little spider legs crawling over your body, once you make it through the tunnel it becomes clear that the spiders never actually moved. Whew!

The tunnel lets out into the first-floor dorm, a long (too long?) stretch of hallway with doors leading to rooms on either side. Some of the doors are closed and locked, but many are open, allowing you a glimpse as you pass. As you walk down the hallway, you make sure to peer into each of the rooms. Some of the doors lead to total blackness; others lead to rooms decorated like an elaborate Victorian haunted mansion, and yet others even lead to perfectly normal dorm rooms, like someone forgot to get around to decorating. And sometimes—not every time, but often enough—when you peer into one of the rooms, there's something peering back.


Most of the frights you get on the first floor come in the form of animatronics, realistic-looking ones that jump out at you as you pass and give you a fright. There's a man with a bloody knife, or a zombie with flesh hanging from its teeth, or a clown with sharp, venomous-looking fangs—they leap out of the doorways with a startling quickness, but never come close enough to touch. They just brandish their weapons, then retreat back into the room they came from as if satisfied with the scare they've given.

There are also a handful of real scare actors on the first floor as well, perhaps even some faces you recognize. They lurk in the darkened rooms and leap out with growls or shrieks, then chase you a few meters down the hall before leaving you to run away. Just like the animatronics, though, they never get close enough to touch or harm you—they just want to get your blood racing.

The rest of the scares come from paintings that abruptly change form to show a ghost's face, or candles that swoop down across your path and then move back up. And behind it all are the spooky sounds of groans and screams and tearful begging, a solemn soundtrack to your trip through the haunted house.

Oddly, you never do see a speaker. And even more oddly still, none of the rooms on the first floor match the number of the key you're holding…



The first level of the haunted house consists of fairly cheap scares, mostly relying on animatronics, voiceover tracks, and tricks of the light or optical illusions to deliver scares to the residents. Players should feel free to use their imaginations to come up with potential scares or animatronics—think something moderately more scary than Haunted Mansion but less than Halloween Horror Nights. The animatronics may feature enemies or monsters from characters' home worlds, or may be simply generic creatures you would find at a Halloween store.

In addition, the first level is also populated by characters working as scare actors. These characters may be those who attended Robby and Tsuruno's house party, or may simply be characters with a sense of humor who enjoy making other characters jump and shriek a little. Either way, these scares are harmless and non-contact. The scare actors won't harm anyone going through the haunted house, even if they do a little chasing down the hall.

Although the hallway looks oddly long and is perhaps a bit more winding than it ought to be, there doesn't seem to be anything particularly odd about the dorm building itself. Characters may, however, find that the trip through the haunted house feels shorter when they're accompanied by another.

For characters who don't wish to venture up the stairs to the second level, there is a well-hidden emergency exit tucked out of sight behind the staircase that leads upward. This is the opt-out for players who don't wish to engage with the events in the second and third levels of the dorm.

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WE WILL NOT REMAIN UNSCATHED.
» THE HAUNTED HOUSE — LEVEL 2

CONTENT WARNINGS: Generally spooky images including some ghostly ones; mention of hanging. Prompts include violence (such as mutilation) potentially leading to serious injury or death. As always, please warn appropriately!
It's once you reach the second level that you realize something has shifted.

The metal door at the end of the hallway swings shut behind you, and you immediately realize it's far too dark and far too cold. Even with your eyes wide, you can barely make out the shapes of the decorations around you; they are lit mostly by the flickering orange of electric candles and the glow of the emergency exit sign above your head. Your breath condenses into steam as you exhale, and although you rub your hands together, you can't quite seem to gain any warmth. You feel a little bit dizzy and off-kilter, and from the distance you can hear the sound of a voice murmuring in quiet, urgent tones, interrupted by brief bouts of sobbing. You try the door behind you, but it doesn't give: you are stuck here, and must make it out.

The hallway is decorated, but even the same decorations that felt corny downstairs now give this floor an air of discomfort and desperation. As you make your way down the hall, you notice that many more of the doors on this level are open, and in the sickly, dim light cast by the fake candles, you're able to catch glimpses of what's inside: shadowy figures moving in the blackness. These are creatures that seem made of the dark itself, congealed into something more or less resembling a person. There's one sitting at the desk like a good student, its too-long fingernails rasping over the surface as it scratches something into the wood. There's one sitting on the windowsill, its too-long limbs hanging out into the night. There's one hanging from the ceiling, its feet at eye level, swaying slightly in an unfelt breeze. There's one standing dead in the middle of the room and staring straight at you, its eyes two embers in its featureless head.


You lock eyes briefly and the creature starts to move: this ghost is coming after you, and this one means it. There's no animatronic rigging to stop it and pull it back into the darkness of the room, and it's no scare actor that will stop after a few meters of pursuit—no, its hands reach for you, for your hair, your throat, fingers clutching and grasping. You turn and run, but it pursues, and that voice you heard murmuring earlier is now a fever pitch of syllables behind you, half-whispered, half-screamed in a language you can't understand. The noise of it draws more ghosts out from their rooms, and they follow as you sprint down the too long, twisting length of the hallway. You can see the glow of the exit sign at the end lf the hallway, drawing closer as you madly dash for it—

And then you trip. Or maybe you're pushed, you're not sure. You hit the carpet hard and then the ghost is on you, its hands scrabbling at your throat, fingers prodding at your eyes. Of course you fight back—if you don't, you're going to die—but as you fumble blindly for something with which to beat the ghost off, you realize that this ghost has weight to it, that the fingers trying to tear out your throat aren't incorporeal and ghostly but rather the fingers of a pair of very human hands. As you blink, eyes straining in the darkness, the features of the ghost begin to resolve into those of a person.

And it is a person. It's a person you may even know, a friend of yours, a fellow resident of the City. Not a mannequin facsimile, but someone real, someone who fights you with everything in them as you struggle to break free.

Your grasping hand grips something firm, maybe a flashlight or a fire extinguisher, and you swing it as hard as you can at their head. You don't want to, this is your friend, but what choice do you have? After all—it's either them or you.



Once characters enter the second level of the haunted house, those attuned to energy flow will immediately be able to recognize this as a place full of negative ghostly energy. Characters may sneak extremely carefully and quietly through the hallways, avoiding every single ghost; they may be pursued by ghosts, but ultimately make it to the exit, beyond which the ghosts will not pursue; or they may be caught by a ghost (or "ghost") and be forced to fight for their lives.

Not all of the "ghosts" on the second level are truly ghosts. Players may opt to have their characters participate in the event as the considerably more deadly "scare actors" of the second level. Only they won't be acting: to these characters, anyone who passes by in the second-floor hallway (the "partygoer") is an absolute threat that must be dealt with immediately. Scare actor characters will be possessed by an irrepressible need to hunt down and attempt to injure or kill any partygoer or other scare actor they encounter, and can only be stopped by either death (of either the partygoer or the scare actor) or being knocked out and removed from the hallway.

These characters may also be those who attended Robby and Tsuruno's Halloween house party and ended up getting a little too in-character in a negative way (see their plotting post for more information). However, characters do not have to attend the house party in order to participate in this mechanic. Any character who enters the haunted house can become a second-floor ghost if the player so desires.

Either the scare actor or partygoer may be seriously injured or even die. If this happens to the partygoer, the haze of bloodlust will immediately lift from the scare actor and reveal to them what they've done. (If the scare actor is knocked out or dead, obviously this realization will take place after they've returned or regained consciousness.) Killing and death as a part of the October event is not subject to murder or death consequences.

If a character chooses to sneak through the second floor and avoid the ghosts, and does so by entering any of the decorated dorm rooms, they may find shorthand messages scratched into the desks, closets, or doors. These messages might just be names, familiar ones belonging to people from home, or might say things like HELP ME or ITERATION 4█ or LOOK BEHIND THE APOCALYPSES. Characters may also find small, non-magical, recognizable personal effects belonging to people from their home worlds, tucked into drawers or kicked under the bed or in some otherwise unobtrusive location, easily overlooked.

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WHEN YOU HAVE NOTHING TO SAY, SET SOMETHING ON FIRE.
» THE HAUNTED HOUSE — LEVEL 3 AND CONCLUSION
After the second level of the haunted house, the only way to go is up… assuming you survived, that is. Exhausted and battered, you make your way up the stairs—perhaps alone, perhaps with a friend, or perhaps dragging the unconscious body of your assailant-friend—and let yourself into the third-floor common area.

This is where the Halloween party is taking place! Congratulations, you made it! There's a bass-heavy soundtrack throbbing in the background, and the room is decorated once again in the cheesy Halloween decor of the entryway. A large casket full of ice holds beers and sodas, and a table in the middle of the room bears all sorts of spooky snacks: peeled-grape "eyeballs," candy corn "teeth," sour gummy worms in brownie dirt, and any other kind of snack one might imagine.


If you made it through the haunted house with a friend, you will find a letterman jacket in your favorite colors, with your name embroidered on the back, hanging on a peg on the far wall of the room. You can take it with you now, or when you go home, or you can leave it on the peg forever—it's your choice, but it is a symbol of having survived the haunted house, so it might be nice to have. Don't you think?

You may have to do this again, you realize. Now that the doors in the city occasionally open straight into the haunted house, there's no telling how many times you'll have to survive this before the Halloween party draws to its close. Maybe you do need a beer after all…

Oh, and you still don't know what dorm room that key goes to. Maybe you had better just hang onto it for now.



The topmost floor of the dorm building, the third floor, is where the "party" part of the Halloween party is taking place! The food and drink is abundant and, of course, free. There's just about any type of drink or Halloween-themed snack imaginable, so characters can help themselves. When they're through partying, there's an outside staircase that leads directly from the common room back down to ground level.

Characters who survive the haunted house in a group of two or more will find that that there is a custom-made letterman jacket with their name on the back, perfectly their size, hanging on a coat rack on the far side of the room. While wearing this jacket, characters will be less susceptible to the scares in the haunted house, and the ghosts of the second floor will not pursue them as intently (although it has no effect on scare actor characters). To any characters who are particularly sensitive to this sort of thing, the jackets do have a moderate protective effect against various negative status effects, so to speak; this effect does not diminish after the event is over. Characters can only get one jacket, their first time through the haunted house; subsequent trips through will not result in additional jackets.

The dorm room key is not a usable item during the October 2023 event, but will become usable in November and December, so characters are advised to not lose them.

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WILDCARD.
The city is by no means small, and there are plenty of things for you to see. There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.



If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations.

This month's event headers come from "Landscape with Fruit Rot and Millipede," a poem by Richard Siken.

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matermali: (170)

[personal profile] matermali 2023-11-03 11:19 pm (UTC)(link)
[ She doesn't move away, but she doesn't move closer, only standing there while nails continue to scrape, scrape, timing out the rhythm of her cracked thoughts. Still dripping wet, still cold, still weak-kneed—there are many things she could ask for. It feels as though all he's done is attempt to help her. So had Ethan and the rest of them, but the demons kept returning. Here they are now. ]

There is no helping me.

[ There's a glance upward with pale eyes that tremble with the rest of her. The flicker of vibrancy that was there when about to tease him just before the room has since frozen over. ]

And who will help you?
hypnagothic: (15990595)

[personal profile] hypnagothic 2023-11-04 02:49 am (UTC)(link)
[ his own pale eyes meet her, steady and confident, not looking at her with any trace of pity. ]

You.

[ it's said softly, more gentle than how he's spoken thus far in this place. these words are for her ears only. ]

Perhaps you will help me.

[ slowly, he holds out his hand to her, palm turned up and fingers slightly curled in her direction. ]
matermali: (159)

[personal profile] matermali 2023-11-04 03:57 am (UTC)(link)
[ It's unknown whether the tone or the words startle her more, but she does look to his hand with a start and such confusion that she may be wondering if she is still trapped in her vision. There is no longer any way to tell, and the realization draws out a faint shudder when beginning to reach out. If there is no way to know what's real, and if this version of her is trapped in the city with memories that will never return home, then what is the point in wondering at the difference between waking and dreaming?

Perhaps she simply struggles to imagine such a thing could ever be uttered to someone like her in reality. As much as she has yearned to, her help has only ever been accepted up to a point by loved ones, until she was not enough. Then they would disappear back into their secrets and she into hers. And how could she begrudge them that, when she has been guilty of the same?

It has been difficult to keep secrets this night.

The quiver seems to subside when her hand settles into his, and she steps closer for the comfort of it. ]
hypnagothic: (15990634)

[personal profile] hypnagothic 2023-11-04 04:07 am (UTC)(link)
[ his cool fingers wrap around hers, strangely warmer now that she herself is cold, but they feel secure. as strong as bones of the earth, there to support her. his other hand gently touches on her as well, resuming its comforting place at the small of her back, encouraging her closer. ]

And thereby helping me, you shall also help yourself.
matermali: (112)

[personal profile] matermali 2023-11-04 04:41 am (UTC)(link)
[ For how blinding it's been since trapped in that white room, the night sky's silhouette shielding her now is a return to sight, as it would protect the moon from the scorch of the sun.

To help herself through helping him is an idealistic enough thought to almost draw a smile, small for the uncharacteristic timidness, and she tips her head slightly to the side. Her voice is slightly softer while unencumbered by the spiral of panic from moments ago. ]


And if...I were to allow you to help me as well?
hypnagothic: (15939213)

[personal profile] hypnagothic 2023-11-04 04:58 am (UTC)(link)
Then we can help each other within this place.

[ he tightens his fingers around her hand, squeezing gently. ]
matermali: (199)

[personal profile] matermali 2023-11-04 05:21 am (UTC)(link)
[ It's a small thing to say for some, but nothing he says is small, and for her the desire has been all-consuming and then— left wanting. Wanting to be seen and invited to gaze back. He has done things that would make some shy away, taken on forms that may confound and awe, but to be allowed—invited—to step into the shadows with him is exactly what makes it so easy to lean into him.

With her other hand, she'll reach up to brush her fingertips just beneath his chin and along his jaw before it settles on his shoulder. When she speaks again, her voice is so hushed it could almost be soundless. ]


Hold me, then.
hypnagothic: (16162357)

[personal profile] hypnagothic 2023-11-04 05:42 am (UTC)(link)
[ he brings their hands higher between them, tucked safely against his chest as his other arm pulls her closer to fully lean against him. his hand makes its way up her back, fingers sliding up her spine for a more intimate hold, leaving no distance between them.

he does not kiss her though. his head is bowed so that he can look down at her and meet her gaze, but her request was to be held. the embrace is just as intimate though for one such as him, he who keeps a distance from all others. ]
matermali: (273)

[personal profile] matermali 2023-11-04 06:12 am (UTC)(link)
[ The touch draws a different sort of shiver as it travels; she's unused to wearing day clothes that would allow such intimate contact through the fabric. With the wet silks clinging against her skin instead of a corset, she can feel the path of his fingertips, and it's enough to press her close and draw her arms around his neck.

It would be easy for Vanessa to remain keeping him in her gaze as she's caught in his, as devoted as she is to seeing and knowing someone's soul for true intimacy. For them to not shy away from her intensity is rare, and it is a strange comfort to let herself become a little lost in his eyes without fear of him flinching. ]


You always appear when I need you most... Do you wonder why that is?
hypnagothic: (15939168)

[personal profile] hypnagothic 2023-11-04 06:26 am (UTC)(link)
I confess that I have not wondered of such.

[ he doesn't flinch, doesn't shy away as she wraps herself around him, continuing to meet her gaze. ]

Should we be concerned of such serendipities?
matermali: (198)

[personal profile] matermali 2023-11-04 06:53 am (UTC)(link)
[ It's the last word she would expect him to describe their meetings with, given everything else that's happened, but then her closest relationships have always been linked to duress and they have sometimes been serendipitous, haven't they? So it was with Ethan, and so it may always be, but not as it was on the moors. She had done too much to thwart it, been too much of a monster, and he had flinched. Even before that, he hid from her.

She ruins things, and she could ruin so much else, so catastrophically, but she has seen too much of Morpheus to turn away now. Not when there's so much more. ]


Yes.

[ But she doesn't move away. At every point in her life should she be concerned, so this is no different. It never keeps her from taking as much as she can, even if it's never enough, and so it will continue. She's starved for long enough.

Vanessa means to elaborate, she means to demand that he make a wish, but instead she leans up to softly press her lips to his. ]
hypnagothic: (15990303)

[personal profile] hypnagothic 2023-11-04 07:22 am (UTC)(link)
[ if he were to say anything else, it too is lost in favor of this small intimacy, this brushing of lips, this brief meeting of souls. it's light and delicate, almost chaste, but it is returned if only for a moment. he lingers after, too, his head still tilted down so that their foreheads touch. ]
matermali: (022)

[personal profile] matermali 2023-11-04 07:57 am (UTC)(link)
[ Normally it would be far more difficult to resist pressing further, even in such a dangerous setting, but the weariness from the night's assault is bone deep, and there the creature retreats to nurse its wounds. Too, the simple brush of a kiss is not so simple or small for him. Nor her. Her breath shakes when it ends, but he doesn't go far; she can still feel him. She can see him, eyes open or closed.

With one hand sliding to clutch at the nape of his neck, her thumbnail teases just under his jawline.

They must go; they must risk a new door and hope for the best, but she doesn't trust her voice to speak just immediately after. So she lingers in a moment reserved for them alone, no matter what horrors may wait beyond. ]
hypnagothic: (15939213)

[personal profile] hypnagothic 2023-11-04 08:27 am (UTC)(link)
[ his head turns the slightest fraction as she grasps at his nape, his lips now lingering at her temple, brushing there as he speaks for them both, deep and quiet. ]

Come, my lady. I grow weary of this place of mockful horrors.
matermali: (243)

[personal profile] matermali 2023-11-04 07:05 pm (UTC)(link)
Mm.

[ Agreement in a sigh as her hands rest against his chest, and she lingers another moment with the tickle of his breath near her ear before reluctantly pulling back. With one hand dropping to her side, she looks from him toward the stretch of hallway he was carrying her down.

It looks different now, so any doors could open to an entirely new scene. In this case, her curse is most likely to set them back, as she had been the one to first enter the last two rooms where they were haunted. ]


Perhaps you ought to choose the next door.
hypnagothic: (15939183)

[personal profile] hypnagothic 2023-11-04 07:54 pm (UTC)(link)
[ his chin dips down a little further as she draws back, his eyes on her once again even as she looks away down the hall. only when she suggests that he choose does he turn his head, joining her gaze at the various doors. he moves slowly from the spot they occupied together, letting her hand drop away from his chest as he steps quietly forward in front of her.

he passes by the first couple of doors, slowly to a stop at one past them. he turns his head to regard it over his shoulder at first before turning the rest of his body to face it. he reaches out just as slowly to turn the knob, the movement both purposeful as well as cautious.

and thankfully, behind the door is stairs, nothing more. ]
matermali: (281)

[personal profile] matermali 2023-11-04 08:42 pm (UTC)(link)
[ The gentle scoff from behind him is incredulous—of course—and tentatively relieved. It could still be a trap.

But as is her wont when too close to opportunity, curiosity drives her to attempt to step around him so that she can try to go in first (a bold attempt with her track record). ]
Edited (words?!) 2023-11-04 20:43 (UTC)
hypnagothic: (15939150)

[personal profile] hypnagothic 2023-11-04 08:51 pm (UTC)(link)
[ he turns in such a way that allows her to pass him without changing her heading, no need to sidestep to go around him. he follows behind her closely, and the stairs seem real enough to ascend ... ]
matermali: (220)

[personal profile] matermali 2023-11-04 09:01 pm (UTC)(link)
[ The stairs only head up, which is proof they're still being moved along at the puppetmaster's whim. It doesn't much matter when there's nowhere else to go. Certainly not back to the old nightmares.

Her steps are silent while she heads up the stairs, and she only glances back once as if to make certain that he's still there, but it's a short trip. Only one landing to split the path, and then at the top is another door. She can't hear anything on the other side, but she can't sense any spirits, either.

Pulling aside for him, Vanessa tilts her head in musing while touching the door. There's nothing to sense there, either. She has proven less than useless so far this evening, but she will worry for that later when she's 'safe' away from here. ]


Which of us should attempt this one?

[ He seems to have the lucky streak, if she could believe in luck. ]
hypnagothic: (15990634)

[personal profile] hypnagothic 2023-11-04 09:09 pm (UTC)(link)
[ he draws up close, both to the door and to her, though it's just shy of crowding her, still giving her a respectful distance. ]

Shall we attempt it together?
matermali: (284)

[personal profile] matermali 2023-11-04 09:39 pm (UTC)(link)
[ There's no helping the tension from anticipating the worst as she moves to grip the doorknob. ]

We have survived together thus far.
hypnagothic: (15939212)

[personal profile] hypnagothic 2023-11-04 09:47 pm (UTC)(link)
That we have.

[ he reaches for the knob, gently touching her hand with his, half covering her hand and half on the knob as he begins to turn it. ]
matermali: (300)

[personal profile] matermali 2023-11-04 09:56 pm (UTC)(link)
[ The sudden burst of noise is an assault all its own, but harmless beyond providing momentary alarm. It's the party that was supposedly the triumphant finish line (and a pitiful looking one at that). Even more bewildering is the mask and sandals that have suddenly been returned, with not a bead of water on her.

It's distressing. As if they would have her question that it happened at all.

Touching her mask, she's quick to turn with wide eyes for some confirmation from him that she isn't mad. Vanessa has become so uncertain of her reality that a small part of her nearly expects him to suggest that she's been here all along. ]
hypnagothic: (16162389)

[personal profile] hypnagothic 2023-11-04 10:09 pm (UTC)(link)
[ he too looks briefly surprised at the change of state, both in the suddenness of the location as well as in Vanessa's clothing, frowning briefly as he meets her open distress. ]

... It seems to have finished with us.
matermali: (095)

[personal profile] matermali 2023-11-04 10:28 pm (UTC)(link)
[ 'It'. She knows someone with a name is behind this. When she had been dragged out, the two orderlies had said something, but it had sounded like it was spoken underwater. What was it? There was something...

The thought of remaining in this building any longer turns her stomach, no matter how inviting the party thinks it is. No celebration is worth stealing her interest right now.

With a squint, she'll glance over her shoulder for a sign of the true exit. How is she ever going to open another door without fearing that she might once more step into the white room? ]


There is something I must do.

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