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The City ([personal profile] citycenter) wrote in [community profile] citylogs2023-10-19 09:00 pm

EVENT: Ripples in All Directions (October 2023)





RIPPLES IN ALL DIRECTIONS.

SOMETHING DEAD THAT DOESN'T KNOW IT'S DEAD.
» THE CITY — INTRODUCTORY NOTES
Now that Halloween is just around the corner, the city is starting to come alive with seasonal cheer. You start to spot decorations scattered around the city: plastic skeletons sitting on benches, jack-o-lanterns decorating front stoops, and even a few places in the park near City Hall where the trees themselves have been decorated. It's clear that the autumn season is in full swing and the city is making the most of it.

From the morning of October 19, you also start to notice flyers hung up around the city that advertise the local university's homecoming Halloween party. They're cheerfully decorated much the same as the newsletter that was delivered to residents earlier in the month, and they're hung from light poles, pinned to bulletin boards, and occasionally fluttering on front stoops of apartment buildings. There might even be one taped to your door when you open it in the morning.

The flyer announces that the Halloween party will begin on October 22 and will run through October 31. It runs every night from sunset to midnight, and residents are encouraged to attend in costume! If they have their own costume, perhaps found at the Halloween Superstore, that's perfect—if they don't have a costume, though, one will be provided to them by the party organizers. Doesn't that just sound like fun? And the flyers really are everywhere, and that makes it hard not to take notice—but once you take notice, you really can't stop noticing.


Indeed, once you read one of the flyers, you just can't help but read the flyer every time you encounter another one. And every time you read one, you find yourself feeling a little more curious about the party being advertised. Will it be anything like the Halloween I know? you may think. Or, I don't even know what Halloween is, I wonder what it'll be like. It's not quite enough to compel you to pay a visit to the address on the flyer, which is one of the dorm buildings on the university campus, but it's definitely enough to get you thinking about Halloween. Maybe you ought to go find a costume…

But Halloween parties and costumes are not all you're thinking about. It's easy enough to write off at first, as tricks of the light or a figment of your imagination: flickers of shadow at the corner of your eye, cold spots in your apartment, creaking footsteps in your empty living room. There's nothing there when you turn your head to look, nothing there when you flick on the lightswitch to see if someone's in your house—but somehow, that doesn't reassure you.

By the evening of October 21, every resident in the city has been visited by some sort of entity haunting their house, and every resident of the city has been left a gift: a dorm room key, each differently numbered. You may find the key in your pocket, or on your bedside table, or in your favorite coffee mug.

Should you decide to attend the party, it will be up to you to decide: Is this just the City getting in the spirit of the season? Or is it something more… malevolent?



The flyers will be strewn about the city in various locations beginning on October 19. Characters who read them will find themselves feeling oddly compelled to go check out the advertised Halloween party, which will run from October 22 to October 31 between sunset and midnight. For the most part this will just feel like a sense of curiosity about the party, and astute characters may be able to pick up on the fact that they're being emotionally manipulated a bit.

Characters who choose to go can wear a costume of their choosing from the Halloween Superstore, or the City will provide one if they don't have a costume of their own yet. (Read on for more information about how characters can get their hands on a costume!)

Lastly, every character will find a dorm room key somewhere on their person before the party starts on October 22. This key may or may not correspond to a room in the dorm where the party is being held—of course, characters are not obligated to use the key, but they may want to know what's hiding behind those closed doors.

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ALL THESE GHOSTS COME STREAMING DOWN.
» THE CITY — GETTING THE PARTY STARTED
On the morning of October 22, every device in the city starts to buzz.

The screen illuminates, displaying a white page not unlike the orientation survey that welcomed you into the city. Unlike the orientation survey, though, there are no questions—only a single phrase in bold, dark text. THE GOOD OF THE MANY, it says, with a single "OK" button below.

For a minute, nothing else happens. You try to turn the device off, but the screen stays lit; you try to reboot the device, but the screen stays lit. It seems that the only way to get rid of the screen is to press the button.

…Have you done this before? Or are you having déjà vu?

At sunset that same day, the Halloween party will open for the first time. The party's entrance is located on the ground level of a large three-story dorm building in the western half of the university campus. The double doors into the building are fully decorated with folded-paper bats and ghosts, cotton batting pulled apart to make spiderwebs, and a cut-out sign that says "HAUNTED HOUSE" in bright red, dripping-blood letters. The decor looks almost… corny, hokey in a way that can't possibly be threatening. Right?

But the decorated double doors aren't the only way that residents may enter the party. Of course, the organizers would prefer that you use the front doors, but if you'd prefer not to, they have other ways of getting you inside.


After the party begins on October 22, any door in the city that you walk through has the potential to become a door into the first level of the dorm building. You may exit your apartment and find yourself standing in the darkened lobby; you may walk out of the bathroom and run right into a handful of cotton spiderwebbing. Unfortunately, there's nothing to indicate whether or not a door might lead to the party until you're through it—and once you're through it, there's no turning around. The only way out, as they say, is deeper in.

Were you wearing a costume in preparation for the party? Fantastic, you'll keep that costume on! But if you weren't wearing a costume, don't worry—the party's organizers have you covered. You look down and find that no matter what you were wearing before, you are now wearing a costume of some kind. Maybe it's one you would have chosen for yourself, or maybe it's totally not to your taste. If you truly hate it, you can try to take it off… although you may not find it easy to remove.



Once the party begins on October 22, as stated above, any door in the city has the potential to become a door that leads directly to the first level of the haunted house. Characters will not be able to tell by any means whether a door is pointed there or not; only once they're fully through the door will they realize that they're actually standing in the lobby of the decorated dorm building and not in whatever room they intended to enter. Once characters are inside, there's unfortunately no way to get out, not without making their way through the haunted house itself.

Whether a character enters the haunted house via the main double doors or through another door somewhere else in the city, they'll need to come in costume. (Their own canon clothes do not count!) If they're already wearing a costume, they can keep it on arrival; however, those who enter the haunted house costumeless will be assigned a costume at random by the city. The actual costume is up to the player's choice. It may end up being something that suits the character, or it may end up being something totally embarrassing—that's completely up to the player.

Regardless, characters will have a difficult (but not impossible) time removing the costume until they have exited the haunted house. This includes both physical difficulty (feeling as though the costume is fused to their skin, feeling physical resistance to undoing zippers/buttons, etc.) and mental difficulty (an overwhelming sense of dread or vulnerability). Characters are able to overcome both of these difficulties to remove the costume if they're dedicated enough; the clothes they were originally wearing may be still on under the costume or might be awaiting them at home when they return.

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THEY GO TO GROUND AND ROT.
» THE HAUNTED HOUSE — LEVEL 1

CONTENT WARNINGS: One image containing fake spiders, mention of spidery feelings; mention of zombies (but no images)
The ground floor of the dorm is decorated much how one might expect a haunted house at a university to be decorated. The entrance to the haunted house proper is through a tunnel of cotton spiderwebs filled with little plastic spiders, so narrow that it forces you to hunch down and squish together to get through. Although it feels claustrophobic, and you may imagine the sensation of little spider legs crawling over your body, once you make it through the tunnel it becomes clear that the spiders never actually moved. Whew!

The tunnel lets out into the first-floor dorm, a long (too long?) stretch of hallway with doors leading to rooms on either side. Some of the doors are closed and locked, but many are open, allowing you a glimpse as you pass. As you walk down the hallway, you make sure to peer into each of the rooms. Some of the doors lead to total blackness; others lead to rooms decorated like an elaborate Victorian haunted mansion, and yet others even lead to perfectly normal dorm rooms, like someone forgot to get around to decorating. And sometimes—not every time, but often enough—when you peer into one of the rooms, there's something peering back.


Most of the frights you get on the first floor come in the form of animatronics, realistic-looking ones that jump out at you as you pass and give you a fright. There's a man with a bloody knife, or a zombie with flesh hanging from its teeth, or a clown with sharp, venomous-looking fangs—they leap out of the doorways with a startling quickness, but never come close enough to touch. They just brandish their weapons, then retreat back into the room they came from as if satisfied with the scare they've given.

There are also a handful of real scare actors on the first floor as well, perhaps even some faces you recognize. They lurk in the darkened rooms and leap out with growls or shrieks, then chase you a few meters down the hall before leaving you to run away. Just like the animatronics, though, they never get close enough to touch or harm you—they just want to get your blood racing.

The rest of the scares come from paintings that abruptly change form to show a ghost's face, or candles that swoop down across your path and then move back up. And behind it all are the spooky sounds of groans and screams and tearful begging, a solemn soundtrack to your trip through the haunted house.

Oddly, you never do see a speaker. And even more oddly still, none of the rooms on the first floor match the number of the key you're holding…



The first level of the haunted house consists of fairly cheap scares, mostly relying on animatronics, voiceover tracks, and tricks of the light or optical illusions to deliver scares to the residents. Players should feel free to use their imaginations to come up with potential scares or animatronics—think something moderately more scary than Haunted Mansion but less than Halloween Horror Nights. The animatronics may feature enemies or monsters from characters' home worlds, or may be simply generic creatures you would find at a Halloween store.

In addition, the first level is also populated by characters working as scare actors. These characters may be those who attended Robby and Tsuruno's house party, or may simply be characters with a sense of humor who enjoy making other characters jump and shriek a little. Either way, these scares are harmless and non-contact. The scare actors won't harm anyone going through the haunted house, even if they do a little chasing down the hall.

Although the hallway looks oddly long and is perhaps a bit more winding than it ought to be, there doesn't seem to be anything particularly odd about the dorm building itself. Characters may, however, find that the trip through the haunted house feels shorter when they're accompanied by another.

For characters who don't wish to venture up the stairs to the second level, there is a well-hidden emergency exit tucked out of sight behind the staircase that leads upward. This is the opt-out for players who don't wish to engage with the events in the second and third levels of the dorm.

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WE WILL NOT REMAIN UNSCATHED.
» THE HAUNTED HOUSE — LEVEL 2

CONTENT WARNINGS: Generally spooky images including some ghostly ones; mention of hanging. Prompts include violence (such as mutilation) potentially leading to serious injury or death. As always, please warn appropriately!
It's once you reach the second level that you realize something has shifted.

The metal door at the end of the hallway swings shut behind you, and you immediately realize it's far too dark and far too cold. Even with your eyes wide, you can barely make out the shapes of the decorations around you; they are lit mostly by the flickering orange of electric candles and the glow of the emergency exit sign above your head. Your breath condenses into steam as you exhale, and although you rub your hands together, you can't quite seem to gain any warmth. You feel a little bit dizzy and off-kilter, and from the distance you can hear the sound of a voice murmuring in quiet, urgent tones, interrupted by brief bouts of sobbing. You try the door behind you, but it doesn't give: you are stuck here, and must make it out.

The hallway is decorated, but even the same decorations that felt corny downstairs now give this floor an air of discomfort and desperation. As you make your way down the hall, you notice that many more of the doors on this level are open, and in the sickly, dim light cast by the fake candles, you're able to catch glimpses of what's inside: shadowy figures moving in the blackness. These are creatures that seem made of the dark itself, congealed into something more or less resembling a person. There's one sitting at the desk like a good student, its too-long fingernails rasping over the surface as it scratches something into the wood. There's one sitting on the windowsill, its too-long limbs hanging out into the night. There's one hanging from the ceiling, its feet at eye level, swaying slightly in an unfelt breeze. There's one standing dead in the middle of the room and staring straight at you, its eyes two embers in its featureless head.


You lock eyes briefly and the creature starts to move: this ghost is coming after you, and this one means it. There's no animatronic rigging to stop it and pull it back into the darkness of the room, and it's no scare actor that will stop after a few meters of pursuit—no, its hands reach for you, for your hair, your throat, fingers clutching and grasping. You turn and run, but it pursues, and that voice you heard murmuring earlier is now a fever pitch of syllables behind you, half-whispered, half-screamed in a language you can't understand. The noise of it draws more ghosts out from their rooms, and they follow as you sprint down the too long, twisting length of the hallway. You can see the glow of the exit sign at the end lf the hallway, drawing closer as you madly dash for it—

And then you trip. Or maybe you're pushed, you're not sure. You hit the carpet hard and then the ghost is on you, its hands scrabbling at your throat, fingers prodding at your eyes. Of course you fight back—if you don't, you're going to die—but as you fumble blindly for something with which to beat the ghost off, you realize that this ghost has weight to it, that the fingers trying to tear out your throat aren't incorporeal and ghostly but rather the fingers of a pair of very human hands. As you blink, eyes straining in the darkness, the features of the ghost begin to resolve into those of a person.

And it is a person. It's a person you may even know, a friend of yours, a fellow resident of the City. Not a mannequin facsimile, but someone real, someone who fights you with everything in them as you struggle to break free.

Your grasping hand grips something firm, maybe a flashlight or a fire extinguisher, and you swing it as hard as you can at their head. You don't want to, this is your friend, but what choice do you have? After all—it's either them or you.



Once characters enter the second level of the haunted house, those attuned to energy flow will immediately be able to recognize this as a place full of negative ghostly energy. Characters may sneak extremely carefully and quietly through the hallways, avoiding every single ghost; they may be pursued by ghosts, but ultimately make it to the exit, beyond which the ghosts will not pursue; or they may be caught by a ghost (or "ghost") and be forced to fight for their lives.

Not all of the "ghosts" on the second level are truly ghosts. Players may opt to have their characters participate in the event as the considerably more deadly "scare actors" of the second level. Only they won't be acting: to these characters, anyone who passes by in the second-floor hallway (the "partygoer") is an absolute threat that must be dealt with immediately. Scare actor characters will be possessed by an irrepressible need to hunt down and attempt to injure or kill any partygoer or other scare actor they encounter, and can only be stopped by either death (of either the partygoer or the scare actor) or being knocked out and removed from the hallway.

These characters may also be those who attended Robby and Tsuruno's Halloween house party and ended up getting a little too in-character in a negative way (see their plotting post for more information). However, characters do not have to attend the house party in order to participate in this mechanic. Any character who enters the haunted house can become a second-floor ghost if the player so desires.

Either the scare actor or partygoer may be seriously injured or even die. If this happens to the partygoer, the haze of bloodlust will immediately lift from the scare actor and reveal to them what they've done. (If the scare actor is knocked out or dead, obviously this realization will take place after they've returned or regained consciousness.) Killing and death as a part of the October event is not subject to murder or death consequences.

If a character chooses to sneak through the second floor and avoid the ghosts, and does so by entering any of the decorated dorm rooms, they may find shorthand messages scratched into the desks, closets, or doors. These messages might just be names, familiar ones belonging to people from home, or might say things like HELP ME or ITERATION 4█ or LOOK BEHIND THE APOCALYPSES. Characters may also find small, non-magical, recognizable personal effects belonging to people from their home worlds, tucked into drawers or kicked under the bed or in some otherwise unobtrusive location, easily overlooked.

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WHEN YOU HAVE NOTHING TO SAY, SET SOMETHING ON FIRE.
» THE HAUNTED HOUSE — LEVEL 3 AND CONCLUSION
After the second level of the haunted house, the only way to go is up… assuming you survived, that is. Exhausted and battered, you make your way up the stairs—perhaps alone, perhaps with a friend, or perhaps dragging the unconscious body of your assailant-friend—and let yourself into the third-floor common area.

This is where the Halloween party is taking place! Congratulations, you made it! There's a bass-heavy soundtrack throbbing in the background, and the room is decorated once again in the cheesy Halloween decor of the entryway. A large casket full of ice holds beers and sodas, and a table in the middle of the room bears all sorts of spooky snacks: peeled-grape "eyeballs," candy corn "teeth," sour gummy worms in brownie dirt, and any other kind of snack one might imagine.


If you made it through the haunted house with a friend, you will find a letterman jacket in your favorite colors, with your name embroidered on the back, hanging on a peg on the far wall of the room. You can take it with you now, or when you go home, or you can leave it on the peg forever—it's your choice, but it is a symbol of having survived the haunted house, so it might be nice to have. Don't you think?

You may have to do this again, you realize. Now that the doors in the city occasionally open straight into the haunted house, there's no telling how many times you'll have to survive this before the Halloween party draws to its close. Maybe you do need a beer after all…

Oh, and you still don't know what dorm room that key goes to. Maybe you had better just hang onto it for now.



The topmost floor of the dorm building, the third floor, is where the "party" part of the Halloween party is taking place! The food and drink is abundant and, of course, free. There's just about any type of drink or Halloween-themed snack imaginable, so characters can help themselves. When they're through partying, there's an outside staircase that leads directly from the common room back down to ground level.

Characters who survive the haunted house in a group of two or more will find that that there is a custom-made letterman jacket with their name on the back, perfectly their size, hanging on a coat rack on the far side of the room. While wearing this jacket, characters will be less susceptible to the scares in the haunted house, and the ghosts of the second floor will not pursue them as intently (although it has no effect on scare actor characters). To any characters who are particularly sensitive to this sort of thing, the jackets do have a moderate protective effect against various negative status effects, so to speak; this effect does not diminish after the event is over. Characters can only get one jacket, their first time through the haunted house; subsequent trips through will not result in additional jackets.

The dorm room key is not a usable item during the October 2023 event, but will become usable in November and December, so characters are advised to not lose them.

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WILDCARD.
The city is by no means small, and there are plenty of things for you to see. There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.



If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations.

This month's event headers come from "Landscape with Fruit Rot and Millipede," a poem by Richard Siken.

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culver: supahsekret @ lj (take it off)

[personal profile] culver 2023-11-29 02:31 am (UTC)(link)
[By now her eyes have adjusted to the gloom, and she sees a familiar figure follow her into the room. The relief in her chest is matched only by her fear, and it's a strange combination to have swirling around, but there's no time to process it; Kaveh has barred the door, and she knows it isn't a good sign.

He calls out as if he isn't in the room with her--and she realizes that he's trying to confuse whatever was chasing them. She watches with wide, terrified eyes as searches for something on the wall; despite his reassuring smile, dread sits heavy in her chest.

Eventually, a door opens, and she can hardly believe her eyes. How did he know this was here? Does it even matter right now? She decides that no, it doesn't. She takes the light from him, and after just a moment of fiddling, figures out how to turn it on. Nill flashes the light on and off a few times to make sure, and then nods--yes, she's got it and she's ready to get out of here.]
catmemes: (16)

[personal profile] catmemes 2023-11-29 03:09 am (UTC)(link)
[ He's focused enough on running that it completely takes him by surprise when he's suddenly snatched out of the air mid-leap. It comes with some very undignified wriggling and an annoyed yowl, and he only barely manages to keep himself from digging his claws into Alhaitham's arm.

Once he's settled enough that it doesn't seem like he's going to be put down any time soon, though, he does crane his head up to give Alhaitham a very unimpressed look. ]


Seriously?
hypnagothic: (16162369)

[personal profile] hypnagothic 2023-11-29 03:19 am (UTC)(link)
No, that falls under my elder brother's realm, though Destiny would not share his insights even if he were here.

But we shall see what the attempt brings, when you are ready.
deathoftheauthor: (/44)

[personal profile] deathoftheauthor 2023-11-29 04:32 am (UTC)(link)
( Louis is surprised when he's the one Dorian looks to when he speaks of strength and not Lestat. He's always considered himself weak, and even after two centuries he hasn't cultivated the powers he ought to have had as a fledgling. But... he's the only one of them who's actually done Dorian harm.

Louis looks guilty again, then he looks to Lestat, unsure how much of a confession his example was really meant to be, but speaking first to guard him from it just in case.
)

It's something that the eldest among us can do, ( Louis says humbly to Dorian. ) We grow in strength as we age, or now and then by drinking the blood of vampires more powerful than ourselves, and with that strength comes certain gifts. Some of the ancient ones can start fires with nothing more than a thought, for example. I don't know if any of us truly knows the extent of our capabilities... it differs for each of us.
justneedsomehelp: (pic#16015737)

[personal profile] justneedsomehelp 2023-11-29 06:46 am (UTC)(link)
"No... probably not." He lets Steven go when he pulls away from the hug, huffing out a sigh. He can't shrug off that something bad is going to happen whenever they venture further in, but he does nod.

... And then huffs out a laugh. "At eight o'clock? That's the awkward bit, buddy. C'mon, maybe you'll find someone you actually want to talk with."
abit_ofboth: (facepalm)

[personal profile] abit_ofboth 2023-11-29 02:31 pm (UTC)(link)
[Loki shrugs. He doesn't particularly care about Dream's siblings or what they may or may not do. They are not here and therefore do not matter.]

I will let you know via our devices when I am ready, if that works for you.
hypnagothic: (16162338)

[personal profile] hypnagothic 2023-11-29 06:40 pm (UTC)(link)
That is acceptable.

[ oh but look there's Hob, both Dream and Loki need to approach him to ensure he's unharmed but in different timey-wimey threads. there's a noticeable glance to the side as he sees him, noticeable for Dream anyway, and he starts to straighten from the bar they're at. ]

Then I shall leave you to the rest of your evening.
condorone: (Default)

[personal profile] condorone 2023-11-29 08:33 pm (UTC)(link)
That's what they tell me.

( People have responded in worse ways to him. Leon's hardly concerned, and he looks as if he's perfectly content not to say anything further.

But the raised glass and response earns a quirk of one brow. He lifts his own glass.
)

The night isn't over yet. You might be able to catch up.
miyagimagic: (102)

[personal profile] miyagimagic 2023-11-29 08:49 pm (UTC)(link)
[ The face he's making at you right now, Ethan.

He will remember this. ]


Oh, let's just look for an exit already. [ Instead of wasting time making jokes about Daniel's terrible costume. He gets it, okay! It's bad! H-He knows..!! ] I don't want to find out how much worse this place can get than just jokes about dumb costumes.
miyagimagic: (073)

[personal profile] miyagimagic 2023-11-29 09:03 pm (UTC)(link)
.. hey.

[ Daniel quickly takes a few steps forward, covering the slight distance between the two of them. Sure, maybe he should be a little more vigilant, pay more attention to their current situation, but.. it's hard to do so when practically his entire attention span is immediately taken over by a kid who clearly needs help.

How is he supposed to focus on anything other than that? ]


You're not a monster. [ Not to diminish Kaneki's experience. Daniel is pretty sure it must have been awful, and he feels so bad for the boy--

But he wants to make sure the other hears this. He'll even clasp his hand onto Kaneki's shoulder, like he's fully trying to get his attention. ]


You're not.
condorone: (Default)

[personal profile] condorone 2023-11-29 09:14 pm (UTC)(link)
( In his experience, these moments tend to play out the same way. You catch a monster in the act, and they turn their sights on you instead. But Leon realizes immediately something is different. There’s something like… realization? In this guy’s eyes. As if he’s realized that he’s doing something weird and awful but knows that’s exactly what it is. He’s not trying to hide it or attack.

It’s enough that Leon thinks, whatever this guy is, it’s not some mindless shell being driven by some outside force or an instinctive hunger that overrides anything remotely human.

But that doesn’t make him relax any.
)

Step back. Keep your hands where I can see them. ( One hand is angled back, ready with that obnoxiously sized can in his hands, and the other is out in front of him. A gesture meant to keep distance but likewise, show his own hands. Speaking doesn’t mean control. This guy could snap at any second, and Leon is ready.

He’s waiting for it.
)
100more: (c18)

[personal profile] 100more 2023-11-29 11:02 pm (UTC)(link)
[ Hob doesn't mind sharing some details, but he doesn't get overly personal about them, either. ]

Not entirely difficult, but I lost some family in the past, and it was a portrait of them. Obviously, losing them was hard, but thinking about them is.. well, sometimes I like to think about them, too. I don't know if that was the intended effect. Just seeing the photograph itself was shocking, since I didn't expect it to be here. That photo was ruined many years ago, but it looked practically new.

[ And then Hob smiles at Ethan's last words. ]

I certainly won't sit idly by if there's a chance at leaving this place or doing anything about our situation.
latersgators: (MK105-47106-copy)

[personal profile] latersgators 2023-11-30 12:24 am (UTC)(link)
"Like who?" Steven retorts with a snort. He probably should-- get out more, so to speak. It's not healthy, the way Marc... looks after him. Tries to protect him. And maybe Steven shouldn't encourage him or just. Let him do the things he does. But it's just. He likes the attention. He feels safe. He doesn't want to hurt Marc with something he would perceive to be a rejection.

It's just easier, right? If he just. Has Marc for a friend. He doesn't need anyone else. It's not like he's so popular and people are dying to be friends with him and begging for his time, anyway.

Clasping his hands together, Steven takes in a deep breath and smiles, beaming at Marc and reaching out to grab and tug on his arm.

"Come on mate. I hope they have cranberry juice!"
justscribing: (❖ 49)

[personal profile] justscribing 2023-11-30 02:22 am (UTC)(link)
[Heh.]

You don't want to be caught by those things, do you? [Alhaitham sprints at top speed.] If we can't get to the end of the hallway, what about one of the rooms?
scowlish: (duck)

[personal profile] scowlish 2023-11-30 06:02 am (UTC)(link)
[Brook fusses at him when he tries to make sure that he's safe, unharmed, that he hasn't accidentally impaled him, and Onni tolerates it, just as he would from Lalli, who would absolutely do the same thing. It means he's safe, if he's still got the energy and will to fight back like that, swatting at Onni's hands as if they were annoying flies.

It's a relief.

Brook might not be built to protect, but Onni certainly is, and when those claws come at his face, Onni lifts an arm and pushes them away, driving his spear home. At that same moment, Brook bounces off the wall and kicks at the back of the ghost, driving its head onto Onni's spear until he can see the end of it poking out of the back of the thing's head. The ghost sags and sinks back into the shadows, and Onni is left standing there breathing heavily, staring at Brook.]


I hate these things.

[A pause, and he puts his spear up, pale eyes scanning the surroundings to make sure there's no more ghosts around, ready to pounce. But there's nothing, not yet, just the sounds of more of them in the distance, in the other room, whisper-screaming obscenities and threats. Onni looks back at Brook after a moment.]

I thought I hated the automatons. I hate these more. Are you alright?
Edited 2023-11-30 06:05 (UTC)
numerouno: (XXIII)

cw: brief murder mention

[personal profile] numerouno 2023-11-30 12:15 pm (UTC)(link)
[There it is: the second act he should have seen coming. His disappointment on arrival had him thinking otherwise, that there would be nothing else to see here but more of the same. But this could be interesting! Stabbing a mannequin that looked like his worst enemy (and that was the farthest the resemblance went) wasn't so bad the first time around.]

Loud and clear, babe. Let me guess, Mannequin Magic: Act Two? Can they swing swords now?
perfectdevil: (lestat-05)

[personal profile] perfectdevil 2023-11-30 07:20 pm (UTC)(link)
[ When he's pulled into the blissful dark with Louis hands wrapped tight around his arm to anchor him close, Lestat feels so much more grounded than he did before, and when he blinks through the dimness at his companion he seems to have a little more awareness about him. Louis' words resonate just the same way that Ethan's do, and Lestat can hear him stalking closer and knows that the time for making decisions is now. ]

I don't know how to defend us both against someone as skilled as he is at hunting. We aren't apex predators here, he might as well be an assassin to our kind.

[ Lestat drops his voice to the same impossibly quiet volume as Louis, figuring it highly unlikely that Ethan's hearing be so good he might pick up on it. ]

I can subdue him, but not without hurting him badly, and if he were to wound you-

[ Lestat breaks his sentence off with a short shake of his head. Either he knows the result doesn't bear thinking about, or he's simply refusing to imagine it because he will not let it happen. ]

The most humane option is trapping him in a dorm room and hoping he stays there long enough for this thing to wear off. [ Lestat doesn't look happy about such a miserable solution, but seems to be facing it with grim resolve. ] He seems fixated on vampires like this, perhaps if he breaks loose he won't hurt anyone who isn't of our kind.

[ It's more likely that he'll be convinced that everyone who passes is a child of darkness, but he's trying not to think about that. ]

If we run out quickly, I think I can distract him enough to push him backward into this room. We can barricade the door.
abit_ofboth: (Default)

[personal profile] abit_ofboth 2023-11-30 10:08 pm (UTC)(link)
[Loki nods in response and takes another sip of his drink. He will definitely be looking for Hob later, but he's not quite ready to face him. He needs to sit and stew a bit longer.]
unrequite: (02)

[personal profile] unrequite 2023-12-01 03:05 am (UTC)(link)
[ Midnight sucks in a breath, then shrugs, grinning. ]

It's freedom enough. True freedom takes quite a bit of work to maintain, a reputation, power, no small amount of charisma to obtain one's wants and desires from others... What we have here, now, today? It's good. I'm free enough to talk to others. To people like you. What more could I ask for?

[ Well. He'd like to see his friends at home... But that certainly can wait, can't it? He isn't the sort to live in the past. ]
culver: goodjobself @ dw (somethin' bad)

[personal profile] culver 2023-12-01 04:14 am (UTC)(link)
[Never having been in a situation like this, let alone with someone around her own age, Nill is completely at a loss for how to make this better. And making things better, smoothing things over, is what she does best. Not knowing how to in the moment is... frustrating, which is a strange mix with her ongoing distress.

But miraculously, the way he keeps talking makes her feel better after a few more moments. It gives her time to collect herself, to realize that they are strangely on the same page. Also, he's called her dress cute--so she gestures to his dress and nods, trying to reciprocate the compliment. Her face is still pink, but she's at least able to keep her thoughts straight.

She lets out a slow breath, and then points in front of them, the way they were already headed. Should they... keep going? Standing here just in front of the cobwebby hallway doesn't seem like a great idea, and as with many things in this city, the only way they can go is forward.]
culver: goodjobself @ dw (as she's walking away)

[personal profile] culver 2023-12-01 04:49 am (UTC)(link)
Nill, meanwhile, can't help but look at the creature. She can't make out anything specific about it, other than its huge size and heavy footsteps, but that's enough to freeze her down to her bones. Her eyes are wide, and she has stopped breathing, unable to draw a breath as long as its near.

She always knew her death would be sudden, and violent, but she never expected it to be like this.

But miraculously, it leaves. It doesn't notice them. When she finally starts breathing again, she can't believe she's alive to do it. Whatever that thing was, she's certain it could have torn them apart without a second thought.

Adrenaline starts coursing through her body in response to the brush with death, and she feels heady from it. Her body is shaking, but the trembling is so acute that she doesn't even register that it's happening. Is she alright? Physically, yes. Mentally, she's been worse. So overall, yeah, she's alright. She gives the smallest nod to let him know.
killed: (pic♯15910347)

[personal profile] killed 2023-12-01 04:59 am (UTC)(link)
Plenty more! You could ask not to be trapped in a cage for one thing, or at least for the accommodations to be better, or everlasting love and eternal happiness, and that's being unimaginative.

[ Those are wishes more than anything, but it suits him well enough to flit form one thing to another. It all fits together neatly enough, and it's far less tedious than endless prodding. ]

You could ask for hope too, or rather guarantees for the future... That would be the ideal, don't you think?
aceslow: (54)

[personal profile] aceslow 2023-12-01 10:31 am (UTC)(link)
Hah, all right. Ethan it is.

[ Calling others by an honorific is not a point of respect for Kim, but a point of formality; he's a consummate professional, and even this place hasn't beaten it out of him. But given the permission, he's happy to switch to someone's first name, and happier still to see the way that Ethan is visibly shaking off that frightful thing, returning to a sense of equilibrium with unusual speed. It would take even Kim longer to recover from something like that.

He nods approvingly. ]
Glad to hear you've still got your wits about you -- and a sense of reality. Hold onto those. They'll do you well in the future. The more clear-headed, the better. This place does have a way of trying to get under your skin.

[ And it's best not to let the bastards have the chance. ]

So... first, let's find you some sort of weapon. You any good in a fight, Ethan?
aceslow: (12)

[personal profile] aceslow 2023-12-01 10:57 am (UTC)(link)
Shit. I knew it could go that way. I ran into someone who felt the same, but all he did was have a panic attack.

[ Poor kid. Kim was aware that they could turn on each other here in this pressure cooker of a place, but to have your hand forced is something else entirely. He thinks about the idea of himself going after some innocent bystander, and the effect is decidedly chilling.

He's not sure if the fact that someone like Gebura could likely cut him down without too much trouble is reassuring or dreadful. A bit of each, he decides. ]


...what'd you do? Did you manage to knock them out, or...?
deathoftheauthor: (.45)

[personal profile] deathoftheauthor 2023-12-01 07:46 pm (UTC)(link)
( Even in this dire situation, Louis feels a pang of tenderness for Lestat as he tries to think of the most compassionate way to solve this. Of course they both know that oftentimes there are no happy endings, only conclusions that they must learn to live with. With one arm still holding Lestat close to him, Louis reaches down to take Lestat's hand and give it a firm squeeze. )

I love you.

( Louis says it because he can't help but say it, moved as he is by Lestat's tender heart, and because he knows there is a very real chance that one of them could still be badly hurt in the attempt. He holds Lestat's troubled silver-blue gaze, hoping that Lestat can sense Louis' complete trust in him even through the veil that keeps their minds separate from one another. )

It's a sound plan. I'll follow your lead. Please don't do anything too reckless.

( He knows that's like asking a fish not to swim, but. )

I can't stand to see you hurt again.