citycenter: (Default)
The City ([personal profile] citycenter) wrote in [community profile] citylogs2023-10-19 09:00 pm

EVENT: Ripples in All Directions (October 2023)





RIPPLES IN ALL DIRECTIONS.

SOMETHING DEAD THAT DOESN'T KNOW IT'S DEAD.
» THE CITY — INTRODUCTORY NOTES
Now that Halloween is just around the corner, the city is starting to come alive with seasonal cheer. You start to spot decorations scattered around the city: plastic skeletons sitting on benches, jack-o-lanterns decorating front stoops, and even a few places in the park near City Hall where the trees themselves have been decorated. It's clear that the autumn season is in full swing and the city is making the most of it.

From the morning of October 19, you also start to notice flyers hung up around the city that advertise the local university's homecoming Halloween party. They're cheerfully decorated much the same as the newsletter that was delivered to residents earlier in the month, and they're hung from light poles, pinned to bulletin boards, and occasionally fluttering on front stoops of apartment buildings. There might even be one taped to your door when you open it in the morning.

The flyer announces that the Halloween party will begin on October 22 and will run through October 31. It runs every night from sunset to midnight, and residents are encouraged to attend in costume! If they have their own costume, perhaps found at the Halloween Superstore, that's perfect—if they don't have a costume, though, one will be provided to them by the party organizers. Doesn't that just sound like fun? And the flyers really are everywhere, and that makes it hard not to take notice—but once you take notice, you really can't stop noticing.


Indeed, once you read one of the flyers, you just can't help but read the flyer every time you encounter another one. And every time you read one, you find yourself feeling a little more curious about the party being advertised. Will it be anything like the Halloween I know? you may think. Or, I don't even know what Halloween is, I wonder what it'll be like. It's not quite enough to compel you to pay a visit to the address on the flyer, which is one of the dorm buildings on the university campus, but it's definitely enough to get you thinking about Halloween. Maybe you ought to go find a costume…

But Halloween parties and costumes are not all you're thinking about. It's easy enough to write off at first, as tricks of the light or a figment of your imagination: flickers of shadow at the corner of your eye, cold spots in your apartment, creaking footsteps in your empty living room. There's nothing there when you turn your head to look, nothing there when you flick on the lightswitch to see if someone's in your house—but somehow, that doesn't reassure you.

By the evening of October 21, every resident in the city has been visited by some sort of entity haunting their house, and every resident of the city has been left a gift: a dorm room key, each differently numbered. You may find the key in your pocket, or on your bedside table, or in your favorite coffee mug.

Should you decide to attend the party, it will be up to you to decide: Is this just the City getting in the spirit of the season? Or is it something more… malevolent?



The flyers will be strewn about the city in various locations beginning on October 19. Characters who read them will find themselves feeling oddly compelled to go check out the advertised Halloween party, which will run from October 22 to October 31 between sunset and midnight. For the most part this will just feel like a sense of curiosity about the party, and astute characters may be able to pick up on the fact that they're being emotionally manipulated a bit.

Characters who choose to go can wear a costume of their choosing from the Halloween Superstore, or the City will provide one if they don't have a costume of their own yet. (Read on for more information about how characters can get their hands on a costume!)

Lastly, every character will find a dorm room key somewhere on their person before the party starts on October 22. This key may or may not correspond to a room in the dorm where the party is being held—of course, characters are not obligated to use the key, but they may want to know what's hiding behind those closed doors.

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ALL THESE GHOSTS COME STREAMING DOWN.
» THE CITY — GETTING THE PARTY STARTED
On the morning of October 22, every device in the city starts to buzz.

The screen illuminates, displaying a white page not unlike the orientation survey that welcomed you into the city. Unlike the orientation survey, though, there are no questions—only a single phrase in bold, dark text. THE GOOD OF THE MANY, it says, with a single "OK" button below.

For a minute, nothing else happens. You try to turn the device off, but the screen stays lit; you try to reboot the device, but the screen stays lit. It seems that the only way to get rid of the screen is to press the button.

…Have you done this before? Or are you having déjà vu?

At sunset that same day, the Halloween party will open for the first time. The party's entrance is located on the ground level of a large three-story dorm building in the western half of the university campus. The double doors into the building are fully decorated with folded-paper bats and ghosts, cotton batting pulled apart to make spiderwebs, and a cut-out sign that says "HAUNTED HOUSE" in bright red, dripping-blood letters. The decor looks almost… corny, hokey in a way that can't possibly be threatening. Right?

But the decorated double doors aren't the only way that residents may enter the party. Of course, the organizers would prefer that you use the front doors, but if you'd prefer not to, they have other ways of getting you inside.


After the party begins on October 22, any door in the city that you walk through has the potential to become a door into the first level of the dorm building. You may exit your apartment and find yourself standing in the darkened lobby; you may walk out of the bathroom and run right into a handful of cotton spiderwebbing. Unfortunately, there's nothing to indicate whether or not a door might lead to the party until you're through it—and once you're through it, there's no turning around. The only way out, as they say, is deeper in.

Were you wearing a costume in preparation for the party? Fantastic, you'll keep that costume on! But if you weren't wearing a costume, don't worry—the party's organizers have you covered. You look down and find that no matter what you were wearing before, you are now wearing a costume of some kind. Maybe it's one you would have chosen for yourself, or maybe it's totally not to your taste. If you truly hate it, you can try to take it off… although you may not find it easy to remove.



Once the party begins on October 22, as stated above, any door in the city has the potential to become a door that leads directly to the first level of the haunted house. Characters will not be able to tell by any means whether a door is pointed there or not; only once they're fully through the door will they realize that they're actually standing in the lobby of the decorated dorm building and not in whatever room they intended to enter. Once characters are inside, there's unfortunately no way to get out, not without making their way through the haunted house itself.

Whether a character enters the haunted house via the main double doors or through another door somewhere else in the city, they'll need to come in costume. (Their own canon clothes do not count!) If they're already wearing a costume, they can keep it on arrival; however, those who enter the haunted house costumeless will be assigned a costume at random by the city. The actual costume is up to the player's choice. It may end up being something that suits the character, or it may end up being something totally embarrassing—that's completely up to the player.

Regardless, characters will have a difficult (but not impossible) time removing the costume until they have exited the haunted house. This includes both physical difficulty (feeling as though the costume is fused to their skin, feeling physical resistance to undoing zippers/buttons, etc.) and mental difficulty (an overwhelming sense of dread or vulnerability). Characters are able to overcome both of these difficulties to remove the costume if they're dedicated enough; the clothes they were originally wearing may be still on under the costume or might be awaiting them at home when they return.

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THEY GO TO GROUND AND ROT.
» THE HAUNTED HOUSE — LEVEL 1

CONTENT WARNINGS: One image containing fake spiders, mention of spidery feelings; mention of zombies (but no images)
The ground floor of the dorm is decorated much how one might expect a haunted house at a university to be decorated. The entrance to the haunted house proper is through a tunnel of cotton spiderwebs filled with little plastic spiders, so narrow that it forces you to hunch down and squish together to get through. Although it feels claustrophobic, and you may imagine the sensation of little spider legs crawling over your body, once you make it through the tunnel it becomes clear that the spiders never actually moved. Whew!

The tunnel lets out into the first-floor dorm, a long (too long?) stretch of hallway with doors leading to rooms on either side. Some of the doors are closed and locked, but many are open, allowing you a glimpse as you pass. As you walk down the hallway, you make sure to peer into each of the rooms. Some of the doors lead to total blackness; others lead to rooms decorated like an elaborate Victorian haunted mansion, and yet others even lead to perfectly normal dorm rooms, like someone forgot to get around to decorating. And sometimes—not every time, but often enough—when you peer into one of the rooms, there's something peering back.


Most of the frights you get on the first floor come in the form of animatronics, realistic-looking ones that jump out at you as you pass and give you a fright. There's a man with a bloody knife, or a zombie with flesh hanging from its teeth, or a clown with sharp, venomous-looking fangs—they leap out of the doorways with a startling quickness, but never come close enough to touch. They just brandish their weapons, then retreat back into the room they came from as if satisfied with the scare they've given.

There are also a handful of real scare actors on the first floor as well, perhaps even some faces you recognize. They lurk in the darkened rooms and leap out with growls or shrieks, then chase you a few meters down the hall before leaving you to run away. Just like the animatronics, though, they never get close enough to touch or harm you—they just want to get your blood racing.

The rest of the scares come from paintings that abruptly change form to show a ghost's face, or candles that swoop down across your path and then move back up. And behind it all are the spooky sounds of groans and screams and tearful begging, a solemn soundtrack to your trip through the haunted house.

Oddly, you never do see a speaker. And even more oddly still, none of the rooms on the first floor match the number of the key you're holding…



The first level of the haunted house consists of fairly cheap scares, mostly relying on animatronics, voiceover tracks, and tricks of the light or optical illusions to deliver scares to the residents. Players should feel free to use their imaginations to come up with potential scares or animatronics—think something moderately more scary than Haunted Mansion but less than Halloween Horror Nights. The animatronics may feature enemies or monsters from characters' home worlds, or may be simply generic creatures you would find at a Halloween store.

In addition, the first level is also populated by characters working as scare actors. These characters may be those who attended Robby and Tsuruno's house party, or may simply be characters with a sense of humor who enjoy making other characters jump and shriek a little. Either way, these scares are harmless and non-contact. The scare actors won't harm anyone going through the haunted house, even if they do a little chasing down the hall.

Although the hallway looks oddly long and is perhaps a bit more winding than it ought to be, there doesn't seem to be anything particularly odd about the dorm building itself. Characters may, however, find that the trip through the haunted house feels shorter when they're accompanied by another.

For characters who don't wish to venture up the stairs to the second level, there is a well-hidden emergency exit tucked out of sight behind the staircase that leads upward. This is the opt-out for players who don't wish to engage with the events in the second and third levels of the dorm.

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WE WILL NOT REMAIN UNSCATHED.
» THE HAUNTED HOUSE — LEVEL 2

CONTENT WARNINGS: Generally spooky images including some ghostly ones; mention of hanging. Prompts include violence (such as mutilation) potentially leading to serious injury or death. As always, please warn appropriately!
It's once you reach the second level that you realize something has shifted.

The metal door at the end of the hallway swings shut behind you, and you immediately realize it's far too dark and far too cold. Even with your eyes wide, you can barely make out the shapes of the decorations around you; they are lit mostly by the flickering orange of electric candles and the glow of the emergency exit sign above your head. Your breath condenses into steam as you exhale, and although you rub your hands together, you can't quite seem to gain any warmth. You feel a little bit dizzy and off-kilter, and from the distance you can hear the sound of a voice murmuring in quiet, urgent tones, interrupted by brief bouts of sobbing. You try the door behind you, but it doesn't give: you are stuck here, and must make it out.

The hallway is decorated, but even the same decorations that felt corny downstairs now give this floor an air of discomfort and desperation. As you make your way down the hall, you notice that many more of the doors on this level are open, and in the sickly, dim light cast by the fake candles, you're able to catch glimpses of what's inside: shadowy figures moving in the blackness. These are creatures that seem made of the dark itself, congealed into something more or less resembling a person. There's one sitting at the desk like a good student, its too-long fingernails rasping over the surface as it scratches something into the wood. There's one sitting on the windowsill, its too-long limbs hanging out into the night. There's one hanging from the ceiling, its feet at eye level, swaying slightly in an unfelt breeze. There's one standing dead in the middle of the room and staring straight at you, its eyes two embers in its featureless head.


You lock eyes briefly and the creature starts to move: this ghost is coming after you, and this one means it. There's no animatronic rigging to stop it and pull it back into the darkness of the room, and it's no scare actor that will stop after a few meters of pursuit—no, its hands reach for you, for your hair, your throat, fingers clutching and grasping. You turn and run, but it pursues, and that voice you heard murmuring earlier is now a fever pitch of syllables behind you, half-whispered, half-screamed in a language you can't understand. The noise of it draws more ghosts out from their rooms, and they follow as you sprint down the too long, twisting length of the hallway. You can see the glow of the exit sign at the end lf the hallway, drawing closer as you madly dash for it—

And then you trip. Or maybe you're pushed, you're not sure. You hit the carpet hard and then the ghost is on you, its hands scrabbling at your throat, fingers prodding at your eyes. Of course you fight back—if you don't, you're going to die—but as you fumble blindly for something with which to beat the ghost off, you realize that this ghost has weight to it, that the fingers trying to tear out your throat aren't incorporeal and ghostly but rather the fingers of a pair of very human hands. As you blink, eyes straining in the darkness, the features of the ghost begin to resolve into those of a person.

And it is a person. It's a person you may even know, a friend of yours, a fellow resident of the City. Not a mannequin facsimile, but someone real, someone who fights you with everything in them as you struggle to break free.

Your grasping hand grips something firm, maybe a flashlight or a fire extinguisher, and you swing it as hard as you can at their head. You don't want to, this is your friend, but what choice do you have? After all—it's either them or you.



Once characters enter the second level of the haunted house, those attuned to energy flow will immediately be able to recognize this as a place full of negative ghostly energy. Characters may sneak extremely carefully and quietly through the hallways, avoiding every single ghost; they may be pursued by ghosts, but ultimately make it to the exit, beyond which the ghosts will not pursue; or they may be caught by a ghost (or "ghost") and be forced to fight for their lives.

Not all of the "ghosts" on the second level are truly ghosts. Players may opt to have their characters participate in the event as the considerably more deadly "scare actors" of the second level. Only they won't be acting: to these characters, anyone who passes by in the second-floor hallway (the "partygoer") is an absolute threat that must be dealt with immediately. Scare actor characters will be possessed by an irrepressible need to hunt down and attempt to injure or kill any partygoer or other scare actor they encounter, and can only be stopped by either death (of either the partygoer or the scare actor) or being knocked out and removed from the hallway.

These characters may also be those who attended Robby and Tsuruno's Halloween house party and ended up getting a little too in-character in a negative way (see their plotting post for more information). However, characters do not have to attend the house party in order to participate in this mechanic. Any character who enters the haunted house can become a second-floor ghost if the player so desires.

Either the scare actor or partygoer may be seriously injured or even die. If this happens to the partygoer, the haze of bloodlust will immediately lift from the scare actor and reveal to them what they've done. (If the scare actor is knocked out or dead, obviously this realization will take place after they've returned or regained consciousness.) Killing and death as a part of the October event is not subject to murder or death consequences.

If a character chooses to sneak through the second floor and avoid the ghosts, and does so by entering any of the decorated dorm rooms, they may find shorthand messages scratched into the desks, closets, or doors. These messages might just be names, familiar ones belonging to people from home, or might say things like HELP ME or ITERATION 4█ or LOOK BEHIND THE APOCALYPSES. Characters may also find small, non-magical, recognizable personal effects belonging to people from their home worlds, tucked into drawers or kicked under the bed or in some otherwise unobtrusive location, easily overlooked.

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WHEN YOU HAVE NOTHING TO SAY, SET SOMETHING ON FIRE.
» THE HAUNTED HOUSE — LEVEL 3 AND CONCLUSION
After the second level of the haunted house, the only way to go is up… assuming you survived, that is. Exhausted and battered, you make your way up the stairs—perhaps alone, perhaps with a friend, or perhaps dragging the unconscious body of your assailant-friend—and let yourself into the third-floor common area.

This is where the Halloween party is taking place! Congratulations, you made it! There's a bass-heavy soundtrack throbbing in the background, and the room is decorated once again in the cheesy Halloween decor of the entryway. A large casket full of ice holds beers and sodas, and a table in the middle of the room bears all sorts of spooky snacks: peeled-grape "eyeballs," candy corn "teeth," sour gummy worms in brownie dirt, and any other kind of snack one might imagine.


If you made it through the haunted house with a friend, you will find a letterman jacket in your favorite colors, with your name embroidered on the back, hanging on a peg on the far wall of the room. You can take it with you now, or when you go home, or you can leave it on the peg forever—it's your choice, but it is a symbol of having survived the haunted house, so it might be nice to have. Don't you think?

You may have to do this again, you realize. Now that the doors in the city occasionally open straight into the haunted house, there's no telling how many times you'll have to survive this before the Halloween party draws to its close. Maybe you do need a beer after all…

Oh, and you still don't know what dorm room that key goes to. Maybe you had better just hang onto it for now.



The topmost floor of the dorm building, the third floor, is where the "party" part of the Halloween party is taking place! The food and drink is abundant and, of course, free. There's just about any type of drink or Halloween-themed snack imaginable, so characters can help themselves. When they're through partying, there's an outside staircase that leads directly from the common room back down to ground level.

Characters who survive the haunted house in a group of two or more will find that that there is a custom-made letterman jacket with their name on the back, perfectly their size, hanging on a coat rack on the far side of the room. While wearing this jacket, characters will be less susceptible to the scares in the haunted house, and the ghosts of the second floor will not pursue them as intently (although it has no effect on scare actor characters). To any characters who are particularly sensitive to this sort of thing, the jackets do have a moderate protective effect against various negative status effects, so to speak; this effect does not diminish after the event is over. Characters can only get one jacket, their first time through the haunted house; subsequent trips through will not result in additional jackets.

The dorm room key is not a usable item during the October 2023 event, but will become usable in November and December, so characters are advised to not lose them.

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WILDCARD.
The city is by no means small, and there are plenty of things for you to see. There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.



If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations.

This month's event headers come from "Landscape with Fruit Rot and Millipede," a poem by Richard Siken.

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abit_ofboth: (bored)

Loki | MCU

[personal profile] abit_ofboth 2023-10-23 12:58 am (UTC)(link)
All These Ghosts

Despite the growing urge Loki has been getting all night, along with the strange things he’s been seeing all night, Loki thinks he’s been successful in avoiding the City’s party. He’s tipsy, more than a little tipsy in fact, which is probably at least partially the reason why he’s feeling so confident despite the weirdness. All in all, he was feeling good as he made his way towards the door to the courtyard to get a bit of fresh air. He takes a moment to straighten the crown on his viking costume before stepping through the door.

It takes a moment for him to realize that where he ends up is not, in fact the courtyard, but instead what appears to be the haunted house he saw advertised for by the City. He curses under his breath and turns, hoping to find that he can simply walk back through the door, but isn’t surprised to see that there is no way back.

With a sigh, he supposes he should have known better and starts making his way through the house, rolling his eyes and scoffing at what was supposed to be seen as scary.


They Go To Ground

Though he thinks the decorations of the first floor are laughable, the one thing Loki does see some potential in is the scare actors. He can feel an odd sort of tug as if something there was telling him he had to do it, but really it is hardly something that he needs convincing of. Besides, the people he’d seen so far weren’t doing a great job of it in his opinion.

Loki quickly finds himself hiding behind corners just so he can jump out at others making their way through. The bigger the scare, the harder he laughs. Finally something he finds truly enjoyable around this place!


Not Unscathed

Loki isn’t sure how long he spends scaring people on the first floor, but after a while he’s looking for something new. With a grin on his face, he makes his way up to the second floor.

The moment he steps into the hallway, he knows something is wrong, but quickly he doesn’t care. A familiar feeling overcomes him, a feeling he had been familiar with when he had been under the influence of the mind stone. All of a sudden, he is no longer simply Loki, God of Mischief. He is Loki, King of Asgard and Jotunheim and he needs to make these partygoers pay for infiltrating his territory!

The cold and dark of the hallway fuel him as he walks down the hallway with confidence. His natural Jotun qualities make it a perfect setting for him. He grins darkly as he stalks towards another patron.


Set it on Fire

By the time Loki makes it to the party proper, he’s in desperate need of a drink. Actually, he really wants to just leave, but he’s actually a little afraid of making the attempt. For all he knows, he’ll end up back in the haunted house. As much fun as it had been in the beginning, Loki doesn’t want to go anywhere near it again. Not if he’s going to lose himself like that again.

He makes his way over the bar and gets himself a rather large glass of scotch, straight up. It’s gone in a few gulps, the burn helping to make him feel better. Quickly, he pours himself another, though he drinks this one much more slowly.
unrequite: (02)

[personal profile] unrequite 2023-10-23 01:00 am (UTC)(link)
[ Midnight gets it, he really does. Consequences of being the kind of dude who thinks about the consequences of his actions more often than one might expect. ]

... You do care quite a bit for them. For someone who is deadset against my continued admiration for you, you certainly do very little to flout my expectations.

[ Midnight chuckles. ]

You've already kicked me, please don't do it again. I just wanted to repeat it. Keep you on your toes.
unrequite: (10)

[personal profile] unrequite 2023-10-23 01:02 am (UTC)(link)
I neither like nor trust you enough to rely on you for anything, darling.

[ ... So that's a no! ]
unrequite: (10)

[personal profile] unrequite 2023-10-23 01:06 am (UTC)(link)
[ Midnight honestly chalks it up to simple worry. It's understandable, really. When one finds someone else precious, it's difficult to be in a position where nothing you can do can ease their pain. ]

Well, then you'll have quite the task in front of you. Do try to make sure he knows what he's in for, mm? Paint him lovely pictures. Be constant. Even if it doesn't work... There's always next year. There will be time.
justscribing: (❖ 30)

[personal profile] justscribing 2023-10-23 01:08 am (UTC)(link)
[Honestly, that's not a surprising answer. Disappointing only in that trying to adjust the situation is more difficult.]

Kaveh cares about you. Regardless whether I like you I don't intend to bring any harm to you--in fact, it would be better for everyone if you weren't.

Kaveh was unconscious for two hours after I left with him. He was still weakened longer than that. Does that mean anything to you?

[Because Midnight said he would take it if Kaveh offered. Kaveh will always offer.

Kaveh would give Midnight all of it, is the thing.]
fanstheflames: (I'ma disappear when they come for me)

[personal profile] fanstheflames 2023-10-23 01:13 am (UTC)(link)
[ She very nearly lashes out at the snake, but when it doesn't immediately do anything beyond stare at her, Tsuruno stares back. It's uncertain at first, wondering if this is a trap. Is this thing also sentient? Wielded by Yuki, but capable of its own way of thinking? Or maybe it just doesn't register her as a threat like Yuki currently does?

... Well, she can ponder that later. The snake thing isn't giving away her location, so Tsuruno, keeping the lamp close, shimmies under the bed to try and army crawl her way across and out the room while Yuki has her back turned.

Valiant efforts are being made. ]
Edited 2023-10-23 01:13 (UTC)
unrequite: (05)

[personal profile] unrequite 2023-10-23 01:14 am (UTC)(link)
I did tell you that I didn't intend for that to happen again, didn't I? I'm aware you don't believe me, but logically, wouldn't it follow that I had some sort of opinion on the matter that would lead me to say that?
bemist: (You think you're right)

[personal profile] bemist 2023-10-23 01:19 am (UTC)(link)
[ She gives him a Look. ]

I'm not someone you need to give your admiration to, especially if it's for something as simple as maybe giving a damn about my colleagues. I already told you, I'm not that kind.

[ And she'd already told him to save his affection for the people who would truly appreciate it, who needed to hear gentle words and sweet talk. She's not one of them. He'll do what he wants, she knows. Even so. ]

...

[ "Even I get frustrated when I learn that for everything I did, I still couldn't protect them in the end."

She doesn't say it. ]
justscribing: (❖ 47)

[personal profile] justscribing 2023-10-23 01:20 am (UTC)(link)
It isn't your intentions I disbelieve, it's your ability to either reject his assistance or to care for yourself well enough that it's never necessary to begin with.

He doesn't want you to have his blood so much as he wants you healthy. Do you understand that?
icanfixer: (47)

[personal profile] icanfixer 2023-10-23 01:28 am (UTC)(link)
[ would there be a next year?

nevermind here, but even back in the city... ]


Truthfully, that remains uncertain for us. Our journey shall continue for a while, but I do not know if it will be more than a year's time. [ hmmm. ] All of us have become close even in the few months we have spent together though, and at least I shall endeavor to keep in touch!

[ maybe. depending on how their journey ends. depending on if they'll still see her the same after the bough resonates the way it has with others. ]
unrequite: (05)

[personal profile] unrequite 2023-10-23 01:30 am (UTC)(link)
You are, quite literally, exactly as kind as that. And it's admirable.

[ ... ]

I know quite a bit about the world you come from, now. I'd say finding kindness in your world is more difficult than finding it in mine. Wouldn't you agree that kindness itself, no matter how small, is terribly difficult to sustain? The existence of kindness itself is miraculous.
unrequite: (16)

[personal profile] unrequite 2023-10-23 01:39 am (UTC)(link)
I do. But I'll always need blood. And I don't want yours.

[ ... Midnight raises an eyebrow. ]

I told you once that I am working on solutions for all this. You wanted to know what they were. I told you I didn't want to share. Your sense of ownership over Kaveh's health versus my desire for privacy... Do I have a read on your motivations, here? Do you understand mine?
unrequite: (05)

[personal profile] unrequite 2023-10-23 01:42 am (UTC)(link)
[ Midnight laughs. ]

No one can predict the future, my darling. One must make the assumption that both good and bad can happen. The only thing one can do is the best one can in the present, and forgive everything else.

[ Which is deceptively difficult. Midnight knows this, too. ]
bemist: (No attorneys to plead my case)

[personal profile] bemist 2023-10-23 01:44 am (UTC)(link)
[ First Argalia, then him. Argalia, who'd said it so kindly, you don't get to decide how they label you. Extolling her as some kind of rare entity for being upright, decent, that she was wasted on the Library, that even if things went the way as planned, people would still want her as a hero and that anger fizzes in her bloodstream yet again.

It's not wrong, that kindness was not a common trait in the City. But-- ]


You've met the others. Yesod, Netzach, Roland. Don Quixote and Vergilius. You want kindness, that miracle you mentioned, you'll find it with them.

[ Well. Maybe not Roland. She doesn't mention Angela. Angela is still learning. ]

What you think is kindness from me is just me doing what I want to do and keeping a promise. The last time I tried to be kind, I murdered my neighbors as a result.

You really want to admire that?
justscribing: (❖ 54)

[personal profile] justscribing 2023-10-23 01:47 am (UTC)(link)
And I haven't demanded your other solutions since, have I? You offered up the information that you would take from Kaveh.

[He lets out a breath.] And nothing about Kaveh can be owned.

[A pause. It's an admittance that comes too close to things he prefers not to give life to at all. But he's running on a daze of no sleep and compulsions being pushed into his bones. He'll acquiesce.] Kaveh is an influencing factor in why I'm offering. But it's my own decision to offer my blood to you regardless if you accept or reject it. I'm doing it because I want to.
Edited 2023-10-23 01:50 (UTC)
lupusintus: buckybear ✢ IJ (100 ➺)

IB!

[personal profile] lupusintus 2023-10-23 01:49 am (UTC)(link)
Dorian?

[ Towering over his seated frame is Ethan, an eyebrow raised, looking down at him in utter confusion. He is dressed up as the Huntsman, likely sporting more leather than he ever has in his life. It's a lifestyle choice, really. After a pause, he readjusts Dorian's crown before offering him a hand to help him up. ]

I'd ask why you were sitting on the floor but I'm not sure I want to know the answer. You okay?
unrequite: (11)

[personal profile] unrequite 2023-10-23 01:58 am (UTC)(link)
The existence of kindness in others doesn't make it any less precious, love.

[ He sticks his hands in his pockets. (Nice to know that he's not the only one who sees it in Vergilius, by the way. He's keeping that little nugget for himself.)

Midnight's eyes slide over to Miss Gebura, then away. ]


What else do I do, then? I'm the sort of person whose jealousy kills. Perhaps I look for examples of nobility because I lack it in myself.
unrequite: (10)

[personal profile] unrequite 2023-10-23 02:01 am (UTC)(link)
... So long as it isn't charity, I'll consider it. I do hate a handout.

[ Midnight laughs. This is a lie, but only with regard to others. He'll give kindness for free. ]

Is that satisfactory? Will you let me have my safety in numbers?
justscribing: (❖ 65)

[personal profile] justscribing 2023-10-23 02:08 am (UTC)(link)
I don't particularly care to give handouts. [This is also a bit of a lie, because he would give Kaveh everything he needs and could want for nothing. But Kaveh will never want for it.

His expression scrunches a little.]
You want me to trade a guarantee for a possibility.

What about this... I'll ensure that you get through this haunted house, but as soon as the city has ceased this affair we'll attempt giving my blood once. You can decide from there if you find the arrangement satisfactory or want nothing to do with it.
bemist: (You can't take me for a ride)

[personal profile] bemist 2023-10-23 02:08 am (UTC)(link)
[ She's the original Red Color. This appears to be a common trait, grumps who cared too much for their own good. She can at least spot it in Vergilius. ]

...

[ She keeps walking, glancing around for Actual Problems (is what she will say if she has to). ]

Odd thing to be when you probably inspire jealousy in people more than you seem to feel it. [ Though, considering what had happened with that young man in the mall-- ] Not that one's better than the other, I know it's not.

... You honestly can't tell me you believe I'm kinder than you, Midnight. Or what, you do all your fussing and complimenting for show?
emyoji: (Default)

Abe no Seimei | Original (onmyouji)

[personal profile] emyoji 2023-10-23 02:09 am (UTC)(link)
i. There's no wrong way to haunted house.

[ On the first floor, among the various decorated rooms and creepy hallways, Seimei is lurking behind the furniture and under shrouds of hanging cloth and fake spiderwebs. The large arched cloth tail protruding from his back should give him away, but with all of the clutter, it's actually more difficult to see him clearly. That, and he's definitely using a temporary invisibility spell to blend in until it's too late. An unsuspecting visitor walking through the haunted house will suddenly encounter a large foam claw jabbing out at them from the webbing as Seimei the ghost shrimp lunges from a hiding place. ]

Rarr!

[ Yes, he is going for the punch. Luckily it's a soft claw despite the size. ]

It's time to meet your fate.

[ That voice might actually be intimidating if it weren't coming from a shrimp. ]

ii. Everyone needs to decompress.

[ On the third floor, Seimei is standing next to the snack bar, popping the grape "eyes" into his mouth one by one right out of the bowl. He has his shrimp head hood pulled back and his fake claws sitting on the costume tail while he eats, thoughtfully taking in the rest of the room. ]

Hmm. I wonder what the point of this one was?

iii. Wildcard

[ Open to any other threads as well, if you want to throw Seimei into random situations. I'm happy to go with any interactions that don't fit the above. ]
vampires_pawn: (what a mess)

Astarion Ancunín | Baldur's Gate 3

[personal profile] vampires_pawn 2023-10-23 02:20 am (UTC)(link)
i. halloween blues [getting the party started]
[ He’d tried not to go to the city’s Halloween party. Really, he had.

Instead, he’d started out at the gathering set up by the residents: a quaint, sorry little affair with not much to recommend it besides the fact that its existence might peeve the rulers of this place. That’s why Astarion had attended, anyway. He’d even hoped that perhaps the gathering might offend their captors enough that they might show their hand—that they’d send someone to break it up, perhaps, or even attack the party directly. And wouldn’t that be fun? To put a face to their anonymous tormentors and maybe even to bloody it? Better, certainly, than mindlessly playing along, especially given how many of this city’s traps Astarion has already witnessed for himself. Why would he willingly walk into this one?

And so he had stayed at the residential party and watched and waited. The night had grown darker. His impatience had grown sharper. And then, at some point during the evening, an all-too-familiar feeling had settled over him.

Whatever plans he’d had for the rest of the night had been wrested from his mind like a dagger from his hands. He’d grasped at it, struggled for it, and yet, by the time he’d even remembered what he’d been fighting so hard to keep in his head—

He was already stepping through a door into the university dorm. He stands there now, blinking in astonishment at the garish orange lights and festive decor of the city’s official Halloween celebration. No, no, that’s not right. He hadn’t wanted to come here. He had specifically decided not to. Curiosity, spite, defiance—he’d had every reason to stay away. And yet, here he stands, delivered to its door as surely as if it’d been his plan all along.

It never matters what he feels, does it?

He tries to turn back towards the door, finds that he can’t. Continues to stand there for several more stupefied moments, caught somewhere between impotent rage and mind-paralyzing dread. And then he notices what he’s wearing. ]


What in the hells?

[ His usual clothes are gone. In their place is a close-fitting black garment made from some unfamiliar material, too thin and scratchy to be velvet but with the same gaudy sheen on its outer surface. Wisps of starchy white faux fur ring the neck and there’s something else affixed to the back of it—after a few seconds of grabbing for the thing, Astarion realizes what it is: a fake tail. Someone’s put him into a costume.]

Really?! [ His voice shoots up an octave in sheer indignation. ] Is this someone’s idea of a joke?

[ He’s not sure what’s worse; that someone here has the power to psychically compel him not unlike Cazador—or that the first thing they’d done with the power is to make him wear something so hideously tacky.

…Well, he knows which one is worse. But it’s easier to focus on the latter. He feels something nestled on top of his head and reaches up to find two triangular protrusions which he quickly realizes are supposed to be cat’s ears. Immediately, he tries to rip them off, but it’s no use. The damned things may as well be glued to his scalp.

He gives up with a low growl of frustration, a murderous look in his eyes. It’s probably for the best that he can’t see his reflection right now—no doubt he’d be equally displeased to see the greasepaint whiskers that’ve been drawn onto his face. ]


ii. let ‘em all shiver and let ‘em all shake [ level 1 ]

[ Loath as Astarion is to play the city’s game, he can’t stay sulking in the threshold forever. Eventually, he has to move forward.

He composes himself. Tries to put on an air of mere irritation and disinterest rather than the roiling anger and discomfort he actually feels. Something had made him come here—had known of his petty attempt at resistance and crushed it, dragged him here to be humiliated and perhaps worse. Astarion tries not to acknowledge the cold dread sitting like a stone in his stomach, focuses instead on the things that annoy rather than unnerve him. These ugly, clinging fake cobwebs for example and the stupid little spider ornaments that adorn them, or the cheap, too-thin material of his costume, nothing like the padded brocade and leather he prefers, leaving him feeling exposed and half-naked, even while covering him head-to-toe—

He’s so busy focusing on all these little annoyances that when something does leap out at him from the dark, he’s quite unprepared. He leaps back with a shout of alarm, hardly noticing that he’s collided with the person behind him as he reaches for a dagger that isn’t there, eyes locked on the ragged figure of a man brandishing a knife—a figure that seems to hang there for several disorienting second, long enough for Astarion to notice the mechanisms in its joints, the wheels under its feet. A crude automaton in the shape of an attacker.

Astarion makes himself relax, makes himself spit out with unconcealed contempt: ]
Ugh, ridiculous.

[ As if the ridiculous thing hadn’t caused him to fly back into the poor person standing behind him.

Another time, he’s startled not by a lumbering animatronic, but a flesh-and-blood actor who has the misfortune of picking Astarion as their next scare victim. This time, Astarion’s not quite sure whether it’s fear or anger that possesses him in that moment. Either way, the result is the same: the actor will have to think fast or otherwise take a hasty unarmed strike to the face. ]


iii. get ‘em hysterical, keep ‘em awake [ level 2 ]

[ Those who meet Astarion on the second floor will have an even worse time of it.

He’s not the sort to rely on brute strength; he won’t come charging at anyone head-on. Instead, he’ll stick to the shadows, watching and waiting for an opportune time to strike. He’ll wait until his prey is distracted. Perhaps they’re keen on investigating some anomaly in their surroundings, or perhaps one of the spirits haunting this floor has captured their attention. Either way, Astarion will take the opportunity to sneak in as close as he can behind them—

And then lash out with an arm aimed to wrap around their throat, one of his legs hooking his target’s knee in an attempt to further unbalance them and wrestle them to the ground.

His voice is a hiss in their ear, furious and desperate. ]


You won’t take me back, I swear it.


iv. now you wish you’d never met me [ level 3 ] (cw: drinking)

[ Astarion doesn’t so much as make it to the third floor as he is carried onto it. Even after coming to and doing his best to compose himself, he looks like a right horror. His costume is torn in several places, the white faux fur trim around the throat stained with dried blood, and his face is a mess of smeared greasepaint and, surprise surprise—more blood. Particularly around his mouth.

He leans against a wall, a can of beer in one hand, his expression, upon first glance, one of utter boredom. It seems that, after everything, this party isn’t to his taste. Yet, if one watches him for longer than a few moments, they might notice that there’s something odd about the way he stands—slightly off-kilter, his gaze unmoving and unblinking regardless of the sounds around him or the people passing in front. It’s as if an artist had chosen to make a sculpture of disinterest, of disdain: still and stiff, a motionless representation of a concept rather than a thinking, feeling creature.

When he finally does move, it’s to lift the can of beer to his lips. He hates beer. And, of course, after everything else the city has thrown at him in his first couple of weeks, there’s no guarantee it’s not poisoned anyway.

Astarion doesn’t care. He throws his head back and drinks. ]

Edited 2023-10-23 02:23 (UTC)
unrequite: (16)

[personal profile] unrequite 2023-10-23 02:26 am (UTC)(link)
Pushy. You're really quite adamant about this.

[ Midnight leans back on his hands, considers Alhaitham for a moment. He's never once struck him as dishonest. He just distrusts him, regardless. ]

All right. Done. Now deal with me, won't you? I do hate being alone.
unrequite: (16)

[personal profile] unrequite 2023-10-23 02:31 am (UTC)(link)
[ Midnight looks at Miss Gebura. Lovely Miss Gebura, with that awful, awe-inspiring tempest of a soul. He smiles. ]

No, it's all quite real. The intentions are, anyway. [ ... ] Forgive me for saying this, but I think you understand much better than I that intentions really don't count for much in the end, when all's said and done. When lives are on the line, that is. And it's even worse when one goes in with a lack of kind intent at all.
justscribing: (❖ 55)

[personal profile] justscribing 2023-10-23 02:32 am (UTC)(link)
[Many could mistake Alhaitham for a lazy person, the way he never seems to do more than the minimum with his job and his defense of his leisure. Those people have never been on the receiving end of his considerable attention: when there is something Alhaitham wants, he'll pursue it relentlessly until he has it.]

We have a deal. [He uncrosses his arms.] Then as soon as you're ready we can continue on.