citycenter: (Default)
The City ([personal profile] citycenter) wrote in [community profile] citylogs2023-07-01 11:00 am

TDM: JULY 2023





TEST DRIVE MEME

A TRAIN COMES INTO THE STATION.
You wake up on a train.

Your phone is buzzing. It's in your pocket, in your hand, on the seat next to you. It's a normal phone, and you're on a normal train car. One of the lights flickers, a little further down. The world is very quiet. It feels like you're right where you're meant to be. On the phone's surface is a white screen and the words—


WELCOME TO THE CITY. BEGIN ORIENTATION?

▶ YES
▶ NO


Please take a moment to complete your orientation.

Once you're finished, the subway doors slide open to let you out onto the train platform. To your right, the platform continues on and eventually ends; to the left is a set of stairs that will lead you up into the station itself. The platform is quiet, clean, empty—there's no one else around, and the only sounds you can hear are your own footsteps, your own breaths, and the occasional faraway sound of a creaking pipe or rush of air. The train you disembarked will stay there as long as you do, its doors still open, until you finally decide to venture up into this new locale.


As you make your way up the stairs to your left, you find yourself in the belly of City Hall station. The station is large, a sprawling underground mini-metropolis of corridors and storefronts. Here, you may find others like you, freshly-arrived city residents from other realms (or even your own). There is also a subway map, which will give you an idea of the layout of the neighborhood, and ticketing machines, which can currently only be used to buy tickets to a handful of stations located on lines 1, 2, and 9.

If you're hungry or in need of any kind of supplies, there are plenty of storefronts inside the subway station as well—snack stands, convenience stores, restaurants, clothing stores, a pharmacy, and a variety of empty shops that may or may not have ever been in use. Everything is unlocked, and you can take whatever you need.



Characters may stay on the train platform indefinitely, and may re-board and re-disembark from the subway as many times as they like, but the train will not depart nor will the doors close. Once they go up the stairs into the train station, they may hear the train doors closing and the train departing. Another train will not arrive, no matter how long the character waits. Only once they come up the stairs into the station itself may characters encounter their fellow newly-arrived residents and take advantage of what the city has to offer.

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

WELCOME TO THE NEIGHBORHOOD.
The station is located in the city center. It has three major exits that lead to areas of interest in the district, but there are several other smaller exits that lead in other directions around the neighborhood. You are welcome to use any of them, but may find the north, southwest, and east exits to be the most welcoming.
TO THE NORTH
The northern entrance to the station leads up into the sunlight and puts you out in a brickwork plaza. There's a modest building in front of you, three or four stories of stone with a welcoming facade. There's a sign above the entryway—it says City Hall. You may be tempted to explore, if you're interested in learning more about the city and how it functions, but prepare to find yourself disappointed—the folders in the records rooms are full of empty, blank sheets of paper, and the logbooks and balance sheets are similarly devoid of information.


Immediately to the southwest of City Hall, you will find a small building that houses the tourist information kiosk. It looks welcoming, with an inviting glass facade and a sign above the entryway announcing it as the "TOURIST CENTER." It's a humble building with a receptionist's desk on the back wall opposite the entrance, empty magazine shelves lining the side walls, and a few spinning brochure racks full of blank pamphlets. Anyone is welcome to peruse the tourist literature, though they won't offer much information, being primarily filled with pictures of the surrounding area—City Hall, the park, a statue garden, and the surprisingly heavily-featured cemetery. There are a few sentences sprinkled throughout about basic offerings of the city, such as apartment complexes and office buildings, as well as a few maps with the same limited scope as the larger version on the wall behind the receptionist's desk.


The main feature of the tourist center is the interactive kiosk installed dead in the center, right in the middle of a few rows of uncomfortable chairs that fill the small room. It's noticeably in the way of any would-be foot traffic through the tourist center, and something about the technology seems a little more modern than the computer behind the desk or the landline phone on the wall. The kiosk is a tall silver rectangle, about average adult height, and the upper half is a screen welcoming visitors to touch it to activate the kiosk. If you were to touch it, the screen would come to life with simple dialogue inviting visitors to ask it their questions.

However, residents should note that the kiosk is only programmed to assist with exploration within the available areas of the city. It may not be able to answer every question, and tampering with the kiosk may result in unreliable or inaccurate answers!
TO THE SOUTHWEST
The western exit of the station takes you up into a city park, lush and green with a very light fog still hanging about the trees. There are lampposts on the walkways and benches where you could rest, and plenty of flora, although you can neither see nor hear any signs of animal life. You walk the paths that meander idly through the verdant grass and you feel a sense of peace, some of your unease about this place easing into a pleasant calm. The air smells fresh, like it's recently rained, and you'll find the grass ever so slightly damp should you decide to take a seat.


As you make your way deeper into the park, the trees grow denser and the smell of soil and plant life grows stronger. This is the older part of the park, very nearly a forest, with ivy climbing the trunks of the trees and plants and shrubs growing riotously around their bases. As you turn a corner, you find yourself first in the statue garden, although the statues are harder to see now, choked as they are with ivy. There are many statues, some partially obscured, some fully—very few of them still stand free of the vines and clinging roots. (It doesn't feel quite as peaceful here.) If a statue's face looks a little bit familiar, you may not want to look at it too long.

Continue down the path and you will find yourself in a graveyard, one that seems centuries old. Most of the headstones are worn away by time and covered in moss, rendering them impossible to read. The few that are free of moss are blank, or bear only suggestions of names too faint to be understood. (Was that the name of—no, it couldn't have been. Could it?) Many of the headstones stand at an angle or are toppled over completely, having been subjected to either strong winds or the roots of the trees that grow up from some of the graves, spreading branches toward the sky.
TO THE EAST
The final exit of the station, to the east, puts you out on a quiet surface street. Are you hungry? Or are you paralyzed by choice? There are plenty of restaurants, offering options of almost any food you can imagine. You could try a convenience store—it's well stocked, and the items there seem free for the taking. How about a restaurant? There's no one to take your order, but when you look in the kitchen, there's something on the stove, and it's just what you've been craving. Imagine that.


A few blocks down, you come in through the lobby of a tall building and find yourself in a corporate office. The fluorescent lights are steady and unforgiving, and the cubicles and offices are empty. There are a few pieces of paper on desks, a few folders left in organizers, but everything is perfectly blank. Despite how empty and quiet the office is, it nonetheless gives you the feeling that just a few minutes ago, this place was bustling with workers going about their daily business.


You enter another building and find yourself in the lobby of an apartment complex—finally, a place to rest. The first door you try opens easily into a completely empty living room, freshly vacuumed but without a single piece of furniture. It's a nice apartment, quiet, but with a little too much echo for your taste, maybe. Still, and perhaps oddly, you have no trouble envisioning what life here would be like.

The second door you open leads to an apartment that feels lived-in. Why does it feel lived-in? It's fully furnished with items that seem to go together perfectly, true, but the feeling is more than that—the room feels like someone was just here, maybe standing right in the kitchen only moments before you swung the door open. The air is a perfectly comfortable temperature, and it somehow smells like home despite that you've never once set foot here before. The refrigerator is stocked, and the cabinets are full of spices and flatware and kitchen utensils.


As you look around the living room, you find that there are pictures in frames on the walls and some of the flat surfaces—a seascape, a field, a shot of a city park bench. In each of the photos there's something just slightly wrong with the angle, as though the photographer were aiming for a subject that can no longer be seen.



Characters are welcome to explore the district around the City Hall subway station to their heart's content. The City Hall building itself contains several floors of offices and file rooms, but none of them contain any particularly interesting information. Nonetheless, characters may wish to team up with other newcomers and try to find some hints about the nature of the city. They can also spend a while in the park, the statue garden, or the graveyard. In the blocks surrounding the station there are plenty of options for food and housing, as well as office buildings, storefronts, and alleyways to look around. There are no workers in any of the buildings, and there does not seem to be an honor system for payment, nor any consequences for taking food from the stores or setting up camp in an apartment or office building.

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

SO A TURKEY WALKS INTO A BOWLING ALLEY...
There's a bowling alley open in the newly-accessible district, and you're invited to come test your mettle!

Walking into the lobby, you're struck by a peculiar combination of scents—shoe polish, floor wax, pretzels and nachos, and something pungent and a little oily. On the wall behind the desk is a shelf full of pair after pair of shoes, in every size you could possibly imagine, and there's a low rack filled with brightly-colored, heavy bowling balls that are ready for the taking. You can also hear the low hum of machinery and the rattle of pins being reset every time someone knocks them down, the bowling alley a well-oiled machine despite the fact that no one seems to be manning it.


You can bowl alone, start a match play (1-v-1), or bowl as a team, but you'll quickly find that bowling is much more fun (and somehow easier) when you're playing with others. Maybe it's because being around other people raises your spirits, but you feel more confident when you step up to bowl, and you find that when you're playing as part of a team, the bowling ball travels faster and in a straighter line, and you seem to be making strikes and spares with much greater frequency. Teamwork really does make the dream work!

If you occasionally see what you think might be the shadow of someone passing behind the machinery at the far end of the lane, don't worry about it—that's probably just your imagination.


If you stop by the bowling alley at night, you will find the place totally transformed. There's a disco ball hanging from the ceiling and brightly-colored lights flashing and dancing around the floor and walls. Any white parts of your clothing glow a delightful blueish color, and you find that you're illuminated in all kinds of interesting shades by the blacklight bulbs glowing in the ceiling. This is cosmic bowling, truly not for the faint of heart!

When you've finished bowling, you may want to stop by the snack area for a pretzel or hot dog, a soda, or—if you're there for cosmic bowling—maybe even a more adult beverage from the food counter on the far end of the building.



There isn't anything especially spooky about the bowling alley—except, of course, being forced to wear shoes that have been worn by a hundred strangers before. Characters are welcome to find their shoe size, grab a bowling ball, and go to town! Characters who come during the day will encounter a normal bowling alley, but they can always come back at night to get the full cosmic bowling experience. There will always be shoes in their sizes, the pins will reset themselves, and the balls will always be returned. Just be careful, those ball chutes can crush your fingers if you're not careful!

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

WILDCARD.
The city is by no means small, and there are plenty of things for you to see. There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.



If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations.

JUMP TO TOP ↑



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justscribing: (Default)

Alhaitham | Genshin Impact

[personal profile] justscribing 2023-07-01 09:52 pm (UTC)(link)
[I. Subway Station]

[It's not a dream, though he almost mistakes it for one as he blinks away the tiredness of his nap. Even with his relatively lacking experience with dreaming, however, it's quickly clear things are too vibrant and consistent. Nor would he expect his own mind to come up with such a strange place.

So, he needs answers. And the forced "orientation" in fact, gives nothing useful. He doesn't move with any hurry, though, taking his time to inspect the subway cart, the tunnel, and the station once he finally ascends the steps. There's people here, and many seem confused. All right.

He stands a bit off from the crowd, where he can watch the people passing around to look into station shops or find the exit.

Ultimately he can only guess if he's found someone who knows anything. If he finds someone who doesn't look totally lost, however, that's when he approaches.]


I'm looking for some information on this place. Can you tell me where we are?

[II. City Hall]

[Once it's clear this place is a ghost town, Alhaitham has no qualms about going into places that he wouldn't be allowed in normally: like a records room.

He's pulled open multiple cabinets, folders of blank papers haphazardly strewn about any flat surface as he tries to find information in any of them. But it's just pages and pages of blank sheets, which is an anomaly in itself. If this were a city once lived in (or in fact, real), surely there must be some actual remnants of the systems that glued their society together. Instead, the more empty folders he digs through, the more this seems like only a facsimile of a city.

He only pauses for a minute when he hears someone at the door, looking up at them for a second before turning to return to the drawer he's pulling more folders out of.]
Don't bother with any of the folders already out, I've looked through them and they're all blank.

[III. Statue Garden]

[With everything being so unfamiliar to Alhaitham, the things that are recognizable stand out all the more. Like a statue with a face too familiar when he pulls away the ivy. It makes him uneasy--and yet, when he thinks about it, something is odd even about that.

He needs more data to put together a conclusion. Alhaitham pulls his attention away from it after a minute and weaves through the statues until he comes across someone else who seems to be inspecting one of them.]
Is there something interesting about that statue?

[IV. Wildcard]

[For anything else, Alhaitham can reasonably end up anywhere trying to pull answers out of this place or test the limits of its weirdness, though he's not likely to approach others just for friendly conversation. Feel free to PM if you want to plot something specific!]
icanfixer: (19)

[personal profile] icanfixer 2023-07-01 09:54 pm (UTC)(link)
[ oohh... the familiar sting of disappointment and scolding... is it wrong to feel refreshed. it is, but she does feel a little more at ease with the normalcy. ]

There is not much to understand! It is a city with no name, which until now hath looped should thee step outside a particular zone -- it appears that at least one side has begun to act differently, from my wanderings, though it is much the same with some buildings unique to its sector!

Additionally! Whilst here, Young Sinclair hath discovered that we may die, but not for long -- 'tis merely a matter of a day before we are revived, though the consequences are quite hefty in comparison to our Manager Esquire's lack there of!

[ how's that for a report. also, lacking on the sinner's side, it suuuuucks for dante but that isn't their problem? ]

Um... Thou art free to live where thee pleases, for the residents appear to hath been spirited away and leaving traces of their possessions behind, and also there is a tremendous amount of food here!

[ !!!! ]
immortalpoet: (carmine)

[personal profile] immortalpoet 2023-07-01 09:56 pm (UTC)(link)
Eh. Don't be so annoyed with me, Dante. If you think I'm fucking with you, I'm not.

[As if he can directly hear their thoughts, he answers with an irritated glimmer of his eyes - though maybe he's just referring to Dante maybe wondering if he truly doesn't know what this place is.]

[The appearance of the new Dante's Notes(TM) seems to distract him, though, and he leans over to read it.]


I went through similar....how droll. An ambiguous entrance, and no answers. And I suppose this so-called excuse for a city has no explanations outside of those pathetic kiosks...ah. It's enough to give one a headache.
cooperatively: (pic#14486552)

[personal profile] cooperatively 2023-07-01 09:57 pm (UTC)(link)
nah, i just got here. i'm just making a wild guess based on experience with the animals where i'm from.





plus the fact it feels like the setting for some cheap post-apoc horror movie with how empty this place is and how some shit is super overgrown and worn.
immortalpoet: (cardinal)

[personal profile] immortalpoet 2023-07-01 09:59 pm (UTC)(link)
It's Vergilius.

[As matter of fact as anything.]

....A city called New Orleans? [He actually seems confused, just a bit. He's only ever known one "City".] Not a District? How bizarre.
mollymocks: (04)

Mollymauk Tealeaf | Critical Role C2

[personal profile] mollymocks 2023-07-01 09:59 pm (UTC)(link)
i. GRAVEYARD

[ Well! Whatever Molly had expected to find after death, this was not it. But finding himself underground(?) felt a bit too on the nose at the moment, and he'd rushed himself out into the air as quickly as possible. What he's found outside doesn't seem any less utterly confusing, but at least it has fresh air, and he'll take what he can get.

Of all the things he can see the park space seems the least likely to give him a headache, so he starts there. He may not exactly be the woodland type, but at least he knows how to deal with it. Probably. Only the silence gets oppressive after too long, and Molly is not someone who weathers the quiet well. Which is when he launches into a steady monologue about exactly what he thinks about slavers and kidnapping and the ramifications thereof. It's fast, colorful and barely pausing long enough to take breaths and seems entirely like Molly can keep going for a while. Clearly not worrying about being overheard, then.

In fact, it's only when he finds himself staring at grave stones that his rambling trails off into confusion. ]


Now what does the afterlife need with a cemetery?

ii. CITY CENTER

[ If there's anything Molly's learned, it's that the best way to find information is to get it from people. Of course, the few he's seen in passing don't look any less confused than he feels, but someone around here must have some answers. And rather than wasting his time chasing people down--he's had a long week and quite frankly he's tired--the best thing to do is to make himself available.

What seems like the city square is equally as sparsely occupied as everywhere else, but that just means less competition as Molly finds himself a nice corner and pulls off his loudly decorated coat to spread it out on the ground. Onto this flash of red and gold material go a stack of tarot cards and Molly seats himself in front of the whole thing to smile winningly out onto the street. ]


You there! You look like you're in need of a fortune told.

[ Do you? Who doesn't? The smile Molly gives might widen into a flash of pointed teeth when he makes eye contact with whoever he's trying to get attention from. It's probably fine. ]

iii. COSMIC BOWLING

[ Does Molly have the slightest idea what's going on here? No. Does he appreciate the vibes anyway? Absolutely. He might lose a solid few minutes staring entranced at the glittery ball hanging overhead. Maybe he can find a way to attach some of that to his coat? Important things to think about.

But eventually he's drawn away from the light show towards what sounds like a series of small explosions. The carnie in him recognizes a game pretty quickly, but that also means that he needs to watch long enough to figure out the trick to it. Throwing balls at stacked cups but larger, maybe.

Curiosity sends him stepping onto one of the empty lanes to try and figure out how the targets are stacked, but he doesn't manage more than a step forward before his feet attempt to slide out from under him. It's only a feat of catlike reflexes (and some impressive swearing) that keep him upright, and even then he's still sliding a little. Is this the trick? Clever. ]


So what do you get if you win? [ Perfectly conversational despite the fact that he's still standing in the middle of a lane. Nothing to see here, everything is completely normal. ]

iv. WILDCARD

[ Hit me with anything you like or PM with ideas/questions! ]
immortalpoet: (vermillion)

[personal profile] immortalpoet 2023-07-01 10:02 pm (UTC)(link)
[......Alright. Looks like she has gotten SOME information, even if it is still frustrating to hear.]

[He doesn't like the idea of "previous residents".]


...Sinclair is here, too? [Good to know.] What consequences? Why can't Dante revive you all like before?
cooperatively: (pic#14486557)

[personal profile] cooperatively 2023-07-01 10:04 pm (UTC)(link)
[why's this mans got a name like some old roman chucklefuck... that's just as embarrassing as kitten...]

Wow, alright, immediately jumping to calling my home bizarre? That's kinda rude.

[Where are your MANNERS, SIR.]

New Orleans has districts, but if I went up to you like "Hey, I'm from Marigny!" or "I spend loads of time in the French Quarter" that'd mean less then nothing, right?
feyfound: (KAAQFFE)

1/2

[personal profile] feyfound 2023-07-01 10:05 pm (UTC)(link)
[ Oho, someone is cheering her on from the peanut gallery! She can't fail now!

Up her arms go, uncharacteristically shaking a bit beneath the weight as she grunts with the effort expended, and— ]
gradenine: (pic#16478099)

[personal profile] gradenine 2023-07-01 10:05 pm (UTC)(link)
If I knew, I would've dealt with them by now.

[ he and gebura, that is. but even then, he wouldn't need gebura's help. this is the guy who crippled an entire finger of the backstreets all on his own, after all.

this is an awkward meeting, that much is true. but he doesn't care about how vergilius feels about their first encounter in a while - especially now that this city is importing people from that city. ]


Still think this is all a Wing experiment. But since you're here, we can safely debunk that theory. After all, they had the audacity to bring you in of all people.

[ the red mist as well, but roland ain't telling him about her anytime soon. ]
feyfound: (HRfgXdE)

[personal profile] feyfound 2023-07-01 10:08 pm (UTC)(link)
[ —as her arms go forward, the thing just. Falls out of her grip, resulting in a loud sound as the weight of it crashes onto the flooring.

And then the ball rolls, so very slowly...

...right into a gutter. ]


...Oh!
immortalpoet: (Default)

[personal profile] immortalpoet 2023-07-01 10:09 pm (UTC)(link)
I should be saying the same thing to you.

[To bring in one Color is one thing. To bring in another, especially him of all people?]

[He shifts onto his feet, glancing down the street for a long moment.]


I'm assuming there's no evidence of any particular Wing that's to blame. How troublesome.
indwelt: (007)

[personal profile] indwelt 2023-07-01 10:11 pm (UTC)(link)
[ that gets a smile out of him ]

It does, doesn't it? Though I prefer old-school animation myself.

But there must be something in charge of upkeep around here. All the machines I saw were in working condition, and the power and plumbing are all functional. Some sort of energy source we can't see? Or do you suppose what we can see is but a small part of a larger simulation?
halbird: (this is not an accident;)

a is for ah fuck sinners execute plan: red gaze is here

[personal profile] halbird 2023-07-01 10:15 pm (UTC)(link)
[ the sense of being watched isn't Unfamiliar to sinclair for a whole multitude of reasons (some of those starting with C, some of those starting with K, some of those starting with D, not as many of those starting with G) but this one is... a little familiar than the first, and more in line with the last two.

in the midst of turning around to find the source of that sudden chill he gets, emil sinclair drops the carton of eggs he's holding when he meets red eyes, glowing, in the darker corner of the grocery store. he's jumpy in the first place, but those are—

are— ]


M-m-mister Vergilius?!

[ ah! ]

You're... [ wait. question, question. ] ... Don Quixote and I ran out of eggs, so—

[ not that literally. no. sorry, he's a little (a lot) shaken. in the way one is when you're tabbed to reddit.com on your work browser and your boss shows up over your shoulder. ]

—A-ah. I mean... No one is sure. Did you just... get here?
icanfixer: (14)

[personal profile] icanfixer 2023-07-01 10:16 pm (UTC)(link)
Ser Gregor is too! As well as other Fixers from the City -- well, one is a former, but an ally nonetheless! They are not affiliated with anyone we hath met prior.

[ just a handful of them, but important anyway. also!!! ]

As for that... Um, he could not remember dying, and he was unable to speak properly for some time -- I acted as his interpreter, so that no one would suspect a thing. [ it went. ok. ] I do not know if the Manager Esquire could hath revived him prior to the morning's dawning, for they were not about, but I have faith that our many lives are still safe in their clockhands.
indwelt: (009)

arrival

[personal profile] indwelt 2023-07-01 10:18 pm (UTC)(link)
[ space grandpa is here for you, juniper.

her enthusiasm is endearing, reminiscent of march's gung-ho, and it brings a warm smile to his face as he comes to a stop a few feet away, eyes trained on the same map she's staring so intently at. ]


The brightly colored lines are the different train routes. The different symbols represent the places here. Are you looking for someplace in particular?

[ it's not like he has anywhere to be, other than to take stock of the new cityscape he's found himself in and look for traces of his companions. ]
clockfaced: <user name="sheltered"> (067)

[personal profile] clockfaced 2023-07-01 10:19 pm (UTC)(link)
( dante reacts to that as if shocked or stung, taking a long pause from hastily writing in their notebook to look up to vergilius. if this were the first or even the second time, they would be forced to consider this as a bizarre coincidence, but how many times is this? three or four? regardless of what he claims, there's no way he should be able to so accurately infer what they're thinking. "facial expressions," their ass...

they ultimately decide not to say anything more on the matter, given how the threatening red glow of the man's eyes sends an involuntary shudder down their spine. their shoulders hunch, and they return to finishing their notes.

dante actually hasn't had much opportunity to inspect the kiosks he mentions. they have preferred to question the other people they find (and maybe there's something about querying the kiosks that reminds them of interacting with those disquieting machines they sometimes find in the mirror dungeons...). though as vergilius continues... dante pauses, then they move to the front of the small shop, rifling through some of the things kept behind the counter before returning to him.

they reach out to give him something.

a bottle of painkillers.

it shouldn't be said dante is completely without a sense of humor. )
gripper: 'cause there's no poison after all (10)

a

[personal profile] gripper 2023-07-01 10:20 pm (UTC)(link)
( don: sinclair found out you can die!

if he was wondering how he managed that, here it is— kromer's just sizing him up, not dressed in her usual ncorp uniform but still in nothing but white because someone has to rep the only good wing in the city. her very unbiased opinion... )


First day?
immortalpoet: (cherry)

(verg voice) FUN TIME IS OVER!!!!!!!!!!

[personal profile] immortalpoet 2023-07-01 10:20 pm (UTC)(link)
.....Emil Sinclair.

[His name, of course, comes with his typical exhausted sigh. A familiar face! How nice.]

[It's really not nice at all, but at least there are people here who are actually going to understand what it means to have a Color around.]


You were getting eggs. [Wow.] So what, you live here? Have you even investigated anything?
justscribing: (❖ 06)

Office Building

[personal profile] justscribing 2023-07-01 10:21 pm (UTC)(link)
As expected, your priorities in this situation manage to be the least important thing about it. [He follows from behind as Kaveh raves, gaze on the surrounding area to watch both of their backs while Kaveh raves. It is the most utilitarian building Alhaitham has ever seen in his life, but he doesn't consider that quite the offense Kaveh does.] Have you noticed anything else since we walked in?
immortalpoet: (Default)

[personal profile] immortalpoet 2023-07-01 10:22 pm (UTC)(link)
Mm. You could say that.

[Maybe he SHOULD go on trips with the rest on their Golden Bough excursions, because whoever this lady is? Is no one he recognizes or knows off the top of his head. He just gives her a weary look, red eyes glimmering.]

Not your first day?
bemist: (You better run and hide)

statue garden

[personal profile] bemist 2023-07-01 10:23 pm (UTC)(link)
Weapons apparently don't come here with us.

[ And this voice comes a tad dryly from behind her from a heavily scarred woman. Well, she knows exactly what she's about, given she was also someone who'd panicked (inwardly) once she'd realized she was weaponless. Not unable to fight, but still. ]

You can probably find something that can act as a substitute, though it likely won't be an axe.
outputs: (pic#15902812)

victor 'vice' bleeket | oc

[personal profile] outputs 2023-07-01 10:24 pm (UTC)(link)
city park
[ It was too quiet here, and no one was playing his songs. Not anywhere. The psychic connection he usually had to any number of radio and television stations was nothing but static, and it had been since he came on the train.

He hasn't had more than a few minutes of true silence in over a year. It feels a little like a headache in reverse, with emptiness instead of pressure.

Thank god he had a cassette tape on him, and he clutches it in one hand like it's a precious diamond. He was a vinyl purist and only carried the tape around because an LP wouldn't fit in his pocket, but the relief he felt when he reached into his pocket and found him there was almost enough to cure his audiophile snobbery.

He hums a few bars of "Ecstatic" to himself, turning the cassette (the self-titled first album for his rock band, Cathode Raze) around in his hands.

At least if he had this, maybe he wasn't fucking mortal again. ]

corporate office
[ He's not sure why this building, out of all of them, attracts him, but if he's going to wander around aimlessly for a while he may as well commit and go wherever there's an unlocked door. Immediately, the fluorescent lighting makes him squint and take a few steps back, reaching into his jacket pocket to pull out his sunglasses. Somehow these lights remind him of being hung over.

There's no one here, either, even though it feels like there should be. And everything's blank. For all he knows, though, corporate offices are always weird liminal spaces. ]


This is why I don't dig that white-collar bullshit, man. [ He thumbs through a blank folder, tossing it aside with an exasperated sigh. ] Fucking soul-crushing.

cosmic bowling
[ Now this is more his speed. He's not much of a bowler (as seen by the strike after strike that he's throwing as he saunters down the alley and throws the ball with all the grace of a confused bull) but he likes the vibe here, at least.

And the alcohol. If he's got no idea where the harder stuff is here, at least he can get hammered, but right now he's just somewhat tipsy. ]


Hey. [ Said to whoever else seems to be here by themselves. ] Think you can beat me?

[ He's knocked down five whole pins in seven throws. ]

wildcard
[ surprise me, or hit me up at [plurk.com profile] dandymott or via PM. I have more info on him and his universe here ]
gradenine: (pic#16536261)

[personal profile] gradenine 2023-07-01 10:25 pm (UTC)(link)
Mhm. Doesn't help that they'd thrown in random people from different words either. Wild to think about, right?

[ roland can't wrap his head around it. the thought that there are various worlds out there where he wouldn't have suffered, that he would've had her at her side...

it's making his anger spike, evident with the tight way he's gripping his bat. his voice remains neutral, though. neutral and hollow. ]


And I don't know what you're talking about. I'm just a washed-up Grade 9 now, don't you know? You and I aren't in equal terms anymore.