A TRAIN COMES INTO THE STATION.
You wake up on a train.
Your phone is buzzing. It's in your pocket, in your hand, on the seat next to you. It's a normal phone, and you're on a normal train car. One of the lights flickers, a little further down. The world is very quiet. It feels like you're right where you're meant to be. On the phone's surface is a white screen and the words—
WELCOME TO THE CITY. BEGIN ORIENTATION?
▶ NO
Please take a moment to complete your orientation.
Once you're finished, the subway doors slide open to let you out onto the train platform. To your right, the platform continues on and eventually ends; to the left is a set of stairs that will lead you up into the station itself. The platform is quiet, clean, empty—there's no one else around, and the only sounds you can hear are your own footsteps, your own breaths, and the occasional faraway sound of a creaking pipe or rush of air. The train you disembarked will stay there as long as you do, its doors still open, until you finally decide to venture up into this new locale.
As you make your way up the stairs to your left, you find yourself in the belly of City Hall station. The station is large, a sprawling underground mini-metropolis of corridors and storefronts. Here, you may find others like you, freshly-arrived city residents from other realms (or even your own). There is also a subway map, which will give you an idea of the layout of the neighborhood, and ticketing machines, which can currently only be used to buy tickets to a handful of stations located on lines 1, 2, and 9.
If you're hungry or in need of any kind of supplies, there are plenty of storefronts inside the subway station as well—snack stands, convenience stores, restaurants, clothing stores, a pharmacy, and a variety of empty shops that may or may not have ever been in use. Everything is unlocked, and you can take whatever you need.
Characters may stay on the train platform indefinitely, and may re-board and re-disembark from the subway as many times as they like, but the train will not depart nor will the doors close. Once they go up the stairs into the train station, they may hear the train doors closing and the train departing. Another train will not arrive, no matter how long the character waits. Only once they come up the stairs into the station itself may characters encounter their fellow newly-arrived residents and take advantage of what the city has to offer.
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WELCOME TO THE NEIGHBORHOOD.
The station is located in the city center. It has three major exits that lead to areas of interest in the district, but there are several other smaller exits that lead in other directions around the neighborhood. You are welcome to use any of them, but may find the north, southwest, and east exits to be the most welcoming.
TO THE NORTH
The northern entrance to the station leads up into the sunlight and puts you out in a brickwork plaza. There's a modest building in front of you, three or four stories of stone with a welcoming facade. There's a sign above the entryway—it says City Hall. You may be tempted to explore, if you're interested in learning more about the city and how it functions, but prepare to find yourself disappointed—the folders in the records rooms are full of empty, blank sheets of paper, and the logbooks and balance sheets are similarly devoid of information.
Immediately to the southwest of City Hall, you will find a small building that houses the tourist information kiosk. It looks welcoming, with an inviting glass facade and a sign above the entryway announcing it as the "TOURIST CENTER." It's a humble building with a receptionist's desk on the back wall opposite the entrance, empty magazine shelves lining the side walls, and a few spinning brochure racks full of blank pamphlets. Anyone is welcome to peruse the tourist literature, though they won't offer much information, being primarily filled with pictures of the surrounding area—City Hall, the park, a statue garden, and the surprisingly heavily-featured cemetery. There are a few sentences sprinkled throughout about basic offerings of the city, such as apartment complexes and office buildings, as well as a few maps with the same limited scope as the larger version on the wall behind the receptionist's desk.
The main feature of the tourist center is the interactive kiosk installed dead in the center, right in the middle of a few rows of uncomfortable chairs that fill the small room. It's noticeably in the way of any would-be foot traffic through the tourist center, and something about the technology seems a little more modern than the computer behind the desk or the landline phone on the wall. The kiosk is a tall silver rectangle, about average adult height, and the upper half is a screen welcoming visitors to touch it to activate the kiosk. If you were to touch it, the screen would come to life with simple dialogue inviting visitors to ask it their questions.
However, residents should note that the kiosk is only programmed to assist with exploration within the available areas of the city. It may not be able to answer every question, and tampering with the kiosk may result in unreliable or inaccurate answers!
TO THE SOUTHWEST
The western exit of the station takes you up into a city park, lush and green with a very light fog still hanging about the trees. There are lampposts on the walkways and benches where you could rest, and plenty of flora, although you can neither see nor hear any signs of animal life. You walk the paths that meander idly through the verdant grass and you feel a sense of peace, some of your unease about this place easing into a pleasant calm. The air smells fresh, like it's recently rained, and you'll find the grass ever so slightly damp should you decide to take a seat.
As you make your way deeper into the park, the trees grow denser and the smell of soil and plant life grows stronger. This is the older part of the park, very nearly a forest, with ivy climbing the trunks of the trees and plants and shrubs growing riotously around their bases. As you turn a corner, you find yourself first in the statue garden, although the statues are harder to see now, choked as they are with ivy. There are many statues, some partially obscured, some fully—very few of them still stand free of the vines and clinging roots. (It doesn't feel quite as peaceful here.) If a statue's face looks a little bit familiar, you may not want to look at it too long.
Continue down the path and you will find yourself in a graveyard, one that seems centuries old. Most of the headstones are worn away by time and covered in moss, rendering them impossible to read. The few that are free of moss are blank, or bear only suggestions of names too faint to be understood. (Was that the name of—no, it couldn't have been. Could it?) Many of the headstones stand at an angle or are toppled over completely, having been subjected to either strong winds or the roots of the trees that grow up from some of the graves, spreading branches toward the sky.
TO THE EAST
The final exit of the station, to the east, puts you out on a quiet surface street. Are you hungry? Or are you paralyzed by choice? There are plenty of restaurants, offering options of almost any food you can imagine. You could try a convenience store—it's well stocked, and the items there seem free for the taking. How about a restaurant? There's no one to take your order, but when you look in the kitchen, there's something on the stove, and it's just what you've been craving. Imagine that.
A few blocks down, you come in through the lobby of a tall building and find yourself in a corporate office. The fluorescent lights are steady and unforgiving, and the cubicles and offices are empty. There are a few pieces of paper on desks, a few folders left in organizers, but everything is perfectly blank. Despite how empty and quiet the office is, it nonetheless gives you the feeling that just a few minutes ago, this place was bustling with workers going about their daily business.
You enter another building and find yourself in the lobby of an apartment complex—finally, a place to rest. The first door you try opens easily into a completely empty living room, freshly vacuumed but without a single piece of furniture. It's a nice apartment, quiet, but with a little too much echo for your taste, maybe. Still, and perhaps oddly, you have no trouble envisioning what life here would be like.
The second door you open leads to an apartment that feels lived-in. Why does it feel lived-in? It's fully furnished with items that seem to go together perfectly, true, but the feeling is more than that—the room feels like someone was just here, maybe standing right in the kitchen only moments before you swung the door open. The air is a perfectly comfortable temperature, and it somehow smells like home despite that you've never once set foot here before. The refrigerator is stocked, and the cabinets are full of spices and flatware and kitchen utensils.
As you look around the living room, you find that there are pictures in frames on the walls and some of the flat surfaces—a seascape, a field, a shot of a city park bench. In each of the photos there's something just slightly wrong with the angle, as though the photographer were aiming for a subject that can no longer be seen.
Characters are welcome to explore the district around the City Hall subway station to their heart's content. The City Hall building itself contains several floors of offices and file rooms, but none of them contain any particularly interesting information. Nonetheless, characters may wish to team up with other newcomers and try to find some hints about the nature of the city. They can also spend a while in the park, the statue garden, or the graveyard. In the blocks surrounding the station there are plenty of options for food and housing, as well as office buildings, storefronts, and alleyways to look around. There are no workers in any of the buildings, and there does not seem to be an honor system for payment, nor any consequences for taking food from the stores or setting up camp in an apartment or office building.
JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS
SO A TURKEY WALKS INTO A BOWLING ALLEY...
There's a bowling alley open in the newly-accessible district, and you're invited to come test your mettle!
Walking into the lobby, you're struck by a peculiar combination of scents—shoe polish, floor wax, pretzels and nachos, and something pungent and a little oily. On the wall behind the desk is a shelf full of pair after pair of shoes, in every size you could possibly imagine, and there's a low rack filled with brightly-colored, heavy bowling balls that are ready for the taking. You can also hear the low hum of machinery and the rattle of pins being reset every time someone knocks them down, the bowling alley a well-oiled machine despite the fact that no one seems to be manning it.
You can bowl alone, start a match play (1-v-1), or bowl as a team, but you'll quickly find that bowling is much more fun (and somehow easier) when you're playing with others. Maybe it's because being around other people raises your spirits, but you feel more confident when you step up to bowl, and you find that when you're playing as part of a team, the bowling ball travels faster and in a straighter line, and you seem to be making strikes and spares with much greater frequency. Teamwork really does make the dream work!
If you occasionally see what you think might be the shadow of someone passing behind the machinery at the far end of the lane, don't worry about it—that's probably just your imagination.
If you stop by the bowling alley at night, you will find the place totally transformed. There's a disco ball hanging from the ceiling and brightly-colored lights flashing and dancing around the floor and walls. Any white parts of your clothing glow a delightful blueish color, and you find that you're illuminated in all kinds of interesting shades by the blacklight bulbs glowing in the ceiling. This is cosmic bowling, truly not for the faint of heart!
When you've finished bowling, you may want to stop by the snack area for a pretzel or hot dog, a soda, or—if you're there for cosmic bowling—maybe even a more adult beverage from the food counter on the far end of the building.
There isn't anything especially spooky about the bowling alley—except, of course, being forced to wear shoes that have been worn by a hundred strangers before. Characters are welcome to find their shoe size, grab a bowling ball, and go to town! Characters who come during the day will encounter a normal bowling alley, but they can always come back at night to get the full cosmic bowling experience. There will always be shoes in their sizes, the pins will reset themselves, and the balls will always be returned. Just be careful, those ball chutes can crush your fingers if you're not careful!
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WILDCARD.
The city is by no means small, and there are plenty of things for you to see. There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.
If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations.
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Vergilius | Limbus Company
[What a wonderful City. What a seemingly pleasant place. A too-perfectly beautiful metropolis, even if its desolate and off-putting. And so on, and so forth. Which is why this new inhabitant seems to be ill-fitting...or maybe perfect?...for this kind of place. You may be walking along, minding your own business, when you will see a vivid glow of red eyes staring out from a darkened area, eerily hanging within a stern, exhausted face.]
[The voice that comes is a deep rasp, as if whoever it is has not spoken in a long time.]
Who are you.
[Though, if this shadow seems to be familiar with you (looking at certain People), he'll heave a sigh.]
What are you doing here?
B. NO CAPITALISM? IN *MY* CITY? (THROWS PHONE DOWN ON THE GROUND) (RESTAURANTS, STORES)
[When Vergilius isn't trudging around like some kind of weird mothman cryptid knockoff with his freaky eyes, he can be found sort of awkwardly standing in a store or restaurant with whatever food he's found, glancing around as if he can spot some wayward worker. He doesn't find any.]
[Whoever is nearby, he turns to, grumbling:]
They're just giving things away? How is this place even run...?
[It feels...wrong. It feels SO wrong.]
C. WILDCARD
[Overall, Vergilius is not the type to approach people willy-nilly and will instead be your local gloomy Mads Mikkelsen expy, but feel free to throw whatever prompt at him!! Be my guest!!]
b...no murder island, how will they survive this time
He turns to look at him. ]
I cannot say. Those who are in charge have yet to show themselves or provide a proper explanation on that front.
[ But he gets the apprehension, truly. ]
We have mostly been left to our own devices.
aslkjasldsja NO BEACH JUST CITY
[Makes no DAMN SENSE. Compels him, though.]
Hrm. [Now he's peering over Xiao's....I wouldn't say shoulder, since he's much taller than him, but yeah.] What's that.
NO BIRDS ONLY CITY NOW
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a;
Depends on why you’re askin’ - if it’s strictly business, you can just call me Kitten.
[Not that there’s a lot of “business” going on here, though.]
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[Now that makes a huff rumble out of his throat - its a laugh? It's a laugh.]
You sure that name fits you? After all, I don't see any ears or tail, there.
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A
when vergilius finds them, they are searching through a gift shop near the train station in city center. the thing about vergilius is, despite how immense and threatening he is, he can also be dead silent when he wants to be — so the first indication that dante gets that they're not alone here is the gravelly rasp of his familiar voice.
familiar, yes, but not expected, so they still let out a shrill whistle of alarm as they whirl around to face him as he seems to materialize from nowhere. they place one gloved hand over their suddenly-racing heart, though the other arm seems to have something held in its crook: something... brightly-colored. a notebook? )
< What... > ( they don't even know why they're trying to talk to him... ) < I could ask you the same question! >
( except, based on the City's prerogative of promoting communication between unique and disparate newcomers, there's actually no shadow of a doubt here and now that he would understand them. )
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[The ever-familiar clock-headed Dante. Perhaps it should be a relief, to see a similar....face? Something like that. But whatever he feels, it doesn't reflect on that tight, exhausted face.]
[But when the words hit him, there's.........actually no change in expression. He just stares for a moment, before shrugging.]
...Hm? You're louder now. I guess they really did install some kind of microphone for you. [And a grunt, as he raises his hand to scratch at his neck, glancing around.] I think I just arrived. Was on some kind of train. I wonder if you know anything about that.
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a
her sanity is dripping........
but at the sight of the glowering red eyes (so familiar, maybe it's just a trick like some others have been) and then the voice, don quixote cannot help but utter a cry: ]
Sir Vergilius!!! Thou hath found thy way to us at last!!! Ehm, I am not slacking whatsoever, if that is what thee mean by that! There is simply no injustices to slay, and we have not an assignment given to us!
[ ...
so it isn't her fault!!!!!!! that she's snacking on gummy worms, which she hides behind her back!!!!!! ]
We have been unable to find a way back!
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[Maybe this is the depths of the Inferno...?]
Don Quixote. Are you so irresponsible that you won't even put your full effort into understanding what this place is without, as you call it, an "assignment"? What have you even found?
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1/2
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a, blanket ruina and leviathan spoilers..... closes eyes
curiously enough, this black lump doesn't have his iconic gloves on. instead roland turns around at that familiar voice, hands gripping a baseball bat in attention. ]
Red Gaze. [ he manages to look neutral, though his eyes widen slightly as he stares back at the color. ] So they'd gotten to you too.
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[It............really is him.]
[He's one of the few who knows what Roland looks like without the mask. He recognizes him immediately. How could he not? He could even recognize him if he had wandered into his room, without even having to turn around to look at him....]
Mm. Black Silence. [An awkwardness sort of permeates the intimidating aura surrounding the man.] Now that's really making me wonder who "they" are.
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1/2 me taking the pistol and shooting blair. wow who could have done this
2/2
1/2 CRYSTAL STOPPPP YOU'RE KILLING ME (i love it)
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a
Said bat twitches a little when someone speaks up from the... shadows. And her gaze slides over to the pair of red eyes, though there's nothing really about her stance or posture that suggests she's in any way daunted by this. Sizing him up, yes.
There's a weird feel to him, somehow. Like this guy's definitely strong, in a familiar sort of way. ]
Seems to be a popular question around here without people bothering to do a basic introduction first. You can call me Gebura.
Your turn.
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[She comes off as a typical Fixer. Something about her makes him pause, though, and when she meets his eyes (which very few people do so naturally)....]
[......He doesn't know what to say, at the moment, frowning. He doesn't recognize the name (after all, she went by a different name, in her human life, but like he would understand that), but something is off. Something is...off.]
Vergilius. Are you...a Fixer?
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a is for ah fuck sinners execute plan: red gaze is here
in the midst of turning around to find the source of that sudden chill he gets, emil sinclair drops the carton of eggs he's holding when he meets red eyes, glowing, in the darker corner of the grocery store. he's jumpy in the first place, but those are—
are— ]
M-m-mister Vergilius?!
[ ah! ]
You're... [ wait. question, question. ] ... Don Quixote and I ran out of eggs, so—
[ not that literally. no. sorry, he's a little (a lot) shaken. in the way one is when you're tabbed to reddit.com on your work browser and your boss shows up over your shoulder. ]
—A-ah. I mean... No one is sure. Did you just... get here?
(verg voice) FUN TIME IS OVER!!!!!!!!!!
[His name, of course, comes with his typical exhausted sigh. A familiar face! How nice.]
[It's really not nice at all, but at least there are people here who are actually going to understand what it means to have a Color around.]
You were getting eggs. [Wow.] So what, you live here? Have you even investigated anything?
(sinclair voice) I WAS NEVER HAVING FUN!!!!
(verg voice) HAVE NEGATIVE FUN THEN
(sinclair voice, crying) I WILL THANKS!!!!!
a
if he was wondering how he managed that, here it is— kromer's just sizing him up, not dressed in her usual ncorp uniform but still in nothing but white because someone has to rep the only good wing in the city. her very unbiased opinion... )
First day?
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[Maybe he SHOULD go on trips with the rest on their Golden Bough excursions, because whoever this lady is? Is no one he recognizes or knows off the top of his head. He just gives her a weary look, red eyes glimmering.]
Not your first day?
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b :}
Gregor's smoking inside the store, claw holding a bundle of foodstuffs to his chest as he casually pulls the receipt paper out of the dispenser and starts writing down his list.]
Haven't gotten a slap on the wrist for necessary theft yet, so take whatever y--
[Stop. Turn. Frown stupidly enough that the cigarette falls from his mouth.]
Scheißdreck. They can't have...Not a Colour, not--
[Well, maybe it's not a Wing. Maybe? That's not comforting at all, though.]
holds gregor up i'm sorry for everything mister samsa
[WHAT DID HE SAY WAS NUMBER TWO RULE ON THE BUS!!! THAT'S RIGHT!!! NO CIGARETTES ON THE FLOOR, BINCH!!!!!!!]
[Except this isn't the bus, so he just lets out a little sigh.]
Yes, a Color. Surprise. Looks like they've roped at least some of us into this mess. Whatever it is.
he deserves it for trying to beat peak babygirl verg u_u
holds your hands...they both can be babygirls......
this is true....different kinds of Patheticsad babygirl....bless
we're living in a babygirl world
a babygirl city, a babygirl continent
babygirl universe.....
NOW you're fucking talking
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Red Eyes meet green eyes in a place that is not murder island
Uh... Zoe?
[ Okay, she's either trespassing or this guy sucks at good impressions. He fits in a bit too well with the weird vibe of the city, so maybe she can ask... ]
Are you one of the locals? I'm kinda lost.
RED AND GREEN EYES....CHRISTMAS...
IN JULY!
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A
Or rather: he's skulking about, trusting these newcomers about as far as he can throw them, when a pair of gleaming red eyes seem to pierce through the shadows and ask, bluntly, who he is.
Unfortunately, this question is directed at a man who is being Fairly Difficult today, and he stops in his tracks along the empty sidewalk amid a line of nearby restaurants and replies:]
And who are you.
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b
Good question.
[ sitting at a table in one of the various empty restaurants, the professor sits with both legs propped up on another chair. in front of him? many books. there is already one pile of them already opened up with nothing on their pages. the other half haven't been cracked open yet. finally, another one rests in his lap. ]
Unfortunately any answer comes with a high number of assumptions, and not many enjoy thinking about the gaps in logic that may come with them. Are you one of those types?
[ the evil reptilian raises a glass up to his lips, takes a sip, and then lets his tongue tap the bottom of the it before he lowers it back onto the cramped table. ]
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B
[He lifts up a bag of chips and turns it over in his hands]
These packages not least of all. And the sheer amount of these sorts of stores.
[Man from cyberpunk hellscape with eldritch sprinkles, meet man from a veritable utopia]
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b!
[so it's probably?? not just out here to be taken because there's something wrong with it, or it's a trap, or something like that. still, he seems just as confused. things don't just work this way.]
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B
She hums in thought at the question.]
I don't think they run on normal logic.
It's like... dream logic, kind of?
[She has much more official scientific turns for this kind of phenomena, but it's annoying to explain to people who don't know what cognitive psience is.]
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