WE WERE DREAMING, WAITING FOR NIGHT.
» THE PARK — INTRODUCTORY NOTES
When District 3 opens up, subtle and silent at first, the most noticeable area is the large park. A mixture of open picnic fields and heavily wooded trails, the park offers an escape from the cityscapes for those who seek an oasis amongst nature. Benches and light posts dot the twisting paths, offering a moment's rest to anyone traversing the park for a leisurely stroll or running for… exercise. Unlike its smaller cousin to the south, this park is devoid of statues or monuments, instead more of a tribute to nature and the pursuit of its company. There are, however, several small playgrounds spread around the outer edges for anyone who seeks some playtime with their inner child.
Speaking of your inner child, should you venture to the southern half of the park, you'll find a small carnival that appears to be abandoned. The rides and stalls all appear to be in decent condition despite lying still and silent; if you choose to hop the fence, you'll find that the cables running haphazardly over the grass are connected but powerless. No amount of effort to turn on the rides nor break into the games will prove fruitful, but the park at large has posters stapled to trees here and there advertising the opening of the fun fair very, very soon.
For those who are brave enough to leave the paved walkways to venture deeper into nature, you may find hidden gems—a quiet pond covered in lilypads with a small dock to sit on and dip your feet into the green waters; a romantic pair of swings atop a small knoll overlooking a creek; a shortcut through the trees where even your footsteps are muted by the leaves and dappled sunlight barely reaches your face through the trees above. Here and there you'll find the woods open up to a secluded meadow where the grass is tall and the wildflowers grow thick.
You may also find yourself imagining things just out of reach, like shadowy figures darting from bush to bush, predatory in nature. The phantom call of a crow may echo through the forest's canopy though, like the rest of the city, there is no wildlife to be seen nor heard otherwise. Was that the shout of a woman in the distance, or the cry of a fox? The longer time stretches on, the harder you'll find it is to make your way back out of the treeline, and the trees stretch far above to block out any hope of navigating back to the familiar buildings of the surrounding city. You might want to call for help—if you get find service for your device, that is.
The new park is a permanent location that is open to residents 24/7 as there are no fences nor gates. It's larger than the one new City Hall and has more potential for exploring as well as different features from its cousin. For those that are familiar, it will evoke thoughts of New York's Central Park with its mixture of open areas contrasting with thick woods. Paved walkways, freshwater ponds, picnic areas, and a couple of playgrounds can all be found throughout the park. Along with these, residents may stumble upon other natural and man-made areas such as rocky outcrops, unmarked trails, bicycle paths, fountains, and other things typically found in large urban parks—minus the wildlife. It can be a romantic setting as easily as it can be a horrific one depending on the time of day as well as the company that you keep.
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THEN THE HEAT BROKE, THE NIGHT WAS CLEAR.
» THE FAIR — RIDES & ATTRACTIONS
At 6:00 PM City time on September 19th, the numerous light bulbs of the fun fair burst into blinding color simultaneously, lighting up the darkening sky as loud carnival music slowly churns to life from unseen speakers. The rides all spring into motion, operating on a strict schedule that will allow carnival-goers the time to get on the ride as well as stumble back off after they've had their fun. No one is running the rides that you can see, though they all have the typical podium with an array of buttons that could be used to start and stop the machinery that creaks and groans with age. If you'd like to see what it's like working as a rider operator, you're more than welcome—just make sure you're not making everyone sick.
Due to the fair's small size, the rides are all fairly tame in size and speed. There's a merry-go-round with brightly painted horses to ride along with a handful of mermaids, sculpted hair permanently billowing in the wind. One section at the edge is dedicated to a massive stationary head, evocative of a ventriloquist's dummy, with its mouth gaping open for riders to sit inside, perched on the tongue-shaped bench. For the braver riders, a few other unnerving steeds await, such as a lion with blood dripping from its teeth and claws, a zebra with eight legs, an uncomfortably hairy tarantula, and a gray-skinned creature with its eyeless head split open into a massive mess of razor-sharp teeth. Though the merry-go-round spins at a leisurely pace, staying on if for too long is likely to induce a strange sense of dizziness even after disembarking and attempting to walk it off. The repetitive groan of the pipe organ rings in your ears, hardly helping your disorientation at all though you seek a quiet place to recuperate.
Further along in the fair is a low building comprised of little more than a laminate floor, metal grating roof, and bright red railing that encloses all sides. Strewn about inside are bumper cars, big enough for two if you want to squish in together with a friend, but lacking seatbelts. As you run to find a car you like, you can hear the electricity begin to hum through the roof and spark with the bent antennae of each car as their motors awaken. Loud rock music drowns out the sound of squealing wheels as the drivers begin the arduous task of steering the bumper cars into each other. It's all fun and games at first, but it's easy for a little competition to turn into a grudge match.
The last ride looks like a large metal bowl with steep sides painted dark blue and covered with stars, plantes, galaxies, and a comically simplistic spaceship. The archway standing just in front of the ride's entrance calls it "THE GRAVI-ATOR" with a disclaimer in small print about holding on tightly to personal belongings once on the ride. Stepping into the door cut out in one side, you'll find there are no straps nor seats—everyone should find themselves a comfortable place to lean, preferably in one of the spots that has padding on the walls, because soon the ride will begin to spin and everyone will be pinned down by centrifugal force.
Though they may not be as thrilling as the mechanical rides, there are a few tamer attractions for those seeking a break from the bright lights and loud sounds of the carnival. A hall of mirrors stands to one side of the area, a gaping clown mouth serving as the entrance to the dark building. The laughter and screams from outside are quickly muffled as atmospheric music plays lowly while you try to navigate through a maze of mirrors, many of which distort your appearance. You may see flashes of people that you don't remember seeing come inside, oddly shaped and shadowy where the corners of two mirrors meet. Did you feel someone brush up against you? No, impossible in such tight corridors, but you should probably hurry along to the exit.
There is also, of course, a tunnel of love, though it is a cheap imitation of one. Rather than sitting in a romantic gondola, those interested in going through will do so on foot—a rather daunting task considering that you'll be in the dark once you walk through the heart-shaped door and through the musty red curtains. Still, there's enough time to steal a kiss, or grasp blindly for a hand to hold if you're scared of the dark. Has your lover always had such cold, rough hands? It might be soothing in the muggy warmth you find inside, or maybe it's reason enough to find the way out on your own.
Located in the southern half of the large park is a small fun fair that will open to the public the evening of September 19 with operating hours from 6:00 PM to 11:00 PM City time. Before opening, none of the rides or games will be operational; however, there will be fliers advertising its opening all around the city on billboards and telephone poles, and adventurous characters are able to hop the fence and explore if they so desire. However, they will not be able to turn on any of the rides or games, and will not be able to break into the rides or booths under any circumstances.
Upon opening, there will be a number of rides running themselves on a schedule that allows people time to get on, have some fun, and then get back off again. Though there's something unsettling about the music they play, or maybe how shaky they feel, there's no apparent danger anywhere. Residents are encouraged to enjoy themselves with a group of friends, or maybe a date, and experience all that the fun fair has to offer! The fair will not be open forever, though; its gates will close permanently at 11:00 PM on September 30 and all traces will disappear that night to leave a large, open field behind in the park.
This is a good, ol' fashioned carnival designed to bring together groups of people for thrills and fun. Though there are no overt game mechanics at play, we encourage everyone to get creative and add their own flair to this month's event. If you have any questions about player plots you'd like to run, please revisit the Events & Interactions section of the F.A.Q. and drop us a comment on the mod contact for any additional questions.
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IT SEEMED AN HONOR TO HAVE A MOUTH.
» THE FUN — GAMES & FOOD
The majority of the fair is occupied by stalls full of fair games, their walls and awnings decorated in various themes to match. The shooting gallery is a scene from the American West, cowboys astride horses with a background of cacti and orange rocky mesas. The targets themselves are a variety of desert animals: vultures flying from the roof, lizards skittering along the ground, and coyotes chasing rabbits throughout the middle. A handful of rifles are waiting along the half wall in front, chained and bolted to the wooden surface to keep them from getting carried off, and an array of hats hang above them as prizes displayed for winners. There are the typical cowboy hats, then some pink and green ones, some multi-colored jester hats, and a few that look like uncomfortably realistic rubber masks of faces twisted into horrifying expressions.
The next stall over is as different as can be imagined with psychedelic rainbows, glow-in-the-dark smiley faces, and paint splotches covering all surfaces. Inside is a grid of brightly colored balloons that rain silver glitter once they're popped. Cups of plastic darts lie in wait for those who wish to try their luck to pop five balloons in a row, though the observant will notice there are only four darts per cup. The sides are lined with prizes ranging from sticky fingers, slide whistles, and bouncy balls to an assortment of blow-up weapons such swords, hammers, maces, and frying pans.
Another quintessential carnival game is ring toss, set up in an extra large stall with three open sides for groups to play together if they wish. The bottles are all uniform in size, shape, and their clear color, but if you get a good look at a few, some appear to have items floating inside of them, suspended in glowing liquid. Above, massive stuffed animals hang from every possible section of the ceiling. None of them look quite right, though, such as the smiling bear with an extra row of teeth or the goose with two heads at the end of one floppy neck. The dog is pretty cute, but it's missing an arm and a leg in a way that appears intentional, and that cat has its eyes sewn shut.
Of course, no fair would be complete without food. There are plenty of stalls ready to serve, much like the restaurants in the city, where residents are welcome to swing by for some greasy grub. Corn dogs, fries, funnel cake, pizza, shaved ice, and fried junk food are all easy to find around the carnival. Spread amongst the stalls are popcorn machines playing cheerful music, carts with towering racks of bagged cotton candy, and poles planted in the ground with rainbow lollipops and candied apples sprouting from them. In one corner of the fair where the biggest concentration of food stalls can be found, there is an area of tables with umbrellas for anyone to sit and eat. Food at the fair adheres to it's own unique reset cycle and can be found replenished every evening at 6:00PM just in time for opening.
Despite the potential for danger from the shooting gallery and balloon dart games, both are designed to be as harmless as possible—the bullets are rubber, and the darts are made of plastic. While they will still leave a bruise, there shouldn't be risk of blood loss. The shooting gallery guns are chained in place, unable to be stolen. Removing the darts from their stall will result in thiefs walking in a tight circle that always brings them back in hopes the darts will be restored to their rightful place.
Though the food and games are free, the prizes are not—anyone who attempts to steal prizes without winning the games first will find themselves misplacing their items before leaving the carnival. If residents become aware of this phenomenon and try extra hard to focus on not losing their stolen prize, it will nevertheless slip from their hands and be lost—though a keen eye might see it back in its rightful place at the game stall. If you have the right temperament, this could become a game in and of itself!
Additionally, if there are any fair games or foods that have not been explicitly mentioned above, players are welcome to assume they can be found. Nothing as extravagant as a theme park or amusement park will be present as all of the stalls are designed to be mobile—this is a traveling carnival, after all. Similarly, players are welcome to design their own brand of unsettling game prizes as long as none of them can be used as an actual weapon or to otherwise harm fellow fair-goers.
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WILDCARD.
The city is by no means small, and there are plenty of things for you to see. There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.
If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations.
This month's event headers come from "Midsummer" by Louise Gluck.
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Mollymauk Tealeaf | Critical Role
ii.
He is pleasantly surprised to see a familiar face within the drapery. Molly is distinct, so Rokurou recalls him instantly despite having gotten quite drunk on their first meeter. His marvelous shade of purple is unforgettable.
Raising his hand in, the daemon leans in toward the counter, smiling in greeting. ]
Hey there! How have you been? [ he scans the counter and the cards laid out on display, ] What's this?
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Hello darling. This [ he spreads his arms out wide from dramatic effect ] is my particular branch of the Fletching and Moondrop Traveling Carnival. That is to say, fortune telling.
[ In one swift movement, he gathers the cards together into a neat pile and fans them all out in one hand, faces down. ]
Fancy a go?
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Definitely. I tried to get my fortune told a few weeks ago but the doll told me to try again later. I trust your skills much more.
[ The fortune-teller box had struck him as eerie anyway. Molly is much better company on about every single level: better conversation (the fortune-teller box doesn't speak), better looking (the fortune-teller box has no face), and charming (the fortune-teller box is creepy).
He looks over the backs of the cards. ]
How does it work?
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ii - will molly terrify him further or be nice :3c?
The tent stands out, in the best way possible. Or is it a tent? Booth? It looks like a half-tent, okay, all fortune tellers are in tents. For a moment it reminds him of home, HOME home, but the thought is easily brushed off.
Smile doesn't push him away, in fact, it's returned with a wide smile of his own (albeit less ominous).]
I saw your post on the little box! [The device. It's a box with magic to him.] Do you do this for a living back home?
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[ Are they friends? Molly has apparently decided so and good luck changing his mind. ]
For a living? Something like that. I traveling with a wandering carnival for a time before moving on to a bit more adventurous grounds. And there don't seem to be many monsters in need of slaying around here, so here we are.
[ He bows slightly over his countertop, never quite breaking eye contact or losing his smile. It's a mix of true and not, but somehow he doesn't think that's what Dorian is actually looking for. ]
In need of a fortune then, are we?
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A carnival! A traveling carnival was not adventurous enough for you? [Maybe what he considers 'adventurous' is different from this man, but to be able to travel all over and perform... it's why he left Silken Squall. But the weaves of destiny had some other plans for him.] No, they aren't. But it's doing a good work to keep us on our toes as if they'll show up any second.
Oh! Yes, please! I never had a reading done for me before. I don't- [he opens sides of his coat and checks his pockets,] - know how to pay you for it. What do you take? This place doesn't really have gold and coins.
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ii
actually they're probably alright in the city, it's fine, at minimum they're scam artists and max they're fun, and don's attracted to the new attraction that's suddenly appeared in the fair she's been coming to since opening day. molly's a strange looking fellow, and she watches him work some others for a bit before stepping up herself. ]
Salutations, good ser! Thou were... advertising thyself, were thee not?
[ yeah she saw it. that's mostly what piqued her curiosity after seeing the new cave of silky wonders. ]
I would like one, though I cannot think what for. How does it work? Thou'rt not a liar, are thee? There is nothing to scam from one here, so that saves thee my wrath should it be false... but I think it all good fun, in any case.
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Quite simple. I pull you three cards, for past, present, and future, and divine what the universe has to say.
[ Okay he may be laying it on a little thick now, but how can he not in the face of such exquisite drama. ]
And as for payment [ not a scam, thank you ], all I ask for is information. Does that suit?
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[ she's fine either way. despite her looks, the young lady is up to her ears in various information. ]
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ii.
All that to say, when he sees Molly's advertisement for his fortune-telling stint, Eddie knows he has to go. Maybe it'll be more vague nonsense, but he wants to see if Molly is good at this.
And if not? Well, at least it'll be entertaining, right? )
Alright, what do the cards have in store for me?
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And just for that, Molly ramps himself up to his Most Dramatic as he gathers his cards and gives them a quick shuffle. ]
Of course! Cut please.
[ The deck goes back onto the counter right in front of Eddie. ]
Have a particular question in mind or just checking the air?
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Besides, it's just a bit of fun. There is no harm in suspending his disbelief for a fortune. If Molly happens to get it right, well...that's just part of the magic. )
Just checking the air. ( Eddie's "lifeline" was unexpectedly cut short right before he landed in this strange place, so he's almost curious to see if the cards will pick up on that. There are certainly enough signs between the visible scars to at least pick up that he had been through hell before he arrived. ) Might as well ease the cards in; wouldn't want them to get too baffled right off the bat.
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ii
Get his fortune read? ...Okay, maybe he actually doesn't want that, but too late to retreat.]
I'm not too late, am I?
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[ He takes note of the odd glasses as he gathers the deck back together to give it a few deft shuffles, but they don't strike him as stranger than anything else he's encountered in this new world. Maybe it's just a fashion choice. Molly certainly has enough of those that could seem odd to someone else. ]
Something in particular you wanted to know?
[ Actually he's looking a bit dubious about the entire thing, but that's nothing Molly hasn't seen before either. His smiles aren't the most reassuring, generally, but Molly offers one anyway. ]
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Scott's mind slowly shifts gears, however, when Molly inquires about his fortune and right, that's why he's here. Or why he's supposed to be here.
His mind instantly turns away from any love fortunes. Or the future. Even if he doesn't necessarily believe in fortune tellers, it's just... best if he doesn't ask in the first place.]
Yeah. [......] Wanted to know how my stocks are doing.
[He doesn't actually have stocks.]
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sorry for the late! got back from vacation
no worries!
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Preshow
It seems safe enough. [ Because that's the important part. ] Will you try it?
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Why, my dashing hero! Have you come to save me again?
[ From what? Who knows. Who cares.
He does sound very knowledgeable, though. An excellent excuse for Molly to sidle closer. ]
You know how these things work then, darling? Will you show me?
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Do you need rescued? I thought you had learned your lesson already. Well, let me see it.
[ Molly is the same gleefully reckless, carefree figure he was in the bowling alley. He minds Lan Xichen of his brother's love, too honest and foolish to stay out of trouble without assistance. With a silent sigh, he reaches out to pick up the rifle, turning it up and down to figure out how it works. He also hasn't held a weapon like this before, but the construction seems simple enough. ]
How is this saving you?
[ He ends up holding the rifle awkwardly under his shoulder, roughly aiming by looking ahead. He misses the shot, but does get close to the target, and after feeling the reaction once, he understands more of how it works, raising it higher for a second attempt. ]
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ii
[ It's the first thing Muriel blurts out when they stumble upon Molly's booth, even though they're practically bursting with questions like 'excuse me, are you a demon?' and 'where did you find all of these quilts and tapestries?' It feels both cozy and wildly eclectic in here, the vibe is hard to resist! ]
What are the cards for? Is this... [ in a hushed voice: ] a 'gambling den?'
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[ He's quite pleased with it himself, for something he put together on the fly. And appreciation is always something Molly will accept in droves, preening a little even as he studies the newcomer. He's gotten all sorts of questions so far, but when this one comes it startles him into a laugh. Alright, hadn't expected that. ]
Why, looking to make some quick coin?
[ Molly could probably whip something up for that, honestly, except for how money is useless here and that sort of con isn't nearly as fun. Instead, in one deft move he gathers the cards together into a neat pile. ]
Sadly no. These cards are much to special for that. They tell your fortune, you see.
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ii
(Not that the owner of the shop being a stranger would have been a particular barrier to entry, either, but what is life but finding reasons to be very pleased with wherever you are?) ]
Oh, hello. What's all this, then?
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Hello yourself. This, dear, is my art.
[ He sweeps his free hand out into an overly elaborate gesture, over the cards and around at the whole general vibe. ]
Fortune telling, to be precise. Fancy a go?
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ii. tarot!
When she peers into the tent, though, her eyebrows go up in surprise. ]
Hang on, you're a person.
[ She's almost sure she's seen him -- them? -- around, in fact. Hard to miss someone that multi-colored. ]
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Last I checked.
[ Unless she's about to ask if he's something demonic as well. But the use of person is at least encouraging, and he wanders over to his counter to get a better look at her. ]
Were you expecting something else?
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