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The City ([personal profile] citycenter) wrote in [community profile] citylogs2023-09-19 09:00 pm

EVENT: The Nights Were Humid, Still. (September 2023)





THE NIGHTS WERE HUMID, STILL.

WE WERE DREAMING, WAITING FOR NIGHT.
» THE PARK — INTRODUCTORY NOTES
When District 3 opens up, subtle and silent at first, the most noticeable area is the large park. A mixture of open picnic fields and heavily wooded trails, the park offers an escape from the cityscapes for those who seek an oasis amongst nature. Benches and light posts dot the twisting paths, offering a moment's rest to anyone traversing the park for a leisurely stroll or running for… exercise. Unlike its smaller cousin to the south, this park is devoid of statues or monuments, instead more of a tribute to nature and the pursuit of its company. There are, however, several small playgrounds spread around the outer edges for anyone who seeks some playtime with their inner child.

Speaking of your inner child, should you venture to the southern half of the park, you'll find a small carnival that appears to be abandoned. The rides and stalls all appear to be in decent condition despite lying still and silent; if you choose to hop the fence, you'll find that the cables running haphazardly over the grass are connected but powerless. No amount of effort to turn on the rides nor break into the games will prove fruitful, but the park at large has posters stapled to trees here and there advertising the opening of the fun fair very, very soon.


For those who are brave enough to leave the paved walkways to venture deeper into nature, you may find hidden gems—a quiet pond covered in lilypads with a small dock to sit on and dip your feet into the green waters; a romantic pair of swings atop a small knoll overlooking a creek; a shortcut through the trees where even your footsteps are muted by the leaves and dappled sunlight barely reaches your face through the trees above. Here and there you'll find the woods open up to a secluded meadow where the grass is tall and the wildflowers grow thick.

You may also find yourself imagining things just out of reach, like shadowy figures darting from bush to bush, predatory in nature. The phantom call of a crow may echo through the forest's canopy though, like the rest of the city, there is no wildlife to be seen nor heard otherwise. Was that the shout of a woman in the distance, or the cry of a fox? The longer time stretches on, the harder you'll find it is to make your way back out of the treeline, and the trees stretch far above to block out any hope of navigating back to the familiar buildings of the surrounding city. You might want to call for help—if you get find service for your device, that is.



The new park is a permanent location that is open to residents 24/7 as there are no fences nor gates. It's larger than the one new City Hall and has more potential for exploring as well as different features from its cousin. For those that are familiar, it will evoke thoughts of New York's Central Park with its mixture of open areas contrasting with thick woods. Paved walkways, freshwater ponds, picnic areas, and a couple of playgrounds can all be found throughout the park. Along with these, residents may stumble upon other natural and man-made areas such as rocky outcrops, unmarked trails, bicycle paths, fountains, and other things typically found in large urban parks—minus the wildlife. It can be a romantic setting as easily as it can be a horrific one depending on the time of day as well as the company that you keep.

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THEN THE HEAT BROKE, THE NIGHT WAS CLEAR.
» THE FAIR — RIDES & ATTRACTIONS
At 6:00 PM City time on September 19th, the numerous light bulbs of the fun fair burst into blinding color simultaneously, lighting up the darkening sky as loud carnival music slowly churns to life from unseen speakers. The rides all spring into motion, operating on a strict schedule that will allow carnival-goers the time to get on the ride as well as stumble back off after they've had their fun. No one is running the rides that you can see, though they all have the typical podium with an array of buttons that could be used to start and stop the machinery that creaks and groans with age. If you'd like to see what it's like working as a rider operator, you're more than welcome—just make sure you're not making everyone sick.

Due to the fair's small size, the rides are all fairly tame in size and speed. There's a merry-go-round with brightly painted horses to ride along with a handful of mermaids, sculpted hair permanently billowing in the wind. One section at the edge is dedicated to a massive stationary head, evocative of a ventriloquist's dummy, with its mouth gaping open for riders to sit inside, perched on the tongue-shaped bench. For the braver riders, a few other unnerving steeds await, such as a lion with blood dripping from its teeth and claws, a zebra with eight legs, an uncomfortably hairy tarantula, and a gray-skinned creature with its eyeless head split open into a massive mess of razor-sharp teeth. Though the merry-go-round spins at a leisurely pace, staying on if for too long is likely to induce a strange sense of dizziness even after disembarking and attempting to walk it off. The repetitive groan of the pipe organ rings in your ears, hardly helping your disorientation at all though you seek a quiet place to recuperate.

Further along in the fair is a low building comprised of little more than a laminate floor, metal grating roof, and bright red railing that encloses all sides. Strewn about inside are bumper cars, big enough for two if you want to squish in together with a friend, but lacking seatbelts. As you run to find a car you like, you can hear the electricity begin to hum through the roof and spark with the bent antennae of each car as their motors awaken. Loud rock music drowns out the sound of squealing wheels as the drivers begin the arduous task of steering the bumper cars into each other. It's all fun and games at first, but it's easy for a little competition to turn into a grudge match.

The last ride looks like a large metal bowl with steep sides painted dark blue and covered with stars, plantes, galaxies, and a comically simplistic spaceship. The archway standing just in front of the ride's entrance calls it "THE GRAVI-ATOR" with a disclaimer in small print about holding on tightly to personal belongings once on the ride. Stepping into the door cut out in one side, you'll find there are no straps nor seats—everyone should find themselves a comfortable place to lean, preferably in one of the spots that has padding on the walls, because soon the ride will begin to spin and everyone will be pinned down by centrifugal force.


Though they may not be as thrilling as the mechanical rides, there are a few tamer attractions for those seeking a break from the bright lights and loud sounds of the carnival. A hall of mirrors stands to one side of the area, a gaping clown mouth serving as the entrance to the dark building. The laughter and screams from outside are quickly muffled as atmospheric music plays lowly while you try to navigate through a maze of mirrors, many of which distort your appearance. You may see flashes of people that you don't remember seeing come inside, oddly shaped and shadowy where the corners of two mirrors meet. Did you feel someone brush up against you? No, impossible in such tight corridors, but you should probably hurry along to the exit.

There is also, of course, a tunnel of love, though it is a cheap imitation of one. Rather than sitting in a romantic gondola, those interested in going through will do so on foot—a rather daunting task considering that you'll be in the dark once you walk through the heart-shaped door and through the musty red curtains. Still, there's enough time to steal a kiss, or grasp blindly for a hand to hold if you're scared of the dark. Has your lover always had such cold, rough hands? It might be soothing in the muggy warmth you find inside, or maybe it's reason enough to find the way out on your own.



Located in the southern half of the large park is a small fun fair that will open to the public the evening of September 19 with operating hours from 6:00 PM to 11:00 PM City time. Before opening, none of the rides or games will be operational; however, there will be fliers advertising its opening all around the city on billboards and telephone poles, and adventurous characters are able to hop the fence and explore if they so desire. However, they will not be able to turn on any of the rides or games, and will not be able to break into the rides or booths under any circumstances.

Upon opening, there will be a number of rides running themselves on a schedule that allows people time to get on, have some fun, and then get back off again. Though there's something unsettling about the music they play, or maybe how shaky they feel, there's no apparent danger anywhere. Residents are encouraged to enjoy themselves with a group of friends, or maybe a date, and experience all that the fun fair has to offer! The fair will not be open forever, though; its gates will close permanently at 11:00 PM on September 30 and all traces will disappear that night to leave a large, open field behind in the park.

This is a good, ol' fashioned carnival designed to bring together groups of people for thrills and fun. Though there are no overt game mechanics at play, we encourage everyone to get creative and add their own flair to this month's event. If you have any questions about player plots you'd like to run, please revisit the Events & Interactions section of the F.A.Q. and drop us a comment on the mod contact for any additional questions.

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IT SEEMED AN HONOR TO HAVE A MOUTH.
» THE FUN — GAMES & FOOD
The majority of the fair is occupied by stalls full of fair games, their walls and awnings decorated in various themes to match. The shooting gallery is a scene from the American West, cowboys astride horses with a background of cacti and orange rocky mesas. The targets themselves are a variety of desert animals: vultures flying from the roof, lizards skittering along the ground, and coyotes chasing rabbits throughout the middle. A handful of rifles are waiting along the half wall in front, chained and bolted to the wooden surface to keep them from getting carried off, and an array of hats hang above them as prizes displayed for winners. There are the typical cowboy hats, then some pink and green ones, some multi-colored jester hats, and a few that look like uncomfortably realistic rubber masks of faces twisted into horrifying expressions.

The next stall over is as different as can be imagined with psychedelic rainbows, glow-in-the-dark smiley faces, and paint splotches covering all surfaces. Inside is a grid of brightly colored balloons that rain silver glitter once they're popped. Cups of plastic darts lie in wait for those who wish to try their luck to pop five balloons in a row, though the observant will notice there are only four darts per cup. The sides are lined with prizes ranging from sticky fingers, slide whistles, and bouncy balls to an assortment of blow-up weapons such swords, hammers, maces, and frying pans.

Another quintessential carnival game is ring toss, set up in an extra large stall with three open sides for groups to play together if they wish. The bottles are all uniform in size, shape, and their clear color, but if you get a good look at a few, some appear to have items floating inside of them, suspended in glowing liquid. Above, massive stuffed animals hang from every possible section of the ceiling. None of them look quite right, though, such as the smiling bear with an extra row of teeth or the goose with two heads at the end of one floppy neck. The dog is pretty cute, but it's missing an arm and a leg in a way that appears intentional, and that cat has its eyes sewn shut.


Of course, no fair would be complete without food. There are plenty of stalls ready to serve, much like the restaurants in the city, where residents are welcome to swing by for some greasy grub. Corn dogs, fries, funnel cake, pizza, shaved ice, and fried junk food are all easy to find around the carnival. Spread amongst the stalls are popcorn machines playing cheerful music, carts with towering racks of bagged cotton candy, and poles planted in the ground with rainbow lollipops and candied apples sprouting from them. In one corner of the fair where the biggest concentration of food stalls can be found, there is an area of tables with umbrellas for anyone to sit and eat. Food at the fair adheres to it's own unique reset cycle and can be found replenished every evening at 6:00PM just in time for opening.



Despite the potential for danger from the shooting gallery and balloon dart games, both are designed to be as harmless as possible—the bullets are rubber, and the darts are made of plastic. While they will still leave a bruise, there shouldn't be risk of blood loss. The shooting gallery guns are chained in place, unable to be stolen. Removing the darts from their stall will result in thiefs walking in a tight circle that always brings them back in hopes the darts will be restored to their rightful place.

Though the food and games are free, the prizes are not—anyone who attempts to steal prizes without winning the games first will find themselves misplacing their items before leaving the carnival. If residents become aware of this phenomenon and try extra hard to focus on not losing their stolen prize, it will nevertheless slip from their hands and be lost—though a keen eye might see it back in its rightful place at the game stall. If you have the right temperament, this could become a game in and of itself!

Additionally, if there are any fair games or foods that have not been explicitly mentioned above, players are welcome to assume they can be found. Nothing as extravagant as a theme park or amusement park will be present as all of the stalls are designed to be mobile—this is a traveling carnival, after all. Similarly, players are welcome to design their own brand of unsettling game prizes as long as none of them can be used as an actual weapon or to otherwise harm fellow fair-goers.

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WILDCARD.
The city is by no means small, and there are plenty of things for you to see. There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.



If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations.

This month's event headers come from "Midsummer" by Louise Gluck.

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mollymocks: (32)

[personal profile] mollymocks 2023-10-06 02:55 am (UTC)(link)
My dear. [ He spreads his arms out at his sides, somehow managing to dramatically encompass the entire gaudy tent along with his entire gaudy self. ] That is what I am here for.

[ Moment of dramatics aside, he leans in again like he's imparting some great secret. ]

Tell you what. Just for you, I'll make you a deal. One reading, in exchange for information. Any information you like, no matter how inconsequential. Yes?
cupperty: (8D 8D 8D)

[personal profile] cupperty 2023-10-06 03:27 am (UTC)(link)
[ Muriel just barely stops themself from full-on applauding Molly's dramatics. They can't stop themself from bouncing on their heels, though, and giving an excited little squeak. ]

Yes please! Um... hang on, I have to think about this.

... Oh! 'Red Herring' is an idiom used to imply that something is misleading or distracting. It "comes from a story about some bloke using smoked fish to lead dogs off the trail of a rabbit they were chasing."

[ That last bit was definitely quoted word for word from someone else's explanation, from the the sound of it. ]

... Also, 'stuffed animals' actually have nothing to do with taxidermy!
mollymocks: (20)

[personal profile] mollymocks 2023-10-10 10:10 pm (UTC)(link)
[ Well that certainly is information. Molly considers it all with a very serious expression for a moment or so before giving a solemn nod.

That sort of energy most definitely should be encouraged and rewarded. ]


Yes, that will certainly do. Did you have a particular question you wanted answered, dear, or a general sort of reading?

cupperty: (heaven kinda sucks tbh)

[personal profile] cupperty 2023-10-11 02:41 am (UTC)(link)
Um... well, there is one thing.

[ Muriel clasps their hands behind their back, suddenly looking nervous. ]

I haven't been able to contact my superiors since I arrived here, and I think they're probably quite cross with me for not reporting back. D'you think She would be able to tell...?
mollymocks: (01)

[personal profile] mollymocks 2023-10-17 02:41 am (UTC)(link)
[ One eyebrow lifts slightly, even as Molly begins shuffling the deck without looking. It's second nature by now. ]

I'd say being pulled to another plane counts as extenuating circumstances. But if you're asking me to use the cards to divine an answer, I can certainly do that.

[ He tips his head, considering Muriel for a long moment before he sets the deck down onto the counter in a neat pile. ]

Cut, please.
cupperty: (waaaait a minute...)

[personal profile] cupperty 2023-10-17 03:16 am (UTC)(link)
[ This is met by a look of blank confusion. At least he snapped Muriel out of their nervousness! ]

I... don't have a knife?
mollymocks: (01)

[personal profile] mollymocks 2023-10-21 02:30 am (UTC)(link)
[ There's a pause as Molly stares back at them, nonplussed, before the showman's facade is immediately back in place and he gathers the deck again. ]

No matter, no matter. Let's see what we have, shall we?

[ One last shuffle before he pulls the top card to set it neatly down in front of them. It shows an upside-down woman with blue skin seemingly caught mid-dance, surrounded by smaller figure that seem to be having a wild time, the word CHAOS written underneath. ]

So, for the past we have Chaos. Chance and noise but also the feeling that things may have gotten out of hand. You were worried about your superiors, yeah? Seems to me that things have been more of a mess than anyone could have expected.
cupperty: (not the geese...!)

[personal profile] cupperty 2023-10-26 05:06 am (UTC)(link)
[ There is definitely some 'unstoppable force meets unmovable object' energy going on here! Muriel leans over to get a good look at that card, frowning thoughtfully.'Chaos' doesn't really describe the pristine, open-concept emptiness of Heaven but... ]

I... I suppose that's true... if they did expect something like this, then... then they certainly weren't very forthcoming about it.

[ They glance around for a second, like they're expecting a sharp reprimand, before recovering their composure. ]

The artwork is lovely! Did you make these?
mollymocks: (03)

[personal profile] mollymocks 2023-10-30 02:35 am (UTC)(link)
You could say that.

[ Most of the art is his, in fact, but it's always best to keep up an air of mystery with these things. Or at least an attempt not to get too sidetracked for the moment, as Molly flicks them a grin and pulls the next card. This one shows a bright, shining city, surrounded by swirls of color with something dark and foreboding underneath, with DREAM written on the bottom. ]

Now for the present, Dream. The unknowable, infinite possibilities. I hate to tell you this, dear, but it looks to me like no one knows what's going on, your superiors least of all. Anything is possible right now. Say, being stuck in a strange city with unknowable rules?

[ He pauses to give them a dry look, gesturing vaguely at the space around the both of them. ]

But it's not all bad. Anything is possible means that you can decide how things are going to go as much as anyone in charge.
cupperty: (STRESS SMILING...)

[personal profile] cupperty 2023-11-05 02:09 am (UTC)(link)
[ Well, that is... it's kind of terrifying, to be honest. Muriel smiles, but it's the too-bright, brittle smile of someone who is stressing the hell out, and trying very, very hard not to show it. Life outside the office has never been this... open-ended and unstructured before. Hell, they've never had a life outside the office, period. ]

Oh, that's... oh dear. That's a good thing, isn't it? I suppose? You know, She isn't the first one to say something to that effect.

[ And then, clearly hoping for a change of subject: ]

Is there a third card?
mollymocks: (24)

[personal profile] mollymocks 2023-11-08 03:20 am (UTC)(link)
There is indeed!

[ And he gamely turns over the last to set it down besides the other two. This one depicts a green-skinned man standing in what looks like the crows nest of a ship against a bright sun, a writhing mass of tentacles and eyes under his feet. Below is written THE SKY. ]

And finally for the future, we have The Sky. Safe passage and uninterrupted vision. I think, dear, that once everyone does figure what they want and how to get it, things will go along quite well. Just a matter of setting sights on something in particular and working towards it, but it seems smooth sailing from there, if you pardon the pun.
cupperty: (waaaait a minute...)

[personal profile] cupperty 2023-11-10 02:50 am (UTC)(link)
[ There is a long, long pause as Muriel digests all of this new information. It's something they're going to have to think over for a while, since they're in such unfamiliar territory, but it's... encouraging.

They do have one question, though, and Muriel raises a finger, in much the same way a student at the back of the class would raise a hand to ask a question about homework just before the bell's about to ring. ]


That's, um... that's lovely, but if I may ask, what are the tentacles about? Does the future involve a lot of them? Self-actualization and freedom are wonderful things, in theory, but I feel like potential krakens would deserve an extra warning.
mollymocks: (27)

[personal profile] mollymocks 2023-11-15 03:17 am (UTC)(link)
[ Molly blinks once and then laughs like it's been startled out of him. ]

No dear, that's just the imagery. Call it a metaphor, if you like.

[ And he reaches out and twists the card around so that the tentacled mass is now at the top, THE SEA written at the bottom. ]

Two sides to every situation, yeah?
Edited (spelling....) 2023-11-15 03:18 (UTC)
cupperty: (waaaait a minute...)

[personal profile] cupperty 2023-11-17 05:27 am (UTC)(link)
[ Frankly, tentacles coming out of the sky seem a lot more worrisome than ones coming out of the ocean, even if they are metaphorical, but Muriel decides not to argue! He's being nice enough to explain everything, after all.

(That said, Muriel has absolutely no poker face, and their confused expression is obvious!) ]


So... does 'The Sea' mean the same thing, more or less?

mollymocks: (06)

[personal profile] mollymocks 2023-11-19 02:25 am (UTC)(link)
Mm, not quite. Call it something of an opposite. Opposing idea.

[ He taps the card with one long nail, even as he gives the green figure on the mast an unreadable look. ]

The Sea is lurking dangers, hidden depths. Something you don't see coming. The opposition to The Sky's clear view. You see?
cupperty: (STRESS SMILING...)

[personal profile] cupperty 2023-11-24 03:32 am (UTC)(link)
I... I think so. That seems appropriate for... our current circumstances, I suppose.

[ 'Lurking dangers and hidden depths', perfectly describes being trapped in an empty city with a bunch of strangers, after all. ]

That's almost like getting four readings, instead of three. Thank you very much for them, by the way! I didn't know you could read fortunes with cards.
mollymocks: (21)

[personal profile] mollymocks 2023-11-28 03:29 am (UTC)(link)
No? It's fairly common, from what I understand.

[ Not all decks are like his, but that just means there are plenty of alternate ones out there. Still, he smiles easily as he gathers the cards back up and settles the deck neatly. ]

But you are very welcome. Feel free to come back and see me whenever you like, yes?
cupperty: (all smiles!)

[personal profile] cupperty 2023-12-02 04:49 am (UTC)(link)
Yes, of course! I'd love to.

[ Muriel is just beaming. Today was a good day! Despite disturbing metaphors about tentacle-filled skies! ]

Thank you so much!