WE WERE DREAMING, WAITING FOR NIGHT.
» THE PARK — INTRODUCTORY NOTES
When District 3 opens up, subtle and silent at first, the most noticeable area is the large park. A mixture of open picnic fields and heavily wooded trails, the park offers an escape from the cityscapes for those who seek an oasis amongst nature. Benches and light posts dot the twisting paths, offering a moment's rest to anyone traversing the park for a leisurely stroll or running for… exercise. Unlike its smaller cousin to the south, this park is devoid of statues or monuments, instead more of a tribute to nature and the pursuit of its company. There are, however, several small playgrounds spread around the outer edges for anyone who seeks some playtime with their inner child.
Speaking of your inner child, should you venture to the southern half of the park, you'll find a small carnival that appears to be abandoned. The rides and stalls all appear to be in decent condition despite lying still and silent; if you choose to hop the fence, you'll find that the cables running haphazardly over the grass are connected but powerless. No amount of effort to turn on the rides nor break into the games will prove fruitful, but the park at large has posters stapled to trees here and there advertising the opening of the fun fair very, very soon.
For those who are brave enough to leave the paved walkways to venture deeper into nature, you may find hidden gems—a quiet pond covered in lilypads with a small dock to sit on and dip your feet into the green waters; a romantic pair of swings atop a small knoll overlooking a creek; a shortcut through the trees where even your footsteps are muted by the leaves and dappled sunlight barely reaches your face through the trees above. Here and there you'll find the woods open up to a secluded meadow where the grass is tall and the wildflowers grow thick.
You may also find yourself imagining things just out of reach, like shadowy figures darting from bush to bush, predatory in nature. The phantom call of a crow may echo through the forest's canopy though, like the rest of the city, there is no wildlife to be seen nor heard otherwise. Was that the shout of a woman in the distance, or the cry of a fox? The longer time stretches on, the harder you'll find it is to make your way back out of the treeline, and the trees stretch far above to block out any hope of navigating back to the familiar buildings of the surrounding city. You might want to call for help—if you get find service for your device, that is.
The new park is a permanent location that is open to residents 24/7 as there are no fences nor gates. It's larger than the one new City Hall and has more potential for exploring as well as different features from its cousin. For those that are familiar, it will evoke thoughts of New York's Central Park with its mixture of open areas contrasting with thick woods. Paved walkways, freshwater ponds, picnic areas, and a couple of playgrounds can all be found throughout the park. Along with these, residents may stumble upon other natural and man-made areas such as rocky outcrops, unmarked trails, bicycle paths, fountains, and other things typically found in large urban parks—minus the wildlife. It can be a romantic setting as easily as it can be a horrific one depending on the time of day as well as the company that you keep.
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THEN THE HEAT BROKE, THE NIGHT WAS CLEAR.
» THE FAIR — RIDES & ATTRACTIONS
At 6:00 PM City time on September 19th, the numerous light bulbs of the fun fair burst into blinding color simultaneously, lighting up the darkening sky as loud carnival music slowly churns to life from unseen speakers. The rides all spring into motion, operating on a strict schedule that will allow carnival-goers the time to get on the ride as well as stumble back off after they've had their fun. No one is running the rides that you can see, though they all have the typical podium with an array of buttons that could be used to start and stop the machinery that creaks and groans with age. If you'd like to see what it's like working as a rider operator, you're more than welcome—just make sure you're not making everyone sick.
Due to the fair's small size, the rides are all fairly tame in size and speed. There's a merry-go-round with brightly painted horses to ride along with a handful of mermaids, sculpted hair permanently billowing in the wind. One section at the edge is dedicated to a massive stationary head, evocative of a ventriloquist's dummy, with its mouth gaping open for riders to sit inside, perched on the tongue-shaped bench. For the braver riders, a few other unnerving steeds await, such as a lion with blood dripping from its teeth and claws, a zebra with eight legs, an uncomfortably hairy tarantula, and a gray-skinned creature with its eyeless head split open into a massive mess of razor-sharp teeth. Though the merry-go-round spins at a leisurely pace, staying on if for too long is likely to induce a strange sense of dizziness even after disembarking and attempting to walk it off. The repetitive groan of the pipe organ rings in your ears, hardly helping your disorientation at all though you seek a quiet place to recuperate.
Further along in the fair is a low building comprised of little more than a laminate floor, metal grating roof, and bright red railing that encloses all sides. Strewn about inside are bumper cars, big enough for two if you want to squish in together with a friend, but lacking seatbelts. As you run to find a car you like, you can hear the electricity begin to hum through the roof and spark with the bent antennae of each car as their motors awaken. Loud rock music drowns out the sound of squealing wheels as the drivers begin the arduous task of steering the bumper cars into each other. It's all fun and games at first, but it's easy for a little competition to turn into a grudge match.
The last ride looks like a large metal bowl with steep sides painted dark blue and covered with stars, plantes, galaxies, and a comically simplistic spaceship. The archway standing just in front of the ride's entrance calls it "THE GRAVI-ATOR" with a disclaimer in small print about holding on tightly to personal belongings once on the ride. Stepping into the door cut out in one side, you'll find there are no straps nor seats—everyone should find themselves a comfortable place to lean, preferably in one of the spots that has padding on the walls, because soon the ride will begin to spin and everyone will be pinned down by centrifugal force.
Though they may not be as thrilling as the mechanical rides, there are a few tamer attractions for those seeking a break from the bright lights and loud sounds of the carnival. A hall of mirrors stands to one side of the area, a gaping clown mouth serving as the entrance to the dark building. The laughter and screams from outside are quickly muffled as atmospheric music plays lowly while you try to navigate through a maze of mirrors, many of which distort your appearance. You may see flashes of people that you don't remember seeing come inside, oddly shaped and shadowy where the corners of two mirrors meet. Did you feel someone brush up against you? No, impossible in such tight corridors, but you should probably hurry along to the exit.
There is also, of course, a tunnel of love, though it is a cheap imitation of one. Rather than sitting in a romantic gondola, those interested in going through will do so on foot—a rather daunting task considering that you'll be in the dark once you walk through the heart-shaped door and through the musty red curtains. Still, there's enough time to steal a kiss, or grasp blindly for a hand to hold if you're scared of the dark. Has your lover always had such cold, rough hands? It might be soothing in the muggy warmth you find inside, or maybe it's reason enough to find the way out on your own.
Located in the southern half of the large park is a small fun fair that will open to the public the evening of September 19 with operating hours from 6:00 PM to 11:00 PM City time. Before opening, none of the rides or games will be operational; however, there will be fliers advertising its opening all around the city on billboards and telephone poles, and adventurous characters are able to hop the fence and explore if they so desire. However, they will not be able to turn on any of the rides or games, and will not be able to break into the rides or booths under any circumstances.
Upon opening, there will be a number of rides running themselves on a schedule that allows people time to get on, have some fun, and then get back off again. Though there's something unsettling about the music they play, or maybe how shaky they feel, there's no apparent danger anywhere. Residents are encouraged to enjoy themselves with a group of friends, or maybe a date, and experience all that the fun fair has to offer! The fair will not be open forever, though; its gates will close permanently at 11:00 PM on September 30 and all traces will disappear that night to leave a large, open field behind in the park.
This is a good, ol' fashioned carnival designed to bring together groups of people for thrills and fun. Though there are no overt game mechanics at play, we encourage everyone to get creative and add their own flair to this month's event. If you have any questions about player plots you'd like to run, please revisit the Events & Interactions section of the F.A.Q. and drop us a comment on the mod contact for any additional questions.
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IT SEEMED AN HONOR TO HAVE A MOUTH.
» THE FUN — GAMES & FOOD
The majority of the fair is occupied by stalls full of fair games, their walls and awnings decorated in various themes to match. The shooting gallery is a scene from the American West, cowboys astride horses with a background of cacti and orange rocky mesas. The targets themselves are a variety of desert animals: vultures flying from the roof, lizards skittering along the ground, and coyotes chasing rabbits throughout the middle. A handful of rifles are waiting along the half wall in front, chained and bolted to the wooden surface to keep them from getting carried off, and an array of hats hang above them as prizes displayed for winners. There are the typical cowboy hats, then some pink and green ones, some multi-colored jester hats, and a few that look like uncomfortably realistic rubber masks of faces twisted into horrifying expressions.
The next stall over is as different as can be imagined with psychedelic rainbows, glow-in-the-dark smiley faces, and paint splotches covering all surfaces. Inside is a grid of brightly colored balloons that rain silver glitter once they're popped. Cups of plastic darts lie in wait for those who wish to try their luck to pop five balloons in a row, though the observant will notice there are only four darts per cup. The sides are lined with prizes ranging from sticky fingers, slide whistles, and bouncy balls to an assortment of blow-up weapons such swords, hammers, maces, and frying pans.
Another quintessential carnival game is ring toss, set up in an extra large stall with three open sides for groups to play together if they wish. The bottles are all uniform in size, shape, and their clear color, but if you get a good look at a few, some appear to have items floating inside of them, suspended in glowing liquid. Above, massive stuffed animals hang from every possible section of the ceiling. None of them look quite right, though, such as the smiling bear with an extra row of teeth or the goose with two heads at the end of one floppy neck. The dog is pretty cute, but it's missing an arm and a leg in a way that appears intentional, and that cat has its eyes sewn shut.
Of course, no fair would be complete without food. There are plenty of stalls ready to serve, much like the restaurants in the city, where residents are welcome to swing by for some greasy grub. Corn dogs, fries, funnel cake, pizza, shaved ice, and fried junk food are all easy to find around the carnival. Spread amongst the stalls are popcorn machines playing cheerful music, carts with towering racks of bagged cotton candy, and poles planted in the ground with rainbow lollipops and candied apples sprouting from them. In one corner of the fair where the biggest concentration of food stalls can be found, there is an area of tables with umbrellas for anyone to sit and eat. Food at the fair adheres to it's own unique reset cycle and can be found replenished every evening at 6:00PM just in time for opening.
Despite the potential for danger from the shooting gallery and balloon dart games, both are designed to be as harmless as possible—the bullets are rubber, and the darts are made of plastic. While they will still leave a bruise, there shouldn't be risk of blood loss. The shooting gallery guns are chained in place, unable to be stolen. Removing the darts from their stall will result in thiefs walking in a tight circle that always brings them back in hopes the darts will be restored to their rightful place.
Though the food and games are free, the prizes are not—anyone who attempts to steal prizes without winning the games first will find themselves misplacing their items before leaving the carnival. If residents become aware of this phenomenon and try extra hard to focus on not losing their stolen prize, it will nevertheless slip from their hands and be lost—though a keen eye might see it back in its rightful place at the game stall. If you have the right temperament, this could become a game in and of itself!
Additionally, if there are any fair games or foods that have not been explicitly mentioned above, players are welcome to assume they can be found. Nothing as extravagant as a theme park or amusement park will be present as all of the stalls are designed to be mobile—this is a traveling carnival, after all. Similarly, players are welcome to design their own brand of unsettling game prizes as long as none of them can be used as an actual weapon or to otherwise harm fellow fair-goers.
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WILDCARD.
The city is by no means small, and there are plenty of things for you to see. There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.
If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations.
This month's event headers come from "Midsummer" by Louise Gluck.
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Lestat de Lioncourt | The Vampire Chronicles
to have some fun...!
it's in these thoughts that he feels the contact of a stranger. to be honest, while yoshida is quick to say— ] Nah, I'm... [ but when he looks him over, he decides to change his mind. who knows how much of this is influenced by their passion, or maybe he really is curious to see how this all pans out.
that said, he follows along just to end up in front of this water shooting game. he looks it over before finally speaking: ] You sure this won't be too easy?
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That's the point, I think. It's - ah, I think you say, bunny slopes? I have only fired a real gun before, never one like this one. What a strange idea, filling it with water.
[ His water pistol is in his hand, his stare unblinking and excitable as he regards his new companion with a smile, expectantly waiting for him to pick up his gun too. ]
If you are some kind of water shooting expert, you can teach me your craft.
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So you've fired a real gun? [ concerning, maybe, but for all he knows there could easily be a valid explanation for all this.
he takes his own position before picking up the gun. ] The person who hits as close to the target first probably has the advantage. [ that said, he doesn't seem to take it all too seriously as he tilts his head, pressing the trigger a few times absently. ]
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park!
But lonesomeness has never been an uncomfortable cloak for Rokurou Rangetsu to wear. Solitary so many times, during the most important of all—the self-loathing and self-destruction, the hatred, the brutal loss of his own humanity—he feels nothing now. All things are ephemeral so enjoy the moment for what it is: a bright moon, long shadows stretching long fingers across the ground, nature blocking out the city's brick and mortar.
He enjoys the view of the night sky between patches of leaves from a long, down-swooping branch. A stretched out lazy dog with arms behind his head, edges of old-fashioned kimono curtain down onto the top of the vampire's pathway. Hearing still sensitive despite the city's dampening, the daemon's ears perk on catching a willowy note on the tail of the next ruffling breeze. Faint, very faint, but still enough to draw mismatched eyes away from studying and trying to pin out familiar constellations.
A hum in pleasant tone. Something else—music, instrumentals, but how could those be here? The daemon cocks his head in intrigue, sitting up from his perch to look down toward the source. A slim but tall figure with a glint of gold catching moonlight. Fair of skin and face from what his daemons' eye can catch in distance and dark. He sniffs—catching the scent of florals, of incense, maybe a hint of fruit.
Shameless man he is, Rokurou slides down the curve of the branch and stretches out leisurely, evoking the famous Rose requesting a drawing like one of those French girls. Head resting on the cradle hand and elbow crooked and perched, black as night hair tumbles down over a strong jawline as he waves from his branch-turned-chaise. A single golden eye glints in the darkness; the other eye is hidden behind a wave of ink.
He grins, a show of sharp teeth and generous laugh lines crinkling at the corner of his visible eye. The voice that falls from those thin lips as they part is warm and colored with a touch of rasp: ]
Hi there. What's that?
[ He points toward the cassette player. It must be the source of some of the sound, but he has never seen such a thing before. And it seems to be attached to some sort of accessory? Very strange, very curious. He does not seem to realize that popping out of nowhere while deep in the forest, in the dark, is a thing that could alarm someone. ]
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Much like tonight, in fact. Lestat can hear a pulse approaching as he moves, but he doesn't halt his progress any. If he is to be attacked and robbed, he's confident that he can fight back. If it's anything else, it's sure to be good fun. And if the person is minding their own business and lets him walk on by, then he gets to continue with his evening. Everyone's a winner.
His eyes alight on the large man lounging in the tree when he moves, silver eyes fixed on him behind his violet sunglasses. Dimly, he's aware that any normal person might have been spooked by the sudden intrusion, so he at least has the common decency to act shocked. He puts a hand to his heart and stops in his tracks and everything. He even lets out a little mon dieu of surprise. Once an actor, always an actor.
But what is with that ridiculous pose. Lestat almost wants to laugh and probably would have had the stranger not said something. His hearing picks it up, but he takes a earphone off his ear with a delicate hand, and the sound of Motley Crue blares from the little cushion earpiece. ]
What? [ He says, pantomiming a human so effortlessly that he actually feels a thrill of pride go through him. He looks to where the stranger is pointing, and raises it as if to say, this? ] It's a cassette player, my friend. It plays music?
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But the man's surprised reaction suggests otherwise. That smile tilts apologetic as he rightens up, roguish demeanor softened with the gesture. Generous laugh lines crinkle at the corner of his visible eye. ]
So that's what it is. [ leaning forward, he peers down at the man and his "cassette player" with more interest like a hound spying a hare in the distance, ] I've never heard of it before. I thought someone was playing an instrument out here.
[ Which would be a bit cumbersome this deep in the thickets, wouldn't it? But he has always enjoyed music and watching performances despite having no talent for such things himself. Having been born the youngest in a clan where the art of the sword was the only option, his fledgling interest in the performing arts had been swiftly quashed by a stern mother. Still, that does not mean he can't enjoy it when it strolls by right under his nose. ]
So it can play music on its own without instruments. Interesting.
[ There is no sarcasm within the tone of his voice. He is genuinely fascinated, as if he could never imagine such a thing. ]
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a walk in the park;
Midnight nods seriously, then shrugs off his leather coat, tossing it over the back of a nearby bench, before rolling up the sleeves of his pink button-up, folding the cuffs over and tucking them neatly. He nods to the climbing frame. ]
Race you to the top. Gentlemen's rules, no interference. Go.
[ He grins, then books it to the frame. He's not at top speed, though; winning isn't the point for him here. He wants to see if the stranger actually wants to play. ]
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You have to understand that Lestat is not accustomed to people meeting his level of enthusiasm in the slightest; his companions are often trying to talk him down from his ridiculous ideas rather than encouraging him to venture further, so such a reaction from this stranger is familiar yet entirely foreign to him. The suggestion takes him back for a moment, but only that much as soon his eagerness kicks in, and he throws Louis a delighted look before scampering away to follow fast on the man's heels toward the climbing frame. ]
Come, Louis! You can deny me all you like, but to deny a guest is just being rude!
[ He throws the comment over his shoulder, just to goad him a little more. ]
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You really don't have to—
( But he cuts himself off with an exasperated groan. Clearly, the man wants to. It's one thing for Lestat to make a fool of himself in front of strangers, but it's quite another for Louis to be the odd one out for not playing along.
Louis follows, trudging across the sand at what he thinks is a much more reasonable pace for an adult. He folds his arms across his chest and sighs. )
I'll remain down here and be the judge, will that satisfy you?
( He immediately regrets phrasing it as a question. )
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for louis ♡
On the evening of the 19th, when Louis wakes from sleep he'll be alone, but he'll find the door to their little closet open and the room through it busy with life. There are clothes strewn over almost every surface, more clothes than someone could feasibly amass in such a short time living here if perhaps that person wasn't Lestat, and the man himself standing before the long freestanding mirror he'd dragged up the fire escape a few days ago, adjusting an iridescent silver-blue blazer that matches almost perfectly well with his eyes.
He's added a small and plain black pocket square, and accented the lapel with a shining brooch of a twisted silver flower that matches the ones on his cufflinks. Beneath the jacket he wears a relaxed but fitted shirt with no collar and a pair of black pleated flares with the toes and heels of a shining red pair of boots just visible under the cuff. He's got rings on every finger, a long chain hanging to his sternum, and simple black studded earrings in both of his ears.
He looks up at the mirror when Louis emerges - from his vantage point here he has such a perfect view of the door to the closet that one has to wonder if it's been positioned that way on purpose - and spins on his heel with dazzling precision to greet him. ]
Forgive me, Louis. [ He says as he comes close, pressing a warm kiss to his cheek in greeting. ] I couldn't sit still a moment longer. Which is to say.. [ He kisses his mouth then. ] Good evening, beloved. Are you ready to get dolled up?
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Is that what we're calling it?
( His eyelashes flutter at the little rain of kisses, and he returns one in kind, lingering a little longer against Lestat's lips this time before drawing back. )
Good evening, Lestat.
( He's still sleepy, in a comfortable, almost mortal way, feeling safe and secure in a way that he hasn't in a very long time. Perhaps ever.
Home is where the heart is.
Louis rests a hand against Lestat's chest, turning to examine them both in the mirror so that he doesn't have to pull away. Good heavens, Lestat is handsome, though on anyone else the ensemble would surely have looked like too much. They couldn't look more different, Louis in his simple dark t-shirt and jeans with his hair still softly tousled from sleep. Louis huffs a soft laugh, his green eyes meeting Lestat's in the mirror. )
I look like a blackbird standing next to a peacock.
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[ Lestat manages to quickly correct him before Louis turns to look at them both in the mirror, and he watches as his lover's gaze goes tender and appraising. He likes to watch Louis check him out almost as much as he loves to do the same to him in return. Even like this, in a soft and well-worn t-shirt, in something of simple cotton or in one of his comfortable sweaters, Lestat still finds him such a treat for the eyes. ]
Hmmm... did you know blackbirds usually mate for life? [ He asks, so casually it's practically thrown over his shoulder, he's not even looking at Louis and yes, he knows exactly what he's doing. ] But soon we'll get you out of those dreary clothes and make a lovebird of you.
[ There's a particular soft spot he has for seeing Louis in clothes he's picked out for him, and up until this point he can count the opportunities he's had to do so on one hand alone… which just won't do. So it's with this in mind that he gestures to their beautiful couch just behind them with a pale hand.
Sitting there is a long sage-coloured shirt with large flowing sleeves and shining mother-of-pearl buttons at the wrists. The neckline comes together in a loop of fabric tied in a bow instead of a regular collar, and each button down the front is expertly made to be invisible inside the overlapping seams. A neat pair of fitted woollen slacks sit on the hanger beside, along with a brand-new pair of shining black square-toed ankle boots with an accent of gold around the back of the heel. There's a small blue velvet ring box, too, inside which there is a small silver ring with a black onyx stone set into it; very plain, but very charming nonetheless. ]
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walk after dark, piano
CONCEPTUALIZATION - My, such a pleasant classic piece. And a pleasant face playing it indeed... conceptually speaking.
SUGGESTION - Compliment his playing if you want to strike up a conversation. People like to be flattered. ]
You're a really good player.
[ Harry says almost dumbly, like it's the most obvious thing to ever come out of anyone's mouth. The song brought him here and that only speaks to how well the man plays it. ]
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He doesn't stop, but his pace does slow from its happy frenzy to something a little lazier, while he turns his head to regard this stranger and raises his eyebrows to find that he is the only one there. He's sure he heard more voices than one.. ]
Thank you.[ He holds his gaze, a small smile curling the corner of his mouth more in thought than from any other emotion. He can smell booze staining the air around them, and though it's powerful to his increased senses it's also exciting. Drunk people are so much easier to read. He's desperate to dip into his head again, so he asks a question he's sure will summon some kind of musical response in his mind, eager to see what his inner monologue really sounds like. ] Do you like Mozart?
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LOGIC - Given the topic, you can at least infer it has something to do with the piece he's playing. Maybe the name of the composer? ]
I don't know who that is. [ A sheepish admission, though music has never been his thing. Not unless karaoke counts (it does, surely?) belted out at the top of his lungs. He's more about art and graffito, his uncoordinated fingers incapable of even banging out the simplest melody on a piano. ] Is that what you're playing right now?
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attractions
Let's see... Have you gone through the tunnel of love yet? It's a must for couples. ♪
[ He's a romantic at heart, and so it's only natural that he would ask. He's certain that this person had been on a date just the other day, and it's one of those traditions that must be adhered to. He laughs softly, continuing on without a care, ]
It's a shame there's no circus here though. They're a fair bit different than they used to be, but the performances are a sight to behold.
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[ He looks about, his sharp eyes alighting on that unmistakable entrance with faint consideration. He doesn't answer the question, because it's so like him to pick and choose how much or how little information he's willing to share, but he does offer this stranger a content smile in return. ]
I know what you mean. I was so looking forward to a big-top, some acrobats and some fire breathers…
[ He lets out a little puff of air that might be a sigh. ]
I went to a few when I was young, though never the big ones with the animals. They were always in the city… But then this city doesn't even have vermin, so I think expecting elephants is asking a little much, don't you think?
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[ There's no elephants here, not lions no monkeys in hats or lions for humans to stick their heads in the mouth of; no bearded lady or dwarves to serve as sources of amazement; no, those things have rightfully been done away with. But here so too have the tightropes and trapeze artists, the fire breathes and more, people who pushed the human limits all for the sake of entertainment.
Ah, well... ]
But perhaps one will appear! This place seems to attract sentient creatures without discriminating, so we might see one eventually! We could find an elephant that can fly, or any other number of creatures that can speak and dance and sing and so much more...!
[ There's a small laugh, and he seems amused by the prospect of such a thing, They're of childish fantasies and adults' dreams turned into words and pieces of art. He's not sure how likely it really is, but it's a fun idea, within the realm of possibility here more than the dull yet comprehensible world he came from. ]
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Of course that means he's past this particular stall several times by now, seen various people dressing up and though he's been intrigued, Armand has yet to be gripped by that particular thread of nostalgia - when you have spent several mortal lifetimes already dressed in similar outfits - the appeal is somewhat lost. Especially when he's already run his hands over some of the outfits and found their quality admirable, but the textures and fabrics leaving much to be desired. Even the thought of having a picture of himself in a way he could not until the 1800's, has yet to pull him in, but he loops round to it all the same, if only to see who's wearing what tonight.
As he approaches, he hears voices, voices that he immediately recognises or more accurately, laughter delighted, the layering of multiple bells and Armand's stomach swoops out from under him. There in the little changing area, stand Louis and Lestat, primped and fussed into a style that sits so comfortably on them, it's clearly one closest to their transfigurations. They seem to be enjoying themselves - the air of sweet indulgence so heavy around them that he can practically taste it, settling in his mind as something soft gold and pink - and it immediately has him beating a hasty retreat.
Hands in pockets, head down, Armand attempts to leave as quickly and silently as he can before he catches either mans eye. ]
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Armand?
( He doesn't raise his voice to call out, expecting that Armand will hear him anyway, though whether he will actually listen is another question entirely. Louis sets a hand against Lestat's chest as if to say wait just a moment, meets his silver eyes, and glances toward Armand in a gentle request. He remembers their argument only a moment too late, but that doesn't change his calculus at all; whatever had happened, they had all certainly forgiven each other much worse. )
Lestat, we should...
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He turns obediently, following his gaze to spot those curls ducked into his denim-clad shoulders, and feels a mixture of quiet annoyance that Armand was actually trying to evade their attention, and a childlike impishness at the thought of completely thwarting that desire. He has half a mind to refuse, to allow Armand to continue to run away, but some memory of that broken little face so twisted in loneliness has him feeling oddly suffocated as he watches. The fingertips on his chest, too, like a plea. He exhales through his nose.
Lestat moves with the speed afforded to him as a preternatural being, appearing by Armand's side before he can start to quicken his pace himself, and then steps into his path completely. In such brilliant brocade, he's attracting more than a few quirked eyebrows as he looks down at Armand with a perfectly expectant smile. ]
Didn't you hear Louis? Come, Armand, won't you take a photo with us?
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fair(play)
Then there's this finely dressed gentleman, encouraging him along. There's the nature in Daan not unlike an alleycat, wanting to arch up and hiss at the hand meaning well, but he bites the inside of his mouth and keeps himself rooted.]
Wouldn't you prefer more appreciative company?
[He knows he isn't in the best state of mind right at the moment. He doesn't expect anyone to rescue him from that.]
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This reluctant exchange reminds him so exactly of a conversation he'd had years ago with his immortal lover, it almost makes him laugh. ]
Actually, I feel much more at home with a sullen face like yours. [ He smiles pleasantly. ] Besides, why would you be here if you had no intention of attending, hm? If you were waiting for the right moment, I am more than happy to be the instrument of fate.
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I came because I saw everyone else pretty much filing in, and it'd be a bad time if someone got hurt without a doctor around to do anything about it. ...Besides, I wouldn't even know where to begin in a place like this.
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