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The City ([personal profile] citycenter) wrote in [community profile] citylogs2023-09-19 09:00 pm

EVENT: The Nights Were Humid, Still. (September 2023)





THE NIGHTS WERE HUMID, STILL.

WE WERE DREAMING, WAITING FOR NIGHT.
» THE PARK — INTRODUCTORY NOTES
When District 3 opens up, subtle and silent at first, the most noticeable area is the large park. A mixture of open picnic fields and heavily wooded trails, the park offers an escape from the cityscapes for those who seek an oasis amongst nature. Benches and light posts dot the twisting paths, offering a moment's rest to anyone traversing the park for a leisurely stroll or running for… exercise. Unlike its smaller cousin to the south, this park is devoid of statues or monuments, instead more of a tribute to nature and the pursuit of its company. There are, however, several small playgrounds spread around the outer edges for anyone who seeks some playtime with their inner child.

Speaking of your inner child, should you venture to the southern half of the park, you'll find a small carnival that appears to be abandoned. The rides and stalls all appear to be in decent condition despite lying still and silent; if you choose to hop the fence, you'll find that the cables running haphazardly over the grass are connected but powerless. No amount of effort to turn on the rides nor break into the games will prove fruitful, but the park at large has posters stapled to trees here and there advertising the opening of the fun fair very, very soon.


For those who are brave enough to leave the paved walkways to venture deeper into nature, you may find hidden gems—a quiet pond covered in lilypads with a small dock to sit on and dip your feet into the green waters; a romantic pair of swings atop a small knoll overlooking a creek; a shortcut through the trees where even your footsteps are muted by the leaves and dappled sunlight barely reaches your face through the trees above. Here and there you'll find the woods open up to a secluded meadow where the grass is tall and the wildflowers grow thick.

You may also find yourself imagining things just out of reach, like shadowy figures darting from bush to bush, predatory in nature. The phantom call of a crow may echo through the forest's canopy though, like the rest of the city, there is no wildlife to be seen nor heard otherwise. Was that the shout of a woman in the distance, or the cry of a fox? The longer time stretches on, the harder you'll find it is to make your way back out of the treeline, and the trees stretch far above to block out any hope of navigating back to the familiar buildings of the surrounding city. You might want to call for help—if you get find service for your device, that is.



The new park is a permanent location that is open to residents 24/7 as there are no fences nor gates. It's larger than the one new City Hall and has more potential for exploring as well as different features from its cousin. For those that are familiar, it will evoke thoughts of New York's Central Park with its mixture of open areas contrasting with thick woods. Paved walkways, freshwater ponds, picnic areas, and a couple of playgrounds can all be found throughout the park. Along with these, residents may stumble upon other natural and man-made areas such as rocky outcrops, unmarked trails, bicycle paths, fountains, and other things typically found in large urban parks—minus the wildlife. It can be a romantic setting as easily as it can be a horrific one depending on the time of day as well as the company that you keep.

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THEN THE HEAT BROKE, THE NIGHT WAS CLEAR.
» THE FAIR — RIDES & ATTRACTIONS
At 6:00 PM City time on September 19th, the numerous light bulbs of the fun fair burst into blinding color simultaneously, lighting up the darkening sky as loud carnival music slowly churns to life from unseen speakers. The rides all spring into motion, operating on a strict schedule that will allow carnival-goers the time to get on the ride as well as stumble back off after they've had their fun. No one is running the rides that you can see, though they all have the typical podium with an array of buttons that could be used to start and stop the machinery that creaks and groans with age. If you'd like to see what it's like working as a rider operator, you're more than welcome—just make sure you're not making everyone sick.

Due to the fair's small size, the rides are all fairly tame in size and speed. There's a merry-go-round with brightly painted horses to ride along with a handful of mermaids, sculpted hair permanently billowing in the wind. One section at the edge is dedicated to a massive stationary head, evocative of a ventriloquist's dummy, with its mouth gaping open for riders to sit inside, perched on the tongue-shaped bench. For the braver riders, a few other unnerving steeds await, such as a lion with blood dripping from its teeth and claws, a zebra with eight legs, an uncomfortably hairy tarantula, and a gray-skinned creature with its eyeless head split open into a massive mess of razor-sharp teeth. Though the merry-go-round spins at a leisurely pace, staying on if for too long is likely to induce a strange sense of dizziness even after disembarking and attempting to walk it off. The repetitive groan of the pipe organ rings in your ears, hardly helping your disorientation at all though you seek a quiet place to recuperate.

Further along in the fair is a low building comprised of little more than a laminate floor, metal grating roof, and bright red railing that encloses all sides. Strewn about inside are bumper cars, big enough for two if you want to squish in together with a friend, but lacking seatbelts. As you run to find a car you like, you can hear the electricity begin to hum through the roof and spark with the bent antennae of each car as their motors awaken. Loud rock music drowns out the sound of squealing wheels as the drivers begin the arduous task of steering the bumper cars into each other. It's all fun and games at first, but it's easy for a little competition to turn into a grudge match.

The last ride looks like a large metal bowl with steep sides painted dark blue and covered with stars, plantes, galaxies, and a comically simplistic spaceship. The archway standing just in front of the ride's entrance calls it "THE GRAVI-ATOR" with a disclaimer in small print about holding on tightly to personal belongings once on the ride. Stepping into the door cut out in one side, you'll find there are no straps nor seats—everyone should find themselves a comfortable place to lean, preferably in one of the spots that has padding on the walls, because soon the ride will begin to spin and everyone will be pinned down by centrifugal force.


Though they may not be as thrilling as the mechanical rides, there are a few tamer attractions for those seeking a break from the bright lights and loud sounds of the carnival. A hall of mirrors stands to one side of the area, a gaping clown mouth serving as the entrance to the dark building. The laughter and screams from outside are quickly muffled as atmospheric music plays lowly while you try to navigate through a maze of mirrors, many of which distort your appearance. You may see flashes of people that you don't remember seeing come inside, oddly shaped and shadowy where the corners of two mirrors meet. Did you feel someone brush up against you? No, impossible in such tight corridors, but you should probably hurry along to the exit.

There is also, of course, a tunnel of love, though it is a cheap imitation of one. Rather than sitting in a romantic gondola, those interested in going through will do so on foot—a rather daunting task considering that you'll be in the dark once you walk through the heart-shaped door and through the musty red curtains. Still, there's enough time to steal a kiss, or grasp blindly for a hand to hold if you're scared of the dark. Has your lover always had such cold, rough hands? It might be soothing in the muggy warmth you find inside, or maybe it's reason enough to find the way out on your own.



Located in the southern half of the large park is a small fun fair that will open to the public the evening of September 19 with operating hours from 6:00 PM to 11:00 PM City time. Before opening, none of the rides or games will be operational; however, there will be fliers advertising its opening all around the city on billboards and telephone poles, and adventurous characters are able to hop the fence and explore if they so desire. However, they will not be able to turn on any of the rides or games, and will not be able to break into the rides or booths under any circumstances.

Upon opening, there will be a number of rides running themselves on a schedule that allows people time to get on, have some fun, and then get back off again. Though there's something unsettling about the music they play, or maybe how shaky they feel, there's no apparent danger anywhere. Residents are encouraged to enjoy themselves with a group of friends, or maybe a date, and experience all that the fun fair has to offer! The fair will not be open forever, though; its gates will close permanently at 11:00 PM on September 30 and all traces will disappear that night to leave a large, open field behind in the park.

This is a good, ol' fashioned carnival designed to bring together groups of people for thrills and fun. Though there are no overt game mechanics at play, we encourage everyone to get creative and add their own flair to this month's event. If you have any questions about player plots you'd like to run, please revisit the Events & Interactions section of the F.A.Q. and drop us a comment on the mod contact for any additional questions.

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IT SEEMED AN HONOR TO HAVE A MOUTH.
» THE FUN — GAMES & FOOD
The majority of the fair is occupied by stalls full of fair games, their walls and awnings decorated in various themes to match. The shooting gallery is a scene from the American West, cowboys astride horses with a background of cacti and orange rocky mesas. The targets themselves are a variety of desert animals: vultures flying from the roof, lizards skittering along the ground, and coyotes chasing rabbits throughout the middle. A handful of rifles are waiting along the half wall in front, chained and bolted to the wooden surface to keep them from getting carried off, and an array of hats hang above them as prizes displayed for winners. There are the typical cowboy hats, then some pink and green ones, some multi-colored jester hats, and a few that look like uncomfortably realistic rubber masks of faces twisted into horrifying expressions.

The next stall over is as different as can be imagined with psychedelic rainbows, glow-in-the-dark smiley faces, and paint splotches covering all surfaces. Inside is a grid of brightly colored balloons that rain silver glitter once they're popped. Cups of plastic darts lie in wait for those who wish to try their luck to pop five balloons in a row, though the observant will notice there are only four darts per cup. The sides are lined with prizes ranging from sticky fingers, slide whistles, and bouncy balls to an assortment of blow-up weapons such swords, hammers, maces, and frying pans.

Another quintessential carnival game is ring toss, set up in an extra large stall with three open sides for groups to play together if they wish. The bottles are all uniform in size, shape, and their clear color, but if you get a good look at a few, some appear to have items floating inside of them, suspended in glowing liquid. Above, massive stuffed animals hang from every possible section of the ceiling. None of them look quite right, though, such as the smiling bear with an extra row of teeth or the goose with two heads at the end of one floppy neck. The dog is pretty cute, but it's missing an arm and a leg in a way that appears intentional, and that cat has its eyes sewn shut.


Of course, no fair would be complete without food. There are plenty of stalls ready to serve, much like the restaurants in the city, where residents are welcome to swing by for some greasy grub. Corn dogs, fries, funnel cake, pizza, shaved ice, and fried junk food are all easy to find around the carnival. Spread amongst the stalls are popcorn machines playing cheerful music, carts with towering racks of bagged cotton candy, and poles planted in the ground with rainbow lollipops and candied apples sprouting from them. In one corner of the fair where the biggest concentration of food stalls can be found, there is an area of tables with umbrellas for anyone to sit and eat. Food at the fair adheres to it's own unique reset cycle and can be found replenished every evening at 6:00PM just in time for opening.



Despite the potential for danger from the shooting gallery and balloon dart games, both are designed to be as harmless as possible—the bullets are rubber, and the darts are made of plastic. While they will still leave a bruise, there shouldn't be risk of blood loss. The shooting gallery guns are chained in place, unable to be stolen. Removing the darts from their stall will result in thiefs walking in a tight circle that always brings them back in hopes the darts will be restored to their rightful place.

Though the food and games are free, the prizes are not—anyone who attempts to steal prizes without winning the games first will find themselves misplacing their items before leaving the carnival. If residents become aware of this phenomenon and try extra hard to focus on not losing their stolen prize, it will nevertheless slip from their hands and be lost—though a keen eye might see it back in its rightful place at the game stall. If you have the right temperament, this could become a game in and of itself!

Additionally, if there are any fair games or foods that have not been explicitly mentioned above, players are welcome to assume they can be found. Nothing as extravagant as a theme park or amusement park will be present as all of the stalls are designed to be mobile—this is a traveling carnival, after all. Similarly, players are welcome to design their own brand of unsettling game prizes as long as none of them can be used as an actual weapon or to otherwise harm fellow fair-goers.

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WILDCARD.
The city is by no means small, and there are plenty of things for you to see. There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.



If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations.

This month's event headers come from "Midsummer" by Louise Gluck.

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horrifictie: art: <user name=sgkg108 site=twitter.com> (astra)

[personal profile] horrifictie 2023-09-22 02:38 pm (UTC)(link)
[ ENCYCLOPEDIA [failure] - Is that, like, a type of cheese?
LOGIC - Given the topic, you can at least infer it has something to do with the piece he's playing. Maybe the name of the composer?
]

I don't know who that is. [ A sheepish admission, though music has never been his thing. Not unless karaoke counts (it does, surely?) belted out at the top of his lungs. He's more about art and graffito, his uncoordinated fingers incapable of even banging out the simplest melody on a piano. ] Is that what you're playing right now?
perfectdevil: (04)

[personal profile] perfectdevil 2023-09-24 04:46 pm (UTC)(link)
[ The inside of his head has no memory of this song nor of any classical link to the name, and Lestat can't help the small frown that pulls the corners of his mouth.

Really, he shouldn't be surprised by finding worlds so different from his own that things like world-famous historical composers who revolutionised music and inspired thousands simply do not exist, but... he naturally assumed everyone had heard of Mozart, even those without a musical bone in their body. What would a world without him be like?

He nods, fingers speeding up again, letting the chorus build to its natural crescendo. There had certainly been two voices in that head, hadn't there? And distinctly so different from the ones he'd heard before, too... He isn't about to doubt his skills now, not after this long, but he's certain he's never heard anything like this before. Is he perhaps posessed? ]


He was a famous young composer in my world. He wrote many pieces for a range of moods, and a range of instruments. This one, for example, sounds much better with a violin accompaniment. Though I haven't touched a violin for a good many years.
horrifictie: art: <user name=DE9DOG site=twitter.com> (savoir faire)

[personal profile] horrifictie 2023-09-25 04:15 am (UTC)(link)
[ CONCEPTUALIZATION - Messy streaks of color create a half-formed painting in your mind's eye of a bustling street. People walking down the street, waiting impatiently for the horse carriages to pass before they can continue their journey. They are anxious to make whatever appointment they are en-route toward. A clock hangs over the sky, ready to annihilate them at a moment's notice, hour hand stagnant while the minute slowly moves and the second hand constantly ticks.
INLAND EMPIRE - Time's arrow marches forward, ceaselessly, inevitably. God does not hate you, for he is indifferent.
HALF LIGHT - And hidden even further in the clouds: airships, ready to rain death on you. For now they hang in the sky, menacingly out of sight to the people below.
SHIVERS - THEY REMEMBER THE REVOLUTION, AND THEIR PUNISHMENT.

Then the man speaks, and Harry's daydream breaks. Not even music can save one from reality.
]

Wow, that's very cool. I'm more into disco music myself, and incredibly depressing songs that make you want to die. [ The obvious smell of alcohol on his breath, even seeped into his clothes, could explain this nonchalance. However, it would be an incorrect assumption. ] So you play piano and violin? Do you also play the one that sounds like a whistle... f-lute
perfectdevil: (16)

[personal profile] perfectdevil 2023-09-28 06:44 pm (UTC)(link)
[ Lestat's hands, though they probably could carry this song on without any inference from his brain, slow and slow and slow in their path until finally coming to a stop with a single, lasting note.

He can sense some half formed view of terror and destruction - of revolution - radiating from this human, and he can smell the alcohol even stronger on the wind now. Is he daydreaming inside that head? If so, it's the loudest idle dreaming Lestat has ever witnessed from a mortal who isn't actually asleep. How does each thought have its own voice, and how does each one sound so different - how do they all have something to add so entirely their own? It's the most organised chaos Lestat has ever seen.

He turns on the stool, a flourish of blonde hair and lace as he fixes this stranger with a sharp look. He's foregone his sunglasses tonight, so his eyes are something liquid that glow faintly despite the low light. ]


No.. [ He answers eventually, trying to discern if this man is more than he seems and getting... well, nothing much. He looks like Just A Guy, and nothing Lestat can read about his muscle structure or his state of mind tells him much to the contrary, as muddled as the latter is. ] I don't play the flute, but I probably could if I picked one up.

[ Cryptic, but Lestat's pretence of playing the role of a human has all but dissipated. A question burns in him. ]

Why do you like this music - the one that makes you want to die?
horrifictie: art: <user name=_MiGrush_ site=twitter.com> (heartless)

[personal profile] horrifictie 2023-09-29 03:02 am (UTC)(link)
[ VOLITION - There's something those eyes that's dangerous and alluring all at once. They remind you of another blond who sucked you in, hard and fast. I recommend leaving this conversation.
SUGGESTION - No, don't go! This guy is *interesting* - stick around. What's the worst that could happen?
RHETORIC - Just try not to come off like you're suicidal... if that's even possible at this point.
]

You know when you listen to a song and it destroys you inside? Like, all the sounds, the lyrics, everything crashes down on you all at once? That's the best kind of music.

[ It makes perfect sense to him considering what preceded listening to some of the most depressing songs in his life. Maybe he should expand a little though, from a creative perspective. ]

Happy music is easy to make, as the state wants you happy and placated, but the sad shit? The *devastating* shit that crawls in and makes a home inside? Not as easy, or accessible.
perfectdevil: (thirtythree)

[personal profile] perfectdevil 2023-09-30 01:20 pm (UTC)(link)
[ Lestat watches for a long moment, studying this man in a way that almost seems... suspicious. In all honesty Lestat has never met any human quite so upfront with their darkness in this way, and the unfamiliar quality of it has him quite rapt with something halfway between intrigue and morbid curiosity. It's quite convenient that Lestat has a strange attraction to those with dark souls and minds - his tormented Nicki comes to mind now, his hands carving out the heart-wrenching sounds from his violin with the pace of a pan possessed - because as he looks at Harry and listens to the voices in his head, Lestat isn't perturbed by his recklessness nor his apparent desire to die. ]

I know the experience all too well, though I never had quite the connection with it that you describe.

[ He'd always been too afraid of the darkness taking root in him, of falling back into that pit of despair where he couldn't breathe for fear that taking another breath might prolong the torture of being alive for another moment.

He turns, and his fingers spread wide over the keys to play a more sombre melody, one of Nicki's favourites, the second stage of Mozart's Jeunehomme: Andantino. It's minor key sounds so melancholy, and Lestat is immediately transported back to a dingy tavern with a broken down piano stained with wine, and Nicki's furious playing as Lestat looked on and wept. How will this human's heart react to the sound of it, how will the voices in his head translate the heartache in the notes?

After a few moments, he turns his head to regard his companion. ]


Come closer, mon ami. I don't bite. [ The music builds. ] Unless I'm given permission.