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The City ([personal profile] citycenter) wrote in [community profile] citylogs2023-06-01 12:00 am

TDM: JUNE 2023





TEST DRIVE MEME

A TRAIN COMES INTO THE STATION.
You wake up on a train.

Your phone is buzzing. It's in your pocket, in your hand, on the seat next to you. It's a normal phone, and you're on a normal train car. One of the lights flickers, a little further down. The world is very quiet. It feels like you're right where you're meant to be. On the phone's surface is a white screen and the words—


WELCOME TO THE CITY. BEGIN ORIENTATION?

▶ YES
▶ NO


Please take a moment to complete your orientation.

Once you're finished, the subway doors slide open to let you out onto the train platform. To your right, the platform continues on and eventually ends; to the left is a set of stairs that will lead you up into the station itself. The platform is quiet, clean, empty–there's no one else around, and the only sounds you can hear are your own footsteps, your own breaths, and the occasional faraway sound of a creaking pipe or rush of air. The train you disembarked will stay there as long as you do, its doors still open, until you finally decide to venture up into this new locale.


As you make your way up the stairs to your left, you find yourself in the belly of City Hall station. The station is large, a sprawling underground mini-metropolis of corridors and storefronts. Here, you may find others like you, freshly-arrived city residents from other realms (or even your own). There is also a subway map, which will give you an idea of the layout of the neighborhood, and ticketing machines, which can currently only be used to buy tickets to a handful of stations located on lines 1, 2, and 9.

If you're hungry or in need of any kind of supplies, there are plenty of storefronts inside the subway station as well—snack stands, convenience stores, restaurants, clothing stores, a pharmacy, and a variety of empty shops that may or may not have ever been in use. Everything is unlocked, and you can take whatever you need.



Characters may stay on the train platform indefinitely, and may re-board and re-disembark from the subway as many times as they like, but the train will not depart nor will the doors close. Once they go up the stairs into the train station, they may hear the train doors closing and the train departing. Another train will not arrive, no matter how long the character waits. Only once they come up the stairs into the station itself may characters encounter their fellow newly-arrived residents and take advantage of what the city has to offer.

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WELCOME TO THE NEIGHBORHOOD.
The station is located in the city center. It has three major exits that lead to areas of interest in the district, but there are several other smaller exits that lead in other directions around the neighborhood. You are welcome to use any of them, but may find the north, southwest, and east exits to be the most welcoming.
TO THE NORTH
The northern entrance to the station leads up into the sunlight and puts you out in a brickwork plaza. There's a modest building in front of you, three or four stories of stone with a welcoming facade. There's a sign above the entryway–it says City Hall. You may be tempted to explore, if you're interested in learning more about the city and how it functions, but prepare to find yourself disappointed–the folders in the records rooms are full of empty, blank sheets of paper, and the logbooks and balance sheets are similarly devoid of information.


Immediately to the west of City Hall, you will find a small building that houses the tourist information kiosk. The kiosk is not currently operational, but you may want to remember its location...
TO THE SOUTHWEST
The western exit of the station takes you up into a city park, lush and green with a very light fog still hanging about the trees. There are lampposts on the walkways and benches where you could rest, and plenty of flora, although you can neither see nor hear any signs of animal life. You walk the paths that meander idly through the verdant grass and you feel a sense of peace, some of your unease about this place easing into a pleasant calm. The air smells fresh, like it's recently rained, and you'll find the grass ever so slightly damp should you decide to take a seat.


As you make your way deeper into the park, the trees grow denser and the smell of soil and plant life grows stronger. This is the older part of the park, very nearly a forest, with ivy climbing the trunks of the trees and plants and shrubs growing riotously around their bases. As you turn a corner, you find yourself first in the statue garden, although the statues are harder to see now, choked as they are with ivy. There are many statues, some partially obscured, some fully–very few of them still stand free of the vines and clinging roots. (It doesn't feel quite as peaceful here.) If a statue's face looks a little bit familiar, you may not want to look at it too long.

Continue down the path and you will find yourself in a graveyard, one that seems centuries old. Most of the headstones are worn away by time and covered in moss, rendering them impossible to read. The few that are free of moss are blank, or bear only suggestions of names too faint to be understood. (Was that the name of–no, it couldn't have been. Could it?) Many of the headstones stand at an angle or are toppled over completely, having been subjected to either strong winds or the roots of the trees that grow up from some of the graves, spreading branches toward the sky.
TO THE EAST
The final exit of the station, to the east, puts you out on a quiet surface street. Are you hungry? Or are you paralyzed by choice? There are plenty of restaurants, offering options of almost any food you can imagine. You could try a convenience store–it's well stocked, and the items there seem free for the taking. How about a restaurant? There's no one to take your order, but when you look in the kitchen, there's something on the stove, and it's just what you've been craving. Imagine that.


A few blocks down, you come in through the lobby of a tall building and find yourself in a corporate office. The fluorescent lights are steady and unforgiving, and the cubicles and offices are empty. There are a few pieces of paper on desks, a few folders left in organizers, but everything is perfectly blank. Despite how empty and quiet the office is, it nonetheless gives you the feeling that just a few minutes ago, this place was bustling with workers going about their daily business.


You enter another building and find yourself in the lobby of an apartment complex–finally, a place to rest. The first door you try opens easily into a completely empty living room, freshly vacuumed but without a single piece of furniture. It's a nice apartment, quiet, but with a little too much echo for your taste, maybe. Still, and perhaps oddly, you have no trouble envisioning what life here would be like.

The second door you open leads to an apartment that feels lived-in. Why does it feel lived-in? It's fully furnished with items that seem to go together perfectly, true, but the feeling is more than that–the room feels like someone was just here, maybe standing right in the kitchen only moments before you swung the door open. The air is a perfectly comfortable temperature, and it somehow smells like home despite that you've never once set foot here before. The refrigerator is stocked, and the cabinets are full of spices and flatware and kitchen utensils.


As you look around the living room, you find that there are pictures in frames on the walls and some of the flat surfaces–a seascape, a field, a shot of a city park bench. In each of the photos there's something just slightly wrong with the angle, as though the photographer were aiming for a subject that can no longer be seen.



Characters are welcome to explore the district around the City Hall subway station to their heart's content. The City Hall building itself contains several floors of offices and file rooms, but none of them contain any particularly interesting information. Nonetheless, characters may wish to team up with other newcomers and try to find some hints about the nature of the city. They can also spend a while in the park, the statue garden, or the graveyard. In the blocks surrounding the station there are plenty of options for food and housing, as well as office buildings, storefronts, and alleyways to look around. There are no workers in any of the buildings, and there does not seem to be an honor system for payment, nor any consequences for taking food from the stores or setting up camp in an apartment or office building.

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A WASH, ANYONE?
The coin laundromat is tucked into the first floor of one of the tall apartment buildings. Soap is complimentary, and while the machines say that they cost a quarter per load, in reality they are fully operational without any money being exchanged at all. If you have any clothes that need a wash, perhaps items that have been dirtied by your explorations (or your travels before arriving in the city), you may want to take this opportunity to wash them for free.

From the soap dispenser, you can retrieve packets of detergent in different strengths. There's plenty of stock of for mild to moderate grime and for heavy-duty stains, but there are also a handful of packets with slightly less obvious purposes. For things remembered, says one. For unhappy accidents, says another. Feel free to use whichever seems most suited to your needs.


When your laundry cycle has ended, the buzzer sounds and the door pops open so the clothing can be retrieved. You grab a laundry basket and reach in to start pulling fabric out of the machine by the handful. But wait a second–the more clothing you retrieve, the less familiar the items seem, and by the time you've retrieved the last bundled sock from the depths of the dryer you're absolutely positive: These clothes don't belong to you.

You're sure that you put your own clothing into the machine, but these are someone else's clothes entirely. Did someone sneak in while you weren't paying attention and swap out your laundry? Or did you accidentally open up the wrong dryer to retrieve the wrong load? Maybe you'd better look around at whoever else is in the laundromat with you and have a go at trying to find the owner of these clothes.



Whether the characters have had their clothing swapped or simply opened the wrong machine to grab someone else's laundry is up to the player's imagination, but one thing's for sure: you have someone else's clothes in your basket. Maybe these are clothes that belong to another character in the laundromat, or maybe they're garments that belong to someone that character knew back home. Players are encouraged to mess around with the premise and use it to get to know other characters!

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COME ONE, COME ALL...
Have you ever noticed that flickering sign hanging in the window of that little building around the corner from the parking lot? The one that says PSYCHIC READINGS in bold neon lettering?

You step inside the shop and immediately smell a powerful combination of aromas: herbs, candles, incense, something spicy and warm underneath. It's a small space, cluttered with objects. A crystal ball covered in velvet sits in the center of a table, and there are tarot card sets and drawers full of dried herbs and flowers. On the shelves are various remedies with labels printed so neatly it's impossible to tell whether they're typed or handwritten. Headaches, or hemophilia, and also irascibility and fits of sighing. There are also jars full of less easily-identifiable contents, but a close examination may show you frog legs, fish eyes, rat tails. For some reason, it feels like sticking your hand in one of these jars might not be the best idea.


Toward the back of the shop is a glass case that holds the bust of a woman. As you approach, your movement triggers a light inside the case to illuminate the woman's face–or where her face would be, if she had one. The normal human features of her face are smoothed out until they barely resemble a face at all, with slightly hollowed divots for eyes and a faintly raised bump for a nose. The closer you get, though, the more strongly you feel that despite the absence of eyes, the woman is indeed watching you.

The lettering at the top of the case states FORTUNE TELLER, and a sign affixed to the front of the glass says, Ask for anything, but be careful what you wish for.

You form a question in your mind, then ask your question out loud. The woman shifts, straightening up, and you hear the faint whirring of clockwork and pneumatics moving inside her. She gathers her hands in front of her, cupping them like she's holding water, and strange light emanates from her palms, casting harsh illumination on the blank space where her face should be. Although she has no mouth with which to speak, you nonetheless hear a vaguely female voice intone, "Your fate has been read."

A paper slip emerges from a slot in the front of the case, your freshly-printed fortune, the ink barely dry.



Although the crystal ball will not actually show the future, characters with any kind of herbal knowledge may clock that the herbs and remedies in the drawers and shelves of the shop are legitimate. Characters can ask anything they want of the fortune teller, or make as many wishes as they like. They'll get as many fortune slips as correspond to the number of questions they ask. Players are encouraged to come up with whatever vaguely-accurate fortunes you think work for your character, but if you're low on ideas, you can always try an online Magic 8 Ball or fortune cookie generator.

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WILDCARD.
The city is by no means small, and there are plenty of things for you to see. There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.



If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations.

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marmoron: marmoron (vol..tron?)

[personal profile] marmoron 2023-06-11 05:33 am (UTC)(link)
[ having reconfirmed that dimitri's ears are indeed round and not some other alien shape, keith at least has the decency to slightly avert his gaze.

... that is until that utter mouthful of a name comes tumbling out. this time, at least keith isn't scrutinizing, so much as he is blinking in minor disbelief, though he recovers quickly enough.
]

...Right. I'm Keith. No fancy house or titles. French [ ... ] France isn't a house, it's the name of a country. Or well, it is on my planet back home. Can't say I have any clue whether France exists here or not.

[ a beat, then backtracking: ]

But you said this place looks advanced to you?
Edited 2023-06-11 05:34 (UTC)
stubboarn: (pic#15247917)

[personal profile] stubboarn 2023-06-11 05:28 pm (UTC)(link)
You can call me Dimitri, Keith. I encourage it with everyone.

[ not that keith would have any problems with that, it seems. he gives him his most encouraging smile to match. ]

... this place looks very foreign to me. [ he gives it some thought to elaborate how much more backwards faerghus is in general, and then he decides on something a bit easier to point to: ] For example, the church exercises a great amount of control over the printing press back in my world.
Edited 2023-06-11 17:30 (UTC)
marmoron: marmoron (actuqlly listening??)

[personal profile] marmoron 2023-06-11 10:59 pm (UTC)(link)
[ it's a good thing that dimitri is on board with first name basis because keith wasn't about to commit his full name to memory. his expression grows more thoughtful with the chosen example. ]

So you're way before anything like phones existed.

[ does dimitri even know that they're called that? actually trying to be helpful for once, keith removes the device from his pocket, giving the screen a tap. ]

These things.

[ a beat. ]

I doubt these are controlled by the church here though. If it's anything like how things were back in my world, that'll be the state.
stubboarn: (pic#15247915)

[personal profile] stubboarn 2023-06-11 11:33 pm (UTC)(link)
[ dimitri nods. ] We don't have such things in our world. It's a convenient tool, though I must admit, I spent a lot of time reading over guides and playing with it to figure out basic functions.

In my world, neither are separate from each other - the church validates the authority of the king to rule over the Holy Kingdom of Faerghus, hence the name.

... we're yet to see what kind of situation we have here when it comes to such broad-ranging questions ... I don't know if anyone's been here long enough to say.
marmoron: prescar (Look bub)

[personal profile] marmoron 2023-06-14 04:35 am (UTC)(link)
[ fergus. keith isn't exactly a history buff, but he's pretty sure fergus isn't a place that has existed in his earth's past. this doesn't necessarily come as a surprise considering what he's managed to learn about some of the others here as well, but the implications of dealing with some force capable of gathering people from across realities are frustrating, to say the least. ]

Right. Considering whatever we're dealing with right now has the ability to punch through realities and abduct people, they probably don't need phones or churches or whatever else to validate their authority.

[ keith frowns, keeping an agitated sigh building in his lungs. ]

I need to find the Red Lion. See if there's any way I can contact the paladins or the castleship.
stubboarn: (pic#15247906)

[personal profile] stubboarn 2023-06-14 09:41 pm (UTC)(link)
[ dimitri shrugs. ] I don't want to be too optimistic about such things. But we can hope for the best, if nothing else.

[ he looks at him curiously when he talks about such things that he needed to do, and then he beams at him. ]

Why, you're a knight! [ and a holy one at that! ] How interesting. I never would've thought I'd meet one in this future.

[ see, not everything is archaic. ]
marmoron: marmoron (why are you attempting math lance)

[personal profile] marmoron 2023-06-14 09:58 pm (UTC)(link)
I'm not... [ keith falters, cutting himself off mid-thought. ] I mean... I guess?

[ keith doesn't have enough understanding of what knighthood entails, let alone what such a title means to dimitri in particular to actually articulate himself with any degree of eloquence, but it feels wrong somehow to let things stand unexplained. ]

It's more like a sentient alien robot chose me to pilot it and now I have to see this war back home through to the end. Not really sure that's necessarily knightly by your standards.
stubboarn: (pic#15483727)

[personal profile] stubboarn 2023-06-15 01:24 am (UTC)(link)
[ he looks a bit confused at the string of words he'd used to describe himself, but after a while, dimitri boils it down to the basic concepts that he understands about his situation, which is this: ]

No one ever 'sees through' a war unless you believe in that imperative. You don't have to agree to its terms, you just have to have faith in the fact that this burden is yours. Most people either flee when they can from war, or hide from it, or die in it before they ever see its end - if it ever does.

I'm not familiar with the terms you used, but the way I understand it, you felt an obligation to take arms because you were chosen, and in so doing, you have acted selflessly in proportion to your recklessness. There isn't a perfect definition of knighthood by any means, but that obligation to act beyond oneself is important to knighthood.

As a prince, if you were my knight, I would be proud of such sentiment. [ dimitri nods. ] Worthy of being a lion, in any colour.

[ though red????? ugly. but he keeps that to himself. ]
marmoron: marmoron (bah humbug)

[personal profile] marmoron 2023-06-16 06:04 pm (UTC)(link)
Yeah well...

[ fuck. that is absolutely not the response keith thought he'd be getting. an inquiry about the war, sure. a raised eyebrow about aliens and robot lions? highly likely. i'd be proud of such sentiment?? not even remotely on his radar, and the fact that dimitri may just have short-circuited his brain is glaringly obvious.

going from wide-eyed to huffing as keith hurriedly folds his arms and looks at a jar of pickled frog legs that have suddenly become very interesting indeed, he grumps:
]

... it's just doing what has to be done.

[ and no, he is not blushign, shut up. ]

Which is why I gotta figure out how to get back. Same for you, no?
stubboarn: (pic#15247917)

[personal profile] stubboarn 2023-06-16 09:03 pm (UTC)(link)
[ he does, unfortunately, have that effect on people. dimitri smiles at him when he starts looking away from him, mumbling something to the effect of 'what needs to be done', because sure. that's familiar too.

the thought of returning gives him pause, however, because it is true, he needs to return for - many reasons. many, many reasons, and running through a mental list of it exhausts him. ]


I do need to return. [ dimitri sighs. ] The situation in the Kingdom is complicated enough; my absence will ... not be taken well.
marmoron: (speaking face)

[personal profile] marmoron 2023-06-16 09:17 pm (UTC)(link)
[ blush fading, and with it keith's momentary fascination in these jars, he gives dimitri a side glance before nodding. ]

Right. So we should help each other out. If you learn anything about a way back, tell me. I'll do the same.

[ a beat. ]

My username on the device is uh.. nothanks.
stubboarn: (pic#15247915)

[personal profile] stubboarn 2023-06-16 09:22 pm (UTC)(link)
... isn't the username a form of contacting others? You are not fostering a collaborative venture by seeming unapproachable through text, especially in a medium where one can't easily discern intent. Others with a more timid personality might not feel encouraged to reach out to you.

[ do you like lectures, because he can keep going. ]

My username is Dimitri. You are free to message me at any time.
marmoron: marmoron (edginng away)

[personal profile] marmoron 2023-06-21 04:50 am (UTC)(link)
[ ... and somehow dimitri just metamorphosed into allura.it'd almost be impressive if it weren't for how jarring that shift was. ]

Listen. I don't know about you, but I don't appreciate waking up alone on a random train and immediately getting a survey pushed on me. I didn't know what it was for -- still don't know what it was for, and my biggest concern at the time wasn't approachability.

[ folding his arms, keith is at least able to keep the eyeroll in check, but not the sigh. ]

Did you get asked some weird questions too or?
stubboarn: (pic#15247917)

[personal profile] stubboarn 2023-06-21 09:40 pm (UTC)(link)
[ he contains multitudes. ]

If you had friends in the area, the easiest way for them to be able to recognize you is by using your name, so they know you are here and that they aren't alone.

Do consider it in the future.

[ anyway. ] I was asked questions, they weren't strange by any means, although I suppose some clarity as to why I was being asked questions at that time would've been great. I answered them as best as I can.

[ though honestly, with dimitri being the way he is, one gets the impression he always does things to the best of his ability, anyway. ]
marmoron: marmoron (speechless with underwhlemed feelings)

[personal profile] marmoron 2023-06-21 09:52 pm (UTC)(link)
[ amazing. the wildly unsolicited lecture continues. keith's expression and tone both fall flat. ]

Duly noted.

[ are all royal types like this? whatever -- getting sidetracked. the temperament of royalty is not the issue here, it's: ]

So if they'd asked you to explain your weaknesses and greatest fears, you'd have just gone along with that?

[ ... ok so maybe he's not over this royal temperaments thing. ]
stubboarn: (pic#15483727)

[personal profile] stubboarn 2023-06-21 09:58 pm (UTC)(link)
[ dimitri frowns. ]

Is that what they asked of you?