citycenter: (Default)
The City ([personal profile] citycenter) wrote in [community profile] citylogs2023-06-01 12:00 am

TDM: JUNE 2023





TEST DRIVE MEME

A TRAIN COMES INTO THE STATION.
You wake up on a train.

Your phone is buzzing. It's in your pocket, in your hand, on the seat next to you. It's a normal phone, and you're on a normal train car. One of the lights flickers, a little further down. The world is very quiet. It feels like you're right where you're meant to be. On the phone's surface is a white screen and the words—


WELCOME TO THE CITY. BEGIN ORIENTATION?

▶ YES
▶ NO


Please take a moment to complete your orientation.

Once you're finished, the subway doors slide open to let you out onto the train platform. To your right, the platform continues on and eventually ends; to the left is a set of stairs that will lead you up into the station itself. The platform is quiet, clean, empty–there's no one else around, and the only sounds you can hear are your own footsteps, your own breaths, and the occasional faraway sound of a creaking pipe or rush of air. The train you disembarked will stay there as long as you do, its doors still open, until you finally decide to venture up into this new locale.


As you make your way up the stairs to your left, you find yourself in the belly of City Hall station. The station is large, a sprawling underground mini-metropolis of corridors and storefronts. Here, you may find others like you, freshly-arrived city residents from other realms (or even your own). There is also a subway map, which will give you an idea of the layout of the neighborhood, and ticketing machines, which can currently only be used to buy tickets to a handful of stations located on lines 1, 2, and 9.

If you're hungry or in need of any kind of supplies, there are plenty of storefronts inside the subway station as well—snack stands, convenience stores, restaurants, clothing stores, a pharmacy, and a variety of empty shops that may or may not have ever been in use. Everything is unlocked, and you can take whatever you need.



Characters may stay on the train platform indefinitely, and may re-board and re-disembark from the subway as many times as they like, but the train will not depart nor will the doors close. Once they go up the stairs into the train station, they may hear the train doors closing and the train departing. Another train will not arrive, no matter how long the character waits. Only once they come up the stairs into the station itself may characters encounter their fellow newly-arrived residents and take advantage of what the city has to offer.

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

WELCOME TO THE NEIGHBORHOOD.
The station is located in the city center. It has three major exits that lead to areas of interest in the district, but there are several other smaller exits that lead in other directions around the neighborhood. You are welcome to use any of them, but may find the north, southwest, and east exits to be the most welcoming.
TO THE NORTH
The northern entrance to the station leads up into the sunlight and puts you out in a brickwork plaza. There's a modest building in front of you, three or four stories of stone with a welcoming facade. There's a sign above the entryway–it says City Hall. You may be tempted to explore, if you're interested in learning more about the city and how it functions, but prepare to find yourself disappointed–the folders in the records rooms are full of empty, blank sheets of paper, and the logbooks and balance sheets are similarly devoid of information.


Immediately to the west of City Hall, you will find a small building that houses the tourist information kiosk. The kiosk is not currently operational, but you may want to remember its location...
TO THE SOUTHWEST
The western exit of the station takes you up into a city park, lush and green with a very light fog still hanging about the trees. There are lampposts on the walkways and benches where you could rest, and plenty of flora, although you can neither see nor hear any signs of animal life. You walk the paths that meander idly through the verdant grass and you feel a sense of peace, some of your unease about this place easing into a pleasant calm. The air smells fresh, like it's recently rained, and you'll find the grass ever so slightly damp should you decide to take a seat.


As you make your way deeper into the park, the trees grow denser and the smell of soil and plant life grows stronger. This is the older part of the park, very nearly a forest, with ivy climbing the trunks of the trees and plants and shrubs growing riotously around their bases. As you turn a corner, you find yourself first in the statue garden, although the statues are harder to see now, choked as they are with ivy. There are many statues, some partially obscured, some fully–very few of them still stand free of the vines and clinging roots. (It doesn't feel quite as peaceful here.) If a statue's face looks a little bit familiar, you may not want to look at it too long.

Continue down the path and you will find yourself in a graveyard, one that seems centuries old. Most of the headstones are worn away by time and covered in moss, rendering them impossible to read. The few that are free of moss are blank, or bear only suggestions of names too faint to be understood. (Was that the name of–no, it couldn't have been. Could it?) Many of the headstones stand at an angle or are toppled over completely, having been subjected to either strong winds or the roots of the trees that grow up from some of the graves, spreading branches toward the sky.
TO THE EAST
The final exit of the station, to the east, puts you out on a quiet surface street. Are you hungry? Or are you paralyzed by choice? There are plenty of restaurants, offering options of almost any food you can imagine. You could try a convenience store–it's well stocked, and the items there seem free for the taking. How about a restaurant? There's no one to take your order, but when you look in the kitchen, there's something on the stove, and it's just what you've been craving. Imagine that.


A few blocks down, you come in through the lobby of a tall building and find yourself in a corporate office. The fluorescent lights are steady and unforgiving, and the cubicles and offices are empty. There are a few pieces of paper on desks, a few folders left in organizers, but everything is perfectly blank. Despite how empty and quiet the office is, it nonetheless gives you the feeling that just a few minutes ago, this place was bustling with workers going about their daily business.


You enter another building and find yourself in the lobby of an apartment complex–finally, a place to rest. The first door you try opens easily into a completely empty living room, freshly vacuumed but without a single piece of furniture. It's a nice apartment, quiet, but with a little too much echo for your taste, maybe. Still, and perhaps oddly, you have no trouble envisioning what life here would be like.

The second door you open leads to an apartment that feels lived-in. Why does it feel lived-in? It's fully furnished with items that seem to go together perfectly, true, but the feeling is more than that–the room feels like someone was just here, maybe standing right in the kitchen only moments before you swung the door open. The air is a perfectly comfortable temperature, and it somehow smells like home despite that you've never once set foot here before. The refrigerator is stocked, and the cabinets are full of spices and flatware and kitchen utensils.


As you look around the living room, you find that there are pictures in frames on the walls and some of the flat surfaces–a seascape, a field, a shot of a city park bench. In each of the photos there's something just slightly wrong with the angle, as though the photographer were aiming for a subject that can no longer be seen.



Characters are welcome to explore the district around the City Hall subway station to their heart's content. The City Hall building itself contains several floors of offices and file rooms, but none of them contain any particularly interesting information. Nonetheless, characters may wish to team up with other newcomers and try to find some hints about the nature of the city. They can also spend a while in the park, the statue garden, or the graveyard. In the blocks surrounding the station there are plenty of options for food and housing, as well as office buildings, storefronts, and alleyways to look around. There are no workers in any of the buildings, and there does not seem to be an honor system for payment, nor any consequences for taking food from the stores or setting up camp in an apartment or office building.

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

A WASH, ANYONE?
The coin laundromat is tucked into the first floor of one of the tall apartment buildings. Soap is complimentary, and while the machines say that they cost a quarter per load, in reality they are fully operational without any money being exchanged at all. If you have any clothes that need a wash, perhaps items that have been dirtied by your explorations (or your travels before arriving in the city), you may want to take this opportunity to wash them for free.

From the soap dispenser, you can retrieve packets of detergent in different strengths. There's plenty of stock of for mild to moderate grime and for heavy-duty stains, but there are also a handful of packets with slightly less obvious purposes. For things remembered, says one. For unhappy accidents, says another. Feel free to use whichever seems most suited to your needs.


When your laundry cycle has ended, the buzzer sounds and the door pops open so the clothing can be retrieved. You grab a laundry basket and reach in to start pulling fabric out of the machine by the handful. But wait a second–the more clothing you retrieve, the less familiar the items seem, and by the time you've retrieved the last bundled sock from the depths of the dryer you're absolutely positive: These clothes don't belong to you.

You're sure that you put your own clothing into the machine, but these are someone else's clothes entirely. Did someone sneak in while you weren't paying attention and swap out your laundry? Or did you accidentally open up the wrong dryer to retrieve the wrong load? Maybe you'd better look around at whoever else is in the laundromat with you and have a go at trying to find the owner of these clothes.



Whether the characters have had their clothing swapped or simply opened the wrong machine to grab someone else's laundry is up to the player's imagination, but one thing's for sure: you have someone else's clothes in your basket. Maybe these are clothes that belong to another character in the laundromat, or maybe they're garments that belong to someone that character knew back home. Players are encouraged to mess around with the premise and use it to get to know other characters!

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

COME ONE, COME ALL...
Have you ever noticed that flickering sign hanging in the window of that little building around the corner from the parking lot? The one that says PSYCHIC READINGS in bold neon lettering?

You step inside the shop and immediately smell a powerful combination of aromas: herbs, candles, incense, something spicy and warm underneath. It's a small space, cluttered with objects. A crystal ball covered in velvet sits in the center of a table, and there are tarot card sets and drawers full of dried herbs and flowers. On the shelves are various remedies with labels printed so neatly it's impossible to tell whether they're typed or handwritten. Headaches, or hemophilia, and also irascibility and fits of sighing. There are also jars full of less easily-identifiable contents, but a close examination may show you frog legs, fish eyes, rat tails. For some reason, it feels like sticking your hand in one of these jars might not be the best idea.


Toward the back of the shop is a glass case that holds the bust of a woman. As you approach, your movement triggers a light inside the case to illuminate the woman's face–or where her face would be, if she had one. The normal human features of her face are smoothed out until they barely resemble a face at all, with slightly hollowed divots for eyes and a faintly raised bump for a nose. The closer you get, though, the more strongly you feel that despite the absence of eyes, the woman is indeed watching you.

The lettering at the top of the case states FORTUNE TELLER, and a sign affixed to the front of the glass says, Ask for anything, but be careful what you wish for.

You form a question in your mind, then ask your question out loud. The woman shifts, straightening up, and you hear the faint whirring of clockwork and pneumatics moving inside her. She gathers her hands in front of her, cupping them like she's holding water, and strange light emanates from her palms, casting harsh illumination on the blank space where her face should be. Although she has no mouth with which to speak, you nonetheless hear a vaguely female voice intone, "Your fate has been read."

A paper slip emerges from a slot in the front of the case, your freshly-printed fortune, the ink barely dry.



Although the crystal ball will not actually show the future, characters with any kind of herbal knowledge may clock that the herbs and remedies in the drawers and shelves of the shop are legitimate. Characters can ask anything they want of the fortune teller, or make as many wishes as they like. They'll get as many fortune slips as correspond to the number of questions they ask. Players are encouraged to come up with whatever vaguely-accurate fortunes you think work for your character, but if you're low on ideas, you can always try an online Magic 8 Ball or fortune cookie generator.

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

WILDCARD.
The city is by no means small, and there are plenty of things for you to see. There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.



If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations.

JUMP TO TOP ↑



» navigation » network » logs » ooc » mod contact
the_fourteenth: (079)

Raidou Kuzunoha XIV | Devil Summoner

[personal profile] the_fourteenth 2023-06-01 01:46 pm (UTC)(link)
▶ 1. Station
[Raidou doesn't make it very far into the orientation on his phone. He's not really sure what the device is or how to use it, so after a few taps, he pops it into his pocket and departs the train.

Normally, appearing somewhere strange and unfamiliar while completely unarmed would be worrisome, Radiou felt oddly calm as he slowly wandered the area. Raidou's home was about a hundred years behind this one in terms of technology and design, so there was a lot for him to take in, to admire. But don't think you're going to get the drop on him even for a moment. He can hear approaching footsteps from yards away, his head turning quickly in that direction. Just because he's unarmed doesn't mean he's helpless.

What you see is a slim young man in an old fashioned black school uniform and cloak. A sharp eye sizes you up from under the brim of his hat. He says nothing, but he doesn't have to.]


▶ 2. Graveyard
[Raidou doesn't waste time getting to investigation, but he hasn't gotten very far in finding clues. The park is lovely, at least, if eerie, but that was never something that would bother him. A place like this would be a great gathering place for people and demons alike, but it's empty, just like everywhere else.

In the graveyard, you can find Raidou attempting to rub the grime and age away from some of the tombstones with a hand, though they are too worn to be of any use. You might also find him attempting to re-right fallen or leaning stones. Surely the deceased can't rest well with the place in such disrespectful shambles like this. You're just asking for a haunting at this rate. Or you would be, if there were any spirits in this place at all. What's also distressing is how difficult he finds it to lift the heavy stones back into place. Despite appearances, Raidou is quite strong, though something is amiss. It's not stopping him from his task, however.]


▶ 3. Psychic
[Now here is some more familiar territory. Raidou looks over the bottles, wishing there was someone here to explain to him what was inside them exactly. He won't take anything just yet, but is content in knowing they're here and available.

He can't resist the fortune teller, though he feels a little silly asking it a question out loud, you might hear him utter it as quietly as he can manage.]


Why was I, specifically, brought to this city?

[After the fortune teller's machinations and dramatics, Raidou takes his slip of paper, though he doesn't looks too happy with the results.]

You will find adventure and romance awaits you in a new city!

[Yeah. Now he definitely feels silly.]
harimaya: (pic#15907304)

graveyard

[personal profile] harimaya 2023-06-01 03:53 pm (UTC)(link)
(It's the clothes that catches his attention. Raidou looks out of place in this modern city. By Hizen's estimate, this city is definitely in a recent century but this guy looks like he might be from earlier. It wouldn't surprise him if this world could pull people from other times.

But he watches as Raidou pushes a tombstone back upright. He doesn't get it... why bother?
)

What're you doing...? (The graves don't even seem to have names on them. Are there even any local people here? Does anyone care about whatever state this place may be in?) Leave it alone. You're just gonna hurt yourself.

(These stones are not light! And Hizen looks like a scrawny teen so there's no way he's going to be able to help much either.)
the_fourteenth: (073)

[personal profile] the_fourteenth 2023-06-01 11:20 pm (UTC)(link)
[Raidou just doesn't feel right with the state this place is in, and besides, what else was he supposed to do here anyway? Hizen is right, and Raidou stops for just a moment, running the back of his hand over his brow.]

... I didn't think it'd give me so much trouble.

[Something was up. Raidou definitely isn't the biggest guy around, but he's athletic, and he knows he can lift heavy stuff better than this.

He picks up his cloak, which had been set aside while he attempted this, and refastens it.]


This place has been neglected. Much more than any other part of the city I've seen so far.
harimaya: (pic#15966581)

[personal profile] harimaya 2023-06-01 11:46 pm (UTC)(link)
If it's outta the way, it's trouble.

(So yeah, trying to do something nice? Trouble! It's better to just mind your business, keep your head down, and stay in your lane unless you want people noticing you and making trouble later.

He frowns and looks around the graveyard,
)

Who cares? Ain't like the dead are gonna anything.
the_fourteenth: (076)

[personal profile] the_fourteenth 2023-06-02 02:24 am (UTC)(link)
[Then there's Raidou, the total opposite. Willing to jump in and help even to the detriment to his own safety.]

Their spirits might if any ever show up to a mess like this. Though maybe they're lucky and have just moved on.

[Raidou looks past the gates of the graveyard, out into the stillness of the surrounding area.]

Maybe everyone here did.
harimaya: (pic#15966581)

[personal profile] harimaya 2023-06-02 05:05 am (UTC)(link)
If they come back, they don’t get to say shit if they were gone all this time.

( People who aren’t around don’t get a say for what happens when they aren’t around. That’s just how life works!! Ah, but when he mentions “everyone” else? )

… Doesn’t look like anyone’s around anymore. Or ever was…
the_fourteenth: (056)

[personal profile] the_fourteenth 2023-06-02 05:11 pm (UTC)(link)
All this had to get here somehow.

[What's more disturbing than the lack of humanity or spirits is the lack of any other life. No birds in the sky, no squirrels darting around the grounds, not even the chirp of crickets.

It all gave off a vibe familiar to Raidou.]


... Unless this isn't even real to begin with. Which is possible.
osake: (pic#16406571)

psychic.

[personal profile] osake 2023-06-02 02:07 am (UTC)(link)
[ and here's just the right person to have witnessed it, a slim demon with bright red horns, looking to tease. ]

Oh, my.

[ she breathes like smoke, winding in the air as she leans in to glance raidou's expression. ]

How exciting. Is that what you were looking for?

[ purposefully vague — in a fortune? in a brand new city? ]
the_fourteenth: (069)

[personal profile] the_fourteenth 2023-06-02 02:31 am (UTC)(link)
[Well here's a surprise. This place seemed devoid of demons and spirits, but this was definitely a demon. Raidou doesn't seem phased, though he gives Shuten-Douji a quick appraising look. She's not a demon he can immediately place.]

No.

[Blunt as usual, But after a moment of thought, he adds:] Looking for an answer in such an obvious place was foolish anyway.

[He shoves the fortune in his pocket and steps aside from the machine, sweeping an arm toward it. Would she care to try it?]
osake: dnt, pls. (十四杯。)

[personal profile] osake 2023-06-02 01:49 pm (UTC)(link)
[ it's a moment she relishes, no matter how subtle, when eyes of assessment flicker over her, knowing the horns and the fangs give her away. as though smiling for a picture, shuten's lips quirk. ]

Still, it isn't a terrible fortune. In a place like this, you'd be hard pressed to find anything at all to keep one's attention.

[ the fortune teller herself is quite a sight, though. a flash of shadow, as though there were any avian things around to make them, crosses her featureless expression when shuten approaches.

she takes the slip when the teller announces it, and reads: ]


"Keep your eye out for someone special."

[ "special" could mean anything at all, but she smiles nevertheless. ]

Oh. I think I'll be taking this one.
the_fourteenth: (036)

[personal profile] the_fourteenth 2023-06-02 05:30 pm (UTC)(link)
I'm not sure there's much to find in this city at all.

[Let alone adventure or romance.

Her fortune gets only a raised eyebrow of a reaction.]


Vague. Makes you wonder how this thing does business.

[Then again, considering how dead this place is, maybe it doesn't matter. From one of the nearby shelves, Raidou picks up one of the small bottles at random, turning it over in his hand before putting it in his pocket as well. There's no one here to pay, there's nowhere to leave money, which he doesn't have anyway.]

Business probably isn't the point.
osake: dnt, pls. (pic#15335630)

[personal profile] osake 2023-06-03 11:05 pm (UTC)(link)
But you and I found each other.

[ said in a fang-filled sing-song, settling with a gravity that's somehow both sweet and ominous. for a monster, she's a happy traditionalist, one who gives herself to fate and plays with the promises of paper fortunes. ]

Though to meet an oni in a desolate place ... your luck is probably in the negatives.

[ she tips her horned head and follows raidou with curiosity. ]

No, I imagine not. Is that why you're taking that?
the_fourteenth: (010)

[personal profile] the_fourteenth 2023-06-04 12:52 am (UTC)(link)
[He does seem a little surprised at her remarking that she's an oni. Certainly not like any he's encountered before before, considering the two horns and her small frame. Most he's had to fight were hulking monsters swinging clubs.]

... I personally don't consider meeting a demon bad luck.

[Depends on the demon. But luckily, Raidou has a lot of experience with it. One might say he's even better at socializing with demons than humans.

At her question, Raidou looks around the space, noticing no one coming from a back room, no register for sales.]


Mostly I wanted to see what would happen. Maybe we're free to take things. But I wonder how much.
bisection: (Another coughing shaking fit)

Graveyard

[personal profile] bisection 2023-06-02 03:34 am (UTC)(link)
[ Koriel XIII, being dead as a doornail for over a decade now, feels pretty at peace among the gravestones. He's never seen a graveyard before, but he understands the environment he's in. Sure, this body is living as well as it can, but it isn't his body he's residing in as far as he knows. He should return to the dirt like the people here, shouldn't he? But that's not the way things are right now. Right now, he's here, just as living as anyone.

He spots Raidou, and watches him fussing with the graves, curious about just what he's trying to accomplish. As a former spirit, he's unsure of what the goal is here. These markers, they can't be anyone he knows, so why fuss with them?

He hasn't much made himself hidden as he stands and gawks, but he's not about to approach either. ]
the_fourteenth: (066)

[personal profile] the_fourteenth 2023-06-02 05:36 pm (UTC)(link)
[The grave he tries to clean is too worn to be read, but from what little he can make out, are not written in Japanese anyway. The style of grave is totally different from those back home anyway. Much more of a Western vibe.

Raidou straightens up when he sees he has company. Being dumped in a strange place alone without his weapons has him understandably on edge. But "on edge" for Raidou is displayed with silence and careful moves, taking a moment to eye Koriel up.]


.... Yes?
bisection: (So tonight to compensate I will)

[personal profile] bisection 2023-06-03 02:47 am (UTC)(link)
[ Koriel XIII stays where he is, watching Raidou straighten up. He's weaponless, so he knows there's not much he can do if this guys squares up to him. He is unsure how much he cares. He keeps his shoulders drooped. ]

What are you doing?

[ Despite his tone, he is genuinely curious. ]
the_fourteenth: (073)

[personal profile] the_fourteenth 2023-06-04 12:38 am (UTC)(link)
[The man doesn't seem like he's much of a threat, and Raidou looks back to the tombstone for a moment. Seeing them in such a state was something he found heartbreaking.]

Looking for information. Clues.

[Clipped, to the point. But after an extra moment of thought he adds:]

If any spirits returned to such neglect, they would be upset.
bisection: (And I rest my head on the tiled floor)

[personal profile] bisection 2023-06-04 01:46 pm (UTC)(link)
[ Clues. From these stones? He's never been in a graveyard, so he's not sure what a bunch of old rocks might offer in the way of information. He understands he's at a disadvantage here, though, experience wise. ]

Spirits? Would spirits come here?

[ He does not really know what they did with his body when he died. ]
blackabyss: (Hmm...)

Station

[personal profile] blackabyss 2023-06-03 05:04 am (UTC)(link)
[What Raidou sees as he looks up is a young, raven-headed man looking up at him in surprise. Fumikage had been wondering if he was the only one here, but the other man's presence was the first sign of life he's seen thus far. When the older man looks at him Fumikage pauses, before clearing his throat to speak.]

Are you... have you found yourself lost here as well?

[He might as well ask?]
the_fourteenth: (047)

[personal profile] the_fourteenth 2023-06-04 12:43 am (UTC)(link)
[Raidou's natural assumption is this must be a demon, but not one he's familiar with. A tengu, perhaps?

Raidou gives him a slight, curt nod. He's thinking maybe this is a closed dimension. Certainly wouldn't be the first time he's found himself in one, and finding a demon inside is normal, but being there weaponless and without Gotou at his side is new.]


Did you wake up on the train as well?
blackabyss: (...)

[personal profile] blackabyss 2023-06-04 03:35 am (UTC)(link)
[While his own appearance was an oddity even in his own world, Fumikage, on the other hand, views the other man as just a strangely-dressed individual. But even strangely-dressed it was better to have an ally than not, so he nods at the older man's question.]

Yes. It was quite odd; I certainly don't remember being anywhere near a train before I woke up.

[He crosses his arms, frowning.]

Do you have any recollection about how you arrived here?