citycenter: (Default)
The City ([personal profile] citycenter) wrote in [community profile] citylogs2023-06-01 12:00 am

TDM: JUNE 2023





TEST DRIVE MEME

A TRAIN COMES INTO THE STATION.
You wake up on a train.

Your phone is buzzing. It's in your pocket, in your hand, on the seat next to you. It's a normal phone, and you're on a normal train car. One of the lights flickers, a little further down. The world is very quiet. It feels like you're right where you're meant to be. On the phone's surface is a white screen and the words—


WELCOME TO THE CITY. BEGIN ORIENTATION?

▶ YES
▶ NO


Please take a moment to complete your orientation.

Once you're finished, the subway doors slide open to let you out onto the train platform. To your right, the platform continues on and eventually ends; to the left is a set of stairs that will lead you up into the station itself. The platform is quiet, clean, empty–there's no one else around, and the only sounds you can hear are your own footsteps, your own breaths, and the occasional faraway sound of a creaking pipe or rush of air. The train you disembarked will stay there as long as you do, its doors still open, until you finally decide to venture up into this new locale.


As you make your way up the stairs to your left, you find yourself in the belly of City Hall station. The station is large, a sprawling underground mini-metropolis of corridors and storefronts. Here, you may find others like you, freshly-arrived city residents from other realms (or even your own). There is also a subway map, which will give you an idea of the layout of the neighborhood, and ticketing machines, which can currently only be used to buy tickets to a handful of stations located on lines 1, 2, and 9.

If you're hungry or in need of any kind of supplies, there are plenty of storefronts inside the subway station as well—snack stands, convenience stores, restaurants, clothing stores, a pharmacy, and a variety of empty shops that may or may not have ever been in use. Everything is unlocked, and you can take whatever you need.



Characters may stay on the train platform indefinitely, and may re-board and re-disembark from the subway as many times as they like, but the train will not depart nor will the doors close. Once they go up the stairs into the train station, they may hear the train doors closing and the train departing. Another train will not arrive, no matter how long the character waits. Only once they come up the stairs into the station itself may characters encounter their fellow newly-arrived residents and take advantage of what the city has to offer.

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

WELCOME TO THE NEIGHBORHOOD.
The station is located in the city center. It has three major exits that lead to areas of interest in the district, but there are several other smaller exits that lead in other directions around the neighborhood. You are welcome to use any of them, but may find the north, southwest, and east exits to be the most welcoming.
TO THE NORTH
The northern entrance to the station leads up into the sunlight and puts you out in a brickwork plaza. There's a modest building in front of you, three or four stories of stone with a welcoming facade. There's a sign above the entryway–it says City Hall. You may be tempted to explore, if you're interested in learning more about the city and how it functions, but prepare to find yourself disappointed–the folders in the records rooms are full of empty, blank sheets of paper, and the logbooks and balance sheets are similarly devoid of information.


Immediately to the west of City Hall, you will find a small building that houses the tourist information kiosk. The kiosk is not currently operational, but you may want to remember its location...
TO THE SOUTHWEST
The western exit of the station takes you up into a city park, lush and green with a very light fog still hanging about the trees. There are lampposts on the walkways and benches where you could rest, and plenty of flora, although you can neither see nor hear any signs of animal life. You walk the paths that meander idly through the verdant grass and you feel a sense of peace, some of your unease about this place easing into a pleasant calm. The air smells fresh, like it's recently rained, and you'll find the grass ever so slightly damp should you decide to take a seat.


As you make your way deeper into the park, the trees grow denser and the smell of soil and plant life grows stronger. This is the older part of the park, very nearly a forest, with ivy climbing the trunks of the trees and plants and shrubs growing riotously around their bases. As you turn a corner, you find yourself first in the statue garden, although the statues are harder to see now, choked as they are with ivy. There are many statues, some partially obscured, some fully–very few of them still stand free of the vines and clinging roots. (It doesn't feel quite as peaceful here.) If a statue's face looks a little bit familiar, you may not want to look at it too long.

Continue down the path and you will find yourself in a graveyard, one that seems centuries old. Most of the headstones are worn away by time and covered in moss, rendering them impossible to read. The few that are free of moss are blank, or bear only suggestions of names too faint to be understood. (Was that the name of–no, it couldn't have been. Could it?) Many of the headstones stand at an angle or are toppled over completely, having been subjected to either strong winds or the roots of the trees that grow up from some of the graves, spreading branches toward the sky.
TO THE EAST
The final exit of the station, to the east, puts you out on a quiet surface street. Are you hungry? Or are you paralyzed by choice? There are plenty of restaurants, offering options of almost any food you can imagine. You could try a convenience store–it's well stocked, and the items there seem free for the taking. How about a restaurant? There's no one to take your order, but when you look in the kitchen, there's something on the stove, and it's just what you've been craving. Imagine that.


A few blocks down, you come in through the lobby of a tall building and find yourself in a corporate office. The fluorescent lights are steady and unforgiving, and the cubicles and offices are empty. There are a few pieces of paper on desks, a few folders left in organizers, but everything is perfectly blank. Despite how empty and quiet the office is, it nonetheless gives you the feeling that just a few minutes ago, this place was bustling with workers going about their daily business.


You enter another building and find yourself in the lobby of an apartment complex–finally, a place to rest. The first door you try opens easily into a completely empty living room, freshly vacuumed but without a single piece of furniture. It's a nice apartment, quiet, but with a little too much echo for your taste, maybe. Still, and perhaps oddly, you have no trouble envisioning what life here would be like.

The second door you open leads to an apartment that feels lived-in. Why does it feel lived-in? It's fully furnished with items that seem to go together perfectly, true, but the feeling is more than that–the room feels like someone was just here, maybe standing right in the kitchen only moments before you swung the door open. The air is a perfectly comfortable temperature, and it somehow smells like home despite that you've never once set foot here before. The refrigerator is stocked, and the cabinets are full of spices and flatware and kitchen utensils.


As you look around the living room, you find that there are pictures in frames on the walls and some of the flat surfaces–a seascape, a field, a shot of a city park bench. In each of the photos there's something just slightly wrong with the angle, as though the photographer were aiming for a subject that can no longer be seen.



Characters are welcome to explore the district around the City Hall subway station to their heart's content. The City Hall building itself contains several floors of offices and file rooms, but none of them contain any particularly interesting information. Nonetheless, characters may wish to team up with other newcomers and try to find some hints about the nature of the city. They can also spend a while in the park, the statue garden, or the graveyard. In the blocks surrounding the station there are plenty of options for food and housing, as well as office buildings, storefronts, and alleyways to look around. There are no workers in any of the buildings, and there does not seem to be an honor system for payment, nor any consequences for taking food from the stores or setting up camp in an apartment or office building.

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

A WASH, ANYONE?
The coin laundromat is tucked into the first floor of one of the tall apartment buildings. Soap is complimentary, and while the machines say that they cost a quarter per load, in reality they are fully operational without any money being exchanged at all. If you have any clothes that need a wash, perhaps items that have been dirtied by your explorations (or your travels before arriving in the city), you may want to take this opportunity to wash them for free.

From the soap dispenser, you can retrieve packets of detergent in different strengths. There's plenty of stock of for mild to moderate grime and for heavy-duty stains, but there are also a handful of packets with slightly less obvious purposes. For things remembered, says one. For unhappy accidents, says another. Feel free to use whichever seems most suited to your needs.


When your laundry cycle has ended, the buzzer sounds and the door pops open so the clothing can be retrieved. You grab a laundry basket and reach in to start pulling fabric out of the machine by the handful. But wait a second–the more clothing you retrieve, the less familiar the items seem, and by the time you've retrieved the last bundled sock from the depths of the dryer you're absolutely positive: These clothes don't belong to you.

You're sure that you put your own clothing into the machine, but these are someone else's clothes entirely. Did someone sneak in while you weren't paying attention and swap out your laundry? Or did you accidentally open up the wrong dryer to retrieve the wrong load? Maybe you'd better look around at whoever else is in the laundromat with you and have a go at trying to find the owner of these clothes.



Whether the characters have had their clothing swapped or simply opened the wrong machine to grab someone else's laundry is up to the player's imagination, but one thing's for sure: you have someone else's clothes in your basket. Maybe these are clothes that belong to another character in the laundromat, or maybe they're garments that belong to someone that character knew back home. Players are encouraged to mess around with the premise and use it to get to know other characters!

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

COME ONE, COME ALL...
Have you ever noticed that flickering sign hanging in the window of that little building around the corner from the parking lot? The one that says PSYCHIC READINGS in bold neon lettering?

You step inside the shop and immediately smell a powerful combination of aromas: herbs, candles, incense, something spicy and warm underneath. It's a small space, cluttered with objects. A crystal ball covered in velvet sits in the center of a table, and there are tarot card sets and drawers full of dried herbs and flowers. On the shelves are various remedies with labels printed so neatly it's impossible to tell whether they're typed or handwritten. Headaches, or hemophilia, and also irascibility and fits of sighing. There are also jars full of less easily-identifiable contents, but a close examination may show you frog legs, fish eyes, rat tails. For some reason, it feels like sticking your hand in one of these jars might not be the best idea.


Toward the back of the shop is a glass case that holds the bust of a woman. As you approach, your movement triggers a light inside the case to illuminate the woman's face–or where her face would be, if she had one. The normal human features of her face are smoothed out until they barely resemble a face at all, with slightly hollowed divots for eyes and a faintly raised bump for a nose. The closer you get, though, the more strongly you feel that despite the absence of eyes, the woman is indeed watching you.

The lettering at the top of the case states FORTUNE TELLER, and a sign affixed to the front of the glass says, Ask for anything, but be careful what you wish for.

You form a question in your mind, then ask your question out loud. The woman shifts, straightening up, and you hear the faint whirring of clockwork and pneumatics moving inside her. She gathers her hands in front of her, cupping them like she's holding water, and strange light emanates from her palms, casting harsh illumination on the blank space where her face should be. Although she has no mouth with which to speak, you nonetheless hear a vaguely female voice intone, "Your fate has been read."

A paper slip emerges from a slot in the front of the case, your freshly-printed fortune, the ink barely dry.



Although the crystal ball will not actually show the future, characters with any kind of herbal knowledge may clock that the herbs and remedies in the drawers and shelves of the shop are legitimate. Characters can ask anything they want of the fortune teller, or make as many wishes as they like. They'll get as many fortune slips as correspond to the number of questions they ask. Players are encouraged to come up with whatever vaguely-accurate fortunes you think work for your character, but if you're low on ideas, you can always try an online Magic 8 Ball or fortune cookie generator.

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

WILDCARD.
The city is by no means small, and there are plenty of things for you to see. There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.



If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations.

JUMP TO TOP ↑



» navigation » network » logs » ooc » mod contact
bisection: (Dig me out; Oh dig me out.)

Arrival

[personal profile] bisection 2023-06-02 02:59 am (UTC)(link)
[ Vash may look friendly, but this little guy barely looks conscious. He is at least vaguely aware of what cities are - or were - so he's not completely lost but he's certainly out of his element.

Koriel XIII is a dirty looking guy, still caked in some blood from when the last time he was aware of himself. His dim, blue eyes are puzzled at best, annoyed at worse.

Sorry, Vash, this man's a little useless when it comes to help. ]


Who are you?
planta: 🌱 (012.)

[personal profile] planta 2023-06-02 10:37 am (UTC)(link)
Ah... ( it's only when vash gets closer that he notices how the guy's barely managing to hold himself up. he's quick to give him a hand with that, letting him lean on him as he helps get him seated on a nearby bench, taking a moment to assess him for injuries, concern etched on his features. )

I'm Vash. ( not that introductions are important right now. he shakes his head a little, brushing that off with a wave of his hand. ) Are you hurt? ( or has he just got someone else's blood on him? it's hard to say. ) What happened? ( okay. that's probably way too many questions at once. here's an important one: )

Do you know who you are? ( his relief that he'd finally run into someone here had definitely been short-lived, but nevertheless, he's glad to have walked through this part of the station because there's not a single soul about. this poor fella could've just collapsed here, needing help, with no one coming to his aid. )
bisection: (Couldn't you have kept all)

[personal profile] bisection 2023-06-03 01:50 am (UTC)(link)
[ Oh, this man is... being nice? He looks distorted, but doesn't feel distorted, but all the same he seems to have his wits about him. He is not twisting under his own regrets. He is just, rather kindly, helping him to a bench to sit.

Koriel XIII lets out a breath as he feels the soreness in his body dissipate just a little as he's sat down. He's forgotten how much pain he's been in.

His brows stitch together as he takes in all the questions. It's been a long, long time since anyone's talked to him so much. He doesn't look happy about it, but at least he has a voice to reply, unlike his brother. ]


The tower... is not here. I do not hear it. That wailing... So I am not sure what happened. I am not more hurt than usual.

[ His words are stilted and rather flat, but at least he's decided to speak. A closer look at him will notice a small pair of metallic, artificial wings on his back. He has a coat that looks shabby and not terribly warm. His eyes appear to be twitching, just a bit.

This man, this Vash, is buzzing about like Alice would, though with less huffiness, so maybe for a moment he can accept the attention. ]


I do know. I could never forget.

[ It is his brother that forgets... everything important. Everything he should never have. Koriel XIII frowns and looks down at the ground. ]

You are also... lost... right?
planta: 🌱 (046.)

[personal profile] planta 2023-06-03 09:54 am (UTC)(link)
( whoa, whoa, whoa! not more hurt than usual, he said? that can't be good. just what kind of life has this guy been living if he keeps getting hurt like this? maybe it's a good thing he's been brought here then. seems like this place could be his respite because so far, it seems all kinds of nice and peaceful? okay. maybe a little too quiet and possibly a bit creepy because where the hell is everyone? still... no weird wailing sound? gotta be a plus, right? )

I wouldn't really say I'm lost... ( he places a hand gently on his shoulder in order to take a look at the metallic wings on his back. just some scrapes and bruises as far as he can see. and he can tell that he's likely exhausted. some sleep will do him good, he thinks. )

I'm sure this whole thing can be explained. It's probably nothing to worry about. Heh. ( ever the optimist. vash smiles at him, trying to ease any concerns he might have regarding the situation they're in. ) Plus, it seems like we might be safe here.

How about I help you get to somewhere where you can rest up? You look like you need it. But we'll just sit here for a while until you're able to walk again, okay? ( poor fella. ) Oh! Hold on. I do have this... ( vash will slip a box drink out of his coat pocket and poke the straw in it before handing it over. apple juice. that'll help him regain his strength! he'd gotten it from the vending machine just now. )

What's your name, buddy?
Edited (little edit! i made a boo-boo :#) 2023-06-03 10:03 (UTC)
bisection: (Sickness and sleep)

[personal profile] bisection 2023-06-03 12:58 pm (UTC)(link)
[ I wouldn't really say that I'm lost.

Koriel XIII squints, unsure of how to take that. Is this not being lost? For him, he's only ever known a few places: the Neuro Tower, the city outside of it, and the hospital where he had spent his days before everything had been ruined. Certainly, this feels like being lost, at least.

His eyes turn to the hand on his shoulder. He isn't very used to being touched, not like this. Not by anyone but Alice in the few times they'd met in the tower, and even then they were fleeting. The nurses had needed to help him sit up to eat and move to different areas of the building as needed, sure, but this contact, though simple, was not the same. ]


I cannot rest. Even if I cannot sense him, I must look for my younger brother. It should not be possible for us to be separated. It does not make sense.

[ Though, he supposes, it wouldn't make sense no matter what the outcome. There was only one body between them and the body is not his. He knows he was the last one in 'control' of it, but his brother should still be here, inside, somewhere in their heart.

At least he does stay seated. He's not sure he can get up for now. He is so hungry, but he decides not to mention it. Vash is fussing over him a bit and it's already a lot for an isolated person like him to take in.

His eyebrows raise when Vash offers him the juice box. That is familiar, at least. Juice boxes were pretty easy for him to handle even at his worst when he was a kid, so they usually gave him those instead of a glass. He takes it, looking puzzled at Vash, before opting to drink from it.

He does feel a bit better with the cool sweetness on his tongue. He didn't realize he was thirsty, too. ]


My name?

[ He makes a noise in his throat. He never expected to need to answer this question. ]

They never named me. I was temporary to them. I have... a provisional title. Koriel thirteen. From the Order of Malkuth.
planta: 🌱 (057.)

[personal profile] planta 2023-06-05 02:52 am (UTC)(link)
( he lets him drink first and maybe take a moment to breathe and just chill for a minute as he continues checking him for any signs of a serious injury, like an open wound or something, but he seems all right, so vash moves on to the other bit that concerns him. the mention of a brother. )

Well, Koriel. It's nice to meet you. ( he smiles and gives his new companion here the peace sign with his fingers. he's definitely wondering who this guy had been with before arriving here. people who never bothered to name him? what's that about? still, he figures, he shouldn't be prying too much at the moment. besides... there's something else that takes priority here. )

How old's your brother? Describe him to me. I can go look for him downstairs. ( maybe the kid's stuck in the train still. he can just do a quick check. it wouldn't take him too long. ) You can just stay here, okay? I'll come back for you, real quick. Promise.
bisection: (Before he'd ever learned how to talk.)

[personal profile] bisection 2023-06-11 02:55 am (UTC)(link)
[ 'Koriel'. He had been called by his title before, but with just Koriel, it feels strange. Not bad, but strange. It feels more like a name this way and it sits in his stomach in a way he can't explain.

His brow furrows at the gesture pointed his way. A greeting, he supposes, though what it means he can't begin to guess. ]


Age... I am not sure how old we are. I do not remember. We were born together, at once. Our faces are the same. Our bodies are also the same.

[ He isn't one to accept help normally... but the desperate energy to try to find his brother makes him want to give in to the offer. ]

I... alright.