[closed]
WHO: Ghost (
badfeyth), Reno (
astraphilia) , Johanna (
keepgodwaiting) , Lestat (
perfectdevil) , Alhaitham (
justscribing) , and Kaveh (
fussiest) .
WHAT: The "Monologue With The Moon" player plot!
WHERE: [emphatic shrug]
WHEN: 1/6/24
WARNINGS: Possible references to murder, violence, related dark themes, medical equipment, Omelas Kidâ„¢ Scenarios, shady institutions and their operations, etc.
You are standing in a nondescript, space-age sort of room; the walls are a silver metal so polished that you can almost see shadows of a reflection in it, and the floor is likewise sturdy and reinforced. There are two Star Trek-style sliding doors leading out of the room, one on the left wall and one on the right. Both are currently in open position, enabling you to see out into the corridor beyond; it looks pretty much the same out there as your surroundings in here. Maybe there are doors; you'd have to look closer to check.
Currently in the room with you is a pretty normal-looking wooden podium that's clearly seen some use (though in what ways, you'd have to look more closely at it to determine), and a very abnormal-looking escape portal that's just kind of floating in midair, definitely big enough for even a very tall human to walk through, but for the fact that it's behind an impenetrable forcefield. You're welcome to hurl yourself at this, hit it, whatever, all that you want, but unfortunately it ain't budging under any method currently available to you or your party.
Really, your circumstances look something like this:

The other thing you might notice is that your clothes have received a slight glam-up, in the sense that clipped to a pocket, lapel, belt loop, or other convenient area of your attire is some sort of ID card. That might be worth having a look at.
Speaking of having a look at things, maybe you ought to look around?
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WHAT: The "Monologue With The Moon" player plot!
WHERE: [emphatic shrug]
WHEN: 1/6/24
WARNINGS: Possible references to murder, violence, related dark themes, medical equipment, Omelas Kidâ„¢ Scenarios, shady institutions and their operations, etc.
You are standing in a nondescript, space-age sort of room; the walls are a silver metal so polished that you can almost see shadows of a reflection in it, and the floor is likewise sturdy and reinforced. There are two Star Trek-style sliding doors leading out of the room, one on the left wall and one on the right. Both are currently in open position, enabling you to see out into the corridor beyond; it looks pretty much the same out there as your surroundings in here. Maybe there are doors; you'd have to look closer to check.
Currently in the room with you is a pretty normal-looking wooden podium that's clearly seen some use (though in what ways, you'd have to look more closely at it to determine), and a very abnormal-looking escape portal that's just kind of floating in midair, definitely big enough for even a very tall human to walk through, but for the fact that it's behind an impenetrable forcefield. You're welcome to hurl yourself at this, hit it, whatever, all that you want, but unfortunately it ain't budging under any method currently available to you or your party.
Really, your circumstances look something like this:

The other thing you might notice is that your clothes have received a slight glam-up, in the sense that clipped to a pocket, lapel, belt loop, or other convenient area of your attire is some sort of ID card. That might be worth having a look at.
Speaking of having a look at things, maybe you ought to look around?
no subject
Once he makes his way around the desk and takes his seat in the chair, he'll be able to see that there are drawers on this side of the desk that weren't visible from the door. They're locked the way that most office desks are, with a little keyhole that just rotates a piece of metal that does a perfunctory job of keeping the drawer from sliding out when tugged. The key is, unfortunately, not on the desk or in any of the locks.
As for the documentation, he's examining the pile that he's guessing have already been reviewed — and he's right! Assuming he riffles through the first few in the stack, he will find:
- A three-page document entitled "Progress Assessment". The first page is a summary featuring graphs and tables that are tracking the progress of...something over time. The second two pages are each devoted to more individualized reporting, one for Subject: Ghost and one for Subject: Meta. Meta's appears to show rapid upward trajectory; Ghost's shows a slower rise dotted with plateaus. Both have a note at the bottom reading comprehensive discussion to follow.
- An inventory form showing supply use in what appears to be a one-week period. Most are shown at satisfactory levels; a few have notes written into the margins reading increase R.O.R. — Arche.
- A handwritten letter clearly torn from the pages of a notebook and meticulously drawn on to resemble an official document. It reads "Request Form" at the top. The entire contents of the document are "Please may I visit a world I would like one where the inhabbytents are nice and maybe I could go to a ball. I promise I would not talk to anyone or become commpromized even if they are very very nice. Please thank you." There is a handwritten note in the margins that reads discuss corrective action w/ N.
Curious!]
no subject
He thinks of the other things he'd seen in her mind; the blood, the fear. The memories twisted in anguish make his lighthearted manner firm. He seems to mature somewhat, grown now compared to the young man who'd bounded up to the door. He sits in the chair in the same manner; regal posture, his free hand firmed on the arms of the chair as he flicks through the sheets.
He'll try to take the sheet with Ghost's name on, by folding it and putting it in his pocket.
After that, since he's never been stopped by a locked drawer when pilfering the belongings of his victims after their deaths, he'll try to wrench one of the drawers open. ]
no subject
As for the drawer, it should know better than to try to defy the will of a curious vampire, and so the latch breaks open without much fuss, allowing the drawer to slide free. Inside, the contents are subject to the same neat and orderly organization that the top of the desk suggests, featuring a stack of manila folders with a keycard on a lanyard nestled on top.]
no subject
He will also take the lanyard, looping it over his neck fluidly, before reading the topmost item from the pile of sheets yet to be reviewed, to gain a little context for this scene trapped in time. After that, he'll check (break) any other drawers in the desk for items of interest, and then methodically move on to giving the filing cabinets the same treatment.
He's got the podium in his mind, and is mostly looking for things that might match the size of the shapes he'd seen on the wood surface.]
no subject
There is nothing particularly interesting in the filing cabinets, but in one of the drawers he breaks into, he will find a memo with a reminder to the owner of the desk about a routine physical to be scheduled, which is signed by someone named Stitch bordered in blue.
Though the papers are largely rectangular, and there are certainly some roundish objects around, none of them appears to be quite the size or shape of the curious marks on the podium.]
no subject
Satisfied that he’s exhausted all avenues, he’ll quickly investigate the lanyard around his neck before he leaves to check how similar it is to his own. ]
no subject