WE ARE UNCONQUERABLE.
» SCIENCE DISCOVERY CENTER — INTRODUCTORY NOTES
Though the museum has been partially open for several weeks, residents will notice the lights coming on in previously inaccessible wings starting the evening of December 18. The doors to these areas will remain locked, but those with keen observation skills may notice the occasional shadow moving across a window, or perhaps new, hulking forms appearing on the other side of the glass where before there were only vast, empty rooms. If you press your face up against the tinted windows, you'll see curtains drawn across previously blank walls, sheets thrown over the vague shape of a display case, and signs hung from the ceiling that await proper illumination to be read.
At dawn on December 19, the devices of all residents will buzz and light up not with the usual friendly notification, but a white screen likely to blind those awoken by the sudden noise. You should be used to this now, the nearly blank page similar to the one that welcomed you on the train your first day here. There are no questions, just one bold phrase—STAND THE TEST OF TIME. Beneath it, your only option is to click the "OK" button if you wish to make your device functional again, because even if you turn it off and on again, that same message will be waiting for you until you accept it.
For those who willingly venture into the museum through the front doors, they'll find themselves in the middle of a large atrium with welcome desks and information centers—all empty, of course. There are no staff, nor even that many information kiosks besides a tall pillar in the middle with a map of the center's layout as well as a list of exhibits that are currently open to the public:
BODY WORKS: Get up close and personal with the inner workings of your body.
NATURAL HISTORY: Learn all about the world around you, from its weather to its fossil record.
THE HISTORY OF US: See the pasts of our fair city and experience history like never before.
Have a look around, enjoy the educational enrichment, and don't forget to stop by the gift shop on your way out! If you make it out.
The city's Science Discovery Center is a combination of a natural history museum and a children's discovery center, aimed towards cataloging knowledge pertaining to the city and its residents. Some exhibits focus on accurate information about the city's history and the biology of the people who have lived here, while other displays are a twisted version of facts.
The Center is large, and has plenty of room for smaller exhibits showcasing natural phenomena from all manner of home worlds and canons. Players are welcome to find mentions of their own species, depictions of native flora and fauna, or other tidbits of information that might get your characters asking questions. Inspiration was drawn from several sources, so please feel free to do the same! Some worthwhile mentions include:
Body Worlds
Don't Hug Me I'm Scared
Westworld
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WE ARE TERRIBLE AND SPLENDID.
» SCIENCE DISCOVERY CENTER EXHIBIT — "BODY WORKS"
This exhibit is down the left-hand hallway that branches off from the entrance atrium. That is, if you choose to come to the museum of your own volition. For some residents, they will wake up to find themselves included as a piece of the exhibit, posed in a variety of non-lethal positions—riding a bicycle, playing guitar, wrestling a fake bear—within glass display cases. Don't worry, you're not trapped! Simply find the door on the back of the case and free yourself to go exploring through the rest of the exhibit. You're already here, so you might as well enjoy the free entrance fee and learn a thing or two about your fellow residents.
BODY WORKS is a mixture of informational displays and interactive activities that all focus on the body of sentient city residents, mainly humans though including other species that have called this city their home over the years. Through a winding maze of hallways and rooms, visitors can find informational plaques covering vampire digestion, genetic mutations in empowered individuals, moon cycles of werewolves, and human reproduction. The highlight of all these mini exhibits are the sample bodies, displayed in relevant poses and either bisected to show the inner working of the organs or stripped of skin to reveal the movement of key muscles.
Not all of the rooms within this exhibit are fully factual, however. Keen-eyed visitors, or anyone who passed middle school science, will notice there is a fair bit of misinformation as well. Most of this is concentrated in displays aimed towards younger residents—a felt model of the human body made to look like a house, the various organs pictures as nonsensical rooms or appliances. Similarly, one room is full of life-size versions of the popular game Invasive Surgery where plastic models of a human, an elf, a gray alien, and an anthropomorphic velociraptor all lay prone on individual table with their bodies ready to be operated on. Cavities are already hollowed out and filled with tongue-in-cheek representations of various body parts—the human male's Adam's apple is a literal apple, the alien's ribs look more like a rack of lamb, the elf's two hearts are bright pink love hearts, and the velociraptor's claw is represented by a box cutter.
Residents who are suspicious of the city's newsletters and constantly opening attractions may go to bed somewhere expected and then wake up as a display in this exhibit of the Discovery Center. There is no rhyme nor reason to who gets transported and is left up to player choice—there simply is need to fill all of the displays in the museum, and some of those samples may be living residents rather than past ones. There is no exit from this exhibit, however, and it will loop visitors back around to the main atrium where they can either leave or explore the rest of the center since they're already here.
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BLEEDING THORNS, THE ENDLESS DILATION.
» SCIENCE DISCOVERY CENTER EXHIBIT — "NATURAL HISTORY"
This exhibit is reached by taking the hallway on the right side of the atrium at the entrance of the Center. Visitors looking for an in-depth and scientific approach to the city's history may be disappointed to find that most of the displays here appear to be half finished and very rarely occupied by any helpful models. Life-sized dioramas line the walls and sit behind thick glass. They all boast highly detailed set dressings, but none of the wax models or taxidermy animals that guests might expect from this kind of exhibit. They also lack any plaques or other signage that would provide context for what is missing from the displays. In the middle of rooms and hallways are empty display cases, or in the rare chance that there is an artifact inside, it looks like an obvious replica. Fake fossils and artificially weathered ceramics fill these displays as if mimicking images from an old history textbook.
Other areas of this wing of the center focus on explaining natural phenomena, such as weather patterns, plate tectonics, and rock types and their formation. Charts explain the rain cycle going through evaporation condensation, and precipitation with small displays of each step—a secondary branch shoots off to explain how certain weather patterns can cause fish to be sucked up into storms and rained down upon towns. Large tables with levers and handles show the movement of different tectonic plates and the kinds of pressure that build up to cause earthquakes. A short video explains what gravity is and shows what would happen to all of the residents of a city if gravity were suddenly turned off. Everything has a slightly ominous tone to it, as if these examples are explaining possible natural disasters that could befall the city.
Players are encouraged to have their characters find any kind of display that might be included in their canon as if a display was created to show their own local customs or history. There is unfortunately not much of substance here in terms of true city history as the majority of the exhibit seems to be faked.
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THE FIRE THAT ALTERS NOTHING.
» SCIENCE DISCOVERY CENTER EXHIBITS — "THE HISTORY OF US"
Taking the central hallway from the entry atrium and walking towards the back of the Science Discovery Center, visitors will be brought to a large circular room that is dimly light from lights sunken into the tall ceiling. Though the space is grand, it has an intimate and somewhat claustrophobic feeling thanks to the darkness and deep navy aint covering the walls and ceiling. There's easily enough space for fifty people to move about without brushing elbows, yet guests may find themselves seeking the company of others amongst the shadows that find home here despite the lack of corners and nooks.
The main attraction here are the framed photographs that line the rounded wall, forming a neat line from one end immediately to the left of the entrance from that hallway and stretching around to end at the right-hand side. A small paragraph of text is the only context given, explaining that these photographs are records of the city throughout its history and that the preview buttons beneath each frame will supply additional information.
Upon further inspection of each photograph, visitors will recognize the city they've come to know and love. Each photograph has a different event depicted, as described below, though the images are slightly muted as if waiting to be backlit. On the bottom of each frame, similar to name plates on portraits, is a small plaque, and beneath that is a silver button embedded into the wall. These are the preview buttons mentioned at the beginning of the exhibit, and pressing them will indeed provide guests more context of the images they're viewing.
After pressing a button, the photograph will light up in a more crisp, saturated version of its previous self. As viewers look more closely, the image will come to life around them until they are literally consumed by the contents of the photo, falling into that exact moment in time to experience it first-hand. These events range from earthquakes and tornadoes to alien attacks and dinosaur stampedes. There's no clear exit, no trick to escaping certain doom and find your way back to the museum—all you can do is participate in the past cataclysm around you until your death returns you home to current time in the city. It will be as if no time has passed at all; you simply spaced out a little staring into the photo and then, with a blink, find yourself perfectly intact as you were before.
The last three frames have no button beneath them, no past to relive, just questions to add to the list.
Plaque Text |
Photograph |
CE-01 |
A wide shot of the city sinking into a hole that perfectly runs along the borders of the outermost buildings' foundations. |
CE-02 |
Residents, cars, animals, and anything else not bolted down to the earth float up towards the clouds. |
CE-03 |
Buildings lean at various angles, some broken in half, as people run from falling debris and cracks open in the earth. |
CE-04 |
People are strewn about in front of City Hall, slumped on benches or fallen to the pavement, hands to their necks and faces showing signs of suffocation. |
CE-05 |
A group of people wearing rubber masks break into a ritzy apartment and brandish weapons at a man wearing a silk dressing gown. |
CE-06 |
Horizontal winds wipe rain through the city, tearing up trees and stop signs and breaking the glass of nearby buildings. |
CE-07 |
The city is almost unrecognizably arid, heat haze rising from the streets and all plant life withered and dead as dirt swirls through the air. |
CE-08 |
Fire engulfs the city, setting buildings ablaze and covering the water with a layer of aflame oil and debris. |
CE-09 |
A crowd of frenzied citizens attempt to murder one another in various ways, sometimes using weapons and sometimes resorting to their bare hands. |
CE-10 |
Dark clouds unleash torrential rain upon buildings half sunk in floodwaters that climb up the sides of buildings. |
CE-11 |
A group of cloaked figures move through the city in formation, carrying scythes in one hand and skulls in the other. Another group of people flee before them. |
CE-12 |
Plant life covers the city, crawling across and through skyscrapers and apartment complexes, sprouting massive carnivorous blooms and vine piercing the bodies of frenzied citizens. |
CE-13 |
A typical scene of city life is literally frozen in a second, ice forming sideways as a blast of cold deep freezes residents as they go about their days. |
CE-14 |
The sky is darkened by a swarm of locusts that descend upon the city and eat up all plant life. |
CE-15 |
The air is hazy with heat as human bodies melt into the pavement beneath a sky of bright reds, oranges, and purples. |
CE-16 |
A gray cloud darkens the sky as it moves through the city, everything dissolving in its path as nanites destroy all matter. |
CE-17 |
A wave taller than the city's skyscrapers approaches from the waterfront. People run from it, tripping in the proceeding flood waters. |
CE-18 |
The city streets are filled with residents who look like they're dressed for a parade, wearing party hats and carrying balloons, but they're participating in mass murder rather than a fun event. |
CE-19 |
A large mushroom cloud blooms in the background, buildings silhouetted by the blast. |
CE-20 |
Residents sit huddled in heaps as their flesh is eaten away in vast chunks, falling away from their bones. |
CE-21 |
A huge volcano stands in the center of the city, lava flowing from it and melting everything in its path as buildings sink into the glowing red rivers. |
CE-22 |
The same large volcano, this time in the background of the city, spews hot ash into the air that chokes out the sun. |
CE-23 |
Sickly green rain falls on the city, eating through the metal and glass of buildings and creating holes in the streets and pavement. |
CE-24 |
A flash of light takes up most of the scene, the few areas of shadow depicting people evaporating in a split second. |
CE-25 |
The city is covered in a thick layer of ice, doors and windows frozen shut inside while plants wither under rime outside. |
CE-26 |
From out of frame, an avalanche of snow covers city streets and buries residents. |
CE-27 |
Three tornadoes churn through the city, sucking up trees and cars and residents. |
CE-28 |
Bodies sit beneath dead trees, sunburned to the third degree, as the sky roils with abnormal colors. |
CE-29 |
The city is choked with yellow-gray haze, too thick to see through, that settles as oily filth on every surface. |
CE-30 |
Residents run through the streets covered in dark red boils, clawing at their faces and arms. |
CE-31 |
A small black hole hovers above the grass in the park, trees and people being sucked towards it. |
CE-32 |
From the sky, a barrage of silver marbles rains down on buildings and people like artificial hail. |
CE-33 |
Bodies fill the streets, writhing and contorted, their skin covered in black spots. |
CE-34 |
Massive flaming meteors rain from the sky and punch holes through buildings and streets. |
CE-35 |
A thick haze of pollen hangs in the air as residents find various ways to kill themselves. |
CE-36 |
From the waterfront, a hulking waterspout spins towards the city, flashes of sharks visible within its swirling waters. |
CE-37 |
People appear to be in the middle of going about their day, frozen in motion and turned to alabaster stone. |
CE-38 |
Lumbering zombies fill the streets, attacking residents and destroying storefronts. |
CE-39 |
People lay dead in the streets. There is no sign of struggle, nor environmental issues, nor other inciting incidents. |
CE-40 |
A shot of inside a train car shows the horrific scene of piles of blood, viscera, and human bones oozing off of the train seats. |
CE-41 |
A few residents' bodies lay emaciated and crumpled in the aisle of a grocery store, its shelves completely empty. |
CE-42 |
The city is barely recognizable beneath futuristic technological augments that cover buildings and people, yet all the lights are off and the screens are blank. |
CE-43 |
A swarm of murder hornets flies through an alleyway chasing people and stinging them to death. |
CE-44 |
In front of City Hall, a group of werewolves face down an opposing group of vampires, each brandishing fangs and preparing to fight one another. |
CE-45 |
A stampede of dinosaurs, big and small, run through the city streets, trampling everything in their path and eating the fleeing residents. |
CE-46 |
UFOs hover in the skies above the city, shooting lasers at buildings below. |
CE-47 |
Humanoid robots march into an apartment building looking for human survivors to destroy. |
CE-48 |
Blank |
CE-49 |
Blank |
CE-50 |
Rather than a photograph, this frame is filled by a mirror. A spotlight is perfectly aimed to highlight anyone standing in front of it. |
Pressing the button beneath a photograph will instantly teleport residents into the event depicted, either right before it starts or as it is playing out. Multiple residents can end up in the same event, either by viewing the same photo together or pressing the button some moments apart. Players are encouraged to embellish the disasters that are shown—an earthquake can cause a gas leak or a tornado can crush you with a car. The bottom line is that the only way to escape is through death, as if snapping residents out of the experience that might feel like a flashback upon their return to current reality inside the exhibit. Even characters who may no usually experience death from certain events—robots suffocating or merfolk drowning—will still be able to participate in this fun new perspective on mortality.
While characters can interact with NPCs in the events they enter, they won't be able to get any meaningful information out of them. Consider a stranger coming up to you and interrogating you as your world ends, and you'll be able to guess how these residents are likely to answer: panicked, pained, and generally in shock.
For any questions about specific photographs, such as what is being depicted and how a character might die in that scenario, please leave your questions below in the thread titled PHOTOGRAPH QUESTIONS.
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IN THE NIGHT'S WINDOWLESS DARKNESS.
» SCIENCE DISCOVERY CENTER — THE BACK ROOMS
Throughout the various exhibits, visitors will notice doors with a STAFF ONLY label on them. These doors are painted the same color as the walls so that the eye is more likely to pass over them, blended in to avoid standing out. All of these doors are, unfortunately, very much locked and unable to be picked due to the lack of a keyhole or any other identifiable locking mechanism. If you're determined enough to gain entry through one, however, you might have some luck in the Natural History wing of the discovery center.
In the back of a room dedicated to how rocks are formed, there's a small annex with a sign above the entrance that reads LIVE SCIENCE LAB. While there isn't much live science actually happening here—just a lot of rock samples and microscopes—there is a staff door that opens easily with a twist of the knob. This door leads to a nondescript white hallway where your footsteps echo off the blank walls that twist and descend with a series of stairs. Eventually, a door appears at the end of the hallway, unlabeled but also unlocked.
Welcome to the animal science lab, a large and sterile-looking space sectioned off into smaller rooms via plexiglass walls and translucent plastic curtains. Some rooms are taken up by bulky machines that look similar to a loom, but far more technologically advanced and oddly dimensional. A few of these machines appear to have stopped halfway through running—the front end of a horse stands halfway out of the mouth of one machine, the wings of a raven spread out on the platform of another. For anyone brave enough, or skilled enough, to turn on one of these machines, they'll be greeted with a catalog of animals and a simple question: PRINT?
Other rooms have similar but smaller machines that are in various stages of completion with printing various items: a T-bone steak, a rack of ribs, a bucket of chicken wings. There are various meat samples in cold storage as well as vegan samples, and in one corner is a large bubbling vat of what appears to be blood. This lab appears to be stocked for printing a variety of animals as well as animal products and their alternatives for all manner of diet.
After the 3D printers have been booted up and restored to operational, characters may print animals! There is a limit to one animal per character, access by biometric scan (so no loopholes for double dipping). Though the catalog of animals is extensive, including a variety of sizes, shapes, and origins, the machines have all been locked to restrictions in order to save resources. Characters may pick from this catalog, or if they are skilled in 3d modeling or similar skills, they could create input for an animal from their canon that may not be included as a preset option.
Players may pick one animal up to the size of a golden retriever, and while some animals can be scaled down in size, they cannot be scaled up—characters could have a "mini" great dane, but not a massive pet ant. These animals cannot be fully sentient (think Pokemon) nor can they speak. They are also not protected by the city's respawning safety nets—if they die, they will stay dead, so be careful to protect your new pet. They are, for all intents and purposes, real animals that will need food, water, rest, and medical care. Choose wisely, and make sure you're prepared to take responsibility for your furry/feathery/scaly friend.
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WILDCARD.
The city is by no means small, and there are plenty of things for you to see. There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.
If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations.
This month's event headers come from Dedication by Franz Wright.
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EVENT QUESTIONS.
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this one could be a fun one to play with so i wanted to ask first!
would speak with animals work with the printed little ones? the spell doesn't bestow sentience or raise intelligence, it just allows for very simple communication. and given that they were just born out of the printer, they wouldn't really know very much anyway.
but i was more curious on the game mechanics standpoint! if it doesn't work (or what she hears is static/something generally WILD and out there) it'd be more than a little off-putting honestly which is SO fun but i didn't want to flavor the potential failure in case you guys had something in mind. and if it works i assume it's really nothing substantial.
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EDIT: I somehow missed that this question was already asked, strike it!
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PHOTOGRAPHY QUESTIONS.
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1. BODY WORKS; A NORMAL ASS TEEN ON DISPLAY
a.
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2. THE HISTORY OF US
a. b.
OOC
1b
Seriously?? You got brought here too? Are you okay? Do you feel normal??
[ Well, he likely expected that, to be fussed over immediately-- ]
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2a
She blinks at him as he steps back, head tilting.]
What's wrong? Is there something bad in there?
[As if this place hasn't been bad news enough yet.]
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1a. bahaha
Ethan's confronted with the sight of a familiar teenager teetering between a surprisingly restful sleep against a broom and utter embarrassment if he falls over, so he drums his index finger against the glass a few times. If that doesn't work, he balls up a fist and strikes it a bit harder.
Oh, look, a stirring teenager in his natural habitat. At least he doesn't drool
or have any questionable reading material laying around. ]We have to stop meeting like this. [ As he isn't sure what will happen when he does hit the button, he makes a gesture for Robby to step back a bit before he hits it. Part of him expects it to be a trick so he narrows his eyes a little and eyes the glass case the entire time, waiting for the inevitable— either the kid gets set free or they're both doomed. ]
betrayal
2a.
[but he stops when he hears Robby's exclamation, tilting his head slightly in the other young man's direction]
Is something wrong?
[he has yet to stumble across the photograph exhibit, so his question is genuine]
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2b!
It's only when he hears a familiar voice and looks up to see Robby that he feels, well, less alone but also interested in whatever Robby just saw. Repeated back to him is — ]
Dinosaurs?
[ And then Akihiko is approaching to check out whatever Robby's just seen. ]
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daniel larusso | ota
[ Did Daniel find himself here against his own will? Sure. He knows better than to check out these new places in town at this point - aside from the media store, pretty much all of them have been no good news at all to some extent. But sometimes one apparently just doesn't have a choice in these things, and after Daniel frees himself from the display he found himself in, he decides that he might as well pay some attention as to what's going on here if he's likely to not get out of here easily.
And the display.. is kind of interesting, anyway. Daniel did want to learn more about non-humans, considering how many of his acquaintances turned out to not be human in some way or another, and the man can definitely be seen paying attention to many of the texts in the exhibit, reading them thoroughly, and only stopping when he sees one of the displays that doesn't consist of a live city resident, but instead of a body.
He will turn his head to whoever else happens to be around in the exhibit, asking with a touch of unease: ]
You.. don't think those are real, do you?
( 2-a. the history of us - exhibit )
[ Or perhaps you instead run into the man in the history exhibit, instead of the anatomy one. Daniel can be found there, staring at the photos, a clear sense of horror on the man's face if you spot him in the middle of it.
After all, maybe a few months ago he would have written this off as some bad prank.. But after the report Robby recently got his hands on, Daniel knows better. It makes it real easy to figure out what these photographs are, especially with the context on the plaques. It's everyone in the city dying, and dying, and dying--
And they could be next. ]
No-- This is insane. [ The man seems to be talking to himself more than anything, rather than directly speaking to you.. but with how horrified he looks, maybe you might want to approach him all the same? It doesn't make him look like he's doing too well. ]
( 2-b. the history of us - photo )
[ As insane as it seems, as horrified as it makes him, Daniel needs more context. It's like a part of his brain is telling him that as long as he just has a bit more knowledge, it'll be fine. Like he can maybe prepare, like he can maybe do something to keep the people here safe. It's that reasoning that gets him to press a button - the one next to the plaque that reads CE-18.
Maybe you were right there next to him while he pressed the button, or maybe you pressed the button yourself. Either way, you might find yourself standing right next to Daniel in the city-- in the middle of streets filled with far more people than usual, all dressed up as if for a party, or a carnival. ]
Wait, this--
[ Daniel looks at you, then their surroundings. Then he turns around, as if he expects to see the exhibit, but it's gone.
A terrifying realisation hits him. One that has probably hit you too, even if Daniel voices it to you anyway. ]
We're-- We're in it.
( 3. the welcome diner - existing cr only! )
[ Maybe you didn't see Daniel in the Science Discovery Center at all. But if he knows you - then he sure hasn't forgotten you, not even after all the horrifying realisations he's had back there.
It's why Daniel's CR that didn't meet him in the Center might find themselves getting a text after the event, asking them to come over to the diner to talk.
If you decide to listen to the text and head over, Daniel will be waiting there for you - looking like he's in a bit of a heavy mood, but that might make immediate sense to you, given everything you might have seen at the Center too..
Despite that, he'll give you a tiny, very tired-looking smile. ]
Thanks for coming. Come on, sit down.
[ Also, don't mind the chow chow walking through the diner. It was clearly always there already. (No, it wasn't.
The dog might give you a look though before moving to sniff around again.) ]
do what i want
[ They've found the circular room, darkened down to bring more attention to the photographs that ring around the room. Robby doesn't realise it at first, but as his eyes adjust to the photos, as he realises the destruction in each picture present, he understands--somehow--what this all is.
Even if, truthfully, he doesn't want to believe it. When everything shown is beyond what Robby had been imagining when he'd found out about dissolution.
Should they stay? Should they go? Robby looks at his sensei, wondering what's on his mind. His fingers flex at his sides. Should he get closer to the photos? --no. ]
Something went wrong... [ ... ] But this has to be the test.
[ Somehow. Can both of these facts be true? ]
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3. the welcome diner
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[This is, over all, not the worst place she's ended up waking up in. Sure she's in her underwear because she'd bee sleeping thank you very much, but she's not bothered by that. The diorama lists her species as 'Yomiko' but she's not particularly bothered by that either.
She sits in her display case, occasionally even posing for fun before she reaches out to knock on the glass, looking irritated.]
I'm cold. Someone smash me out of here already.
B. Body Works Pt. 2
[At some point, likely after finding a jacket of some kind or something to be a little warmer, Miu wanders barefoot through the other exhibits, curious despite herself.
The exhibits on half-opened bodies make her wrinkle her nose and then giggle--it's silly--which becomes outright laughter when she peeks into the weird House Body thing.]
This is so stupid. Who designed these? [She picks up one of the display eyeballs and puts it in front of one of her own, peering around the room before tossing it to whoever's near-by. Just because.] Hey! Keep an eye out, will you?
[Yes, she thinks she's hilarious.]
C. NATURAL HISTORY
[You know, speaking of smashing stuff... Miu was having a good enough time until she comes upon a display of stuff from her world. There's some fancy ceremonial robes in the display, but it's a foreboding reliquary that's drawn the most of her ire.
She purses her lips and moves away to grab one of the fake fossils, hurling it at the display reliquary.
SHe's going to keep picking up things and throwing them unless stopped, so...]
D. Wildcard
[For anything else!]
c.
But she kind of needs to know why, first, so... after watching the destruction for a moment, she tilts her head.]
Is this a bad display?
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Wanderer | Genshin Impact | CW: Gore for the Zombie Apocalypse prompt
i. Body Works
A puppet on display—
ii. The History of Us
Death for the undying—
iii. CE-38, Endless Zombie Survival
Nothing like a good fight—
iv. Live Science Lab
Borb get!
v. Wildcard
Feel free to hit me with any scenario you want, or plot with me at
i.
But she's awake now, and she stumbles her way into his exhibit and is first shocked, and then frowns tightly at seeing him strung up in such a way.
That's...
.......
If only she had her staff. She's thought this more than once since arriving here. But it's fine. If she has to use her fists, so be it.
That's all she thinks before she aims a solid punch at the glass of the exhibit--which doesn't shatter it, but it does make a sharp little crack!]
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Astarion | OTA
i. body works
The second Astarion received the alert on his device, he’d known it was only a matter of time before he ended up in some new and dreadful place. If anything, part of him has been waiting for it. Ever since the Halloween party in October, he’s gotten the sense that the city is biding its time, waiting to compel its residents into the mouth of some fresh new horror.
Yet, he never feels that familiar compulsion guiding his steps in the days after receiving the message. Instead, he simply goes to sleep in his dormitory as he would any other night—
—and wakes up somewhere else entirely.
Or, will wake up, at any rate. As it turns out, Astarion is still asleep when your character arrives in the Body Works exhibit. They’ll find him behind a glass display case, posed quite naturally in loose-fitting cotton clothes: standing with sloped shoulders, head tilted just slightly to the side, one hand extended palm up as if inviting the viewer closer. Looking at the way he’s posed, one almost expects to see a convivial smile playing on his lips, a lively glint in his eyes. Except, that’s not the case at all. Instead, Astarion’s eyes are closed, his face slack, and his head bowed—quite obviously asleep. An informational plaque at the bottom of the case reads:
Meanwhile, Astarion slumbers on, blissfully unaware of his current role as a museum display piece.
ii. the story of us (ce-44)
[ After a rather rude awakening, Astarion can eventually be found browsing the photos on display, brow furrowed in confusion. All the photos seem to depict some calamity befalling the city, each one so totally ruinous that it seems impossible that all of them could have actually happened. One would think that after the first two or three, there wouldn’t be any of the city left to destroy. So what are these? Hypotheticals? A macabre art project?
Eventually, Astarion comes to the photograph labeled CE-44 and on this one, he lingers. In the photo, he sees a scene of carnage before the city hall: humanoid figures on one side and huge, furred monstrosities on the other, tearing into each other with claws and fangs. And what fangs they are—even in the little photograph, Astarion can tell when he’s looking at a legion of vampires. ]
A war between vampires and werewolves? [ Astarion scoffs. ] Ridiculous.
[ Still, this iteration has piqued his curiosity. He reaches out and presses the silver button beneath the frame, then peers into the newly-lit photo. A strange feeling comes over Astarion, then. He swears he can smell blood in the air, thick and tainted, overwhelming his senses for a moment, and suddenly he can hear the sounds of battle: screaming, tearing, and unearthly howling. It must be a recording, and yet it sounds so real—as if he’s right there in the midst of the battle.
He shakes his head and steps back from the photo, but the photo isn’t there anymore. The museum isn’t there anymore. Instead, he finds himself standing on bloody brickwork outside of City Hall—
—and there’s a battle raging around him.
On all sides, vampires are locked in close combat with their werewolf opponents, sinking fangs into throats and clawing open flesh with unnatural strength, even while the werewolves snap and rend their huge jaws at their enemies, taking entire limbs with them when they hit their mark. In the midst of the havoc, Astarion stands perfectly still for several moments, too bewildered to move. And then, instinct takes over—he picks a direction and bolts.
For better or for worse, he’s bolted towards the vampire lines, though he’d ideally like to get away from both breeds of lunatic, thank you very much. He’s only just made it away from the worst of the fighting when a cold grip, as hard and implacable as iron, closes around his wrist, and wrenches him back so hard he thinks his arm might pop loose from its socket. The grip flings him to the ground and Astarion suddenly finds himself on his back, bright little stars of pain flashing around the edges of his vision, while a pale, fair-haired woman stares down at him, her face twisted with fury. ]
Coward! [ she snarls. ] You would let them overrun us?
[ Yes, Astarion thinks, he absolutely would. In fact, his dream scenario right now is that both sides tear each other to efficient little ribbons and leave him to find his way back out of this nightmare in peace. And while he has the presence of mind not to say any of this aloud, his stunned silence doesn’t seem to placate the woman much either. In fact, she looks very much like she’s considering tearing the throat out of this deserter herself.
Astarion might be in need an assist. ]
i.
blearily, this one's wandered off in search of an exit or breakfast and found.. neither! she's found glass partitions in spades though. with her face, mostly. one of which belongs to the very vampire spawn that's currently being played with as a marionette by their overlords, just as she was. )
- Ow!
( ...... hm? she's seen this guy around hasn't she?
clearly in no rush to wake astarion whatsoever, she circles the case in idle wonder. curious. the plaque is given a quick glance but not much more than that, happier to marvel at the poor man as though he really was meant to be examined like a specimen. a vampire spawn, huh?
tap tap! )
Do I get a prize for getting them all right?
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ii. 🤞
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Argalia / Library of Ruina
b. recital (body works)
c. anything else
A
Everyone, everything, every living creature, and yet who could call it scary when it's not death at all? Just a blink, a moment of time, no more harmful than a papercut - less, even, when it doesn't even leave that mark.
Death is frightening, but the threat of it quickly loses its value.
Thus, the end of the world is boring, mundane, hardly worth noting when there's so many way of accomplishing it... He really does hate it.
But the second cup is interesting, enough to warrant a moment of notice, and finally draw out an apologetic smile. ]
Of course... Forgive me, I'm certain that you were waiting for someone else, hm?
[ He sighs as he takes a seat, playing with the handle of the cup without taking it up, voice soft and thoughtful, unconcerned, ]
The end of the world, is it...?
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[ In spite of all the warnings he's received about all the tricks the city can pull, Nikolai has gotten complacent. He knows better than to eat food he didn't prepare himself; he doesn't go wandering off into any new sections of the city. The security measures he'd put in place with Onni have successfully prevented any... nighttime incidents. There haven't even been any near misses.
Until today, of course.
Nikolai comes to awareness inside a glass display case in the museum. It doesn't quite feel like waking up; his mind remains sluggish, his senses muffled, his control over his limbs faint. At first, he assumes it must be a nightmare. He peers out of the glass, trying to figure out where he is.
It's not until his eyes fall on the plaque beside his display that he realizes what must have happened. Those little symbols mean something: he knows that. But he can't read them. That is enough to jolt him back to full awakeness with a sickening lurch of fear. This has happened before.
One look down at his hands confirms it. His fingers have lengthened and sharped into black talons. The ugly scars stretch up his wrists and along his bare arms, black veins against his pale skin. Nikolai catches his faint reflection in the display case glass and sees those scars covering his chest, his neck, his face. He sees his mouth full of black, jagged, needle-like fangs. The eyes that look back at him are empty and black. Behind him, wings made of shadow are tucked tightly against his back; he doesn't have room to stretch them in the confined space.
It shouldn't be possible. He had been so careful. Nothing had been different when he went to bed last night - he had drunk the sedative that Daan prepared for him and Onni had chained him up, just like normal. How had he fought the drug, broken out of the chains, and somehow still had the energy to get past the protective spells on the basement room?
Something else doesn't fit, either. But it's so hard to make his brain work. Nikolai has to struggle for every rational thought, like swimming through sludge. He loses the thread and lets the helplessness and rage overwhelm him, pacing tight circles inside the display case, slamming fists and shoulders against the glass walls, snarling with frustration. He keeps on battering himself against the display like this, fortunately unaware of the meaning of the small sign at the back of the case reading 'LIFT GLASS AND PRESS BUTTON TO EXIT'.
The plaque, for the curious visitor not currently having a complete meltdown, reads: ]
II. WILDCARD
[ If you'd like a different thread with Nikolai in the science museum or elsewhere, PM or poke me at
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.. though not as real as the one actively causing a huge commotion. Daniel already hears it from a distance, and though he approaches with caution when he can't see what's going on yet - look, sounds like that are hardly ever a good thing in a place like this awful city - he stops for a moment when he does spot what's going on, frozen in place.
The last thing Daniel expected to see was one of the bodies trying to break out. It certainly doesn't help that this one just looks like a monster at first glance, and every part of Daniel tells him to get out. Just go away before that thing breaks free.
But when he stands there for a moment, he's slowly realising that it doesn't just look like a monster. During the rare moments where the being inside moves a little more slowly, Daniel realises it looks.. weirdly human.
Approaching it still feels like a bad idea, but there's a part of him that can't help but worry that maybe it is someone from the city. Another prisoner like them. The same thing had been happening back at the Halloween party, after all - people being twisted to look like monsters against their will. ]
Hey!
[ Daniel calls out from his side of the glass, trying to grab the person's attention. ]
Hey, hold on-- Can you hear me?!
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fashionably late..
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[we'll start with the most chill prompt. netzach stays settled here for some time, after experiencing the rest of the exhibits; he hasn't printed his own animal yet, and instead he's settled somewhere in the lab just sketching while he observes. kind of like a fucked up little life drawing session where the model is half of an animal.
after finishing his current sketch, he takes another glance around the room, turning to whoever else might be here.]
You think we could do some customization? I don't have any experience with the tech side of it, but I bet I could draw something up and we can find somebody who does. Maybe Kaveh could figure that out...
[if you want a canon animal but can't make a 3d model yourself: come bother the art boys (art boy for now because c is busy, but kaveh will also help!)]
history of us-
[netzach ends up lingering here for... a good long while, just taking in the photographs (and probably being taken in by them by extension, once in a while, if he happens to be too close when someone pushes a button.) there's no horror in his expression, though, not even when he gets an initial look at what these are; more than anything, he seems tired. resigned. it's depressing to look at, but it's probably important in some way to get a good sense for what might have come before, right? so here he is, sketchbook at his side, open to a blank page.
he can't quite bring himself to document these at the moment.]
Figures that it's like this, doesn't it.
[(open to the photograph scenarios also! i'm okay with any of them, feel free to slap buttons in threads for this one.)]
displays- (cw: idk how to phrase it but description of body parts in machines)
[in the earlier exhibits, because oops i sure wrote these in reverse chronological order didn't i-- netzach hasn't ended up in one of the displays himself. he's come of his own volition to check things out, toting along a sketchbook and assorted materials in case there's anything he decides he should draw out.
as he wanders through, though, looking over various models, there's one that catches his eye. a clearly fake model of what looks like a boxy, almost entirely rectangular robot with spindly arms and legs; an antenna sprouts from the top, and on its body, there's a darkened strip of display screen above a single closed eye. few others would recognize it, but netzach can almost picture it with its eye open, glowing a familiar orange. behind it is a diagram.
sephirah, the label reads. plural: sephirot. a biomechanical being consisting externally of a mechanical body and internally of the partial or whole human nervous system, soul, etcetera, as available. capable of ingesting substances not intended for machinery, but generally unaware of any previous existence tied to the biological material used after conversion.
if functionality is compromised, they may be scrapped and replaced, and the original internal materials repurposed without the sephirah retaining memories of the previous model.
at what point is a human soul not human any longer?]
displays
Like Netzach, this display also stops him in his tracks. A mechanical being with organic internals, sourced from a previously living human... And the label is quite cold in the way it describes how this being can be scrapped and replaced without a second thought, if it can't fulfill its function. Even though they apparently have human souls. ]
They never seem to think about the feelings of the beings they create, do they?
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Displays!
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live science lab.
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[Amongst the various otherworld displays, tucked somewhere with an appropriately high ceiling, is a section of a city in miniature, filled with skyscrapers and spires of gleaming stone and brass and a multitude of spiraling sculptures decorating rooftop and street alike.
"The city of Amaurot as it may have looked over 12,000 years ago," a plaque helpfully points out. "While the majority of the city lies deep under the ocean in modern Etheirys, its ruins have remained preserved in remarkable condition on the planet's many 'shards.'"
Not far away are several images--paintings, really--depicting buildings of the same architecture as the model, only now half buried and broken and covered in coral, rock, and other sea life.
"These buildings now serve as shelter for all manner of marine life."
On the other side of the paintings is a statue of a dripping, amorphous beast, black as tar. It stands frozen in the act of dragging itself along, stance almost aggressive.
"Deep beneath the waters of the shard known as The First, a sorcerer of eld conjured a powerful illusion over the ruins of Amaurot, recreating the city as it looked just before the Final Days, complete with shades to act the part of its populace. These shades, however, were unable to wield creation magicks like the people they were based upon, and their failed attempts would only succeed in creating a hostile creature: the Cubus.
Standing behind picture, city, and beast, is the display's most ambitious model, and the clear reason why it is placed where it is: a humanoid figure wearing a familiar set of robes and a mask, standing two to three times taller than the average person.
"Owing, perhaps, to the much, much greater amount of aether (life force) of Etheirys prior to its Sundering, Amaurotines could grow to incredible heights!"]
Wildcard/Bonus
[Hythlodaeus can be found all around the science center, looking over all that it has to offer, so if you would like to thread something else, please feel free to drop down a different scenario! You can even drag him into one of the images if you would like, though he himself is unlikely to be the one to press the button.
I can be reached at
yesod | library of ruina
B. THE HISTORY OF US
C. ART MUSEUM
D. WILDCARD
[ Anything else! Plotting comment or feel free to contact me if you'd like to make any plans. For the photographs, I'm open to whichever chosen scene already being underway. ]
a...
[HELLO??
this is, in all likelihood, after one of the nights netzach spent elsewhere... he's wandered over here to check out exhibits he missed on his first visit, but spotting yesod in one of those cases stops him right in his tracks.]
Hey, can you get out of there...? Do I need to break it?
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ce-09
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[Alhaitham is here on purpose. After the annoying early disturbance, and entirely too short time to savor his coffee, Alhaitham and Kaveh had taken the train to the station and arrived within the hour that the new exhibit became accessible. There was always the certainty something was coming today. The only question was what.
That's why he's standing outside the display case, casually reading the information cards despite the fact that there is very clearly a fellow resident sleeping inside of it. Or, well, was sleeping inside of it.
The moment their stirring catches the corner of his eye, he looks up at them properly.] Oh.
["Oh."] You're awake.
[The History of Us: Photos of Photos]
[It only takes one terrible foray after pushing a button for Alhaitham to decide he definitely doesn't want to do that again. The better solution: take photos of the photos while nobody else is standing nearby so that he can look at them a much safer distance from the actual display.
He's carefully angling his phone on its side to capture the next one with as much of the frame filled out as possible. Anyone passing by is given a quick glance and:] Don't press the button.
[Body Works and Natural History on Display: Misinformation]
[Once he's gotten a copy of all of the previous dissolutions, safe away from any button-pressing risks, Alhaitham decides to indulge his curiosity and explore more of the new exhibits. In browsing the more generic and common displays he stops and does a double take with the realization that this particular information card is... well, wrong. And he quickly realizes it's not the only one. Incorrect chemical formulas, faulty explanations for human body processes, and that is not how gravity works.
Which is how he ends up with a permanent marker, pouring over displays of information he's familiar with renewed scrutiny to cross out anything that's incorrect. Make notes on the glass displays that clarify misleading phrasing. And on particularly egregious displays (look at you, house of internal organs) he simply writes 'FALSE' or 'NO' over the placard. or case. Just because it's aimed at kids doesn't mean it shouldn't be right.]
[Wildcard]
((If you want to catch Alhaitham for anything else. My plotting comment is here or I can be reached by PM or
for Kaveh
These are how they terminated every prior failed experiment.
What begs the question to Alhaitham: why are they so dramatic? Was this necessary? Are they bored? He's stopped in front of CE-44, observing its horror movie showdown with a critical eye before he looks over at Kaveh.] So, do you think this iteration had an even higher concentration of vampires and werewolves, or did the experimenters just start changing people themselves?
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Misinformation
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body works on display
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Emet-Selch | Final Fantasy XIV (Spoilers through Endwalker)
[There is one other fixture present in the Amaurot exhibit, but rather than painting or sculpture, that fixture is a living man (of less unusual height) garbed in identical black robes with a red mask hanging loose around his neck. Emet-Selch has been standing vigil for well over a bell now, his countenance rigid and inscrutable from a distance. Up close, however, one might make out a conflict of emotions playing out beneath the yellow flash of his eyes. Anger, sorrow, desperation -- as if he can't quite bring himself to accept what he sees, yet can't quite deny it either.]
[These sights align perfectly with the verbal account of certain unusual company. Yet is this a reflection of that tale, or a mirror of the unignorable future? It truly does feel as if The City is a testing facility, just as they've already debated before, and he the unwitting creation being watched - and judged. How long until he breaks? How long and how much will they be forced to endure? Will he simply accept the role granted him, or will he find a means to flip the entire script upon its head?]
[At the moment, he's hardly scheming, for at last he sighs aloud like a sentimental fool witnessing the disgrace and ruin that's befallen his very first love.]
Ah, you certainly took "drowning in a sea of grief" to the most literal of extremes.
Darkness Blooms.
[Emet-Selch has had quite enough. Yet despite that, he finds himself searching; for what, he knows not. His eyes sweep over each of the displays, and yes, he even pauses there before that most unsettling gallery wall filled with photographs before making his way into yet another wing of the museum. And so it is that he eventually passes through the doors marked "Live Science Lab".]
[The corridor he discovers is nondescript, yet 'tis clear this area was originally meant to be off-limits to the wider public. While he highly doubts he'll locate any of the museum staff, perhaps there has been something of use left behind. Some mechanism, some detail.]
[What he finds is...not at all what he expects, yet it proves oddly entrancing all the same. Emet-Selch is not well-versed in machines of this nature, but what becomes abundantly clear to him is that these complex structures are made for creating.]
[He steps closer to one such printer, brow wrinkling as he examines the lighted screen before him and the realistic glyphs which appear. Some of these creatures are familiar to him, while others are unlike anything he's seen before. Perhaps Hythlodaeus has witnessed their like and other similar iterations in his time as Chief of the Bureau of the Architect, yet he himself is hardly so versed.]
Most peculiar. If these machines are still operational, then why are there no avian or terrestrial lifeforms present out of doors? How long has this facility been left untouched, I wonder? And, more importantly: why.
[Does he dare? Or does he refrain from getting sticky fingers even now?]
Wildcard.
[Choose your own adventure or send me a PM at
Of a perfect world
And that's more than enough to have him pausing just long enough to overhear Emet-Selch's comment.]
Sometimes that's all we have. A grief so deep it feels almost desperate.
[A grief he knows all too well.]
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darkness blooms
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Of A Perfect World
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eddie munson — stranger things
ii. die like this
iii. that unwanted animal
iv. (wildcard)
ii { die like this
It's while she's rushing through to find the exit that she catches a familiar face in her periphery. Stopping with a jolt, Vanessa's trajectory immediately shifts. What is he— ]
Wait!
[ Her voice is a hushed rasp while she hurries over to reach for his hand. Taking risks is one thing, but he should not do so alone. At this point, she doesn't think the City can hurt her more than it already has, though the picture above the button isn't very comforting. ]
I should be the first to risk it. There is no telling if it will try to enchant or electrocute you.
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fell into a timewarp pls forgive
you are totally fine, i've been a hot mess this month
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i. boy in a cage
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iii
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Johanna Constantine | The Sandman | general cw for death, depression/existential dread
[ooc: Plotting comment! Feel free to DM or hit me up at
iii
Robby had approached her, soon after entering. A curiosity for the other person here, and then realising who it is. He's dressed better on this day than he had before, a bag hanging off his shoulder and his phone in hand. His own expression weary, that he turns to the different photographs adorning the atrium walls.
"Which end's your favourite?"
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cw: mentions of suffocation
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i. making noise is for losers
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