Wanderer (
featheradrift) wrote in
citylogs2023-12-02 10:40 pm
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OPEN + catch-all for December
WHO: (
featheradrift) & You!
WHAT: Open post & Catch all
WHERE: Various locations
WHEN: All of December (but the prompts happen early Dec)
WARNINGS: Mentions of child death in the exhibit prompt
i. the city's machinations
[ Understanding the city, the experiments and their kidnappers has always been at the forefront of the Wanderer's priorities. He's spent all of his free time exploring the entire city, trying to find information where he can. There's both so much and so little to cover—though the overall size of the city is smaller than Sumeru, it is far, far more packed with shops, facilities and apartments. Buildings extended into the sky, standing by their lonesome, but clustered together in groups. It's dizzying to look up and see the sky boxed in by the drab buildings. It's nothing like Sumeru at all.
But he knows patience, and he knows thoroughness. He was once a schemer in the shadows, and it's that part of him, the Balladeer, that demands to know all. Then there's the nameless drifter. That part of him is calmed by the purpose, of having a direction, instead of drifting aimlessly. So he diligently explores every nook and cranny, every shop and restaurant, trying to understand the scope of resources everyone was working with, and trying to familiarize himself with the city's strange architecture. He notes specialty stores unique places, stores with goods that are rare, anything that might be useful in the future, whether for his interactions with other inhabitants of the city, or to combat their kidnappers.
It's only once he has a solid understanding of the city as a whole that he decides to finally tackle the unique structures within the city. The buildings where experiments had taken place in the past. He's experienced the draw of the art installation, and the way it twists and turns and traps people, and he isn't keen to walk into such places unprepared. But now, he's prepared to handle anything that may come at him, so it's with only a small amount of trepidation that he steps into the Science Discovery Center.
Almost immediately, he ends up wandering into the office space of the Discovery Center, which is rife with documents and information about the building's day-to-day operations, but nothing particularly special. Not until he gets to the director's office, and his curiosity is piqued by how spotless it is.
Anyone will be able to walk in on the Wanderer making a mess of the office, pulling out files and trying to understand what he can of its contents. ]
ii. the past is a canvas for the future
[ Eventually, his investigation takes him to the museum, which closely reminds him of the art installation in its choice of exhibitions and display of items. But he's confirmed that the building hasn't twisted to prevent him from leaving, and it seems that it is otherwise benign, which he supposes is a blessing, if gods could even bless this city.
But it's a thought he has far too soon, as he walks into left wing of the museum, and he's immediately hit with his past all at once. Not every item on display was related to him, but... it's unmistakable, the ones that are. How could he not know his own past, one that he had forgotten and then painstakingly recovered and made his own once more, because it could not be erased, his sins. They would forever exist in the history of Teyvat, no matter how he tries to reverse them.
Anyone who steps into the exhibit will notice the Wanderer lingering in front of one of several displays, eyes distant, and even melancholic as he stares at the art piece.
iii. even a puppet tires of dancing
[ In the aftermath of the fairy tales, he hadn't the latitude to explore the newly opened media store. It had taken a while to process all the emotions that had been agitated by the scenarios, to process his own actions and reactions, and take stock of his relationship with those involved.
Though his body would never tire, need food or sleep, the same could not be said for his mind. He was soft, even through hundreds of years of pain and anger. His true nature had been twisted and warped by his experiences, but it could never be truly changed.
Summed up, this meant that he was tired. Tired in a way he has not felt in a long time, where his body felt sluggish, and his thoughts proceeded at the speed of a hydro slime inching its way across a field. He could admit that he wasn't functioning at full capacity, but he tried to continue on as if nothing was wrong, because he was a puppet, and puppets do not tire.
But he could welcome a moment of reprieve, so after visiting the media store and discovering its textbooks, he grabbed a few and proceed to find a cozy nook in the park of the First District. Though he was wary of the park's calming effects, it was something he sorely desired, and so he welcomed the blanket on his emotions. He could take this time to learn how advanced this world was in various fields of research.
Anyone who comes upon him will find the drifter seated on a bench with his head tilted down, the textbook loose in his hands, almost threatening to fall out of his lap. It seems that he's sleeping. ]
iv. wildcard
Feel free to throw up a wildcard starter or plot with me at
Tenkomi!
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WHAT: Open post & Catch all
WHERE: Various locations
WHEN: All of December (but the prompts happen early Dec)
WARNINGS: Mentions of child death in the exhibit prompt
i. the city's machinations
[ Understanding the city, the experiments and their kidnappers has always been at the forefront of the Wanderer's priorities. He's spent all of his free time exploring the entire city, trying to find information where he can. There's both so much and so little to cover—though the overall size of the city is smaller than Sumeru, it is far, far more packed with shops, facilities and apartments. Buildings extended into the sky, standing by their lonesome, but clustered together in groups. It's dizzying to look up and see the sky boxed in by the drab buildings. It's nothing like Sumeru at all.
But he knows patience, and he knows thoroughness. He was once a schemer in the shadows, and it's that part of him, the Balladeer, that demands to know all. Then there's the nameless drifter. That part of him is calmed by the purpose, of having a direction, instead of drifting aimlessly. So he diligently explores every nook and cranny, every shop and restaurant, trying to understand the scope of resources everyone was working with, and trying to familiarize himself with the city's strange architecture. He notes specialty stores unique places, stores with goods that are rare, anything that might be useful in the future, whether for his interactions with other inhabitants of the city, or to combat their kidnappers.
It's only once he has a solid understanding of the city as a whole that he decides to finally tackle the unique structures within the city. The buildings where experiments had taken place in the past. He's experienced the draw of the art installation, and the way it twists and turns and traps people, and he isn't keen to walk into such places unprepared. But now, he's prepared to handle anything that may come at him, so it's with only a small amount of trepidation that he steps into the Science Discovery Center.
Almost immediately, he ends up wandering into the office space of the Discovery Center, which is rife with documents and information about the building's day-to-day operations, but nothing particularly special. Not until he gets to the director's office, and his curiosity is piqued by how spotless it is.
Anyone will be able to walk in on the Wanderer making a mess of the office, pulling out files and trying to understand what he can of its contents. ]
ii. the past is a canvas for the future
[ Eventually, his investigation takes him to the museum, which closely reminds him of the art installation in its choice of exhibitions and display of items. But he's confirmed that the building hasn't twisted to prevent him from leaving, and it seems that it is otherwise benign, which he supposes is a blessing, if gods could even bless this city.
But it's a thought he has far too soon, as he walks into left wing of the museum, and he's immediately hit with his past all at once. Not every item on display was related to him, but... it's unmistakable, the ones that are. How could he not know his own past, one that he had forgotten and then painstakingly recovered and made his own once more, because it could not be erased, his sins. They would forever exist in the history of Teyvat, no matter how he tries to reverse them.
Anyone who steps into the exhibit will notice the Wanderer lingering in front of one of several displays, eyes distant, and even melancholic as he stares at the art piece.
a. A beautifully carved statue of a goddess. It's been positioned in such a way against the light of the exhibit that long shadows are cast across the goddess's face.
b. A bloodied nagamaki, with its half-melted pieces arranged in what can only be assumed to be an artistic way atop a platform.
c. A canvas depicting the burning of a Japanese-styled shack, and a child artistically depicted in the center of the flaming mass, burning along with the house.
d. A canvas covered almost entirely in red paint, rendered to look like blood. It's hard to see what the painting is depicting, but there are purple and black shadows, shattered swords and lightning somewhere in that mess. On top of it all is what seems to be a very stylized chess piece.
e. A large canvas depicting a lone blond warrior with a fairy by their side standing against the descent of a mad god.
f. A canvas depicting a towering blue tree, and a familiar drifter in front, dressed in purple and black fading away with a grin on his face.
g. A beautiful painting of a large celebration in a lush, foliage covered city, with a small child as the focal point. Unlike the other exhibits, which are cold and harsh, this one clearly exudes warmth and love. ]
iii. even a puppet tires of dancing
[ In the aftermath of the fairy tales, he hadn't the latitude to explore the newly opened media store. It had taken a while to process all the emotions that had been agitated by the scenarios, to process his own actions and reactions, and take stock of his relationship with those involved.
Though his body would never tire, need food or sleep, the same could not be said for his mind. He was soft, even through hundreds of years of pain and anger. His true nature had been twisted and warped by his experiences, but it could never be truly changed.
Summed up, this meant that he was tired. Tired in a way he has not felt in a long time, where his body felt sluggish, and his thoughts proceeded at the speed of a hydro slime inching its way across a field. He could admit that he wasn't functioning at full capacity, but he tried to continue on as if nothing was wrong, because he was a puppet, and puppets do not tire.
But he could welcome a moment of reprieve, so after visiting the media store and discovering its textbooks, he grabbed a few and proceed to find a cozy nook in the park of the First District. Though he was wary of the park's calming effects, it was something he sorely desired, and so he welcomed the blanket on his emotions. He could take this time to learn how advanced this world was in various fields of research.
Anyone who comes upon him will find the drifter seated on a bench with his head tilted down, the textbook loose in his hands, almost threatening to fall out of his lap. It seems that he's sleeping. ]
iv. wildcard
Feel free to throw up a wildcard starter or plot with me at
no subject
He's not sure how to respond to that exactly, because he's always thought his name was ironic, given his personality. He knows now that it was more an earnest wish than a mockery of his attitude (he has no doubt the Traveler intended the irony though), but it's still very new to him, using this name. Even Nahida rarely used the name, and the chatterbox fairy Paimon opted to use Hat Guy instead.
It feels weird, to be addressed by it. He almost feels like the Kabukimono all over again, when he was given that label. ]
...in my world, they say a name is life's first gift to you. I guess it's a fitting one.
[ That's what he opts to say instead. ]
no subject
... She smiles back, but she doesn't think it's as honest and pure as his. But maybe someday, she can be a little more like that. A little more honest, in this world full of lies.]
I think it's really fitting! [That much, she's sure of.]
After all, all this time... you've been nothing but kind to me.
no subject
[ He wants to protest, really, but... she's right. He has been nothing but kind to her since the first time they met. He can't explain why he was compelled to be nice, but... perhaps it's just how she is. It doesn't matter now, anyway.
He can't refute her words, so he just crosses his arms and turns his head away. ]
...Well, don't expect it all the time. You know what I've been through.
[ Is he blushing? Nah, it must be your imagination.
yes he is]no subject
She smiles, humming under her breath a little, and then takes those few paces forward so that they're side-by-side again to walk out of the exhibit.]
Whatever you say!
[Despite how empty-headed she can be, she really does value reading the room--so she's not about to call him out and ruin things here and now. Instead:]
Let's go eat! I want to help cook!
no subject
[ It's an empty threat—he knows that she will keep what's important secret already, so it's just posturing on his part.
But together, they leave the exhibit and return to the restaurant in the fourth district, where the two proceed to cook food (rather, the Wanderer does the cooking and Altria does... everything but cooking properly, and no, her magic is banned from the kitchen, don't.) and enjoy a meal together. ]