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The City ([personal profile] citycenter) wrote in [community profile] citylogs2023-10-19 09:00 pm

EVENT: Ripples in All Directions (October 2023)





RIPPLES IN ALL DIRECTIONS.

SOMETHING DEAD THAT DOESN'T KNOW IT'S DEAD.
» THE CITY — INTRODUCTORY NOTES
Now that Halloween is just around the corner, the city is starting to come alive with seasonal cheer. You start to spot decorations scattered around the city: plastic skeletons sitting on benches, jack-o-lanterns decorating front stoops, and even a few places in the park near City Hall where the trees themselves have been decorated. It's clear that the autumn season is in full swing and the city is making the most of it.

From the morning of October 19, you also start to notice flyers hung up around the city that advertise the local university's homecoming Halloween party. They're cheerfully decorated much the same as the newsletter that was delivered to residents earlier in the month, and they're hung from light poles, pinned to bulletin boards, and occasionally fluttering on front stoops of apartment buildings. There might even be one taped to your door when you open it in the morning.

The flyer announces that the Halloween party will begin on October 22 and will run through October 31. It runs every night from sunset to midnight, and residents are encouraged to attend in costume! If they have their own costume, perhaps found at the Halloween Superstore, that's perfect—if they don't have a costume, though, one will be provided to them by the party organizers. Doesn't that just sound like fun? And the flyers really are everywhere, and that makes it hard not to take notice—but once you take notice, you really can't stop noticing.


Indeed, once you read one of the flyers, you just can't help but read the flyer every time you encounter another one. And every time you read one, you find yourself feeling a little more curious about the party being advertised. Will it be anything like the Halloween I know? you may think. Or, I don't even know what Halloween is, I wonder what it'll be like. It's not quite enough to compel you to pay a visit to the address on the flyer, which is one of the dorm buildings on the university campus, but it's definitely enough to get you thinking about Halloween. Maybe you ought to go find a costume…

But Halloween parties and costumes are not all you're thinking about. It's easy enough to write off at first, as tricks of the light or a figment of your imagination: flickers of shadow at the corner of your eye, cold spots in your apartment, creaking footsteps in your empty living room. There's nothing there when you turn your head to look, nothing there when you flick on the lightswitch to see if someone's in your house—but somehow, that doesn't reassure you.

By the evening of October 21, every resident in the city has been visited by some sort of entity haunting their house, and every resident of the city has been left a gift: a dorm room key, each differently numbered. You may find the key in your pocket, or on your bedside table, or in your favorite coffee mug.

Should you decide to attend the party, it will be up to you to decide: Is this just the City getting in the spirit of the season? Or is it something more… malevolent?



The flyers will be strewn about the city in various locations beginning on October 19. Characters who read them will find themselves feeling oddly compelled to go check out the advertised Halloween party, which will run from October 22 to October 31 between sunset and midnight. For the most part this will just feel like a sense of curiosity about the party, and astute characters may be able to pick up on the fact that they're being emotionally manipulated a bit.

Characters who choose to go can wear a costume of their choosing from the Halloween Superstore, or the City will provide one if they don't have a costume of their own yet. (Read on for more information about how characters can get their hands on a costume!)

Lastly, every character will find a dorm room key somewhere on their person before the party starts on October 22. This key may or may not correspond to a room in the dorm where the party is being held—of course, characters are not obligated to use the key, but they may want to know what's hiding behind those closed doors.

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ALL THESE GHOSTS COME STREAMING DOWN.
» THE CITY — GETTING THE PARTY STARTED
On the morning of October 22, every device in the city starts to buzz.

The screen illuminates, displaying a white page not unlike the orientation survey that welcomed you into the city. Unlike the orientation survey, though, there are no questions—only a single phrase in bold, dark text. THE GOOD OF THE MANY, it says, with a single "OK" button below.

For a minute, nothing else happens. You try to turn the device off, but the screen stays lit; you try to reboot the device, but the screen stays lit. It seems that the only way to get rid of the screen is to press the button.

…Have you done this before? Or are you having déjà vu?

At sunset that same day, the Halloween party will open for the first time. The party's entrance is located on the ground level of a large three-story dorm building in the western half of the university campus. The double doors into the building are fully decorated with folded-paper bats and ghosts, cotton batting pulled apart to make spiderwebs, and a cut-out sign that says "HAUNTED HOUSE" in bright red, dripping-blood letters. The decor looks almost… corny, hokey in a way that can't possibly be threatening. Right?

But the decorated double doors aren't the only way that residents may enter the party. Of course, the organizers would prefer that you use the front doors, but if you'd prefer not to, they have other ways of getting you inside.


After the party begins on October 22, any door in the city that you walk through has the potential to become a door into the first level of the dorm building. You may exit your apartment and find yourself standing in the darkened lobby; you may walk out of the bathroom and run right into a handful of cotton spiderwebbing. Unfortunately, there's nothing to indicate whether or not a door might lead to the party until you're through it—and once you're through it, there's no turning around. The only way out, as they say, is deeper in.

Were you wearing a costume in preparation for the party? Fantastic, you'll keep that costume on! But if you weren't wearing a costume, don't worry—the party's organizers have you covered. You look down and find that no matter what you were wearing before, you are now wearing a costume of some kind. Maybe it's one you would have chosen for yourself, or maybe it's totally not to your taste. If you truly hate it, you can try to take it off… although you may not find it easy to remove.



Once the party begins on October 22, as stated above, any door in the city has the potential to become a door that leads directly to the first level of the haunted house. Characters will not be able to tell by any means whether a door is pointed there or not; only once they're fully through the door will they realize that they're actually standing in the lobby of the decorated dorm building and not in whatever room they intended to enter. Once characters are inside, there's unfortunately no way to get out, not without making their way through the haunted house itself.

Whether a character enters the haunted house via the main double doors or through another door somewhere else in the city, they'll need to come in costume. (Their own canon clothes do not count!) If they're already wearing a costume, they can keep it on arrival; however, those who enter the haunted house costumeless will be assigned a costume at random by the city. The actual costume is up to the player's choice. It may end up being something that suits the character, or it may end up being something totally embarrassing—that's completely up to the player.

Regardless, characters will have a difficult (but not impossible) time removing the costume until they have exited the haunted house. This includes both physical difficulty (feeling as though the costume is fused to their skin, feeling physical resistance to undoing zippers/buttons, etc.) and mental difficulty (an overwhelming sense of dread or vulnerability). Characters are able to overcome both of these difficulties to remove the costume if they're dedicated enough; the clothes they were originally wearing may be still on under the costume or might be awaiting them at home when they return.

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THEY GO TO GROUND AND ROT.
» THE HAUNTED HOUSE — LEVEL 1

CONTENT WARNINGS: One image containing fake spiders, mention of spidery feelings; mention of zombies (but no images)
The ground floor of the dorm is decorated much how one might expect a haunted house at a university to be decorated. The entrance to the haunted house proper is through a tunnel of cotton spiderwebs filled with little plastic spiders, so narrow that it forces you to hunch down and squish together to get through. Although it feels claustrophobic, and you may imagine the sensation of little spider legs crawling over your body, once you make it through the tunnel it becomes clear that the spiders never actually moved. Whew!

The tunnel lets out into the first-floor dorm, a long (too long?) stretch of hallway with doors leading to rooms on either side. Some of the doors are closed and locked, but many are open, allowing you a glimpse as you pass. As you walk down the hallway, you make sure to peer into each of the rooms. Some of the doors lead to total blackness; others lead to rooms decorated like an elaborate Victorian haunted mansion, and yet others even lead to perfectly normal dorm rooms, like someone forgot to get around to decorating. And sometimes—not every time, but often enough—when you peer into one of the rooms, there's something peering back.


Most of the frights you get on the first floor come in the form of animatronics, realistic-looking ones that jump out at you as you pass and give you a fright. There's a man with a bloody knife, or a zombie with flesh hanging from its teeth, or a clown with sharp, venomous-looking fangs—they leap out of the doorways with a startling quickness, but never come close enough to touch. They just brandish their weapons, then retreat back into the room they came from as if satisfied with the scare they've given.

There are also a handful of real scare actors on the first floor as well, perhaps even some faces you recognize. They lurk in the darkened rooms and leap out with growls or shrieks, then chase you a few meters down the hall before leaving you to run away. Just like the animatronics, though, they never get close enough to touch or harm you—they just want to get your blood racing.

The rest of the scares come from paintings that abruptly change form to show a ghost's face, or candles that swoop down across your path and then move back up. And behind it all are the spooky sounds of groans and screams and tearful begging, a solemn soundtrack to your trip through the haunted house.

Oddly, you never do see a speaker. And even more oddly still, none of the rooms on the first floor match the number of the key you're holding…



The first level of the haunted house consists of fairly cheap scares, mostly relying on animatronics, voiceover tracks, and tricks of the light or optical illusions to deliver scares to the residents. Players should feel free to use their imaginations to come up with potential scares or animatronics—think something moderately more scary than Haunted Mansion but less than Halloween Horror Nights. The animatronics may feature enemies or monsters from characters' home worlds, or may be simply generic creatures you would find at a Halloween store.

In addition, the first level is also populated by characters working as scare actors. These characters may be those who attended Robby and Tsuruno's house party, or may simply be characters with a sense of humor who enjoy making other characters jump and shriek a little. Either way, these scares are harmless and non-contact. The scare actors won't harm anyone going through the haunted house, even if they do a little chasing down the hall.

Although the hallway looks oddly long and is perhaps a bit more winding than it ought to be, there doesn't seem to be anything particularly odd about the dorm building itself. Characters may, however, find that the trip through the haunted house feels shorter when they're accompanied by another.

For characters who don't wish to venture up the stairs to the second level, there is a well-hidden emergency exit tucked out of sight behind the staircase that leads upward. This is the opt-out for players who don't wish to engage with the events in the second and third levels of the dorm.

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WE WILL NOT REMAIN UNSCATHED.
» THE HAUNTED HOUSE — LEVEL 2

CONTENT WARNINGS: Generally spooky images including some ghostly ones; mention of hanging. Prompts include violence (such as mutilation) potentially leading to serious injury or death. As always, please warn appropriately!
It's once you reach the second level that you realize something has shifted.

The metal door at the end of the hallway swings shut behind you, and you immediately realize it's far too dark and far too cold. Even with your eyes wide, you can barely make out the shapes of the decorations around you; they are lit mostly by the flickering orange of electric candles and the glow of the emergency exit sign above your head. Your breath condenses into steam as you exhale, and although you rub your hands together, you can't quite seem to gain any warmth. You feel a little bit dizzy and off-kilter, and from the distance you can hear the sound of a voice murmuring in quiet, urgent tones, interrupted by brief bouts of sobbing. You try the door behind you, but it doesn't give: you are stuck here, and must make it out.

The hallway is decorated, but even the same decorations that felt corny downstairs now give this floor an air of discomfort and desperation. As you make your way down the hall, you notice that many more of the doors on this level are open, and in the sickly, dim light cast by the fake candles, you're able to catch glimpses of what's inside: shadowy figures moving in the blackness. These are creatures that seem made of the dark itself, congealed into something more or less resembling a person. There's one sitting at the desk like a good student, its too-long fingernails rasping over the surface as it scratches something into the wood. There's one sitting on the windowsill, its too-long limbs hanging out into the night. There's one hanging from the ceiling, its feet at eye level, swaying slightly in an unfelt breeze. There's one standing dead in the middle of the room and staring straight at you, its eyes two embers in its featureless head.


You lock eyes briefly and the creature starts to move: this ghost is coming after you, and this one means it. There's no animatronic rigging to stop it and pull it back into the darkness of the room, and it's no scare actor that will stop after a few meters of pursuit—no, its hands reach for you, for your hair, your throat, fingers clutching and grasping. You turn and run, but it pursues, and that voice you heard murmuring earlier is now a fever pitch of syllables behind you, half-whispered, half-screamed in a language you can't understand. The noise of it draws more ghosts out from their rooms, and they follow as you sprint down the too long, twisting length of the hallway. You can see the glow of the exit sign at the end lf the hallway, drawing closer as you madly dash for it—

And then you trip. Or maybe you're pushed, you're not sure. You hit the carpet hard and then the ghost is on you, its hands scrabbling at your throat, fingers prodding at your eyes. Of course you fight back—if you don't, you're going to die—but as you fumble blindly for something with which to beat the ghost off, you realize that this ghost has weight to it, that the fingers trying to tear out your throat aren't incorporeal and ghostly but rather the fingers of a pair of very human hands. As you blink, eyes straining in the darkness, the features of the ghost begin to resolve into those of a person.

And it is a person. It's a person you may even know, a friend of yours, a fellow resident of the City. Not a mannequin facsimile, but someone real, someone who fights you with everything in them as you struggle to break free.

Your grasping hand grips something firm, maybe a flashlight or a fire extinguisher, and you swing it as hard as you can at their head. You don't want to, this is your friend, but what choice do you have? After all—it's either them or you.



Once characters enter the second level of the haunted house, those attuned to energy flow will immediately be able to recognize this as a place full of negative ghostly energy. Characters may sneak extremely carefully and quietly through the hallways, avoiding every single ghost; they may be pursued by ghosts, but ultimately make it to the exit, beyond which the ghosts will not pursue; or they may be caught by a ghost (or "ghost") and be forced to fight for their lives.

Not all of the "ghosts" on the second level are truly ghosts. Players may opt to have their characters participate in the event as the considerably more deadly "scare actors" of the second level. Only they won't be acting: to these characters, anyone who passes by in the second-floor hallway (the "partygoer") is an absolute threat that must be dealt with immediately. Scare actor characters will be possessed by an irrepressible need to hunt down and attempt to injure or kill any partygoer or other scare actor they encounter, and can only be stopped by either death (of either the partygoer or the scare actor) or being knocked out and removed from the hallway.

These characters may also be those who attended Robby and Tsuruno's Halloween house party and ended up getting a little too in-character in a negative way (see their plotting post for more information). However, characters do not have to attend the house party in order to participate in this mechanic. Any character who enters the haunted house can become a second-floor ghost if the player so desires.

Either the scare actor or partygoer may be seriously injured or even die. If this happens to the partygoer, the haze of bloodlust will immediately lift from the scare actor and reveal to them what they've done. (If the scare actor is knocked out or dead, obviously this realization will take place after they've returned or regained consciousness.) Killing and death as a part of the October event is not subject to murder or death consequences.

If a character chooses to sneak through the second floor and avoid the ghosts, and does so by entering any of the decorated dorm rooms, they may find shorthand messages scratched into the desks, closets, or doors. These messages might just be names, familiar ones belonging to people from home, or might say things like HELP ME or ITERATION 4█ or LOOK BEHIND THE APOCALYPSES. Characters may also find small, non-magical, recognizable personal effects belonging to people from their home worlds, tucked into drawers or kicked under the bed or in some otherwise unobtrusive location, easily overlooked.

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WHEN YOU HAVE NOTHING TO SAY, SET SOMETHING ON FIRE.
» THE HAUNTED HOUSE — LEVEL 3 AND CONCLUSION
After the second level of the haunted house, the only way to go is up… assuming you survived, that is. Exhausted and battered, you make your way up the stairs—perhaps alone, perhaps with a friend, or perhaps dragging the unconscious body of your assailant-friend—and let yourself into the third-floor common area.

This is where the Halloween party is taking place! Congratulations, you made it! There's a bass-heavy soundtrack throbbing in the background, and the room is decorated once again in the cheesy Halloween decor of the entryway. A large casket full of ice holds beers and sodas, and a table in the middle of the room bears all sorts of spooky snacks: peeled-grape "eyeballs," candy corn "teeth," sour gummy worms in brownie dirt, and any other kind of snack one might imagine.


If you made it through the haunted house with a friend, you will find a letterman jacket in your favorite colors, with your name embroidered on the back, hanging on a peg on the far wall of the room. You can take it with you now, or when you go home, or you can leave it on the peg forever—it's your choice, but it is a symbol of having survived the haunted house, so it might be nice to have. Don't you think?

You may have to do this again, you realize. Now that the doors in the city occasionally open straight into the haunted house, there's no telling how many times you'll have to survive this before the Halloween party draws to its close. Maybe you do need a beer after all…

Oh, and you still don't know what dorm room that key goes to. Maybe you had better just hang onto it for now.



The topmost floor of the dorm building, the third floor, is where the "party" part of the Halloween party is taking place! The food and drink is abundant and, of course, free. There's just about any type of drink or Halloween-themed snack imaginable, so characters can help themselves. When they're through partying, there's an outside staircase that leads directly from the common room back down to ground level.

Characters who survive the haunted house in a group of two or more will find that that there is a custom-made letterman jacket with their name on the back, perfectly their size, hanging on a coat rack on the far side of the room. While wearing this jacket, characters will be less susceptible to the scares in the haunted house, and the ghosts of the second floor will not pursue them as intently (although it has no effect on scare actor characters). To any characters who are particularly sensitive to this sort of thing, the jackets do have a moderate protective effect against various negative status effects, so to speak; this effect does not diminish after the event is over. Characters can only get one jacket, their first time through the haunted house; subsequent trips through will not result in additional jackets.

The dorm room key is not a usable item during the October 2023 event, but will become usable in November and December, so characters are advised to not lose them.

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WILDCARD.
The city is by no means small, and there are plenty of things for you to see. There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.



If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations.

This month's event headers come from "Landscape with Fruit Rot and Millipede," a poem by Richard Siken.

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icanfixer: (04)

[personal profile] icanfixer 2023-10-20 11:39 pm (UTC)(link)
[ the temptation to touch something has never been stronger, truly, but it's more in her eyes than in her hands; she keeps them held behind her, in an effort to remain still, and blows on the smoke. ooooooh. ]

Thy blood is dangerous, then. [ noted. ] Still, I think it quite a useful skill to cut others without a blade, my friend!

[ makes him as dangerous as any of her fixer pals. cool. blood-red night can probably do something like that actually, maybe, she doesn't know but it seems really useful for extracting veins. ]

In fact, I daresay thou'rt more useful than myself at the moment! I have all the looks, and none of the skill~. It baffles me, then, that thee would consider such a talent useless to learn more about, and not to put more time towards. Are there not things thee wish to protect?
blackwaterchild: (35)

[personal profile] blackwaterchild 2023-10-21 12:04 am (UTC)(link)
[She debates putting the picture back, but then figures there's nothing wrong with keeping it. She has...absolutely nowhere to put it though, but oh well.]

She's... just someone from back home. [She's quiet a moment and then adds:] She's the first one I met that had powers like mine. It was the first time I actually felt... like I connected with someone.

She's so dumb. She's not that pretty, and she's too nice-- she'd sacrifice herself in a heartbeat for others. She doesn't know how to take care of herself at all, she's really so annoying, poking her nose wherever it doesn't belong.

[Despite all of Miu's complaining though, her eyes don't leave the picture. Both her voice and her expression give away her fondness]

I don't think it's anything like 'love.' But... I guess I'm fond of her. [And then, quickly:] You know, like a pet.

As for what it means though, who knows... Maybe nothing, if we're lucky.
unrequite: (19)

[personal profile] unrequite 2023-10-21 12:11 am (UTC)(link)
Oh, good. That's so cute.

[ Said out loud, still, even if Alhaitham can't hear. Midnight has a smile on his face; it grows larger. ]

You're so darling. I love you.

[ Midnight doesn't know if Alhaitham can read lips. He also doesn't really care either way, so it's really a coin toss whether Alhaitham turned back too quickly too see it. ]
icanfixer: (14)

cw explicit mentions of death

[personal profile] icanfixer 2023-10-21 12:11 am (UTC)(link)
[ to............. give worship to the goddess or whatever SHE DOESN'T KNOW HOW YOUR GOD MAGIC SHIT WORKS!!!!!!!

also

that fucks. it's on a whole not that different, and don watches in interest as the bone creaks out. wow. more gruesome than what they go through, but not by much. she rests back on her hands and watches a poor man really fucking go through it.

she's got just the thing to get his mind off it. ]


Once, I found myself nearly dead after being struck by an explosion I threw myself into the wake of to protect my fellows. My back felt on fire, both from the explosion itself as well as the flesh and bone exposed by the blast, and I nearly screamed! But I could not, for I had been woefully impaled upon a pillar from my stomach up through my mouth, and I could very well feel the blood beginning to fill my lungs as others talked around me. It was a most unpleasant experience, and the reversal of it was not particular painless after they had removed me from the pillar itself.

[ she speaks very matter-of-fact about it though, owing to her experience. ]

Each bit of my back returned to me as if it were reluctant to do so, the blood far too quick on its own trip back to my veins cause a most awful feeling of drowning, for a bit -- I have experienced it here now, so I am aware of what the feeling is like -- not to mention the return to consciousness! Near-fainted I had been, all of me had wished for delightful numbness, but the damage I sustained to my back had not enough of a blessing for such a thing. It was a faster recovery than what I am seeing now, however.
justscribing: (❖ 31)

[personal profile] justscribing 2023-10-21 12:15 am (UTC)(link)
[Midnight's voice is blissfully muffled, and Alhaitham would have to really focus to try and make out his words.

Unfortunately, he can still read lips.

There is a bristle that runs up his shoulders until he's stiff, looking baffled before he reminds himself that Midnight is probably just looking for a reaction and he's saying whatever he thinks will get it.

Alhaitham clicks his tongue, turning away.]
icanfixer: (39)

[personal profile] icanfixer 2023-10-21 12:18 am (UTC)(link)
[ perfect. guess who has a rapier to go with her musketeer outfit. it's don, she's slapping it across their faces with a bitten back shriek.

...

and then she's going to smack them both again for good measure. ]


Foul! Curs! Villains! Thou hath provoked my wrath, for I shall not be made a fool of! Accept thy punishments without complaint, Ser Reno, Miss Fearne!

[ this is the worst punishment she's given fearne since she usually just grabs her cheeks. ]
limbical: (every time he plays)

[personal profile] limbical 2023-10-21 12:31 am (UTC)(link)
[In a really fucked up way, hearing Don's experience is kind of a bizarre comfort. For a moment, all he can do is groan in pain as the bones reconstruct themselves. Radius, ulna, and he bites his lower lip as he watches the way it's just kind of a bone arm.

But he listens. And he feels like he can emphasize.

The City really is hellish, isn't it.]


It's not... usually this painful for me. This is-- fuck, fuck. This is a first. It's... faster. Instant. But with the limitations this city puts in, I guess it's just... slower.

[He looks at Don, his brows knitted painfully.]

You really are just used to be reckless, huh.
unrequite: (12)

[personal profile] unrequite 2023-10-21 12:37 am (UTC)(link)
Medical discretion... Or something like that. Very professional of you.

[ Midnight sighs. Oh, well. He'll just have to snoop around himself... ]

I haven't been properly ill since the mall, and I did go to see you for that... Let's think.

[ Midnight hums, idly folding up the bedsheet in slow, even steps. It's weirdly very neat. Military, even. ]

I don't think I've been at the edge of death, so there's nothing fatal happening with me, besides the obvious. So I don't really understand. What is there to worry about?

[ Well, there are the sleeping and overworking issues, but Daan's a doctor, not a psychiatrist. Hardly worth mentioning, really. Midnight doesn't even see overworking as a problem. It's just what he does to keep busy. ]
icanfixer: (31)

[personal profile] icanfixer 2023-10-21 12:42 am (UTC)(link)
[ two for two, pathetic men haunted by a woman in their narrative past are comforted by don's odd way of consoling. she has really got this on lock. ]

I shall remember that should the Manager Esquire ever acquire a pass here as well. I am certain they would be similarly be unable to give fast, proper treatment as they normally would.

And that I am! Even before joining the Company, I was, as my friends would fondly say, "a handful". More than once I was beaten within an inch of my life so that they could bring me home.

[ but she isn't seeking death, or so she'd claimed when they first met. it's just who she is. someone unafraid, thoughtless, impulsive... reckless. for better or worse, to be envied or worried over, it's her quite proudly. ]
entwinedfate: (14 the cock has crowed)

[personal profile] entwinedfate 2023-10-21 12:47 am (UTC)(link)
Well, the scythe is my weapon of choice, but I'd hardly call myself an orchestrator of anything but music. It's a lovely little costume they've provided me though, I won't deny that; it's been useful to escape from all but the most cunning of eyes.

[ Like Midnight's most darling ones. ]

I'm simply strong enough that others rely on me, not the other way around. Though I don't offer my services to just anyone.

[ ... He does, after all, value the freedom which came from the position far more. ]
entwinedfate: (07 moans are heard / in the linden-trees)

[personal profile] entwinedfate 2023-10-21 12:55 am (UTC)(link)
They're certainly lucky that what you wanted to do was help others, wasn't it? Miss Reluctant Hero.

[ He leans on the broom ever so slightly, smile perpetual, before standing straighter again. ]

What'll you do after you leave the Library? Retire? Your face isn't too known now, you know. As long as you avoid fighting, I'm sure you could live a peaceful life among the very people you forsook for a dream. And don't misunderstand, Red, I'm not trying to pick a fight; I'm sincerely curious.

[ ... About what he could offer her, how he might be able to get a single finger in if only to leave a drop of a different thought behind. Nothing too bold. Just enough to make her think, if (respectfully) this musclehead even can. ]
unrequite: (19)

[personal profile] unrequite 2023-10-21 01:05 am (UTC)(link)
[ Midnight gives a rather stern tut, but he lowers his arm, allowing the smoke to disperse as it will. Originium in such small traces won't be deadly, but once it's in one's system, it doesn't leave... Midnight knows that he needs to minimize exposing others as much as he can. ]

Mm. Well... that was a more recent revelation. Like I said, I wasn't always a soldier. I had a whole life before that, you know. Never once wanted to harm anyone... Still don't, if I'm being quite honest. I left those sorts of things to others.

[ ... Well, it fits, doesn't it? He just wanted to live, and never had a wish in his heart to hurt others. A normal life suited him, and he was allowed that for a while. In that context, the ability to harm others was completely useless. ]
aceslow: (68)

kim kitsuragi | disco elysium

[personal profile] aceslow 2023-10-21 01:11 am (UTC)(link)
a. the pre-party.

[ please direct your attentions HERE for Kim at the rebellion party! spoilers: it does not work. ]

b. level one.

[ Despite his - and everyone else's - best efforts, Kim still winds up at the very same Halloween party that he had expended all of his considerable willpower into resisting going to. He is not a man with an addictive, willful personality; he has always prided himself on being able to resist temptation, no longer how tantalizing. To feel so swayed to attend this horrible party, to fall prey to the hallucinations flickering out of the corner of his eye -- it's downright humiliating.

At least, he thinks it's humiliating until he looks down at himself and is appalled to realize that he's no longer in his customary outfit, his hardy jacket and cargo pants and sturdy boots nowhere to be seen, instead replaced by something a little more... fantastical. Some familiar with fantasy and tabletop games may recognize him as something fey - similar to Fearne, one of the City's denizens, in fact - and others, from such fantastical worlds, will see him in a cheap mockery of an extant culture. His ears are adorned with pointed rubber tips, fake antlers springing from his head, cloaked in swaths of linen in earthy browns and dappled greens, and -- ]


Is that a fucking tail?

[ It certainly is. Appalled, he tries to yank it off, only for it to hurt as though he's trying to pull off his own limb. It's only after he digs in one of his many pockets and takes out a map, only to see something deeply familiar, that he realizes what the City has done: it dressed him up as his old tabletop character.

This is insult added to injury, he decides, looking deeply dissatisfied with life as he stomps his way through level one of the haunted house. You might even see him punch an animatronic or two. Just pretend that you don't see the way he has to shake his fist out afterwards, will you? ]


c. level two.

[ Kim didn't expect things to remain as innocent as they seemed on the first floor and, indeed, they're not. But there's nothing for it. The only way out is through. Bereft of the crowbar he's taken to carrying around with himself - apparently it didn't suit the outfit that the City saw fit to put him in - he's instead liberated a model sword from one of the animatronics on the first floor. It's dull, unsharpened, deeply unfit to so much as slice through a piece of paper. But it's made of weighty, good quality metal, with a good enoug handle for him to get a grip on it, so he takes it with him anyway. What it lacks in stabbing prowess, it will make up for in his ability to give any attacker a concussion.

The air is different here. He makes his way through the second floor tentatively, peering around every corner, shoulders hunched and ready for whatever this place throws at him. The sobbing in the air sounds too genuinely dejected to be nothing more than a sound clip, the creaking of the floorboards, the ominous rattling from the walls...

Then, from the corner of his eye, a flash of movement. An attacker? An ally? Or perhaps some monster, roused from its slumber to go after him and anyone else in the area? It's hard to say. ]


Hello...?

[ He raises the sword, feeling deeply foolish about it. He's going to need a better weapon, and fast. ]

d. aftermath.

[ Kim doesn't stick around for the afterparty. He doesn't know why the hell anyone would. This day - days? they all seem to be congealing together - has been an utter nightmare, and while Kim would typically go home to lick his wounds, meditate on the events of the past day, attempt to flee from the scientist he could have sworn had their eyes on him...

He really, really needs a smoke. Hell, maybe he needs two. Nobody needs to know. He goes directly into a convenience store, carefully ignoring his bedraggled appearance in the reflective surfaces (he can see the tell-tale bruising around his neck of being throttled, a bruise growing on the curve of his cheekbone, the long fabric of his blasted costume dirtied and torn, a cut oozing blood from his knee), and buys himself a pack of smokes.

He doesn't wait to go home to smoke them. His legs finally buckle beneath him as soon as he finds a sturdy looking curb to sit on, anticipation curling in his gut as he breathes in his first, long drag of nicotine. Smoke streams out from either side of his mouth, fading into the night's sky. As you approach, he eyes you warily, as though ready for another fight: friend or foe? ]


If you're going to attack me too, [ he drawls, ] at least wait until I've finished my cigarette. [ He jerks his head behind him, to where that blasted dorm room is, just a block away. ] I don't advise going in there, by the way.

e. wildcard!

[ truly up for anything and everything! if you'd like me to write a custom starter or to plot further, please mosey on over to my plotting comment and we can work something out! ]
unrequite: (05)

[personal profile] unrequite 2023-10-21 01:33 am (UTC)(link)
[ ...? Oh, did he see that? Well. That's where plausible deniability comes in handy, doesn't it? It's wonderful when a carefully cultivated reputation does the exact work it was made to do.

Midnight hums, hands in his pockets, completely content to follow Alhaitham until they escape the haunted house. How wonderful it is when a plan works perfectly. One can only hope future plans go just as smoothly... But then, Midnight's never been much for thinking ahead. ]
icanfixer: (17)

[personal profile] icanfixer 2023-10-21 01:39 am (UTC)(link)
[ still...

... no, that's her own upbringing talking, perhaps, that even in a normal life he should seek to understand them. he's like sinclair, after all; that's why don had sworn herself in such a way. she hums, moving to his other side so she can cling onto his safer arm. ]


Be as honest as thou should like, for it is what I like very much about thee. It is only the City from which I hail that would ask thee to differ, but I shan't judge thee upon that. I am fond of thy gentle nature.

[ just as she is of sinclair's, of netzach's, of the ones more hidden by layers of blood like heine's. ]

I do still think it rather cool. Can thee do it to other things, such as fruit?
justscribing: (❖ 50)

[personal profile] justscribing 2023-10-21 01:40 am (UTC)(link)
[Truthfully, having his noise cancelling on when he's still disorientated as he is does poorly for his ability to pay attention to his surroundings. He can no longer hear things as well and his ability to track movement is compromised by the overall darkness. Both are made worse by his constantly slipping focus. His way forward is pulled at an even pace purely by the compulsion to do so that's been set in him.

That comes to a stop when the hallway splits in two. Alhaitham stops between them, looks from one to the other. And keeps looking.

... It really shouldn't be taking as long as it is for him to decide to go down one.]
killed: (pic♯15902175)

wildcard.

[personal profile] killed 2023-10-21 01:50 am (UTC)(link)
[ His own costume is... Not what he would have chosen (pretend the paws aren't there, he needs his hands and normal shoes, the danganronpa pink blood can stay though,) and if not for the fluffy green hair he would almost been unrecognizable. It's far too casual for him, and the manacle is just... Anyway.

He's found a little little spot to hide away and play as part of the decor himself, a rafter or something of the sort meant to act as as hiding space for spooks and ghouls that could fall down and in front of unsuspecting guests. He sits on it, swinging his legs back and forth and watching the floor beneath them. There's a jack-o-lantern bucket in his lap filled with child-sized spider rings, tiny bats, sticky hands and skeletons, and other things that you don't want dropped on you because they get caught in everything, stick to everything, and you'll spend days finding them in places while wondering how they even got there.

...

Maybe when he sees Midnight coming by he'll just accidentally fumble with it and the contents will all tip out, and then despite his best efforts, just have the entire thing fall out of his hands.

Accidentally. ]
Edited 2023-10-21 01:51 (UTC)
unrequite: (10)

[personal profile] unrequite 2023-10-21 01:59 am (UTC)(link)
Ah... I'm not sure I can confess to the same sort of selectivity. I do like being relied on, in my own way. Having high standards for one's services is an admirable thing, though. It shows that you truly care to give your best for those who will value you.
thefreak: (021)

under the moonlight

[personal profile] thefreak 2023-10-21 02:01 am (UTC)(link)
( The haunted house had sounded like a good idea. He loved volunteering with the one back in Hawkins as a scare actor. There's something about dressing up and jumping out and watching the normally tough jocks shriek with terror. Incredibly satisfying.

This is nothing like the haunted house back in Hawkins. This feels more like the House on Haunted Hill, except the scares aren't exactly make-believe. Eddie already has a slice to his arm to show for it.

He's given up trying to sneak past the ghosts. He's never been good at stealth, and his swashbuckling appearance doesn't exactly help him blend in with the scenery. A specter has been on his tail, driving him from room to room until he finally ends up in the room where Steve has apparently been. Too preoccupied with trying to ensure the ghost doesn’t follow him here, Eddie barricades the door. Which...okay, if it really is a ghost, it probably isn't going to do him much good, but he's not thinking straight right now.

When he turns around he's faced with...
)

Steve? Whoa, what are you wearing? ( His eyes widen. He's forgotten all about those pesky poltergeists he's been evading now that he has something else capturing his attention. ) Is it Halloween or my birthday?
fauned: (pic#16696670)

d hehehehehe

[personal profile] fauned 2023-10-21 02:01 am (UTC)(link)
( she's a little worse for wear herself at this point, and catching the familiar undertone of tobacco from whatever corner she's tucked herself into is more passive instinct than anything else. it brings about a funny enough memory, a fond one of home and friends left behind, and there's a quiet yearning in her heart when she chases its source with a keen nose. after everything, she could use the company.

a ragged woodland creature, crouched on a curb with a lit cigarette. he's not one of her hells, but at least he's real.

it's not as though she looks much better anyway. her white gown bloodied with sources fake, hers and others; lace and taffeta torn in places indicative of struggle fiercer than what she seems capable of. for better maneuverability, to get away, to stalk around corners to nip at someone's heel better -
)

Got another to spare?

( hope he doesn't mind her inviting herself! because this corpse bride will regardless, sitting herself on concrete with none of the grace a fey creature ought to have (quiet oof! and all). could she have gotten a carton for herself from somewhere? sure. but that's besides the point. )

I'll trade you for it.
thefreak: (064)

d. when you have nothing to say

[personal profile] thefreak 2023-10-21 02:03 am (UTC)(link)
( With a dazed look on his face, Eddie barely ducks out of the way to let Miu get to the beer that he's been standing near. His pirate costume has seen better days, looking somewhat like the clothes he had arrived in, all tattered and bloody. But hey, Eddie managed to get through without dying, at least?

With a beer of his own, he reaches his can out to hers to clink them before taking a seat next to her and hugging his own letterman jacket around himself.
)

Yeah, uh, I can't say I enjoyed any part of that. Maybe the first floor when things were less...uh...violent?

( Eddie, who is already nursing his first beer, accepts the can and shrugs. ) Suit yourself, more for me. Pretty sure after what I've just been through? I'm gonna need it.
entwinedfate: (14 the cock has crowed)

[personal profile] entwinedfate 2023-10-21 02:18 am (UTC)(link)
And on the other hand, your lower ones tell me that you simply enjoy company no matter who it might be. That's admirable in its own way, my new friend -- no one is left alone for long with you around, I'm sure.

[ But the lonely do attract the lonely. Argalia made friends the same way. Still. Now he's curious. ]

Do you entertain all your guests under a sheet, or am I special?
unrequite: (15)

[personal profile] unrequite 2023-10-21 02:20 am (UTC)(link)
[ ... He does worry for Miss Don a bit, seeing as how she comes from that strange Other City... But he's learned to take the people of that city one step at a time. No rushing forward, no pulling back. Just patience and care. ]

Without blood? No, unfortunately. See, I wasn't actually cutting into my skin; what I was doing was drawing a very small, thin bit of blood out. Elder vampires, the ones approaching a millennia old, those are the ones who use that sort of thing on a larger scale. Lots of legends of empty mansions, empty villages. Entire armies vanished in a single night. Blood on the mountaintops like a red sunrise on snow.

[ ... Midnight doesn't say these things with disgust, oddly enough. Fear, certainly, but... perhaps a tired sort of sadness would be more accurate. ]
unrequite: (12)

[personal profile] unrequite 2023-10-21 02:32 am (UTC)(link)
[ Midnight slows and stops with Alhaitham, trusting that he has some reason to stop. And waits.

...

...

...

He walks up, peering over at the grumpy green man, then down one of the dark paths, then back at the green man. Hello? ]
icanfixer: (44)

[personal profile] icanfixer 2023-10-21 02:35 am (UTC)(link)
[ cool. very descriptive. but she can hear the tone, resting her head easy against him. like she would at the bookstore, relaxed and unbothered. they're tales that midnight isn't proud of, but they're tales nonetheless; a man who wants for a simple life plagued by history not his own. there's a few people she knows who could claim the same.

in that case. ]


Have thee seen snow before? I have not; I am quite excited to experience it, should it happen here.