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The City ([personal profile] citycenter) wrote in [community profile] citylogs2023-10-19 09:00 pm

EVENT: Ripples in All Directions (October 2023)





RIPPLES IN ALL DIRECTIONS.

SOMETHING DEAD THAT DOESN'T KNOW IT'S DEAD.
» THE CITY — INTRODUCTORY NOTES
Now that Halloween is just around the corner, the city is starting to come alive with seasonal cheer. You start to spot decorations scattered around the city: plastic skeletons sitting on benches, jack-o-lanterns decorating front stoops, and even a few places in the park near City Hall where the trees themselves have been decorated. It's clear that the autumn season is in full swing and the city is making the most of it.

From the morning of October 19, you also start to notice flyers hung up around the city that advertise the local university's homecoming Halloween party. They're cheerfully decorated much the same as the newsletter that was delivered to residents earlier in the month, and they're hung from light poles, pinned to bulletin boards, and occasionally fluttering on front stoops of apartment buildings. There might even be one taped to your door when you open it in the morning.

The flyer announces that the Halloween party will begin on October 22 and will run through October 31. It runs every night from sunset to midnight, and residents are encouraged to attend in costume! If they have their own costume, perhaps found at the Halloween Superstore, that's perfect—if they don't have a costume, though, one will be provided to them by the party organizers. Doesn't that just sound like fun? And the flyers really are everywhere, and that makes it hard not to take notice—but once you take notice, you really can't stop noticing.


Indeed, once you read one of the flyers, you just can't help but read the flyer every time you encounter another one. And every time you read one, you find yourself feeling a little more curious about the party being advertised. Will it be anything like the Halloween I know? you may think. Or, I don't even know what Halloween is, I wonder what it'll be like. It's not quite enough to compel you to pay a visit to the address on the flyer, which is one of the dorm buildings on the university campus, but it's definitely enough to get you thinking about Halloween. Maybe you ought to go find a costume…

But Halloween parties and costumes are not all you're thinking about. It's easy enough to write off at first, as tricks of the light or a figment of your imagination: flickers of shadow at the corner of your eye, cold spots in your apartment, creaking footsteps in your empty living room. There's nothing there when you turn your head to look, nothing there when you flick on the lightswitch to see if someone's in your house—but somehow, that doesn't reassure you.

By the evening of October 21, every resident in the city has been visited by some sort of entity haunting their house, and every resident of the city has been left a gift: a dorm room key, each differently numbered. You may find the key in your pocket, or on your bedside table, or in your favorite coffee mug.

Should you decide to attend the party, it will be up to you to decide: Is this just the City getting in the spirit of the season? Or is it something more… malevolent?



The flyers will be strewn about the city in various locations beginning on October 19. Characters who read them will find themselves feeling oddly compelled to go check out the advertised Halloween party, which will run from October 22 to October 31 between sunset and midnight. For the most part this will just feel like a sense of curiosity about the party, and astute characters may be able to pick up on the fact that they're being emotionally manipulated a bit.

Characters who choose to go can wear a costume of their choosing from the Halloween Superstore, or the City will provide one if they don't have a costume of their own yet. (Read on for more information about how characters can get their hands on a costume!)

Lastly, every character will find a dorm room key somewhere on their person before the party starts on October 22. This key may or may not correspond to a room in the dorm where the party is being held—of course, characters are not obligated to use the key, but they may want to know what's hiding behind those closed doors.

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ALL THESE GHOSTS COME STREAMING DOWN.
» THE CITY — GETTING THE PARTY STARTED
On the morning of October 22, every device in the city starts to buzz.

The screen illuminates, displaying a white page not unlike the orientation survey that welcomed you into the city. Unlike the orientation survey, though, there are no questions—only a single phrase in bold, dark text. THE GOOD OF THE MANY, it says, with a single "OK" button below.

For a minute, nothing else happens. You try to turn the device off, but the screen stays lit; you try to reboot the device, but the screen stays lit. It seems that the only way to get rid of the screen is to press the button.

…Have you done this before? Or are you having déjà vu?

At sunset that same day, the Halloween party will open for the first time. The party's entrance is located on the ground level of a large three-story dorm building in the western half of the university campus. The double doors into the building are fully decorated with folded-paper bats and ghosts, cotton batting pulled apart to make spiderwebs, and a cut-out sign that says "HAUNTED HOUSE" in bright red, dripping-blood letters. The decor looks almost… corny, hokey in a way that can't possibly be threatening. Right?

But the decorated double doors aren't the only way that residents may enter the party. Of course, the organizers would prefer that you use the front doors, but if you'd prefer not to, they have other ways of getting you inside.


After the party begins on October 22, any door in the city that you walk through has the potential to become a door into the first level of the dorm building. You may exit your apartment and find yourself standing in the darkened lobby; you may walk out of the bathroom and run right into a handful of cotton spiderwebbing. Unfortunately, there's nothing to indicate whether or not a door might lead to the party until you're through it—and once you're through it, there's no turning around. The only way out, as they say, is deeper in.

Were you wearing a costume in preparation for the party? Fantastic, you'll keep that costume on! But if you weren't wearing a costume, don't worry—the party's organizers have you covered. You look down and find that no matter what you were wearing before, you are now wearing a costume of some kind. Maybe it's one you would have chosen for yourself, or maybe it's totally not to your taste. If you truly hate it, you can try to take it off… although you may not find it easy to remove.



Once the party begins on October 22, as stated above, any door in the city has the potential to become a door that leads directly to the first level of the haunted house. Characters will not be able to tell by any means whether a door is pointed there or not; only once they're fully through the door will they realize that they're actually standing in the lobby of the decorated dorm building and not in whatever room they intended to enter. Once characters are inside, there's unfortunately no way to get out, not without making their way through the haunted house itself.

Whether a character enters the haunted house via the main double doors or through another door somewhere else in the city, they'll need to come in costume. (Their own canon clothes do not count!) If they're already wearing a costume, they can keep it on arrival; however, those who enter the haunted house costumeless will be assigned a costume at random by the city. The actual costume is up to the player's choice. It may end up being something that suits the character, or it may end up being something totally embarrassing—that's completely up to the player.

Regardless, characters will have a difficult (but not impossible) time removing the costume until they have exited the haunted house. This includes both physical difficulty (feeling as though the costume is fused to their skin, feeling physical resistance to undoing zippers/buttons, etc.) and mental difficulty (an overwhelming sense of dread or vulnerability). Characters are able to overcome both of these difficulties to remove the costume if they're dedicated enough; the clothes they were originally wearing may be still on under the costume or might be awaiting them at home when they return.

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THEY GO TO GROUND AND ROT.
» THE HAUNTED HOUSE — LEVEL 1

CONTENT WARNINGS: One image containing fake spiders, mention of spidery feelings; mention of zombies (but no images)
The ground floor of the dorm is decorated much how one might expect a haunted house at a university to be decorated. The entrance to the haunted house proper is through a tunnel of cotton spiderwebs filled with little plastic spiders, so narrow that it forces you to hunch down and squish together to get through. Although it feels claustrophobic, and you may imagine the sensation of little spider legs crawling over your body, once you make it through the tunnel it becomes clear that the spiders never actually moved. Whew!

The tunnel lets out into the first-floor dorm, a long (too long?) stretch of hallway with doors leading to rooms on either side. Some of the doors are closed and locked, but many are open, allowing you a glimpse as you pass. As you walk down the hallway, you make sure to peer into each of the rooms. Some of the doors lead to total blackness; others lead to rooms decorated like an elaborate Victorian haunted mansion, and yet others even lead to perfectly normal dorm rooms, like someone forgot to get around to decorating. And sometimes—not every time, but often enough—when you peer into one of the rooms, there's something peering back.


Most of the frights you get on the first floor come in the form of animatronics, realistic-looking ones that jump out at you as you pass and give you a fright. There's a man with a bloody knife, or a zombie with flesh hanging from its teeth, or a clown with sharp, venomous-looking fangs—they leap out of the doorways with a startling quickness, but never come close enough to touch. They just brandish their weapons, then retreat back into the room they came from as if satisfied with the scare they've given.

There are also a handful of real scare actors on the first floor as well, perhaps even some faces you recognize. They lurk in the darkened rooms and leap out with growls or shrieks, then chase you a few meters down the hall before leaving you to run away. Just like the animatronics, though, they never get close enough to touch or harm you—they just want to get your blood racing.

The rest of the scares come from paintings that abruptly change form to show a ghost's face, or candles that swoop down across your path and then move back up. And behind it all are the spooky sounds of groans and screams and tearful begging, a solemn soundtrack to your trip through the haunted house.

Oddly, you never do see a speaker. And even more oddly still, none of the rooms on the first floor match the number of the key you're holding…



The first level of the haunted house consists of fairly cheap scares, mostly relying on animatronics, voiceover tracks, and tricks of the light or optical illusions to deliver scares to the residents. Players should feel free to use their imaginations to come up with potential scares or animatronics—think something moderately more scary than Haunted Mansion but less than Halloween Horror Nights. The animatronics may feature enemies or monsters from characters' home worlds, or may be simply generic creatures you would find at a Halloween store.

In addition, the first level is also populated by characters working as scare actors. These characters may be those who attended Robby and Tsuruno's house party, or may simply be characters with a sense of humor who enjoy making other characters jump and shriek a little. Either way, these scares are harmless and non-contact. The scare actors won't harm anyone going through the haunted house, even if they do a little chasing down the hall.

Although the hallway looks oddly long and is perhaps a bit more winding than it ought to be, there doesn't seem to be anything particularly odd about the dorm building itself. Characters may, however, find that the trip through the haunted house feels shorter when they're accompanied by another.

For characters who don't wish to venture up the stairs to the second level, there is a well-hidden emergency exit tucked out of sight behind the staircase that leads upward. This is the opt-out for players who don't wish to engage with the events in the second and third levels of the dorm.

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WE WILL NOT REMAIN UNSCATHED.
» THE HAUNTED HOUSE — LEVEL 2

CONTENT WARNINGS: Generally spooky images including some ghostly ones; mention of hanging. Prompts include violence (such as mutilation) potentially leading to serious injury or death. As always, please warn appropriately!
It's once you reach the second level that you realize something has shifted.

The metal door at the end of the hallway swings shut behind you, and you immediately realize it's far too dark and far too cold. Even with your eyes wide, you can barely make out the shapes of the decorations around you; they are lit mostly by the flickering orange of electric candles and the glow of the emergency exit sign above your head. Your breath condenses into steam as you exhale, and although you rub your hands together, you can't quite seem to gain any warmth. You feel a little bit dizzy and off-kilter, and from the distance you can hear the sound of a voice murmuring in quiet, urgent tones, interrupted by brief bouts of sobbing. You try the door behind you, but it doesn't give: you are stuck here, and must make it out.

The hallway is decorated, but even the same decorations that felt corny downstairs now give this floor an air of discomfort and desperation. As you make your way down the hall, you notice that many more of the doors on this level are open, and in the sickly, dim light cast by the fake candles, you're able to catch glimpses of what's inside: shadowy figures moving in the blackness. These are creatures that seem made of the dark itself, congealed into something more or less resembling a person. There's one sitting at the desk like a good student, its too-long fingernails rasping over the surface as it scratches something into the wood. There's one sitting on the windowsill, its too-long limbs hanging out into the night. There's one hanging from the ceiling, its feet at eye level, swaying slightly in an unfelt breeze. There's one standing dead in the middle of the room and staring straight at you, its eyes two embers in its featureless head.


You lock eyes briefly and the creature starts to move: this ghost is coming after you, and this one means it. There's no animatronic rigging to stop it and pull it back into the darkness of the room, and it's no scare actor that will stop after a few meters of pursuit—no, its hands reach for you, for your hair, your throat, fingers clutching and grasping. You turn and run, but it pursues, and that voice you heard murmuring earlier is now a fever pitch of syllables behind you, half-whispered, half-screamed in a language you can't understand. The noise of it draws more ghosts out from their rooms, and they follow as you sprint down the too long, twisting length of the hallway. You can see the glow of the exit sign at the end lf the hallway, drawing closer as you madly dash for it—

And then you trip. Or maybe you're pushed, you're not sure. You hit the carpet hard and then the ghost is on you, its hands scrabbling at your throat, fingers prodding at your eyes. Of course you fight back—if you don't, you're going to die—but as you fumble blindly for something with which to beat the ghost off, you realize that this ghost has weight to it, that the fingers trying to tear out your throat aren't incorporeal and ghostly but rather the fingers of a pair of very human hands. As you blink, eyes straining in the darkness, the features of the ghost begin to resolve into those of a person.

And it is a person. It's a person you may even know, a friend of yours, a fellow resident of the City. Not a mannequin facsimile, but someone real, someone who fights you with everything in them as you struggle to break free.

Your grasping hand grips something firm, maybe a flashlight or a fire extinguisher, and you swing it as hard as you can at their head. You don't want to, this is your friend, but what choice do you have? After all—it's either them or you.



Once characters enter the second level of the haunted house, those attuned to energy flow will immediately be able to recognize this as a place full of negative ghostly energy. Characters may sneak extremely carefully and quietly through the hallways, avoiding every single ghost; they may be pursued by ghosts, but ultimately make it to the exit, beyond which the ghosts will not pursue; or they may be caught by a ghost (or "ghost") and be forced to fight for their lives.

Not all of the "ghosts" on the second level are truly ghosts. Players may opt to have their characters participate in the event as the considerably more deadly "scare actors" of the second level. Only they won't be acting: to these characters, anyone who passes by in the second-floor hallway (the "partygoer") is an absolute threat that must be dealt with immediately. Scare actor characters will be possessed by an irrepressible need to hunt down and attempt to injure or kill any partygoer or other scare actor they encounter, and can only be stopped by either death (of either the partygoer or the scare actor) or being knocked out and removed from the hallway.

These characters may also be those who attended Robby and Tsuruno's Halloween house party and ended up getting a little too in-character in a negative way (see their plotting post for more information). However, characters do not have to attend the house party in order to participate in this mechanic. Any character who enters the haunted house can become a second-floor ghost if the player so desires.

Either the scare actor or partygoer may be seriously injured or even die. If this happens to the partygoer, the haze of bloodlust will immediately lift from the scare actor and reveal to them what they've done. (If the scare actor is knocked out or dead, obviously this realization will take place after they've returned or regained consciousness.) Killing and death as a part of the October event is not subject to murder or death consequences.

If a character chooses to sneak through the second floor and avoid the ghosts, and does so by entering any of the decorated dorm rooms, they may find shorthand messages scratched into the desks, closets, or doors. These messages might just be names, familiar ones belonging to people from home, or might say things like HELP ME or ITERATION 4█ or LOOK BEHIND THE APOCALYPSES. Characters may also find small, non-magical, recognizable personal effects belonging to people from their home worlds, tucked into drawers or kicked under the bed or in some otherwise unobtrusive location, easily overlooked.

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WHEN YOU HAVE NOTHING TO SAY, SET SOMETHING ON FIRE.
» THE HAUNTED HOUSE — LEVEL 3 AND CONCLUSION
After the second level of the haunted house, the only way to go is up… assuming you survived, that is. Exhausted and battered, you make your way up the stairs—perhaps alone, perhaps with a friend, or perhaps dragging the unconscious body of your assailant-friend—and let yourself into the third-floor common area.

This is where the Halloween party is taking place! Congratulations, you made it! There's a bass-heavy soundtrack throbbing in the background, and the room is decorated once again in the cheesy Halloween decor of the entryway. A large casket full of ice holds beers and sodas, and a table in the middle of the room bears all sorts of spooky snacks: peeled-grape "eyeballs," candy corn "teeth," sour gummy worms in brownie dirt, and any other kind of snack one might imagine.


If you made it through the haunted house with a friend, you will find a letterman jacket in your favorite colors, with your name embroidered on the back, hanging on a peg on the far wall of the room. You can take it with you now, or when you go home, or you can leave it on the peg forever—it's your choice, but it is a symbol of having survived the haunted house, so it might be nice to have. Don't you think?

You may have to do this again, you realize. Now that the doors in the city occasionally open straight into the haunted house, there's no telling how many times you'll have to survive this before the Halloween party draws to its close. Maybe you do need a beer after all…

Oh, and you still don't know what dorm room that key goes to. Maybe you had better just hang onto it for now.



The topmost floor of the dorm building, the third floor, is where the "party" part of the Halloween party is taking place! The food and drink is abundant and, of course, free. There's just about any type of drink or Halloween-themed snack imaginable, so characters can help themselves. When they're through partying, there's an outside staircase that leads directly from the common room back down to ground level.

Characters who survive the haunted house in a group of two or more will find that that there is a custom-made letterman jacket with their name on the back, perfectly their size, hanging on a coat rack on the far side of the room. While wearing this jacket, characters will be less susceptible to the scares in the haunted house, and the ghosts of the second floor will not pursue them as intently (although it has no effect on scare actor characters). To any characters who are particularly sensitive to this sort of thing, the jackets do have a moderate protective effect against various negative status effects, so to speak; this effect does not diminish after the event is over. Characters can only get one jacket, their first time through the haunted house; subsequent trips through will not result in additional jackets.

The dorm room key is not a usable item during the October 2023 event, but will become usable in November and December, so characters are advised to not lose them.

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WILDCARD.
The city is by no means small, and there are plenty of things for you to see. There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.



If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations.

This month's event headers come from "Landscape with Fruit Rot and Millipede," a poem by Richard Siken.

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bemist: (You better run and hide)

[personal profile] bemist 2023-11-06 04:07 am (UTC)(link)
Something like that.

[ Well, she would have said some time ago that she just didn't make attachments, but here she is, more or less saddled with them now. ]

Rather, they don't have to be a weakness if you learn to find what kind of strength you can take from them. Harder to figure out, but it's possible.
100more: (c08)

[personal profile] 100more 2023-11-06 04:11 am (UTC)(link)
You should've given me your name hundreds of years ago. Why keep it a secret?
hypnagothic: (16162402)

[personal profile] hypnagothic 2023-11-06 04:14 am (UTC)(link)
[ the gentle amusement on his face eases away into something more contemplative. ]

I found that ... I preferred that you did not know me. That you did not know of what I am.
bemist: (But you were wrong)

[personal profile] bemist 2023-11-06 04:33 am (UTC)(link)
So roughly about five years.

I'm not planning on staying stuck here for that long, so I wouldn't worry about it until it becomes even more of a problem. Not saying that you should ignore it or push yourself too much, even if I figure you probably will, but either way.

[ Gebura shrugs, continuing on. ]

Live how you want to but understand that if you keep involving yourself with a bunch of bleeding hearts [ she is not counting herself among that number ] you're probably going to have to live how they want you to live, too.
icanfixer: (04)

[personal profile] icanfixer 2023-11-06 04:34 am (UTC)(link)
[ what kind of strength... definitely harder to figure out. the answer probably isn't "die harder for them", even if that's her go-to.

wait. she has to write this down. gebura gets to see the little notebook don has now, it's covered in various stickers as she fumbles in her pocket for a pen and comes up empty. mmmmmm. oh, other side, there. her itty bitty cat paw pen. ]


Find out... what kind of strength one can obtain from them. They shan't be a weakness then.

[ ... okay. doodling stars to decorate it. ]

What sort of strength do thee take from thine? If it is not too personal.
100more: (c06)

[personal profile] 100more 2023-11-06 04:42 am (UTC)(link)
Were you afraid of getting too close? Of making a friend?

[ Maybe it felt safer, keeping Hob's designation an 'experiment'. ]
hypnagothic: (15939232)

[personal profile] hypnagothic 2023-11-06 04:47 am (UTC)(link)
I admit that to be the furthest thing from my mind.

[ he never thought that at all, didn't think he wanted or needed a friend at all. he looks down here, focusing on some spot between them, maybe the stem of his wine glass. ]

You did not treat me as a king. A mysterious and powerful figure, perhaps, but you spoke to me as you would an equal. I found it irritating at first. Thought you to be both arrogant and ignorant.
100more: (c14)

[personal profile] 100more 2023-11-06 04:57 am (UTC)(link)
[ How Dream averts his eyes is noticed. Why? Does he think Hob will be offended by those words? ]

To be fair, I was both of those things. Mostly the second.

[ He laughs gently. ]
hypnagothic: (16023171)

[personal profile] hypnagothic 2023-11-06 05:04 am (UTC)(link)
[ a gentle breath huffs through his nose, and he glances back up again. ]

Largely the latter, yes. But it was that ignorance, of me especially, that I found strangely inspiriting.
100more: (c23)

[personal profile] 100more 2023-11-06 05:13 am (UTC)(link)
You sound like a celebrity who was happy not to be recognized for once.
hypnagothic: (16162361)

[personal profile] hypnagothic 2023-11-06 05:22 am (UTC)(link)
... Yes. That is as accurate as any comparison you might make.
scowlish: (stunned)

[personal profile] scowlish 2023-11-06 05:36 am (UTC)(link)
Mn. Maybe it doesn't matter.

[It does, though, because that means that Brook was willing to jump foot-first into a troll attack to protect Onni, and that's just something he's not used to. Onni has spent a very long time being the protector, the guardian, the one who watches out for others. Even in his work, he'd been in charge of placing defensive and protective spells around the city he'd lived in. Having someone jump into danger to protect him is foreign, and he doesn't know how he feels about it. Whether he's irritated that Brook would put himself at risk like that, or pleased at having someone value him like that.

Either way, it's not something he says grudgingly, when he says it.]


Thank you.
kampfgeist: (thinking | thousand-yard stare)

[personal profile] kampfgeist 2023-11-06 06:13 am (UTC)(link)
I'm not used to this, [ heine says, the words muffled against kaveh's hair. ] I'm not used to—to being cared about. To letting myself be cared about.

[ he holds kaveh close, for once letting himself relish the simplicty. to hold someone and to be held—it's the kind of thing that heine two years ago would have scoffed at, would never have wanted. on the good days that heine, the one whose ascetic lifestyle of self-deprivation left him starved of human contact, is someone to whom this heine feels no connection. (there are bad days, still, and often. but the good days are more.)

he makes a noise that's half amusement, half just raw emotion. ]
But I'm not going anywhere. I promised, and I'm one hard-to-kill bastard.

[ he promised twice: once in the half-drunk darkness with his and badou's hands clasped together between them, once in the bitter light of evening after a screaming fight. heine had meant it both times, but it was the second time that now feels like a tattoo on the inside of his ribs, indelible, something he can never erase.

what heine wants to say is that it's okay, or that he's okay. but it isn't, and he's not, but he's trying, and he hopes that kaveh can feel that. ]
gurge: (getou | 181)

[personal profile] gurge 2023-11-06 10:07 am (UTC)(link)
[ was that an offer he had to make? the question lingers on his features as he looks at the drink in his hand, then back to her... and ultimately shrugs, sipping on as he waits out her waves and edges of mania. their world was hard not to be crazy in — now, they're all cracking in their own ways, finding out if what's inside of them is hard or soft. if nothing else, he discovered his insides young. ]

[ home to Shouko, huh. he wonders if she's going insane, or if she kinda likes it. he could put money on both and be certain he'd lose one way or another. it explains to him some of Gojou's movements though, whether she intended it or not. it's not a thread of conversation he's interested in chasing. ]


I'd say we were involved in some bondage and biting, what else? I don't lie to Shouko. [ a beat. ] I didn't realize you were on a first name basis. [ of all things, this is what surprises him. ]

[ at least, until her question. this surprise, however, doesn't show on his face so much as a concerned glance her way does. just how much had she had before he sat down? ]


I want to know everything, Tsukumo. It's one of my many flaws.
reaperrabbit: (OH? 🐰 A pleasant surprise?)

[personal profile] reaperrabbit 2023-11-06 11:37 am (UTC)(link)
[Oh. Nonplussed, Brook blinks, and the defensive tension leaves his shoulders. He was expecting a rebuke out of Onni. In its absence, he stands there looking vaguely surprised and awfully, terribly young.

Before the moment can stretch on too long, he catches himself, clears his throat, and looks away. Some flustered color rises to his cheeks.]


...Yeah. Sure.

[Brook's a little better at being thanked than he was before teaming up with Scarlet and Chase, but not much. He's still not used to it. Maybe he never will be.]

It was nothing. L-let's keep going.
bemist: (No attorneys to plead my case)

[personal profile] bemist 2023-11-06 03:08 pm (UTC)(link)
[ She thinks, briefly, about the promise she made Carmen. About seeing Lisa angrily cry, hunched in a ball to protect her feelings from the world. About the light dimming in Carmen's eyes, Daniel's insistence on befriending everyone, including those he supervised, Gabriel's sanity waning after Elijah's death, Michelle's growing uncertainty, Giovanni's desperation to do anything, viewing Angela's memories while she'd been "asleep", watching Roland break down in front of her and understanding that rage--

What she'd seen here.

And Gebura shakes her head. ]


What strength I take will always be different from what strength you take, even if it was the exact same person. Even if I explained it to you, it wouldn't help you or your notes.

[ She doesn't wanna talk about it. ]
icanfixer: (29)

[personal profile] icanfixer 2023-11-06 03:46 pm (UTC)(link)
Hmhm, I see...

[ sort of. it would be nice to have some sort of groundwork advice there, but she can't expect to get all the answers from better in the field. besides, what gebura's said is more than enough for a start.

maybe.

the notebook gets tucked away again regardless, and don yawns as she rests back against the chair. she won't fall asleep here, promise. ]


As ever, I much appreciate the answers thee have to give. I know it is not a mistake to have them, [ attachments, ] yet I did not realize in full how dangerous they could be. It is better learned here than back home, though.

[ ... even if she won't remember the lesson, or the people here, or the way any of them make her feel... even the woman beside her -- in the end, they are nothing to each other. such a dour thought to drink on, but she is. ]
abstractart: (Wlkrj7a)

[personal profile] abstractart 2023-11-06 06:50 pm (UTC)(link)
[it's a relief, when the creature rattles and slumps- it isn't as difficult as he expected, which is strange in its own right, but then again... it wasn't meant for him. it wasn't made to be a problem for him, and he hasn't forgotten that it was intended for someone else to begin with. the entire reason he stepped in.

the sword comes back out, in a slicing pull meant to deliver one last strike to this thing just in case it's needed. it doesn't seem so, but a little overkill never hurts, does it? and with that done...

he turns on his heel to follow ghost, though he has the presence of mind not to rush after her right after an encounter like that. making her feel pursued again, or surprising her by hurrying up to her, are definitely not going to help. netzach walks, instead, calling out ahead of him--]


...you okay? This thing's not touching you even if it gets back up, promise.
perfectdevil: (eighteen)

[personal profile] perfectdevil 2023-11-06 06:51 pm (UTC)(link)
[ Lestat experiences the surreal sensation of both his current companions being very focused on his reactions, and realises with a strange swoop of excitement or perhaps trepidation, that they both have his number quite completely; Dorian might not know what it means, exactly, but he's old enough and wise enough, Lestat thinks, to understand when someone has intentions toward him, even if they haven't been related to the drinking of his blood before. Louis, on the other hand, probably recognised hunger in Lestat before he himself had.

The fact of the matter is that he's dreadfully curious what Dorians' blood holds in it - to know this human who is so similar and yet so far removed from them as vampires, but still the closest thing to a source of understanding as their kind could hope to find in their mortal ties. He's desperate to know, and the fact Dorian hadn't even got to experience the swoon only makes Lestat burn with the desire to show him; for selfish gain, yes, but Dorian would surely enjoy it too, so perhaps not entirely self-serving.

The other problem with reminiscing on the fact is that Lestat can't quite get the sight of Louis' fangs locked around Dorian's throat, pushing deeper as though trying to wring him dry, out of his mind. Phew. Is it getting hot in here?? ]


Monsieur Gray isn't like most mortals, are you, mon ami? [ He tilts his head and regards Dorian, a knowing little smile curling his mouth. ] I think your curiosity alone would prove stronger than any will needed to keep your awareness about you. If you weren't being influenced by something in the first place, that is.
justneedsomehelp: (pic#15686844)

[personal profile] justneedsomehelp 2023-11-06 07:09 pm (UTC)(link)
"What?" Okay, that's-- got him laughing just a little bit harder. Imagine assuming that Marc is big enough of a nerd to have-- costumes memorized or whatever of superheroes who keep breaking more than they fix.

Not that they don't also do that, themselves but...

"Sorry! No... I see it now. Kinda." If he squints. "You don't have as much grey though, buddy."

... And he still looks like he wants to suck his blood.
deathoftheauthor: (.10)

[personal profile] deathoftheauthor 2023-11-06 07:25 pm (UTC)(link)
( An embarrassed wince crosses Louis' face at the memory, and he nods emphatically in agreement with Lestat. It isn't the same thing Will had experienced, and Louis knows from long experience how harrowing it is to feel so out of control and so afraid of hurting someone. But it's commiseration, and something more harmless for Will to think about, to get his racing mind off himself for long enough to calm his fears. )

Yes, costumes that we most certainly hadn't chosen for ourselves.

( He grasps for a way to explain "objectified wolf-men" without saying exactly that, and decides to leave that for Lestat, should Will have further questions. Gently, curiously, part of him still trying to make sense of the method behind how this place works, he asks: )

Did the City choose your costume tonight, Will?
latersgators: (Default)

[personal profile] latersgators 2023-11-06 07:49 pm (UTC)(link)
They were only trying to stop evil magician and his sexy crocodile goddess from prematurely killing everyone. On a scale between that and whimsically, egotistically destroying multiple universes, Steven would say that they're not doing too badly!

"Grey? In my hair you mean? Yeah well I'm not that-- wise." Which is about as nicely as Steven can put it. "I suppose if I turned all my hair grey I think people would be able to tell us apart better." As if the curls and the layers aren't enough to distinguish him from all that pomade and. Nipples.

"Doesn't Dracula have grey hair too? I mean you'd just make the same mistake even if I made a mess of my hair..."
perfectdevil: (lestat-52)

[personal profile] perfectdevil 2023-11-06 08:57 pm (UTC)(link)
[ He feels the suffocating pull of the connection between them threaten to unspool his mind as it turns and turns and turns in endless, meaningless circles. Over and over it feels like death is approaching, and then just before it whisks him away in comes another mouthful of hot, aged blood to wrench him back to the vibrant world that fast starts to fade as his vitality is hungrily wolfed down. It feels like it lasts hours, perhaps even days. Lestat softens, his awareness dipping beneath a haze as he lets the visions in Armand's blood overtake his consciousness, succumbing to pleasure.

Love in the arms of another. Safety in someone else for a creature often forced so brutally to be alone. The knowledge that you don't deserve such bliss, but digging your claws in regardless. The joy of sharing life with someone, of sharing the gift, of having a companion to wake up to.

The pain of waking up to find him not there.

Lestat can't imagine what kind of thing he might be were he stuck in this place alone, without Armand and without Louis to see him for who he is, to know him. He finally understands every outburst, every clumsy attempt at reconciliation, every sour look and every cold front he's experienced at Armand's hand. He didn't understand, how could he; and even now that he's seen and felt the gaping maw open in Armand's chest, he still doesn't have words to describe it that don't fall short.

Lestat falls, pushing Armand back into the bed with his weight, head tucked close to the flesh of his throat as still he swallows the ichor of life flooding through him and back out again. His hands brace his narrow little shoulders, bird boned, vicious like a jungle cat, delicate like porcelain, strong as marble. A wet tear dribbles off his nose and stains the sheets below them a pale red colour. ]
unimportant: (IAckNpe)

[personal profile] unimportant 2023-11-06 09:17 pm (UTC)(link)
--Don't give her weird ideas by phrasing it like that! Give context! [ Bah!! Like she needs anyone thinking her and Geto are doing weird kinky shit. It's obvious he's not even over Gojo anyway. Emotionally unavailable guys are not her type at all ] And why wouldn't I be on a first make basis with someone I live with? Oh... but has she ever used my first name...... wait, she hasn't, has she?!

[ She presses a hand over her mouth and gasps, momentarily scandalized by this realization. It never even occurred to her until he brought it up! Oh noooo.

Her hand slips off her mouth and she takes another sip of her drink, desperate to escape this moment.
]

Anywaaays! So when the merger started I guess I panicked really bad. My body was chipping away, and I was being screamed at inside my head, and that's when my technique activated. --But, like, obviously I had no idea how to control it! And star vessels aren't supposed to even have techniques.

Soooo I miiiightve aaaalmost killed Tengen and myself. Yknow, if they didn't kick me out of the barrier when they did. They refused to let me back in cause of that ever since.
blackwaterchild: (32)

[personal profile] blackwaterchild 2023-11-06 10:24 pm (UTC)(link)
So what? I'll just wake up on the train again.

[She sighs a little.]

It's weird that all the spirits have been hidden here for whatever reason apparently. The more things that happen the more questions I end up with. I don't think we're going to find out anything.