citycenter: (Default)
The City ([personal profile] citycenter) wrote in [community profile] citylogs2023-07-01 11:00 am

TDM: JULY 2023





TEST DRIVE MEME

A TRAIN COMES INTO THE STATION.
You wake up on a train.

Your phone is buzzing. It's in your pocket, in your hand, on the seat next to you. It's a normal phone, and you're on a normal train car. One of the lights flickers, a little further down. The world is very quiet. It feels like you're right where you're meant to be. On the phone's surface is a white screen and the words—


WELCOME TO THE CITY. BEGIN ORIENTATION?

▶ YES
▶ NO


Please take a moment to complete your orientation.

Once you're finished, the subway doors slide open to let you out onto the train platform. To your right, the platform continues on and eventually ends; to the left is a set of stairs that will lead you up into the station itself. The platform is quiet, clean, empty—there's no one else around, and the only sounds you can hear are your own footsteps, your own breaths, and the occasional faraway sound of a creaking pipe or rush of air. The train you disembarked will stay there as long as you do, its doors still open, until you finally decide to venture up into this new locale.


As you make your way up the stairs to your left, you find yourself in the belly of City Hall station. The station is large, a sprawling underground mini-metropolis of corridors and storefronts. Here, you may find others like you, freshly-arrived city residents from other realms (or even your own). There is also a subway map, which will give you an idea of the layout of the neighborhood, and ticketing machines, which can currently only be used to buy tickets to a handful of stations located on lines 1, 2, and 9.

If you're hungry or in need of any kind of supplies, there are plenty of storefronts inside the subway station as well—snack stands, convenience stores, restaurants, clothing stores, a pharmacy, and a variety of empty shops that may or may not have ever been in use. Everything is unlocked, and you can take whatever you need.



Characters may stay on the train platform indefinitely, and may re-board and re-disembark from the subway as many times as they like, but the train will not depart nor will the doors close. Once they go up the stairs into the train station, they may hear the train doors closing and the train departing. Another train will not arrive, no matter how long the character waits. Only once they come up the stairs into the station itself may characters encounter their fellow newly-arrived residents and take advantage of what the city has to offer.

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

WELCOME TO THE NEIGHBORHOOD.
The station is located in the city center. It has three major exits that lead to areas of interest in the district, but there are several other smaller exits that lead in other directions around the neighborhood. You are welcome to use any of them, but may find the north, southwest, and east exits to be the most welcoming.
TO THE NORTH
The northern entrance to the station leads up into the sunlight and puts you out in a brickwork plaza. There's a modest building in front of you, three or four stories of stone with a welcoming facade. There's a sign above the entryway—it says City Hall. You may be tempted to explore, if you're interested in learning more about the city and how it functions, but prepare to find yourself disappointed—the folders in the records rooms are full of empty, blank sheets of paper, and the logbooks and balance sheets are similarly devoid of information.


Immediately to the southwest of City Hall, you will find a small building that houses the tourist information kiosk. It looks welcoming, with an inviting glass facade and a sign above the entryway announcing it as the "TOURIST CENTER." It's a humble building with a receptionist's desk on the back wall opposite the entrance, empty magazine shelves lining the side walls, and a few spinning brochure racks full of blank pamphlets. Anyone is welcome to peruse the tourist literature, though they won't offer much information, being primarily filled with pictures of the surrounding area—City Hall, the park, a statue garden, and the surprisingly heavily-featured cemetery. There are a few sentences sprinkled throughout about basic offerings of the city, such as apartment complexes and office buildings, as well as a few maps with the same limited scope as the larger version on the wall behind the receptionist's desk.


The main feature of the tourist center is the interactive kiosk installed dead in the center, right in the middle of a few rows of uncomfortable chairs that fill the small room. It's noticeably in the way of any would-be foot traffic through the tourist center, and something about the technology seems a little more modern than the computer behind the desk or the landline phone on the wall. The kiosk is a tall silver rectangle, about average adult height, and the upper half is a screen welcoming visitors to touch it to activate the kiosk. If you were to touch it, the screen would come to life with simple dialogue inviting visitors to ask it their questions.

However, residents should note that the kiosk is only programmed to assist with exploration within the available areas of the city. It may not be able to answer every question, and tampering with the kiosk may result in unreliable or inaccurate answers!
TO THE SOUTHWEST
The western exit of the station takes you up into a city park, lush and green with a very light fog still hanging about the trees. There are lampposts on the walkways and benches where you could rest, and plenty of flora, although you can neither see nor hear any signs of animal life. You walk the paths that meander idly through the verdant grass and you feel a sense of peace, some of your unease about this place easing into a pleasant calm. The air smells fresh, like it's recently rained, and you'll find the grass ever so slightly damp should you decide to take a seat.


As you make your way deeper into the park, the trees grow denser and the smell of soil and plant life grows stronger. This is the older part of the park, very nearly a forest, with ivy climbing the trunks of the trees and plants and shrubs growing riotously around their bases. As you turn a corner, you find yourself first in the statue garden, although the statues are harder to see now, choked as they are with ivy. There are many statues, some partially obscured, some fully—very few of them still stand free of the vines and clinging roots. (It doesn't feel quite as peaceful here.) If a statue's face looks a little bit familiar, you may not want to look at it too long.

Continue down the path and you will find yourself in a graveyard, one that seems centuries old. Most of the headstones are worn away by time and covered in moss, rendering them impossible to read. The few that are free of moss are blank, or bear only suggestions of names too faint to be understood. (Was that the name of—no, it couldn't have been. Could it?) Many of the headstones stand at an angle or are toppled over completely, having been subjected to either strong winds or the roots of the trees that grow up from some of the graves, spreading branches toward the sky.
TO THE EAST
The final exit of the station, to the east, puts you out on a quiet surface street. Are you hungry? Or are you paralyzed by choice? There are plenty of restaurants, offering options of almost any food you can imagine. You could try a convenience store—it's well stocked, and the items there seem free for the taking. How about a restaurant? There's no one to take your order, but when you look in the kitchen, there's something on the stove, and it's just what you've been craving. Imagine that.


A few blocks down, you come in through the lobby of a tall building and find yourself in a corporate office. The fluorescent lights are steady and unforgiving, and the cubicles and offices are empty. There are a few pieces of paper on desks, a few folders left in organizers, but everything is perfectly blank. Despite how empty and quiet the office is, it nonetheless gives you the feeling that just a few minutes ago, this place was bustling with workers going about their daily business.


You enter another building and find yourself in the lobby of an apartment complex—finally, a place to rest. The first door you try opens easily into a completely empty living room, freshly vacuumed but without a single piece of furniture. It's a nice apartment, quiet, but with a little too much echo for your taste, maybe. Still, and perhaps oddly, you have no trouble envisioning what life here would be like.

The second door you open leads to an apartment that feels lived-in. Why does it feel lived-in? It's fully furnished with items that seem to go together perfectly, true, but the feeling is more than that—the room feels like someone was just here, maybe standing right in the kitchen only moments before you swung the door open. The air is a perfectly comfortable temperature, and it somehow smells like home despite that you've never once set foot here before. The refrigerator is stocked, and the cabinets are full of spices and flatware and kitchen utensils.


As you look around the living room, you find that there are pictures in frames on the walls and some of the flat surfaces—a seascape, a field, a shot of a city park bench. In each of the photos there's something just slightly wrong with the angle, as though the photographer were aiming for a subject that can no longer be seen.



Characters are welcome to explore the district around the City Hall subway station to their heart's content. The City Hall building itself contains several floors of offices and file rooms, but none of them contain any particularly interesting information. Nonetheless, characters may wish to team up with other newcomers and try to find some hints about the nature of the city. They can also spend a while in the park, the statue garden, or the graveyard. In the blocks surrounding the station there are plenty of options for food and housing, as well as office buildings, storefronts, and alleyways to look around. There are no workers in any of the buildings, and there does not seem to be an honor system for payment, nor any consequences for taking food from the stores or setting up camp in an apartment or office building.

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

SO A TURKEY WALKS INTO A BOWLING ALLEY...
There's a bowling alley open in the newly-accessible district, and you're invited to come test your mettle!

Walking into the lobby, you're struck by a peculiar combination of scents—shoe polish, floor wax, pretzels and nachos, and something pungent and a little oily. On the wall behind the desk is a shelf full of pair after pair of shoes, in every size you could possibly imagine, and there's a low rack filled with brightly-colored, heavy bowling balls that are ready for the taking. You can also hear the low hum of machinery and the rattle of pins being reset every time someone knocks them down, the bowling alley a well-oiled machine despite the fact that no one seems to be manning it.


You can bowl alone, start a match play (1-v-1), or bowl as a team, but you'll quickly find that bowling is much more fun (and somehow easier) when you're playing with others. Maybe it's because being around other people raises your spirits, but you feel more confident when you step up to bowl, and you find that when you're playing as part of a team, the bowling ball travels faster and in a straighter line, and you seem to be making strikes and spares with much greater frequency. Teamwork really does make the dream work!

If you occasionally see what you think might be the shadow of someone passing behind the machinery at the far end of the lane, don't worry about it—that's probably just your imagination.


If you stop by the bowling alley at night, you will find the place totally transformed. There's a disco ball hanging from the ceiling and brightly-colored lights flashing and dancing around the floor and walls. Any white parts of your clothing glow a delightful blueish color, and you find that you're illuminated in all kinds of interesting shades by the blacklight bulbs glowing in the ceiling. This is cosmic bowling, truly not for the faint of heart!

When you've finished bowling, you may want to stop by the snack area for a pretzel or hot dog, a soda, or—if you're there for cosmic bowling—maybe even a more adult beverage from the food counter on the far end of the building.



There isn't anything especially spooky about the bowling alley—except, of course, being forced to wear shoes that have been worn by a hundred strangers before. Characters are welcome to find their shoe size, grab a bowling ball, and go to town! Characters who come during the day will encounter a normal bowling alley, but they can always come back at night to get the full cosmic bowling experience. There will always be shoes in their sizes, the pins will reset themselves, and the balls will always be returned. Just be careful, those ball chutes can crush your fingers if you're not careful!

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

WILDCARD.
The city is by no means small, and there are plenty of things for you to see. There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.



If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations.

JUMP TO TOP ↑



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shareofnight: (Musing)

[personal profile] shareofnight 2023-07-07 11:51 pm (UTC)(link)
[Tessa glances back towards where looks as he mentions a map, and she wonders if they have maps available that they could carry with them. (Probably not, she reasons with herself. That would be too easy, after all.) She nods when he mentions that there has to be something next outside of the station.]

If nothing else, we should be able to get a better scope of the kind of city we're dealing with, I would think. Or hope, anyway.

[He mentions a trap, and she pauses. That, she realizes, is an excellent point, one that she hadn't yet considered. But given her experiences, she really should have.]

I couldn't say for certain. But I wouldn't be surprised if there were such a trap. Why bring us here to a seemingly empty city? What is the purpose of us being here?
strongroots: (hoping)

[personal profile] strongroots 2023-07-08 01:17 pm (UTC)(link)
[ A test. That's the easiest answer, isn't it? Why else? And Robby knows he would be someone--not entirely unmissed, but down there. Robby Keene was a name on the local TV stations once, and for reasons that'd make him suitable to go missing.

After all: ]


Anyone gonna notice you're gone? [ Well: ] Important. You're not an MP, are you?

[ The MP part is a joke, and that slice of know Robby has for the terms used for British politics (he's running out already), but the point is there. Even if he does admittedly continue to follow it with: ] I don't know why us, but, you take the people most won't notice.

[ Except that's far too simple, isn't it? Why like this? ]
shareofnight: (And read it anew)

[personal profile] shareofnight 2023-07-08 02:36 pm (UTC)(link)
[At his question as to whether or not she's important, Tessa has to laugh a bit. She doesn't consider herself that important personally, but she's also well aware that people would notice her missing.]

My disappearance won't cause an international crisis, but I do have people who are expecting me back home.

[Her laughter and smile fade as she thinks of Jem, of how close she was to reaching out to him again. Before this place ripped her away. She shakes her head, turning back to her companion.] And you? Are you important, back home?

[He mentions that 'you take the people most won't notice' and Tessa sighs. He's right, of course.] And who's to say that whoever brought us here hasn't...arranged it so that those who might look for us back home wouldn't think of us missing to begin with?
strongroots: (whimsical)

[personal profile] strongroots 2023-07-08 03:01 pm (UTC)(link)
No- [ 'Important back home'. There's no rush to the answer, but no hesitation, and it's a little funny to think for him, too. Nothing self-deprecating. He just knows his station. Always has. ] I'm just a normal guy. Heard someone in the family had money, but never met them.

[ Were they even alive? He's only half-sure on the memory, but it's not enough to linger on. Instead, cover-ups are a better focus, though his brow is furrowed for it. ]

I didn't have a reason to leave. ... I hope my dad doesn't think I run off. [ There's reasons to think he wouldn't. But can you make everyone change their mind? Robby tries thinking about it more, but the frown can't leave his face. ] Things were going okay back home--I was patching things up with people. Disappearing us sounds easy, [ a pause, and a look to her, ] --'specially if you were out meeting a friend. People disappear all the time, right?

[ Though Robby doesn't like remembering the thought in the current context (of it involving himself), his voice lacking enthusiasm. ]
shareofnight: (Stories offer)

[personal profile] shareofnight 2023-07-08 06:57 pm (UTC)(link)
Interesting. I do wonder what this place wants from us, then. [If not for kidnapping people no one would miss, Tessa would assume this city would take people it could use as hostages for some kind of ransom or another. (And perhaps the fact that she's considering the city as if it were its own kind of entity is a sign of how much she's trying to avoid giving into the despair welling up in her chest.)

She glances over at him, sympathetic.]
This city does have...interesting timing. Plucking us from productive periods in our lives, as though deliberately interrupting us.

[She shakes her head, and she tries to focus on the way her entire body jolted, as if struck by lightning, when she had first seen Jem, Jem as he always was, instead of Brother Zachariah.] People do. I'm hopeful that, perhaps, those we've left behind might not even be aware that we're gone. Perhaps this city is...outside of the normal workings of time.
strongroots: (hoarders)

[personal profile] strongroots 2023-07-08 07:08 pm (UTC)(link)
[ She calls it interesting timing; Robby just gives a small shrug. Her meeting with her friend sounded maybe more aligning to that, while it just seemed like the shitty kind of luck that befalls most people.

Isn't the first time life has done that, right?

But what she follows it up with--that's more curious, even at the start. Hopeful that no one notices that they're gone, and then--outside of time? ]


What do you mean? [ Yeah, that he isn't following, and he's puzzled in tone. Robby figures he's not interpreting something very obvious, like timezones, maybe? Or that's how his brain is trying to spin what she means, while their feet have finally led them into view of the subway station map.

Devoid of any real names, and rather simple and plain. ]
shareofnight: (Liberty scarf)

[personal profile] shareofnight 2023-07-09 11:31 am (UTC)(link)
[Oh dear, Tessa thinks. Well, the topic of magic was likely to come up one way or another in this conversation, given her own suspicions. But she does wonder if this young man has experience with magic, or if he comes from a world without magic. If the latter, well. She worries about his reaction, or if he'll even believe her.]

I mean, I think there might be some kind of magic involved in this. In bringing us here, and in...well. Did you try getting back on the train to get back home? I made the attempt, but I never succeeded.

[She pauses again, considers for a moment before pressing forward with her thoughts.] And then there's the way this city feels as though it's a ghost town, without that many people. And yet, the shops are fully stocked, and the food isn't expired?
strongroots: (cash)

[personal profile] strongroots 2023-07-09 02:09 pm (UTC)(link)
[ Robby's reaction might speak for him before he does--because he doesn't immediately say anything, the open mouth finding it hard to begin, the way he looks at her and then off somewhere. It takes a few seconds, and maybe he should've taken more; but then, it wouldn't have helped. ]

But that's because it's set up like a real city? Or it's been--emptied. [ Emptied of anything but the stock present. ] And we didn't get on a train, it was a--set-up. They wouldn't let us off 'til we did that survey. It's screwing with us.

[ It, them; but Robby's tapping the back of one hand against the palm of the other, like this is a far more sensical (non-sensical) set of events. Someone is fucking with them. A few someones, maybe. People with money, and power. ]
shareofnight: (A Tale of Two Cities)

[personal profile] shareofnight 2023-07-10 04:26 pm (UTC)(link)
[From his reaction, Tessa regrets mentioning magic. Still, it seemed worth mentioning as a potential option for their current situation.]

I think someone or several someones are definitely screwing with us, as you say.

[That, she can agree with. Regardless of any magic (or lack thereof) here in the city, someone seems to have deliberately brought them here. For what reason, they have yet to discover.

She wonders if she should shock her companion more by revealing herself as a warlock.]
strongroots: (whimsical)

[personal profile] strongroots 2023-07-10 07:17 pm (UTC)(link)
[ It's just stress, or maybe the woman's just into that stuff. Magic. But she's seemingly letting it drop, so Robby pulls his lips in some affirmation of what she says before turning to the city map. A handy You are here! to point them to where they're currently at.

Robby studies it for a bit, chewing on his lower lip until he finally points out an area. ]
There's a City Hall and Tourist Centre around here, apparently. [ Apparently, because who the hell knows what either constitutes around here. ] Not a lot else to go to, unless we wanna try heading out to the apartments and finding any people there.

[ And who the hell knows what that will be like. ]
shareofnight: (And read it anew)

[personal profile] shareofnight 2023-07-10 10:32 pm (UTC)(link)
[Tessa nods, glancing over at the map herself. There seems to be quite the space here in this city. She wonders how much of this place is seemingly abandoned; if it's all seemingly abandoned.

When he mentions City Hall and a Tourist Center, she nods again.]
City Hall would be an excellent place to start, I think. Maybe we could start there and the Tourist Centre, and we could explore the apartments after?

[If nothing else, venturing to the different areas ought to give them the lay of the land.]
strongroots: (donkey)

[personal profile] strongroots 2023-07-11 11:19 am (UTC)(link)
Okay. [ Okay. It's a plan, one of those made without knowing what's ahead, what's even in front of them, and Robby agrees with a tone that isn't entirely sure, but ready. He grabs for his phone, his actual one, still with him in his pocket, and boots it up. ]

I'll take a picture before we go. [ Though seeing it, and remembering those other phones they got, Robby remembers. ] --Did you keep the one on the train?
shareofnight: (Stories offer)

[personal profile] shareofnight 2023-07-11 11:38 pm (UTC)(link)
[Tessa nods. It's a starting point of a plan. And his idea of taking a picture of the map is a good one, too.

He asks about the phone from the train, and Tessa's face contorts for a moment as she tries to remember if she took the phone from the train with her.]
I think so? Hold on a moment.

[She reaches into one of her jean pockets and pulls out the phone from the train, low and behold. She grins.] It looks like I kept it. And you?
strongroots: (mully mully scully)

[personal profile] strongroots 2023-07-13 11:39 am (UTC)(link)
Yeah. [ He doesn't need to check to know, but he's also got his hands full, so he doesn't want to fish his out while she's got a similar looking one. He nods to it, while angling his own phone to take a picture of the map. ]

What's it got on it? Anything except that weird form?

[ You know, the orientation. ]