A TRAIN COMES INTO THE STATION.
You wake up on a train.
Your phone is buzzing. It's in your pocket, in your hand, on the seat next to you. It's a normal phone, and you're on a normal train car. One of the lights flickers, a little further down. The world is very quiet. It feels like you're right where you're meant to be. On the phone's surface is a white screen and the words—
WELCOME TO THE CITY. BEGIN ORIENTATION?
▶ NO
Please take a moment to complete your orientation.
Once you're finished, the subway doors slide open to let you out onto the train platform. To your right, the platform continues on and eventually ends; to the left is a set of stairs that will lead you up into the station itself. The platform is quiet, clean, empty—there's no one else around, and the only sounds you can hear are your own footsteps, your own breaths, and the occasional faraway sound of a creaking pipe or rush of air. The train you disembarked will stay there as long as you do, its doors still open, until you finally decide to venture up into this new locale.
As you make your way up the stairs to your left, you find yourself in the belly of City Hall station. The station is large, a sprawling underground mini-metropolis of corridors and storefronts. Here, you may find others like you, freshly-arrived city residents from other realms (or even your own). There is also a subway map, which will give you an idea of the layout of the neighborhood, and ticketing machines, which can currently only be used to buy tickets to a handful of stations located on lines 1, 2, and 9.
If you're hungry or in need of any kind of supplies, there are plenty of storefronts inside the subway station as well—snack stands, convenience stores, restaurants, clothing stores, a pharmacy, and a variety of empty shops that may or may not have ever been in use. Everything is unlocked, and you can take whatever you need.
Characters may stay on the train platform indefinitely, and may re-board and re-disembark from the subway as many times as they like, but the train will not depart nor will the doors close. Once they go up the stairs into the train station, they may hear the train doors closing and the train departing. Another train will not arrive, no matter how long the character waits. Only once they come up the stairs into the station itself may characters encounter their fellow newly-arrived residents and take advantage of what the city has to offer.
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WELCOME TO THE NEIGHBORHOOD.
The station is located in the city center. It has three major exits that lead to areas of interest in the district, but there are several other smaller exits that lead in other directions around the neighborhood. You are welcome to use any of them, but may find the north, southwest, and east exits to be the most welcoming.
TO THE NORTH
The northern entrance to the station leads up into the sunlight and puts you out in a brickwork plaza. There's a modest building in front of you, three or four stories of stone with a welcoming facade. There's a sign above the entryway—it says City Hall. You may be tempted to explore, if you're interested in learning more about the city and how it functions, but prepare to find yourself disappointed—the folders in the records rooms are full of empty, blank sheets of paper, and the logbooks and balance sheets are similarly devoid of information.
Immediately to the southwest of City Hall, you will find a small building that houses the tourist information kiosk. It looks welcoming, with an inviting glass facade and a sign above the entryway announcing it as the "TOURIST CENTER." It's a humble building with a receptionist's desk on the back wall opposite the entrance, empty magazine shelves lining the side walls, and a few spinning brochure racks full of blank pamphlets. Anyone is welcome to peruse the tourist literature, though they won't offer much information, being primarily filled with pictures of the surrounding area—City Hall, the park, a statue garden, and the surprisingly heavily-featured cemetery. There are a few sentences sprinkled throughout about basic offerings of the city, such as apartment complexes and office buildings, as well as a few maps with the same limited scope as the larger version on the wall behind the receptionist's desk.
The main feature of the tourist center is the interactive kiosk installed dead in the center, right in the middle of a few rows of uncomfortable chairs that fill the small room. It's noticeably in the way of any would-be foot traffic through the tourist center, and something about the technology seems a little more modern than the computer behind the desk or the landline phone on the wall. The kiosk is a tall silver rectangle, about average adult height, and the upper half is a screen welcoming visitors to touch it to activate the kiosk. If you were to touch it, the screen would come to life with simple dialogue inviting visitors to ask it their questions.
However, residents should note that the kiosk is only programmed to assist with exploration within the available areas of the city. It may not be able to answer every question, and tampering with the kiosk may result in unreliable or inaccurate answers!
TO THE SOUTHWEST
The western exit of the station takes you up into a city park, lush and green with a very light fog still hanging about the trees. There are lampposts on the walkways and benches where you could rest, and plenty of flora, although you can neither see nor hear any signs of animal life. You walk the paths that meander idly through the verdant grass and you feel a sense of peace, some of your unease about this place easing into a pleasant calm. The air smells fresh, like it's recently rained, and you'll find the grass ever so slightly damp should you decide to take a seat.
As you make your way deeper into the park, the trees grow denser and the smell of soil and plant life grows stronger. This is the older part of the park, very nearly a forest, with ivy climbing the trunks of the trees and plants and shrubs growing riotously around their bases. As you turn a corner, you find yourself first in the statue garden, although the statues are harder to see now, choked as they are with ivy. There are many statues, some partially obscured, some fully—very few of them still stand free of the vines and clinging roots. (It doesn't feel quite as peaceful here.) If a statue's face looks a little bit familiar, you may not want to look at it too long.
Continue down the path and you will find yourself in a graveyard, one that seems centuries old. Most of the headstones are worn away by time and covered in moss, rendering them impossible to read. The few that are free of moss are blank, or bear only suggestions of names too faint to be understood. (Was that the name of—no, it couldn't have been. Could it?) Many of the headstones stand at an angle or are toppled over completely, having been subjected to either strong winds or the roots of the trees that grow up from some of the graves, spreading branches toward the sky.
TO THE EAST
The final exit of the station, to the east, puts you out on a quiet surface street. Are you hungry? Or are you paralyzed by choice? There are plenty of restaurants, offering options of almost any food you can imagine. You could try a convenience store—it's well stocked, and the items there seem free for the taking. How about a restaurant? There's no one to take your order, but when you look in the kitchen, there's something on the stove, and it's just what you've been craving. Imagine that.
A few blocks down, you come in through the lobby of a tall building and find yourself in a corporate office. The fluorescent lights are steady and unforgiving, and the cubicles and offices are empty. There are a few pieces of paper on desks, a few folders left in organizers, but everything is perfectly blank. Despite how empty and quiet the office is, it nonetheless gives you the feeling that just a few minutes ago, this place was bustling with workers going about their daily business.
You enter another building and find yourself in the lobby of an apartment complex—finally, a place to rest. The first door you try opens easily into a completely empty living room, freshly vacuumed but without a single piece of furniture. It's a nice apartment, quiet, but with a little too much echo for your taste, maybe. Still, and perhaps oddly, you have no trouble envisioning what life here would be like.
The second door you open leads to an apartment that feels lived-in. Why does it feel lived-in? It's fully furnished with items that seem to go together perfectly, true, but the feeling is more than that—the room feels like someone was just here, maybe standing right in the kitchen only moments before you swung the door open. The air is a perfectly comfortable temperature, and it somehow smells like home despite that you've never once set foot here before. The refrigerator is stocked, and the cabinets are full of spices and flatware and kitchen utensils.
As you look around the living room, you find that there are pictures in frames on the walls and some of the flat surfaces—a seascape, a field, a shot of a city park bench. In each of the photos there's something just slightly wrong with the angle, as though the photographer were aiming for a subject that can no longer be seen.
Characters are welcome to explore the district around the City Hall subway station to their heart's content. The City Hall building itself contains several floors of offices and file rooms, but none of them contain any particularly interesting information. Nonetheless, characters may wish to team up with other newcomers and try to find some hints about the nature of the city. They can also spend a while in the park, the statue garden, or the graveyard. In the blocks surrounding the station there are plenty of options for food and housing, as well as office buildings, storefronts, and alleyways to look around. There are no workers in any of the buildings, and there does not seem to be an honor system for payment, nor any consequences for taking food from the stores or setting up camp in an apartment or office building.
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SO A TURKEY WALKS INTO A BOWLING ALLEY...
There's a bowling alley open in the newly-accessible district, and you're invited to come test your mettle!
Walking into the lobby, you're struck by a peculiar combination of scents—shoe polish, floor wax, pretzels and nachos, and something pungent and a little oily. On the wall behind the desk is a shelf full of pair after pair of shoes, in every size you could possibly imagine, and there's a low rack filled with brightly-colored, heavy bowling balls that are ready for the taking. You can also hear the low hum of machinery and the rattle of pins being reset every time someone knocks them down, the bowling alley a well-oiled machine despite the fact that no one seems to be manning it.
You can bowl alone, start a match play (1-v-1), or bowl as a team, but you'll quickly find that bowling is much more fun (and somehow easier) when you're playing with others. Maybe it's because being around other people raises your spirits, but you feel more confident when you step up to bowl, and you find that when you're playing as part of a team, the bowling ball travels faster and in a straighter line, and you seem to be making strikes and spares with much greater frequency. Teamwork really does make the dream work!
If you occasionally see what you think might be the shadow of someone passing behind the machinery at the far end of the lane, don't worry about it—that's probably just your imagination.
If you stop by the bowling alley at night, you will find the place totally transformed. There's a disco ball hanging from the ceiling and brightly-colored lights flashing and dancing around the floor and walls. Any white parts of your clothing glow a delightful blueish color, and you find that you're illuminated in all kinds of interesting shades by the blacklight bulbs glowing in the ceiling. This is cosmic bowling, truly not for the faint of heart!
When you've finished bowling, you may want to stop by the snack area for a pretzel or hot dog, a soda, or—if you're there for cosmic bowling—maybe even a more adult beverage from the food counter on the far end of the building.
There isn't anything especially spooky about the bowling alley—except, of course, being forced to wear shoes that have been worn by a hundred strangers before. Characters are welcome to find their shoe size, grab a bowling ball, and go to town! Characters who come during the day will encounter a normal bowling alley, but they can always come back at night to get the full cosmic bowling experience. There will always be shoes in their sizes, the pins will reset themselves, and the balls will always be returned. Just be careful, those ball chutes can crush your fingers if you're not careful!
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WILDCARD.
The city is by no means small, and there are plenty of things for you to see. There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.
If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations.
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The Disreputable Dog | Old Kingdom
[There is a snort that comes, clearing the scents from her nose as the Dog blinks, glancing around. The last thing she could recall before waking was tromping around in death. She’d been between the border of life and the first gate, having sent Nicholas back to Lirael. It wasn’t something that she should have done, but her mistress deserved it and would need a new companion now that the Dog was gone. Plus, she was disreputable and had a reputation to keep in her old age.
This? This is different. She had been thinking about just what her next adventure would be but it seems that the adventure had found her. She’s sneezed several times, knowing that she is neither in the Old Kingdom nor in Ancelstierre. It doesn’t taste right here. Still, that doesn’t tell her where she actually is, and that is what the Dog became interested in.
The buzz noise does catch her attention, and one tan ear cocks towards the strange item. A sniff is given to it, although it doesn't smell like food. As her head draws back, she reads the words on the screen. Her paw extends, and oops, she clicks NO. It's clear that there are others on this odd wagon, waiting as she seems to be, and the Dog goes sniffing around, weaving her way through legs and around bodies, tail wagging happily back and forth as her nose all but glues itself to the ground. She looks of a good temperment, tongue lolling to one side as she pauses now and then, huffing and puffing at strange scents and new people.]
Oh! Something here smells- [But she pauses as she glances up, catching eyes with the person whose seat she is by.] ... woof?
(ii)
[Later, she is seated, perhaps a little wiggly, watching as the big machine comes to a lumbering stop. She had finally clicked YES on the strange little item, watching as it went through it's orientation. Quite disorientating, really. Nothing from the side of the wall that the Dog has spent much of her time on, but it is more like something from the otherside as the Dog starts forward with an excited bark. Why not? She loves adventures.
She's here. She's there. She's everywhere.
The Dog is surprisingly nimble, seeming to weave about and around people as if she is made of water. She's medium sized, black and tan, a maroon collar with seemingly silver marks around her neck and the strange little device shoved under it. It is like nothing that the Dog has ever seen before, which does make it more interesting. She'd still have prefered a ham bone, but perhaps she can bury this thing as well.
Too much to see. Too many places to explore. Literally.
Those tiny corners? She's in, nose sniffing in the nooks and crannies. Chairs? She may emerge from under them, giving a shake. Anything beyond her height? Well, for the moment she is on her back legs, forepaws on the wall, nose shoved up as far as she can. Have food? You may just find someone giving you the eye...]
[NEIGHBORHOOD - EAST]
[Here. She should have started here. It seems that if her tail were to beat any faster, it might just snap off her body and go flinging away. It has been the tantalizing aroma that has driven the Dog indoor to the shop, and surprisingly enough, she had spotted the masterpiece sitting there in the kitchen. A bone. A glorious bone. Ham, if her nose knows, and her nose usually does know.
There's an impish look around, as it seems to good to be true. Her legs extend a little, and she grows a few inches in height until her face is close enough that her tongue can lick the bone. Once she has it, her legs shrink again and there seems to be a playful spring in her step as she turns. It's a few trotting steps, before she spots another.]
Id eew ant it?
[Her mouth still full of the bone, she actually doesn't seem to watch to give it up, but perhaps she could share it. A few bites for her, a bite for you...]
[NEIGHBORHOOD - SOUTHWEST]
[Starting off at a brisk trot, the Dog decided that first and foremost, she needed to find a perfect place to bury the bone! And then, why, perhaps she would start marking some corners… There did seem to be very many corners to mark and if she wanted to get them all, why, she would need to start soon.
Nose to the ground, she started off, tail still helicoptering back and forth as she moved along. Yet, the hackles of her fur started to rise, and the Dog came to a halt. She lifted her face from the ground, aware of the stillness in the world around her. She does not hear a rustling of feathers or the squeak of small animals. There are no fluttering heartbeats or scents. Odd.
She finds a nice spot, digs a little hole, and after the bone is dropped, she places the soil back on. That should keep it safe. She is quiet on her feet, and may accidentally surprise someone when she slips out of the bushes. Of course her voice may be heard, soft and muttering before, giving at least a little notice of her appearance. Not that her appearance may be expected.]
No bunnies. No mice. No fire to cook either- [But she pauses as her body slips from the foliage, one paw still raised in the air. A heartbeat. Two. Then she speaks.] Hello.
[ooc; feel free to use any format. I will match.]
East
C'mere, that's right, good pup, I won't hurt you, I like dogs!
[Wait. Did that dog just talk? Whut. He freezes, looking perplexed, his LED spinning red.]
Did you just. No. Maybe?
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The Dog does drop back onto her haunches, putting a little more space between the two of them, before dropping the bone between her front paws. She wouldn't actually attack or bite or anything like that if he made an attempt for the bone, but she has mastered the perfect expression that more often than not gets her food.]
I like dogs as well.
[As her tongue lolls out to one side of her mouth, an almost toothy grin on her face. Her ears perk a little forward, before she takes a step forward. Her tail gives a little wag.]
You can pet me behind the ears. The left one first, if you don't mind.
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How- how are you doing that?
[The last time he was in Detroit, no dogs of any kind were talking, unless Sumo was hiding something from Hank. Is this a real dog? What is going on?
...She is cute though, and his expression melts a little at the tail wag.]
Okay.
[He still looks a little dazed, but he dutifully reaches out and skritches her behind the left ear.]
Is that okay?
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How are you doing that?
[Which is no answer to the question again but rather a roundabout distraction. She feels as real as any dog should feel. A slightly damp scent to her paws and a softness to her fur. Warm flesh and wet nose, and a tongue that laps out to aim to lick across his wrist.]
A little higher, if you would.
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Doing what? Talking? With my vocal emitter.
[He breaks out into a grin when she tries to lick him, and twists his wrist to give her better access. She's dog enough, even if she talks. His LED returns to a calm blue.]
Oh, sorry. Of course. Is that better?
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a - ii
Maybe Robby will wait on snacking. Just keep trying to find the delicious treat of 'where the fuck am I' that might come from looking for magazines that tell as much.
No such luck.
But you know what there is? A dog.
A dog that's just...wandering around, that no one else seems to be taking ownership of. But he'd caught sight of a name tag, and maybe there'll be something with a wandering dog to help. Like, someone with a better clue? He'd even take an apartment to head for.
And that's how a Dog might have the interest of a young man while she's exploring the kiosks and station herself. Or does she notice the smell first? Robby knows the way to a dog's heart is via food, and he's grabbed some jerky, stuffed the packet in a pocket and tears the dried meat between his fingers. And he's looking for a moment she might turn, or even whistles first to grab her attention--
And then show the food, kneel if she doesn't seem to immediately keep wandering. Heeere, doggy, doggy, doggy... ]
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The way to the Dog's heart is through food. Heck, the way to get the Dog to do most things could be argued to be through food. Not baths, unless there was a massive amount of food as they are horrible things and she washes regularly enough in puddles or swamps or ponds.
Her path does alter, ears perked up until small pricks. Her nose does catch the scent of meat and she doesn't have any fear. She is a master wiggler if the situation calls for it and can squirm her way out of most scenarios. So she comes, stopping before the male, and taking a seated position. Like a pointer, her focus is on the jerky in his grasp, although she is polite enough to not just snap if from his gasp.]
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Hey, you from around here or the train? Here-- [ The piece now in half, Robby offers it out, free to grab without nipping his fingers. ] Hungry?
[ Let's make friends before we try looking at that collar, now. No need to rush when we have a Good Girl on our hands. ]
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Her nose gives a little wiggle as she sniffs, before glancing back to him. Perhaps it is a gleam of intelligence in her eyes that gives her away. Perhaps not. She does offer a paw though.]
I'm the Dog, unless you prefer to get technically about it. I wouldn't decline the other piece. [As her eyes slink a little toward where the other half remains.]
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That gets swapped from resting on his knee to startling himself onto his ass, the other piece of jerky now dropped on the ground. Eyes wide, he's staring at the dog--and he does scoot a little bit back. ]
What? [ Was that--seriously, was that really from the dog? He's darting looks left and right, behind, trying not to take too long to return the Dog into view. He's being fucked with, right?
He's got to be getting fucked with here. ]
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neighbourhood east; full disclosure idk if I have the time to app a 2nd character but DOG!!!
[ She's collected a stack of papers in her exploration of this strange land, and spread them out on the restaurant table for inspection -- it's fruitless, though, all these official-looking logbooks and documents are quite blank. ]
[ Maybe it's the familiar motion of sorting and puzzling over books (
stolentemporarily-borrowed books, at that) that's sending her back in time, because Lirael responds automatically to the question, like the last year hadn't happened and they're still in the Glacier: ]I'm not eating anything after it's been in your mouth. Eat up or bury it before...
[ Lirael trails off, all the blood draining from her face as her eyes fall on the hound. ]
Dog? H-how? You're...
<3
I expec' de same way eew id.
[Although she pauses a moment, before resting the bone on the ground, one foot moving to settle on it. Not to guard it from being taken from Lirael, but rather to keep it from somehow magically disappearing. Licking her chomps for a moment to savour the taste, she continues with more clarify to her voice.]
Unless you read another book with a very unique type of spell, but your adventures are meant to be elsewhere.
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I haven't done anything of the sort! I don't think I've had a free moment to myself since you... since the Lightning Farm.
[ She lets go, settling back and wiping away the easy tears that have welled up. Thank goodness the restaurant is empty except for them. Although, that thought brings the puzzle of the situation back to the fore. ]
... This isn't somewhere in Death, is it? [ Said doubtfully, since she has the dubious honour of having been as far in Death as any soul could go and still come back. But maybe if you took another turn, navigated the pitfalls and traps differently, the waters would subside and you'd come to a citadel of ghosts. ] I can feel the Charter, but it's far away, farther than it's ever been.
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She is still disreputable even if Lirael knows the truth of her now, and she still will only suffer self-pity for so long. Yet the Dog also knows that it is as much a surprise to her as it is to her mistress. She gives a small boop of her nose against her cheek before a wet lick with her tongue.]
No. No, it's not Death, although there is something peculiar about this place. I am quite disappointed. [And her voice dips a little.] I haven't found a single bunny to chase.
A TRAIN COMES — ii!
But no one comes. Not for him. He is completely alone.
There's something wrong with him. The smell of blood is strong, heavy. A large bandage spreads over his nose, a break of the bone that's so fresh it still leaks blood. Bruises swell under his eyes, purple and painful. One eye is almost entirely red, as bloodshot as it is. The front of his clothing is spattered with more dark red.
(And something else breathes up under his skin, something impossibly ancient and strange.)
The boy just sits there, head dipped down, unmoving. But as much as he would disappear completely if he could, his body does still work, no matter how ruined. His peripheral still catches things, and at some point through the hazy fog of himself, he sees movement up ahead. Something shorter to the ground than a person would be, and quick. The young man startles, head tilting up to stare, wet eyes wide....... and then, he's giving a soft, shuddery exhale. A dog.
Rex, he thinks, immediately, but just as immediately he knows it isn't his beloved pet from home. (Knows he'll never see Rex again.) A twist in the boy's chest makes him gasp again, and he's lifting his head a little bit more. Not calling to the dog, just staring at her with some quiet desperation. Something to look at, something that makes him feel less alone, something his heart beats a little faster for. ]
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There is something peculiar, besides the obvious appearance, but it is beyond the Dog's realm of knowledge. She's noticed and pads a little closer, stops, a few more steps. It's a process that is repeated until she is close enough that she could nudge his shoe with her nose, but instead sits herself down. Both ears shift forward as she regards him. He... well he does appear to be more than a little worse to wear, but she doesn't sense that he is at death's door. Should probably do something about that nose, sooner rather than later, but she sits, before giving a small thump of her tail.]
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He stares, mouth still tipped open a little as the dog comes closer still, then sits down. She's close enough he could likely lean forwards and reach for her if he wanted to, but even if he were to attempt it, he'd probably be unable to. He can't imagine moving his body in this moment; he feels... heavy and strange and sick. His eyes won't stop leaking.
Then comes that little movement of the dog's tail, and just the sight of it kick-starts something in Peter. Oh. His eyes prick at the corners, freshly hot. He weakly lifts an arm, doesn't stretch it out, just lifts it like that. ]
Hey.... hey there.
[ His vocal chords are hoarse and strained, and he tastes dirt deep down in his throat, but still he manages to speak for the first time since shuffling off of the train. ]
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There's a few steps forward, to bop her nose against his finger tips and give a small lick. For all intents and purposes, she does seem a real dog. Fur, skin, a wet nose, a warm tongue. There's a faint dampish smell to her, which the Dog would say it right and proper. Dogs aren't meant to carry the aroma of soap and flowers.
It's closer, until her head dips a little so that his hand can rest on the top of her head, unless he pulls it away, as she slips down to lay, head resting on her paws. There is a watchful expression, eyebrows seeming to rise a little as she looks upward at him.]
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But regardless of if she is or not, she's there in front of him, and it's a comfort. He finds himself comforted, the sensation pooling in warmly. He can't remember the last time he smiled. It touches there just barely, the ghost of a thing, corners of his mouth not quite lifting, but moving a little, when she licks the ends of his fingers. His heart flutters; he's letting his hand smooth out against the top of her soft head, and then lets it stay there as she lowers to lay.
The boy's palm stays against her head as he looks down to meet those watchful eyes. Gently, Peter dares to move his fingers, curling them against her the top of her head a little, giving soft scratches. He finds more words, wills them out of his raw throat. ]
Are you lost, too?
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neighborhood
Hello yourself.
[ Not a fellow youkai, but clearly some kind of supernatural. There are enough unfamiliar oddities around that it doesn't throw him off as much as it might have back home. His eyes still narrow just a little as he studies her. ]
New in town?
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Fresh off the boat.
[The Dog does pause, before correcting.]
Train, if we are being technical.
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You've probably already noticed, but this place is weird. [ Charming understatement. ] You may not be able to do all the things you usually should.
[ Amongst other things. But that seems like the most important warning, one spirit to another. ]
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I can sniff, dig and eat. The basic of basics seem covered.
[But he is right that it is weird. Her connection to entering into Death may not be there. Not that she has tried. She has no reason to. She hasn't really tries to bark or anything, or shift her form around. Again, she's had no reason to.]
So what can't you do that you should?
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It is also a reminder, however, to be a bit wary. Especially of questions like that. ]
Just more limited than I should be.
[ Vague enough, but still a true enough answer that some of his annoyance leaks out with it. He doesn't even necessarily like all his forms, but being blocked from some of them is frustrating. ]
I've heard others say similar.
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