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The City ([personal profile] citycenter) wrote in [community profile] citylogs2023-09-19 09:00 pm

EVENT: The Nights Were Humid, Still. (September 2023)





THE NIGHTS WERE HUMID, STILL.

WE WERE DREAMING, WAITING FOR NIGHT.
» THE PARK — INTRODUCTORY NOTES
When District 3 opens up, subtle and silent at first, the most noticeable area is the large park. A mixture of open picnic fields and heavily wooded trails, the park offers an escape from the cityscapes for those who seek an oasis amongst nature. Benches and light posts dot the twisting paths, offering a moment's rest to anyone traversing the park for a leisurely stroll or running for… exercise. Unlike its smaller cousin to the south, this park is devoid of statues or monuments, instead more of a tribute to nature and the pursuit of its company. There are, however, several small playgrounds spread around the outer edges for anyone who seeks some playtime with their inner child.

Speaking of your inner child, should you venture to the southern half of the park, you'll find a small carnival that appears to be abandoned. The rides and stalls all appear to be in decent condition despite lying still and silent; if you choose to hop the fence, you'll find that the cables running haphazardly over the grass are connected but powerless. No amount of effort to turn on the rides nor break into the games will prove fruitful, but the park at large has posters stapled to trees here and there advertising the opening of the fun fair very, very soon.


For those who are brave enough to leave the paved walkways to venture deeper into nature, you may find hidden gems—a quiet pond covered in lilypads with a small dock to sit on and dip your feet into the green waters; a romantic pair of swings atop a small knoll overlooking a creek; a shortcut through the trees where even your footsteps are muted by the leaves and dappled sunlight barely reaches your face through the trees above. Here and there you'll find the woods open up to a secluded meadow where the grass is tall and the wildflowers grow thick.

You may also find yourself imagining things just out of reach, like shadowy figures darting from bush to bush, predatory in nature. The phantom call of a crow may echo through the forest's canopy though, like the rest of the city, there is no wildlife to be seen nor heard otherwise. Was that the shout of a woman in the distance, or the cry of a fox? The longer time stretches on, the harder you'll find it is to make your way back out of the treeline, and the trees stretch far above to block out any hope of navigating back to the familiar buildings of the surrounding city. You might want to call for help—if you get find service for your device, that is.



The new park is a permanent location that is open to residents 24/7 as there are no fences nor gates. It's larger than the one new City Hall and has more potential for exploring as well as different features from its cousin. For those that are familiar, it will evoke thoughts of New York's Central Park with its mixture of open areas contrasting with thick woods. Paved walkways, freshwater ponds, picnic areas, and a couple of playgrounds can all be found throughout the park. Along with these, residents may stumble upon other natural and man-made areas such as rocky outcrops, unmarked trails, bicycle paths, fountains, and other things typically found in large urban parks—minus the wildlife. It can be a romantic setting as easily as it can be a horrific one depending on the time of day as well as the company that you keep.

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THEN THE HEAT BROKE, THE NIGHT WAS CLEAR.
» THE FAIR — RIDES & ATTRACTIONS
At 6:00 PM City time on September 19th, the numerous light bulbs of the fun fair burst into blinding color simultaneously, lighting up the darkening sky as loud carnival music slowly churns to life from unseen speakers. The rides all spring into motion, operating on a strict schedule that will allow carnival-goers the time to get on the ride as well as stumble back off after they've had their fun. No one is running the rides that you can see, though they all have the typical podium with an array of buttons that could be used to start and stop the machinery that creaks and groans with age. If you'd like to see what it's like working as a rider operator, you're more than welcome—just make sure you're not making everyone sick.

Due to the fair's small size, the rides are all fairly tame in size and speed. There's a merry-go-round with brightly painted horses to ride along with a handful of mermaids, sculpted hair permanently billowing in the wind. One section at the edge is dedicated to a massive stationary head, evocative of a ventriloquist's dummy, with its mouth gaping open for riders to sit inside, perched on the tongue-shaped bench. For the braver riders, a few other unnerving steeds await, such as a lion with blood dripping from its teeth and claws, a zebra with eight legs, an uncomfortably hairy tarantula, and a gray-skinned creature with its eyeless head split open into a massive mess of razor-sharp teeth. Though the merry-go-round spins at a leisurely pace, staying on if for too long is likely to induce a strange sense of dizziness even after disembarking and attempting to walk it off. The repetitive groan of the pipe organ rings in your ears, hardly helping your disorientation at all though you seek a quiet place to recuperate.

Further along in the fair is a low building comprised of little more than a laminate floor, metal grating roof, and bright red railing that encloses all sides. Strewn about inside are bumper cars, big enough for two if you want to squish in together with a friend, but lacking seatbelts. As you run to find a car you like, you can hear the electricity begin to hum through the roof and spark with the bent antennae of each car as their motors awaken. Loud rock music drowns out the sound of squealing wheels as the drivers begin the arduous task of steering the bumper cars into each other. It's all fun and games at first, but it's easy for a little competition to turn into a grudge match.

The last ride looks like a large metal bowl with steep sides painted dark blue and covered with stars, plantes, galaxies, and a comically simplistic spaceship. The archway standing just in front of the ride's entrance calls it "THE GRAVI-ATOR" with a disclaimer in small print about holding on tightly to personal belongings once on the ride. Stepping into the door cut out in one side, you'll find there are no straps nor seats—everyone should find themselves a comfortable place to lean, preferably in one of the spots that has padding on the walls, because soon the ride will begin to spin and everyone will be pinned down by centrifugal force.


Though they may not be as thrilling as the mechanical rides, there are a few tamer attractions for those seeking a break from the bright lights and loud sounds of the carnival. A hall of mirrors stands to one side of the area, a gaping clown mouth serving as the entrance to the dark building. The laughter and screams from outside are quickly muffled as atmospheric music plays lowly while you try to navigate through a maze of mirrors, many of which distort your appearance. You may see flashes of people that you don't remember seeing come inside, oddly shaped and shadowy where the corners of two mirrors meet. Did you feel someone brush up against you? No, impossible in such tight corridors, but you should probably hurry along to the exit.

There is also, of course, a tunnel of love, though it is a cheap imitation of one. Rather than sitting in a romantic gondola, those interested in going through will do so on foot—a rather daunting task considering that you'll be in the dark once you walk through the heart-shaped door and through the musty red curtains. Still, there's enough time to steal a kiss, or grasp blindly for a hand to hold if you're scared of the dark. Has your lover always had such cold, rough hands? It might be soothing in the muggy warmth you find inside, or maybe it's reason enough to find the way out on your own.



Located in the southern half of the large park is a small fun fair that will open to the public the evening of September 19 with operating hours from 6:00 PM to 11:00 PM City time. Before opening, none of the rides or games will be operational; however, there will be fliers advertising its opening all around the city on billboards and telephone poles, and adventurous characters are able to hop the fence and explore if they so desire. However, they will not be able to turn on any of the rides or games, and will not be able to break into the rides or booths under any circumstances.

Upon opening, there will be a number of rides running themselves on a schedule that allows people time to get on, have some fun, and then get back off again. Though there's something unsettling about the music they play, or maybe how shaky they feel, there's no apparent danger anywhere. Residents are encouraged to enjoy themselves with a group of friends, or maybe a date, and experience all that the fun fair has to offer! The fair will not be open forever, though; its gates will close permanently at 11:00 PM on September 30 and all traces will disappear that night to leave a large, open field behind in the park.

This is a good, ol' fashioned carnival designed to bring together groups of people for thrills and fun. Though there are no overt game mechanics at play, we encourage everyone to get creative and add their own flair to this month's event. If you have any questions about player plots you'd like to run, please revisit the Events & Interactions section of the F.A.Q. and drop us a comment on the mod contact for any additional questions.

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IT SEEMED AN HONOR TO HAVE A MOUTH.
» THE FUN — GAMES & FOOD
The majority of the fair is occupied by stalls full of fair games, their walls and awnings decorated in various themes to match. The shooting gallery is a scene from the American West, cowboys astride horses with a background of cacti and orange rocky mesas. The targets themselves are a variety of desert animals: vultures flying from the roof, lizards skittering along the ground, and coyotes chasing rabbits throughout the middle. A handful of rifles are waiting along the half wall in front, chained and bolted to the wooden surface to keep them from getting carried off, and an array of hats hang above them as prizes displayed for winners. There are the typical cowboy hats, then some pink and green ones, some multi-colored jester hats, and a few that look like uncomfortably realistic rubber masks of faces twisted into horrifying expressions.

The next stall over is as different as can be imagined with psychedelic rainbows, glow-in-the-dark smiley faces, and paint splotches covering all surfaces. Inside is a grid of brightly colored balloons that rain silver glitter once they're popped. Cups of plastic darts lie in wait for those who wish to try their luck to pop five balloons in a row, though the observant will notice there are only four darts per cup. The sides are lined with prizes ranging from sticky fingers, slide whistles, and bouncy balls to an assortment of blow-up weapons such swords, hammers, maces, and frying pans.

Another quintessential carnival game is ring toss, set up in an extra large stall with three open sides for groups to play together if they wish. The bottles are all uniform in size, shape, and their clear color, but if you get a good look at a few, some appear to have items floating inside of them, suspended in glowing liquid. Above, massive stuffed animals hang from every possible section of the ceiling. None of them look quite right, though, such as the smiling bear with an extra row of teeth or the goose with two heads at the end of one floppy neck. The dog is pretty cute, but it's missing an arm and a leg in a way that appears intentional, and that cat has its eyes sewn shut.


Of course, no fair would be complete without food. There are plenty of stalls ready to serve, much like the restaurants in the city, where residents are welcome to swing by for some greasy grub. Corn dogs, fries, funnel cake, pizza, shaved ice, and fried junk food are all easy to find around the carnival. Spread amongst the stalls are popcorn machines playing cheerful music, carts with towering racks of bagged cotton candy, and poles planted in the ground with rainbow lollipops and candied apples sprouting from them. In one corner of the fair where the biggest concentration of food stalls can be found, there is an area of tables with umbrellas for anyone to sit and eat. Food at the fair adheres to it's own unique reset cycle and can be found replenished every evening at 6:00PM just in time for opening.



Despite the potential for danger from the shooting gallery and balloon dart games, both are designed to be as harmless as possible—the bullets are rubber, and the darts are made of plastic. While they will still leave a bruise, there shouldn't be risk of blood loss. The shooting gallery guns are chained in place, unable to be stolen. Removing the darts from their stall will result in thiefs walking in a tight circle that always brings them back in hopes the darts will be restored to their rightful place.

Though the food and games are free, the prizes are not—anyone who attempts to steal prizes without winning the games first will find themselves misplacing their items before leaving the carnival. If residents become aware of this phenomenon and try extra hard to focus on not losing their stolen prize, it will nevertheless slip from their hands and be lost—though a keen eye might see it back in its rightful place at the game stall. If you have the right temperament, this could become a game in and of itself!

Additionally, if there are any fair games or foods that have not been explicitly mentioned above, players are welcome to assume they can be found. Nothing as extravagant as a theme park or amusement park will be present as all of the stalls are designed to be mobile—this is a traveling carnival, after all. Similarly, players are welcome to design their own brand of unsettling game prizes as long as none of them can be used as an actual weapon or to otherwise harm fellow fair-goers.

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WILDCARD.
The city is by no means small, and there are plenty of things for you to see. There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.



If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations.

This month's event headers come from "Midsummer" by Louise Gluck.

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unrequite: (07)

[personal profile] unrequite 2023-10-14 03:43 am (UTC)(link)
[ Midnight's eyes widen a bit, of course. He was taken by surprise. How could he not? ]

I'm not joking. [ ... He looks equally surprised that that fell out of his mouth so easily. It's enough of a startle that he frowns a bit, thinking. ]

I've broken plenty of hearts. What makes you so certain that my heart breaking in turn isn't a case of consequences long overdue?
immortalpoet: (vermillion)

[personal profile] immortalpoet 2023-10-14 03:55 am (UTC)(link)
Because I know what consequences long overdue feels like.

[And you're nowhere near my list of consequences. Not by a long shot.]

So what you're saying is laughable at best, offensive at worst. [He finally lets him go with a displeased grunt.] But sure, if you want to be a moth careening towards flame, be my guest. I'm not your babysitter.
unrequite: (07)

[personal profile] unrequite 2023-10-14 04:15 am (UTC)(link)
[ Vergilius may have released Midnight, but he stays there. Frowning, eyes narrowed in thought. Gathering disparate parts together. ]

You are determined to be alone. [ ... ] Sir, I have spent the entirety of my adult life dedicated to the art of keeping other people company. I understand when I'm not wanted. I also understand the difference between when I'm not wanted and when I am being pushed away.

I am currently being pushed away. You haven't convinced me that I am not wanted. And regardless of how little you want to answer my questions, I'd like to know why you're trying to push me away when you can't even convince yourself that you hate me. At this point, it might be more efficient for both of us just to answer the question.
immortalpoet: (coral)

[personal profile] immortalpoet 2023-10-14 04:31 am (UTC)(link)
[Because its not about hate. It's not about that.]

[He has half an urge to just let it all out. Vomit out all the words brewing in his chest, and be cleansed.]

[He doesn't even know where to begin. How does Midnight see through him?][He starts, stops.]
That's how it is in the City. And you don't know who I am. There's plenty of reasons.
unrequite: (15)

casually writes a novel ig sorry

[personal profile] unrequite 2023-10-14 05:17 am (UTC)(link)
There are people from your city who do a much better job at convincing me that their hearts are unmoved by mine. Mostly because they tell the truth.

[ Miss Gebura, for one. But Midnight pauses again, frowning as another piece falls into place: someone only goes to this amount of trouble to hide when there's something they don't want seen. Which is very obvious on its face, but stranger when it's unpacked. Midnight already knows Vergilius has taken lives before, that he's a Fixer, that he's from that mysterious other city, where apathy is a tangible thing that can be fixed. These are not insurmountable ideas for Midnight. More along the same lines... well, it's not pleasant to think about there being more, but Midnight's already aware of his threshold for the lowest, meanest parts of people, the cruelties those people allow to slip from their fingers. And he's pretty sure Vergilius knows that about him.

So it's something else. Something less relevant to what he shares with others from his city. Something personal. And that is a short list of something elses. A list that Midnight understands, even if he doesn't know which applies to Vergilius.

... Midnight takes in a deep breath. This was a rather long pause for thought, one that might mistake for him having been stymied by the reasons presented, but it really is Midnight simply taking a step back to think about what he says. He does that, occasionally.

He finds his words, eventually. ]


I think... And don't tell me if I'm right or wrong. Here.

[ And Midnight turns entirely around, back facing Vergilius so he can't read him. ]

I think it's necessary at this juncture to tell you that I don't think I can hurt you. Not really. Now, I'm not certain if that was relevant to your list of reasons, but it's important to me that you know that. Regardless of whether I would like to or not, I really, truly don't think I can bring you harm. And that's why I don't think there's any harm in letting me in.

[ ... Midnight laughs. ]

There we are. Behavior explained. Now, I'm going to turn around, and you'd best be looking at me like you've eaten a sour grape as usual, or else I'll be very cross with you.

[ Because if Vergilius is looking at him like he's crazy, then that means that there was nothing to hide at all. Which, honestly, would be a relief. Midnight only likes being right when he's very pleased about being right. No matter how foolish Vergilius is being, Midnight's only human. He doesn't like to think that there was any need to announce that. ]
immortalpoet: (rose)

never be sorry i love it so much also me crying. don't tag late at night kids

[personal profile] immortalpoet 2023-10-14 09:55 am (UTC)(link)
[When Midnight turns after all of that, its not a stupefied Vergilius he will see. It's not a frowning one, either, or a pissed-off one, or one ready to use sharp words to tear him down.]

[Vergilius simply sits and stares into the distance, those red eyes dimmed as if an eclipse has passed over. The strong frame is hunched. He looks small, suddenly.]


...Midnight.

[The name croaks out of his throat. His tone has always been on the hoarse side, like he's a shade in a dark, dark forest, ready to show the way.]

You're a fucking idiot.

[His breath rattles out of his chest.]

Fixers don't have bonds for reasons. Think about why. [He raises his hand, threads it through his hair. It's fine. It's fine.] If you want an answer so badly, there you go.
unrequite: (07)

but what other time do i have to make bad decisions...

[personal profile] unrequite 2023-10-14 11:09 pm (UTC)(link)
[ Midnight takes that in for a moment, expression still and quiet. ]

You do realize that this is why I told you to leave me in the first place, don't you? You really should have left me. I told you...

[ Because Midnight may not be the quickest on the uptake, but he can put two and two together. ]

... I think it's best for you to hurt me right now, if you're planning on it. While I'm still in the mood to let you. Scare me off, you know. Have a go at it.

[ ... He raises an eyebrow. ]

Or did you want me to make it easy for you?
immortalpoet: (blood)

1/2

[personal profile] immortalpoet 2023-10-14 11:17 pm (UTC)(link)
[Scare me off. Have a go at it.]

[Maybe he should.]

[He stands up, eyes alight - and then he moves with a step quicker than any human should. His rough, scarred hand shoots out to grab the other by the throat, lifting him like he's nothing but a doll.]

[With his eyes burning from the sockets, he looks more demon than human.]

[He should squeeze right now and be done with it all. He's done worse to people. A methodical killer shouldn't hesitate.]
immortalpoet: (coral)

2/2

[personal profile] immortalpoet 2023-10-14 11:21 pm (UTC)(link)
[But hesitate he does.]

[He can kill him. It would be so easy. He's only flesh and bone. A snap of the neck. Nothing more. Nothing less.]

[But I can't. I can't. I can't.]

[He opens his hand to let the man drop. His vision swims, a well of nausea churning in his stomach.]

[And with no words, not even a noise, he turns and means to walk away like nothing happened.]

[I simply can't.]
unrequite: (04)

[personal profile] unrequite 2023-10-15 01:56 am (UTC)(link)
[ Midnight's hands fly up to Vergilius's wrist. He isn't the only one with superhuman speed at his disposal... But that's latent survival instincts. Midnight looks at him. He is afraid. He doesn't want to die.

For a Sarkaz, death is life's last and most tender gift.

But before he makes up his mind whether he'd die for this, Vergilius drops him, and that's that.

Midnight drops, puts a hand on his throat. In the end, even if he looks human, he's durable enough that Vergilius would have had to go through a bit of effort to kill him... But still. ]


... You're not a demon yet, my love.

[ Very quiet, through a still crushed throat. Possibly too quiet for a man rapidly retreating to hear. ]
immortalpoet: (Default)

[personal profile] immortalpoet 2023-10-15 04:00 am (UTC)(link)
[....]

[He only glances over a shoulder.]


I was a demon long before you met me.

[And that's that, as he finally does good on his urge and leaves him behind.]

[He hopes the words will be taken to heart.]

[Part of him thinks it simply won't. Stubborn fools won't ever listen. He's one of them.]