WE WERE DREAMING, WAITING FOR NIGHT.
» THE PARK — INTRODUCTORY NOTES
When District 3 opens up, subtle and silent at first, the most noticeable area is the large park. A mixture of open picnic fields and heavily wooded trails, the park offers an escape from the cityscapes for those who seek an oasis amongst nature. Benches and light posts dot the twisting paths, offering a moment's rest to anyone traversing the park for a leisurely stroll or running for… exercise. Unlike its smaller cousin to the south, this park is devoid of statues or monuments, instead more of a tribute to nature and the pursuit of its company. There are, however, several small playgrounds spread around the outer edges for anyone who seeks some playtime with their inner child.
Speaking of your inner child, should you venture to the southern half of the park, you'll find a small carnival that appears to be abandoned. The rides and stalls all appear to be in decent condition despite lying still and silent; if you choose to hop the fence, you'll find that the cables running haphazardly over the grass are connected but powerless. No amount of effort to turn on the rides nor break into the games will prove fruitful, but the park at large has posters stapled to trees here and there advertising the opening of the fun fair very, very soon.
For those who are brave enough to leave the paved walkways to venture deeper into nature, you may find hidden gems—a quiet pond covered in lilypads with a small dock to sit on and dip your feet into the green waters; a romantic pair of swings atop a small knoll overlooking a creek; a shortcut through the trees where even your footsteps are muted by the leaves and dappled sunlight barely reaches your face through the trees above. Here and there you'll find the woods open up to a secluded meadow where the grass is tall and the wildflowers grow thick.
You may also find yourself imagining things just out of reach, like shadowy figures darting from bush to bush, predatory in nature. The phantom call of a crow may echo through the forest's canopy though, like the rest of the city, there is no wildlife to be seen nor heard otherwise. Was that the shout of a woman in the distance, or the cry of a fox? The longer time stretches on, the harder you'll find it is to make your way back out of the treeline, and the trees stretch far above to block out any hope of navigating back to the familiar buildings of the surrounding city. You might want to call for help—if you get find service for your device, that is.
The new park is a permanent location that is open to residents 24/7 as there are no fences nor gates. It's larger than the one new City Hall and has more potential for exploring as well as different features from its cousin. For those that are familiar, it will evoke thoughts of New York's Central Park with its mixture of open areas contrasting with thick woods. Paved walkways, freshwater ponds, picnic areas, and a couple of playgrounds can all be found throughout the park. Along with these, residents may stumble upon other natural and man-made areas such as rocky outcrops, unmarked trails, bicycle paths, fountains, and other things typically found in large urban parks—minus the wildlife. It can be a romantic setting as easily as it can be a horrific one depending on the time of day as well as the company that you keep.
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THEN THE HEAT BROKE, THE NIGHT WAS CLEAR.
» THE FAIR — RIDES & ATTRACTIONS
At 6:00 PM City time on September 19th, the numerous light bulbs of the fun fair burst into blinding color simultaneously, lighting up the darkening sky as loud carnival music slowly churns to life from unseen speakers. The rides all spring into motion, operating on a strict schedule that will allow carnival-goers the time to get on the ride as well as stumble back off after they've had their fun. No one is running the rides that you can see, though they all have the typical podium with an array of buttons that could be used to start and stop the machinery that creaks and groans with age. If you'd like to see what it's like working as a rider operator, you're more than welcome—just make sure you're not making everyone sick.
Due to the fair's small size, the rides are all fairly tame in size and speed. There's a merry-go-round with brightly painted horses to ride along with a handful of mermaids, sculpted hair permanently billowing in the wind. One section at the edge is dedicated to a massive stationary head, evocative of a ventriloquist's dummy, with its mouth gaping open for riders to sit inside, perched on the tongue-shaped bench. For the braver riders, a few other unnerving steeds await, such as a lion with blood dripping from its teeth and claws, a zebra with eight legs, an uncomfortably hairy tarantula, and a gray-skinned creature with its eyeless head split open into a massive mess of razor-sharp teeth. Though the merry-go-round spins at a leisurely pace, staying on if for too long is likely to induce a strange sense of dizziness even after disembarking and attempting to walk it off. The repetitive groan of the pipe organ rings in your ears, hardly helping your disorientation at all though you seek a quiet place to recuperate.
Further along in the fair is a low building comprised of little more than a laminate floor, metal grating roof, and bright red railing that encloses all sides. Strewn about inside are bumper cars, big enough for two if you want to squish in together with a friend, but lacking seatbelts. As you run to find a car you like, you can hear the electricity begin to hum through the roof and spark with the bent antennae of each car as their motors awaken. Loud rock music drowns out the sound of squealing wheels as the drivers begin the arduous task of steering the bumper cars into each other. It's all fun and games at first, but it's easy for a little competition to turn into a grudge match.
The last ride looks like a large metal bowl with steep sides painted dark blue and covered with stars, plantes, galaxies, and a comically simplistic spaceship. The archway standing just in front of the ride's entrance calls it "THE GRAVI-ATOR" with a disclaimer in small print about holding on tightly to personal belongings once on the ride. Stepping into the door cut out in one side, you'll find there are no straps nor seats—everyone should find themselves a comfortable place to lean, preferably in one of the spots that has padding on the walls, because soon the ride will begin to spin and everyone will be pinned down by centrifugal force.
Though they may not be as thrilling as the mechanical rides, there are a few tamer attractions for those seeking a break from the bright lights and loud sounds of the carnival. A hall of mirrors stands to one side of the area, a gaping clown mouth serving as the entrance to the dark building. The laughter and screams from outside are quickly muffled as atmospheric music plays lowly while you try to navigate through a maze of mirrors, many of which distort your appearance. You may see flashes of people that you don't remember seeing come inside, oddly shaped and shadowy where the corners of two mirrors meet. Did you feel someone brush up against you? No, impossible in such tight corridors, but you should probably hurry along to the exit.
There is also, of course, a tunnel of love, though it is a cheap imitation of one. Rather than sitting in a romantic gondola, those interested in going through will do so on foot—a rather daunting task considering that you'll be in the dark once you walk through the heart-shaped door and through the musty red curtains. Still, there's enough time to steal a kiss, or grasp blindly for a hand to hold if you're scared of the dark. Has your lover always had such cold, rough hands? It might be soothing in the muggy warmth you find inside, or maybe it's reason enough to find the way out on your own.
Located in the southern half of the large park is a small fun fair that will open to the public the evening of September 19 with operating hours from 6:00 PM to 11:00 PM City time. Before opening, none of the rides or games will be operational; however, there will be fliers advertising its opening all around the city on billboards and telephone poles, and adventurous characters are able to hop the fence and explore if they so desire. However, they will not be able to turn on any of the rides or games, and will not be able to break into the rides or booths under any circumstances.
Upon opening, there will be a number of rides running themselves on a schedule that allows people time to get on, have some fun, and then get back off again. Though there's something unsettling about the music they play, or maybe how shaky they feel, there's no apparent danger anywhere. Residents are encouraged to enjoy themselves with a group of friends, or maybe a date, and experience all that the fun fair has to offer! The fair will not be open forever, though; its gates will close permanently at 11:00 PM on September 30 and all traces will disappear that night to leave a large, open field behind in the park.
This is a good, ol' fashioned carnival designed to bring together groups of people for thrills and fun. Though there are no overt game mechanics at play, we encourage everyone to get creative and add their own flair to this month's event. If you have any questions about player plots you'd like to run, please revisit the Events & Interactions section of the F.A.Q. and drop us a comment on the mod contact for any additional questions.
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IT SEEMED AN HONOR TO HAVE A MOUTH.
» THE FUN — GAMES & FOOD
The majority of the fair is occupied by stalls full of fair games, their walls and awnings decorated in various themes to match. The shooting gallery is a scene from the American West, cowboys astride horses with a background of cacti and orange rocky mesas. The targets themselves are a variety of desert animals: vultures flying from the roof, lizards skittering along the ground, and coyotes chasing rabbits throughout the middle. A handful of rifles are waiting along the half wall in front, chained and bolted to the wooden surface to keep them from getting carried off, and an array of hats hang above them as prizes displayed for winners. There are the typical cowboy hats, then some pink and green ones, some multi-colored jester hats, and a few that look like uncomfortably realistic rubber masks of faces twisted into horrifying expressions.
The next stall over is as different as can be imagined with psychedelic rainbows, glow-in-the-dark smiley faces, and paint splotches covering all surfaces. Inside is a grid of brightly colored balloons that rain silver glitter once they're popped. Cups of plastic darts lie in wait for those who wish to try their luck to pop five balloons in a row, though the observant will notice there are only four darts per cup. The sides are lined with prizes ranging from sticky fingers, slide whistles, and bouncy balls to an assortment of blow-up weapons such swords, hammers, maces, and frying pans.
Another quintessential carnival game is ring toss, set up in an extra large stall with three open sides for groups to play together if they wish. The bottles are all uniform in size, shape, and their clear color, but if you get a good look at a few, some appear to have items floating inside of them, suspended in glowing liquid. Above, massive stuffed animals hang from every possible section of the ceiling. None of them look quite right, though, such as the smiling bear with an extra row of teeth or the goose with two heads at the end of one floppy neck. The dog is pretty cute, but it's missing an arm and a leg in a way that appears intentional, and that cat has its eyes sewn shut.
Of course, no fair would be complete without food. There are plenty of stalls ready to serve, much like the restaurants in the city, where residents are welcome to swing by for some greasy grub. Corn dogs, fries, funnel cake, pizza, shaved ice, and fried junk food are all easy to find around the carnival. Spread amongst the stalls are popcorn machines playing cheerful music, carts with towering racks of bagged cotton candy, and poles planted in the ground with rainbow lollipops and candied apples sprouting from them. In one corner of the fair where the biggest concentration of food stalls can be found, there is an area of tables with umbrellas for anyone to sit and eat. Food at the fair adheres to it's own unique reset cycle and can be found replenished every evening at 6:00PM just in time for opening.
Despite the potential for danger from the shooting gallery and balloon dart games, both are designed to be as harmless as possible—the bullets are rubber, and the darts are made of plastic. While they will still leave a bruise, there shouldn't be risk of blood loss. The shooting gallery guns are chained in place, unable to be stolen. Removing the darts from their stall will result in thiefs walking in a tight circle that always brings them back in hopes the darts will be restored to their rightful place.
Though the food and games are free, the prizes are not—anyone who attempts to steal prizes without winning the games first will find themselves misplacing their items before leaving the carnival. If residents become aware of this phenomenon and try extra hard to focus on not losing their stolen prize, it will nevertheless slip from their hands and be lost—though a keen eye might see it back in its rightful place at the game stall. If you have the right temperament, this could become a game in and of itself!
Additionally, if there are any fair games or foods that have not been explicitly mentioned above, players are welcome to assume they can be found. Nothing as extravagant as a theme park or amusement park will be present as all of the stalls are designed to be mobile—this is a traveling carnival, after all. Similarly, players are welcome to design their own brand of unsettling game prizes as long as none of them can be used as an actual weapon or to otherwise harm fellow fair-goers.
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WILDCARD.
The city is by no means small, and there are plenty of things for you to see. There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.
If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations.
This month's event headers come from "Midsummer" by Louise Gluck.
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Sorry to disappoint you. [ in theatrics, he wouldn't have minded making a sound, but he forgoes that this time. if there is anything fami confirmed, it's that enthusiasm obviously isn't always shared. you win some, you lose some. but, for the record, he doesn't sound the least bit apologetic.
also, oh...
he pauses at the hands that reach back. he feels the touch against his abdomen and he can't help but ponder is offering physical touch normal in situations like these? ] I'm good on the touching. [ ... ] But, can something be illegal without the actual law present? [ a loose statement made as he grabs hold of rokurou's other hand, as if to temporarily place them both behind his back in a pretend show of holding him back. ]
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[ Something is not adding up. Mind whirring, he quickly makes up reasons—did it just take on his brother's form? The size does not seem quite right, though? It is about here that he realizes that both of his hands have been arrested, caught behind like a cuffed criminal. He would know considering that he has already been one. ]
Hey, wait a second. What are you trying to pull? I'm not joining your skeleton army. [ remembering that there is still plenty he can do without turning around to look, the daemon steps forward, intending to drag the weight behind along with him through the maze of the haunted house, ] And you're touching me!
[ These double standards. ]
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another question, he doesn't actually know the answer to until seconds later when he mentions "skeleton army." ] ...? [ he isn't sure if the man is serious, but before he could ponder on it any longer, he feels the tug of the man's body weight shifting forwards. he follows him step for step for the most part, doing his best to keep pace and also keep his balance; somehow, he feels like he's walking a big unruly dog... sorry rokurou. ]
If you call this touching, you'd be surprised. [ by denji, he means. but he doesn't exactly continue his sentence. not everyone is going to offer to... [redacted] as a response to being kidnapped or in this case... skelenapped - this is a wholesome thread. if anyone could see them in this dark haunted house, they probably look... pretty ridiculous. but, yoshida doesn't seem all too affected by that. ]
But, are we really going to walk the whole way like this? [ says yoshida like this has nothing to do with him. ]
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All in all, this skeleton sounds pretty reasonable. Rokurou understands that something with this situation is amiss. The figments in the mall hadn't been so straightforward. But, what kind of weirdo would just wait in the dark to grab someone? Is this a pest native to the haunted house? As far as prey goes, this is not exactly the battle with a massive monster he had been hoping for. It evokes more of a stepping in something sticky and trying to get free vibe. ]
You can let go?
[ A bland response as he turns into another dark area; mirrors line the walls, reflecting their dark silhouettes. Shadows shift at corners. Rokurou glances in one the mirrors to get a look what kind of skeleton with organs this is—but he's too slim!! Curse you, muscles. Except not. Daddy loves you.
Plan B. Rokurou steps back, trying to squash Yoshida up against one of the mirrors behind them. ]
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there is no such luxury between them, he guesses.
or maybe there's a clear mismatch between them. granted, it's not like yoshida made it very clear he planned on letting go (eventually). within a few seconds he feels rokurou's weight reverse back into him, and he attempts to slide out of the space, moving his hands so only one of his hands barely holds on. almost instinctively, as if not wanting to relinquish his hold, his hand comes up and just is wedges it on his neck between his shoulders.
almost as if catching himself in his habits, he stops, applying no actual pressure. instead, he does end up letting go completely, his hand just coming back up to pat him where he once placed his hand.
it isn't like they were actually fighting, but maybe it was because rokurou mentioned something about battlefields when they first met that triggered this instantaneous response in him. or maybe it's how weird this environment is. before it gets awkward, he speaks: ] It's me. You didn't forget me, did you?
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[ The daemon pauses in squishing; a cool hand sets on his neck, and he fights the instinct to pry it off when posed with that question. The voice had been familiar, so he had made some assumptions—which may not have been right? ]
Oh.
[ To confirm his guess before he turns, he reaches back toward where he can sense the figure has shifted and paps his hand right in the center of Yoshida’s face. This isn’t his brother’s face—a realization that comes with a thread of relief.
Finally, he turns to look. ]
So it’s you. I thought the city was playing tricks on me again. [ he sounds quite happy to have run into his favorite scholar—but his voice lowers when he questions, ] So this is your hobby? It’s always the smart ones, huh…
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but, as much as he can ruminate on this, he realizes this is the second time his face has been papped by him. ] Hm, what part did you think is my hobby? [ he smiles, neither confirming nor denying. ]
And who did you think I was? You made a pretty scary face. [ he's not at all serious. he couldn't really see his expression from behind him, and even now, it's a little too dark for him to tell exactly, but he says it all the same. ]
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[ Neither confirming not denying is just confirming. At least, in the eyes of a relatively straightforward man who had just been grabbed by Yoshida and waddled through the haunted house wearing him like a bride's train.
The who, however, is something the daemon considers playing the fifth on himself. While he tries to tell the truth these days—that is a whole can of worms that he doesn't want to get into. So, with dramatic sigh, the daemon prods the younger man's shoulder in an accusing manner. ]
The skeleton king, you're pretty ghostly. Come work out with me in the park sometime, you'll get a good tan.
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well, that just wasn't his brand.
that said, he seems to study the way rokurou answers him, and while it was easy to debate that he may have not been fully honest, he wasn't about to push it. instead, he seems to take it in stride.
... and after a small stint of silence: ] Are you lonely? They do say changes in environment do that to people. [ that seems like the only conclusion to draw when someone invites out the skeleton king scholar. ] But, sure. I'll join you. [ usually he'd say he's good...
but, considering this isn't the first time he's met him. why not? ]