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The City ([personal profile] citycenter) wrote in [community profile] citylogs2023-08-02 12:00 am

TDM: AUGUST 2023





TEST DRIVE MEME

A TRAIN COMES INTO THE STATION.
You wake up on a train.

Your phone is buzzing. It's in your pocket, in your hand, on the seat next to you. It's a normal phone, and you're on a normal train car. One of the lights flickers, a little further down. The world is very quiet. It feels like you're right where you're meant to be. On the phone's surface is a white screen and the words—


WELCOME TO THE CITY. BEGIN ORIENTATION?

▶ YES
▶ NO


Please take a moment to complete your orientation.

Once you're finished, the subway doors slide open to let you out onto the train platform. To your right, the platform continues on and eventually ends; to the left is a set of stairs that will lead you up into the station itself. The platform is quiet, clean, empty—there's no one else around, and the only sounds you can hear are your own footsteps, your own breaths, and the occasional faraway sound of a creaking pipe or rush of air. The train you disembarked will stay there as long as you do, its doors still open, until you finally decide to venture up into this new locale.


As you make your way up the stairs to your left, you find yourself in the belly of City Hall station. The station is large, a sprawling underground mini-metropolis of corridors and storefronts. Here, you may find others like you, freshly-arrived city residents from other realms (or even your own). There is also a subway map, which will give you an idea of the layout of the neighborhood, and ticketing machines, which can currently only be used to buy tickets to a handful of stations located on lines 1, 2, and 9.

If you're hungry or in need of any kind of supplies, there are plenty of storefronts inside the subway station as well—snack stands, convenience stores, restaurants, clothing stores, a pharmacy, and a variety of empty shops that may or may not have ever been in use. Everything is unlocked, and you can take whatever you need.



Characters may stay on the train platform indefinitely, and may re-board and re-disembark from the subway as many times as they like, but the train will not depart nor will the doors close. Once they go up the stairs into the train station, they may hear the train doors closing and the train departing. Another train will not arrive, no matter how long the character waits. Only once they come up the stairs into the station itself may characters encounter their fellow newly-arrived residents and take advantage of what the city has to offer.

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

WELCOME TO THE NEIGHBORHOOD.
The station is located in the city center. It has three major exits that lead to areas of interest in the district, but there are several other smaller exits that lead in other directions around the neighborhood. You are welcome to use any of them, but may find the north, southwest, and east exits to be the most welcoming.
TO THE NORTH
The northern entrance to the station leads up into the sunlight and puts you out in a brickwork plaza. There's a modest building in front of you, three or four stories of stone with a welcoming facade. There's a sign above the entryway—it says City Hall. You may be tempted to explore, if you're interested in learning more about the city and how it functions, but prepare to find yourself disappointed—the folders in the records rooms are full of empty, blank sheets of paper, and the logbooks and balance sheets are similarly devoid of information.


Immediately to the southwest of City Hall, you will find a small building that houses the tourist information kiosk. It looks welcoming, with an inviting glass facade and a sign above the entryway announcing it as the "TOURIST CENTER." It's a humble building with a receptionist's desk on the back wall opposite the entrance, empty magazine shelves lining the side walls, and a few spinning brochure racks full of blank pamphlets. Anyone is welcome to peruse the tourist literature, though they won't offer much information, being primarily filled with pictures of the surrounding area—City Hall, the park, a statue garden, and the surprisingly heavily-featured cemetery. There are a few sentences sprinkled throughout about basic offerings of the city, such as apartment complexes and office buildings, as well as a few maps with the same limited scope as the larger version on the wall behind the receptionist's desk.


The main feature of the tourist center is the interactive kiosk installed dead in the center, right in the middle of a few rows of uncomfortable chairs that fill the small room. It's noticeably in the way of any would-be foot traffic through the tourist center, and something about the technology seems a little more modern than the computer behind the desk or the landline phone on the wall. The kiosk is a tall silver rectangle, about average adult height, and the upper half is a screen welcoming visitors to touch it to activate the kiosk. If you were to touch it, the screen would come to life with simple dialogue inviting visitors to ask it their questions.

However, residents should note that the kiosk is only programmed to assist with exploration within the available areas of the city. It may not be able to answer every question, and tampering with the kiosk may result in unreliable or inaccurate answers!
TO THE SOUTHWEST
The western exit of the station takes you up into a city park, lush and green with a very light fog still hanging about the trees. There are lampposts on the walkways and benches where you could rest, and plenty of flora, although you can neither see nor hear any signs of animal life. You walk the paths that meander idly through the verdant grass and you feel a sense of peace, some of your unease about this place easing into a pleasant calm. The air smells fresh, like it's recently rained, and you'll find the grass ever so slightly damp should you decide to take a seat.


As you make your way deeper into the park, the trees grow denser and the smell of soil and plant life grows stronger. This is the older part of the park, very nearly a forest, with ivy climbing the trunks of the trees and plants and shrubs growing riotously around their bases. As you turn a corner, you find yourself first in the statue garden, although the statues are harder to see now, choked as they are with ivy. There are many statues, some partially obscured, some fully—very few of them still stand free of the vines and clinging roots. (It doesn't feel quite as peaceful here.) If a statue's face looks a little bit familiar, you may not want to look at it too long.

Continue down the path and you will find yourself in a graveyard, one that seems centuries old. Most of the headstones are worn away by time and covered in moss, rendering them impossible to read. The few that are free of moss are blank, or bear only suggestions of names too faint to be understood. (Was that the name of—no, it couldn't have been. Could it?) Many of the headstones stand at an angle or are toppled over completely, having been subjected to either strong winds or the roots of the trees that grow up from some of the graves, spreading branches toward the sky.
TO THE EAST
The final exit of the station, to the east, puts you out on a quiet surface street. Are you hungry? Or are you paralyzed by choice? There are plenty of restaurants, offering options of almost any food you can imagine. You could try a convenience store—it's well stocked, and the items there seem free for the taking. How about a restaurant? There's no one to take your order, but when you look in the kitchen, there's something on the stove, and it's just what you've been craving. Imagine that.


A few blocks down, you come in through the lobby of a tall building and find yourself in a corporate office. The fluorescent lights are steady and unforgiving, and the cubicles and offices are empty. There are a few pieces of paper on desks, a few folders left in organizers, but everything is perfectly blank. Despite how empty and quiet the office is, it nonetheless gives you the feeling that just a few minutes ago, this place was bustling with workers going about their daily business.


You enter another building and find yourself in the lobby of an apartment complex—finally, a place to rest. The first door you try opens easily into a completely empty living room, freshly vacuumed but without a single piece of furniture. It's a nice apartment, quiet, but with a little too much echo for your taste, maybe. Still, and perhaps oddly, you have no trouble envisioning what life here would be like.

The second door you open leads to an apartment that feels lived-in. Why does it feel lived-in? It's fully furnished with items that seem to go together perfectly, true, but the feeling is more than that—the room feels like someone was just here, maybe standing right in the kitchen only moments before you swung the door open. The air is a perfectly comfortable temperature, and it somehow smells like home despite that you've never once set foot here before. The refrigerator is stocked, and the cabinets are full of spices and flatware and kitchen utensils.


As you look around the living room, you find that there are pictures in frames on the walls and some of the flat surfaces—a seascape, a field, a shot of a city park bench. In each of the photos there's something just slightly wrong with the angle, as though the photographer were aiming for a subject that can no longer be seen.



Characters are welcome to explore the district around the City Hall subway station to their heart's content. The City Hall building itself contains several floors of offices and file rooms, but none of them contain any particularly interesting information. Nonetheless, characters may wish to team up with other newcomers and try to find some hints about the nature of the city. They can also spend a while in the park, the statue garden, or the graveyard. In the blocks surrounding the station there are plenty of options for food and housing, as well as office buildings, storefronts, and alleyways to look around. There are no workers in any of the buildings, and there does not seem to be an honor system for payment, nor any consequences for taking food from the stores or setting up camp in an apartment or office building.

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

I SCREAM, YOU SCREAM.
Have you ever visited the ice cream parlor located in District 2? It's a pretty quirky little joint!

When you walk in, what you'll likely notice first is the colors. Everything is bright, almost oversaturated—the pink of the leather seats, the teal of the walls, the red of the menu sign hanging over the counter. By all rights it seems like these colors shouldn't go together, but somehow they do, or maybe that's just because being in an ice cream parlor puts you in a good mood. It smells like waffle cones, and overhead, there's music pumping through the speakers at just the right volume, providing some nice background noise to your decision-making process.


Wait, music?

There's a jukebox at the far end of the shop, which seems to be where the music is being chosen. As you head over, the song comes to an end and the jukebox machinery shuffles through its options before landing on a new one. The song sounds sort of familiar, doesn't it? And the longer you listen, the more the lyrics really seem to speak to you. It costs money to pick your own song, so if you happen to have some coins on you—or if you're really, really determined—you can choose the next round of tunes.

When you're done at the jukebox, you can go check out the serving area of the shop. Behind the counter you can see milkshake mixers and waffle cone makers; there are ice cream cakes in the freezers that line the wall; and when you approach the main counter you can see the tubs of ice cream in almost any flavor you can imagine.


Pick a flavor, whichever one's your favorite! Do you want it in a cone or in a bowl? There are regular cones and waffle cones, and all kinds of toppings—sprinkles, syrups, gummy candy, mini marshmallows. Decorate your ice cream however you want, the sky's the limit when it comes to choices! You can even come back for seconds if you want, or thirds. Who's going to say anything about it, after all?

But the more of your ice cream you eat, the more you start to feel… strange. Maybe you're starting to get angry, or sad, or giddy—maybe you feel romantic, or feel like you want to tell a secret to a stranger, and you're not really sure why. You also can't quite seem to stop eating your ice cream, and the more you eat, the less worried you feel about whatever's happening to your emotions. After all, why be concerned about that when you have something so delicious in front of you?

Flavor Effect
Strawberry You find yourself compelled to seek out strangers and tell them a hidden truth about yourself
Rocky Road You find yourself compelled to seek out strangers and convince them of some egregious lie
Vanilla You are overwhelmed by a sense of total calm, and can only speak in aphorisms and platitudes
Rainbow Sherbert You are overwhelmed by amorous feelings towards whoever is near you and try to cuddle or kiss them
Chocolate You feel suddenly morose about something in your past and cannot stop crying until someone consoles you
Bubblegum You become uncontrollably giggly and giddy, and can only speak in rhyme
Caramel Ribbon You become angry and perhaps even violent, trying to attack anyone who comes near
Mint Chocolate Chip You suddenly have a common but exaggerated phobia (for example, a fear of heights where the step down off the curb is too much)



When characters first enter the ice cream parlor, they may notice that there's music playing overhead! That's from the jukebox, and the lyrics of the song may sound like they're particularly apt for a character's circumstances. Players are welcome to choose their own jukebox songs for their characters—it doesn't need to have appeared in canon, but characters from modern times are welcome to recognize the music being played. (Players can also feel free not to pick a real song at all, and instead just describe the overall sound of the song and content of the lyrics!)

This is an ice cream parlor, so of course there's also ice cream to be had. Characters can serve themselves whatever flavor combination they want, but shortly thereafter will find themselves suffering certain emotional effects depending on what flavors they chose. These emotional effects, shown above, will last for roughly an hour before slowly dissipating, and their intensity depends on how much ice cream the character ate and whether they were able to recognize what was happening and stop eating. Not every flavor has an emotional effect, so players can also choose to have their character eat a normal scoop and go about their day.

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

WILDCARD.
The city is by no means small, and there are plenty of things for you to see. There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.



If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations.

JUMP TO TOP ↑



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mercurialnesses: (little bitch disease patient zero)

elan ceres (enhanced person no. 5) | gundam witch from mercury

[personal profile] mercurialnesses 2023-08-02 09:27 pm (UTC)(link)
i. orientation
[There's a boy sitting on the train. He seems very concerned about the sway and rumble of the train. Any time there's an off sensation, he seems to brace himself, as if expecting something terrible to happen. Once he seems to ascertain that nothing is going to kill him, he relaxes.

Eventually, he reaches into his pocket and pulls out the phone. Elan cocks his head and looks down at this bright screen that's so... flat. There's no layers. Nothing to manipulate. All he has to do is select something...

He turns you, another person on the train and waves the phone overhead.]


Did you figure out how to work this thing? It's so outdated.

[It seems like. Maybe. Just maybe. How it works is not actually lost on him and he just wants to see what you say.]


ii. graveyard
[It's funny that he makes to the graveyard. He wasn't going there. If someone pointed it out on a map, Elan would have turned on his heel and purposefully walked the opposite direction.

But he's here now and so it makes sense to look.

He moves through the graves, entire body weighted with trepidation, but he doesn't seem hesitant. It's a fear that he'll find what he is looking for.

But he doesn't and he doesn't know how to feel about that. A dark smile twists at his lips.]


Of course, she wouldn't be here. What would they have buried...?


iii. you scream i scream ice cream
[Elan wanders around the city, looking for something to do. None of it is familiar, so he figures might as well try to find something interesting.

Normally, he wouldn't find ice cream all that compelling but he'd been digging for scraps since food is harder to find when everything is a pile of wreckage.

The shop is so quaint in it's over the top colors and it makes him nearly laugh at the idea that anyone would find such a thing compelling. Yet, he enters anyway, somehow entertained by the idea of entering such a ridiculous place.

Elan ends up with an combination of impulsive combination of rocky road and strawberry and is taking slow spoonfuls before he looks around the parlor and actually decides to notice the other patrons. No one familiar. Still, might as well have a conversation now that he's apparently off his chain.]


Did you know I'm a CEO back home? My company is one of the most profitable and successful technology manufacturers both in space and on earth. My, I wonder what my stocks will do without me.


iv. wildcard
[Let's go wild! feel free to message me at [plurk.com profile] worldtype]
horrifictie: (harry1)

iii

[personal profile] horrifictie 2023-08-03 02:54 am (UTC)(link)
[ Harry is still in the middle of deciding what he wants, his indecisive brain having twenty-four different thoughts going off, and they're all silenced when the kid next to him starts talking.

DRAMA - Such confidence, sire! A true wunderkind gracing you with his presence. Yet still, doubt creeps in your mind at his proclamation.
AUTHORITY - Who cares what his position is when you're older than him. Typical disrespect and flagrant showboating.
RHETORIC- Ok, let's skip the preamble for once and jump to the point. Say the line, Harry!
]

Shh! Silence bourgeois devil child. I'm deciding on my ice cream.
mercurialnesses: (poggers)

[personal profile] mercurialnesses 2023-08-05 01:59 am (UTC)(link)
You know you can take as many as you want. Should deciding flavors really be that troubling?

[Adults are weird but this is bizarre.]
horrifictie: art: <user name=skyberia site=tumblr.com> (on a wire)

[personal profile] horrifictie 2023-08-05 09:29 am (UTC)(link)
[ Oh, to be blessed with youth. He was born into a body already past the expiration date. ]

You'll understand when you're older and your body begins to betray your degenercy.
mercurialnesses: (all fax no printer)

[personal profile] mercurialnesses 2023-08-06 10:42 pm (UTC)(link)
Or I could be so degenerate that I die early before my body has the chance to betray me.

[He can admit there's some appeal to the idea, despite his own desperation to avoid death.]
horrifictie: art: <user name=applesojus site=tumblr.com> (tfw kim left for the day)

[personal profile] horrifictie 2023-08-07 03:33 am (UTC)(link)
I had many friends die like that in my childhood. I don't recommend it. Life is... worth living.
shittylittle: (dipping it in pasta sauce)

iii

[personal profile] shittylittle 2023-08-03 09:05 am (UTC)(link)
[There mightn't be any businesses, any exchanges of money to speak of in this hellhole, but Aster's still intent on getting a grip on the local offerings, just in case there's a way he can monetise it somehow. And, any other time, any other place, he might even be willing to put on his cutesiest face and his most saccharine voice and go pander to whoever might declare himself a CEO of a profitable and successful company!

Right now, with a bowl of boysenberry ice cream and the itching desire to be productive in a cash money way running through his veins, Aster's just grumpy.
]

If you didn't account for that, then you're an idiot who shouldn't be trusted, and I hope the shareholders throw you out~ [Drawled, even as he jams a spoonful of ice cream into his shitty little mouth.] I'm not worried about home at all, because I've planned for my absence, huhu~
mercurialnesses: (lol. lmao.)

[personal profile] mercurialnesses 2023-08-05 02:03 am (UTC)(link)
You're right! I don't know I missed that. Profits above people as they say.

[He'll wave the cone around with some very dramatic gestures. You know, serious business! But... he's not beyond curiosity.]

Did you expect to take a leave? Or do you just always overprepare?
shittylittle: (i have a lobster tail in the oven rn)

[personal profile] shittylittle 2023-08-05 04:46 am (UTC)(link)
Only when you have overloyal idiots you can abuse without concern.

[Look, he's perfectly lovely to his human employees who don't know any better! It's only the other immortal employee who's stuck with him as a life partner that Aster abuses...You gotta be SMART about abusing power, young man.

But there's something off about

all that. The gestures. Piss take, perhaps? Certainly not worth actually doling out more businessman tips to.
]

I always overprepare because I'm surrounded by fucking idiots, is what I do~ Hey, hey, what flavour are you eating? [so he doesn't eat it.] You look like you're having fun ♡
mercurialnesses: (bitches love when you taze them)

[personal profile] mercurialnesses 2023-08-06 10:46 pm (UTC)(link)
Loyalty is much more delicate than most people seem to realize. Or maybe those who demand loyalty end up forgetting it.

[He waves a hand in a casual gesture to indicate he assumes there's shared understanding (Unlikely) and to show off the ice cream flavor on his cone.]

What can I say I'm enjoying the break from... work.
stubboarn: (rosebursts.)

iii

[personal profile] stubboarn 2023-08-03 11:48 pm (UTC)(link)
[ rather politely, ]

That was barely intelligible to me, but alright.

[ dimitri stares at the ice cream. none of this matters to him ... should he even bother getting anything. ]

Anyway, the general life cycle of a business depends on the redundancy of its leaders. If you are gone, provided a plan is in place for succession, another will replace you.
mercurialnesses: (all fax no printer)

[personal profile] mercurialnesses 2023-08-05 02:21 am (UTC)(link)
Mmm, you're right.

[He spoons his ice cream into his mouth with dramatic flair! How he didn't drop it... a mystery.]

Everyone is replaceable in the end. You just need to make sure you're prepared. That's all.
stubboarn: (pic#15483726)

[personal profile] stubboarn 2023-08-05 11:01 am (UTC)(link)
[ a frown. ]

That's not what I meant.

Certainly there's a more cynical approach to the matter. But succession doesn't mean disposability. Each person who takes on the role has a chance to leave a legacy, and make a mark. That's why each leader is memorable in their own right.

And I don't know about being prepared ... Nothing prepares you for the future. You can make plans, and that's about it, really.
mercurialnesses: (poggers)

[personal profile] mercurialnesses 2023-08-06 11:09 pm (UTC)(link)
The future is unknown and one small misstep can cause a massive amount of trouble. That's why it's much easier if you do have some disposable people to take a fall for you so you can keep on leading like nothing happened. Because, after all, what are they compared to an important leader? Just a bunch of people at the bottom who have little chance to achieve much.
fanstheflames: (I'm burnin')

COMBO BREAKER ii!!!!

[personal profile] fanstheflames 2023-08-04 01:14 pm (UTC)(link)
Honestly, from what I've picked up, I don't think anyone is buried here.

[ ... Pipes up someone who probably shouldn't have been listening and looks like she wasn't actually trying to listen, but you know! There's so little to hear in a graveyard that when someone speaks up, you definitely hear them!

The apologetic look on her face is genuine, at least. ]
mercurialnesses: (trippy evangelion soundtrack)

damn impressive

[personal profile] mercurialnesses 2023-08-05 02:22 am (UTC)(link)
No. Why would they be. [Decidedly not a question.]

It's just meant to be confusing. That's all.
fanstheflames: (One breath leads to another)

[personal profile] fanstheflames 2023-08-05 04:39 am (UTC)(link)
I mean, it's a graveyard...

[ So you would expect there to be dead people?? ]

But it's definitely been confusing. A lot of people have said sometimes they think they can see the names of other people they know on the graves, me included.
mercurialnesses: (move bitch get out the way)

[personal profile] mercurialnesses 2023-08-06 11:02 pm (UTC)(link)
But has there ever been anyone here to actually die and get tossed into a grave? This city seems to be completely empty. I haven't seen anyone around.

[A soft exhale.]

I thought so too. But when I got closer, I realized, I couldn't actually read what was on the grave. It could have said anything.
fanstheflames: (I light the match)

[personal profile] fanstheflames 2023-08-06 11:14 pm (UTC)(link)
... Uh.

[ Uhhhhh. ]

Well, apparently, people have died here before, but then they just come back... I don't know the full story behind it, but as for natives, you're right. I was part of the second group that came in and it seems it's always been that way. The city's operating, but there's no one who lived here before who's still here now.

And a bunch of other weird things, but... [ she flaps a hand. ]

It's a story!
alef: (on jupiter and mars)

i

[personal profile] alef 2023-08-05 01:17 am (UTC)(link)
[ A young woman sits across from Elan, back straight, her hands folded in her lap. She is looking in his direction, but past him, as if watching something in the distance. She doesn't react to the swaying of the train, nor does she react to anything he's doing, until he asks her a question directly.

She has not figured out how to work that thing. What would be the point? It's so small. Rei hasn't felt like inspecting it, but she feels like saying no less, so she pulls out her own little tablet and taps the screen.

It asks her a question. Rei does not make a selection. Instead, she holds it up, so that the stranger may see the choice, and she considers that a sufficient explanation. ]
oversize: (forty eight.)

ii

[personal profile] oversize 2023-08-07 02:15 am (UTC)(link)
( as absurd as it is, there's something he finds comforting about the graveyard, now. it had been one of the first places he'd been, in this city, one of the first places he'd come face to face with what had been waiting for him. in some ways, it's comforting to find the names on the headstones, to remember his feelings here, to find ease in the unease of the statues in the park that watch over them, and him, as he walks through it.

of course, there's also no shortage of interesting people, lost or otherwise, who linger in the graveyard, too. it teaches him a lot about the sorts of people that come into this place, and especially new arrivals; many of them seem to find their way here as though pulled to it. he isn't quite sure of the implication, there, but maybe it's just that same morbid sense of curiosity--or worry.

either way, he's got a new specimen to watch, today: someone who is actually smiling, here, which is sort of weird. )


'She'?

( it's in a warm voice of amusement, curiosity tipping at the end of it. he's dressed in his school uniform, the thick blindfold wrapped around his eyes, though it's clear he either has no trouble seeing or he's simply too used to the weight of it. he leans in past the stranger, brushing their shoulders slightly to try to get a good look at one of the nearest graves. )

Eh~ This one doesn't look to be female, if it helps. Looking for a friend?

( a slow smile spreads across his lips as he straightens back up again, waiting. )