A TRAIN COMES INTO THE STATION.
You wake up on a train.
Your phone is buzzing. It's in your pocket, in your hand, on the seat next to you. It's a normal phone, and you're on a normal train car. One of the lights flickers, a little further down. The world is very quiet. It feels like you're right where you're meant to be. On the phone's surface is a white screen and the words—
WELCOME TO THE CITY. BEGIN ORIENTATION?
▶ NO
Please take a moment to complete your orientation.
Once you're finished, the subway doors slide open to let you out onto the train platform. To your right, the platform continues on and eventually ends; to the left is a set of stairs that will lead you up into the station itself. The platform is quiet, clean, empty—there's no one else around, and the only sounds you can hear are your own footsteps, your own breaths, and the occasional faraway sound of a creaking pipe or rush of air. The train you disembarked will stay there as long as you do, its doors still open, until you finally decide to venture up into this new locale.
As you make your way up the stairs to your left, you find yourself in the belly of City Hall station. The station is large, a sprawling underground mini-metropolis of corridors and storefronts. Here, you may find others like you, freshly-arrived city residents from other realms (or even your own). There is also a subway map, which will give you an idea of the layout of the neighborhood, and ticketing machines, which can currently only be used to buy tickets to a handful of stations located on lines 1, 2, and 9.
If you're hungry or in need of any kind of supplies, there are plenty of storefronts inside the subway station as well—snack stands, convenience stores, restaurants, clothing stores, a pharmacy, and a variety of empty shops that may or may not have ever been in use. Everything is unlocked, and you can take whatever you need.
Characters may stay on the train platform indefinitely, and may re-board and re-disembark from the subway as many times as they like, but the train will not depart nor will the doors close. Once they go up the stairs into the train station, they may hear the train doors closing and the train departing. Another train will not arrive, no matter how long the character waits. Only once they come up the stairs into the station itself may characters encounter their fellow newly-arrived residents and take advantage of what the city has to offer.
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WELCOME TO THE NEIGHBORHOOD.
The station is located in the city center. It has three major exits that lead to areas of interest in the district, but there are several other smaller exits that lead in other directions around the neighborhood. You are welcome to use any of them, but may find the north, southwest, and east exits to be the most welcoming.
TO THE NORTH
The northern entrance to the station leads up into the sunlight and puts you out in a brickwork plaza. There's a modest building in front of you, three or four stories of stone with a welcoming facade. There's a sign above the entryway—it says City Hall. You may be tempted to explore, if you're interested in learning more about the city and how it functions, but prepare to find yourself disappointed—the folders in the records rooms are full of empty, blank sheets of paper, and the logbooks and balance sheets are similarly devoid of information.
Immediately to the southwest of City Hall, you will find a small building that houses the tourist information kiosk. It looks welcoming, with an inviting glass facade and a sign above the entryway announcing it as the "TOURIST CENTER." It's a humble building with a receptionist's desk on the back wall opposite the entrance, empty magazine shelves lining the side walls, and a few spinning brochure racks full of blank pamphlets. Anyone is welcome to peruse the tourist literature, though they won't offer much information, being primarily filled with pictures of the surrounding area—City Hall, the park, a statue garden, and the surprisingly heavily-featured cemetery. There are a few sentences sprinkled throughout about basic offerings of the city, such as apartment complexes and office buildings, as well as a few maps with the same limited scope as the larger version on the wall behind the receptionist's desk.
The main feature of the tourist center is the interactive kiosk installed dead in the center, right in the middle of a few rows of uncomfortable chairs that fill the small room. It's noticeably in the way of any would-be foot traffic through the tourist center, and something about the technology seems a little more modern than the computer behind the desk or the landline phone on the wall. The kiosk is a tall silver rectangle, about average adult height, and the upper half is a screen welcoming visitors to touch it to activate the kiosk. If you were to touch it, the screen would come to life with simple dialogue inviting visitors to ask it their questions.
However, residents should note that the kiosk is only programmed to assist with exploration within the available areas of the city. It may not be able to answer every question, and tampering with the kiosk may result in unreliable or inaccurate answers!
TO THE SOUTHWEST
The western exit of the station takes you up into a city park, lush and green with a very light fog still hanging about the trees. There are lampposts on the walkways and benches where you could rest, and plenty of flora, although you can neither see nor hear any signs of animal life. You walk the paths that meander idly through the verdant grass and you feel a sense of peace, some of your unease about this place easing into a pleasant calm. The air smells fresh, like it's recently rained, and you'll find the grass ever so slightly damp should you decide to take a seat.
As you make your way deeper into the park, the trees grow denser and the smell of soil and plant life grows stronger. This is the older part of the park, very nearly a forest, with ivy climbing the trunks of the trees and plants and shrubs growing riotously around their bases. As you turn a corner, you find yourself first in the statue garden, although the statues are harder to see now, choked as they are with ivy. There are many statues, some partially obscured, some fully—very few of them still stand free of the vines and clinging roots. (It doesn't feel quite as peaceful here.) If a statue's face looks a little bit familiar, you may not want to look at it too long.
Continue down the path and you will find yourself in a graveyard, one that seems centuries old. Most of the headstones are worn away by time and covered in moss, rendering them impossible to read. The few that are free of moss are blank, or bear only suggestions of names too faint to be understood. (Was that the name of—no, it couldn't have been. Could it?) Many of the headstones stand at an angle or are toppled over completely, having been subjected to either strong winds or the roots of the trees that grow up from some of the graves, spreading branches toward the sky.
TO THE EAST
The final exit of the station, to the east, puts you out on a quiet surface street. Are you hungry? Or are you paralyzed by choice? There are plenty of restaurants, offering options of almost any food you can imagine. You could try a convenience store—it's well stocked, and the items there seem free for the taking. How about a restaurant? There's no one to take your order, but when you look in the kitchen, there's something on the stove, and it's just what you've been craving. Imagine that.
A few blocks down, you come in through the lobby of a tall building and find yourself in a corporate office. The fluorescent lights are steady and unforgiving, and the cubicles and offices are empty. There are a few pieces of paper on desks, a few folders left in organizers, but everything is perfectly blank. Despite how empty and quiet the office is, it nonetheless gives you the feeling that just a few minutes ago, this place was bustling with workers going about their daily business.
You enter another building and find yourself in the lobby of an apartment complex—finally, a place to rest. The first door you try opens easily into a completely empty living room, freshly vacuumed but without a single piece of furniture. It's a nice apartment, quiet, but with a little too much echo for your taste, maybe. Still, and perhaps oddly, you have no trouble envisioning what life here would be like.
The second door you open leads to an apartment that feels lived-in. Why does it feel lived-in? It's fully furnished with items that seem to go together perfectly, true, but the feeling is more than that—the room feels like someone was just here, maybe standing right in the kitchen only moments before you swung the door open. The air is a perfectly comfortable temperature, and it somehow smells like home despite that you've never once set foot here before. The refrigerator is stocked, and the cabinets are full of spices and flatware and kitchen utensils.
As you look around the living room, you find that there are pictures in frames on the walls and some of the flat surfaces—a seascape, a field, a shot of a city park bench. In each of the photos there's something just slightly wrong with the angle, as though the photographer were aiming for a subject that can no longer be seen.
Characters are welcome to explore the district around the City Hall subway station to their heart's content. The City Hall building itself contains several floors of offices and file rooms, but none of them contain any particularly interesting information. Nonetheless, characters may wish to team up with other newcomers and try to find some hints about the nature of the city. They can also spend a while in the park, the statue garden, or the graveyard. In the blocks surrounding the station there are plenty of options for food and housing, as well as office buildings, storefronts, and alleyways to look around. There are no workers in any of the buildings, and there does not seem to be an honor system for payment, nor any consequences for taking food from the stores or setting up camp in an apartment or office building.
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I SCREAM, YOU SCREAM.
Have you ever visited the ice cream parlor located in District 2? It's a pretty quirky little joint!
When you walk in, what you'll likely notice first is the colors. Everything is bright, almost oversaturated—the pink of the leather seats, the teal of the walls, the red of the menu sign hanging over the counter. By all rights it seems like these colors shouldn't go together, but somehow they do, or maybe that's just because being in an ice cream parlor puts you in a good mood. It smells like waffle cones, and overhead, there's music pumping through the speakers at just the right volume, providing some nice background noise to your decision-making process.
Wait, music?
There's a jukebox at the far end of the shop, which seems to be where the music is being chosen. As you head over, the song comes to an end and the jukebox machinery shuffles through its options before landing on a new one. The song sounds sort of familiar, doesn't it? And the longer you listen, the more the lyrics really seem to speak to you. It costs money to pick your own song, so if you happen to have some coins on you—or if you're really, really determined—you can choose the next round of tunes.
When you're done at the jukebox, you can go check out the serving area of the shop. Behind the counter you can see milkshake mixers and waffle cone makers; there are ice cream cakes in the freezers that line the wall; and when you approach the main counter you can see the tubs of ice cream in almost any flavor you can imagine.
Pick a flavor, whichever one's your favorite! Do you want it in a cone or in a bowl? There are regular cones and waffle cones, and all kinds of toppings—sprinkles, syrups, gummy candy, mini marshmallows. Decorate your ice cream however you want, the sky's the limit when it comes to choices! You can even come back for seconds if you want, or thirds. Who's going to say anything about it, after all?
But the more of your ice cream you eat, the more you start to feel… strange. Maybe you're starting to get angry, or sad, or giddy—maybe you feel romantic, or feel like you want to tell a secret to a stranger, and you're not really sure why. You also can't quite seem to stop eating your ice cream, and the more you eat, the less worried you feel about whatever's happening to your emotions. After all, why be concerned about that when you have something so delicious in front of you?
Flavor |
Effect |
Strawberry |
You find yourself compelled to seek out strangers and tell them a hidden truth about yourself |
Rocky Road |
You find yourself compelled to seek out strangers and convince them of some egregious lie |
Vanilla |
You are overwhelmed by a sense of total calm, and can only speak in aphorisms and platitudes |
Rainbow Sherbert |
You are overwhelmed by amorous feelings towards whoever is near you and try to cuddle or kiss them |
Chocolate |
You feel suddenly morose about something in your past and cannot stop crying until someone consoles you |
Bubblegum |
You become uncontrollably giggly and giddy, and can only speak in rhyme |
Caramel Ribbon |
You become angry and perhaps even violent, trying to attack anyone who comes near |
Mint Chocolate Chip |
You suddenly have a common but exaggerated phobia (for example, a fear of heights where the step down off the curb is too much) |
When characters first enter the ice cream parlor, they may notice that there's music playing overhead! That's from the jukebox, and the lyrics of the song may sound like they're particularly apt for a character's circumstances. Players are welcome to choose their own jukebox songs for their characters—it doesn't need to have appeared in canon, but characters from modern times are welcome to recognize the music being played. (Players can also feel free not to pick a real song at all, and instead just describe the overall sound of the song and content of the lyrics!)
This is an ice cream parlor, so of course there's also ice cream to be had. Characters can serve themselves whatever flavor combination they want, but shortly thereafter will find themselves suffering certain emotional effects depending on what flavors they chose. These emotional effects, shown above, will last for roughly an hour before slowly dissipating, and their intensity depends on how much ice cream the character ate and whether they were able to recognize what was happening and stop eating. Not every flavor has an emotional effect, so players can also choose to have their character eat a normal scoop and go about their day.
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WILDCARD.
The city is by no means small, and there are plenty of things for you to see. There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.
If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations.
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Ken Kaneki | Tokyo Ghoul
WELCOME (cw; blood)
[ kaneki was one of those who waited and waited and waited for the train to leave or for another to arrive. He probably waited a bit too long, but he didn't want to be here - wherever here is - and he just wants to go back home. The last thing he remembers, he had been kidnapped, and while that wasn't a good situation either, it felt easier than whatever is happening right now. The whole place feels creepy and eerie, and Kaneki is not comfortable (not many would be anyway).
Eventually, he leaves the train station to find someone and maybe explore. He does want to figure it out, and in the end, the isn't the type to stay still for too long. Once he is out of the train station, he looks around the city and quickly realizes this is not Tokyo at all. Too silent. Too quiet. Too empty.
He tries the kiosk but is very disappointed with the lack of specific answers - where is this place? How can I go home? How can I leave? - which does not surprise him because if they wanted him to leave this soon, naturally they wouldn't even have bothered. As he exits the kiosk, finally kaneki remembers: his clothes are covered in blood.
The white shirt he is wearing has blood near the stomach and by the looks of it, a lot. It is indeed Kaneki's blood, but it will be hard to explain since he is very much alive and not dying from a stomach wound. He looks around a bit nervously, before he pats his shirt. Right right right - ]
... a store. [ there must be one around, he assumes. Or at least someplace with clothing. It will be really awkward if this is all he will have while staying in this city ]
COFFEE TIME : supermarket
[ Exploring the city seems like a good idea, but in truth, Kaneki isn't even sure where to start. The maps he has seen seem to be somewhat accurate, but can he trust anything in this place when he knows nothing of it? He doesn't really think so.
It's perhaps silly, but the first place he goes to is the supermarket. He looks around for a while and eventually finds coffee, which does not surprise him since this place seems perfectly stocked. He takes one can... then two, then three, and then many. Kaneki had no intention of stealing since he has no idea what the consequences for that are, but it seems like that plan went out of the window and he has decided that the best way to re-focus is by having as much coffee as possible.
Anyone passing by may notice how weird this guy is, but also how nervous he is because now he has another thing to worry about: ] How... how are we meant to pay for things?
FOOD TIME: restaurant (cw; cannibalism)
[ He is not particularly hungry, thankfully. But after realizing just how devoid of the general population this place seems to be, something does start to worry Kaneki: what about food? He doesn't expect to stay here longer (expectations don't always meet reality. though) but he knows he must be more proactive regarding that particular topic.
A ghoul can not go hungry.
A hungry ghoul is dangerous, even if it's only just Kaneki. He doesn't want to go through what he went through before and do the horrible things he did before. Even if he didn't want to do them, he still did them. So he needs to get himself together and try to find a way to fix things.
He could go to the cemetery... but something seems to call for him. A familiar smell. It's not coffee, it's... it's what it is. And it calls for him. Kaneki's mind is racing but soon he is racing too, running after that smell that takes over his whole body: it leads him to a restaurant, specifically the kitchen.
Despite the building being seemingly empty, Kaneki does call out a small "Hello" before he wanders inside the kitchen only to find... meat. It looks like normal meat. It is not. But there it is, right in front of him, as if that's what is expected. Kaneki swallows dryly before he suddenly grabs it and throws the meat against a wall, clearly frustrated ]
What is going on!? [ the whole thing is starting to get to him ]
two cannibalistic hybrids walk into a bar
[ Whether Akira heard Kaneki when he first walked into this restaurant or not remains a mystery. Akira, himself, is also frustrated, but for an entirely different reason altogether. He is what he is, still— a Devilman with high senses and a hellish instinct that made him different from a regular human, but his ability to transform is missing, along with some of his other powers. The alluring scent of the meat here is what drew him to this particular restaurant, but he’s a little dense and maybe doesn’t distinguish what kind of meat it actually is. Devils eat humans and find them delicious after all; he might have a hard time distinguishing between the two.
Or maybe not. Maybe he knows what kind of meat this is and doesn’t care because it’s already dead (it’s quite dead, as his buddy Ryo would say.) Either way, he was in a similar situation Kaneki was in when arriving here— stained with his own blood and some of another devils. Unlike Kaneki, though, he has no shirt on, and the arm he just freshly lost has been reattached in some way he can’t remember.
He points at Kaneki, affronted. ]
If you’re gonna be throwing food, at least say grace first!
[ Because as of now, God is pretty cool in his book. There’s no need to dethrone him; only protect humanity from devils like Ryo said. ]
what a great pick up line
S-sorry, I didn't know you were there.
[ also please don't eat that meat? Kaneki will not tell anyone what it is, but he also doesn't want someone eating that. So he is glad he threw it to the floor/ground like that, because it means no one else will be subjected to whatever messed-up thing they have going on here. ]
Grace? [ say grace? kaneki doesn't even believe in a god! (if there were one, they'd be pretty cruel, no?) ]
Uhm, if you are hungry, there are supermarkets around with a lot of food. [ he will have to steal, though, because there is no cashier to take the money ]
;)
[ He sniffs the air much like an animal. His demonic senses are screaming that this is something good to eat, and it looks really good too! ]
Besides.. I am part devil. I have to eat meat.
[ Akira just casually dropping the fact that he’s a Devilman to a stranger in true Go Nagai fashion. There’s no Ryo here to hide his identity, and neither are there Demon Hunters here to kill him. ]
So yeah.. we just gotta find some meat sauce and it’ll be perfect.
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Then Akira says crazy things and kaneki stares at him.
This person has... some issues, right? He doesn't even know how to respond to that, but he isn't about to let someone eat human meat which is now on the floor, regardless of the many issues they might have ]
You-- you should still eat healthy things. I'm sure there is clean food around, there is no point eating something from the floor.
[ PLEASE DO NOT EAT THAT MEAT ]
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supermarket
He comes swaggering up Kaneki's aisle to check out the coffee and teas as well. Do daemons need caffeine? No, another unnecessary thing, but he's a traditional man who won't go a day without a cup of tea if it can be helped. It's when he's fishing around for a proper matcha that he (willingly) overhears the other's concern.
It pokes at his soft spot for guys like this. Exactly why Rokurou strides up alongside him to offer a reassuring nod before taking a can as well. In for a penny in for a pound; if they go to jail it'll be a cell for two. ]
Worried? [ his smile is gentle, and generous laugh lines crinkle at the corner of his visible eye with the gesture, ] I'll cover it for you.
[ Rokurou proudly raises a scrap of looseleaf with a brazen block of letters sprawled across: I O U. ]
I'm leaving this at the front so we'll be fine. A Rangetsu man always repays his debts, so they have nothing to worry about either.
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When he sees Rokurou, he gasps a little and drops one of his many coffee cans - he was caught stealing, oh no (except not really, because he is technically still in the supermarket, but... Kaneki did intend on stealing the coffee). ]
Ah- a little. I mean--
[ it looks like Rokurou also planned on taking the coffee too ]
There is no cashier, so I've been wondering if we can just take all of these. [ he leans down to grab the coffee can that fell off his arms ] The bank didn't really have money, either. [ he checked ]
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[ Committing, he slides a roll of bandages into his wide belt for safekeeping and cracks the can of coffe open right there. No one comes even as he openly tags a swig of the drink, but given how he hasn't seen anything like an employee, he isn't too concerned about getting caught redhanded. ]
We can only pay it back later with our bodies. When you don't have money you can always offer labor instead. [ shame about the bank, though. he had considered going there to see if there was anything worthwhile. ] Were you going to rob the bank? You're bolder than you look, huh?
[ He's teasing......... ]
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The suggestion to pay it back with their bodies gets Kaneki to blink back at Rokurou, but it's the suggestion that he tried to rob a bank that gets kaneki a bit frazzled (and doesn't realize he is teasing, no) ]
No, no! I -- I figured banks would be well protected right? And there would be people there to do that! [ right? Right!!! ]
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welcome
He nearly jumps on the spot when he thinks he hears someone's voice. He's gotten so used to it being so quiet here that hearing someone nearby almost makes him hop on the spot. He clutches his map tight.]
Eh?!
[... Wait, is that boy covered in blood? His surprise is quickly replaced with sheer concern.]
Wh- You're covered in blood?! Are you okay?! Did you just come from the train station?? First aid- There's a first aid kit somewhere at the administration desk inside the station! C-Come with me?!
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N-no, it's alright, I'm alright!
This is-- [ this is his blood, but also saying "it's not my blood" would just be even weirder (and a lie. This is Kaneki's blood). ]
I think I got hurt before I came here - [ he absolutely did get hurt ] but I'm okay now. I'm healed up. [ somehow! ]
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[That's much better to hear from someone who looks like they might have been bleeding out just before. Izuku was about to go full first-aid mode. He's still a little alarmed but less so now.]
It's just... That's a lot of blood. [Because it is!!] What happened, are you sure you're alright?
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"Someone impaled me with their tentacle" or "I was thrown around like a ragdoll and then knocked unconscious" don't seem to be appropriate answers to give a stranger, so kaneki is not going to do that.
instead, he is going to lie even though he isn't particularly good at it ]
I'm sure! I'm sorry I worried you, I arrived all healed up. [ kaneki pats himself. he doesn't flinch, there is no pain since there is no wound. ]
I got hurt when working at the coffee shop, it wasn't that bad anyway... [ somewhat!! ]
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🎀 wrapping this one up!
welcome
Is that--
Is that a teenager with blood all over his shirt.
If there's anything in the world that would alarm Daniel LaRusso, it's definitely this. He doesn't notice it at first while he's moving across the city, just spotting a figure in the distant, but then realises said figure definitely looks.. red, huh...
And the moment he realises that looks an awful lot like blood, the man's pace quickens as he moves into the direction of the figure instead. His eyebrows are already drawn together into a very, very worried frown that's mirrored in his eyes when he stops next to Kaneki. ]
Hey-- Are you alright? [ And before Kaneki can even answer, Daniel is definitely already moving on to saying: ] It's okay, I can help.
[ Granted, it's not like he knows Kaneki isn't actively bleeding out. The blood on the shirt is very much visible, but since it's hard to see its source, Daniel figures the boy might just be wounded underneath said shirt.
His words are a little rushed, clearly worried - but at least he does know a couple of doctors he could take this boy to..
(You know, even if it'll prove unnecessary in a few moments. But while Daniel is still oblivious as to the true reason behind the blood, he's definitely fussing.) ]
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It's his blood, at least? Not that any answer and explanation to that would make the scene any less weird and alarming. Unless Kaneki says it's paint, but it doesn't look like paint at all, no.
When he hears someone quickly approaching, Kaneki turns his head, and the worried look on Daniel's face gives it away: this man is worried about the teenager with blood all over his shirt. ]
Oh- I'm okay, I just-- [ HM. Coming up with a lie on the spot is hard ] It's not blood. I mean, it's fake- [ wow, Kaneki is just great at this ] I'm not wounded or anything. [ and Kaneki's hands are also not covered in blood, which means he did not kill someone, no
someone almost killed him, but Kaneki is sticking to his lie about it being fake blood]I'm sorry, I just arrived like this and I wasn't able to change it yet.
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On the other hand, Kaneki doesn't sound like he's trying to hide an injury big enough to cause that much blood to get spilled all over him, so.. that's good, at least? ]
You're sure you're alright? [ Still, he can't help but ask. Just to make sure. Daniel would never forgive himself if he overlooked a kid being hurt. ] I can help you get to a place where you could grab a new shirt, but.. if something is wrong, I also know where to find a doctor, alright?
[ He tries to make his voice a little bit more gentle near the end there, like he wants to reassure the boy, but it's hard when the worry is so much more present than anything else as he speaks. ]
You don't have to pretend to be tough if anything hurts.
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He is also not used to having people fuss over him, so when the man does, he just feels a bit more awkward. But he still offers a small smile because it's kind of Daniel to worry. ]
I don't have any wounds. I arrived here safe. [ apart from being confused and kidnapped from his world. But whatever wounds Kaneki had are indeed healed, and even him is surprised about that. Ghouls can heal fast, but not this sort of wound. ]
I would like a shirt, though. But I don't have any money.
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supermarket
Which, look, Robby didn't come in here to judge a guy's shopping habits: he came here for some bread, and to see about cheese. He's bothered to pick up a small basket (if Kaneki himself thought to), and he wasn't going to particularly say anything upon seeing the other guy--exchange a look, maybe, notice what he has.
But then that question's asked, and he has to ask back: ]
Were you worrying 'bout that a second ago?
[ Or just because someone else happened to catch you with multiple cans of coffee, dude? ]
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But the question is accusatory, and in hindsight, Kaneki did not think about how to pay for things, no. He just needed coffee and his mind was set on it - plus, the bank seemed empty, and it's not like he could withdraw any money there.
He pauses ]
I forgot to ask about money. [ he admits to that because Kaneki tries to be honest ] Do we have something like... a tab, in the city? [ yeah, like someone sending him the bill afterwards.
how does Robby plan on paying for his things, anyway? ]
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The only crimes the city cares about is murder and arson. Far as I remember. Steal away--the city stole you first.
[ He does lift that basket he's carrying for emphasis. ]
You got a place set up to take that all to?
[ Also, my guy, you still got a visibly bloody shirt there. For a next tag future reference. ]
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Who enforces the law, here?
[ though at least there is SOME sort of law.
But when the coffee cans are mentioned, Kaneki looks down. Right, right!] I got a bit excited. [ a bit too much, actually. Kaneki gently puts a can or two back ] It's the most familiar thing I can find in this place. [ also the only thing he can drink ]
I think I was worried it'd disappear.
[ he laughs a little at his own silliness.
He also forgot about the bloodied shirt, oops ]
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food time
in the end, though, his hunger wins out over his manners, and with some measure of guilt, he heads into the restaurant he's picked out for the day. as always, the door chimes with his entry, but there doesn't appear to be anyone else inside: there's no staff at the front desk, no one behind the counters, no one tending to the booths. with a practiced discomfort, he starts to approach the kitchen, figuring he'll be able to find what he's craving there like he always does--but what he finds, instead, is a hunk of meat that's thrown at a wall, and a young man, yelling.
for a moment he stands there, parsing the situation--he's used to yelling, so used to it that there's little reaction in the blank, curious sheet of his expression, but he does wet his lips, watching the frustration that's rising on the stranger's face before he looks at the discarded meat. )
...It has to be cooked. ( this is said gently, carefully, as though he isn't trying to be a smartass but, more accurately, is trying to be helpful in some way. ) Do you want any help? I'm not very good at grilling, but I've done it a few times.
( he'll just leave out the part where he could light it on fire himself. baby steps. )
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When he hears an unfamiliar voice, his head turns quickly, staring at the other boy, not too sure of what to say.
The offer to cook the meat doesn't make it better, because of what the meat is. ]
... N-no. I'm sorry. [ for the whole screaming thing. And also throwing food around. Kaneki gently nods his head before he reaches for the meat, with every intention of dumping it into the bin ] I got frustrated, I don't really... know what is going on. [ no one does, apparently ]
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Where were you? Before this place.
( it's probably going to be a place he's never heard of, but it feels important to ask; he moves, arm outstretched from him, to dump the meat into one of the larger trash bins near the restaurant counters. it feels wasteful, but there's nothing to be done about it.
mismatched eyes slide over to watch his stranger for a moment, considering, before he shakes his head a little. ) ...I'm sorry. It's rude to ask you questions on an empty stomach.
Is there something you enjoy eating? More than meat. ( he should probably wash his hands, but for now, he waits--they'll need to make a request to get the food to show up, he figures, so he can wash his hands afterward. ) If you ask for it, the...this place will...give it to you. It's a little odd.
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U-uhm... Japan. Tokyo. [ definitively not some western city like this one.
At least the other boy throws the meat out and Kaneki feels such relief that it's hard to even hide it. but he shakes his head afterwards ] I'm not really hungry, I just... [ well. He isn't. Not yet. And that's a very good thing.
But as he stands up again, kaneki reaches for some napkins to offer Shoto one, so he can clean his hands for now - washing is certainly needed, though. ] I think, for now, I'd like coffee more than food.
[ but kaneki does remember before he goes any further: ] Oh, I'm Kaneki. It's nice to meet you.
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