TOURIST INFORMATION.
Directly to the southwest of City Hall, you notice a building. It looks welcoming, with an inviting glass facade and a sign above the entryway announcing it as the "TOURIST CENTER." It's a humble building with a receptionist's desk on the back wall opposite the entrance, empty magazine shelves lining the side walls, and a few spinning brochure racks full of blank pamphlets. Anyone is welcome to peruse the tourist literature, though they won't offer much information, being primarily filled with pictures of the surrounding area—City Hall, the park, a statue garden, and the surprisingly heavily-featured cemetery. There are a few sentences sprinkled throughout about basic offerings of the city, such as apartment complexes and office buildings, as well as a few maps with the same limited scope as the larger version on the wall behind the receptionist's desk.
The main feature of the tourist center is the interactive kiosk installed dead in the center, right in the middle of a few rows of uncomfortable chairs that fill the small room. It's noticeably in the way of any would-be foot traffic through the tourist center, and something about the technology seems a little more modern than the computer behind the desk or the landline phone on the wall. The kiosk is a tall silver rectangle, about average adult height, and the upper half is a screen welcoming visitors to touch it to activate the kiosk. If you were to touch it, the screen would come to life with simple dialogue inviting visitors to ask it their questions.
However, residents should note that the kiosk is only programmed to assist with exploration within the available areas of the city. It may not be able to answer every question, and tampering with the kiosk may result in unreliable or inaccurate answers!
The kiosks are styled after this kind of interactive directory and will display text in whatever language the player character speaks, with optional text-to-voice for characters who are not able to type. (For vocals, think of the flattest, least affected robot voiceover you've ever heard.) The kiosk is programmed to answer questions related to tourism in the city, and can be asked for food or lodging recommendations, directions to various shops and locations in the district, and basic information about the city itself. Characters are able to ask as many questions as they please, but should note that not all questions can be answered in full by the kiosk system and overloading it with questions may yield interesting results.
Attempts to hack the kiosk will result in a twenty-four hour shutdown to reboot the system. During the reboot, the kiosk will not be available for further questioning or hacking attempts. Should characters pry the kiosk casing open, they will find the insides completely empty of any mechanical, electrical, or computing components.
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NEW KIDS ON THE BLOCK.
It's a brand new day, a mostly-sunny June morning. The sky is blue except for a few straggling white clouds, the sun is warm, and there's a welcome party being held at City Hall. Come on down!
There are quite a few activities set up in the plaza just in front of city hall, immediately to the northwest of the subway station. Although there is no one there to man it, there is a barbecue and accompanying table of foods–burgers and hot dogs that stay warm, ice pops in a bucket of ice that never melts, sides and drinks that never go stale. Towards the southwestern side of the plaza is a bouncy house shaped like a carousel ride, and no matter how many people enter at once it never seems to get full–isn't that fun? There are balloons and pinwheels decorating the picnic tables and chairs and a "WELCOME TO THE CITY!" banner hanging from the entryway of the City Hall building.
No music plays in the air, but is an old boom box tucked under one of the picnic tables, and to the right of the building's entrance is a raised dais containing the instruments belonging to a string quartet–although where the quartet is themselves, one couldn't say for sure. Still, they probably won't mind if someone takes over their instruments for a little while. There is also an electric keyboard for those inclined, and although it doesn't appear to be plugged in anywhere, it will still turn on.
Other knick-knacks and odds and ends offered by the organizers of the party include sidewalk chalk–partygoers may find it especially difficult to remove–bubble wands, and maybe even a few pairs of rollerskates hidden around for those who are especially interested in finding them.
The welcome party will be set up by sunrise and will stay through the entire weekend. Characters are welcome to eat the food, drink whatever they want, play music (if they brought a CD or cassette tape, or know how to play a stringed instrument) or play in the bouncy house. Any food or beverage consumed or decorations removed or destroyed will reappear when no one is looking.
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LET'S GET THIS PARTY STARTED.
The party continues inside City Hall, with a large room just off the main hallway being dedicated to the occasion.
Just like the tables and chairs outside, the tables inside City Hall are decorated with champagne glasses and balloons, and there's sparkly confetti dusted along the tablecloths and on the floor. This is where the alcoholic beverages are, bottles and glasses stored on a table toward the back wall. There is, of course, no bartender, but as long as you're of age you're probably welcome to pour yourself a drink, right? (And if you're not of age, well–who's going to know?)
There's also a large open space at one end of the room, clearly meant for dancing, although just like outside there's no music playing. But just because there's no music doesn't mean you can't dance, right? And the more you drink, the more you start to feel like dancing might be pretty fun. The party will go all night, so grab a partner and put your best foot forward!
Just like the party taking place outdoors, the indoor portions of the party will be set up by sunrise and will continue through the weekend. Inside is the more "adult" party, with tables for conversation and alcoholic beverages readily available. Characters are welcome to take glasses or bottles with them, but should they put them down anywhere outside, they'll be able to find their bottle or glass inside on one of the decorated tables. Characters do not need to get drunk in order to dance, but optionally may feel that drinking more makes them want to dance.
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WILDCARD.
The city is by no means small, and there are plenty of things for you to see. There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.
If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations.
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junpei | zero escape
kiosks... dude
Seriously? I thought I was the one who's gonna teach you how to make 'em.
[ until now, apparently! hey man it's ya boy keter ]
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Shit— uh, wait, what?
[Give him a second to Process... to Recall... and then he looks frankly embarrassed, because he's been caught committing to the pancakes thing that he already committed to--]
Oh, hey. You were offering to teach me...? In that case, should I stop reading this?
[he just thought he was being heckled oops]
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party time
[ You can't move forward looking backwards. Hiyori is taking it seriously enough, but it isn't as though the answers are hidden somewhere deep within misery and cynicism. Rather, he finds that even these little breaks in this chaos can tell them something. It's better than nothing.
Either way, he doesn't seem too bothered by anyone's moodiness. ]
Do you believe that we should conduct stakeouts on every area of importance then?
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[He folds his arms, annoyed; he too was fucking around online, but like, that doesn't make it less aggravating that maybe if they had all collectively been more diligent, they'd have noticed this party being set up by somebody. Surely someone would have noticed.
Like, probably. Maybe.]
And don't give me that bullshit, "what ifs" are all we have to go on. I'm not going to "go with the flow"- [he does air quotes, ice pop in hand,] or whatever. That's how people get hurt.
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bouncy castle!
It doesn't take long for Nie Huaisang to quickly lose himself in childish glee, either oblivious or simply indifferent to the fact there's a person just lying there in the way that could easily get hurt. He's never been as graceful on his feet as other cultivators, even with his spiritual powers fully intact, and after a while, that becomes very apparent as he just casually flings himself about without a care in the world.
Right in the direction of the hapless figure lying down.
[It's too late to abort now and he has no means of slowing his fall so if his descent continues, he's gonna faceplant right into him.]
A-Aah! Aaah! Look out!
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So what is the point! Who cares! He barely notices when someone else comes into the bouncy castle, only dimly registering that, oh, the whole fucking floor is moving and him with it, but he continues to lie there and let the waves carry him to sweet, sweet oblivion. The other person in here has totally shit balance, it looks like, and Junpei lifts his arms sluggishly from the depths of blissful not-giving-a-damn, as if perhaps to catch them—
oh shit WAIT, ABORT-]
What the hell are you— [Nope, it's too late, he's getting fullbodied by this complete stranger. Does it count as catching him if he catches him with his entire torso... and a faceful of hair, pfftbfbtbt--]
....Ow.
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liquor!
[ Which probably raises the question of what Setsuna's even doing here at the world's most unnerving excuse for a party. If this were a real party, he just wouldn't have attended.
Creepy parties thrown by unseen entities, however, need investigating. ]
Don't overdo it.
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[He absolutely does not; he's sitting on one of these pitifully-decorated tables and definitely on a bit of a tilt instead of totally upright, but with just enough finesse left in him to wiggle the bottle pointedly. See this? Could a man who is overdoing it do this?]
I'm fine! Why'd you come in here if you don't drink? There's nothing worth the effort in this entire building...
[He gestures with the bottle to the rest of the room, pointedly. When this party started he was so ready to investigate, but now, ah... this bottle might as well contain liquid cynicism.]
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bouncy castle
Monts is not dressed for bounicng so she's peeking through the open mesh entrance instead. When she sees Junpei just lying there she calls out to him with the mildest of concern in her voice.]
Long day?
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Junpei doesn't answer immediately; rather, he lifts a single hand, to give her a thumbs up raised high above the bouncy floor. Yes, it's been a long day. It's been a long and terrible existence, and so on, and so forth.
Eventually he also lifts his head, just enough to see her standing over there.]
Am I getting kicked out for not bouncing enough?
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who am i to turn down 500 kiosk prompts
Maybe he's wrong? But call it a hunch.
Instead, Sylvain opts for a polite-curious-disbelieving teenager look (he...hopes) in response to all of that. Team up? To be decided.] Why the cemetery?
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So: the mood. He brandishes the tourist lit idly, like, why not the cemetery-! But,]
How should I know? It's not like they're going to write "Hey! You're all welcome here!" on the gate to the place, right? That's too on the nose, even for someone sick enough to trap us all here.
[the mood.]
Still, look at how much of this is just... pictures of the cemetery. It's got to mean something.
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"huh," I thought, "did she ever tag me back, now I think about it?" Then I looked and saw...
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tourist center
What was in the cemetery of the last place?
[ don't tell him this is some cheesy zombie shit... ]
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[Hang on, that takes the wind out of his ornery sails for a second, before he realizes he's definitely gone too hard on the bitterness and fumbled somewhere here. Oop-]
Dead... people? I didn't mean— I've been through one of these before, yeah, but... smaller. Like just one building smaller. Still a shockingly high number of dead people, though...
So this- [he gestures with the pamphlet] -is a bad sign.
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the second one in there
What are you doing, first of all?
[She's been just hanging out watching him, but.] Did you find anything?
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I'm floor surfing for pocket change. What do you think?
[No, don't answer that, he waves one hand at her and rubs his head with the other, muttering a few errant swears as he shifts himself away from the traitorous desk edge to sit on the floor, up against the wall. Hi, hey, don't judge the process.]
I just thought maybe there would be something hidden under here, like a secret file or... buttons or a switch for a secret room. Something like that.
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kiosk harassment
yet here they are. or well, here shiro is being a nosy bypasser, who promptly abandons the bypassing to go straight into observing. he puts zero effort into schooling his expression, outright judgment there in his face as he watches someone jam question after question after question after –
squint. ]
Don't you just add water?
[ to what? pancake mix, of course…? shiro, an ever valuable asset in the culinary world. ]
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Wh— Uh, hello?
[Does he just add water to-- oh shit, right, his own pancakes question. Good god.]
If I knew where to add water, I wouldn't be asking this hunk of junk.
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wildcard, my condolences
Mister, you're dancing with me!
[ brb scrolling through her phone until she finds a video. ]
We'll be dancing to this one.
[ it's the pieyon dance, yes. are you surprised? ]
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Or: he is bodily dragged, and too confused that this is his life now to fight off a teenage girl, so away they go towards the stage. Huh? Videos??]
Uh, what? I don't know any... [he. watches the video. it takes mere seconds,] I'm not doing that. Are you sure that even counts as a dance?
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bouncy bounce
instead he finds a corpse. there's a sound of surprise — maybe, like, half a yelp — as sinclair squints again and tries to catch (and trace) the unclear features of junpei's face with his unfocused gaze. very little success, of course.
he half crawls into the bounce castle. calls out, shakily, with some obvious difficulty: ]
H-hello? Okay?
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House of Bounce
Of course children love that sort of thing. Between the ages of 3 and 10, they're concocting all sorts of little devices that would have made the Spanish Inquisition look like the Geneva Conventions. It's what kids do, the bloodthirsty little devils.
So of course Crowley goes inside; it's like being back at his cubical in Hell if they ever fixed the mysterious leaks and decided to engage in the Fisher Price school of colour theory. He immediately spots a familiar face taking a nap on the rubber floor. Or drowning in despair. He's not sure which, but smart money is on the latter; the guy had seemed to just be hanging on by a thread in the shape of a holofoil card the last time he saw him.
So the demon plops his bony ass down to join him in a bit of wallowing.]
Enjoying the "party" so far?
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bouncy bouncy
oopsie daisy.)
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liquor | slides in a year late
None for me, but, here— I recommend drinking this alongside your wine. [ Camille approaches Junpei not too long after arriving; it's hard not to notice someone walking around with an entire bottle in their fist. He extends a bottle of water in offering. His expression is friendly, but likewise there's faint amusement, too, though not unkind.
It is tempting, to remark on the man's cheerful nihilism, but were Camille to wager, the other's mood might be a fragile thing. ]
opens arms
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