[ the blocks collapse like a poorly constructed undergrad thesis. kaveh looks, and then, because he's kaveh, he grins.
the laissez-faire flicker of the man's attention is light, and airy, like a feathery bait tossed to a cat. no, the earlier words didn't quite work. 'cool', kaveh thinks, is the word to describe him. the red of heine's eyes meet that of kaveh's, whose own flickers from screen to man and back. ]
You. And your manner of loss. [ is kaveh's immediate rejoinder. but he hadn't missed the way the other man had shifted his body just so. it reminded him a little of cyno when he's on the job, the kind of watchfulness that begets the careful documentation of motion, even if the observer is choosing not to act with any kind of immediacy. kaveh's rolls his wrist in the way of punctuation as he slips over to heine's side, attention already falling upon the keyboard and the monitor before him. ] Actually, the only interesting thing here is that the general building design is similar to that of the underground stations. Whoever designed the one below is either the same as the one who designed this building, or they have lunch a little too often. I'm appalled by the stunning lack of mosaics; the building could've used some. Do you see the thin, rectangular windows up there?
[ kaveh points. ] I would have put something in fragments of green and blue to soften the light. As it stands, the pale white tiles look off-colour because the light is entirely unfiltered, and it makes this building less pleasant to be in. Which is silly, because a building meant to keep your money should make you feel like you want your money to stay in it.
[ and then, because he's kaveh, he lets the weight of his considerable attention fall to heine. ] So? How do you play this game? And is this a game you played often wherever you come from?
im glad... also sorry for the slow! work busy's over, so i am back. cracks knuckles.
the laissez-faire flicker of the man's attention is light, and airy, like a feathery bait tossed to a cat. no, the earlier words didn't quite work. 'cool', kaveh thinks, is the word to describe him. the red of heine's eyes meet that of kaveh's, whose own flickers from screen to man and back. ]
You. And your manner of loss. [ is kaveh's immediate rejoinder. but he hadn't missed the way the other man had shifted his body just so. it reminded him a little of cyno when he's on the job, the kind of watchfulness that begets the careful documentation of motion, even if the observer is choosing not to act with any kind of immediacy. kaveh's rolls his wrist in the way of punctuation as he slips over to heine's side, attention already falling upon the keyboard and the monitor before him. ] Actually, the only interesting thing here is that the general building design is similar to that of the underground stations. Whoever designed the one below is either the same as the one who designed this building, or they have lunch a little too often. I'm appalled by the stunning lack of mosaics; the building could've used some. Do you see the thin, rectangular windows up there?
[ kaveh points. ] I would have put something in fragments of green and blue to soften the light. As it stands, the pale white tiles look off-colour because the light is entirely unfiltered, and it makes this building less pleasant to be in. Which is silly, because a building meant to keep your money should make you feel like you want your money to stay in it.
[ and then, because he's kaveh, he lets the weight of his considerable attention fall to heine. ] So? How do you play this game? And is this a game you played often wherever you come from?