citycenter: (Default)
The City ([personal profile] citycenter) wrote in [community profile] citylogs2023-10-19 09:00 pm

EVENT: Ripples in All Directions (October 2023)





RIPPLES IN ALL DIRECTIONS.

SOMETHING DEAD THAT DOESN'T KNOW IT'S DEAD.
» THE CITY — INTRODUCTORY NOTES
Now that Halloween is just around the corner, the city is starting to come alive with seasonal cheer. You start to spot decorations scattered around the city: plastic skeletons sitting on benches, jack-o-lanterns decorating front stoops, and even a few places in the park near City Hall where the trees themselves have been decorated. It's clear that the autumn season is in full swing and the city is making the most of it.

From the morning of October 19, you also start to notice flyers hung up around the city that advertise the local university's homecoming Halloween party. They're cheerfully decorated much the same as the newsletter that was delivered to residents earlier in the month, and they're hung from light poles, pinned to bulletin boards, and occasionally fluttering on front stoops of apartment buildings. There might even be one taped to your door when you open it in the morning.

The flyer announces that the Halloween party will begin on October 22 and will run through October 31. It runs every night from sunset to midnight, and residents are encouraged to attend in costume! If they have their own costume, perhaps found at the Halloween Superstore, that's perfect—if they don't have a costume, though, one will be provided to them by the party organizers. Doesn't that just sound like fun? And the flyers really are everywhere, and that makes it hard not to take notice—but once you take notice, you really can't stop noticing.


Indeed, once you read one of the flyers, you just can't help but read the flyer every time you encounter another one. And every time you read one, you find yourself feeling a little more curious about the party being advertised. Will it be anything like the Halloween I know? you may think. Or, I don't even know what Halloween is, I wonder what it'll be like. It's not quite enough to compel you to pay a visit to the address on the flyer, which is one of the dorm buildings on the university campus, but it's definitely enough to get you thinking about Halloween. Maybe you ought to go find a costume…

But Halloween parties and costumes are not all you're thinking about. It's easy enough to write off at first, as tricks of the light or a figment of your imagination: flickers of shadow at the corner of your eye, cold spots in your apartment, creaking footsteps in your empty living room. There's nothing there when you turn your head to look, nothing there when you flick on the lightswitch to see if someone's in your house—but somehow, that doesn't reassure you.

By the evening of October 21, every resident in the city has been visited by some sort of entity haunting their house, and every resident of the city has been left a gift: a dorm room key, each differently numbered. You may find the key in your pocket, or on your bedside table, or in your favorite coffee mug.

Should you decide to attend the party, it will be up to you to decide: Is this just the City getting in the spirit of the season? Or is it something more… malevolent?



The flyers will be strewn about the city in various locations beginning on October 19. Characters who read them will find themselves feeling oddly compelled to go check out the advertised Halloween party, which will run from October 22 to October 31 between sunset and midnight. For the most part this will just feel like a sense of curiosity about the party, and astute characters may be able to pick up on the fact that they're being emotionally manipulated a bit.

Characters who choose to go can wear a costume of their choosing from the Halloween Superstore, or the City will provide one if they don't have a costume of their own yet. (Read on for more information about how characters can get their hands on a costume!)

Lastly, every character will find a dorm room key somewhere on their person before the party starts on October 22. This key may or may not correspond to a room in the dorm where the party is being held—of course, characters are not obligated to use the key, but they may want to know what's hiding behind those closed doors.

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

ALL THESE GHOSTS COME STREAMING DOWN.
» THE CITY — GETTING THE PARTY STARTED
On the morning of October 22, every device in the city starts to buzz.

The screen illuminates, displaying a white page not unlike the orientation survey that welcomed you into the city. Unlike the orientation survey, though, there are no questions—only a single phrase in bold, dark text. THE GOOD OF THE MANY, it says, with a single "OK" button below.

For a minute, nothing else happens. You try to turn the device off, but the screen stays lit; you try to reboot the device, but the screen stays lit. It seems that the only way to get rid of the screen is to press the button.

…Have you done this before? Or are you having déjà vu?

At sunset that same day, the Halloween party will open for the first time. The party's entrance is located on the ground level of a large three-story dorm building in the western half of the university campus. The double doors into the building are fully decorated with folded-paper bats and ghosts, cotton batting pulled apart to make spiderwebs, and a cut-out sign that says "HAUNTED HOUSE" in bright red, dripping-blood letters. The decor looks almost… corny, hokey in a way that can't possibly be threatening. Right?

But the decorated double doors aren't the only way that residents may enter the party. Of course, the organizers would prefer that you use the front doors, but if you'd prefer not to, they have other ways of getting you inside.


After the party begins on October 22, any door in the city that you walk through has the potential to become a door into the first level of the dorm building. You may exit your apartment and find yourself standing in the darkened lobby; you may walk out of the bathroom and run right into a handful of cotton spiderwebbing. Unfortunately, there's nothing to indicate whether or not a door might lead to the party until you're through it—and once you're through it, there's no turning around. The only way out, as they say, is deeper in.

Were you wearing a costume in preparation for the party? Fantastic, you'll keep that costume on! But if you weren't wearing a costume, don't worry—the party's organizers have you covered. You look down and find that no matter what you were wearing before, you are now wearing a costume of some kind. Maybe it's one you would have chosen for yourself, or maybe it's totally not to your taste. If you truly hate it, you can try to take it off… although you may not find it easy to remove.



Once the party begins on October 22, as stated above, any door in the city has the potential to become a door that leads directly to the first level of the haunted house. Characters will not be able to tell by any means whether a door is pointed there or not; only once they're fully through the door will they realize that they're actually standing in the lobby of the decorated dorm building and not in whatever room they intended to enter. Once characters are inside, there's unfortunately no way to get out, not without making their way through the haunted house itself.

Whether a character enters the haunted house via the main double doors or through another door somewhere else in the city, they'll need to come in costume. (Their own canon clothes do not count!) If they're already wearing a costume, they can keep it on arrival; however, those who enter the haunted house costumeless will be assigned a costume at random by the city. The actual costume is up to the player's choice. It may end up being something that suits the character, or it may end up being something totally embarrassing—that's completely up to the player.

Regardless, characters will have a difficult (but not impossible) time removing the costume until they have exited the haunted house. This includes both physical difficulty (feeling as though the costume is fused to their skin, feeling physical resistance to undoing zippers/buttons, etc.) and mental difficulty (an overwhelming sense of dread or vulnerability). Characters are able to overcome both of these difficulties to remove the costume if they're dedicated enough; the clothes they were originally wearing may be still on under the costume or might be awaiting them at home when they return.

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

THEY GO TO GROUND AND ROT.
» THE HAUNTED HOUSE — LEVEL 1

CONTENT WARNINGS: One image containing fake spiders, mention of spidery feelings; mention of zombies (but no images)
The ground floor of the dorm is decorated much how one might expect a haunted house at a university to be decorated. The entrance to the haunted house proper is through a tunnel of cotton spiderwebs filled with little plastic spiders, so narrow that it forces you to hunch down and squish together to get through. Although it feels claustrophobic, and you may imagine the sensation of little spider legs crawling over your body, once you make it through the tunnel it becomes clear that the spiders never actually moved. Whew!

The tunnel lets out into the first-floor dorm, a long (too long?) stretch of hallway with doors leading to rooms on either side. Some of the doors are closed and locked, but many are open, allowing you a glimpse as you pass. As you walk down the hallway, you make sure to peer into each of the rooms. Some of the doors lead to total blackness; others lead to rooms decorated like an elaborate Victorian haunted mansion, and yet others even lead to perfectly normal dorm rooms, like someone forgot to get around to decorating. And sometimes—not every time, but often enough—when you peer into one of the rooms, there's something peering back.


Most of the frights you get on the first floor come in the form of animatronics, realistic-looking ones that jump out at you as you pass and give you a fright. There's a man with a bloody knife, or a zombie with flesh hanging from its teeth, or a clown with sharp, venomous-looking fangs—they leap out of the doorways with a startling quickness, but never come close enough to touch. They just brandish their weapons, then retreat back into the room they came from as if satisfied with the scare they've given.

There are also a handful of real scare actors on the first floor as well, perhaps even some faces you recognize. They lurk in the darkened rooms and leap out with growls or shrieks, then chase you a few meters down the hall before leaving you to run away. Just like the animatronics, though, they never get close enough to touch or harm you—they just want to get your blood racing.

The rest of the scares come from paintings that abruptly change form to show a ghost's face, or candles that swoop down across your path and then move back up. And behind it all are the spooky sounds of groans and screams and tearful begging, a solemn soundtrack to your trip through the haunted house.

Oddly, you never do see a speaker. And even more oddly still, none of the rooms on the first floor match the number of the key you're holding…



The first level of the haunted house consists of fairly cheap scares, mostly relying on animatronics, voiceover tracks, and tricks of the light or optical illusions to deliver scares to the residents. Players should feel free to use their imaginations to come up with potential scares or animatronics—think something moderately more scary than Haunted Mansion but less than Halloween Horror Nights. The animatronics may feature enemies or monsters from characters' home worlds, or may be simply generic creatures you would find at a Halloween store.

In addition, the first level is also populated by characters working as scare actors. These characters may be those who attended Robby and Tsuruno's house party, or may simply be characters with a sense of humor who enjoy making other characters jump and shriek a little. Either way, these scares are harmless and non-contact. The scare actors won't harm anyone going through the haunted house, even if they do a little chasing down the hall.

Although the hallway looks oddly long and is perhaps a bit more winding than it ought to be, there doesn't seem to be anything particularly odd about the dorm building itself. Characters may, however, find that the trip through the haunted house feels shorter when they're accompanied by another.

For characters who don't wish to venture up the stairs to the second level, there is a well-hidden emergency exit tucked out of sight behind the staircase that leads upward. This is the opt-out for players who don't wish to engage with the events in the second and third levels of the dorm.

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

WE WILL NOT REMAIN UNSCATHED.
» THE HAUNTED HOUSE — LEVEL 2

CONTENT WARNINGS: Generally spooky images including some ghostly ones; mention of hanging. Prompts include violence (such as mutilation) potentially leading to serious injury or death. As always, please warn appropriately!
It's once you reach the second level that you realize something has shifted.

The metal door at the end of the hallway swings shut behind you, and you immediately realize it's far too dark and far too cold. Even with your eyes wide, you can barely make out the shapes of the decorations around you; they are lit mostly by the flickering orange of electric candles and the glow of the emergency exit sign above your head. Your breath condenses into steam as you exhale, and although you rub your hands together, you can't quite seem to gain any warmth. You feel a little bit dizzy and off-kilter, and from the distance you can hear the sound of a voice murmuring in quiet, urgent tones, interrupted by brief bouts of sobbing. You try the door behind you, but it doesn't give: you are stuck here, and must make it out.

The hallway is decorated, but even the same decorations that felt corny downstairs now give this floor an air of discomfort and desperation. As you make your way down the hall, you notice that many more of the doors on this level are open, and in the sickly, dim light cast by the fake candles, you're able to catch glimpses of what's inside: shadowy figures moving in the blackness. These are creatures that seem made of the dark itself, congealed into something more or less resembling a person. There's one sitting at the desk like a good student, its too-long fingernails rasping over the surface as it scratches something into the wood. There's one sitting on the windowsill, its too-long limbs hanging out into the night. There's one hanging from the ceiling, its feet at eye level, swaying slightly in an unfelt breeze. There's one standing dead in the middle of the room and staring straight at you, its eyes two embers in its featureless head.


You lock eyes briefly and the creature starts to move: this ghost is coming after you, and this one means it. There's no animatronic rigging to stop it and pull it back into the darkness of the room, and it's no scare actor that will stop after a few meters of pursuit—no, its hands reach for you, for your hair, your throat, fingers clutching and grasping. You turn and run, but it pursues, and that voice you heard murmuring earlier is now a fever pitch of syllables behind you, half-whispered, half-screamed in a language you can't understand. The noise of it draws more ghosts out from their rooms, and they follow as you sprint down the too long, twisting length of the hallway. You can see the glow of the exit sign at the end lf the hallway, drawing closer as you madly dash for it—

And then you trip. Or maybe you're pushed, you're not sure. You hit the carpet hard and then the ghost is on you, its hands scrabbling at your throat, fingers prodding at your eyes. Of course you fight back—if you don't, you're going to die—but as you fumble blindly for something with which to beat the ghost off, you realize that this ghost has weight to it, that the fingers trying to tear out your throat aren't incorporeal and ghostly but rather the fingers of a pair of very human hands. As you blink, eyes straining in the darkness, the features of the ghost begin to resolve into those of a person.

And it is a person. It's a person you may even know, a friend of yours, a fellow resident of the City. Not a mannequin facsimile, but someone real, someone who fights you with everything in them as you struggle to break free.

Your grasping hand grips something firm, maybe a flashlight or a fire extinguisher, and you swing it as hard as you can at their head. You don't want to, this is your friend, but what choice do you have? After all—it's either them or you.



Once characters enter the second level of the haunted house, those attuned to energy flow will immediately be able to recognize this as a place full of negative ghostly energy. Characters may sneak extremely carefully and quietly through the hallways, avoiding every single ghost; they may be pursued by ghosts, but ultimately make it to the exit, beyond which the ghosts will not pursue; or they may be caught by a ghost (or "ghost") and be forced to fight for their lives.

Not all of the "ghosts" on the second level are truly ghosts. Players may opt to have their characters participate in the event as the considerably more deadly "scare actors" of the second level. Only they won't be acting: to these characters, anyone who passes by in the second-floor hallway (the "partygoer") is an absolute threat that must be dealt with immediately. Scare actor characters will be possessed by an irrepressible need to hunt down and attempt to injure or kill any partygoer or other scare actor they encounter, and can only be stopped by either death (of either the partygoer or the scare actor) or being knocked out and removed from the hallway.

These characters may also be those who attended Robby and Tsuruno's Halloween house party and ended up getting a little too in-character in a negative way (see their plotting post for more information). However, characters do not have to attend the house party in order to participate in this mechanic. Any character who enters the haunted house can become a second-floor ghost if the player so desires.

Either the scare actor or partygoer may be seriously injured or even die. If this happens to the partygoer, the haze of bloodlust will immediately lift from the scare actor and reveal to them what they've done. (If the scare actor is knocked out or dead, obviously this realization will take place after they've returned or regained consciousness.) Killing and death as a part of the October event is not subject to murder or death consequences.

If a character chooses to sneak through the second floor and avoid the ghosts, and does so by entering any of the decorated dorm rooms, they may find shorthand messages scratched into the desks, closets, or doors. These messages might just be names, familiar ones belonging to people from home, or might say things like HELP ME or ITERATION 4█ or LOOK BEHIND THE APOCALYPSES. Characters may also find small, non-magical, recognizable personal effects belonging to people from their home worlds, tucked into drawers or kicked under the bed or in some otherwise unobtrusive location, easily overlooked.

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

WHEN YOU HAVE NOTHING TO SAY, SET SOMETHING ON FIRE.
» THE HAUNTED HOUSE — LEVEL 3 AND CONCLUSION
After the second level of the haunted house, the only way to go is up… assuming you survived, that is. Exhausted and battered, you make your way up the stairs—perhaps alone, perhaps with a friend, or perhaps dragging the unconscious body of your assailant-friend—and let yourself into the third-floor common area.

This is where the Halloween party is taking place! Congratulations, you made it! There's a bass-heavy soundtrack throbbing in the background, and the room is decorated once again in the cheesy Halloween decor of the entryway. A large casket full of ice holds beers and sodas, and a table in the middle of the room bears all sorts of spooky snacks: peeled-grape "eyeballs," candy corn "teeth," sour gummy worms in brownie dirt, and any other kind of snack one might imagine.


If you made it through the haunted house with a friend, you will find a letterman jacket in your favorite colors, with your name embroidered on the back, hanging on a peg on the far wall of the room. You can take it with you now, or when you go home, or you can leave it on the peg forever—it's your choice, but it is a symbol of having survived the haunted house, so it might be nice to have. Don't you think?

You may have to do this again, you realize. Now that the doors in the city occasionally open straight into the haunted house, there's no telling how many times you'll have to survive this before the Halloween party draws to its close. Maybe you do need a beer after all…

Oh, and you still don't know what dorm room that key goes to. Maybe you had better just hang onto it for now.



The topmost floor of the dorm building, the third floor, is where the "party" part of the Halloween party is taking place! The food and drink is abundant and, of course, free. There's just about any type of drink or Halloween-themed snack imaginable, so characters can help themselves. When they're through partying, there's an outside staircase that leads directly from the common room back down to ground level.

Characters who survive the haunted house in a group of two or more will find that that there is a custom-made letterman jacket with their name on the back, perfectly their size, hanging on a coat rack on the far side of the room. While wearing this jacket, characters will be less susceptible to the scares in the haunted house, and the ghosts of the second floor will not pursue them as intently (although it has no effect on scare actor characters). To any characters who are particularly sensitive to this sort of thing, the jackets do have a moderate protective effect against various negative status effects, so to speak; this effect does not diminish after the event is over. Characters can only get one jacket, their first time through the haunted house; subsequent trips through will not result in additional jackets.

The dorm room key is not a usable item during the October 2023 event, but will become usable in November and December, so characters are advised to not lose them.

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

WILDCARD.
The city is by no means small, and there are plenty of things for you to see. There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.



If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations.

This month's event headers come from "Landscape with Fruit Rot and Millipede," a poem by Richard Siken.

JUMP TO TOP ↑



» navigation » network » logs » ooc » mod contact
culver: kuroshit @ lj (swing life away)

[personal profile] culver 2023-12-10 10:48 pm (UTC)(link)
His voice is so... gentle, so kind, and it somehow makes her shake harder. Maybe because that isn't the tone someone would use if they were about to die. The idea that she is going to live through this just now floats through her mind, and her breaths are coming too fast, she knows they are.

Deep breaths from her stomach. She tries doing what he says, hands fisted in the material of her dress as she tries to ground herself. Slowly, it works, and her breathing evens out as the shaking subsides. Normally, Nill is good at pushing all her feelings down and not letting them get the better of her, but the possibility of dying in this horrible house had been too close. Once she's relatively certain she isn't going to pass out, she bobs her head slightly in a nod.
culver: goodjobself @ dw (undo it)

[personal profile] culver 2023-12-11 12:38 am (UTC)(link)
[Her expression breaks into a frown at the image of a man with an insect arm; she's never seen someone with a part like that in her own world, but that doesn't mean it isn't possible. The most common mutants are just those who have been spliced with more cuddly creatures, like cats or dogs.

It's hard for Nill to think that Don might not be "normal," since she says it isn't anything physical. But she believes her, of course, because why would someone lie about that kind of thing? Sympathy crosses her expression, and she bobs her head slightly, hoping to relay that she understands. Having a part of you changed without consent is awful. Nill (and Heine) know that better than most.]
hairsprayed: (075)

[personal profile] hairsprayed 2023-12-11 01:18 am (UTC)(link)
[ Well, at least he's going down with a fight. Steve is no stranger to receiving blows to the head, but this one smarts sharply compared to a fist or whatever other weird substance he'd been bracing himself to feel knocked against his temple. The force of it knocks him off balance, feet skidding on ahead of him as he falls backward and hits the floor with another crack of his head against whatever he's landed on top of. He must scream, or at least make some kind of noise, but he's unaware of it as darkness closes around the corners of his vision and he tries to blink through something warm trickling down his face and into his eyes. The weirdest part is that, when he looks up at the form still looming above him, he sees Eddie swim into focus as everything else darkens and Steve quickly slips into unconsciousness. ]
icanfixer: (43)

[personal profile] icanfixer 2023-12-11 01:43 am (UTC)(link)
Oh, do not look so sorrowed, my lady! [ she'll pat nill gently. the list of people who have thought what happened to her is fucked up is remarkably short, considering don just makes friends with people who have the same things happen to them. ] It is an advantage in my line of work, truthfully, so I am thankful for it! I would not be able to fight at my full strength if I were held back by the threat of death.

[ well. her full strength, like the others, is being held back in a way even now... but regardless!!! regardless!!! ]

Not that such a thing bothers me in the first place, for if I am meant to die in the heat of battle then I shall.
anthropophagite: By asdagfsd (DNS) (Normal - worried upset asafdf011)

[personal profile] anthropophagite 2023-12-11 01:10 pm (UTC)(link)
[ Kaneki is very cruel to himself, yes. it comes from his uprising and his own mental health issues that were born from how he grew up. But it's also from the world he lives in.

it's a cruel world. It's harsh and painful, and while it can be beautiful, the harshness can't be erased. The horrors of it can't be wiped out.

Ever since he stepped into this ghoul world, kaneki has watched people dying, killed or killing, and he has had to do horrific things. He has seen such violence and blood and he was directly involved in it. In fact, kaneki doesn't even know if he is alive or not because, back home? Someone had just come at him and attacked him and he doesn't know what happens next.

It's hard not to be cruel to yourself when you are surrounded by cruelty ]


Daniel-san. I almost hurt my best friend once. Do you think he'd say "don't be cruel to yourself" if he knew?
broca: (16)

[personal profile] broca 2023-12-12 01:41 am (UTC)(link)
[ This puts Midnight into the perfect position to shove him into tacky Halloween decorations if he turns around and tries to go for that hug that Broca has already steadfastly denied him.

Some people just aren't huggers, Midnight.

For now though he'll remain unshoved, even if Broca lets out the loudest, heaviest sigh at Midnight's comments about protecting him.
]

Just keep walking.
catmemes: (23)

[personal profile] catmemes 2023-12-12 03:03 am (UTC)(link)
How good are you in a fight?

[ Kai's got claws and teeth, but that's about it, and his human shape would be even more useless. But it just feels...wrong, to let the phantoms go harass someone else instead. Guardian instincts raising their head. ]
justscribing: (❖ 22)

[personal profile] justscribing 2023-12-12 10:11 pm (UTC)(link)
I can do as much as any man with his fists.

[That's downplaying it a little, when he's specifically an in shape man with practical experience that can do better than the average.

But even the average is above housecat, isn't it?]
miyagimagic: (071)

[personal profile] miyagimagic 2023-12-13 06:33 pm (UTC)(link)
[ Maybe he should be thinking about their current situation a little more.

But it's hard. In the face of the sheer hurt he can see in the kid, it feels impossible to think about much else. It's like Kaneki is practically radiating shame, and guilt, and pain, and Daniel can't look away from it. He can't ignore it. ]


Hey.

[ He reaches out, attempting to touch Kaneki's shoulder. The touch will linger for a moment if Kaneki lets it, but he won't fight to keep his hand there if the other tries to shrug it off. ]

There's this guy back home who tried to kill me. [ And since he figures Kaneki might assume it's not quite as intense of a situation as his own, given how normal Daniel seems in comparison, he makes sure to add an emphasized: ] Literally. Heck, he almost succeeded.

[ It's not like he isn't aware that things could've ended very differently, after all.. It makes Daniel tightly press his lips together for a moment before shaking his head. ]

He also went through a hard time because of it. He blamed himself too. But when we talked about all of it, I.. forgave him. Easily. I, too, didn't want him to be cruel to himself over something he did to me.

[ Hence why he has faith that Kaneki's friend would do the same, given the chance. ]
miyagimagic: (030)

[personal profile] miyagimagic 2023-12-13 08:48 pm (UTC)(link)
Oh, Nill. You poor thing. The only relief in this situation - especially since they're not even out of said situation yet, keeping Daniel's levels of both worrying and adrenaline relatively high - is the fact that the breathing does seem to work to help her calm down for now.

At least it's better than allowing her to wander around the place trembling like a leaf. It's probably already scary enough without adding that panic on top of it all.

"Look," he says. Despite Daniel's intense worry - for himself, but even more so for her - he manages to smile at her. "You're doing great. I'm really proud of you."

It doesn't necessarily sound like he's talking down to her like she's a little kid, but.. well, it's hard to deny there's something instinctively parental in his tone and words. Daniel truly can't help it.

"I know this might sound a little embarrassing, but if you get scared at any point and need to hold on to my hand or something, you can just do so, alright?" Usually he'd say she can ask, but.. given Nill's situation and all, he figures it's easier to give her permission to skip that and just go for it. "This is a tough and scary situation. I know."
fullgauntlet: <user name=michrure> (pic#14849897)

[personal profile] fullgauntlet 2023-12-14 02:43 am (UTC)(link)
[Izuku would have to agree, he would never find a haunted house to be his idea of fun. A carnival or a circus, sure! But he would like things like rides and good food and carnival games. Not haunted houses... So he is a little on edge still. His nerves are on high alert for anything that might spook them.

Like that stupid plastic skeleton-]


WAAA- Aaaahghh!?!?

[PUNCH!!

Izuku can do all the screaming for the both of them but he also accidentally punches the thing so hard that it practically- evaporates?? Izuku's punch packs more than a normal punch would and it shatters and explodes the plastic into a bunch of plastic shards all over the place...!!

... Opps.]


.... Ahh?!
aceslow: (33)

[personal profile] aceslow 2023-12-14 04:15 am (UTC)(link)
[ Wryly: ] What does it matter? Everything's free here.

[ He won't turn down the alcohol, though. He has a few bottles squirreled away at home already, but if things turn bad in the way he's thinking it may, he thinks they may come in handy for reasons entirely unrelated to drinking them. Though he does intend to drink them, even if he tries to restrict his own drinking habits to one glass a week.

He makes a sympathetic noise. ]


They took my gun too. Believe me, I would have already used it a few times by now. [ Bastards. He just doesn't feel secure without it. It doesn't reflect well on him, the amount that a killing machine at his side reassures him even when he's not in a crisis, but Kim won't linger on that even when he has time to, and certainly won't now that they've been tasked with killing the shadow of this poor man's old friend. ]

But yes, I've been in a fight or two. I wouldn't call myself a fighter by any means. But I'm still alive. [ And the others aren't, as the implication goes. ] You can tell me all about those scraps once we're done here and out of these horrific clothes. [ He eyes the door. ] Ready?
Edited 2023-12-14 04:15 (UTC)
justneedsomehelp: (pic#16015728)

[personal profile] justneedsomehelp 2023-12-14 06:58 am (UTC)(link)
"Mulled wine? Isn't that more of a holiday thing, not Halloween?" But fine. Maybe they'll have wine somewhere. Just--

He wasn't expecting the creepy haunted house vibe when they finally venture in properly. He frowns, brows furrowing. "Maybe we should try to get outta here instead. Our life's enough of a horror show as it is, right?"
culver: goodjobself @ dw (miss jackson)

[personal profile] culver 2023-12-15 12:12 am (UTC)(link)
She doesn't know where the monsters keep coming from, or why they're being chased, but she can't take the time to think about it. The stairs are just ahead, and he calls out for her to keep going, so she does. Her chest hurts from how hard she's breathing as she runs, but she knows she can't stop. She doesn't have a spear or any other kind of weapon at all to defend herself, and even if she did, she wouldn't know how to use it.

The stairs loom just up ahead, and she hits the first step hard, nearly losing her footing. But she catches herself with her hands on one of the other steps, and continues scrambling upwards, no longer worrying about looking behind her, even if she's still worried about the man behind her.
culver: goodjobself @ dw (as she's walking away)

[personal profile] culver 2023-12-15 02:50 am (UTC)(link)
[Kaveh may know the tunnel is safe, may have walked down it before, but to Nill, it's all unknown territory. She's doing her best not to flinch at every strange sound or shadow in her peripheral, but it's clear she's still scared. Being scared is what's kept her alive for so long, and it's a difficult instinctual reaction to get over.

His explanation is meant to put her at ease, she gets that, and it sort of works. He has a plan, which is more than she has, and she latches on to that.

The question comes as a surprise, and does serve as something of a distraction. She shakes her head; she doesn't even know what a durian is.]
catmemes: (21)

[personal profile] catmemes 2023-12-15 03:21 am (UTC)(link)
[ Okay so fighting probably not the best option. And they can't stay here forever. Running it is. ]

Let's catch out breath for a bit then and then keep moving.

[ Well one of them probably needs a rest more than the other, but Kai never asked to be carried in the first place. ]
latersgators: (MK101-43518-copy)

[personal profile] latersgators 2023-12-17 03:57 am (UTC)(link)
"...I thought we had to stay until after 8?" Make up your mind, Marc... Steven was psyching himself up into staying late and having to begrudgingly talk go people he doesn't know and everything.

"I'n't this like. Normal. Halloween creepy?" Steven starts clinging to Marc's arm, wrap himself around like an octopus, gaze warily darting around the room. He doesn't normally do Halloween so this is all quite new to him. He's looking to Marc for some guidance here but Marc's reaction doesn't really inspire confidence...
justneedsomehelp: (pic#16015735)

[personal profile] justneedsomehelp 2023-12-17 10:24 am (UTC)(link)
"Right." Right. Eight. He huffs out a sigh and lets Steven cling to him, making sure to keep himself positioned as protectively as possible as they go through the stupid haunted house.

"I guess so. Guess I also wasn't ever too big on Halloween either." He turns to look at Steven, flashing a reassuring look towards him.

"It'll be fine. Relax."
culver: honeyriot @ lj (as it was)

[personal profile] culver 2023-12-20 01:47 am (UTC)(link)
I'm really proud of you. That isn't something Nill has ever heard outside of her small circle of friends, so it doesn't have the same kind of impact Daniel might have been going for. Mostly, it just makes her feel a little weird, or feel something vaguely positive that she can't put her finger on right now. But it isn't unwelcome, which is a small step.

As for the paternal tone, well, never having had parents, Nill doesn't really pick up on that. Maybe for the best.

Embarrassing isn't the word she'd use for it, but she understands what he's trying to do. At this point, Nill could be terrified out of her mind and still wouldn't hold anybody's hand, but it's an offer she knows she should find kind. So she nods again, even though she knows she won't take advantage of the offer. It's nice of him to put it out there anyway.
culver: goodjobself @ dw (way less sad)

[personal profile] culver 2023-12-20 01:52 am (UTC)(link)
[Absolutely nothing about the past five minutes could have prepared Nill for the way the skeleton disintegrates under the force of his punch. One moment it's there and she's about to come to terms with how silly she was for being scared of it in the first place, and the next, it's gone. Absolutely obliterated. Vanished in a rain of plastic pelting her harmlessly.

Nill blinks owlishly once, then again. She looks from where the skeleton used to be to Izuku, blue eyes wide and full of both shock and wonder. Was that an overreaction on his part? Maybe. But it was also kind of... cool? Cool is beating out terrifying by just a hair at the moment.

So after another second or two of consideration, she bobs her head in what can only be thanks, based on the actual relief that's taken over her expression.]
reaperrabbit: (UNCOMFY 🐰 I dunno about this.)

[personal profile] reaperrabbit 2023-12-21 01:57 am (UTC)(link)
Oh.

[Four words, two statements, and the regret sets in immediately. This isn't the first time Brook's tripped over his own thoughtlessness to land in discomfort. Given the eternity of existence, it probably won't be the last.

Looking away and down, Brook holds his elbows. Death is business as usual for him; it hardly registers at all, let alone as a tragedy. But combined with the idea of a sister--that strikes an unpleasant chord, one he'd rather not expand or dwell on.

He breathes out.]


...Sorry. I shouldn't have asked.
fussiest: (pic#16494204)

[personal profile] fussiest 2023-12-22 02:40 pm (UTC)(link)
[ kaveh laughs a little. it's a soft little sound, as soft as dust; it barely echoes, which is rather the point. ]

Ah, I should've known that Heine would have spared you. Durian is a brown, spiky fruit, about half the size of your head. It's delicious sweet, tastes like melted cream - but you only can get to it if you can get past the smell. Horrendous, like someone taking two hundred pairs of old, used shoes and put them in a blender.

Alhaitham told me that Heine had introduced the fruit to him - had practically chased him down the street with one, actually. Can you imagine? Alhaitham, with all that height and muscle on him, running like a kitten away from Heine's laughter.
fullgauntlet: <user name=michrure> (pic#14849484)

[personal profile] fullgauntlet 2023-12-26 07:56 pm (UTC)(link)
Ah- Oh. I ...

[Whoops, maybe he did overreact just now. Izuku feels his cheeks burn but he also looks at the cloud of destroyed plastic raining down on the two of them and feels kind of silly and relieved at the same time.]

I might have punched it a little... too hard. I think I'm more on edge than I first thought.

[A LITTLE?? He sheepishly laughs. Honestly- It's kind of funny when he thinks about it. This ridiculous haunted house that they somehow got lost in...]

But at least we know we'll be safe from here on out, ne?

[He'll punch everything-]
anthropophagite: DEFAULT (Default)

Sorry it has been so long, December was a Month. Feel free to ignore if it has been too long <3

[personal profile] anthropophagite 2023-12-30 09:47 pm (UTC)(link)
[ kaneki] thinks Daniel isn't thinking this through. he is only looking at Kaneki and not really at what kaneki is and does - or what he can do. If he were from the same world as Kaneki, he is certain he'd have a very different opinion on all of this.

When kaneki is touched, he suddenly stops, blinking, and finally looks back at him. Properly. And he is confused, mostly, because this is not the reaction he expected from anyone ever. ]


W-what? [ someone tried to kill him? Why. ]

Isn't that strange? Forgiving people who do so much harm? [ says Kaneki, who forgave Nishio after he tried to kill kaneki AND Hideyoshi... ]
scowlish: (stunned)

[personal profile] scowlish 2023-12-31 11:16 pm (UTC)(link)
Yes. It's the same for me. I haven't heard the voices of trolls or beasts since I arrived here. It's...quiet. Very quiet.

[He'd grown used to it, over a lifetime, the voices of trolls trying to get him to come to them, calling for help, mourning their lives, crying out for him to get closer so they can eat him...

It's a cacophony he'd developed a sort of numb immunity to, over the years, having been able to hear them since he can remember. It's the mark of a mage, where he comes from, and knowing that Vanessa can hear them to...it makes him wonder if she's a mage too.]


Back home, hearing the spirits meant that you were a mage. Do you have that sort of power?

[But when she mentions that connection to the underworld has been cut away in this place, his eyes widen slightly.]

I hadn't noticed that, probably because I haven't tried sending anything to the afterlife. But it might be worth a try, even if it's just sending them back to where they came from. At least they won't be here.