citycenter: (Default)
The City ([personal profile] citycenter) wrote in [community profile] citylogs2023-10-19 09:00 pm

EVENT: Ripples in All Directions (October 2023)





RIPPLES IN ALL DIRECTIONS.

SOMETHING DEAD THAT DOESN'T KNOW IT'S DEAD.
» THE CITY — INTRODUCTORY NOTES
Now that Halloween is just around the corner, the city is starting to come alive with seasonal cheer. You start to spot decorations scattered around the city: plastic skeletons sitting on benches, jack-o-lanterns decorating front stoops, and even a few places in the park near City Hall where the trees themselves have been decorated. It's clear that the autumn season is in full swing and the city is making the most of it.

From the morning of October 19, you also start to notice flyers hung up around the city that advertise the local university's homecoming Halloween party. They're cheerfully decorated much the same as the newsletter that was delivered to residents earlier in the month, and they're hung from light poles, pinned to bulletin boards, and occasionally fluttering on front stoops of apartment buildings. There might even be one taped to your door when you open it in the morning.

The flyer announces that the Halloween party will begin on October 22 and will run through October 31. It runs every night from sunset to midnight, and residents are encouraged to attend in costume! If they have their own costume, perhaps found at the Halloween Superstore, that's perfect—if they don't have a costume, though, one will be provided to them by the party organizers. Doesn't that just sound like fun? And the flyers really are everywhere, and that makes it hard not to take notice—but once you take notice, you really can't stop noticing.


Indeed, once you read one of the flyers, you just can't help but read the flyer every time you encounter another one. And every time you read one, you find yourself feeling a little more curious about the party being advertised. Will it be anything like the Halloween I know? you may think. Or, I don't even know what Halloween is, I wonder what it'll be like. It's not quite enough to compel you to pay a visit to the address on the flyer, which is one of the dorm buildings on the university campus, but it's definitely enough to get you thinking about Halloween. Maybe you ought to go find a costume…

But Halloween parties and costumes are not all you're thinking about. It's easy enough to write off at first, as tricks of the light or a figment of your imagination: flickers of shadow at the corner of your eye, cold spots in your apartment, creaking footsteps in your empty living room. There's nothing there when you turn your head to look, nothing there when you flick on the lightswitch to see if someone's in your house—but somehow, that doesn't reassure you.

By the evening of October 21, every resident in the city has been visited by some sort of entity haunting their house, and every resident of the city has been left a gift: a dorm room key, each differently numbered. You may find the key in your pocket, or on your bedside table, or in your favorite coffee mug.

Should you decide to attend the party, it will be up to you to decide: Is this just the City getting in the spirit of the season? Or is it something more… malevolent?



The flyers will be strewn about the city in various locations beginning on October 19. Characters who read them will find themselves feeling oddly compelled to go check out the advertised Halloween party, which will run from October 22 to October 31 between sunset and midnight. For the most part this will just feel like a sense of curiosity about the party, and astute characters may be able to pick up on the fact that they're being emotionally manipulated a bit.

Characters who choose to go can wear a costume of their choosing from the Halloween Superstore, or the City will provide one if they don't have a costume of their own yet. (Read on for more information about how characters can get their hands on a costume!)

Lastly, every character will find a dorm room key somewhere on their person before the party starts on October 22. This key may or may not correspond to a room in the dorm where the party is being held—of course, characters are not obligated to use the key, but they may want to know what's hiding behind those closed doors.

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ALL THESE GHOSTS COME STREAMING DOWN.
» THE CITY — GETTING THE PARTY STARTED
On the morning of October 22, every device in the city starts to buzz.

The screen illuminates, displaying a white page not unlike the orientation survey that welcomed you into the city. Unlike the orientation survey, though, there are no questions—only a single phrase in bold, dark text. THE GOOD OF THE MANY, it says, with a single "OK" button below.

For a minute, nothing else happens. You try to turn the device off, but the screen stays lit; you try to reboot the device, but the screen stays lit. It seems that the only way to get rid of the screen is to press the button.

…Have you done this before? Or are you having déjà vu?

At sunset that same day, the Halloween party will open for the first time. The party's entrance is located on the ground level of a large three-story dorm building in the western half of the university campus. The double doors into the building are fully decorated with folded-paper bats and ghosts, cotton batting pulled apart to make spiderwebs, and a cut-out sign that says "HAUNTED HOUSE" in bright red, dripping-blood letters. The decor looks almost… corny, hokey in a way that can't possibly be threatening. Right?

But the decorated double doors aren't the only way that residents may enter the party. Of course, the organizers would prefer that you use the front doors, but if you'd prefer not to, they have other ways of getting you inside.


After the party begins on October 22, any door in the city that you walk through has the potential to become a door into the first level of the dorm building. You may exit your apartment and find yourself standing in the darkened lobby; you may walk out of the bathroom and run right into a handful of cotton spiderwebbing. Unfortunately, there's nothing to indicate whether or not a door might lead to the party until you're through it—and once you're through it, there's no turning around. The only way out, as they say, is deeper in.

Were you wearing a costume in preparation for the party? Fantastic, you'll keep that costume on! But if you weren't wearing a costume, don't worry—the party's organizers have you covered. You look down and find that no matter what you were wearing before, you are now wearing a costume of some kind. Maybe it's one you would have chosen for yourself, or maybe it's totally not to your taste. If you truly hate it, you can try to take it off… although you may not find it easy to remove.



Once the party begins on October 22, as stated above, any door in the city has the potential to become a door that leads directly to the first level of the haunted house. Characters will not be able to tell by any means whether a door is pointed there or not; only once they're fully through the door will they realize that they're actually standing in the lobby of the decorated dorm building and not in whatever room they intended to enter. Once characters are inside, there's unfortunately no way to get out, not without making their way through the haunted house itself.

Whether a character enters the haunted house via the main double doors or through another door somewhere else in the city, they'll need to come in costume. (Their own canon clothes do not count!) If they're already wearing a costume, they can keep it on arrival; however, those who enter the haunted house costumeless will be assigned a costume at random by the city. The actual costume is up to the player's choice. It may end up being something that suits the character, or it may end up being something totally embarrassing—that's completely up to the player.

Regardless, characters will have a difficult (but not impossible) time removing the costume until they have exited the haunted house. This includes both physical difficulty (feeling as though the costume is fused to their skin, feeling physical resistance to undoing zippers/buttons, etc.) and mental difficulty (an overwhelming sense of dread or vulnerability). Characters are able to overcome both of these difficulties to remove the costume if they're dedicated enough; the clothes they were originally wearing may be still on under the costume or might be awaiting them at home when they return.

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THEY GO TO GROUND AND ROT.
» THE HAUNTED HOUSE — LEVEL 1

CONTENT WARNINGS: One image containing fake spiders, mention of spidery feelings; mention of zombies (but no images)
The ground floor of the dorm is decorated much how one might expect a haunted house at a university to be decorated. The entrance to the haunted house proper is through a tunnel of cotton spiderwebs filled with little plastic spiders, so narrow that it forces you to hunch down and squish together to get through. Although it feels claustrophobic, and you may imagine the sensation of little spider legs crawling over your body, once you make it through the tunnel it becomes clear that the spiders never actually moved. Whew!

The tunnel lets out into the first-floor dorm, a long (too long?) stretch of hallway with doors leading to rooms on either side. Some of the doors are closed and locked, but many are open, allowing you a glimpse as you pass. As you walk down the hallway, you make sure to peer into each of the rooms. Some of the doors lead to total blackness; others lead to rooms decorated like an elaborate Victorian haunted mansion, and yet others even lead to perfectly normal dorm rooms, like someone forgot to get around to decorating. And sometimes—not every time, but often enough—when you peer into one of the rooms, there's something peering back.


Most of the frights you get on the first floor come in the form of animatronics, realistic-looking ones that jump out at you as you pass and give you a fright. There's a man with a bloody knife, or a zombie with flesh hanging from its teeth, or a clown with sharp, venomous-looking fangs—they leap out of the doorways with a startling quickness, but never come close enough to touch. They just brandish their weapons, then retreat back into the room they came from as if satisfied with the scare they've given.

There are also a handful of real scare actors on the first floor as well, perhaps even some faces you recognize. They lurk in the darkened rooms and leap out with growls or shrieks, then chase you a few meters down the hall before leaving you to run away. Just like the animatronics, though, they never get close enough to touch or harm you—they just want to get your blood racing.

The rest of the scares come from paintings that abruptly change form to show a ghost's face, or candles that swoop down across your path and then move back up. And behind it all are the spooky sounds of groans and screams and tearful begging, a solemn soundtrack to your trip through the haunted house.

Oddly, you never do see a speaker. And even more oddly still, none of the rooms on the first floor match the number of the key you're holding…



The first level of the haunted house consists of fairly cheap scares, mostly relying on animatronics, voiceover tracks, and tricks of the light or optical illusions to deliver scares to the residents. Players should feel free to use their imaginations to come up with potential scares or animatronics—think something moderately more scary than Haunted Mansion but less than Halloween Horror Nights. The animatronics may feature enemies or monsters from characters' home worlds, or may be simply generic creatures you would find at a Halloween store.

In addition, the first level is also populated by characters working as scare actors. These characters may be those who attended Robby and Tsuruno's house party, or may simply be characters with a sense of humor who enjoy making other characters jump and shriek a little. Either way, these scares are harmless and non-contact. The scare actors won't harm anyone going through the haunted house, even if they do a little chasing down the hall.

Although the hallway looks oddly long and is perhaps a bit more winding than it ought to be, there doesn't seem to be anything particularly odd about the dorm building itself. Characters may, however, find that the trip through the haunted house feels shorter when they're accompanied by another.

For characters who don't wish to venture up the stairs to the second level, there is a well-hidden emergency exit tucked out of sight behind the staircase that leads upward. This is the opt-out for players who don't wish to engage with the events in the second and third levels of the dorm.

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WE WILL NOT REMAIN UNSCATHED.
» THE HAUNTED HOUSE — LEVEL 2

CONTENT WARNINGS: Generally spooky images including some ghostly ones; mention of hanging. Prompts include violence (such as mutilation) potentially leading to serious injury or death. As always, please warn appropriately!
It's once you reach the second level that you realize something has shifted.

The metal door at the end of the hallway swings shut behind you, and you immediately realize it's far too dark and far too cold. Even with your eyes wide, you can barely make out the shapes of the decorations around you; they are lit mostly by the flickering orange of electric candles and the glow of the emergency exit sign above your head. Your breath condenses into steam as you exhale, and although you rub your hands together, you can't quite seem to gain any warmth. You feel a little bit dizzy and off-kilter, and from the distance you can hear the sound of a voice murmuring in quiet, urgent tones, interrupted by brief bouts of sobbing. You try the door behind you, but it doesn't give: you are stuck here, and must make it out.

The hallway is decorated, but even the same decorations that felt corny downstairs now give this floor an air of discomfort and desperation. As you make your way down the hall, you notice that many more of the doors on this level are open, and in the sickly, dim light cast by the fake candles, you're able to catch glimpses of what's inside: shadowy figures moving in the blackness. These are creatures that seem made of the dark itself, congealed into something more or less resembling a person. There's one sitting at the desk like a good student, its too-long fingernails rasping over the surface as it scratches something into the wood. There's one sitting on the windowsill, its too-long limbs hanging out into the night. There's one hanging from the ceiling, its feet at eye level, swaying slightly in an unfelt breeze. There's one standing dead in the middle of the room and staring straight at you, its eyes two embers in its featureless head.


You lock eyes briefly and the creature starts to move: this ghost is coming after you, and this one means it. There's no animatronic rigging to stop it and pull it back into the darkness of the room, and it's no scare actor that will stop after a few meters of pursuit—no, its hands reach for you, for your hair, your throat, fingers clutching and grasping. You turn and run, but it pursues, and that voice you heard murmuring earlier is now a fever pitch of syllables behind you, half-whispered, half-screamed in a language you can't understand. The noise of it draws more ghosts out from their rooms, and they follow as you sprint down the too long, twisting length of the hallway. You can see the glow of the exit sign at the end lf the hallway, drawing closer as you madly dash for it—

And then you trip. Or maybe you're pushed, you're not sure. You hit the carpet hard and then the ghost is on you, its hands scrabbling at your throat, fingers prodding at your eyes. Of course you fight back—if you don't, you're going to die—but as you fumble blindly for something with which to beat the ghost off, you realize that this ghost has weight to it, that the fingers trying to tear out your throat aren't incorporeal and ghostly but rather the fingers of a pair of very human hands. As you blink, eyes straining in the darkness, the features of the ghost begin to resolve into those of a person.

And it is a person. It's a person you may even know, a friend of yours, a fellow resident of the City. Not a mannequin facsimile, but someone real, someone who fights you with everything in them as you struggle to break free.

Your grasping hand grips something firm, maybe a flashlight or a fire extinguisher, and you swing it as hard as you can at their head. You don't want to, this is your friend, but what choice do you have? After all—it's either them or you.



Once characters enter the second level of the haunted house, those attuned to energy flow will immediately be able to recognize this as a place full of negative ghostly energy. Characters may sneak extremely carefully and quietly through the hallways, avoiding every single ghost; they may be pursued by ghosts, but ultimately make it to the exit, beyond which the ghosts will not pursue; or they may be caught by a ghost (or "ghost") and be forced to fight for their lives.

Not all of the "ghosts" on the second level are truly ghosts. Players may opt to have their characters participate in the event as the considerably more deadly "scare actors" of the second level. Only they won't be acting: to these characters, anyone who passes by in the second-floor hallway (the "partygoer") is an absolute threat that must be dealt with immediately. Scare actor characters will be possessed by an irrepressible need to hunt down and attempt to injure or kill any partygoer or other scare actor they encounter, and can only be stopped by either death (of either the partygoer or the scare actor) or being knocked out and removed from the hallway.

These characters may also be those who attended Robby and Tsuruno's Halloween house party and ended up getting a little too in-character in a negative way (see their plotting post for more information). However, characters do not have to attend the house party in order to participate in this mechanic. Any character who enters the haunted house can become a second-floor ghost if the player so desires.

Either the scare actor or partygoer may be seriously injured or even die. If this happens to the partygoer, the haze of bloodlust will immediately lift from the scare actor and reveal to them what they've done. (If the scare actor is knocked out or dead, obviously this realization will take place after they've returned or regained consciousness.) Killing and death as a part of the October event is not subject to murder or death consequences.

If a character chooses to sneak through the second floor and avoid the ghosts, and does so by entering any of the decorated dorm rooms, they may find shorthand messages scratched into the desks, closets, or doors. These messages might just be names, familiar ones belonging to people from home, or might say things like HELP ME or ITERATION 4█ or LOOK BEHIND THE APOCALYPSES. Characters may also find small, non-magical, recognizable personal effects belonging to people from their home worlds, tucked into drawers or kicked under the bed or in some otherwise unobtrusive location, easily overlooked.

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WHEN YOU HAVE NOTHING TO SAY, SET SOMETHING ON FIRE.
» THE HAUNTED HOUSE — LEVEL 3 AND CONCLUSION
After the second level of the haunted house, the only way to go is up… assuming you survived, that is. Exhausted and battered, you make your way up the stairs—perhaps alone, perhaps with a friend, or perhaps dragging the unconscious body of your assailant-friend—and let yourself into the third-floor common area.

This is where the Halloween party is taking place! Congratulations, you made it! There's a bass-heavy soundtrack throbbing in the background, and the room is decorated once again in the cheesy Halloween decor of the entryway. A large casket full of ice holds beers and sodas, and a table in the middle of the room bears all sorts of spooky snacks: peeled-grape "eyeballs," candy corn "teeth," sour gummy worms in brownie dirt, and any other kind of snack one might imagine.


If you made it through the haunted house with a friend, you will find a letterman jacket in your favorite colors, with your name embroidered on the back, hanging on a peg on the far wall of the room. You can take it with you now, or when you go home, or you can leave it on the peg forever—it's your choice, but it is a symbol of having survived the haunted house, so it might be nice to have. Don't you think?

You may have to do this again, you realize. Now that the doors in the city occasionally open straight into the haunted house, there's no telling how many times you'll have to survive this before the Halloween party draws to its close. Maybe you do need a beer after all…

Oh, and you still don't know what dorm room that key goes to. Maybe you had better just hang onto it for now.



The topmost floor of the dorm building, the third floor, is where the "party" part of the Halloween party is taking place! The food and drink is abundant and, of course, free. There's just about any type of drink or Halloween-themed snack imaginable, so characters can help themselves. When they're through partying, there's an outside staircase that leads directly from the common room back down to ground level.

Characters who survive the haunted house in a group of two or more will find that that there is a custom-made letterman jacket with their name on the back, perfectly their size, hanging on a coat rack on the far side of the room. While wearing this jacket, characters will be less susceptible to the scares in the haunted house, and the ghosts of the second floor will not pursue them as intently (although it has no effect on scare actor characters). To any characters who are particularly sensitive to this sort of thing, the jackets do have a moderate protective effect against various negative status effects, so to speak; this effect does not diminish after the event is over. Characters can only get one jacket, their first time through the haunted house; subsequent trips through will not result in additional jackets.

The dorm room key is not a usable item during the October 2023 event, but will become usable in November and December, so characters are advised to not lose them.

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WILDCARD.
The city is by no means small, and there are plenty of things for you to see. There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.



If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations.

This month's event headers come from "Landscape with Fruit Rot and Millipede," a poem by Richard Siken.

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abit_ofboth: (Smile)

[personal profile] abit_ofboth 2023-11-15 02:04 am (UTC)(link)
[That is something Loki and Dream could agree on, apparently. It’s a fairly new phenomenon for Loki to actively care about someone’s health, at least outside of perhaps his family (and even that he never admits out loud), but it is clear now that he doesn’t like the idea of Hob being injured at all, immortal or not.

But the second Hob touches his face and leans in, all Loki can see is the warmth in his eyes, the life and all his worries fall away for the moment. Hob’s lips feel warm and soft against his and as he presses back into the gentle kiss, his eyes close as warmth washes through him.

The kiss ends far too quickly for Loki’s liking, but he doesn’t press for more. This is too important and he wants every step to be perfect (read: he doesn’t want to fuck it up). It’s a moment before Loki can respond, his eyes blinking open. He can feel a heat in his cheeks even as he smiles gently at Hob.]


You have absolutely nothing to apologize for. And if all I have to do to get a kiss is care, well expect more in your future.
mollymocks: (17)

[personal profile] mollymocks 2023-11-15 02:48 am (UTC)(link)
[ There a moment where it seems almost like they might be able to resolve this peaceably, and then it's just gone in a way that screams some sort of magical influence. Which is all well and good, except that Astarion is lunging at him again which means it is high time to worry about that somewhere that is not here.

Molly bares his own less impressively sharp teeth and hisses out a guttural curse. Let the elf wonder if he's trying for Vicious Mockery, and while he's working that out, Molly pivots neatly on one foot and makes a break for it, slamming himself down the hall as fast as he can possibly go.

Does he have any idea where he's going? No. Doe it matter? Also no. Frankly at his point, he'll take his chances with the ghosts. ]
aceslow: (66)

[personal profile] aceslow 2023-11-15 03:16 am (UTC)(link)
We've seen the way that they can tamper with our minds already -- your nightmares count as one example of that, I recall. And I spent some time with another plagued by something similar. That's what really gets to me. Whatever physical reckoning they throw at us, we can deal with one way or another. But we cannot fight against something able to infiltrate our consciousness.

[ He wrinkles his nose, as though affronted. ] If I wanted to be an altered state of consciousness, I'd take Pyrholidon. But that's all I really have to report. How about you? Anything stick out at you from the hell of the past few days?
mollymocks: (22)

[personal profile] mollymocks 2023-11-15 03:37 am (UTC)(link)
[ A school? It seems awfully dark, infestations aside, though what would Molly know? If they're all this dreary it would explain quite a few things, come to think of it.

Something seems to skitter down the back of his neck, and, Molly's shoulders twitch unconsciously. Not the most pleasant sensation, but there are no kobolds here that Molly can tell so it's already a leg up on some of the places he's been lately. His erstwhile protector doesn't seem to be fairing quite so well, and with the ease of someone used to much larger friends, Molly's free hand comes up to pat Getou's arm consolingly. ]


There now. Some sort of test of courage to see if you're worthy of the hallowed halls, is it?

[ Easy to be flippant when you're not the one being boxed in, presumably. Though Molly does grimace as the webs brush against his horns and his extravagant wig. ]

Could do with a bit of redecorating, mind.
bemist: (You tried to take me)

[personal profile] bemist 2023-11-15 03:41 am (UTC)(link)
[ Gebura grins. It probably is not as pleasant as--

No, it's definitely not as pleasant as Midnight's grin. ]


Good.

[ What a great feeling to have going up to the second floor where things will try to kill them, truly. ]

If you're aware of that much, maybe you've got some self-preservation in you yet.
bemist: (You better run and hide)

[personal profile] bemist 2023-11-15 03:56 am (UTC)(link)
... Okay, now you're just sucking up. [ A snort. ]

It's fine. I'd rather be stuck in a bar with you than most other places right now. Which may sound like a compliment, but it's probably not the best it could be.

[ Given the other options are like a haunted house with Issues. ]
unrequite: (02)

[personal profile] unrequite 2023-11-15 04:24 am (UTC)(link)
[ Midnight laughs again. Honestly... This conversation could have gone much worse, but now that it's over, he kind of wishes he'd worried a bit less about it. Ah, well. It's in the past now. ]

Better than none. One might say this is an improvement.
bemist: (No attorneys to plead my case)

[personal profile] bemist 2023-11-15 04:47 am (UTC)(link)
One would say you've still got a way to go.

[ AND ONWARDS THEY GO.

Maybe Midnight won't flirt if they're busy fighting things off and Gebura can have one whole conversation with someone without wanting to murder them. A girl can dream. ]
100more: (20)

[personal profile] 100more 2023-11-15 05:24 am (UTC)(link)
[ For a second, Hob feared he might have mis-stepped, but when Loki kisses him back and he sees the look in Loki's eyes when the kiss has ended, Hob worries less. A part of him would very much like to kiss Loki again, but he also doesn't want to mess things up by jumping into things too fast. If he felt less for his friend, maybe he'd have fewer concerns about that. It's not as if Hob has always been a gentleman, but he wants to be one for now.

His fingers caress Loki's warm cheek, smiling again at the sight of the man's blush. Loki is incredibly adorable sometimes. And irresistibly charming. At least to Hob. ]


Good. It's nice having that to look forward to.

[ Hob squeezes Loki's hand, but keeps hold of it for the duration of the walk if it's permitted. ]

Come on, let's get you home. It's been quite a night.
Edited 2023-11-15 05:25 (UTC)
hypnagothic: (15939230)

[personal profile] hypnagothic 2023-11-15 05:55 am (UTC)(link)
I've yet to fully test it as well, though I have noticed a weariness after using some of my innate powers that have never been limited before. Other abilities seem to be ruled by chance, either working or not working as I intend them to.
aceslow: (69)

[personal profile] aceslow 2023-11-15 09:39 am (UTC)(link)
[ Kim looks at where Ken is still mumbling underneath his breath, a little amused despite it all; he's never met a kid who likes the idea of having to be looked out for. He certainly didn't like it as a kid either. He gestures for Ken to walk with him as he forges forwards, eyes darting around in the gloom. ]

Don't take it personally. In a place like this, everyone needs someone to look out for them. I would hope that someone would look out for my partner in my absence as well.

[ Not that he would ask a kid to do it. Harry, as much as Kim is fond of him, is the sort of mess that requires decidedly adult intervention. ]

The only way forward is through. The door disappeared behind me as soon as I got here. And from what I've experienced here in the past... they only let us out when they're good and done with us. Stay alert, all right?
perfectdevil: (seven)

[personal profile] perfectdevil 2023-11-15 07:10 pm (UTC)(link)
I choose not to.

[ Lestat says firmly, his gray-blue eyes watching the progress of Armand's fine little fingers trailing the words. Lestat doesn't have to work very hard at all to figure out the particular meaning behind them without needing to ask, but he does read over them a few times to make sure he's committed them to memory. ]

I choose to believe that we are here and that time will continue for us the minute we return, as if nothing ever happened.

[ It's just like Lestat to make sure that there's no way he could possibly be the victim in this, in any way, shape or form. His stubborn bullheadedness has got him through much worse with minimal trauma, and he's not about to let this ridiculous city ruin his record. ]

It tried to get to me too, you know. With gifts and messages left in these dorm rooms. I was lured inside and found it smelling so powerfully of cyprinium that I thought I had been transported back there with her, or that she might have arrived here. Her jewellery sat on the bed. But it was all fake, all nonsense to trick me into getting distracted while Louis got hurt.

[ His jaw twitches, but not with concern, it's more like anger, at being used so easily. ]

This place does not have good intentions. It is designed to make us hurt. It knows our deepest pains and our greatest regrets and it will use them against us. If not now, someday. We can't allow it the opportunity.

[ He's very carefully choosing not to mention the graffiti scratched into a wall that had called him Father, after all. ]
scowlish: (worry)

[personal profile] scowlish 2023-11-15 10:30 pm (UTC)(link)
Yes. Even back home, I could hear spirits and trolls. It's how we can tell that someone's a mage, in Finland.

[He keeps his eyes peeled as they move further along the hallway, and as they come to the first door, he pushes it open a little, peering inside. There's a ghost there, standing facing the window, one hand up and long nails scraping slowly against the pane of glass in front of it. Onni winces at the sound of it, nose wrinkling.

From this angle, he can see things scratched on the desk and walls in the room, and he thinks he recognizes something...familiar. Almost without thinking, he enters the room.]


Tuuri?
whatsamada: (People are Strange)

[personal profile] whatsamada 2023-11-15 10:40 pm (UTC)(link)
[As he continues to walk around and see where to go, all he could do was give a sigh. He was right, there was no need to take it personally but it was rough when he was so used to taking care of himself. And now that he had to go and be taken care of? It was frustrating all things considered.]

I know, it's just something I'll have to get used to.

[He said before giving a slight pause.]

But don't worry, I plan on seeing what is the fastest way to get out of here. Although, it seems that whatever door I go through, it just leads to another room.
abit_ofboth: (Default)

[personal profile] abit_ofboth 2023-11-15 11:17 pm (UTC)(link)
[For his part, Loki hopes this is the first of many kisses, though he knows he will go to sleep thinking of this one. Part of him hopes it staves off any nightmares the rest of the night may bring. He doesn’t fully believe that, but it’s a nice thought and it makes him feel better.

Hob always makes him feel better.

Loki would like Hob to know, someday, that he is most definitely not adorable and he only saves his true charm for those who deserve it.]


Yes, I would like this night to end on a high note.

[He squeezes Hob’s hand and definitely hangs on with a smile on his lips. ]
abit_ofboth: (Confused)

[personal profile] abit_ofboth 2023-11-15 11:21 pm (UTC)(link)
[Loki hums thoughtfully.]

I have not used my innate abilities here, though I am not used to them at full power either, so I’m uncertain how much testing them would tell me anything. As for my magic, I find it works, just on a much smaller scale. With the little I have tried, I seem to only be able to cast two or three spells a day, and they are not as extensive as they were before.
hypnagothic: (15984123)

[personal profile] hypnagothic 2023-11-16 12:48 am (UTC)(link)
And then you are unable to cast more?
abit_ofboth: (Default)

[personal profile] abit_ofboth 2023-11-16 12:58 am (UTC)(link)
[Loki looks down into the dregs of his drink as if it holds all the answers and smiles forlornly.]

Nothing at all. Sometimes when I can cast, I can feel a strain, like a warning that I am running low on energy, but my magic is apart of me. I have never felt such strain after such minimal use.
hypnagothic: (15939234)

[personal profile] hypnagothic 2023-11-16 01:04 am (UTC)(link)
[ Dream frowns, his expression souring a little at the prospect of such a thing. ]

It might then be prudent to perform a more extensive test, to see the full scope of these limitations.
gurge: (getou | 257)

cw references to an ED

[personal profile] gurge 2023-11-16 03:00 am (UTC)(link)
[ of course they'd thought it possible, a gruesome reality covered up by a pretty lie fed to each of them. there were more than enough reasons to disobey every order and risk everything to give Amanai her life back, but the revelation curls in his stomach with so much nausea; a sensory whirl to which he thought he'd long-since become immune. now, he wants to expel even the low volume contents of his stomach. ]

[ who else knew? Tengen, surely, but Yaga? the leaders of the clans? surely not Kuroi. ]

[ everything they did, tried to do, always doomed from the start. the whole jujutsu world spun on lies meant to churn out good little soldiers who don't question their orders. three of the strongest of them knew that something needed to change but couldn't come to an agreement what — because they're all operating with different information, different perspectives. different traumas. Gojou is haunted by him, Tsukumo is haunted by who knows how many faceless voices, and he... ]

[ sometimes all he hears when he closes his eyes is fierce applause, and— ]

[ the crack of a single gunshot. this time, it's his glass that shatters in his hand and a mix of whiskey and ice and blood spills on the countertop. he had just been staring, and now moves wordlessly to reach across the counter for a dry towel. ]


I'm happy you aren't among them. [ he says, finally, voice chilly and detached. if only her manifested quirk had eliminated Tengen and their need for a new vessel to begin with. ]
gurge: (getou | 213)

[personal profile] gurge 2023-11-16 04:04 am (UTC)(link)
Worried? Well, I guess I might get spiders in my hair... but that's why you're going first!

[ if Kaneki's asking about any hesitations that span beyond vanity, apparently there's nothing rolling around in that noggin'. really, the same formula's become a little stale: place opens up, it's new and spooky and everyone gets upset, then they all move on with their lives. the truth is that he's been living this cycle of life since he was younger than Kaneki is now. ]

[ he hasn't lost that childish energy when he sticks his tongue out and shrugs, helpless and unhelpful. ]


You'll do it, right? You said. Go on, go on~. [ a tiny little shooing motion with his hand hopes to encourage him into the tunnel. ]
aceslow: (5)

[personal profile] aceslow 2023-11-16 08:49 am (UTC)(link)
[ For a moment, as Kim stares down at his leg, it is easy to see Kim as he was when he was young; there's something childish in his wide eyes, his mouth held slightly ajar, echoes of a skinny, knock-kneed who wants nothing more than the desperate belief that magic could be real.

Then the moment passes, at least externally. ]


I know I shouldn't be surprised by anything after everything we've already seen here, but... [ Kim bends his knee experimentally, unable to resist rubbing fingers almost reverently against the cured wound, the only visible remnant being the small patch of new, hairless skin it had left behind. He shakes his head, breathing: ] That's remarkable. Truly. This -- this is just normal to you? Is this how all medicine in your world works?

[ A beat, and a slightly sheepish smile. ]

Though before I start interrogating you, I suppose I should say -- thank you.

[ It was a small cut. But it's one less thing to nag at him, to bruise and to ache and to sting. It adds up. ]
reaperrabbit: (STARTLE 🐰 Honey is bee WHAT.)

[personal profile] reaperrabbit 2023-11-16 11:36 am (UTC)(link)
Onni--

[Brook's too late to stop him, though he reaches out. Failing that, he follows, albeit at something of an angle. It leaves him standing in the hall, still, to one side of the door, so that he can see without blocking Onni in.

He can't hear what Onni hears, or understand what he recognizes. He doesn't know what a Tuuri is. As he keeps his eyes trained on the ghost at the window, his demon's energy wraps around the feet and ankles of his boots, priming him for swift action.]
deathoftheauthor: (.1)

[personal profile] deathoftheauthor 2023-11-16 05:55 pm (UTC)(link)
Is that so?

( Louis sounds doubtful, but that's only because he has such a difficult time imagining that lack of fear. Dorian's immortality most certainly functions quite differently than a vampire's. It strikes Louis how very little he actually knows about the man... )

You're fortunate in that. As strong as we vampires are, there are many dangers that we must take care to avoid. We don't age, but we can most certainly be harmed and even killed.

( He's not going to specify how. )
rescinded_vow: (pic#16711028)

[personal profile] rescinded_vow 2023-11-16 07:30 pm (UTC)(link)
[ Armand listens, eyes gone wide as a little of the drowsiness he feels recedes in the wake of Lestat's passionate rebuke. This place has the power to trick and hurt them so? To know such things as to make such ruin? Well it appears so and Armand has found that out violently and first hand. It means the writing, the bear in his arms, even the spectacles sitting cold against his chest are all artful replicas, perhaps only so detailed because he himself knows them with such clarity.

It should make him want to cast them aside, but the raw feelings inside him won't allow him to, not right now at least. He let's his hand drop away from the words though, carefully turning his back to them to face Lestat instead and nods. ]


I have heard this, seen things on the network. I did not, however, expect it all to be so... convincing.

[ Armand looks briefly lost for a moment, fatigue sweeping in once more across his shoulders and he reaches for Lestat, brushing the back of his hand gently. ]

Will you lead us from here? Please?