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The City ([personal profile] citycenter) wrote in [community profile] citylogs2023-10-19 09:00 pm

EVENT: Ripples in All Directions (October 2023)





RIPPLES IN ALL DIRECTIONS.

SOMETHING DEAD THAT DOESN'T KNOW IT'S DEAD.
» THE CITY — INTRODUCTORY NOTES
Now that Halloween is just around the corner, the city is starting to come alive with seasonal cheer. You start to spot decorations scattered around the city: plastic skeletons sitting on benches, jack-o-lanterns decorating front stoops, and even a few places in the park near City Hall where the trees themselves have been decorated. It's clear that the autumn season is in full swing and the city is making the most of it.

From the morning of October 19, you also start to notice flyers hung up around the city that advertise the local university's homecoming Halloween party. They're cheerfully decorated much the same as the newsletter that was delivered to residents earlier in the month, and they're hung from light poles, pinned to bulletin boards, and occasionally fluttering on front stoops of apartment buildings. There might even be one taped to your door when you open it in the morning.

The flyer announces that the Halloween party will begin on October 22 and will run through October 31. It runs every night from sunset to midnight, and residents are encouraged to attend in costume! If they have their own costume, perhaps found at the Halloween Superstore, that's perfect—if they don't have a costume, though, one will be provided to them by the party organizers. Doesn't that just sound like fun? And the flyers really are everywhere, and that makes it hard not to take notice—but once you take notice, you really can't stop noticing.


Indeed, once you read one of the flyers, you just can't help but read the flyer every time you encounter another one. And every time you read one, you find yourself feeling a little more curious about the party being advertised. Will it be anything like the Halloween I know? you may think. Or, I don't even know what Halloween is, I wonder what it'll be like. It's not quite enough to compel you to pay a visit to the address on the flyer, which is one of the dorm buildings on the university campus, but it's definitely enough to get you thinking about Halloween. Maybe you ought to go find a costume…

But Halloween parties and costumes are not all you're thinking about. It's easy enough to write off at first, as tricks of the light or a figment of your imagination: flickers of shadow at the corner of your eye, cold spots in your apartment, creaking footsteps in your empty living room. There's nothing there when you turn your head to look, nothing there when you flick on the lightswitch to see if someone's in your house—but somehow, that doesn't reassure you.

By the evening of October 21, every resident in the city has been visited by some sort of entity haunting their house, and every resident of the city has been left a gift: a dorm room key, each differently numbered. You may find the key in your pocket, or on your bedside table, or in your favorite coffee mug.

Should you decide to attend the party, it will be up to you to decide: Is this just the City getting in the spirit of the season? Or is it something more… malevolent?



The flyers will be strewn about the city in various locations beginning on October 19. Characters who read them will find themselves feeling oddly compelled to go check out the advertised Halloween party, which will run from October 22 to October 31 between sunset and midnight. For the most part this will just feel like a sense of curiosity about the party, and astute characters may be able to pick up on the fact that they're being emotionally manipulated a bit.

Characters who choose to go can wear a costume of their choosing from the Halloween Superstore, or the City will provide one if they don't have a costume of their own yet. (Read on for more information about how characters can get their hands on a costume!)

Lastly, every character will find a dorm room key somewhere on their person before the party starts on October 22. This key may or may not correspond to a room in the dorm where the party is being held—of course, characters are not obligated to use the key, but they may want to know what's hiding behind those closed doors.

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ALL THESE GHOSTS COME STREAMING DOWN.
» THE CITY — GETTING THE PARTY STARTED
On the morning of October 22, every device in the city starts to buzz.

The screen illuminates, displaying a white page not unlike the orientation survey that welcomed you into the city. Unlike the orientation survey, though, there are no questions—only a single phrase in bold, dark text. THE GOOD OF THE MANY, it says, with a single "OK" button below.

For a minute, nothing else happens. You try to turn the device off, but the screen stays lit; you try to reboot the device, but the screen stays lit. It seems that the only way to get rid of the screen is to press the button.

…Have you done this before? Or are you having déjà vu?

At sunset that same day, the Halloween party will open for the first time. The party's entrance is located on the ground level of a large three-story dorm building in the western half of the university campus. The double doors into the building are fully decorated with folded-paper bats and ghosts, cotton batting pulled apart to make spiderwebs, and a cut-out sign that says "HAUNTED HOUSE" in bright red, dripping-blood letters. The decor looks almost… corny, hokey in a way that can't possibly be threatening. Right?

But the decorated double doors aren't the only way that residents may enter the party. Of course, the organizers would prefer that you use the front doors, but if you'd prefer not to, they have other ways of getting you inside.


After the party begins on October 22, any door in the city that you walk through has the potential to become a door into the first level of the dorm building. You may exit your apartment and find yourself standing in the darkened lobby; you may walk out of the bathroom and run right into a handful of cotton spiderwebbing. Unfortunately, there's nothing to indicate whether or not a door might lead to the party until you're through it—and once you're through it, there's no turning around. The only way out, as they say, is deeper in.

Were you wearing a costume in preparation for the party? Fantastic, you'll keep that costume on! But if you weren't wearing a costume, don't worry—the party's organizers have you covered. You look down and find that no matter what you were wearing before, you are now wearing a costume of some kind. Maybe it's one you would have chosen for yourself, or maybe it's totally not to your taste. If you truly hate it, you can try to take it off… although you may not find it easy to remove.



Once the party begins on October 22, as stated above, any door in the city has the potential to become a door that leads directly to the first level of the haunted house. Characters will not be able to tell by any means whether a door is pointed there or not; only once they're fully through the door will they realize that they're actually standing in the lobby of the decorated dorm building and not in whatever room they intended to enter. Once characters are inside, there's unfortunately no way to get out, not without making their way through the haunted house itself.

Whether a character enters the haunted house via the main double doors or through another door somewhere else in the city, they'll need to come in costume. (Their own canon clothes do not count!) If they're already wearing a costume, they can keep it on arrival; however, those who enter the haunted house costumeless will be assigned a costume at random by the city. The actual costume is up to the player's choice. It may end up being something that suits the character, or it may end up being something totally embarrassing—that's completely up to the player.

Regardless, characters will have a difficult (but not impossible) time removing the costume until they have exited the haunted house. This includes both physical difficulty (feeling as though the costume is fused to their skin, feeling physical resistance to undoing zippers/buttons, etc.) and mental difficulty (an overwhelming sense of dread or vulnerability). Characters are able to overcome both of these difficulties to remove the costume if they're dedicated enough; the clothes they were originally wearing may be still on under the costume or might be awaiting them at home when they return.

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THEY GO TO GROUND AND ROT.
» THE HAUNTED HOUSE — LEVEL 1

CONTENT WARNINGS: One image containing fake spiders, mention of spidery feelings; mention of zombies (but no images)
The ground floor of the dorm is decorated much how one might expect a haunted house at a university to be decorated. The entrance to the haunted house proper is through a tunnel of cotton spiderwebs filled with little plastic spiders, so narrow that it forces you to hunch down and squish together to get through. Although it feels claustrophobic, and you may imagine the sensation of little spider legs crawling over your body, once you make it through the tunnel it becomes clear that the spiders never actually moved. Whew!

The tunnel lets out into the first-floor dorm, a long (too long?) stretch of hallway with doors leading to rooms on either side. Some of the doors are closed and locked, but many are open, allowing you a glimpse as you pass. As you walk down the hallway, you make sure to peer into each of the rooms. Some of the doors lead to total blackness; others lead to rooms decorated like an elaborate Victorian haunted mansion, and yet others even lead to perfectly normal dorm rooms, like someone forgot to get around to decorating. And sometimes—not every time, but often enough—when you peer into one of the rooms, there's something peering back.


Most of the frights you get on the first floor come in the form of animatronics, realistic-looking ones that jump out at you as you pass and give you a fright. There's a man with a bloody knife, or a zombie with flesh hanging from its teeth, or a clown with sharp, venomous-looking fangs—they leap out of the doorways with a startling quickness, but never come close enough to touch. They just brandish their weapons, then retreat back into the room they came from as if satisfied with the scare they've given.

There are also a handful of real scare actors on the first floor as well, perhaps even some faces you recognize. They lurk in the darkened rooms and leap out with growls or shrieks, then chase you a few meters down the hall before leaving you to run away. Just like the animatronics, though, they never get close enough to touch or harm you—they just want to get your blood racing.

The rest of the scares come from paintings that abruptly change form to show a ghost's face, or candles that swoop down across your path and then move back up. And behind it all are the spooky sounds of groans and screams and tearful begging, a solemn soundtrack to your trip through the haunted house.

Oddly, you never do see a speaker. And even more oddly still, none of the rooms on the first floor match the number of the key you're holding…



The first level of the haunted house consists of fairly cheap scares, mostly relying on animatronics, voiceover tracks, and tricks of the light or optical illusions to deliver scares to the residents. Players should feel free to use their imaginations to come up with potential scares or animatronics—think something moderately more scary than Haunted Mansion but less than Halloween Horror Nights. The animatronics may feature enemies or monsters from characters' home worlds, or may be simply generic creatures you would find at a Halloween store.

In addition, the first level is also populated by characters working as scare actors. These characters may be those who attended Robby and Tsuruno's house party, or may simply be characters with a sense of humor who enjoy making other characters jump and shriek a little. Either way, these scares are harmless and non-contact. The scare actors won't harm anyone going through the haunted house, even if they do a little chasing down the hall.

Although the hallway looks oddly long and is perhaps a bit more winding than it ought to be, there doesn't seem to be anything particularly odd about the dorm building itself. Characters may, however, find that the trip through the haunted house feels shorter when they're accompanied by another.

For characters who don't wish to venture up the stairs to the second level, there is a well-hidden emergency exit tucked out of sight behind the staircase that leads upward. This is the opt-out for players who don't wish to engage with the events in the second and third levels of the dorm.

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WE WILL NOT REMAIN UNSCATHED.
» THE HAUNTED HOUSE — LEVEL 2

CONTENT WARNINGS: Generally spooky images including some ghostly ones; mention of hanging. Prompts include violence (such as mutilation) potentially leading to serious injury or death. As always, please warn appropriately!
It's once you reach the second level that you realize something has shifted.

The metal door at the end of the hallway swings shut behind you, and you immediately realize it's far too dark and far too cold. Even with your eyes wide, you can barely make out the shapes of the decorations around you; they are lit mostly by the flickering orange of electric candles and the glow of the emergency exit sign above your head. Your breath condenses into steam as you exhale, and although you rub your hands together, you can't quite seem to gain any warmth. You feel a little bit dizzy and off-kilter, and from the distance you can hear the sound of a voice murmuring in quiet, urgent tones, interrupted by brief bouts of sobbing. You try the door behind you, but it doesn't give: you are stuck here, and must make it out.

The hallway is decorated, but even the same decorations that felt corny downstairs now give this floor an air of discomfort and desperation. As you make your way down the hall, you notice that many more of the doors on this level are open, and in the sickly, dim light cast by the fake candles, you're able to catch glimpses of what's inside: shadowy figures moving in the blackness. These are creatures that seem made of the dark itself, congealed into something more or less resembling a person. There's one sitting at the desk like a good student, its too-long fingernails rasping over the surface as it scratches something into the wood. There's one sitting on the windowsill, its too-long limbs hanging out into the night. There's one hanging from the ceiling, its feet at eye level, swaying slightly in an unfelt breeze. There's one standing dead in the middle of the room and staring straight at you, its eyes two embers in its featureless head.


You lock eyes briefly and the creature starts to move: this ghost is coming after you, and this one means it. There's no animatronic rigging to stop it and pull it back into the darkness of the room, and it's no scare actor that will stop after a few meters of pursuit—no, its hands reach for you, for your hair, your throat, fingers clutching and grasping. You turn and run, but it pursues, and that voice you heard murmuring earlier is now a fever pitch of syllables behind you, half-whispered, half-screamed in a language you can't understand. The noise of it draws more ghosts out from their rooms, and they follow as you sprint down the too long, twisting length of the hallway. You can see the glow of the exit sign at the end lf the hallway, drawing closer as you madly dash for it—

And then you trip. Or maybe you're pushed, you're not sure. You hit the carpet hard and then the ghost is on you, its hands scrabbling at your throat, fingers prodding at your eyes. Of course you fight back—if you don't, you're going to die—but as you fumble blindly for something with which to beat the ghost off, you realize that this ghost has weight to it, that the fingers trying to tear out your throat aren't incorporeal and ghostly but rather the fingers of a pair of very human hands. As you blink, eyes straining in the darkness, the features of the ghost begin to resolve into those of a person.

And it is a person. It's a person you may even know, a friend of yours, a fellow resident of the City. Not a mannequin facsimile, but someone real, someone who fights you with everything in them as you struggle to break free.

Your grasping hand grips something firm, maybe a flashlight or a fire extinguisher, and you swing it as hard as you can at their head. You don't want to, this is your friend, but what choice do you have? After all—it's either them or you.



Once characters enter the second level of the haunted house, those attuned to energy flow will immediately be able to recognize this as a place full of negative ghostly energy. Characters may sneak extremely carefully and quietly through the hallways, avoiding every single ghost; they may be pursued by ghosts, but ultimately make it to the exit, beyond which the ghosts will not pursue; or they may be caught by a ghost (or "ghost") and be forced to fight for their lives.

Not all of the "ghosts" on the second level are truly ghosts. Players may opt to have their characters participate in the event as the considerably more deadly "scare actors" of the second level. Only they won't be acting: to these characters, anyone who passes by in the second-floor hallway (the "partygoer") is an absolute threat that must be dealt with immediately. Scare actor characters will be possessed by an irrepressible need to hunt down and attempt to injure or kill any partygoer or other scare actor they encounter, and can only be stopped by either death (of either the partygoer or the scare actor) or being knocked out and removed from the hallway.

These characters may also be those who attended Robby and Tsuruno's Halloween house party and ended up getting a little too in-character in a negative way (see their plotting post for more information). However, characters do not have to attend the house party in order to participate in this mechanic. Any character who enters the haunted house can become a second-floor ghost if the player so desires.

Either the scare actor or partygoer may be seriously injured or even die. If this happens to the partygoer, the haze of bloodlust will immediately lift from the scare actor and reveal to them what they've done. (If the scare actor is knocked out or dead, obviously this realization will take place after they've returned or regained consciousness.) Killing and death as a part of the October event is not subject to murder or death consequences.

If a character chooses to sneak through the second floor and avoid the ghosts, and does so by entering any of the decorated dorm rooms, they may find shorthand messages scratched into the desks, closets, or doors. These messages might just be names, familiar ones belonging to people from home, or might say things like HELP ME or ITERATION 4█ or LOOK BEHIND THE APOCALYPSES. Characters may also find small, non-magical, recognizable personal effects belonging to people from their home worlds, tucked into drawers or kicked under the bed or in some otherwise unobtrusive location, easily overlooked.

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WHEN YOU HAVE NOTHING TO SAY, SET SOMETHING ON FIRE.
» THE HAUNTED HOUSE — LEVEL 3 AND CONCLUSION
After the second level of the haunted house, the only way to go is up… assuming you survived, that is. Exhausted and battered, you make your way up the stairs—perhaps alone, perhaps with a friend, or perhaps dragging the unconscious body of your assailant-friend—and let yourself into the third-floor common area.

This is where the Halloween party is taking place! Congratulations, you made it! There's a bass-heavy soundtrack throbbing in the background, and the room is decorated once again in the cheesy Halloween decor of the entryway. A large casket full of ice holds beers and sodas, and a table in the middle of the room bears all sorts of spooky snacks: peeled-grape "eyeballs," candy corn "teeth," sour gummy worms in brownie dirt, and any other kind of snack one might imagine.


If you made it through the haunted house with a friend, you will find a letterman jacket in your favorite colors, with your name embroidered on the back, hanging on a peg on the far wall of the room. You can take it with you now, or when you go home, or you can leave it on the peg forever—it's your choice, but it is a symbol of having survived the haunted house, so it might be nice to have. Don't you think?

You may have to do this again, you realize. Now that the doors in the city occasionally open straight into the haunted house, there's no telling how many times you'll have to survive this before the Halloween party draws to its close. Maybe you do need a beer after all…

Oh, and you still don't know what dorm room that key goes to. Maybe you had better just hang onto it for now.



The topmost floor of the dorm building, the third floor, is where the "party" part of the Halloween party is taking place! The food and drink is abundant and, of course, free. There's just about any type of drink or Halloween-themed snack imaginable, so characters can help themselves. When they're through partying, there's an outside staircase that leads directly from the common room back down to ground level.

Characters who survive the haunted house in a group of two or more will find that that there is a custom-made letterman jacket with their name on the back, perfectly their size, hanging on a coat rack on the far side of the room. While wearing this jacket, characters will be less susceptible to the scares in the haunted house, and the ghosts of the second floor will not pursue them as intently (although it has no effect on scare actor characters). To any characters who are particularly sensitive to this sort of thing, the jackets do have a moderate protective effect against various negative status effects, so to speak; this effect does not diminish after the event is over. Characters can only get one jacket, their first time through the haunted house; subsequent trips through will not result in additional jackets.

The dorm room key is not a usable item during the October 2023 event, but will become usable in November and December, so characters are advised to not lose them.

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WILDCARD.
The city is by no means small, and there are plenty of things for you to see. There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.



If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations.

This month's event headers come from "Landscape with Fruit Rot and Millipede," a poem by Richard Siken.

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reaperrabbit: (SERIOUS 🐰 It's worse than that.)

[personal profile] reaperrabbit 2023-11-13 07:44 pm (UTC)(link)
[As if to underline the stark difference between this floor and the last, Brook's stolen electronic votive candle flickers and dims to a quarter of its power. He feels the change in the air himself, though he can't say why he's suddenly so uneasy--except that it's much, much colder up here. Even his skin prickles.

He stops when Onni catches his sleeve. Listens. Considers the dark stretch of hall and the distant murmuring even he can hear. He doesn't like it, but...]


Okay.

[He tries to pocket his candle, realizes his costume has no pockets, grumbles, and sets it down by the closed-off stairs. It isn't giving off enough light to be useful, so continuing to carry it would just give away their position. Somehow, he gets the feeling that they don't want that. Not now.

Usually, he's the one stalking the helpless in the night. He can't say he cares for the role reversal.]


Don't let it get to you. [The atmosphere here, he means. Not... whatever else might get Onni in the dark.] I'll stay close.
bardstorming: (19)

[personal profile] bardstorming 2023-11-13 07:56 pm (UTC)(link)
Well, only if I have to. [And he's been needing to fight more often than not in recent times. Without his magic here, it's the only thing he can rely on.

He sighs, looking at the jacket, and shakes his head,]
I really hope it's not cursed. Or haunted. Or the mix of it. [And thinking about it, he downs the glass of wine to the end, a bit unusual for him, but his nerves are pretty thin right now. Liquid courage?]

The proper gift would be answers, not many more questions.
latersgators: (MK102-08069-copy)

[personal profile] latersgators 2023-11-13 08:17 pm (UTC)(link)
That's odd. Marc has studied Doctor Strange that closely? Next he'll be telling Steven that he studied Steven that closely! Ahaha. How wonderful weird would that be?

"O-oi! No I don't." It clearly takes effort maintaining this luscious head of bedhead hair.

"Eugh. Sparkling vampires. I don't think I'm even-- nearly that campy..." of course there's nothing wrong with being campy. But sparkling takes effort and a kind of personality Steven doesn't have. And does Marc really want Steven dragging all that glitter through everywhere?

He starts unfastening his cape so he can offer it to Marc.

"Here. Would you like this? Might keep you warm." Even if now he looks like he walked off the set of 300 and the cape does nothing for covering up those nipples...
perfectdevil: (Default)

[personal profile] perfectdevil 2023-11-13 08:44 pm (UTC)(link)
[ Lestat hisses at the pain that sears his mouth when Armand nips at him. He might be stronger in this body, harder to really maim, but somehow the parts of him that are sensitive to touches like these have only been made more-so with the concentration of his blood... or perhaps it's just that Lestat ties more meaning to those touches, and his heart responds in such a way that it only seems to feel better. Who's to say.

With each sliver of the blood that passed between their lips and tongue Lestat could feel that helpless fear of being alone, something he himself can relate to all too well, and he feels his heart shatter at the idea of making Armand hide away from the dawn alone and wake up just the same. A ferocious need to protect rises in him, the desire to save and to be the one to do it-- He has all these suggestions in his mind, but when Armand kisses his throat like that, squeezing him so intently, Lestat can only groan quietly into auburn curls and pull the smaller body beneath his closer. ]
rescinded_vow: (pic#16636525)

[personal profile] rescinded_vow 2023-11-13 09:35 pm (UTC)(link)
[ The mind is entirely willing, in fact would rather bury all thought in action, in sensation and not face the ruin and sore feeling that awaits with clarity, but Lestat's tightening hold reminds Armand of exactly what he's been through. He echo's Lestat's hiss of pain but from an entirely different source and he has to rest his head against the broad shoulder in front of him for a moment, to catch his breath.
The blood has worked a small miracle, but that doesn't change the fact that Armand has been mostly underfed for the past few days and sustained a terrible injury. He's running on a deficit and only the blood and his own desires are holding the realities of that at bay.
He kisses the skin under his mouth in apology, turning his face to kiss Lestat's cheek and look at him properly, the look of discomfort clear on his face. ]


Lestat..I do not wish to push you away...

[ 'but my strength is fading' is passed between their minds, something vulnerable he can't admit out loud. He doesn't mention the pain either, though it's probably clear without saying it. ]
miyagimagic: (141)

[personal profile] miyagimagic 2023-11-13 10:26 pm (UTC)(link)
[ It hurts just watching this. It hurts in a way that has nothing to do with his throbbing, bleeding shoulder. No, it's more an emotional pain as he watches someone he cares for - a friend, Daniel thinks, if he'll allow himself to say that when he's usually so bad at it - getting hurt like this, Xichen just unable to stop his body from doing whatever has taken over it wants him to do.

It aches in his heart. Even more so when Xichen speaks, when Daniel realises that these words are Xichen, not whatever was talking to him a moment ago.

And while Daniel can easily dodge the attacks now, with the body just haphazardly throwing itself around like that, he knows this won't do. If he keeps dodging, or even if he outright escapes, Xichen's body will continue to hurt itself as long as Xichen isn't in control.

So.. ]


Xichen.

[ His voice is a little softer, desperately calling out for the person inside. Maybe Xichen can't fully take over again, but if he can speak, maybe he can at least tell Daniel this much.

Because doing it without Xichen's own permission-- That's too much. That idea hurts too. ]


I'll knock you out. Okay? [ And then, hurriedly, like Daniel also isn't the most coherent after all this fighting: ] Are you okay with that?

[ It seems like the only way to protect the other from himself. ]
abit_ofboth: (Confused)

[personal profile] abit_ofboth 2023-11-13 10:32 pm (UTC)(link)
[The question seems rather stupid to Loki. Of course he would be angry if someone tried to use such a thing against him, but whatever is doing this to him still has a tight enough grip on his mind that he can’t quite see that what Lestat says is the truth. There is a voice in his mind screaming for him to wake up already, but he brushes it aside, unable to listen just yet.]

Please spare me your lies. You think I, Loki of Asgard, could be fooled so easily? That you could convince me you were actually trying to help? Clearly you know not with whom you are dealing.

[Later, when he realizes what Lestat is doing for him, he’ll not only have to apologize, but thank him. Definitely not something Loki is used to doing.

Lestat’s final line of questioning gives Loki pause. He cannot think of a good answer and it makes him stop in his tracks. It feels as if there is a battle raging within him. Would he kill someone for invading his lands? Typically yes, but something about this feels wrong.]


No one tricks me.

[He had expected the words to come out harsh, challenging, but instead they are soft, almost confused.]

scowlish: (glare)

[personal profile] scowlish 2023-11-13 10:48 pm (UTC)(link)
[It's a relief, when Brook puts down the candle, because Onni has the same thought, that perhaps they don't want to give away their position here, make themselves obvious to whatever it is that's stalking this level.

It's also a relief when Brook doesn't argue, just says 'okay' and allows Onni to move past him. Squinting into the darkness, Onni pauses just to let himself get accustomed to the dark and then starts moving.

When Brook tells him not to let it get to him, he exhales a rush of breath, and glances back at the stairs, half-tempted to go back down and find an exit there. But he assumes there's probably no such thing down there.]


Good. Stay close to me. And be ready to fight. The things they're saying...they're angry, and ready to fight.
anthropophagite: By asdagfsd (DNS) (Normal - ffff013)

[personal profile] anthropophagite 2023-11-14 12:04 am (UTC)(link)
[ stay behind--

no, no.

kaneki is the one who gets to protect someone, here. After all, he is the strongest one of the two even if it's not something he is proud of. So even though Daniel takes the first step, Kaneki decides to head first, glancing back at him ]


It's alright- I can do it. [ better than Daniel imagines.

And because there will be no point in hiding it, Kaneki takes off his eyepatch. For now, his eye remains normal, nothing strange about it yet. ]
unrequite: (10)

[personal profile] unrequite 2023-11-14 12:51 am (UTC)(link)
[ Midnight steps back to survey his work, beams, and reaches up to give Broca the Grumpy Zalak a pat on the head. There. Cute as a button. ]

Oh, quite the contrary. In light of the profound lack of an overseeing committee, I must take it upon myself to police my own behavior. If no one can fire me for taking risks, I naturally must see to it that I take fewer risks. It's a bit more careful navigation on my part, but there's nothing else for it, love.

[ He dusts off his hands, then makes grabby hands at Broca's arm. ]

Now, if you'd be so kind, I'd love to be escorted through this establishment by a senior operator. My forays through these vaunted halls have been varying levels of dire, so I'd love to be assured some safety this time around.
unrequite: (01)

[personal profile] unrequite 2023-11-14 01:28 am (UTC)(link)
[ Midnight laughs. One of those deeply amused, head thrown back mwahahas. ]

No, none of that is strange. It's quite logical. No, it's simply odd for me to, ah. Not really have to choose my words so carefully. I really am a bit of a fiend, I do like making myself a pest, but.

[ ... A tut. ]

I know where the line is, and I never like taking it too far. Your line... Well, it's not that you're forgiving. I simply know I can say what I like. It's a very different feeling. That's all.
wordchain: (02)

[personal profile] wordchain 2023-11-14 01:47 am (UTC)(link)
He clearly has too much time on his hands.

[ But for all that it must have been an irritating encounter, it does seem to confirm what Gebura has deduced regarding this latest arrival's preserved point in time. The future that others have recounted, piece by piece, hasn't taken place in this instance, either.

As for the drink... Yesod has his doubts, but he lifts the glass to his lips once more. Gebura, like Netzach and Roland, appears to find some enjoyment in drinking with her colleagues — and it was pleasant to join Netzach on his birthday, to believe that this experience wasn't one-sided — and so an attempt should be made to provide that at least to some extent, especially considering the circumstances.

Yesod tries to keep his expression perfectly neutral, swallowing another few mouthfuls. He tries to clear every thought from his mind. ]


...I do want to thank you, Gebura.
bemist: (But I knew all along)

[personal profile] bemist 2023-11-14 02:09 am (UTC)(link)
I'm not forgiving. But I'm not hiding anything about myself. Maybe it's just that you're used to picking up what people want to hear or what you think they need to hear and you know what to say. I don't need to hear anything beyond what people really think.

[ She shrugs. ]

I like you better when you say what the hell you want, even when it still pisses me off half the time.
bemist: (You better run and hide)

[personal profile] bemist 2023-11-14 02:11 am (UTC)(link)
I know you're not thanking me for the drink.

[ Or if he is, he's being way too formal about it, which is very Yesod of him, but all the same... she's aware it's not that. Instead, she regards him over her glass. ]

So what's it about? I don't remember doing a damned thing worth being thanked for.
wordchain: (11)

[personal profile] wordchain 2023-11-14 02:26 am (UTC)(link)
[ At that, Yesod meets Gebura's gaze, studying her in silence for several moments to ascertain whether she might be deflecting. He should spare them both a detailed explanation, he thinks. That would be the very opposite of facilitating even a speck of enjoyment. ]

...Your presence, to summarize it.

[ Not just today. She must know how long the list of favors owed is by this point. ]

I'll consider the drink an extension of that.
reaperrabbit: (EXPLAIN 🐰 Hold the up fuck.)

[personal profile] reaperrabbit 2023-11-14 11:45 am (UTC)(link)
[He does stay close, not directly behind Onni but to the side so that he can see what's coming. He's on alert, scanning the gloom and listening, but he can't even make out words.]

You understand them?

[It's not doubt, but surprise. He didn't expect these moans and whispers to contain anything to understand.]
perfectdevil: (16)

[personal profile] perfectdevil 2023-11-14 06:25 pm (UTC)(link)
[ Lestat actually puts his hand on his hip at that, unable to resist the instinct to be a brat and shake his head at this ridiculous run around. It scares him a little to think of just how strong this place is, then, if even Loki can't snap himself out of it despite how he clearly wants to. But that doesn't mean he's any less annoyed by it. He's more annoyed at the place than he is Loki, but for now it feels like a general sense of annoyance rather than anything targeted. ]

You're going to feel a real twit later when you realise what a stubborn ass you've been.

[ A sigh, and then he's back to watching Loki's movements as he steps forward, body lithe and guarded as he approaches this great King. ]

You are right, of course; no-one tricks the God of Tricks himself, so allow me to save you any further embarrassment, mon ami. I hope you're as thickheaded as your behaviour is making you seem.

[ Lestat springs forward like a jungle cat, arms coming up to latch onto Loki's shoulders in a movement much too fast for human eyes to catch, his legs coming up to knee the man in the stomach to make him double over just enough that Lestat can headbutt him - hard, but not hard enough to cause lasting damage - in the hopes of finally knocking him out. ]
abit_ofboth: (Contemplative)

[personal profile] abit_ofboth 2023-11-14 06:44 pm (UTC)(link)
Though it has been quite some time since anyone (except maybe Thor) could jostle Loki, he would understand Eddie’s experience on the subject. In hindsight, Loki really should have known sooner that he wasn’t actually Asgardian. Often as a child he’d been pushed around, being the skinny one compared to the other gods, but that had stopped when he’d begun to master his magic.

None of this occurs to him now though. Whatever the City has done to him now, he doesn’t remember anything or truly see what is in front of him. Eddie might as well be a warlord or giant coming to destroy his home.

“Oh? A secret you say? And why might I be able to trust that you would hold your tongue? What could you offer me to prove you would say nothing or not bring more forces back with you to invade?”
abit_ofboth: (Pie)

[personal profile] abit_ofboth 2023-11-14 08:04 pm (UTC)(link)
[That would surprise Loki, though if he took a moment to think about it, he might realize that it could explain how he keeps thwarting death through no active means of his own.]

Hmm, yes. My own abilities have been limited, as you say. I’ve been meaning to test just how much, but admittedly am unsure if I want to know the answer. What sort of limitations are you finding?

[Ah, Loki’s subtle way of asking if he could take a look at his dreams and see what he’s missing.]
abit_ofboth: (Default)

Thanks!

[personal profile] abit_ofboth 2023-11-14 08:11 pm (UTC)(link)
[It’s not so much the specific injury that is still concerning Loki, but more that he was injured at all. He’s aware, of course, that Hob has been granted immortality, but he hardly knows the true extent of that. Loki himself has been considered immortal, seeing as his lifespan should be around 5000 years, but he still died… sort of. Simply because you are granted the ability to live beyond your typical years (and then some) does not mean you cannot be hurt. There were still many things that could happen, and that bandage was a visible reminder of that.

Taking Hob’s hand had be a bit of a whim, so as he feels the gentle touch to his face, there is surprise in his eyes, but nothing to say he doesn’t enjoy exactly where this appears to be heading. In other words, no, he does not mind at all, and he finds himself drifting closer as well.]
perfectdevil: (ll-20)

[personal profile] perfectdevil 2023-11-14 08:49 pm (UTC)(link)
[ Lestat feels Armand's resistance - no, resistance is the wrong word; resistance makes it sound like Armand is pushing him away when really that couldn't be further from the truth, and it feels more like Armand is taking a breath, desperate for a pause. He draws back, just enough to get a look at Armand's face like this, to try and read that crumbling mask and determine what's wrong, but he doesn't have to wonder for long, as soon Armand speaks both into the room around them and inside Lestat's head.

Lestat exhales, slowly, and nods. He thinks he should be feeling some kind of remorse for getting so carried away with someone so injured, for being so delighted with his own physical traits — or lack thereof — that he forgot Armand's current state entirely.. but he doesn't, and what's more he's somehow entirely certain that Armand won't mind in the slightest. ]


Alright, ange. Let me help you.

[ He draws back but doesn't halt their touching entirely, somehow reluctant to cease contact in case Armand is whisked from his side again. He helps him to rearrange that ridiculous wrap-around tunic he's wearing before ultimately giving up and shedding his golden letterman so he can bully it carefully around Armand's shoulders. Their size is decent enough that it rests on his hips, not saving his dignity entirely but at least softening the blow. ]

Do you think you can stand?
unrequite: (11)

[personal profile] unrequite 2023-11-14 09:10 pm (UTC)(link)
[ Midnight grins. ]

So the trick is to try to keep it at a half and never go over. My. I do wonder about these things, you know... I never did get the knack of reading the emotions of others as well as I like. Maybe that's it... It's easier with you because I don't feel like I have to attempt to be kind.

[ He hums. Honestly, he's feeling less and less concerned as they approach the second floor. Getting a personal escort from Miss Gebura takes so many burdens off his mind... It's quite nice, even if it does feel like he's shirking responsibility.

It's easy to be with her. That's about the extent of it. ]


You really do have a way of making a man feel a certain sort of way, Miss Gebura. Nervous, mostly.
rescinded_vow: (pic#16636526)

[personal profile] rescinded_vow 2023-11-14 10:21 pm (UTC)(link)
[ There's no disappointment, no feeling of loss, in fact Armand is quietly flustered at how Lestat gentles him, at how he's going to get blood over everything. Still, he let's Lestat cover him and Armand reaches for the bear, checking it over as the Letterman is draped over the mess of his back, before blinking up at the question.

He'd stumbled before, been made weak by his injuries and now his limbs feel like lead weights, even the movement of his arms feeling too slow and ponderous. He shakes his head 'no', even as he tries to gather the strength and barely makes it off the mattress before sinking back down. ]


No, I don't think I can..

[ Armand's gaze falls away, fatigue settling into his frame like those moments before dawn when he can barely keep his eyes open. The only thing that keeps him from drifting off right here, is the sight again of Daniel's handwriting on the desk and how he can't help but reach out weakly and trace the letters. ]

Is it true? Do you think anyone knows we are gone?
abit_ofboth: (hurt)

[personal profile] abit_ofboth 2023-11-14 10:37 pm (UTC)(link)
[Loki’s eyes narrow, also feeling annoyed though if asked in the moment, he would say it was definitely aimed at Lestat. More realistically, it’s that he cannot regain control of his own mind. Either way, it does not matter as he watches Lestat carefully. He is aware he’s dealing with no mortal and someone who has shown to have at least some ability that could best him.

And he cannot let himself be bested.]


You dare call me names?

[This time his voice is every bit the dark and angry tone he wants. He takes particular offence to being called a stubborn ass. Really, that is much more Thor’s territory.

Lestat’s next words confuse him for just long enough for the vampire to make his move. Unlike human eyes, Loki can actually track his movements, just barely, but between trying to regain control of his mind and being distracted by his words, Loki isn’t mindful of where Lestat is moving. In quick succession, he feels the blow to his stomach and then his head. He comes to a full stop then, unaware that he had been moving until that. His vision goes blurry, then grey as darkness creeps in at the edges.

He’s vaguely aware of falling to his knees, and fear runs through him as this feels startlingly like the time Thanos choked the life from him, his vision slowly going black as he knows no more. In his last thought before passing out, he wonders if he’ll end up back on the train, having to start over again with no one knowing him.]
100more: (c04)

[personal profile] 100more 2023-11-14 11:14 pm (UTC)(link)
[ Dream has warned Hob about his ability to be hurt or captured, and Hob is well aware of it, but he'd still risk himself for a friend. At least he can't die, but he could be in a state where he wishes he would, and that would be the end of that. Those are unpleasantries Hob tries not to think about, and he doesn't want to live his life in fear, either. It's nice, though, knowing someone cares about him.

Hob's fingers caress Loki's cheek, holding the kiss for a moment before it ends. With a smile, he chuckles sheepishly. ]


Sorry. I just.. I appreciate your concern.

[ Maybe his timing wasn't the best, but he simply followed the whim of his heart. ]