citycenter: (Default)
The City ([personal profile] citycenter) wrote in [community profile] citylogs2023-10-19 09:00 pm

EVENT: Ripples in All Directions (October 2023)





RIPPLES IN ALL DIRECTIONS.

SOMETHING DEAD THAT DOESN'T KNOW IT'S DEAD.
» THE CITY — INTRODUCTORY NOTES
Now that Halloween is just around the corner, the city is starting to come alive with seasonal cheer. You start to spot decorations scattered around the city: plastic skeletons sitting on benches, jack-o-lanterns decorating front stoops, and even a few places in the park near City Hall where the trees themselves have been decorated. It's clear that the autumn season is in full swing and the city is making the most of it.

From the morning of October 19, you also start to notice flyers hung up around the city that advertise the local university's homecoming Halloween party. They're cheerfully decorated much the same as the newsletter that was delivered to residents earlier in the month, and they're hung from light poles, pinned to bulletin boards, and occasionally fluttering on front stoops of apartment buildings. There might even be one taped to your door when you open it in the morning.

The flyer announces that the Halloween party will begin on October 22 and will run through October 31. It runs every night from sunset to midnight, and residents are encouraged to attend in costume! If they have their own costume, perhaps found at the Halloween Superstore, that's perfect—if they don't have a costume, though, one will be provided to them by the party organizers. Doesn't that just sound like fun? And the flyers really are everywhere, and that makes it hard not to take notice—but once you take notice, you really can't stop noticing.


Indeed, once you read one of the flyers, you just can't help but read the flyer every time you encounter another one. And every time you read one, you find yourself feeling a little more curious about the party being advertised. Will it be anything like the Halloween I know? you may think. Or, I don't even know what Halloween is, I wonder what it'll be like. It's not quite enough to compel you to pay a visit to the address on the flyer, which is one of the dorm buildings on the university campus, but it's definitely enough to get you thinking about Halloween. Maybe you ought to go find a costume…

But Halloween parties and costumes are not all you're thinking about. It's easy enough to write off at first, as tricks of the light or a figment of your imagination: flickers of shadow at the corner of your eye, cold spots in your apartment, creaking footsteps in your empty living room. There's nothing there when you turn your head to look, nothing there when you flick on the lightswitch to see if someone's in your house—but somehow, that doesn't reassure you.

By the evening of October 21, every resident in the city has been visited by some sort of entity haunting their house, and every resident of the city has been left a gift: a dorm room key, each differently numbered. You may find the key in your pocket, or on your bedside table, or in your favorite coffee mug.

Should you decide to attend the party, it will be up to you to decide: Is this just the City getting in the spirit of the season? Or is it something more… malevolent?



The flyers will be strewn about the city in various locations beginning on October 19. Characters who read them will find themselves feeling oddly compelled to go check out the advertised Halloween party, which will run from October 22 to October 31 between sunset and midnight. For the most part this will just feel like a sense of curiosity about the party, and astute characters may be able to pick up on the fact that they're being emotionally manipulated a bit.

Characters who choose to go can wear a costume of their choosing from the Halloween Superstore, or the City will provide one if they don't have a costume of their own yet. (Read on for more information about how characters can get their hands on a costume!)

Lastly, every character will find a dorm room key somewhere on their person before the party starts on October 22. This key may or may not correspond to a room in the dorm where the party is being held—of course, characters are not obligated to use the key, but they may want to know what's hiding behind those closed doors.

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ALL THESE GHOSTS COME STREAMING DOWN.
» THE CITY — GETTING THE PARTY STARTED
On the morning of October 22, every device in the city starts to buzz.

The screen illuminates, displaying a white page not unlike the orientation survey that welcomed you into the city. Unlike the orientation survey, though, there are no questions—only a single phrase in bold, dark text. THE GOOD OF THE MANY, it says, with a single "OK" button below.

For a minute, nothing else happens. You try to turn the device off, but the screen stays lit; you try to reboot the device, but the screen stays lit. It seems that the only way to get rid of the screen is to press the button.

…Have you done this before? Or are you having déjà vu?

At sunset that same day, the Halloween party will open for the first time. The party's entrance is located on the ground level of a large three-story dorm building in the western half of the university campus. The double doors into the building are fully decorated with folded-paper bats and ghosts, cotton batting pulled apart to make spiderwebs, and a cut-out sign that says "HAUNTED HOUSE" in bright red, dripping-blood letters. The decor looks almost… corny, hokey in a way that can't possibly be threatening. Right?

But the decorated double doors aren't the only way that residents may enter the party. Of course, the organizers would prefer that you use the front doors, but if you'd prefer not to, they have other ways of getting you inside.


After the party begins on October 22, any door in the city that you walk through has the potential to become a door into the first level of the dorm building. You may exit your apartment and find yourself standing in the darkened lobby; you may walk out of the bathroom and run right into a handful of cotton spiderwebbing. Unfortunately, there's nothing to indicate whether or not a door might lead to the party until you're through it—and once you're through it, there's no turning around. The only way out, as they say, is deeper in.

Were you wearing a costume in preparation for the party? Fantastic, you'll keep that costume on! But if you weren't wearing a costume, don't worry—the party's organizers have you covered. You look down and find that no matter what you were wearing before, you are now wearing a costume of some kind. Maybe it's one you would have chosen for yourself, or maybe it's totally not to your taste. If you truly hate it, you can try to take it off… although you may not find it easy to remove.



Once the party begins on October 22, as stated above, any door in the city has the potential to become a door that leads directly to the first level of the haunted house. Characters will not be able to tell by any means whether a door is pointed there or not; only once they're fully through the door will they realize that they're actually standing in the lobby of the decorated dorm building and not in whatever room they intended to enter. Once characters are inside, there's unfortunately no way to get out, not without making their way through the haunted house itself.

Whether a character enters the haunted house via the main double doors or through another door somewhere else in the city, they'll need to come in costume. (Their own canon clothes do not count!) If they're already wearing a costume, they can keep it on arrival; however, those who enter the haunted house costumeless will be assigned a costume at random by the city. The actual costume is up to the player's choice. It may end up being something that suits the character, or it may end up being something totally embarrassing—that's completely up to the player.

Regardless, characters will have a difficult (but not impossible) time removing the costume until they have exited the haunted house. This includes both physical difficulty (feeling as though the costume is fused to their skin, feeling physical resistance to undoing zippers/buttons, etc.) and mental difficulty (an overwhelming sense of dread or vulnerability). Characters are able to overcome both of these difficulties to remove the costume if they're dedicated enough; the clothes they were originally wearing may be still on under the costume or might be awaiting them at home when they return.

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THEY GO TO GROUND AND ROT.
» THE HAUNTED HOUSE — LEVEL 1

CONTENT WARNINGS: One image containing fake spiders, mention of spidery feelings; mention of zombies (but no images)
The ground floor of the dorm is decorated much how one might expect a haunted house at a university to be decorated. The entrance to the haunted house proper is through a tunnel of cotton spiderwebs filled with little plastic spiders, so narrow that it forces you to hunch down and squish together to get through. Although it feels claustrophobic, and you may imagine the sensation of little spider legs crawling over your body, once you make it through the tunnel it becomes clear that the spiders never actually moved. Whew!

The tunnel lets out into the first-floor dorm, a long (too long?) stretch of hallway with doors leading to rooms on either side. Some of the doors are closed and locked, but many are open, allowing you a glimpse as you pass. As you walk down the hallway, you make sure to peer into each of the rooms. Some of the doors lead to total blackness; others lead to rooms decorated like an elaborate Victorian haunted mansion, and yet others even lead to perfectly normal dorm rooms, like someone forgot to get around to decorating. And sometimes—not every time, but often enough—when you peer into one of the rooms, there's something peering back.


Most of the frights you get on the first floor come in the form of animatronics, realistic-looking ones that jump out at you as you pass and give you a fright. There's a man with a bloody knife, or a zombie with flesh hanging from its teeth, or a clown with sharp, venomous-looking fangs—they leap out of the doorways with a startling quickness, but never come close enough to touch. They just brandish their weapons, then retreat back into the room they came from as if satisfied with the scare they've given.

There are also a handful of real scare actors on the first floor as well, perhaps even some faces you recognize. They lurk in the darkened rooms and leap out with growls or shrieks, then chase you a few meters down the hall before leaving you to run away. Just like the animatronics, though, they never get close enough to touch or harm you—they just want to get your blood racing.

The rest of the scares come from paintings that abruptly change form to show a ghost's face, or candles that swoop down across your path and then move back up. And behind it all are the spooky sounds of groans and screams and tearful begging, a solemn soundtrack to your trip through the haunted house.

Oddly, you never do see a speaker. And even more oddly still, none of the rooms on the first floor match the number of the key you're holding…



The first level of the haunted house consists of fairly cheap scares, mostly relying on animatronics, voiceover tracks, and tricks of the light or optical illusions to deliver scares to the residents. Players should feel free to use their imaginations to come up with potential scares or animatronics—think something moderately more scary than Haunted Mansion but less than Halloween Horror Nights. The animatronics may feature enemies or monsters from characters' home worlds, or may be simply generic creatures you would find at a Halloween store.

In addition, the first level is also populated by characters working as scare actors. These characters may be those who attended Robby and Tsuruno's house party, or may simply be characters with a sense of humor who enjoy making other characters jump and shriek a little. Either way, these scares are harmless and non-contact. The scare actors won't harm anyone going through the haunted house, even if they do a little chasing down the hall.

Although the hallway looks oddly long and is perhaps a bit more winding than it ought to be, there doesn't seem to be anything particularly odd about the dorm building itself. Characters may, however, find that the trip through the haunted house feels shorter when they're accompanied by another.

For characters who don't wish to venture up the stairs to the second level, there is a well-hidden emergency exit tucked out of sight behind the staircase that leads upward. This is the opt-out for players who don't wish to engage with the events in the second and third levels of the dorm.

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WE WILL NOT REMAIN UNSCATHED.
» THE HAUNTED HOUSE — LEVEL 2

CONTENT WARNINGS: Generally spooky images including some ghostly ones; mention of hanging. Prompts include violence (such as mutilation) potentially leading to serious injury or death. As always, please warn appropriately!
It's once you reach the second level that you realize something has shifted.

The metal door at the end of the hallway swings shut behind you, and you immediately realize it's far too dark and far too cold. Even with your eyes wide, you can barely make out the shapes of the decorations around you; they are lit mostly by the flickering orange of electric candles and the glow of the emergency exit sign above your head. Your breath condenses into steam as you exhale, and although you rub your hands together, you can't quite seem to gain any warmth. You feel a little bit dizzy and off-kilter, and from the distance you can hear the sound of a voice murmuring in quiet, urgent tones, interrupted by brief bouts of sobbing. You try the door behind you, but it doesn't give: you are stuck here, and must make it out.

The hallway is decorated, but even the same decorations that felt corny downstairs now give this floor an air of discomfort and desperation. As you make your way down the hall, you notice that many more of the doors on this level are open, and in the sickly, dim light cast by the fake candles, you're able to catch glimpses of what's inside: shadowy figures moving in the blackness. These are creatures that seem made of the dark itself, congealed into something more or less resembling a person. There's one sitting at the desk like a good student, its too-long fingernails rasping over the surface as it scratches something into the wood. There's one sitting on the windowsill, its too-long limbs hanging out into the night. There's one hanging from the ceiling, its feet at eye level, swaying slightly in an unfelt breeze. There's one standing dead in the middle of the room and staring straight at you, its eyes two embers in its featureless head.


You lock eyes briefly and the creature starts to move: this ghost is coming after you, and this one means it. There's no animatronic rigging to stop it and pull it back into the darkness of the room, and it's no scare actor that will stop after a few meters of pursuit—no, its hands reach for you, for your hair, your throat, fingers clutching and grasping. You turn and run, but it pursues, and that voice you heard murmuring earlier is now a fever pitch of syllables behind you, half-whispered, half-screamed in a language you can't understand. The noise of it draws more ghosts out from their rooms, and they follow as you sprint down the too long, twisting length of the hallway. You can see the glow of the exit sign at the end lf the hallway, drawing closer as you madly dash for it—

And then you trip. Or maybe you're pushed, you're not sure. You hit the carpet hard and then the ghost is on you, its hands scrabbling at your throat, fingers prodding at your eyes. Of course you fight back—if you don't, you're going to die—but as you fumble blindly for something with which to beat the ghost off, you realize that this ghost has weight to it, that the fingers trying to tear out your throat aren't incorporeal and ghostly but rather the fingers of a pair of very human hands. As you blink, eyes straining in the darkness, the features of the ghost begin to resolve into those of a person.

And it is a person. It's a person you may even know, a friend of yours, a fellow resident of the City. Not a mannequin facsimile, but someone real, someone who fights you with everything in them as you struggle to break free.

Your grasping hand grips something firm, maybe a flashlight or a fire extinguisher, and you swing it as hard as you can at their head. You don't want to, this is your friend, but what choice do you have? After all—it's either them or you.



Once characters enter the second level of the haunted house, those attuned to energy flow will immediately be able to recognize this as a place full of negative ghostly energy. Characters may sneak extremely carefully and quietly through the hallways, avoiding every single ghost; they may be pursued by ghosts, but ultimately make it to the exit, beyond which the ghosts will not pursue; or they may be caught by a ghost (or "ghost") and be forced to fight for their lives.

Not all of the "ghosts" on the second level are truly ghosts. Players may opt to have their characters participate in the event as the considerably more deadly "scare actors" of the second level. Only they won't be acting: to these characters, anyone who passes by in the second-floor hallway (the "partygoer") is an absolute threat that must be dealt with immediately. Scare actor characters will be possessed by an irrepressible need to hunt down and attempt to injure or kill any partygoer or other scare actor they encounter, and can only be stopped by either death (of either the partygoer or the scare actor) or being knocked out and removed from the hallway.

These characters may also be those who attended Robby and Tsuruno's Halloween house party and ended up getting a little too in-character in a negative way (see their plotting post for more information). However, characters do not have to attend the house party in order to participate in this mechanic. Any character who enters the haunted house can become a second-floor ghost if the player so desires.

Either the scare actor or partygoer may be seriously injured or even die. If this happens to the partygoer, the haze of bloodlust will immediately lift from the scare actor and reveal to them what they've done. (If the scare actor is knocked out or dead, obviously this realization will take place after they've returned or regained consciousness.) Killing and death as a part of the October event is not subject to murder or death consequences.

If a character chooses to sneak through the second floor and avoid the ghosts, and does so by entering any of the decorated dorm rooms, they may find shorthand messages scratched into the desks, closets, or doors. These messages might just be names, familiar ones belonging to people from home, or might say things like HELP ME or ITERATION 4█ or LOOK BEHIND THE APOCALYPSES. Characters may also find small, non-magical, recognizable personal effects belonging to people from their home worlds, tucked into drawers or kicked under the bed or in some otherwise unobtrusive location, easily overlooked.

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WHEN YOU HAVE NOTHING TO SAY, SET SOMETHING ON FIRE.
» THE HAUNTED HOUSE — LEVEL 3 AND CONCLUSION
After the second level of the haunted house, the only way to go is up… assuming you survived, that is. Exhausted and battered, you make your way up the stairs—perhaps alone, perhaps with a friend, or perhaps dragging the unconscious body of your assailant-friend—and let yourself into the third-floor common area.

This is where the Halloween party is taking place! Congratulations, you made it! There's a bass-heavy soundtrack throbbing in the background, and the room is decorated once again in the cheesy Halloween decor of the entryway. A large casket full of ice holds beers and sodas, and a table in the middle of the room bears all sorts of spooky snacks: peeled-grape "eyeballs," candy corn "teeth," sour gummy worms in brownie dirt, and any other kind of snack one might imagine.


If you made it through the haunted house with a friend, you will find a letterman jacket in your favorite colors, with your name embroidered on the back, hanging on a peg on the far wall of the room. You can take it with you now, or when you go home, or you can leave it on the peg forever—it's your choice, but it is a symbol of having survived the haunted house, so it might be nice to have. Don't you think?

You may have to do this again, you realize. Now that the doors in the city occasionally open straight into the haunted house, there's no telling how many times you'll have to survive this before the Halloween party draws to its close. Maybe you do need a beer after all…

Oh, and you still don't know what dorm room that key goes to. Maybe you had better just hang onto it for now.



The topmost floor of the dorm building, the third floor, is where the "party" part of the Halloween party is taking place! The food and drink is abundant and, of course, free. There's just about any type of drink or Halloween-themed snack imaginable, so characters can help themselves. When they're through partying, there's an outside staircase that leads directly from the common room back down to ground level.

Characters who survive the haunted house in a group of two or more will find that that there is a custom-made letterman jacket with their name on the back, perfectly their size, hanging on a coat rack on the far side of the room. While wearing this jacket, characters will be less susceptible to the scares in the haunted house, and the ghosts of the second floor will not pursue them as intently (although it has no effect on scare actor characters). To any characters who are particularly sensitive to this sort of thing, the jackets do have a moderate protective effect against various negative status effects, so to speak; this effect does not diminish after the event is over. Characters can only get one jacket, their first time through the haunted house; subsequent trips through will not result in additional jackets.

The dorm room key is not a usable item during the October 2023 event, but will become usable in November and December, so characters are advised to not lose them.

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WILDCARD.
The city is by no means small, and there are plenty of things for you to see. There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.



If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations.

This month's event headers come from "Landscape with Fruit Rot and Millipede," a poem by Richard Siken.

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scowlish: (angry)

[personal profile] scowlish 2023-11-10 02:28 am (UTC)(link)
Onni doesn't hesitate to look at what they're facing, and the resemblance to what had stalked his sister and cousin in the Silent World is horrifying. It's not the worst-looking creature he's seen, not by a mile, but that comparison has his blood chilled and the hairs at the back of his neck raising.

But he stands firm, holding his spear, glancing back to make sure the girl has moved past him, and isn't still standing out in the open. She doesn't go around the corner just behind him, thankfully, so he can still see her out of the corner of his eye, but she does duck and cover her head with her hands, still looking afraid and vulnerable and so, so small.

It only drives him to more courage, wanting to protect her, and he holds his ground as the ghost comes toward him, lashing out at him with those long nails. He manages to keep his distance, rams his spear forward and connects with its body. Thankfully, it's corporeal, and he feels the spear penetrate whatever it has that passes for a body. Grunting with effort, he shoves the spear further forward, completely impaling the creature. There's no blood, but the creature spits out threats and sounds of pain and fury that Onni doesn't think he'll get out of his mind any time soon.

Yanking the spear back, he whips the back end up across the creature's face, sending it staggering backward. It melds back into the shadows by the wall, then, only the embers of its eyes showing in the dark.

"Run! For the stairs!" he says to the girl, turning and heading that direction himself, eyes peeled for more of the ghosts, or other dangers.
hypnagothic: (16162337)

[personal profile] hypnagothic 2023-11-10 03:02 am (UTC)(link)
And my sister is not one to cross.

[ he frowns in consideration, weighing the new information. the fact that this place was able to circumvent his sister's powers is significant indeed. ]

Be that as it may, perhaps it is with your death itself that you must reconcile. Though I cannot say for certain without witnessing your dreams for myself.
bemist: (You better run and hide)

[personal profile] bemist 2023-11-10 03:23 am (UTC)(link)
Probably. Bastards like that are always nosy as hell. [ Wow. ]

If nothing else, he should leave you alone here. There's nothing he can get from any of us in a place like this so he'll probably hit up the other people who don't know a thing about him.

... If so many problems were just gonna follow us here, we should've just stayed in the Library. [ as though they had a choice, but she looks at Yesod, then pushes a beer bottle towards him. ]
100more: (17)

[personal profile] 100more 2023-11-10 04:01 am (UTC)(link)
[ Hob knows he and others saw some disturbing things on the second floor. Even Dream was tormented. He doesn't like the idea that the people he cares about are treated in such a way. If Hob could do anything about it, he would, but it seems as though the only thing he can actually do is listen. ]

Well, I'm glad you were there. And maybe we can go to the next party together.

[ Although, had they been together on the second floor, the outcome might have been even more upsetting. ]
wordchain: (03)

cw: alcohol use... briefly...

[personal profile] wordchain 2023-11-10 06:17 am (UTC)(link)
What exactly has he said to you?

[ Making that the focus of their conversation seems to be safe enough. By the sound of it, the Blue Reverberation has already done plenty to fuel Gebura's displeasure in the relatively short time since his arrival.

It would be ideal to keep problems to a minimum. Unfortunately, far too much continues to interfere with that in numerous ways.

Yesod casts the bottle a glance, hesitating, as his expression grows pensive again. After too long a moment of that, he leans across the counter to reach for a glass, placing it beside the bottle before he opens it slowly, pours its contents into the glass just as slowly, and finally raises the filled glass to his mouth, frowning at his drink after a sip. Even so, he takes a second one, setting the glass down in front of him after that for now, between both hands. ]
aceslow: (23)

[personal profile] aceslow 2023-11-10 10:53 am (UTC)(link)
That you're from the same world. And that if Aragaki were to move on from this place like some of the others have, I'm sure he'd appreciate my keeping an eye out for you, [ Kim deflects with a nod of his head, brushing it off with a small smile. ] It really was a lucky guess.

[ That much, at least, is truthful; nothing Kim has heard about their storied, complicated history would have tipped him off to the kid's appearance. ]

Anyway, shall we? I think we'd better start trying to find a way out of this place. I can't imagine any good will come of delaying.
gurge: (kenjaku | curse | 98)

[personal profile] gurge 2023-11-10 11:52 am (UTC)(link)
[ the dark suggestion of his eyes behind his mask seems to shrink, eyes lidding with a smile as she addresses him, laughs for him, pretty hands stroking the glass. he only feels the suggestion of it, the way her touch brushes his unruly bangs aside. he must certainly now be free of spiderwebs, though he suspects some cling to his hair. ah well. ]

[ if only all these icky feelings and arachnophobias would make a spirit he could actually consume. ]


It's gross, [ he confirms, tipping forward to return her to her feet delicately. she weighs too little, even his surviving muscle mass too corded with curse energy, to really feel the effects of her weight on him, but he doesn't intend to coddle. ] I guess I am. Not that I have a date.

[ the horrors keep keep on coming, but this time it's his inky black miasmic energy, a wound in the air tearing itself open into an abyss that a doughy, 6-limbed ape-like creature. it bounds out of the rift, rampaging down the hall as it beats its chest, giving a fright to the animatronics ahead of them and collecting spiderwebs as it goes, burrowing them out a tunnel. it dissipates as the walls close in, narrowing into a claustrophobic thinness too small for the spirits girth. ]

[ after a beat, he smiles, waving a gentlemanly hand forward. ]


Neither does he, but I promise I'm better company. If you're up for a few drinks after the funhouse, that is.
fauned: (pic#16320457)

HOLDS MY FACE IN MY HANDS.. I KNEW I LOST ONE

[personal profile] fauned 2023-11-10 04:45 pm (UTC)(link)
( a yelp - the surprised, strangled noise of a larger cat tangled up by a sentient whip crack, swiping at her new ball and chain with a fervor in some attempt to dislodge it and immediately finds the gesture futile. this is no ordinary creature, and this is no ordinary woman in any sense of the word. her new wildshape is already staggering from even just this alone - so what now?

weighing how much life the form has left against what she might be able to do without, she drops the ability with yet another flicker of flame to revert back to her usual form of woman and beast. part of her is hopeful that the change in shape would be enough to free her - but the squeeze of her ribs from her restraints wrangles out a wheeze as she smiles up sheepishly at the woman she'd just been trying to escape from.
)

Hey now - we can still talk this out, right? There's no need to make sure my insides are on my outsides?

( this is going swimmingly already... )
kampfgeist: (sigh | what a headache)

[personal profile] kampfgeist 2023-11-10 06:17 pm (UTC)(link)
Yep.

[ it's the same layout on the second floor as it was on the first, which is one of the ways heine is remembering where things are. whichever way they came down the hallways to get through the animatronics on the first floor, they just have to do that backwards to get through the ghosts on the second.

right? something like that.

heine also stands out in the darkness, his pale coloring making it difficult for him to blend into the shadows, although like tsuru the grime and blood he's wearing helps somewhat. he stays low as a result, trying for the most part to keep his body hidden behind furniture or decorations as they sneak their way past open doors and around tables of candles and pumpkins.

there is one heart-stopping moment when heine starts to move forward and immediately has to draw back when a ghost emerges from the room—he pushes them both back against the wall behind a shelf and freezes to see if the ghost will notice. ]
kampfgeist: (annoyed | get off my ass about it)

cw vague mention of suicide attempt

[personal profile] kampfgeist 2023-11-10 06:58 pm (UTC)(link)
[ heine doesn't even shift, except to adjust his arm around kaveh's waist to keep him more or less upright as he drinks. it's easy, he's surprised to find. easy to just let himself relax into another person like this. ]

Me and Badou? [ no, he guesses kaveh hasn't, although that's not surprising in itself. ] The Bishop introduced us.

[ no, no, back up. kaveh wouldn't know who the bishop is, either. ]

After I... jumped, [ he says, very delicately tiptoeing around the reality of what he was actually trying to do at the top of that tower, ] the Bishop found me. He runs a church nearby and he took me there and kept me in the back to recover. [ he's also, technically speaking, heine's older brother, but that's probably a story for another time; they've already dwelt for too long in the underground tonight. ] He and Badou met sometime after Badou's brother died, I think.

[ heine thinks about it, tilts his head. ] He knew we were both alone, so he got us working together.

[ a part of heine thinks, although he's never validated this, that the bishop—ernst rammsteiner—knew that dave died investigating the place that had spit him and heine out into the world, and brought them together for that reason. ]
whatsamada: (Miss Murder)

[personal profile] whatsamada 2023-11-10 10:42 pm (UTC)(link)
[Ken just stared at him as he didn't know what to say. Mumbling to himself, he knew that there was nothing wrong with having people look out after him. He was without any powers or weapons, he could use all the help he could get.

But as he stared down as his knight outfit and his words? Hs pride still took a hit.]


...Yes, let's. Do you know anywhere else we can go for now?

[He said before looking around the area.] Because I haven't seen any doors so far.
unrequite: (05)

[personal profile] unrequite 2023-11-11 02:54 am (UTC)(link)
Upstaged... No, no, not in any way that matters to me.

[ Midnight chuckles, shakes his head, continues to lead them both. ]

No, they just happen to lack a certain level of decorum. A few are quite innocuous, but the rest... Well, they are quite insistent on making one's stay in this place a bit more permanent, if you understand me.
unrequite: (01)

[personal profile] unrequite 2023-11-11 03:09 am (UTC)(link)
[ Another tut. Seeing as how Broca is being uncooperative but isn't actually making things overtly difficult or, you know, actually stepping away, Midnight will continue pushing gently at his nose and cheeks until all of the face paint is clean and neat. You're welcome.. ]

Then let me care, love. Oh, is it all right if I call you love? I do tend to do that, but there's really no HR department here to report my crimes. No one to keep me accountable... What freedom.

[ Midnight chuckles. It seems like his reputation as the least agreeable member of A6 is really kind of a joke to him. ]
unrequite: (12)

[personal profile] unrequite 2023-11-11 03:40 am (UTC)(link)
[ Well... the good and bad news that Midnight merely was startled, not in any actual fear. He looks down at her curiously, his heartrate already back to normal. ]

... Well, if a brave knight like yourself insists, what else am I to do but submit myself to your tender care?

[ ... He's not actually making fun of her, he's really rooting for her, he's just not actually certain if she's afraid or simply startled like he was. ]
unrequite: (04)

[personal profile] unrequite 2023-11-11 03:45 am (UTC)(link)
[ ... Midnight blinks. Wait, she knows? Well, he that people are coming from different points in time... Perhaps one of the librarian has a better grasp of the future, having lived it? Things to ask and possibly get snarled at for. Oh, Miss Gebura... ]

Certainly. If the future isn't here yet, there's really no reason for it not to be quite bright.

[ ... Again, he really isn't much of a forward thinker. ]

... Netzach told me what happened. About Miss Angela, I mean, although I don't pretend to understand the details.
gurge: (getou | 130)

[personal profile] gurge 2023-11-11 08:00 am (UTC)(link)
[ Vash not having put the outfit on himself isn't news to him, but at least he was blessed with undergarments, though Getou has a moment to look jokingly disappointed about it, laughing up the awkwardness. he doesn't pursue it beyond the suggested teasing, finding it rude to go much beyond that. his undies can have a break for now. after all, this is much more interesting. since the seeming young man before him doesn't balk at his touch or inquiries, he continues running his touch up — over the crevice of connection at the wrist that keeps his hand mobile, the mockery of radius and ulna forming a gap that he runs a finger in, stopping shy of the elbow where bandages begin to wrap and dangle. impossible to confirm on sight if it goes as far as he says it does under there, its likeness well-disguised beneath the clothing but for some small mechanisms that glow through the thinness. he's all person-shaped. ]

"Ancient"... [ what must his world look like, if this is what its people are capable of? ] This would be considered quite advanced, where I come from.

[ a dark gaze flickers back to his own reflection in those glasses. his smile widens then, an amusing thought crossing his mind — one he doesn't seem to share. instead, he gives the fabric a little tug. ]

May I? You know. One handicapped man to another.

[ a prosthetic never even crossed his mind; it seemed too unlikely that one would survive the force he would put it through... but this. this looks sturdy. this look like it could take some abuse — and has. ]
Edited (LEARNED FROM A BUDDY HOW VASH'S PROSTHETIC WORKED BETTER, sorry for the late-edit! ) 2023-11-11 11:07 (UTC)
gurge: (getou | 92)

[personal profile] gurge 2023-11-11 08:54 am (UTC)(link)
Ohhh, no larger than a fist, I'd wager. [ comes the contemplative response, smiling back over a nipped-short shoulder. while it might be true that Molly's vision is certainly better in the dark, they're heading only one direction in a stretch of tunnel; it's unlikely he's going to get lost in the slow pursuit of the light there. the sensation of crawling starts slow — a twitch there, a tickle there. he soldiers on. ]

[ as for that question, he isn't totally sure if he means the school itself or just this building, given the quizzical nature of the place from which he hails. ]


The buildings beyond this are that of a university— a place for advanced schooling. Some offer students a place to live like so, called a dormitory. It is not normal for them to be... infested.

[ just for clarity's sake. the crawling feeling intensifies as the corridor shrinks further, and Getou, a bulky 6'1", hunches down to compact himself, gritting his teeth as webbing tangles into his hair. it isn't fear, but it does make his grip tighten on Molly's hand, stressing the fine bones beneath. ]
gurge: (getou | 94)

[personal profile] gurge 2023-11-11 09:31 am (UTC)(link)
Oh? I get to be the protected one instead~?

[ he asks it with enthusiasm, a little like a kid finding out he gets to take his favorite role while playing house. immediately, he pulls himself tightly behind Kaneki, trying to compact the more than 10 centimeters worth of height he has on him into his silhouette; with a ducked head and his hand pinched diminutively on the fabric at his shoulder, he mock-cowers from the entrance that fans outward with all chaotic manner of spider webs. ]

Uwaaahhh, Kaneki-kun, save me! I'm too pretty to get eaten alive by spiders!

[ are you sick of him yet ]
gurge: (getou | 231)

[personal profile] gurge 2023-11-11 11:48 am (UTC)(link)
I'd like to think she'd know us both better than that. [ him, certainly — whatever there is to say about his relationship with anyone else, much less that flirtatious and effervescent personality, he's a romantic at heart. it would take him more than a few months to warm up to someone enough to invite them into bed, even if they already had something of a foundation. one formative meeting in his teens does not a pairing make. she might be wilder, but there's something to be said about his arrogance clashing with her strong personality. ]

[ well. it'd either be very good, or very bad. ]

[ oh. her feelings are hurt. his version of emotional support probably looks like coddling to her, so he doesn't, casting a flighty look across the bar as if it might help him drum up aid. at least she moves on quickly, giving him some much more interesting food for thought to ruminate. ]


...Your technique only activated when you were a teenager? [ or maybe — she'd had it all along and her life hadn't, until that point, been put in a life-threatening situation. but surely she's thought of that before herself; curse techniques have a way of making themselves known whether you'd want them to or not, no matter how unique their applications. he'd know. ]

"Screamed at inside your head"?

[ this part, though. this part he won't let her just skip over. ]
cranekin: (pic#15469504)

[personal profile] cranekin 2023-11-11 03:05 pm (UTC)(link)
(They sneak through the corridor, trying to keep low and out of sight. He senses most things around him but it takes longer to really hone in and see where theyre coming from. He hesitates for just a second and before he can see anything, Heine is pulling him back. He stifles a gasp and stays still.

The ghost inches closer and despite their situation... Heine may feel Tsurumaru tense, his breathing practically stop, and his eyes seem a little brighter-- a little sharper. Despite their tussle earlier, he's still ready to fight. In fact, he would like it.
)

...

(And the ghost enters another room, oblivious.)
perfectdevil: (lestat-54)

[personal profile] perfectdevil 2023-11-11 06:28 pm (UTC)(link)
Your home? [ Lestat makes a clicking sound against his teeth, a hiss of obvious frustration with this round-and-round. ] Think about your home, would you? How angry you would be if someone were to use it against you, to manipulate you. You should be directing that anger at the ones who put you here, not the ones trying to bring you back from it.

[ Lestat isn't normally interested in his heroics being quite so up front - though he's got a deep-seated love for being a white knight, he's surprisingly modest about it given the fact that it contrasts so completely to the devil-may-care vampire persona - but in this instance he wants it to be clear that he thinks what has happened to Loki is a disservice to him. He's a God, after all, and to be used as a weapon like this is neither dignified nor respectful.

He takes a step closer as Loki comes toward him, eyes trained on his hands, watching for any sign that he might be itching to attack him again, but keeping his expression stern and unmoving. ]


What would you do to me, if you could catch me? Would you kill me, for this place that took you from your real home and insults you by trying to trick you? You, the God of Mischief?
thefreak: (036)

[personal profile] thefreak 2023-11-11 07:45 pm (UTC)(link)
Eddie is, unfortunately, no stranger to being jostled around. Growing up, he had a habit of attracting unwanted attention due to how he dressed and his interests and hobbies. Then he took it upon himself to pull fellow outcasts under his wing, and suddenly, he deliberately attracted that attention because he would rather take the hit than some freshman.

This isn't like being shoved into a locker or being kneed in the stomach. While Eddie trusts that no jock is dumb enough not to let it escalate to the point of maiming, he can't be too sure here. He knows he won't be rescued by a teacher, so it's up to Eddie to take matters into his own hands.

One of which is forming a fist as he summons whatever strength he has. Loki isn't going to let him leave of his own volition, so Eddie needs to remember how to fight back against a bully. He might be a skinny, unassuming nerd, but he knows how to pack a punch where it counts.

"They're not going to find out," Eddie bites out, steeling himself. Keep Loki distracted on his tongue before he can figure out how to play this. Suddenly, he feels like he's channeling his old man, who was always trying to slither his way out of the corner he'd been chased into. "This can be our little secret, right?"
unimportant: (oFIBFm3)

[personal profile] unimportant 2023-11-11 08:07 pm (UTC)(link)
[ She gives an affirmative hum to his question on her technique as she finishes her drink, understanding how strange it is. It didn't occur to her that techniques should surface much earlier until she started attending the school proper. Even Todo's technique became quickly apparent into her training sessions with him. Perhaps being told she had no such power repeatedly through formative years made her internalize it. It was there, but she didn't believe it to be.

Then, in the moment she was certain she would die, a black hole opened with her at the center. That's all she remembers about the ordeal before waking up at the tomb's entrance. It could have been a dream if not for how shaken her body was, struggling to get up the way a newborn fawn does.

--Ah shoot, she babbled too much though. She shoots a rueful look at her empty glass, this is all your fault, and leans a loose fist into her cheek. He's not going to like her answer, but she doesn't think he'll let it slip by either. That flaw of his and all.
]

Yeah. It was the other vessels. Tengen can't hear them, but I can. That's why I started panicking. The merger removes the body, but retains the soul.

[ Until that moment she had believed what she was told about the merger. About the honor of being chosen, to become one with Tengen in a glorious ceremony. She could barely hear Tengen over the boom of their voices telling her to run. Her eyes dart down the bar and she realizes another drink isn't coming, an invisible specter telling her she's cut off. ]
scowlish: (smile)

[personal profile] scowlish 2023-11-11 08:25 pm (UTC)(link)
Yeah. I'd rather not stay here.

[He starts moving again, then, heading toward the stairs. He's not completely ignorant of the effect he's had on Brook by simply touching him, but he decides not to push it, not to ask him about it. If Brook is going to get used to those sorts of things, he'll need time to process how he feels about it on his own, and Onni is willing and patient enough to give him that time.

He strides toward the stairs, eyes narrowed, looking out for anything else that looks dangerous, but doesn't see anything he can't immediately identify as one of those moving mannequins or some other type of 'decoration.' When Brook says that he thought they'd agreed he'd go in front, Onni turns to look at him with a rare half-smile.]


Oh? Did we?

[It's light, a little teasing despite the situation they're in. One of Onni's rare jokes.]
miyagimagic: (083)

[personal profile] miyagimagic 2023-11-11 08:30 pm (UTC)(link)
Thankfully the man's reflexes are great. Because Nill did turn that corner rather last-minute, and it would have been so easy to miss that and accidentally run on by himself.. but Daniel does manage to move himself around the corner at the last possible moment too, similarly trying to press his back against the wall.

But he doesn't move further back. Yes, he's hiding around the corner, but he's saying relatively near the front of it.

The reason for that becomes obvious when he gestures at Nill for her to just stay there. To stay behind him like that. Daniel hopes the hiding plan works and they can both make it through okay, but if the monster has to spot one of them, then Daniel sure is going to make sure it's him, and not Nill. His form is large enough to cover the girl from sight as they stand there pressed against the wall next to each other, he thinks.

Hopefully it won't spot either of them though. They'll have to wait and see what it does--

.. especially when the sound of footsteps starts to sound through the hallway they just left, growing closer and closer by the moment.