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The City ([personal profile] citycenter) wrote in [community profile] citylogs2023-10-19 09:00 pm

EVENT: Ripples in All Directions (October 2023)





RIPPLES IN ALL DIRECTIONS.

SOMETHING DEAD THAT DOESN'T KNOW IT'S DEAD.
» THE CITY — INTRODUCTORY NOTES
Now that Halloween is just around the corner, the city is starting to come alive with seasonal cheer. You start to spot decorations scattered around the city: plastic skeletons sitting on benches, jack-o-lanterns decorating front stoops, and even a few places in the park near City Hall where the trees themselves have been decorated. It's clear that the autumn season is in full swing and the city is making the most of it.

From the morning of October 19, you also start to notice flyers hung up around the city that advertise the local university's homecoming Halloween party. They're cheerfully decorated much the same as the newsletter that was delivered to residents earlier in the month, and they're hung from light poles, pinned to bulletin boards, and occasionally fluttering on front stoops of apartment buildings. There might even be one taped to your door when you open it in the morning.

The flyer announces that the Halloween party will begin on October 22 and will run through October 31. It runs every night from sunset to midnight, and residents are encouraged to attend in costume! If they have their own costume, perhaps found at the Halloween Superstore, that's perfect—if they don't have a costume, though, one will be provided to them by the party organizers. Doesn't that just sound like fun? And the flyers really are everywhere, and that makes it hard not to take notice—but once you take notice, you really can't stop noticing.


Indeed, once you read one of the flyers, you just can't help but read the flyer every time you encounter another one. And every time you read one, you find yourself feeling a little more curious about the party being advertised. Will it be anything like the Halloween I know? you may think. Or, I don't even know what Halloween is, I wonder what it'll be like. It's not quite enough to compel you to pay a visit to the address on the flyer, which is one of the dorm buildings on the university campus, but it's definitely enough to get you thinking about Halloween. Maybe you ought to go find a costume…

But Halloween parties and costumes are not all you're thinking about. It's easy enough to write off at first, as tricks of the light or a figment of your imagination: flickers of shadow at the corner of your eye, cold spots in your apartment, creaking footsteps in your empty living room. There's nothing there when you turn your head to look, nothing there when you flick on the lightswitch to see if someone's in your house—but somehow, that doesn't reassure you.

By the evening of October 21, every resident in the city has been visited by some sort of entity haunting their house, and every resident of the city has been left a gift: a dorm room key, each differently numbered. You may find the key in your pocket, or on your bedside table, or in your favorite coffee mug.

Should you decide to attend the party, it will be up to you to decide: Is this just the City getting in the spirit of the season? Or is it something more… malevolent?



The flyers will be strewn about the city in various locations beginning on October 19. Characters who read them will find themselves feeling oddly compelled to go check out the advertised Halloween party, which will run from October 22 to October 31 between sunset and midnight. For the most part this will just feel like a sense of curiosity about the party, and astute characters may be able to pick up on the fact that they're being emotionally manipulated a bit.

Characters who choose to go can wear a costume of their choosing from the Halloween Superstore, or the City will provide one if they don't have a costume of their own yet. (Read on for more information about how characters can get their hands on a costume!)

Lastly, every character will find a dorm room key somewhere on their person before the party starts on October 22. This key may or may not correspond to a room in the dorm where the party is being held—of course, characters are not obligated to use the key, but they may want to know what's hiding behind those closed doors.

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ALL THESE GHOSTS COME STREAMING DOWN.
» THE CITY — GETTING THE PARTY STARTED
On the morning of October 22, every device in the city starts to buzz.

The screen illuminates, displaying a white page not unlike the orientation survey that welcomed you into the city. Unlike the orientation survey, though, there are no questions—only a single phrase in bold, dark text. THE GOOD OF THE MANY, it says, with a single "OK" button below.

For a minute, nothing else happens. You try to turn the device off, but the screen stays lit; you try to reboot the device, but the screen stays lit. It seems that the only way to get rid of the screen is to press the button.

…Have you done this before? Or are you having déjà vu?

At sunset that same day, the Halloween party will open for the first time. The party's entrance is located on the ground level of a large three-story dorm building in the western half of the university campus. The double doors into the building are fully decorated with folded-paper bats and ghosts, cotton batting pulled apart to make spiderwebs, and a cut-out sign that says "HAUNTED HOUSE" in bright red, dripping-blood letters. The decor looks almost… corny, hokey in a way that can't possibly be threatening. Right?

But the decorated double doors aren't the only way that residents may enter the party. Of course, the organizers would prefer that you use the front doors, but if you'd prefer not to, they have other ways of getting you inside.


After the party begins on October 22, any door in the city that you walk through has the potential to become a door into the first level of the dorm building. You may exit your apartment and find yourself standing in the darkened lobby; you may walk out of the bathroom and run right into a handful of cotton spiderwebbing. Unfortunately, there's nothing to indicate whether or not a door might lead to the party until you're through it—and once you're through it, there's no turning around. The only way out, as they say, is deeper in.

Were you wearing a costume in preparation for the party? Fantastic, you'll keep that costume on! But if you weren't wearing a costume, don't worry—the party's organizers have you covered. You look down and find that no matter what you were wearing before, you are now wearing a costume of some kind. Maybe it's one you would have chosen for yourself, or maybe it's totally not to your taste. If you truly hate it, you can try to take it off… although you may not find it easy to remove.



Once the party begins on October 22, as stated above, any door in the city has the potential to become a door that leads directly to the first level of the haunted house. Characters will not be able to tell by any means whether a door is pointed there or not; only once they're fully through the door will they realize that they're actually standing in the lobby of the decorated dorm building and not in whatever room they intended to enter. Once characters are inside, there's unfortunately no way to get out, not without making their way through the haunted house itself.

Whether a character enters the haunted house via the main double doors or through another door somewhere else in the city, they'll need to come in costume. (Their own canon clothes do not count!) If they're already wearing a costume, they can keep it on arrival; however, those who enter the haunted house costumeless will be assigned a costume at random by the city. The actual costume is up to the player's choice. It may end up being something that suits the character, or it may end up being something totally embarrassing—that's completely up to the player.

Regardless, characters will have a difficult (but not impossible) time removing the costume until they have exited the haunted house. This includes both physical difficulty (feeling as though the costume is fused to their skin, feeling physical resistance to undoing zippers/buttons, etc.) and mental difficulty (an overwhelming sense of dread or vulnerability). Characters are able to overcome both of these difficulties to remove the costume if they're dedicated enough; the clothes they were originally wearing may be still on under the costume or might be awaiting them at home when they return.

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THEY GO TO GROUND AND ROT.
» THE HAUNTED HOUSE — LEVEL 1

CONTENT WARNINGS: One image containing fake spiders, mention of spidery feelings; mention of zombies (but no images)
The ground floor of the dorm is decorated much how one might expect a haunted house at a university to be decorated. The entrance to the haunted house proper is through a tunnel of cotton spiderwebs filled with little plastic spiders, so narrow that it forces you to hunch down and squish together to get through. Although it feels claustrophobic, and you may imagine the sensation of little spider legs crawling over your body, once you make it through the tunnel it becomes clear that the spiders never actually moved. Whew!

The tunnel lets out into the first-floor dorm, a long (too long?) stretch of hallway with doors leading to rooms on either side. Some of the doors are closed and locked, but many are open, allowing you a glimpse as you pass. As you walk down the hallway, you make sure to peer into each of the rooms. Some of the doors lead to total blackness; others lead to rooms decorated like an elaborate Victorian haunted mansion, and yet others even lead to perfectly normal dorm rooms, like someone forgot to get around to decorating. And sometimes—not every time, but often enough—when you peer into one of the rooms, there's something peering back.


Most of the frights you get on the first floor come in the form of animatronics, realistic-looking ones that jump out at you as you pass and give you a fright. There's a man with a bloody knife, or a zombie with flesh hanging from its teeth, or a clown with sharp, venomous-looking fangs—they leap out of the doorways with a startling quickness, but never come close enough to touch. They just brandish their weapons, then retreat back into the room they came from as if satisfied with the scare they've given.

There are also a handful of real scare actors on the first floor as well, perhaps even some faces you recognize. They lurk in the darkened rooms and leap out with growls or shrieks, then chase you a few meters down the hall before leaving you to run away. Just like the animatronics, though, they never get close enough to touch or harm you—they just want to get your blood racing.

The rest of the scares come from paintings that abruptly change form to show a ghost's face, or candles that swoop down across your path and then move back up. And behind it all are the spooky sounds of groans and screams and tearful begging, a solemn soundtrack to your trip through the haunted house.

Oddly, you never do see a speaker. And even more oddly still, none of the rooms on the first floor match the number of the key you're holding…



The first level of the haunted house consists of fairly cheap scares, mostly relying on animatronics, voiceover tracks, and tricks of the light or optical illusions to deliver scares to the residents. Players should feel free to use their imaginations to come up with potential scares or animatronics—think something moderately more scary than Haunted Mansion but less than Halloween Horror Nights. The animatronics may feature enemies or monsters from characters' home worlds, or may be simply generic creatures you would find at a Halloween store.

In addition, the first level is also populated by characters working as scare actors. These characters may be those who attended Robby and Tsuruno's house party, or may simply be characters with a sense of humor who enjoy making other characters jump and shriek a little. Either way, these scares are harmless and non-contact. The scare actors won't harm anyone going through the haunted house, even if they do a little chasing down the hall.

Although the hallway looks oddly long and is perhaps a bit more winding than it ought to be, there doesn't seem to be anything particularly odd about the dorm building itself. Characters may, however, find that the trip through the haunted house feels shorter when they're accompanied by another.

For characters who don't wish to venture up the stairs to the second level, there is a well-hidden emergency exit tucked out of sight behind the staircase that leads upward. This is the opt-out for players who don't wish to engage with the events in the second and third levels of the dorm.

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WE WILL NOT REMAIN UNSCATHED.
» THE HAUNTED HOUSE — LEVEL 2

CONTENT WARNINGS: Generally spooky images including some ghostly ones; mention of hanging. Prompts include violence (such as mutilation) potentially leading to serious injury or death. As always, please warn appropriately!
It's once you reach the second level that you realize something has shifted.

The metal door at the end of the hallway swings shut behind you, and you immediately realize it's far too dark and far too cold. Even with your eyes wide, you can barely make out the shapes of the decorations around you; they are lit mostly by the flickering orange of electric candles and the glow of the emergency exit sign above your head. Your breath condenses into steam as you exhale, and although you rub your hands together, you can't quite seem to gain any warmth. You feel a little bit dizzy and off-kilter, and from the distance you can hear the sound of a voice murmuring in quiet, urgent tones, interrupted by brief bouts of sobbing. You try the door behind you, but it doesn't give: you are stuck here, and must make it out.

The hallway is decorated, but even the same decorations that felt corny downstairs now give this floor an air of discomfort and desperation. As you make your way down the hall, you notice that many more of the doors on this level are open, and in the sickly, dim light cast by the fake candles, you're able to catch glimpses of what's inside: shadowy figures moving in the blackness. These are creatures that seem made of the dark itself, congealed into something more or less resembling a person. There's one sitting at the desk like a good student, its too-long fingernails rasping over the surface as it scratches something into the wood. There's one sitting on the windowsill, its too-long limbs hanging out into the night. There's one hanging from the ceiling, its feet at eye level, swaying slightly in an unfelt breeze. There's one standing dead in the middle of the room and staring straight at you, its eyes two embers in its featureless head.


You lock eyes briefly and the creature starts to move: this ghost is coming after you, and this one means it. There's no animatronic rigging to stop it and pull it back into the darkness of the room, and it's no scare actor that will stop after a few meters of pursuit—no, its hands reach for you, for your hair, your throat, fingers clutching and grasping. You turn and run, but it pursues, and that voice you heard murmuring earlier is now a fever pitch of syllables behind you, half-whispered, half-screamed in a language you can't understand. The noise of it draws more ghosts out from their rooms, and they follow as you sprint down the too long, twisting length of the hallway. You can see the glow of the exit sign at the end lf the hallway, drawing closer as you madly dash for it—

And then you trip. Or maybe you're pushed, you're not sure. You hit the carpet hard and then the ghost is on you, its hands scrabbling at your throat, fingers prodding at your eyes. Of course you fight back—if you don't, you're going to die—but as you fumble blindly for something with which to beat the ghost off, you realize that this ghost has weight to it, that the fingers trying to tear out your throat aren't incorporeal and ghostly but rather the fingers of a pair of very human hands. As you blink, eyes straining in the darkness, the features of the ghost begin to resolve into those of a person.

And it is a person. It's a person you may even know, a friend of yours, a fellow resident of the City. Not a mannequin facsimile, but someone real, someone who fights you with everything in them as you struggle to break free.

Your grasping hand grips something firm, maybe a flashlight or a fire extinguisher, and you swing it as hard as you can at their head. You don't want to, this is your friend, but what choice do you have? After all—it's either them or you.



Once characters enter the second level of the haunted house, those attuned to energy flow will immediately be able to recognize this as a place full of negative ghostly energy. Characters may sneak extremely carefully and quietly through the hallways, avoiding every single ghost; they may be pursued by ghosts, but ultimately make it to the exit, beyond which the ghosts will not pursue; or they may be caught by a ghost (or "ghost") and be forced to fight for their lives.

Not all of the "ghosts" on the second level are truly ghosts. Players may opt to have their characters participate in the event as the considerably more deadly "scare actors" of the second level. Only they won't be acting: to these characters, anyone who passes by in the second-floor hallway (the "partygoer") is an absolute threat that must be dealt with immediately. Scare actor characters will be possessed by an irrepressible need to hunt down and attempt to injure or kill any partygoer or other scare actor they encounter, and can only be stopped by either death (of either the partygoer or the scare actor) or being knocked out and removed from the hallway.

These characters may also be those who attended Robby and Tsuruno's Halloween house party and ended up getting a little too in-character in a negative way (see their plotting post for more information). However, characters do not have to attend the house party in order to participate in this mechanic. Any character who enters the haunted house can become a second-floor ghost if the player so desires.

Either the scare actor or partygoer may be seriously injured or even die. If this happens to the partygoer, the haze of bloodlust will immediately lift from the scare actor and reveal to them what they've done. (If the scare actor is knocked out or dead, obviously this realization will take place after they've returned or regained consciousness.) Killing and death as a part of the October event is not subject to murder or death consequences.

If a character chooses to sneak through the second floor and avoid the ghosts, and does so by entering any of the decorated dorm rooms, they may find shorthand messages scratched into the desks, closets, or doors. These messages might just be names, familiar ones belonging to people from home, or might say things like HELP ME or ITERATION 4█ or LOOK BEHIND THE APOCALYPSES. Characters may also find small, non-magical, recognizable personal effects belonging to people from their home worlds, tucked into drawers or kicked under the bed or in some otherwise unobtrusive location, easily overlooked.

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WHEN YOU HAVE NOTHING TO SAY, SET SOMETHING ON FIRE.
» THE HAUNTED HOUSE — LEVEL 3 AND CONCLUSION
After the second level of the haunted house, the only way to go is up… assuming you survived, that is. Exhausted and battered, you make your way up the stairs—perhaps alone, perhaps with a friend, or perhaps dragging the unconscious body of your assailant-friend—and let yourself into the third-floor common area.

This is where the Halloween party is taking place! Congratulations, you made it! There's a bass-heavy soundtrack throbbing in the background, and the room is decorated once again in the cheesy Halloween decor of the entryway. A large casket full of ice holds beers and sodas, and a table in the middle of the room bears all sorts of spooky snacks: peeled-grape "eyeballs," candy corn "teeth," sour gummy worms in brownie dirt, and any other kind of snack one might imagine.


If you made it through the haunted house with a friend, you will find a letterman jacket in your favorite colors, with your name embroidered on the back, hanging on a peg on the far wall of the room. You can take it with you now, or when you go home, or you can leave it on the peg forever—it's your choice, but it is a symbol of having survived the haunted house, so it might be nice to have. Don't you think?

You may have to do this again, you realize. Now that the doors in the city occasionally open straight into the haunted house, there's no telling how many times you'll have to survive this before the Halloween party draws to its close. Maybe you do need a beer after all…

Oh, and you still don't know what dorm room that key goes to. Maybe you had better just hang onto it for now.



The topmost floor of the dorm building, the third floor, is where the "party" part of the Halloween party is taking place! The food and drink is abundant and, of course, free. There's just about any type of drink or Halloween-themed snack imaginable, so characters can help themselves. When they're through partying, there's an outside staircase that leads directly from the common room back down to ground level.

Characters who survive the haunted house in a group of two or more will find that that there is a custom-made letterman jacket with their name on the back, perfectly their size, hanging on a coat rack on the far side of the room. While wearing this jacket, characters will be less susceptible to the scares in the haunted house, and the ghosts of the second floor will not pursue them as intently (although it has no effect on scare actor characters). To any characters who are particularly sensitive to this sort of thing, the jackets do have a moderate protective effect against various negative status effects, so to speak; this effect does not diminish after the event is over. Characters can only get one jacket, their first time through the haunted house; subsequent trips through will not result in additional jackets.

The dorm room key is not a usable item during the October 2023 event, but will become usable in November and December, so characters are advised to not lose them.

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WILDCARD.
The city is by no means small, and there are plenty of things for you to see. There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.



If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations.

This month's event headers come from "Landscape with Fruit Rot and Millipede," a poem by Richard Siken.

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hypnagothic: (15939246)

[personal profile] hypnagothic 2023-11-05 03:24 pm (UTC)(link)
I had to retrieve my tools first.
100more: (Default)

[personal profile] 100more 2023-11-05 04:34 pm (UTC)(link)
Naturally. I imagine those were very important.

[ Hob's actually flattered Dream came to visit him so quickly after his release. ]
hypnagothic: (15939187)

[personal profile] hypnagothic 2023-11-05 05:29 pm (UTC)(link)
I was encouraged to do so by my sister as well. She thinks fondly of you.
bountyfull: brokiloen (twohundredfortythree)

[personal profile] bountyfull 2023-11-05 05:42 pm (UTC)(link)
[ Technically speaking, yes, an alien. ]

Your guess is as good as mine. I didn't put this on. Feels like there's something beneath all the wrapping at least. [ He laughs though, mirroring the shrug with a roll of his own shoulders. Might as well roll with what he's given, right? He has a question or two of his own, but before he can ask anything, his arm is the center of attention. Vash laughs again, good natured.

The stupid answer is 'it's a prosthetic' but Vash figures that much is obvious at least. He goes with the less complicated answer, the one that doesn't require a lot of long winded background explaining.
]

Ancient tech. A friend fitted it for me when I was younger. [ And repairs it when he does stupid shit with it and busts it up like a moron. A semi-regular occurrence. He wiggles his fingers a little, but doesn't mind the scrutiny ]. It's connected through a port on my upper arm.
abit_ofboth: (gag)

[personal profile] abit_ofboth 2023-11-05 06:12 pm (UTC)(link)
Blood brother? Oh my no. He raised me as his son, though it was a millennium before I discovered that he was not my father, but rather had found me as a babe, apparently abandoned by true parents after Odin and the forces of Asgard had defeated them in war. Though I admit I am more surprised that a version of me is married. I assure you I have never been in such a committed of relationships.

[Though that piece of information gives him a bit of hope that he is capable of such things.]
100more: (c03)

[personal profile] 100more 2023-11-05 06:17 pm (UTC)(link)
Your sister?

[ He must mean Death, right? ]

So, it was your sister's idea to reconnect with me?

[ Did Dream not consider doing so on his own? ]
deathoftheauthor: (.28)

[personal profile] deathoftheauthor 2023-11-05 07:14 pm (UTC)(link)
( Louis gives Lestat a subtle but curious glance at that sigh, particularly when it catches Dorian's attention as well. He can at guess at the source of the tension, he knows Lestat well enough to sense the stirrings of thirst in him, but Dorian... despite drinking his blood, despite seeing his thoughts, Dorian remains a mystery. )

That isn't surprising. It would take quite a strong will to be present for long in that state. Most mortals don't struggle at all.

( He says it mildly, far moreso than he truly feels, trying to gauge Dorian's reaction. )
bemist: (You better run and hide)

[personal profile] bemist 2023-11-05 08:19 pm (UTC)(link)
For the record, just because I'm not going to linger on it right now doesn't mean I'm not gonna want an explanation when you're sober about you being eaten, but maybe I should hope he won that argument if his point was "don't".

[ Don. Don what the hell. Don??? ]
bemist: (You can't take me for a ride)

[personal profile] bemist 2023-11-05 08:22 pm (UTC)(link)
[ The one where she ignores him and goes on her way, but he's probably going to staple himself as a chatty accessory and then it's only going to be more annoying. She doesn't need refueling and she doesn't trust that kind of offer she barely knows.

So she gives him an assessing look right back, because she at least knows what a lie looks like. ]


Do what you want. I'm going to keep going.
abit_ofboth: (gag)

[personal profile] abit_ofboth 2023-11-05 09:33 pm (UTC)(link)
[There is something in the man’s response that jostles something loose in Loki’s brain. For a moment, his vision shifts and he sees the room for what it is. It only lasts a second before he once again sees the home he’s vowed to protect. It is enough to distract him though. More so than the fall or knee to his nether-regions did.]

I… I am no intruder.

[He tries to sound confident, like the leader he knows he can be. Someone his people can truly rely on to protect them. Everything his father never thought he could be. There is clear uncertainty in his tone though and he lets out a frustrated noise at not being able to easily cover that.

Perhaps this is why he does not notice what Lestat is up to until he feels the warm blood spray his face. Loki immediately sits up, letting go of Lestat’s arms as he wipes at his face. Loki has seen much blood in battle, but this is (perhaps surprisingly) the first time someone has spit blood directly into his face. It distracts him for too long, allowing Lestat to try his plan to extricate himself from Loki.]
hypnagothic: (16023996)

[personal profile] hypnagothic 2023-11-05 09:35 pm (UTC)(link)
She would claim as such.

[ and she'd be right, but shh. ]

I felt ... not as myself after I recovered my tools. Lost and disconnected. She met with me and asked of you.
scowlish: (worry)

[personal profile] scowlish 2023-11-05 09:43 pm (UTC)(link)
[Onni isn't sure what the point of putting this photo in this place is, what could be gained by their captors by giving him a photo of his family, by making his heart ache the way it is now. Are they trying to see if this woman will comfort him, if her comfort will work?

He's feeling frustrated with it, though the sort of desolate grief that's overwhelming him while he looks at his sister. It's still too new and fresh for there to be happy memories when he looks at this. Only grief and betrayal at being told she was fine when she wasn't, of only knowing after she died that she was even sick.

What the woman says when she looks at the photo is the last thing he'd been expecting her to say, and he lifts his head to look at her, eyes wide for a moment.]


She was.

[His expression softens a little then, and he looks back at the picture, running his thumb over her face again, the broken glass tugging at the ridges of his thumb print.]

I used to braid her hair, when she was little, before she could do it herself. Every morning. She complained that I pulled too hard.
abit_ofboth: (smile)

[personal profile] abit_ofboth 2023-11-05 09:49 pm (UTC)(link)
[The returned smile makes Loki want to kiss Hob, but it feels much too early to do such a thing, and not something he wants to do for the first time while inebriated. Hob is much too special to deserve that. It doesn’t mean he isn’t tempted though. Oddly, Loki seems to have just enough brain left to hold himself back. If there’s one thing he is exceedingly conscious of in this moment, it is that he doesn’t want to take a wrong step. He’s happy enough that he hasn’t been rejected.]

I find that hard to believe. If anything, it is you who are out of my league.

[Of course it helps that Hob is immortal, but only in the way that Loki can’t imagine having feelings for someone who would only live for a fraction of his life. Though it is something he keeps well hidden from most, Loki’s feelings are easily hurt and he’s always imagined such a thing would tear his heart from his chest, and he is far too selfish to be willing to experience such a thing. Otherwise, Loki feels like Hob is far too good a person to look at him at all. He’s still amazed that they are even friends, but that he might get more? Well, Loki doesn’t think he’s ever felt more grateful in his life.]
hypnagothic: (15984117)

[personal profile] hypnagothic 2023-11-05 09:55 pm (UTC)(link)
No? How interesting the differences ...

[ at least Loki might come to realize (when he's not so inebriated) that when this strange person spoke of Odin's sons and called them witless, he was not speaking of Loki directly. ]

Though I assume you are still the God of Mischief? Surely so great a change in your character would be beyond imagining.
abit_ofboth: (Default)

[personal profile] abit_ofboth 2023-11-05 10:02 pm (UTC)(link)
[Speaking of differences…]

Does that mean the version of me you know is not Jotun?

[Oh, and what a difference that could have made in his life. Though on some level he realizes that would make him very much a different person and in the last few years Loki had begun to like himself again. Still, the idea of not having that largely negative experience in his life is an attractive one.

He’ll examine the not actually being called witless part later. Maybe.]


I am, yes. I suppose that is something that is too integral to my being to vary so much.
scowlish: (deadpan)

[personal profile] scowlish 2023-11-05 10:26 pm (UTC)(link)
[Look, there are just some times where it's important to just yank someone around and slam a hand into their face, and that time is when there are supernatural troll creatures, mutated and disgusting, threatening you with a disease, or threatening to take over your mind through eye contact.

When Brook tells him to move, Onni settles himself more steadily but isn't fast enough to stop the smaller man as he ducks under his hand and arm and leaps at the troll.]


Wait, Brook!

[But then Brook's foot smashes through the head of the troll and breaks it directly off. The way the head falls off isn't the biological movement of flesh, though, it's something else. Like plaster or something. It's then that he realizes that it's another of those moving mannequins, and he scowls at the thing and at Brook both.]

Another of those things.

[A frown, staring at the troll.]

Did you know when you jumped at it?
hypnagothic: (15939147)

[personal profile] hypnagothic 2023-11-05 10:26 pm (UTC)(link)
I know of Loki as the son of the jötunn Fárbauti and goddess Laufey as well as the brother of Helblindi and Býleistr.

[ he offers a small shrug. ]

The titles of trickster and lie-smith was earned by his own actions. I would imagine you to be the same in that regard.
100more: (Default)

[personal profile] 100more 2023-11-05 10:30 pm (UTC)(link)
[ They're like a couple of school boys, just happy to be liked by one another. Hob hasn't felt that in a long time. As if joy were bubbling inside of his chest.

Hob could go on disagreeing with Loki, who is a god and therefore, most certainly out of his league, but he doesn't want to take the conversation down that path. And as a god, Loki is immortal, like him. The idea still hasn't quite registered in that way just yet. Hob is used to the inevitability of loss. ]


Well, I hope we’re not too out of each other's league for dance.

[ Yes, that was an invitation. Hob steps from his bar stool, still holding Loki's hand and waits to see if he'd like to go with him to the dance floor. ]
rescinded_vow: (pic#16636523)

[personal profile] rescinded_vow 2023-11-05 10:31 pm (UTC)(link)
[ Armand's body jerks under the bite, his lashes flutter against his cheeks and he whines softly against the smooth skin under his mouth. It's...well it's everything. The connection, the intimacy, everything he's been missing, everything he's craved, with his sweet boy...with Lestat. Dear god, it's perfect.

The visions come unbidden as they always do and Armand tries not to fight it, tries not to flinch away. He knows that there's probably too much of him on show for Lestat - always the worry with this - but what's visible now, is love.

What else could be pulled from him in response to Lestat's fear and vulnerability? Wanting to gentle him as much as Armand does?

It's the mortal years in Daniel's arms, it's the fights but also the laughter, the safety, the understanding, the acceptance. Armand found a home in a boy, in flesh and blood and made him eternal and it's them both wound tight in one coffin, hunting together, training Daniel's mind, simple mortal intimacies and then this - the blood, the bite - sharing each other every night before Armand woke up in that accursed station.

It's everything Armand is now, but it's also his deep love for Lestat, his unflinching need to be at that concert, to be by his side no matter what happened, no matter how frightened he was or how protective he was of Daniel.

He shudders at being so bare, so open to Lestat's regard, but still he drinks, is consumed in return and lets the perfection of it sooth his frayed nerves and the deep wrought physical wounds marring his body. ]
icanfixer: (29)

[personal profile] icanfixer 2023-11-05 10:38 pm (UTC)(link)
[ dwbi ]

We do not quarrel often, but if it is with words and sense it is generally he who gets the better. So yes, I relented. Next time, if I am to be eaten, we are to be eaten together.

[ so the eating part wasn't

really the issue, okay, ]


May I ask something personal, my lady?
100more: (c26)

[personal profile] 100more 2023-11-05 10:58 pm (UTC)(link)
Ah. Well, I'm glad to be thought of.

[ Even if it took Dream a little coaxing to consider meeting with him again. ]
abit_ofboth: (Default)

[personal profile] abit_ofboth 2023-11-05 11:12 pm (UTC)(link)
[Ah, so he is still Jotun. Loki wouldn’t necessarily say he’s disappointed as he’s not all that surprised, but it would have been nice even if abstract.]

Laufey was my father, in my world. I never knew who my mother was, or if I had other siblings, though I assume I likely did.

[He feels a bit sad at that thought. He loves Thor, even if he doesn’t always want to admit such things, but he does wish he had come to know his true family. What might it have been like to be raised with others who might have truly understood him?

The man’s next words break Loki of his melancholy a bit and he chuckles.]


Oh yes, I am quite guilty of that as well. Though sometimes I think it served me well. [Of course, mostly it did not. Loki knows well enough that his penchants for trickery did him no favours in the popularity department long before he lost his mind and fell into the Void.]
hypnagothic: (15939252)

[personal profile] hypnagothic 2023-11-05 11:12 pm (UTC)(link)
Your presence was a welcome boon after everything that had happened.
hypnagothic: (16162398)

[personal profile] hypnagothic 2023-11-05 11:21 pm (UTC)(link)
Only sometimes?

[ the faintest note of amusement, but in a general way rather than something derisive. ]
abit_ofboth: (smile)

[personal profile] abit_ofboth 2023-11-05 11:29 pm (UTC)(link)
[Though he’d had his fair share of schoolboy crushes, Loki had never been one to let his feelings be known. Even when he was younger and had not yet done many of the things that had earned him his less than stellar reputation, he was well aware that he was not well liked.

Since arriving in the City though, he has found many more people receptive to his company, which appreciates more than he would ever let anyone know. Except maybe for Hob. He easily recognized him immediately as one of the best people he’s ever had the pleasure to spend time with and suspects he’s not the only one to think so. Why else would he have been gifted with immortality?]


Absolutely not.

[Loki grins and squeezes Hob’s hand as he stands. He’s glad he had a few moments to sit, allowing him to sober somewhat, though now he feels high on endorphins from having such a positive reaction from Hob. This time Loki takes the lead, moving them back towards the dance floor.]