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The City ([personal profile] citycenter) wrote in [community profile] citylogs2023-10-19 09:00 pm

EVENT: Ripples in All Directions (October 2023)





RIPPLES IN ALL DIRECTIONS.

SOMETHING DEAD THAT DOESN'T KNOW IT'S DEAD.
» THE CITY — INTRODUCTORY NOTES
Now that Halloween is just around the corner, the city is starting to come alive with seasonal cheer. You start to spot decorations scattered around the city: plastic skeletons sitting on benches, jack-o-lanterns decorating front stoops, and even a few places in the park near City Hall where the trees themselves have been decorated. It's clear that the autumn season is in full swing and the city is making the most of it.

From the morning of October 19, you also start to notice flyers hung up around the city that advertise the local university's homecoming Halloween party. They're cheerfully decorated much the same as the newsletter that was delivered to residents earlier in the month, and they're hung from light poles, pinned to bulletin boards, and occasionally fluttering on front stoops of apartment buildings. There might even be one taped to your door when you open it in the morning.

The flyer announces that the Halloween party will begin on October 22 and will run through October 31. It runs every night from sunset to midnight, and residents are encouraged to attend in costume! If they have their own costume, perhaps found at the Halloween Superstore, that's perfect—if they don't have a costume, though, one will be provided to them by the party organizers. Doesn't that just sound like fun? And the flyers really are everywhere, and that makes it hard not to take notice—but once you take notice, you really can't stop noticing.


Indeed, once you read one of the flyers, you just can't help but read the flyer every time you encounter another one. And every time you read one, you find yourself feeling a little more curious about the party being advertised. Will it be anything like the Halloween I know? you may think. Or, I don't even know what Halloween is, I wonder what it'll be like. It's not quite enough to compel you to pay a visit to the address on the flyer, which is one of the dorm buildings on the university campus, but it's definitely enough to get you thinking about Halloween. Maybe you ought to go find a costume…

But Halloween parties and costumes are not all you're thinking about. It's easy enough to write off at first, as tricks of the light or a figment of your imagination: flickers of shadow at the corner of your eye, cold spots in your apartment, creaking footsteps in your empty living room. There's nothing there when you turn your head to look, nothing there when you flick on the lightswitch to see if someone's in your house—but somehow, that doesn't reassure you.

By the evening of October 21, every resident in the city has been visited by some sort of entity haunting their house, and every resident of the city has been left a gift: a dorm room key, each differently numbered. You may find the key in your pocket, or on your bedside table, or in your favorite coffee mug.

Should you decide to attend the party, it will be up to you to decide: Is this just the City getting in the spirit of the season? Or is it something more… malevolent?



The flyers will be strewn about the city in various locations beginning on October 19. Characters who read them will find themselves feeling oddly compelled to go check out the advertised Halloween party, which will run from October 22 to October 31 between sunset and midnight. For the most part this will just feel like a sense of curiosity about the party, and astute characters may be able to pick up on the fact that they're being emotionally manipulated a bit.

Characters who choose to go can wear a costume of their choosing from the Halloween Superstore, or the City will provide one if they don't have a costume of their own yet. (Read on for more information about how characters can get their hands on a costume!)

Lastly, every character will find a dorm room key somewhere on their person before the party starts on October 22. This key may or may not correspond to a room in the dorm where the party is being held—of course, characters are not obligated to use the key, but they may want to know what's hiding behind those closed doors.

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ALL THESE GHOSTS COME STREAMING DOWN.
» THE CITY — GETTING THE PARTY STARTED
On the morning of October 22, every device in the city starts to buzz.

The screen illuminates, displaying a white page not unlike the orientation survey that welcomed you into the city. Unlike the orientation survey, though, there are no questions—only a single phrase in bold, dark text. THE GOOD OF THE MANY, it says, with a single "OK" button below.

For a minute, nothing else happens. You try to turn the device off, but the screen stays lit; you try to reboot the device, but the screen stays lit. It seems that the only way to get rid of the screen is to press the button.

…Have you done this before? Or are you having déjà vu?

At sunset that same day, the Halloween party will open for the first time. The party's entrance is located on the ground level of a large three-story dorm building in the western half of the university campus. The double doors into the building are fully decorated with folded-paper bats and ghosts, cotton batting pulled apart to make spiderwebs, and a cut-out sign that says "HAUNTED HOUSE" in bright red, dripping-blood letters. The decor looks almost… corny, hokey in a way that can't possibly be threatening. Right?

But the decorated double doors aren't the only way that residents may enter the party. Of course, the organizers would prefer that you use the front doors, but if you'd prefer not to, they have other ways of getting you inside.


After the party begins on October 22, any door in the city that you walk through has the potential to become a door into the first level of the dorm building. You may exit your apartment and find yourself standing in the darkened lobby; you may walk out of the bathroom and run right into a handful of cotton spiderwebbing. Unfortunately, there's nothing to indicate whether or not a door might lead to the party until you're through it—and once you're through it, there's no turning around. The only way out, as they say, is deeper in.

Were you wearing a costume in preparation for the party? Fantastic, you'll keep that costume on! But if you weren't wearing a costume, don't worry—the party's organizers have you covered. You look down and find that no matter what you were wearing before, you are now wearing a costume of some kind. Maybe it's one you would have chosen for yourself, or maybe it's totally not to your taste. If you truly hate it, you can try to take it off… although you may not find it easy to remove.



Once the party begins on October 22, as stated above, any door in the city has the potential to become a door that leads directly to the first level of the haunted house. Characters will not be able to tell by any means whether a door is pointed there or not; only once they're fully through the door will they realize that they're actually standing in the lobby of the decorated dorm building and not in whatever room they intended to enter. Once characters are inside, there's unfortunately no way to get out, not without making their way through the haunted house itself.

Whether a character enters the haunted house via the main double doors or through another door somewhere else in the city, they'll need to come in costume. (Their own canon clothes do not count!) If they're already wearing a costume, they can keep it on arrival; however, those who enter the haunted house costumeless will be assigned a costume at random by the city. The actual costume is up to the player's choice. It may end up being something that suits the character, or it may end up being something totally embarrassing—that's completely up to the player.

Regardless, characters will have a difficult (but not impossible) time removing the costume until they have exited the haunted house. This includes both physical difficulty (feeling as though the costume is fused to their skin, feeling physical resistance to undoing zippers/buttons, etc.) and mental difficulty (an overwhelming sense of dread or vulnerability). Characters are able to overcome both of these difficulties to remove the costume if they're dedicated enough; the clothes they were originally wearing may be still on under the costume or might be awaiting them at home when they return.

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THEY GO TO GROUND AND ROT.
» THE HAUNTED HOUSE — LEVEL 1

CONTENT WARNINGS: One image containing fake spiders, mention of spidery feelings; mention of zombies (but no images)
The ground floor of the dorm is decorated much how one might expect a haunted house at a university to be decorated. The entrance to the haunted house proper is through a tunnel of cotton spiderwebs filled with little plastic spiders, so narrow that it forces you to hunch down and squish together to get through. Although it feels claustrophobic, and you may imagine the sensation of little spider legs crawling over your body, once you make it through the tunnel it becomes clear that the spiders never actually moved. Whew!

The tunnel lets out into the first-floor dorm, a long (too long?) stretch of hallway with doors leading to rooms on either side. Some of the doors are closed and locked, but many are open, allowing you a glimpse as you pass. As you walk down the hallway, you make sure to peer into each of the rooms. Some of the doors lead to total blackness; others lead to rooms decorated like an elaborate Victorian haunted mansion, and yet others even lead to perfectly normal dorm rooms, like someone forgot to get around to decorating. And sometimes—not every time, but often enough—when you peer into one of the rooms, there's something peering back.


Most of the frights you get on the first floor come in the form of animatronics, realistic-looking ones that jump out at you as you pass and give you a fright. There's a man with a bloody knife, or a zombie with flesh hanging from its teeth, or a clown with sharp, venomous-looking fangs—they leap out of the doorways with a startling quickness, but never come close enough to touch. They just brandish their weapons, then retreat back into the room they came from as if satisfied with the scare they've given.

There are also a handful of real scare actors on the first floor as well, perhaps even some faces you recognize. They lurk in the darkened rooms and leap out with growls or shrieks, then chase you a few meters down the hall before leaving you to run away. Just like the animatronics, though, they never get close enough to touch or harm you—they just want to get your blood racing.

The rest of the scares come from paintings that abruptly change form to show a ghost's face, or candles that swoop down across your path and then move back up. And behind it all are the spooky sounds of groans and screams and tearful begging, a solemn soundtrack to your trip through the haunted house.

Oddly, you never do see a speaker. And even more oddly still, none of the rooms on the first floor match the number of the key you're holding…



The first level of the haunted house consists of fairly cheap scares, mostly relying on animatronics, voiceover tracks, and tricks of the light or optical illusions to deliver scares to the residents. Players should feel free to use their imaginations to come up with potential scares or animatronics—think something moderately more scary than Haunted Mansion but less than Halloween Horror Nights. The animatronics may feature enemies or monsters from characters' home worlds, or may be simply generic creatures you would find at a Halloween store.

In addition, the first level is also populated by characters working as scare actors. These characters may be those who attended Robby and Tsuruno's house party, or may simply be characters with a sense of humor who enjoy making other characters jump and shriek a little. Either way, these scares are harmless and non-contact. The scare actors won't harm anyone going through the haunted house, even if they do a little chasing down the hall.

Although the hallway looks oddly long and is perhaps a bit more winding than it ought to be, there doesn't seem to be anything particularly odd about the dorm building itself. Characters may, however, find that the trip through the haunted house feels shorter when they're accompanied by another.

For characters who don't wish to venture up the stairs to the second level, there is a well-hidden emergency exit tucked out of sight behind the staircase that leads upward. This is the opt-out for players who don't wish to engage with the events in the second and third levels of the dorm.

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WE WILL NOT REMAIN UNSCATHED.
» THE HAUNTED HOUSE — LEVEL 2

CONTENT WARNINGS: Generally spooky images including some ghostly ones; mention of hanging. Prompts include violence (such as mutilation) potentially leading to serious injury or death. As always, please warn appropriately!
It's once you reach the second level that you realize something has shifted.

The metal door at the end of the hallway swings shut behind you, and you immediately realize it's far too dark and far too cold. Even with your eyes wide, you can barely make out the shapes of the decorations around you; they are lit mostly by the flickering orange of electric candles and the glow of the emergency exit sign above your head. Your breath condenses into steam as you exhale, and although you rub your hands together, you can't quite seem to gain any warmth. You feel a little bit dizzy and off-kilter, and from the distance you can hear the sound of a voice murmuring in quiet, urgent tones, interrupted by brief bouts of sobbing. You try the door behind you, but it doesn't give: you are stuck here, and must make it out.

The hallway is decorated, but even the same decorations that felt corny downstairs now give this floor an air of discomfort and desperation. As you make your way down the hall, you notice that many more of the doors on this level are open, and in the sickly, dim light cast by the fake candles, you're able to catch glimpses of what's inside: shadowy figures moving in the blackness. These are creatures that seem made of the dark itself, congealed into something more or less resembling a person. There's one sitting at the desk like a good student, its too-long fingernails rasping over the surface as it scratches something into the wood. There's one sitting on the windowsill, its too-long limbs hanging out into the night. There's one hanging from the ceiling, its feet at eye level, swaying slightly in an unfelt breeze. There's one standing dead in the middle of the room and staring straight at you, its eyes two embers in its featureless head.


You lock eyes briefly and the creature starts to move: this ghost is coming after you, and this one means it. There's no animatronic rigging to stop it and pull it back into the darkness of the room, and it's no scare actor that will stop after a few meters of pursuit—no, its hands reach for you, for your hair, your throat, fingers clutching and grasping. You turn and run, but it pursues, and that voice you heard murmuring earlier is now a fever pitch of syllables behind you, half-whispered, half-screamed in a language you can't understand. The noise of it draws more ghosts out from their rooms, and they follow as you sprint down the too long, twisting length of the hallway. You can see the glow of the exit sign at the end lf the hallway, drawing closer as you madly dash for it—

And then you trip. Or maybe you're pushed, you're not sure. You hit the carpet hard and then the ghost is on you, its hands scrabbling at your throat, fingers prodding at your eyes. Of course you fight back—if you don't, you're going to die—but as you fumble blindly for something with which to beat the ghost off, you realize that this ghost has weight to it, that the fingers trying to tear out your throat aren't incorporeal and ghostly but rather the fingers of a pair of very human hands. As you blink, eyes straining in the darkness, the features of the ghost begin to resolve into those of a person.

And it is a person. It's a person you may even know, a friend of yours, a fellow resident of the City. Not a mannequin facsimile, but someone real, someone who fights you with everything in them as you struggle to break free.

Your grasping hand grips something firm, maybe a flashlight or a fire extinguisher, and you swing it as hard as you can at their head. You don't want to, this is your friend, but what choice do you have? After all—it's either them or you.



Once characters enter the second level of the haunted house, those attuned to energy flow will immediately be able to recognize this as a place full of negative ghostly energy. Characters may sneak extremely carefully and quietly through the hallways, avoiding every single ghost; they may be pursued by ghosts, but ultimately make it to the exit, beyond which the ghosts will not pursue; or they may be caught by a ghost (or "ghost") and be forced to fight for their lives.

Not all of the "ghosts" on the second level are truly ghosts. Players may opt to have their characters participate in the event as the considerably more deadly "scare actors" of the second level. Only they won't be acting: to these characters, anyone who passes by in the second-floor hallway (the "partygoer") is an absolute threat that must be dealt with immediately. Scare actor characters will be possessed by an irrepressible need to hunt down and attempt to injure or kill any partygoer or other scare actor they encounter, and can only be stopped by either death (of either the partygoer or the scare actor) or being knocked out and removed from the hallway.

These characters may also be those who attended Robby and Tsuruno's Halloween house party and ended up getting a little too in-character in a negative way (see their plotting post for more information). However, characters do not have to attend the house party in order to participate in this mechanic. Any character who enters the haunted house can become a second-floor ghost if the player so desires.

Either the scare actor or partygoer may be seriously injured or even die. If this happens to the partygoer, the haze of bloodlust will immediately lift from the scare actor and reveal to them what they've done. (If the scare actor is knocked out or dead, obviously this realization will take place after they've returned or regained consciousness.) Killing and death as a part of the October event is not subject to murder or death consequences.

If a character chooses to sneak through the second floor and avoid the ghosts, and does so by entering any of the decorated dorm rooms, they may find shorthand messages scratched into the desks, closets, or doors. These messages might just be names, familiar ones belonging to people from home, or might say things like HELP ME or ITERATION 4█ or LOOK BEHIND THE APOCALYPSES. Characters may also find small, non-magical, recognizable personal effects belonging to people from their home worlds, tucked into drawers or kicked under the bed or in some otherwise unobtrusive location, easily overlooked.

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WHEN YOU HAVE NOTHING TO SAY, SET SOMETHING ON FIRE.
» THE HAUNTED HOUSE — LEVEL 3 AND CONCLUSION
After the second level of the haunted house, the only way to go is up… assuming you survived, that is. Exhausted and battered, you make your way up the stairs—perhaps alone, perhaps with a friend, or perhaps dragging the unconscious body of your assailant-friend—and let yourself into the third-floor common area.

This is where the Halloween party is taking place! Congratulations, you made it! There's a bass-heavy soundtrack throbbing in the background, and the room is decorated once again in the cheesy Halloween decor of the entryway. A large casket full of ice holds beers and sodas, and a table in the middle of the room bears all sorts of spooky snacks: peeled-grape "eyeballs," candy corn "teeth," sour gummy worms in brownie dirt, and any other kind of snack one might imagine.


If you made it through the haunted house with a friend, you will find a letterman jacket in your favorite colors, with your name embroidered on the back, hanging on a peg on the far wall of the room. You can take it with you now, or when you go home, or you can leave it on the peg forever—it's your choice, but it is a symbol of having survived the haunted house, so it might be nice to have. Don't you think?

You may have to do this again, you realize. Now that the doors in the city occasionally open straight into the haunted house, there's no telling how many times you'll have to survive this before the Halloween party draws to its close. Maybe you do need a beer after all…

Oh, and you still don't know what dorm room that key goes to. Maybe you had better just hang onto it for now.



The topmost floor of the dorm building, the third floor, is where the "party" part of the Halloween party is taking place! The food and drink is abundant and, of course, free. There's just about any type of drink or Halloween-themed snack imaginable, so characters can help themselves. When they're through partying, there's an outside staircase that leads directly from the common room back down to ground level.

Characters who survive the haunted house in a group of two or more will find that that there is a custom-made letterman jacket with their name on the back, perfectly their size, hanging on a coat rack on the far side of the room. While wearing this jacket, characters will be less susceptible to the scares in the haunted house, and the ghosts of the second floor will not pursue them as intently (although it has no effect on scare actor characters). To any characters who are particularly sensitive to this sort of thing, the jackets do have a moderate protective effect against various negative status effects, so to speak; this effect does not diminish after the event is over. Characters can only get one jacket, their first time through the haunted house; subsequent trips through will not result in additional jackets.

The dorm room key is not a usable item during the October 2023 event, but will become usable in November and December, so characters are advised to not lose them.

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WILDCARD.
The city is by no means small, and there are plenty of things for you to see. There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.



If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations.

This month's event headers come from "Landscape with Fruit Rot and Millipede," a poem by Richard Siken.

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100more: (11)

[personal profile] 100more 2023-11-05 01:10 am (UTC)(link)
[ Hob sighs deeply, still looking wounded about it all. ]

And what became of the son?
abit_ofboth: (sad)

[personal profile] abit_ofboth 2023-11-05 01:48 am (UTC)(link)
[An apology is the last thing that Loki expected. He reaches up with his free hand to cup Hob’s cheek, clearly feeling bold.] You have nothing to apologize for. This place likes to do horrible things to all of us. It was simply my turn.

[By the Norns, how nice was this man? Loki is certain he does not deserve him even as a friend, forget anything more, but he’s come this far and he can see realization in Hob’s eyes just before he speaks, confirming that. Loki feels a blush tinge his cheeks and he blinks, taking his hand away from Hob’s face and looking back down.]

I had a conversation with a mutual acquaintance of ours. She mentioned that our time at the carnival, on the Ferris Wheel seemed much like a date. And I guess I was wondering what you might think of that. [Leave it to Loki to answer a question by not really answering it at all.]
100more: (20)

[personal profile] 100more 2023-11-05 02:04 am (UTC)(link)
[ The touch to his cheek is unexpected, and Hob forgets to breathe for a moment. There is a slight tilt of his face into the touch before Loki takes it away.

A mutual friend? She? Hob cab make a good, educated guess on who that person is, given his inner circle of friends is still fairly small. ]


Like I said, it was one of the nicest times I've had since I've been here. Actually, I've enjoyed all of the time we've spent together.
badfeyth: (📚 the world it used to be)

[personal profile] badfeyth 2023-11-05 02:04 am (UTC)(link)
That says more about your take on emotions than it does about mine, Kaveh.

[She picks idly at her fishnets, like she's offended by the fact that all the squares aren't perfectly square, like they need adjustment to fall back into alignment.]

My take presumes that when sadness is removed, happiness remains — a default state sometimes affected by the presence of an additive. Yours suggests that when sadness is removed, there's nothing. If all that's left when you remove your sadness is apathy, then was happiness ever there to begin with?

[She looks up at him, finally; her hair is a tousled mess beneath her hood, falling into her face in haphazard chunks that she's making no real move to organize or push away.]

I wouldn't have thought I'd turn out to be the more optimistic one, of the two of us.
hypnagothic: (16162372)

[personal profile] hypnagothic 2023-11-05 02:13 am (UTC)(link)
Perhaps I have done foolish things before, though I likely did not consider them foolish at the time.
abit_ofboth: (gag)

[personal profile] abit_ofboth 2023-11-05 02:20 am (UTC)(link)
[The feel of Hob reacting to his touch has him hopeful, but he’s still not quite convinced. Loki has never had an issue finding a bed partner. Many have been attracted to his looks and his station back when he still lived on Asgard, but actually just liking him? Wanting to spend actual time with him? This is a new thing for him and though he knows Hob is telling the truth, a large part of him still thinks he’s reading into this, despite what Johanna said to him that day.]

Yes, you did mention that. [Loki’s voice is a bit sad now as he prepares himself for rejection. That’s what it sounds like to him in the moment. Enjoying ones time with another did not truly answer his question and he gets the distinct feeling he’s about to be let down easy. But once again, he’s come this far and he needs a straight answer. If there’s one thing Loki has gotten good at over the last decade or so, it’s dealing with rejection and pain.]

That does not answer my question though. I admit I am not familiar with traditional dating customs from your world, so I am going very much on hearsay here. I guess what I am trying to say, and quite badly I may add, is if our time at the carnival was not a date, would you like to try a real one? With me? [He waits a beat before rambling on.] It is quite alright if you do not. I understand you have others here from your world that you might prefer to… spend time with. We have only really just met, in the grand scheme of things, but if you are interested…
badfeyth: (📚 before our dreams started)

[personal profile] badfeyth 2023-11-05 02:22 am (UTC)(link)
[She nods slowly, not really wanting to think about the monster overmuch, as though giving it too much of her time and attention might summon it into being — and subconsciously, she tightens her grip just a fraction, her hand shaking like a bird brought in out of a storm.]

It had...long arms, and big claws. Hands. Like — as though its hands were too big for the rest of it, and its arms out of proportion.

[That's one talent that never really leaves her, no matter how rattled or not she is: the knack for being descriptive, for finding the words she wants.]

The rest of it was amorphous, but it had eyes. They glowed, and moved. They saw me.
abit_ofboth: (gag)

[personal profile] abit_ofboth 2023-11-05 02:24 am (UTC)(link)
[For some reason, the man’s response calms Loki. More than that, it amuses him and he can’t help but chuckle into his refreshed drink.]

All is forgiven when one becomes self aware.

[There is absolutely no truth in that, but it sounds good to Loki’s ears at the moment.]

You never did answer me. What am I to call you, now that we are having a conversation about being foolish and our families. Or at least my family. I must say, I am curious to know about this alternate version of myself. I do hope I am more entertaining.
matermali: (007)

[personal profile] matermali 2023-11-05 02:35 am (UTC)(link)
[ Oh she's absolutely certain they are being used as pawns, she is just hoping for the chance to meet their captors, which she can only manage if she keeps a leash on her panic. It's much easier to do so around others.

The shift in tone and posture is immediately noted, and Vanessa regrets her question before he even answers. She should have expected, really, when he mentions his sister. The captors wouldn't taunt without a knife in hand.

Pushing her palm into the mattress between them, Vanessa leans to get a better look at the photograph with her gaze lingering where he points. Her voice is soft as she speaks, though not saccharine. Vanessa cares nothing for pity, but she knows loss and she can take on his pain in equal measure, as is her wont. ]


...She was beautiful.
hypnagothic: (16162337)

[personal profile] hypnagothic 2023-11-05 02:41 am (UTC)(link)
He lived in fear, of his father of releasing me should I seek retribution after he killed my raven. He lives still, caught in an everlasting nightmare.
matermali: (087)

[personal profile] matermali 2023-11-05 02:45 am (UTC)(link)
[ Vanessa is a small woman, and with her bewilderment in play, it's only too easy to knock her down, winded and stunned with him landing on her. Of course the weapon she does have, the little knife strapped to her inner thigh, is now difficult to reach with him suddenly grabbing for her, and the last thing she wants to do is seriously hurt him.

Panic sets in when she realizes there's no reasoning with him right now, and no matter his level of skill, he's already overpowered her and thrown her off kilter. He has the added advantage of having no qualms with injuring her, whereas she's still clinging to the hope of getting through to him somehow.

Her mind is struggling to catch up and race ahead with a plan while she's still twisting around to try to crawl away from him with weak kicks. With a desperate grunt, the best she manages to do is a sharp knock to his face with her elbow. ]
culver: doveinto @ lj (i run to you)

[personal profile] culver 2023-11-05 02:47 am (UTC)(link)
[The cobwebs seem to be coming out of nowhere, reaching for her, and even though Nill knows it's her imagination, she flinches away from them each time. The terrible things she's seen in real life are nothing compared to the cheap scares here in the haunted house, but she can't keep herself from jumping from them anyway.

The fact that Argalia-as-a-nun clocks her reaction perfectly doesn't help Nill see through the costume. Her eyes snap forward, and she navigates the rest of the hallway without incident. Once on the other side, she turns to make sure her new companion has made it through as well.]
hypnagothic: (16134261)

[personal profile] hypnagothic 2023-11-05 02:48 am (UTC)(link)
[ he doesn't seem to find the joke amusing, no reaction to it or to Loki chuckling about it. ]

The last I knew of yourself in my world, you had been bound far beneath the earth by the Aesir, a great snake set above your head so that it would drip poison onto your face so that you might neither think nor talk your way out of your prison.

[ and if that doesn't kill the mood, at least it'll distract Loki long enough to notice a lack of a name again. ]
100more: (17)

[personal profile] 100more 2023-11-05 02:51 am (UTC)(link)
[ The momentary sadness that crosses Loki's face tugs at Hob's feelings. Perhaps he mis-stepped, but he's glad Loki persists. It gives Hob a chance to explain himself.

Though there's a touch of surprise on his face when Loki says he's aware there may be 'others' Hob would prefer. Is he really so transparent? The thought is followed by a soft frown. The hand he still holds is squeezed gently. ]


When I got here, I thought it would be a good idea to meet some people. Make some friends. It would be safer that way. I didn't consider it a good idea to get overly attached to anyone, but when it came to you, I couldn't help it.

[ Hob smiles, exasperated by his own rambling, this time. ]

What I mean to say is, if we were back home, my home, anyway, on Earth, I probably would've asked you out already, so... yeah, I think I'd like to go on a date with you.

[ Hob's not sure what a date in a mostly empty city looks like, but he's sure they'll figure something out. ]
matermali: (136)

[personal profile] matermali 2023-11-05 02:59 am (UTC)(link)
[ While there are few who can counter Vanessa's passion—in anything she pursues—her skill for close combat is null beyond carrying the ferocity that a wild animal would. He's stronger than her, and despite the momentary tremble of her momentum, he's able to overpower her in moments.

When she realizes that she might lose the knife, or yet be stabbed with it, Vanessa bares her teeth and lunges to bite at his wrist with vicious intent. If she doesn't have a knife, she has her nails and teeth, and if her enemy thinks being a lady is going to stop her from using them then he's dead wrong. If he doesn't stop her, she might scratch up that pretty face before long. ]
abit_ofboth: (Default)

[personal profile] abit_ofboth 2023-11-05 03:14 am (UTC)(link)
[Not getting a reaction is hardly something that would deter Loki. Most do not get his sense of humour anyway.]

Now that is an interesting story. I am happy to say that is not something that has happened to me in my time, though it does sound like the kind of creative punishment Odin would come up with. I do wonder why he did not do something like that when I was captured after my attempt to overtake Midgard. [Really, Loki thought his time with Thanos was enough punishment, but truly he had been surprised that Odin had not come up with something more creative than simply putting him in the cells below Asgard.]

Tell me, was your Loki also lied to about his birth and heritage? It seems there is much we do not have in common. [For the record, Loki has not fully forgotten that he does not know this man’s name, he’s simply in a bad enough mood at this point that drudging up old hurts is easier than puzzling out why he cannot know what to call this one.]
100more: (11)

[personal profile] 100more 2023-11-05 03:17 am (UTC)(link)
[ Caught in an everlasting nightmare? ]

My God.

[ Hob can't imagine it. After what was done to Dream, the man deserves punishment, but perhaps death felt too easy. ]

Were I ever in that position, I think I would not want to go on living.

[ Not even Hob would. ]
abit_ofboth: (Default)

[personal profile] abit_ofboth 2023-11-05 03:26 am (UTC)(link)
[The surprise on Hob’s face registers for Loki, but in the moment, he completely misreads it. It doesn’t even occur to him that he might have accidentally put Johanna in any crosshairs. Hel, Loki doesn’t even know who this other person Hob is interested in might be, just that there might be someone. If that someone really is here, it would make more sense for Hob to choose them. After all, they had only known each other a short time.

It takes a minute for the rest of what Hob is saying to register. Loki squeezes his hand in return, looking up at Hob in surprise.]


You would have asked me out already? [There is a combination of surprise and giddiness on Loki’s face that he simply does not have the ability to hide. This really is going much better than he ever could have hoped. Especially since he was still quite drunk.] This is me simply hearing what I would like to due to the alcohol I have imbibed, is it?
hypnagothic: (16162370)

[personal profile] hypnagothic 2023-11-05 03:34 am (UTC)(link)
I should hope that you would not have put yourself in such a position in the first place.

[ he pushes Hob's drink a little towards him, encouraging him to sip. ]

It was a few days after my escape that I came to see you.
playing_human: (well that's all right)

[personal profile] playing_human 2023-11-05 03:40 am (UTC)(link)
[Well, he didn't get cut, but he did get bitten. It's fine. It'll likely bruise worse than it will scar. He gets the knife loose, takes it away with his other hand, and flings it as hard as he can down the corridor in the direction they came from. That done, he releases her and begins to stand, ready to run again the instant her bite starts to let up.]
hypnagothic: (15939233)

[personal profile] hypnagothic 2023-11-05 03:46 am (UTC)(link)
If he was, such distinctions have been lost to time and the telling of stories. Though by your question, I suspect that you are not then the blood brother of Odin? Have you a wife named Sigyn?
fauned: (pic#16696670)

[personal profile] fauned 2023-11-05 03:52 am (UTC)(link)
I am a spry 112 year old.

( her eyes follow the stretched out legs, and she hums thoughtfully for just a moment. it wouldn't take much to fix up little scrapes and scuffs like these, at least. a break would likely still be doable, depending on the severity. she hasn't exactly had a chance to find out, but fearne is confident nonetheless!

so, without a lick of hesitation, she beams back up at him.
)

Mhmm! The kiss is a joke, but I do actually need to make contact for it to work. Spells are kind of specific.

( like they got rules or something... )
scowlish: (protect)

[personal profile] scowlish 2023-11-05 04:29 am (UTC)(link)
[Onni is the opposite to Brook, convinced that whatever's here can and will hurt him, and kill him if possible. It's simply what he's come to expect over his time in the Silent World, and it's a hard mindset to get out of - in the Silent World, there are things everywhere that could kill him, and he's in constant risk of being infected by the Rash by any of those creatures, even if they don't pierce his skin. One of them coughing at him in the wrong direction could kill him.

And that's why, when the twisted, mutated thing pops up behind them, Onni lets out a yelp of surprise and is immediately plunging his spear forward, the end ramming into something solid and smooth and slipping off immediately. He jumps back from it, grabbing for Brook and pushing him behind himself, then reaches up to yank his hood down over his eyes, his free hand coming up to cover Brook's.]


Don't look at it!
fussiest: (pic#16494232)

[personal profile] fussiest 2023-11-05 06:25 am (UTC)(link)
[ lily, arthur, lott, giovanni. of the names, kaveh only recognises one. each one seems to have been seared into heine's memory regardless. were they all like lily, kaveh wonders - for the sake of remembering those that have suffered, but for the sake of what the city may do with their memories. the city did that, with names, with faces, with fragments of a shattered past that ought not have resurfaced, not after so long and not with so much baggage. from another perspective, it's the fault of those who brought that baggage into this city to begin with - but who chose their arrival? and how are they to safeguard themselves?

pretty far, as it turns out, heine says, with the quiet wryness of a man accounting for a story of his afternoon's walk and not of the atrocities that had been enacted upon him. he is still massaging kaveh's foot. kaveh takes another long draught of what's left of his glass. he leans down just enough to let it heel against the couch - and then grabs what's left of his bottle.
]

It's not an answer that pleases me, by any account, but it does. It's a motivation that I understand and condemn. [ kaveh swirls his bottle. he uncaps it. ] Do you hate her? The one who did this to you - to all of you.
Edited 2023-11-05 06:26 (UTC)
kampfgeist: (unimpressed | i was expecting more)

[personal profile] kampfgeist 2023-11-05 06:37 am (UTC)(link)
[ when kaveh twists and leans over the edge of the couch, heine takes that as his cue to switch feet. it's nice, actually—gives him something to do other than just stare at his hands as he recounts the tale. he's not bothered by the telling, but it's goodto have somewhere else to focus than on the face of the person listening. ]

That's... complicated. [ his brow furrows, considering. ] I hated and loved her when I was a kid. She was the source of all my nightmares and also the only person who loved me, other than my siblings. I thought of her as my mother.

[ heine still remembers the promises angelika had made, before their death matches: i'll love whichever of you does well. heine had often done well, so he had often been loved. he recognizes now how fucked up that is, for a mother's love to be predicated on the kind of killing machine her child can be. (insofar as angelika was ever a mother and heine was ever her child; he knows, now, that he was never her child the way most people are someone's child. he was not born of her, except in the basest, most scientific way.) ]

When I killed her—did I tell you that? I killed her when I escaped the lab. When I killed her I felt almost sorry about it, but I had no choice. And then for the next... eight, ten years I thought she was dead, so there was no reason for me to hate or love her.

[ kaveh is, of course, savvy enough to notice that heine said he thought she was dead, not that she was in fact dead. ]