citycenter: (Default)
The City ([personal profile] citycenter) wrote in [community profile] citylogs2023-10-19 09:00 pm

EVENT: Ripples in All Directions (October 2023)





RIPPLES IN ALL DIRECTIONS.

SOMETHING DEAD THAT DOESN'T KNOW IT'S DEAD.
» THE CITY — INTRODUCTORY NOTES
Now that Halloween is just around the corner, the city is starting to come alive with seasonal cheer. You start to spot decorations scattered around the city: plastic skeletons sitting on benches, jack-o-lanterns decorating front stoops, and even a few places in the park near City Hall where the trees themselves have been decorated. It's clear that the autumn season is in full swing and the city is making the most of it.

From the morning of October 19, you also start to notice flyers hung up around the city that advertise the local university's homecoming Halloween party. They're cheerfully decorated much the same as the newsletter that was delivered to residents earlier in the month, and they're hung from light poles, pinned to bulletin boards, and occasionally fluttering on front stoops of apartment buildings. There might even be one taped to your door when you open it in the morning.

The flyer announces that the Halloween party will begin on October 22 and will run through October 31. It runs every night from sunset to midnight, and residents are encouraged to attend in costume! If they have their own costume, perhaps found at the Halloween Superstore, that's perfect—if they don't have a costume, though, one will be provided to them by the party organizers. Doesn't that just sound like fun? And the flyers really are everywhere, and that makes it hard not to take notice—but once you take notice, you really can't stop noticing.


Indeed, once you read one of the flyers, you just can't help but read the flyer every time you encounter another one. And every time you read one, you find yourself feeling a little more curious about the party being advertised. Will it be anything like the Halloween I know? you may think. Or, I don't even know what Halloween is, I wonder what it'll be like. It's not quite enough to compel you to pay a visit to the address on the flyer, which is one of the dorm buildings on the university campus, but it's definitely enough to get you thinking about Halloween. Maybe you ought to go find a costume…

But Halloween parties and costumes are not all you're thinking about. It's easy enough to write off at first, as tricks of the light or a figment of your imagination: flickers of shadow at the corner of your eye, cold spots in your apartment, creaking footsteps in your empty living room. There's nothing there when you turn your head to look, nothing there when you flick on the lightswitch to see if someone's in your house—but somehow, that doesn't reassure you.

By the evening of October 21, every resident in the city has been visited by some sort of entity haunting their house, and every resident of the city has been left a gift: a dorm room key, each differently numbered. You may find the key in your pocket, or on your bedside table, or in your favorite coffee mug.

Should you decide to attend the party, it will be up to you to decide: Is this just the City getting in the spirit of the season? Or is it something more… malevolent?



The flyers will be strewn about the city in various locations beginning on October 19. Characters who read them will find themselves feeling oddly compelled to go check out the advertised Halloween party, which will run from October 22 to October 31 between sunset and midnight. For the most part this will just feel like a sense of curiosity about the party, and astute characters may be able to pick up on the fact that they're being emotionally manipulated a bit.

Characters who choose to go can wear a costume of their choosing from the Halloween Superstore, or the City will provide one if they don't have a costume of their own yet. (Read on for more information about how characters can get their hands on a costume!)

Lastly, every character will find a dorm room key somewhere on their person before the party starts on October 22. This key may or may not correspond to a room in the dorm where the party is being held—of course, characters are not obligated to use the key, but they may want to know what's hiding behind those closed doors.

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

ALL THESE GHOSTS COME STREAMING DOWN.
» THE CITY — GETTING THE PARTY STARTED
On the morning of October 22, every device in the city starts to buzz.

The screen illuminates, displaying a white page not unlike the orientation survey that welcomed you into the city. Unlike the orientation survey, though, there are no questions—only a single phrase in bold, dark text. THE GOOD OF THE MANY, it says, with a single "OK" button below.

For a minute, nothing else happens. You try to turn the device off, but the screen stays lit; you try to reboot the device, but the screen stays lit. It seems that the only way to get rid of the screen is to press the button.

…Have you done this before? Or are you having déjà vu?

At sunset that same day, the Halloween party will open for the first time. The party's entrance is located on the ground level of a large three-story dorm building in the western half of the university campus. The double doors into the building are fully decorated with folded-paper bats and ghosts, cotton batting pulled apart to make spiderwebs, and a cut-out sign that says "HAUNTED HOUSE" in bright red, dripping-blood letters. The decor looks almost… corny, hokey in a way that can't possibly be threatening. Right?

But the decorated double doors aren't the only way that residents may enter the party. Of course, the organizers would prefer that you use the front doors, but if you'd prefer not to, they have other ways of getting you inside.


After the party begins on October 22, any door in the city that you walk through has the potential to become a door into the first level of the dorm building. You may exit your apartment and find yourself standing in the darkened lobby; you may walk out of the bathroom and run right into a handful of cotton spiderwebbing. Unfortunately, there's nothing to indicate whether or not a door might lead to the party until you're through it—and once you're through it, there's no turning around. The only way out, as they say, is deeper in.

Were you wearing a costume in preparation for the party? Fantastic, you'll keep that costume on! But if you weren't wearing a costume, don't worry—the party's organizers have you covered. You look down and find that no matter what you were wearing before, you are now wearing a costume of some kind. Maybe it's one you would have chosen for yourself, or maybe it's totally not to your taste. If you truly hate it, you can try to take it off… although you may not find it easy to remove.



Once the party begins on October 22, as stated above, any door in the city has the potential to become a door that leads directly to the first level of the haunted house. Characters will not be able to tell by any means whether a door is pointed there or not; only once they're fully through the door will they realize that they're actually standing in the lobby of the decorated dorm building and not in whatever room they intended to enter. Once characters are inside, there's unfortunately no way to get out, not without making their way through the haunted house itself.

Whether a character enters the haunted house via the main double doors or through another door somewhere else in the city, they'll need to come in costume. (Their own canon clothes do not count!) If they're already wearing a costume, they can keep it on arrival; however, those who enter the haunted house costumeless will be assigned a costume at random by the city. The actual costume is up to the player's choice. It may end up being something that suits the character, or it may end up being something totally embarrassing—that's completely up to the player.

Regardless, characters will have a difficult (but not impossible) time removing the costume until they have exited the haunted house. This includes both physical difficulty (feeling as though the costume is fused to their skin, feeling physical resistance to undoing zippers/buttons, etc.) and mental difficulty (an overwhelming sense of dread or vulnerability). Characters are able to overcome both of these difficulties to remove the costume if they're dedicated enough; the clothes they were originally wearing may be still on under the costume or might be awaiting them at home when they return.

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

THEY GO TO GROUND AND ROT.
» THE HAUNTED HOUSE — LEVEL 1

CONTENT WARNINGS: One image containing fake spiders, mention of spidery feelings; mention of zombies (but no images)
The ground floor of the dorm is decorated much how one might expect a haunted house at a university to be decorated. The entrance to the haunted house proper is through a tunnel of cotton spiderwebs filled with little plastic spiders, so narrow that it forces you to hunch down and squish together to get through. Although it feels claustrophobic, and you may imagine the sensation of little spider legs crawling over your body, once you make it through the tunnel it becomes clear that the spiders never actually moved. Whew!

The tunnel lets out into the first-floor dorm, a long (too long?) stretch of hallway with doors leading to rooms on either side. Some of the doors are closed and locked, but many are open, allowing you a glimpse as you pass. As you walk down the hallway, you make sure to peer into each of the rooms. Some of the doors lead to total blackness; others lead to rooms decorated like an elaborate Victorian haunted mansion, and yet others even lead to perfectly normal dorm rooms, like someone forgot to get around to decorating. And sometimes—not every time, but often enough—when you peer into one of the rooms, there's something peering back.


Most of the frights you get on the first floor come in the form of animatronics, realistic-looking ones that jump out at you as you pass and give you a fright. There's a man with a bloody knife, or a zombie with flesh hanging from its teeth, or a clown with sharp, venomous-looking fangs—they leap out of the doorways with a startling quickness, but never come close enough to touch. They just brandish their weapons, then retreat back into the room they came from as if satisfied with the scare they've given.

There are also a handful of real scare actors on the first floor as well, perhaps even some faces you recognize. They lurk in the darkened rooms and leap out with growls or shrieks, then chase you a few meters down the hall before leaving you to run away. Just like the animatronics, though, they never get close enough to touch or harm you—they just want to get your blood racing.

The rest of the scares come from paintings that abruptly change form to show a ghost's face, or candles that swoop down across your path and then move back up. And behind it all are the spooky sounds of groans and screams and tearful begging, a solemn soundtrack to your trip through the haunted house.

Oddly, you never do see a speaker. And even more oddly still, none of the rooms on the first floor match the number of the key you're holding…



The first level of the haunted house consists of fairly cheap scares, mostly relying on animatronics, voiceover tracks, and tricks of the light or optical illusions to deliver scares to the residents. Players should feel free to use their imaginations to come up with potential scares or animatronics—think something moderately more scary than Haunted Mansion but less than Halloween Horror Nights. The animatronics may feature enemies or monsters from characters' home worlds, or may be simply generic creatures you would find at a Halloween store.

In addition, the first level is also populated by characters working as scare actors. These characters may be those who attended Robby and Tsuruno's house party, or may simply be characters with a sense of humor who enjoy making other characters jump and shriek a little. Either way, these scares are harmless and non-contact. The scare actors won't harm anyone going through the haunted house, even if they do a little chasing down the hall.

Although the hallway looks oddly long and is perhaps a bit more winding than it ought to be, there doesn't seem to be anything particularly odd about the dorm building itself. Characters may, however, find that the trip through the haunted house feels shorter when they're accompanied by another.

For characters who don't wish to venture up the stairs to the second level, there is a well-hidden emergency exit tucked out of sight behind the staircase that leads upward. This is the opt-out for players who don't wish to engage with the events in the second and third levels of the dorm.

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

WE WILL NOT REMAIN UNSCATHED.
» THE HAUNTED HOUSE — LEVEL 2

CONTENT WARNINGS: Generally spooky images including some ghostly ones; mention of hanging. Prompts include violence (such as mutilation) potentially leading to serious injury or death. As always, please warn appropriately!
It's once you reach the second level that you realize something has shifted.

The metal door at the end of the hallway swings shut behind you, and you immediately realize it's far too dark and far too cold. Even with your eyes wide, you can barely make out the shapes of the decorations around you; they are lit mostly by the flickering orange of electric candles and the glow of the emergency exit sign above your head. Your breath condenses into steam as you exhale, and although you rub your hands together, you can't quite seem to gain any warmth. You feel a little bit dizzy and off-kilter, and from the distance you can hear the sound of a voice murmuring in quiet, urgent tones, interrupted by brief bouts of sobbing. You try the door behind you, but it doesn't give: you are stuck here, and must make it out.

The hallway is decorated, but even the same decorations that felt corny downstairs now give this floor an air of discomfort and desperation. As you make your way down the hall, you notice that many more of the doors on this level are open, and in the sickly, dim light cast by the fake candles, you're able to catch glimpses of what's inside: shadowy figures moving in the blackness. These are creatures that seem made of the dark itself, congealed into something more or less resembling a person. There's one sitting at the desk like a good student, its too-long fingernails rasping over the surface as it scratches something into the wood. There's one sitting on the windowsill, its too-long limbs hanging out into the night. There's one hanging from the ceiling, its feet at eye level, swaying slightly in an unfelt breeze. There's one standing dead in the middle of the room and staring straight at you, its eyes two embers in its featureless head.


You lock eyes briefly and the creature starts to move: this ghost is coming after you, and this one means it. There's no animatronic rigging to stop it and pull it back into the darkness of the room, and it's no scare actor that will stop after a few meters of pursuit—no, its hands reach for you, for your hair, your throat, fingers clutching and grasping. You turn and run, but it pursues, and that voice you heard murmuring earlier is now a fever pitch of syllables behind you, half-whispered, half-screamed in a language you can't understand. The noise of it draws more ghosts out from their rooms, and they follow as you sprint down the too long, twisting length of the hallway. You can see the glow of the exit sign at the end lf the hallway, drawing closer as you madly dash for it—

And then you trip. Or maybe you're pushed, you're not sure. You hit the carpet hard and then the ghost is on you, its hands scrabbling at your throat, fingers prodding at your eyes. Of course you fight back—if you don't, you're going to die—but as you fumble blindly for something with which to beat the ghost off, you realize that this ghost has weight to it, that the fingers trying to tear out your throat aren't incorporeal and ghostly but rather the fingers of a pair of very human hands. As you blink, eyes straining in the darkness, the features of the ghost begin to resolve into those of a person.

And it is a person. It's a person you may even know, a friend of yours, a fellow resident of the City. Not a mannequin facsimile, but someone real, someone who fights you with everything in them as you struggle to break free.

Your grasping hand grips something firm, maybe a flashlight or a fire extinguisher, and you swing it as hard as you can at their head. You don't want to, this is your friend, but what choice do you have? After all—it's either them or you.



Once characters enter the second level of the haunted house, those attuned to energy flow will immediately be able to recognize this as a place full of negative ghostly energy. Characters may sneak extremely carefully and quietly through the hallways, avoiding every single ghost; they may be pursued by ghosts, but ultimately make it to the exit, beyond which the ghosts will not pursue; or they may be caught by a ghost (or "ghost") and be forced to fight for their lives.

Not all of the "ghosts" on the second level are truly ghosts. Players may opt to have their characters participate in the event as the considerably more deadly "scare actors" of the second level. Only they won't be acting: to these characters, anyone who passes by in the second-floor hallway (the "partygoer") is an absolute threat that must be dealt with immediately. Scare actor characters will be possessed by an irrepressible need to hunt down and attempt to injure or kill any partygoer or other scare actor they encounter, and can only be stopped by either death (of either the partygoer or the scare actor) or being knocked out and removed from the hallway.

These characters may also be those who attended Robby and Tsuruno's Halloween house party and ended up getting a little too in-character in a negative way (see their plotting post for more information). However, characters do not have to attend the house party in order to participate in this mechanic. Any character who enters the haunted house can become a second-floor ghost if the player so desires.

Either the scare actor or partygoer may be seriously injured or even die. If this happens to the partygoer, the haze of bloodlust will immediately lift from the scare actor and reveal to them what they've done. (If the scare actor is knocked out or dead, obviously this realization will take place after they've returned or regained consciousness.) Killing and death as a part of the October event is not subject to murder or death consequences.

If a character chooses to sneak through the second floor and avoid the ghosts, and does so by entering any of the decorated dorm rooms, they may find shorthand messages scratched into the desks, closets, or doors. These messages might just be names, familiar ones belonging to people from home, or might say things like HELP ME or ITERATION 4█ or LOOK BEHIND THE APOCALYPSES. Characters may also find small, non-magical, recognizable personal effects belonging to people from their home worlds, tucked into drawers or kicked under the bed or in some otherwise unobtrusive location, easily overlooked.

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

WHEN YOU HAVE NOTHING TO SAY, SET SOMETHING ON FIRE.
» THE HAUNTED HOUSE — LEVEL 3 AND CONCLUSION
After the second level of the haunted house, the only way to go is up… assuming you survived, that is. Exhausted and battered, you make your way up the stairs—perhaps alone, perhaps with a friend, or perhaps dragging the unconscious body of your assailant-friend—and let yourself into the third-floor common area.

This is where the Halloween party is taking place! Congratulations, you made it! There's a bass-heavy soundtrack throbbing in the background, and the room is decorated once again in the cheesy Halloween decor of the entryway. A large casket full of ice holds beers and sodas, and a table in the middle of the room bears all sorts of spooky snacks: peeled-grape "eyeballs," candy corn "teeth," sour gummy worms in brownie dirt, and any other kind of snack one might imagine.


If you made it through the haunted house with a friend, you will find a letterman jacket in your favorite colors, with your name embroidered on the back, hanging on a peg on the far wall of the room. You can take it with you now, or when you go home, or you can leave it on the peg forever—it's your choice, but it is a symbol of having survived the haunted house, so it might be nice to have. Don't you think?

You may have to do this again, you realize. Now that the doors in the city occasionally open straight into the haunted house, there's no telling how many times you'll have to survive this before the Halloween party draws to its close. Maybe you do need a beer after all…

Oh, and you still don't know what dorm room that key goes to. Maybe you had better just hang onto it for now.



The topmost floor of the dorm building, the third floor, is where the "party" part of the Halloween party is taking place! The food and drink is abundant and, of course, free. There's just about any type of drink or Halloween-themed snack imaginable, so characters can help themselves. When they're through partying, there's an outside staircase that leads directly from the common room back down to ground level.

Characters who survive the haunted house in a group of two or more will find that that there is a custom-made letterman jacket with their name on the back, perfectly their size, hanging on a coat rack on the far side of the room. While wearing this jacket, characters will be less susceptible to the scares in the haunted house, and the ghosts of the second floor will not pursue them as intently (although it has no effect on scare actor characters). To any characters who are particularly sensitive to this sort of thing, the jackets do have a moderate protective effect against various negative status effects, so to speak; this effect does not diminish after the event is over. Characters can only get one jacket, their first time through the haunted house; subsequent trips through will not result in additional jackets.

The dorm room key is not a usable item during the October 2023 event, but will become usable in November and December, so characters are advised to not lose them.

JUMP TO TOP ↑ | ↓ JUMP TO COMMENTS

WILDCARD.
The city is by no means small, and there are plenty of things for you to see. There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.



If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations.

This month's event headers come from "Landscape with Fruit Rot and Millipede," a poem by Richard Siken.

JUMP TO TOP ↑



» navigation » network » logs » ooc » mod contact
fussiest: (pic#16494291)

[personal profile] fussiest 2023-11-04 07:54 am (UTC)(link)
She does. Funny, how the half-blind amongst us can see things with far more clarity than those with full sight. Though I hardly count you as the half-blind, even if you meet the minimum requirements of that definition.

[ but the thought goes. kaveh gives daan's hand one more squeeze. he lets go, and makes to get up.

in the intervening thirty minutes, kaveh builds. not a home, not even a facsimile of one, but with enough structure that perhaps one can call it the barebones of a shelter. letterman jackets and table clothes, folded in neat parcels to create an upright couch made for two. finger food on plates and an entire bowl of punch next to a neat stack of cups, a trash receptacle stolen from the buffet's side to keep things neat. kaveh is in the middle of moving one of the large heat lamps from the buffet itself. it's meant for food, but it's warm, and even if it can't quite warm up a space, kaveh can warm little bundles of folded handtowels. he has four warming at a clip, and passes over one so that daan can hold it in his one good hand.
]

Hold this. Let me help you onto the cushion. It's not much more than table clothes and jackets, but it's better than sitting on the ground.
matermali: (022)

[personal profile] matermali 2023-11-04 07:57 am (UTC)(link)
[ Normally it would be far more difficult to resist pressing further, even in such a dangerous setting, but the weariness from the night's assault is bone deep, and there the creature retreats to nurse its wounds. Too, the simple brush of a kiss is not so simple or small for him. Nor her. Her breath shakes when it ends, but he doesn't go far; she can still feel him. She can see him, eyes open or closed.

With one hand sliding to clutch at the nape of his neck, her thumbnail teases just under his jawline.

They must go; they must risk a new door and hope for the best, but she doesn't trust her voice to speak just immediately after. So she lingers in a moment reserved for them alone, no matter what horrors may wait beyond. ]
limbical: (to the cave man days)

[personal profile] limbical 2023-11-04 08:02 am (UTC)(link)
Rude. And just how don't I count, hm?

[It's a rhetorical question, really. Meant more as a statement with some mirth despite his exhaustion. Truly, Daan would like to sleep, but he wants to be awake whenever Vergilius revives. Even if it's probably unreasonable to wait for him like this, waiting on the third floor, hoping it would be sooner than later.

Kaveh is doing... something that he doesn't quite follow. Mostly because Daan is lost to his own thoughts and feeling the slow reconstitution of his arm. Wondering how he could have done things differently, and how long he needs to wait.

Then he blinks once and Kaveh's... fucking built them a sofa.]


You're absurd. [says the guy who cut off his arm] ...Thanks, Kaveh.

[And he does take it before he winces and tries to make it to his feet, even though they feel like lead.]
fussiest: (pic#16494321)

[personal profile] fussiest 2023-11-04 08:13 am (UTC)(link)
Says you. Have you seen yourself?

[ one-arm (derogatory).

but kaveh moves daan onto the couch proper. it's stiff-going, but daan doesn't weigh nearly enough to work against them. kaveh's scarred hands carefully support daan as he all but pulls him to his feet, and slowly maneuvers them both until the sofa proper.

with daan settled, kaveh settles in next to him.
]

And there's no thanks needed. For the record, and I hope the thought has never occurred to you, you don't owe me. Not thanks, not anything - I am simply doing what I want to do.

[ kaveh reaches for finger food. in that self-same tone: ] Now, tell me this instead. If I leave you with my organs, can it be used to alleviate Midnight's oripathy?
aceslow: (29)

[personal profile] aceslow 2023-11-04 08:21 am (UTC)(link)
[ Kim raises a brow at her. The whole kissing thing again? He's pretty sure that they've gotten this running joke out of their system. He stretches his legs out in front of him, the stretch of his joints squeezing a little more blood out of the gash on his knee. It stings, but not terribly, not at all unlike how his knees seemed to be permanently bloodied and bruised as a kid from scraping it on the pavement here and there. ]

I'd say that I'm a little old for you, [ he says dryly. Then again, what with the horns and the fur, and the... everything else. ] You're serious?
limbical: (who knows where its at)

[personal profile] limbical 2023-11-04 08:24 am (UTC)(link)
Great, well. That doesn't change the fact that I have gratitude, but whatever makes you feel better...

[Slowly, Daan sinks into his seat, sighing softly. He isn't sure he could really eat, to be honest, but at least he's mostly comfortable.

Until that question.

Daan squints at Kaveh.]


Theoretically, a solid maybe. I don't know how much my magic can actually impact his condition, and unless you magically grow back your organs then this conversation is entirely moot.
hypnagothic: (15939213)

[personal profile] hypnagothic 2023-11-04 08:27 am (UTC)(link)
[ his head turns the slightest fraction as she grasps at his nape, his lips now lingering at her temple, brushing there as he speaks for them both, deep and quiet. ]

Come, my lady. I grow weary of this place of mockful horrors.
fussiest: (pic#16494309)

[personal profile] fussiest 2023-11-04 08:29 am (UTC)(link)
After death, the body doesn't disappear immediately. We know this from Don Quixote's death. [ and now vergilius', kaveh thinks, and many others that he isn't aware of.

kaveh picks past the shrimp and the little block of cheese. he eats.
] Which means the organs are likely simply there until the body vanishes. That means there's time to experiment. Or, from another angle: in what order can you extract organs while keeping someone alive until the very last moment?
limbical: (let me elucidate here)

[personal profile] limbical 2023-11-04 08:36 am (UTC)(link)
Kaveh...

[He sighs, but Daan has admitted to himself that he had considered that while he watched Don die from the sidelines. Can the organs be harvested, how long can they be kept, how can he use them, but it was too callous to suggest at the time. Or maybe that was his empathy getting in the way of practicality?

Daan thinks for a moment.]


...Depends on how well we prepare and what organs are selected. I don't know how many organs would be demanded to alleviate his illness, if it can at all. His condition doesn't even exist where I'm from, after all.

But there are some we can remove gradually and ... do a test. For example, I could remove someone's kidneys and liver, and they could survive for a short amount of time after. You don't need a gallbladder, really, so we could take that too. So that's technically four organs right there. Intestines, stomach... It's really when you get to the heart, lungs, and brain that's the biggest problem.

[Daan looks, somehow, more tired.] However, you can't tell me that Midnight would consent to any of that. The most I will say... is that I would be willing to attempt this if someone died and I was permitted access to their body. I'm not doing this to someone who's still alive.
fussiest: (pic#16494292)

[personal profile] fussiest 2023-11-04 08:45 am (UTC)(link)
[ kaveh smiles. it's a sad, weary little thing. it's a thing that lacks humour. he wipes his hands on a towel nearby, and nudges daan until he can hold his hand again. he squeezes it. ]

Do you think I care about what Midnight thinks? That problem of a man. I'm not a good or a kind man. I'm not even a decent man. You must realise that the only reason why I've brought this up now, of all times, is because you are exhausted and worn enough that I believe I will get an honest answer for what I'm proposing. I am sorry for it, for what it's worth. I want him well.

[ kaveh breathes. ] Though I want you well as well. I don't intend on causing you more pain and grief, and to do the things you don't want to do. I've seen what it does to you, to all of us. Your pain today is not acceptable, Daan. [ not this - the arm. the suffering. the pain and the grief. the single tear from daan's single eye. ] If I die, will you consider trying it?
limbical: (when playin' jazz)

[personal profile] limbical 2023-11-04 08:50 am (UTC)(link)
Well... I suppose it's a good thing I never did take the Hippocratic Oath, or this might be a bit problematic.

[He sighs, his hand resting comfortably in Kaveh's. He has no strength left in him now, and all Daan can do is wait.]

If you're so terrible, the hell did you play nurse for me for? Making me a sofa. Please, I've known much worse men... much, much worse.

[But he understands the urge to sacrifice for one that is beloved. Even if Midnight is absolutely a pain in the ass, he's still a friend. And whatever else he means to Kaveh.]

...If you die, I will make an attempt with all at my disposal. You have my word. [Even if it means making Midnight hate him. Which is fine, he thinks darkly.

Everyone probably should.]
fussiest: (pic#16494253)

[personal profile] fussiest 2023-11-04 08:55 am (UTC)(link)
The opposite of terrible isn't good. A man who understands loopholes the way you do ought to know that. [ says kaveh, with a humourless lilt.

but he's done enough damage for the day. the haunted house beneath them continues to take lives. kaveh is merely here now. he can't be there as well. that's something that he will need to come to terms with.

daan is strong, kaveh thinks, to have chosen one thing to put his faith in. kaveh knows what it's like to be faithless.
]

... thank you. I've put you into an unenviable position on the day of your heartbreak. I owe you for it.
limbical: (still a cat's the only cat)

[personal profile] limbical 2023-11-04 08:58 am (UTC)(link)
You've got me there...

[And Kaveh is not wrong, even if he doesn't have exactly a negative opinion of the man. Quite the opposite, really, when he'd spent his time ensuring Daan would indeed survive this night.

It is more than he deserves.]


Just... call us even, I think. For all that you did for me. Even if it's things you wanted to do or whatever your excuse is. If I was so entirely unwilling to try this, I would say so.

...But I have thought about it. Extensively. So if the opportunity arrives, we'll try.

[On the day of his heartbreak. Daan hears those words, but he cannot argue them. It must truly be obvious, then.

Troublesome, the heart can be. But Daan knows that well, too.]
fussiest: (pic#16494276)

[personal profile] fussiest 2023-11-04 09:05 am (UTC)(link)
[ daan has thought about it extensively. kaveh thinks - he and midnight and the rest of them. the city has taken advantage of the heart. kaveh is too tired to be furious, but the fury will come. it always will. but kaveh has done something terribly cruel to daan on the day of his heartbreak, and he will need to live out its consequences.

for now, kaveh imbues gratitude into the squeeze of daan's hand. he does so with a breath much in the way of a sigh.
]

Alright.

Now, let's wait. I hope you've realised that I intend to stay here with you. If Vergilius revives here, then I will leave the two of you to it. If he revives in the train station, I'm certain you'll have word of it, in which I'll carry you there and leave you there myself.

Rest. Sleep, if you can, or keep watch. But I will not allow you to be alone.
limbical: (for new lyrics)

[personal profile] limbical 2023-11-04 09:11 am (UTC)(link)
Hm... I figured, yeah. Not like I can tell you "no", anyway.

[Slowly, Daan leans back, closing his eye. Trying to focus on the warmth of Kaveh's hand instead of the way his healing one pulsates, regrowing the loss made by his own blade.]

...Appreciate you staying, for what it's worth.
fussiest: (pic#16494323)

[personal profile] fussiest 2023-11-04 09:30 am (UTC)(link)
[ heine pulls kaveh's legs out across heine's lap. he cups a hand on his heel, and pushes against a pressure point. kaveh breathes out much in the way of a sigh. he hadn't realised the tension there; it feels good, though it's a bit embarrassing considering that he's taking advantage of heine's goodwill by doing so. still - the answer comes, and kaveh is humbled by it. despite it all, heine is willing to speak research, and he speaks sense to boot.

where did they make them like heine? no, it has nothing to do with the experimentation. this is heine, wholly heine.

still:
]

Well, the first thing I'd like to know from your background is how you've gotten so good at foot massages. [ kaveh tips his head forward to look at heine, properly so. ] Aside from that, there are things. I won't lie. I am a child of Sumeru. Our sin is that we let curiosity lead us. Nobody from Sumeru could claim otherwise. Part of it is scholarly curiosity - why was it that you were experimented on? What were they trying to achieve? But the other part is, well, personal. I'd like to know more about you. We are the grief and the pain that we carry, so it follows that I want to know what it is you feel.
perfectdevil: (lestat-16)

[personal profile] perfectdevil 2023-11-04 11:07 am (UTC)(link)
[ Lestat watches the information seemingly click in Will's mind - there's clearly a reason the City has him dressed so flamboyantly this evening, just the same as there had been when it had dressed he and Louis as two very different kinds of wolves, and Will's costume must be something to do with the aforementioned fireballs for him to react in this way. He's curious, obviously, but he doesn't push just yet.

Instead, he starts to help Will sit so that he can at least start to feel a little more in control of the situation. It's a very slow process, and Lestat takes most of his weight in his arms as he all but lifts him up, but once he's upright Lestat seems content enough that it won't make things worse and settles himself back against the wall they're all crowded against. Apparently he's more than happy to stay sitting on the floor as long as they need to until Will feels well enough to stand. ]


You aren't the first to experience being brought here against your will. This City seems to consider attendance at this party mandatory, though it failed to mention that on any of the advertisements.

[ He only sounds a little disgruntled, because despite how troubling the mechanics and the motives behind this whole thing have been, personally he hasn't had the worst time in the world, so he can't find it in his heart to be too miserable. Sure, his friends are also being affected by it in ways that could potentially have lasting trauma effects, but… that's why he and Louis are stalking the second floor and hosting their two-vampire strong rescue team effort, right? ]

The same thing happened to Louis and I when we first arrived; we opened a door and stepped out into the first floor corridor in costumes we hadn't been wearing before.

[ Okay, that he sounds put out about. So tacky.... ]
perfectdevil: (seventya)

[personal profile] perfectdevil 2023-11-04 11:46 am (UTC)(link)
[ Lestat feels a strange twist in his heart at Ethan's words — questioning his capability of being fair, of being human enough to be able to extend that courtesy past animal instinct is all well and good given the kind of person Lestat is, but the way he says vampire like that, like it's something dirty and evil and wrong is what really twists the knife.

He doesn't have time to wonder who he is before suddenly Ethan is moving. He isn't expecting him to release Louis, so when he comes flying toward him he's honestly expecting the worst. His arms go out to catch him, instincts focusing solely on making sure that Louis is nowhere near whatever Ethan plans to do next; but this means he doesn't look at Ethan for a moment, and a moment is all that it takes for him to miss his opportunity to duck away from the fist quickly flying at his face. ]
Edited 2023-11-04 11:47 (UTC)
perfectdevil: (thirtyfour)

[personal profile] perfectdevil 2023-11-04 12:33 pm (UTC)(link)
[ Lestat is expecting to be taken with the trip — because what else would a human do as they realise their body is falling? — but Lestat uses it to his advantage where anyone else might be taken by surprise. He lets Loki hold onto him, going almost limp enough that the weight of him falls right into Loki's stomach, sharp elbows cutting up into his chest to knock the air out of him.

He bares his fangs, getting his knee up between his legs and pressing down. It's not enough to hurt in any lasting way, but the brief shock of pain should be enough to stun, even if only for a moment. A dirty tactic, yes, but Lestat must use what is at his disposal to use. ]


And just when are you going to start teaching me anything, majesté?

[ He sneers, fangs bared, voice practically a hiss. ]
Edited 2023-11-04 12:33 (UTC)
perfectdevil: (lestat-17)

[personal profile] perfectdevil 2023-11-04 01:00 pm (UTC)(link)
[ Lestat's eyelids flicker slightly; he doesn't remember closing his eyes, but he figures that he must have. He can almost see the dorm room around them, but it's super-imposed over the sight of billowing lace curtains, the smell of fire, the smell of burning flesh, the smell of blood, the sand sun warmed but dark beneath his feet, the whisper in his head of a voice with no home.

"Drink, my prince."

The swoon lingers in him still. Akasha's hand reaches to him and takes his wrist in her palm. She is the same size as him, no small woman, no tiny creature he can control; she is power and she is intention, she means to have what she wants and she will force any that refuse her to bend. Lestat adores the fire in her, is entranced by her gentle beauty and her smile, but his heart feels timid and bird-like in his chest. He's afraid of her, and for a man who doesn't allow himself to be afraid of anything, the realisation is like a lead weight in him.

He struggles against the memory, against her hold as she cradles his head and guides him to her throat.

"Drink, Lestat."

The voice is different now. Male, accent more rounded, softer spoken. Armand. Armand is here, so why can he only see her? Awareness comes back to him in slivers of recognition. He hears the plea in Armand's voice, he feels the pressure in his veins, blood being pulled from him by an insistent body and a wanting soul. This isn't Akasha forcing him to become enslaved to her, this is Armand wanting to share with Lestat something they'd never experienced together before, to bring them both closer in the blood; brothers in eternity, love in a fellow child of darkness.

He doesn't let her entrance him. He won't let her force his heart to speed, force his body to reject this offering, or cause another rift between himself and those who he loves. She'd preyed on his lonliness once before, but never again will Lestat allow himself to be the victim.

What's more, this is Armand, and despite his ire and their insistence to make the others life difficult, he loves him and he always will.

Lestat looks the vision of Akasha in the eye, and bids it a bitter farewell before he opens his mouth against Armand's throat and bites down. ]
100more: (04)

[personal profile] 100more 2023-11-04 02:55 pm (UTC)(link)
Favors? Like the return of his son?

[ Again, there's some confusion. ]

But, if he died, why did you remain captive for so long?
hypnagothic: (15939227)

[personal profile] hypnagothic 2023-11-04 05:56 pm (UTC)(link)
That especially, but other favors like youth, immortality, wealth, and power. I refused any such favors by remaining silent during my imprisonment, both for him as well as his second son who continued to hold me captive after his father's death.
kampfgeist: (relaxed | or probably bored)

[personal profile] kampfgeist 2023-11-04 06:26 pm (UTC)(link)
[ now that makes heine smile, a faint quirk. ] I was on my feet a lot for work.

[ so he'd practiced on himself and eventually got pretty good at finding all the places to apply pressure to relieve tension he didn't even know was there. it's a skill very few people know he has.

heine tilts his head a little as his thumbs keep working over kaveh's foot. ]
It's not really that I was experimented on... we were the experiment. Lily and Arthur, Lott, Giovanni... we were grown in beakers. The cells were spliced together, half from Dr. Einstürzen and half from the most successful previous batches. [ his mouth tightens briefly, but it's not upset at recounting the memories, just the general anger of it all. ] She wanted good weapons. Strong, fast, quick to heal, obedient. Our implants, the collars would have made us slaves to our leaders when the time came. She just wanted power, that was all. Wanted to know how far she could push the limits.

[ his other thumb rubs absently over the bone of kaveh's ankle. ] Pretty far, as it turns out.

[ heine drags his gaze up to look over at kaveh again. it's not easy to talk about it, but he trusts kaveh as much as he trusts almost anyone. ]

Does that answer the why?
miyagimagic: (136)

[personal profile] miyagimagic 2023-11-04 06:41 pm (UTC)(link)
[ There's something about the touch that feels weirdly reassuring, at the very least. It's a reminder that Heine is right here, and that he is - at least for now - still okay. Even though Daniel is simultaneously worried about so many different kids that he lost track of by getting stuck here now, at least there's one right in front of him he can pay attention to.

Even though he knows there's so little he can do about this situation compared to Heine, making the entire thing so much harder. Daniel wants to keep Heine safe so desperately, but maybe it's just like the mall all over again.

Maybe there's nothing he can do.

Nothing other than sticking to what the other tells him, and Daniel nods, a show that he gets it. He can do it. He's panicked, sure, but that doesn't mean he's going to do something stupid and impulsive that'd put them both in danger. ]


Which direction?

[ Daniel knows which direction he himself came from, but doesn't know where Heine came from. And considering there's no exit in either of those points, they should probably head down a third path to avoid running into danger needlessly. ]
matermali: (243)

[personal profile] matermali 2023-11-04 07:05 pm (UTC)(link)
Mm.

[ Agreement in a sigh as her hands rest against his chest, and she lingers another moment with the tickle of his breath near her ear before reluctantly pulling back. With one hand dropping to her side, she looks from him toward the stretch of hallway he was carrying her down.

It looks different now, so any doors could open to an entirely new scene. In this case, her curse is most likely to set them back, as she had been the one to first enter the last two rooms where they were haunted. ]


Perhaps you ought to choose the next door.