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The City ([personal profile] citycenter) wrote in [community profile] citylogs2023-10-19 09:00 pm

EVENT: Ripples in All Directions (October 2023)





RIPPLES IN ALL DIRECTIONS.

SOMETHING DEAD THAT DOESN'T KNOW IT'S DEAD.
» THE CITY — INTRODUCTORY NOTES
Now that Halloween is just around the corner, the city is starting to come alive with seasonal cheer. You start to spot decorations scattered around the city: plastic skeletons sitting on benches, jack-o-lanterns decorating front stoops, and even a few places in the park near City Hall where the trees themselves have been decorated. It's clear that the autumn season is in full swing and the city is making the most of it.

From the morning of October 19, you also start to notice flyers hung up around the city that advertise the local university's homecoming Halloween party. They're cheerfully decorated much the same as the newsletter that was delivered to residents earlier in the month, and they're hung from light poles, pinned to bulletin boards, and occasionally fluttering on front stoops of apartment buildings. There might even be one taped to your door when you open it in the morning.

The flyer announces that the Halloween party will begin on October 22 and will run through October 31. It runs every night from sunset to midnight, and residents are encouraged to attend in costume! If they have their own costume, perhaps found at the Halloween Superstore, that's perfect—if they don't have a costume, though, one will be provided to them by the party organizers. Doesn't that just sound like fun? And the flyers really are everywhere, and that makes it hard not to take notice—but once you take notice, you really can't stop noticing.


Indeed, once you read one of the flyers, you just can't help but read the flyer every time you encounter another one. And every time you read one, you find yourself feeling a little more curious about the party being advertised. Will it be anything like the Halloween I know? you may think. Or, I don't even know what Halloween is, I wonder what it'll be like. It's not quite enough to compel you to pay a visit to the address on the flyer, which is one of the dorm buildings on the university campus, but it's definitely enough to get you thinking about Halloween. Maybe you ought to go find a costume…

But Halloween parties and costumes are not all you're thinking about. It's easy enough to write off at first, as tricks of the light or a figment of your imagination: flickers of shadow at the corner of your eye, cold spots in your apartment, creaking footsteps in your empty living room. There's nothing there when you turn your head to look, nothing there when you flick on the lightswitch to see if someone's in your house—but somehow, that doesn't reassure you.

By the evening of October 21, every resident in the city has been visited by some sort of entity haunting their house, and every resident of the city has been left a gift: a dorm room key, each differently numbered. You may find the key in your pocket, or on your bedside table, or in your favorite coffee mug.

Should you decide to attend the party, it will be up to you to decide: Is this just the City getting in the spirit of the season? Or is it something more… malevolent?



The flyers will be strewn about the city in various locations beginning on October 19. Characters who read them will find themselves feeling oddly compelled to go check out the advertised Halloween party, which will run from October 22 to October 31 between sunset and midnight. For the most part this will just feel like a sense of curiosity about the party, and astute characters may be able to pick up on the fact that they're being emotionally manipulated a bit.

Characters who choose to go can wear a costume of their choosing from the Halloween Superstore, or the City will provide one if they don't have a costume of their own yet. (Read on for more information about how characters can get their hands on a costume!)

Lastly, every character will find a dorm room key somewhere on their person before the party starts on October 22. This key may or may not correspond to a room in the dorm where the party is being held—of course, characters are not obligated to use the key, but they may want to know what's hiding behind those closed doors.

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ALL THESE GHOSTS COME STREAMING DOWN.
» THE CITY — GETTING THE PARTY STARTED
On the morning of October 22, every device in the city starts to buzz.

The screen illuminates, displaying a white page not unlike the orientation survey that welcomed you into the city. Unlike the orientation survey, though, there are no questions—only a single phrase in bold, dark text. THE GOOD OF THE MANY, it says, with a single "OK" button below.

For a minute, nothing else happens. You try to turn the device off, but the screen stays lit; you try to reboot the device, but the screen stays lit. It seems that the only way to get rid of the screen is to press the button.

…Have you done this before? Or are you having déjà vu?

At sunset that same day, the Halloween party will open for the first time. The party's entrance is located on the ground level of a large three-story dorm building in the western half of the university campus. The double doors into the building are fully decorated with folded-paper bats and ghosts, cotton batting pulled apart to make spiderwebs, and a cut-out sign that says "HAUNTED HOUSE" in bright red, dripping-blood letters. The decor looks almost… corny, hokey in a way that can't possibly be threatening. Right?

But the decorated double doors aren't the only way that residents may enter the party. Of course, the organizers would prefer that you use the front doors, but if you'd prefer not to, they have other ways of getting you inside.


After the party begins on October 22, any door in the city that you walk through has the potential to become a door into the first level of the dorm building. You may exit your apartment and find yourself standing in the darkened lobby; you may walk out of the bathroom and run right into a handful of cotton spiderwebbing. Unfortunately, there's nothing to indicate whether or not a door might lead to the party until you're through it—and once you're through it, there's no turning around. The only way out, as they say, is deeper in.

Were you wearing a costume in preparation for the party? Fantastic, you'll keep that costume on! But if you weren't wearing a costume, don't worry—the party's organizers have you covered. You look down and find that no matter what you were wearing before, you are now wearing a costume of some kind. Maybe it's one you would have chosen for yourself, or maybe it's totally not to your taste. If you truly hate it, you can try to take it off… although you may not find it easy to remove.



Once the party begins on October 22, as stated above, any door in the city has the potential to become a door that leads directly to the first level of the haunted house. Characters will not be able to tell by any means whether a door is pointed there or not; only once they're fully through the door will they realize that they're actually standing in the lobby of the decorated dorm building and not in whatever room they intended to enter. Once characters are inside, there's unfortunately no way to get out, not without making their way through the haunted house itself.

Whether a character enters the haunted house via the main double doors or through another door somewhere else in the city, they'll need to come in costume. (Their own canon clothes do not count!) If they're already wearing a costume, they can keep it on arrival; however, those who enter the haunted house costumeless will be assigned a costume at random by the city. The actual costume is up to the player's choice. It may end up being something that suits the character, or it may end up being something totally embarrassing—that's completely up to the player.

Regardless, characters will have a difficult (but not impossible) time removing the costume until they have exited the haunted house. This includes both physical difficulty (feeling as though the costume is fused to their skin, feeling physical resistance to undoing zippers/buttons, etc.) and mental difficulty (an overwhelming sense of dread or vulnerability). Characters are able to overcome both of these difficulties to remove the costume if they're dedicated enough; the clothes they were originally wearing may be still on under the costume or might be awaiting them at home when they return.

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THEY GO TO GROUND AND ROT.
» THE HAUNTED HOUSE — LEVEL 1

CONTENT WARNINGS: One image containing fake spiders, mention of spidery feelings; mention of zombies (but no images)
The ground floor of the dorm is decorated much how one might expect a haunted house at a university to be decorated. The entrance to the haunted house proper is through a tunnel of cotton spiderwebs filled with little plastic spiders, so narrow that it forces you to hunch down and squish together to get through. Although it feels claustrophobic, and you may imagine the sensation of little spider legs crawling over your body, once you make it through the tunnel it becomes clear that the spiders never actually moved. Whew!

The tunnel lets out into the first-floor dorm, a long (too long?) stretch of hallway with doors leading to rooms on either side. Some of the doors are closed and locked, but many are open, allowing you a glimpse as you pass. As you walk down the hallway, you make sure to peer into each of the rooms. Some of the doors lead to total blackness; others lead to rooms decorated like an elaborate Victorian haunted mansion, and yet others even lead to perfectly normal dorm rooms, like someone forgot to get around to decorating. And sometimes—not every time, but often enough—when you peer into one of the rooms, there's something peering back.


Most of the frights you get on the first floor come in the form of animatronics, realistic-looking ones that jump out at you as you pass and give you a fright. There's a man with a bloody knife, or a zombie with flesh hanging from its teeth, or a clown with sharp, venomous-looking fangs—they leap out of the doorways with a startling quickness, but never come close enough to touch. They just brandish their weapons, then retreat back into the room they came from as if satisfied with the scare they've given.

There are also a handful of real scare actors on the first floor as well, perhaps even some faces you recognize. They lurk in the darkened rooms and leap out with growls or shrieks, then chase you a few meters down the hall before leaving you to run away. Just like the animatronics, though, they never get close enough to touch or harm you—they just want to get your blood racing.

The rest of the scares come from paintings that abruptly change form to show a ghost's face, or candles that swoop down across your path and then move back up. And behind it all are the spooky sounds of groans and screams and tearful begging, a solemn soundtrack to your trip through the haunted house.

Oddly, you never do see a speaker. And even more oddly still, none of the rooms on the first floor match the number of the key you're holding…



The first level of the haunted house consists of fairly cheap scares, mostly relying on animatronics, voiceover tracks, and tricks of the light or optical illusions to deliver scares to the residents. Players should feel free to use their imaginations to come up with potential scares or animatronics—think something moderately more scary than Haunted Mansion but less than Halloween Horror Nights. The animatronics may feature enemies or monsters from characters' home worlds, or may be simply generic creatures you would find at a Halloween store.

In addition, the first level is also populated by characters working as scare actors. These characters may be those who attended Robby and Tsuruno's house party, or may simply be characters with a sense of humor who enjoy making other characters jump and shriek a little. Either way, these scares are harmless and non-contact. The scare actors won't harm anyone going through the haunted house, even if they do a little chasing down the hall.

Although the hallway looks oddly long and is perhaps a bit more winding than it ought to be, there doesn't seem to be anything particularly odd about the dorm building itself. Characters may, however, find that the trip through the haunted house feels shorter when they're accompanied by another.

For characters who don't wish to venture up the stairs to the second level, there is a well-hidden emergency exit tucked out of sight behind the staircase that leads upward. This is the opt-out for players who don't wish to engage with the events in the second and third levels of the dorm.

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WE WILL NOT REMAIN UNSCATHED.
» THE HAUNTED HOUSE — LEVEL 2

CONTENT WARNINGS: Generally spooky images including some ghostly ones; mention of hanging. Prompts include violence (such as mutilation) potentially leading to serious injury or death. As always, please warn appropriately!
It's once you reach the second level that you realize something has shifted.

The metal door at the end of the hallway swings shut behind you, and you immediately realize it's far too dark and far too cold. Even with your eyes wide, you can barely make out the shapes of the decorations around you; they are lit mostly by the flickering orange of electric candles and the glow of the emergency exit sign above your head. Your breath condenses into steam as you exhale, and although you rub your hands together, you can't quite seem to gain any warmth. You feel a little bit dizzy and off-kilter, and from the distance you can hear the sound of a voice murmuring in quiet, urgent tones, interrupted by brief bouts of sobbing. You try the door behind you, but it doesn't give: you are stuck here, and must make it out.

The hallway is decorated, but even the same decorations that felt corny downstairs now give this floor an air of discomfort and desperation. As you make your way down the hall, you notice that many more of the doors on this level are open, and in the sickly, dim light cast by the fake candles, you're able to catch glimpses of what's inside: shadowy figures moving in the blackness. These are creatures that seem made of the dark itself, congealed into something more or less resembling a person. There's one sitting at the desk like a good student, its too-long fingernails rasping over the surface as it scratches something into the wood. There's one sitting on the windowsill, its too-long limbs hanging out into the night. There's one hanging from the ceiling, its feet at eye level, swaying slightly in an unfelt breeze. There's one standing dead in the middle of the room and staring straight at you, its eyes two embers in its featureless head.


You lock eyes briefly and the creature starts to move: this ghost is coming after you, and this one means it. There's no animatronic rigging to stop it and pull it back into the darkness of the room, and it's no scare actor that will stop after a few meters of pursuit—no, its hands reach for you, for your hair, your throat, fingers clutching and grasping. You turn and run, but it pursues, and that voice you heard murmuring earlier is now a fever pitch of syllables behind you, half-whispered, half-screamed in a language you can't understand. The noise of it draws more ghosts out from their rooms, and they follow as you sprint down the too long, twisting length of the hallway. You can see the glow of the exit sign at the end lf the hallway, drawing closer as you madly dash for it—

And then you trip. Or maybe you're pushed, you're not sure. You hit the carpet hard and then the ghost is on you, its hands scrabbling at your throat, fingers prodding at your eyes. Of course you fight back—if you don't, you're going to die—but as you fumble blindly for something with which to beat the ghost off, you realize that this ghost has weight to it, that the fingers trying to tear out your throat aren't incorporeal and ghostly but rather the fingers of a pair of very human hands. As you blink, eyes straining in the darkness, the features of the ghost begin to resolve into those of a person.

And it is a person. It's a person you may even know, a friend of yours, a fellow resident of the City. Not a mannequin facsimile, but someone real, someone who fights you with everything in them as you struggle to break free.

Your grasping hand grips something firm, maybe a flashlight or a fire extinguisher, and you swing it as hard as you can at their head. You don't want to, this is your friend, but what choice do you have? After all—it's either them or you.



Once characters enter the second level of the haunted house, those attuned to energy flow will immediately be able to recognize this as a place full of negative ghostly energy. Characters may sneak extremely carefully and quietly through the hallways, avoiding every single ghost; they may be pursued by ghosts, but ultimately make it to the exit, beyond which the ghosts will not pursue; or they may be caught by a ghost (or "ghost") and be forced to fight for their lives.

Not all of the "ghosts" on the second level are truly ghosts. Players may opt to have their characters participate in the event as the considerably more deadly "scare actors" of the second level. Only they won't be acting: to these characters, anyone who passes by in the second-floor hallway (the "partygoer") is an absolute threat that must be dealt with immediately. Scare actor characters will be possessed by an irrepressible need to hunt down and attempt to injure or kill any partygoer or other scare actor they encounter, and can only be stopped by either death (of either the partygoer or the scare actor) or being knocked out and removed from the hallway.

These characters may also be those who attended Robby and Tsuruno's Halloween house party and ended up getting a little too in-character in a negative way (see their plotting post for more information). However, characters do not have to attend the house party in order to participate in this mechanic. Any character who enters the haunted house can become a second-floor ghost if the player so desires.

Either the scare actor or partygoer may be seriously injured or even die. If this happens to the partygoer, the haze of bloodlust will immediately lift from the scare actor and reveal to them what they've done. (If the scare actor is knocked out or dead, obviously this realization will take place after they've returned or regained consciousness.) Killing and death as a part of the October event is not subject to murder or death consequences.

If a character chooses to sneak through the second floor and avoid the ghosts, and does so by entering any of the decorated dorm rooms, they may find shorthand messages scratched into the desks, closets, or doors. These messages might just be names, familiar ones belonging to people from home, or might say things like HELP ME or ITERATION 4█ or LOOK BEHIND THE APOCALYPSES. Characters may also find small, non-magical, recognizable personal effects belonging to people from their home worlds, tucked into drawers or kicked under the bed or in some otherwise unobtrusive location, easily overlooked.

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WHEN YOU HAVE NOTHING TO SAY, SET SOMETHING ON FIRE.
» THE HAUNTED HOUSE — LEVEL 3 AND CONCLUSION
After the second level of the haunted house, the only way to go is up… assuming you survived, that is. Exhausted and battered, you make your way up the stairs—perhaps alone, perhaps with a friend, or perhaps dragging the unconscious body of your assailant-friend—and let yourself into the third-floor common area.

This is where the Halloween party is taking place! Congratulations, you made it! There's a bass-heavy soundtrack throbbing in the background, and the room is decorated once again in the cheesy Halloween decor of the entryway. A large casket full of ice holds beers and sodas, and a table in the middle of the room bears all sorts of spooky snacks: peeled-grape "eyeballs," candy corn "teeth," sour gummy worms in brownie dirt, and any other kind of snack one might imagine.


If you made it through the haunted house with a friend, you will find a letterman jacket in your favorite colors, with your name embroidered on the back, hanging on a peg on the far wall of the room. You can take it with you now, or when you go home, or you can leave it on the peg forever—it's your choice, but it is a symbol of having survived the haunted house, so it might be nice to have. Don't you think?

You may have to do this again, you realize. Now that the doors in the city occasionally open straight into the haunted house, there's no telling how many times you'll have to survive this before the Halloween party draws to its close. Maybe you do need a beer after all…

Oh, and you still don't know what dorm room that key goes to. Maybe you had better just hang onto it for now.



The topmost floor of the dorm building, the third floor, is where the "party" part of the Halloween party is taking place! The food and drink is abundant and, of course, free. There's just about any type of drink or Halloween-themed snack imaginable, so characters can help themselves. When they're through partying, there's an outside staircase that leads directly from the common room back down to ground level.

Characters who survive the haunted house in a group of two or more will find that that there is a custom-made letterman jacket with their name on the back, perfectly their size, hanging on a coat rack on the far side of the room. While wearing this jacket, characters will be less susceptible to the scares in the haunted house, and the ghosts of the second floor will not pursue them as intently (although it has no effect on scare actor characters). To any characters who are particularly sensitive to this sort of thing, the jackets do have a moderate protective effect against various negative status effects, so to speak; this effect does not diminish after the event is over. Characters can only get one jacket, their first time through the haunted house; subsequent trips through will not result in additional jackets.

The dorm room key is not a usable item during the October 2023 event, but will become usable in November and December, so characters are advised to not lose them.

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WILDCARD.
The city is by no means small, and there are plenty of things for you to see. There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.



If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations.

This month's event headers come from "Landscape with Fruit Rot and Millipede," a poem by Richard Siken.

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vampires_pawn: (spill some blood)

[personal profile] vampires_pawn 2023-11-03 03:40 am (UTC)(link)
[ Through the murderous haze hanging heavy over his senses, Astarion feels a flash of alarm and then recognition as his vision suddenly goes dark. A blindness spell—but how had the tiefling cast it without speaking? ]

What—?

[ As Astarion struggles to maintain his grip on his prey, another sense entirely begins to paint its own picture: the scent of blood, heady and perplexing. Part of Astarion puzzles, distantly, over where the blood had even come from; he hasn't inflicted any such wounds on the tiefling, not yet.

Another part of him, maddened by the phantom miasma of this place and ever, unrelentingly hungry, doesn't think at all. As his vision returns, it sees the violet skin of the tiefling's neck smeared with red, and lunges, fangs bared for his prey's exposed throat. ]
vampires_pawn: (trust no one)

[personal profile] vampires_pawn 2023-11-03 04:03 am (UTC)(link)
[ Astarion had heard about the strange necromancy of this place; no, more than necromancy. People aren't brought back as mere ghouls or other undead, but actually alive once more. Or, at least, so it goes for the people who were actually alive to begin with. With his luck, Astarion would probably be brought back as a vampire spawn again. ]

I'm not sure I follow. One's soul is reunited with their body when they're brought back, isn't it? Though I suppose that means the gods aren't getting their due...

[ He sounds darkly amused by the thought. Certainly, he doesn't feel that the gods deserve much at all for all the help they've been to him during his lifetime. ]
hypnagothic: (15939139)

[personal profile] hypnagothic 2023-11-03 04:19 am (UTC)(link)
[ he reaches out to hold her cheek as she tries to breathe and gather herself, hoping to help calm her by cupping both the crude bridle as well as her face, but the gesture is short-lived as she jerks her head downward. after a second or two he looks down where she indicates, his other hand lightly touching the knee she raises, but full understanding doesn't come, interrupted by the door opening.

he rises from kneeling, standing between her and the approaching orderlies. the room was already dim, lighted poorly by a single bulb, but the edges of the room start to darken as Morpheus rises, and his voice sounds strange to Vanessa' ears, taking on a deeper edge. it's a chilling sound, cold and expansive, as if the night sky were filling the room somehow. ]


You will not touch her.
100more: (17)

[personal profile] 100more 2023-11-03 04:27 am (UTC)(link)
[ Hob nods slowly at first, but then he's filled with a spark. A glimmer of hope. He takes a step closer. ]

Have you figured it out? What's keeping us here?
hypnagothic: (15990508)

[personal profile] hypnagothic 2023-11-03 04:32 am (UTC)(link)
[ he frowns lightly in the face of that hope, loath to deny it to Hob. But. ]

I know not how we arrived here, or how we remain entrapped. I do not speak of this time, Hob.
matermali: (272)

[personal profile] matermali 2023-11-03 04:39 am (UTC)(link)
[ Morpheus pulling away before he finds the knife gets another bout of frenzied head shaking, but he's already postured himself before the enemy and all she can do now is keep from falling over while struggling to get to her knees. Hunched behind him, she looks between the orderlies, unable to tell if this is just a vision or an actual haunting. It doesn't seem to matter when the injuries can be real, and she has yet to accept that death is as temporary as some people blindly believe.

The way his voice drops to such a menace strangely relaxes her, enough to keep her from outright hyperventilating.

Meanwhile, the other two orderlies simply stand off to the side and wait for the next opportunity to grab her while the first one pauses. Only for a moment, though, and when he next advances it's in a rush, more than ready to tackle and attempt to strangle Morpheus to death if given the opportunity. ]
vampires_pawn: (i've seen rocks with more charm)

[personal profile] vampires_pawn 2023-11-03 04:42 am (UTC)(link)
[ As grim as the topic at hand may be, the sheer gruesomeness is enough to draw Astarion out of his own brooding. There's a light working its way into his gaze now, a presence that wasn't there before. ]

Tell me, [ he says, head tilting to the side. ] what kind of spell requires an entire limb as a material component, and then more still? It sounds devilish.

[ There's no judgment in Astarion's tone; if anything, he seems positively intrigued. Any why not? Astarion is ever-alert to sources and shifts of power, and even if whatever the stranger had attempted hadn't worked, Astarion knows potential when he sees it. Of course he wants to know more. ]
100more: (08)

[personal profile] 100more 2023-11-03 04:48 am (UTC)(link)
[ And the glimmer fades. He tries not to look disappointed. ]

Oh. Sorry. What were you going to say, then?
hypnagothic: (16162335)

[personal profile] hypnagothic 2023-11-03 04:55 am (UTC)(link)
[ sorry Hob :( Dream is disappointed in himself for disappointing him now. ]

I speak to a time where I had been captured before.
limbical: (who wants to dig)

[personal profile] limbical 2023-11-03 04:59 am (UTC)(link)
[Well, frankly, there isn't much harm in merely talking about it. Besides, there's some... appeasement in knowing that this man seems a bit more animated than he'd been before.

And maybe talking will distract Daan as well.]


It's called Magna-medicinal. Should one's bond with Vitruvia the Architect of the Human Body be strong enough, you can sacrifice a part of yourself to revive a person from death. Assuming, of course, they haven't been dead for too long. She's a god where I'm from.

[Daan sighs, rubbing his forehead with his good hand.] ...Unfortunately, the demand is too much here, I assume. What was my usual price to pay has probably become too steep.
hypnagothic: (16162395)

[personal profile] hypnagothic 2023-11-03 05:00 am (UTC)(link)
[ Morpheus raises his hand, level to the orderlies chest and palm facing out, ready to repel them with his power, and ... nothing happens. Vanessa won't see the way his expression opens from his scowl with obvious surprise since she's behind him, but she'll see the way he freezes with it, just for a moment. but a moment is all that's needed for the orderly to tackle him, to grab his arm and haul him away from Vanessa, allowing the other orderlies to grab at her. Morpheus struggles against him, nearly pulling free for a moment, but he's no fighter, not in physical battles like this. ]
100more: (c08)

[personal profile] 100more 2023-11-03 05:06 am (UTC)(link)
[ Better to tell the truth, right? And Hob doesn't want to put all of the responsibility of escaping from this place on Dream. It wouldn't be fair to expect that, even of him. ]

What? You? Captured?
hypnagothic: (15939216)

[personal profile] hypnagothic 2023-11-03 05:09 am (UTC)(link)
[ better late than never. he nods solemnly. ]

It was what had prevented me from attending our designated meeting.
matermali: (046)

[personal profile] matermali 2023-11-03 05:12 am (UTC)(link)
[ When Morpheus is grabbed, any yell Vanessa might have let out is muffled into a weak moan by her gag. In trying to twist around to see what's going on while also trying to stand up, she loses her balance, allowing the two silent orderlies to grab under her arms as soon as she slips. Something about their grip makes her go limp in a haze of traumatic memories, and her dead weight is half-dragged between them as they disappear out the door.

The one left behind with Morpheus doesn't seem to be much of a fighter either, but he does carries deadly intent. ]
100more: (c10)

[personal profile] 100more 2023-11-03 05:16 am (UTC)(link)
... what?

[ He keeps saying that word, but the disbelief just keeps mounting. ]

How could you be captured? By who?
hypnagothic: (15939146)

[personal profile] hypnagothic 2023-11-03 05:22 am (UTC)(link)
By a magic user named Roderick Burgess, and he captured me by chance. Ill-timed fortune, nothing more.
hypnagothic: (15939141)

[personal profile] hypnagothic 2023-11-03 05:27 am (UTC)(link)
Vanessa!

[ his shout rings loudly in the small room as she's dragged off, but that's the only protest he can give before he has to turn his attention fully on his attacker. the initial use of his power failed him, but Morpheus tries again now that they're touching, bringing his free arm up and around until his hand shoves against the orderly's head. it's not enough to actually push him off or away, but it allows Morpheus to shove something else into him through the contact. the man slumps and pitches forward, unconscious as his weight bears them both down to the ground, landing heavily. it takes a moment to disentangle from the orderly's sprawl, but Morpheus finally rises to chase after the others, all but running in the few steps it takes to reach the doors. ]
kampfgeist: (shock | not that again)

[personal profile] kampfgeist 2023-11-03 05:52 am (UTC)(link)
[ and heine is a fight-y dog, but if they're going to fight for fun it should be outside in the street! or at least somewhere less full of potential booby traps than this place.

it's only when tsuru stumbles a little that heine realizes what he's done. he steps forward and halfway reaches out, like he's trying to steady tsuru and keep him on his feet, although his hands stop partway out before they actually make contact. not everyone likes to be touched, after all. ]
Sorry. I thought you were—possessed.

[ that's definitely going to sting... ]

Do you want to try to sneak? If fighting in the dark is no good? [ heine's dark vision is probably a little better than most people's, but even he doesn't love the idea of setting up a fight in conditions like these. ]
matermali: (031)

[personal profile] matermali 2023-11-03 06:00 am (UTC)(link)
[ Whoever took Vanessa is already gone, with time feeling as warped as space as this building. The hallway is now lined with bathtubs; some are filled with ice water while the water in others will scald to the touch. The colors are gone here, too, mirroring the halls of an old hospital.

It's past the tubs where Vanessa has been chained to the tiled wall with arms spread in a crucifix pose, though in this case it's more likely she would eventually die of suffocation or drowning, if not seizing from the shock first. A large hose has been propped up to spray cold water at her, the span of it pounding ceaselessly against her face and torso with enough force to pin her, stinging at her skin just as much as the cold burns.

With eyes clenched shut, she might turn her head to and fro with bare feet scraping at the floor in a useless attempt to keep from drowning, but as relentless as it is and with the gag still in her mouth, she can scarcely breathe and has reached the point where it's difficult to remember where she actually is. ]
fussiest: (pic#16494241)

i love daan, does he know

[personal profile] fussiest 2023-11-03 06:02 am (UTC)(link)
[ daan bites down. kaveh can feel the reverberation of it end somewhere in his own marrow. it is a bite that would have shattered a soul, had it been clenched between daan's teeth. the helplessness is something that kaveh ought to have learned by now - it rests uncomfortably there, between the tense line of his shoulderblades, swimming in the caverns of his chest. his heart feels as if it would bleed out from his throat. daan is in pain, and there is nothing that kaveh can do.

so kaveh holds him. kaveh holds him there. he pulls daan into his arms, against him, holds him until the wracking subsides, until the tear claws its way down daan's face. when daan breathes again, the curled tote drops down with a dull slap of jute on wood. kaveh looks, with some horror, at the shape of daan's arm.

that, kaveh thinks, is not a blessing. that is a curse.
]

Oh. [ kaveh says, and the fury leaps at it. snaps at his heels as he takes it in. ] Oh. - no, lean against me. [ that is the first course of action. kaveh's arm hovers, and then, gently rests where flesh meets bone. ] It's mere bone. You'll need several more of the circles, won't you? But you can't withstand it, Daan. No mortal ought to be able to.
limbical: (can i even get enough icons)

he is clueless but at least i know! (kaveh is also a delight btw)

[personal profile] limbical 2023-11-03 06:08 am (UTC)(link)
[If nothing else, the arms holding him is a comfort, far away as it feels at first when drowned by the raw pain in his arm. This... has never happened before, not like this. Not so slow and agonizing, but he can feel how it slowly rebuilds itself.

Daan breathes again, remembering -- breathe, breathe -- and he leans his slight weight against Kaveh. It is a negligible thing, just about. Daan's never been someone who's weighed much.]


Give it... time. It's slow, but... it's growing. No more circles, I don't think. The trade off -- if her reach isn't immediate, doesn't fix it right away means it'll still heal.

Just very gradually.

[No mortal ought to. No, not at all, but is it any worse than the agony already in his heart?]

I promised I wouldn't die. So... I have to bear it. I have to.
fussiest: (pic#16494278)

thank u friend i'm glad, he's an idiot but he Cares

[personal profile] fussiest 2023-11-03 06:21 am (UTC)(link)
[ daan is lighter than he ought to be. kaveh knows - he is an architect who builds houses for people. people weigh, is the thing. their combined weight influences building material, it influences joinery and use cases and the amount of load walls and floors ought to be able to bear. a man of daan's height and build should not weigh as much as he does, even with all the flesh stripped from his arm. kaveh thinks - no wonder this man knows midnight. he had been correct after all. birds of a feather flock, even if it means the birds die together in the same, self-made storm.

the fury leaps again, untenable in kaveh's chest. it's a useless thing. he tamps down on it as he considers this. no, it's the better alternative. kaveh wouldn't know how daan was to live through another circle - if it's a gradual healing process, then it simply is the closing of a grievous wound. that is still not in kaveh's wheelhouse, but kaveh can understand it.
]

Yes, you have to bear it. Yes, it's because you must live. But simply existing isn't the same as living, and right now, you are merely existing with the pain. And what manner of doctor are you for being worse off than the patients you treat? I ought to take some of the choice words I have for Midnight and apply them on you instead. [ the words come, but the heat isn't quite there. kaveh breathes. ] If the belt at your shoulder is cut, will you bleed out? And your entire arm is mere bone - will it be alright out in the open like this?
kampfgeist: (annoyed | bout to sin again)

[personal profile] kampfgeist 2023-11-03 06:25 am (UTC)(link)
[ you and heine both, kaveh. burn or no, heine's liver processes the alcohol nearly as fast as he can drink it, leaving a proper state of drunkenness perpetually just out of reach. not that it stops him trying, as evidenced by how he tips his drink back again.

he hears what kaveh says. thinks about midnight, fangs bared and aiming for heine's throat; thinks about alhaitham, dodging heine's attempts to knock him back. it's true that there's something unusual about it, this time around. ]


I didn't go to the house party. Lucky for everyone, I guess. I'd probably fucking—have killed someone. [ at least he'd had a choice about going to the house party, and heine had chosen to stay home and be good. judging by the way the people who did go were affected, he can only imagine what might have happened to him: the dog on the loose, tearing in a rampage through the haunted house. oh, the body count he would leave behind. ]

So, what? People weren't enthusiastic enough about going to the last few, so now we don't have a choice?

[ he tips his head back against the cushions. heine is so tired. ]
hypnagothic: (16016305)

[personal profile] hypnagothic 2023-11-03 06:29 am (UTC)(link)
[ Dream passes by the tubs with singular focus, paying them no attention if Vanessa isn't there. when he sees her, his pace doesn't change, but the edges of the space start to dim again, the reality of them warping a bit with the force of Dream's anger. he strides to the hose steadily, menacingly, putting his hand on it and pulling so that not only does the water turns away from her, but the other end of the hose is ripped out from his anchor, the source of the water staring to gush onto the floor as the hose drops from his fingers, already forgotten.

he spies the keys for her release, taking them up as he steps in close to her. he breathes her name as he unlocks one hand, then the other. ]


Vanessa.
astraphilia: (don't you ever tame your demons)

[personal profile] astraphilia 2023-11-03 06:30 am (UTC)(link)
You ain't the fighting type? [ that... well, it makes sense. not to say the pretty ones can't be fighters, Reno knows that better than anybody, but something about Dorian doesn't exactly suggest that he's battle-hardened.

also, to be fair, Reno is the fighting type and he also doesn't want to go for another round, so. he tips his glass in the general direction of the letterman jackets hanging up on the wall. ]


But you did get your jacket, I see. [ there had been one with his name, too, earlier on. he's not wearing it, it doesn't go with the costume. ] What a gift, eh?