citycenter: (Default)
The City ([personal profile] citycenter) wrote in [community profile] citylogs2023-10-19 09:00 pm

EVENT: Ripples in All Directions (October 2023)





RIPPLES IN ALL DIRECTIONS.

SOMETHING DEAD THAT DOESN'T KNOW IT'S DEAD.
» THE CITY — INTRODUCTORY NOTES
Now that Halloween is just around the corner, the city is starting to come alive with seasonal cheer. You start to spot decorations scattered around the city: plastic skeletons sitting on benches, jack-o-lanterns decorating front stoops, and even a few places in the park near City Hall where the trees themselves have been decorated. It's clear that the autumn season is in full swing and the city is making the most of it.

From the morning of October 19, you also start to notice flyers hung up around the city that advertise the local university's homecoming Halloween party. They're cheerfully decorated much the same as the newsletter that was delivered to residents earlier in the month, and they're hung from light poles, pinned to bulletin boards, and occasionally fluttering on front stoops of apartment buildings. There might even be one taped to your door when you open it in the morning.

The flyer announces that the Halloween party will begin on October 22 and will run through October 31. It runs every night from sunset to midnight, and residents are encouraged to attend in costume! If they have their own costume, perhaps found at the Halloween Superstore, that's perfect—if they don't have a costume, though, one will be provided to them by the party organizers. Doesn't that just sound like fun? And the flyers really are everywhere, and that makes it hard not to take notice—but once you take notice, you really can't stop noticing.


Indeed, once you read one of the flyers, you just can't help but read the flyer every time you encounter another one. And every time you read one, you find yourself feeling a little more curious about the party being advertised. Will it be anything like the Halloween I know? you may think. Or, I don't even know what Halloween is, I wonder what it'll be like. It's not quite enough to compel you to pay a visit to the address on the flyer, which is one of the dorm buildings on the university campus, but it's definitely enough to get you thinking about Halloween. Maybe you ought to go find a costume…

But Halloween parties and costumes are not all you're thinking about. It's easy enough to write off at first, as tricks of the light or a figment of your imagination: flickers of shadow at the corner of your eye, cold spots in your apartment, creaking footsteps in your empty living room. There's nothing there when you turn your head to look, nothing there when you flick on the lightswitch to see if someone's in your house—but somehow, that doesn't reassure you.

By the evening of October 21, every resident in the city has been visited by some sort of entity haunting their house, and every resident of the city has been left a gift: a dorm room key, each differently numbered. You may find the key in your pocket, or on your bedside table, or in your favorite coffee mug.

Should you decide to attend the party, it will be up to you to decide: Is this just the City getting in the spirit of the season? Or is it something more… malevolent?



The flyers will be strewn about the city in various locations beginning on October 19. Characters who read them will find themselves feeling oddly compelled to go check out the advertised Halloween party, which will run from October 22 to October 31 between sunset and midnight. For the most part this will just feel like a sense of curiosity about the party, and astute characters may be able to pick up on the fact that they're being emotionally manipulated a bit.

Characters who choose to go can wear a costume of their choosing from the Halloween Superstore, or the City will provide one if they don't have a costume of their own yet. (Read on for more information about how characters can get their hands on a costume!)

Lastly, every character will find a dorm room key somewhere on their person before the party starts on October 22. This key may or may not correspond to a room in the dorm where the party is being held—of course, characters are not obligated to use the key, but they may want to know what's hiding behind those closed doors.

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ALL THESE GHOSTS COME STREAMING DOWN.
» THE CITY — GETTING THE PARTY STARTED
On the morning of October 22, every device in the city starts to buzz.

The screen illuminates, displaying a white page not unlike the orientation survey that welcomed you into the city. Unlike the orientation survey, though, there are no questions—only a single phrase in bold, dark text. THE GOOD OF THE MANY, it says, with a single "OK" button below.

For a minute, nothing else happens. You try to turn the device off, but the screen stays lit; you try to reboot the device, but the screen stays lit. It seems that the only way to get rid of the screen is to press the button.

…Have you done this before? Or are you having déjà vu?

At sunset that same day, the Halloween party will open for the first time. The party's entrance is located on the ground level of a large three-story dorm building in the western half of the university campus. The double doors into the building are fully decorated with folded-paper bats and ghosts, cotton batting pulled apart to make spiderwebs, and a cut-out sign that says "HAUNTED HOUSE" in bright red, dripping-blood letters. The decor looks almost… corny, hokey in a way that can't possibly be threatening. Right?

But the decorated double doors aren't the only way that residents may enter the party. Of course, the organizers would prefer that you use the front doors, but if you'd prefer not to, they have other ways of getting you inside.


After the party begins on October 22, any door in the city that you walk through has the potential to become a door into the first level of the dorm building. You may exit your apartment and find yourself standing in the darkened lobby; you may walk out of the bathroom and run right into a handful of cotton spiderwebbing. Unfortunately, there's nothing to indicate whether or not a door might lead to the party until you're through it—and once you're through it, there's no turning around. The only way out, as they say, is deeper in.

Were you wearing a costume in preparation for the party? Fantastic, you'll keep that costume on! But if you weren't wearing a costume, don't worry—the party's organizers have you covered. You look down and find that no matter what you were wearing before, you are now wearing a costume of some kind. Maybe it's one you would have chosen for yourself, or maybe it's totally not to your taste. If you truly hate it, you can try to take it off… although you may not find it easy to remove.



Once the party begins on October 22, as stated above, any door in the city has the potential to become a door that leads directly to the first level of the haunted house. Characters will not be able to tell by any means whether a door is pointed there or not; only once they're fully through the door will they realize that they're actually standing in the lobby of the decorated dorm building and not in whatever room they intended to enter. Once characters are inside, there's unfortunately no way to get out, not without making their way through the haunted house itself.

Whether a character enters the haunted house via the main double doors or through another door somewhere else in the city, they'll need to come in costume. (Their own canon clothes do not count!) If they're already wearing a costume, they can keep it on arrival; however, those who enter the haunted house costumeless will be assigned a costume at random by the city. The actual costume is up to the player's choice. It may end up being something that suits the character, or it may end up being something totally embarrassing—that's completely up to the player.

Regardless, characters will have a difficult (but not impossible) time removing the costume until they have exited the haunted house. This includes both physical difficulty (feeling as though the costume is fused to their skin, feeling physical resistance to undoing zippers/buttons, etc.) and mental difficulty (an overwhelming sense of dread or vulnerability). Characters are able to overcome both of these difficulties to remove the costume if they're dedicated enough; the clothes they were originally wearing may be still on under the costume or might be awaiting them at home when they return.

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THEY GO TO GROUND AND ROT.
» THE HAUNTED HOUSE — LEVEL 1

CONTENT WARNINGS: One image containing fake spiders, mention of spidery feelings; mention of zombies (but no images)
The ground floor of the dorm is decorated much how one might expect a haunted house at a university to be decorated. The entrance to the haunted house proper is through a tunnel of cotton spiderwebs filled with little plastic spiders, so narrow that it forces you to hunch down and squish together to get through. Although it feels claustrophobic, and you may imagine the sensation of little spider legs crawling over your body, once you make it through the tunnel it becomes clear that the spiders never actually moved. Whew!

The tunnel lets out into the first-floor dorm, a long (too long?) stretch of hallway with doors leading to rooms on either side. Some of the doors are closed and locked, but many are open, allowing you a glimpse as you pass. As you walk down the hallway, you make sure to peer into each of the rooms. Some of the doors lead to total blackness; others lead to rooms decorated like an elaborate Victorian haunted mansion, and yet others even lead to perfectly normal dorm rooms, like someone forgot to get around to decorating. And sometimes—not every time, but often enough—when you peer into one of the rooms, there's something peering back.


Most of the frights you get on the first floor come in the form of animatronics, realistic-looking ones that jump out at you as you pass and give you a fright. There's a man with a bloody knife, or a zombie with flesh hanging from its teeth, or a clown with sharp, venomous-looking fangs—they leap out of the doorways with a startling quickness, but never come close enough to touch. They just brandish their weapons, then retreat back into the room they came from as if satisfied with the scare they've given.

There are also a handful of real scare actors on the first floor as well, perhaps even some faces you recognize. They lurk in the darkened rooms and leap out with growls or shrieks, then chase you a few meters down the hall before leaving you to run away. Just like the animatronics, though, they never get close enough to touch or harm you—they just want to get your blood racing.

The rest of the scares come from paintings that abruptly change form to show a ghost's face, or candles that swoop down across your path and then move back up. And behind it all are the spooky sounds of groans and screams and tearful begging, a solemn soundtrack to your trip through the haunted house.

Oddly, you never do see a speaker. And even more oddly still, none of the rooms on the first floor match the number of the key you're holding…



The first level of the haunted house consists of fairly cheap scares, mostly relying on animatronics, voiceover tracks, and tricks of the light or optical illusions to deliver scares to the residents. Players should feel free to use their imaginations to come up with potential scares or animatronics—think something moderately more scary than Haunted Mansion but less than Halloween Horror Nights. The animatronics may feature enemies or monsters from characters' home worlds, or may be simply generic creatures you would find at a Halloween store.

In addition, the first level is also populated by characters working as scare actors. These characters may be those who attended Robby and Tsuruno's house party, or may simply be characters with a sense of humor who enjoy making other characters jump and shriek a little. Either way, these scares are harmless and non-contact. The scare actors won't harm anyone going through the haunted house, even if they do a little chasing down the hall.

Although the hallway looks oddly long and is perhaps a bit more winding than it ought to be, there doesn't seem to be anything particularly odd about the dorm building itself. Characters may, however, find that the trip through the haunted house feels shorter when they're accompanied by another.

For characters who don't wish to venture up the stairs to the second level, there is a well-hidden emergency exit tucked out of sight behind the staircase that leads upward. This is the opt-out for players who don't wish to engage with the events in the second and third levels of the dorm.

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WE WILL NOT REMAIN UNSCATHED.
» THE HAUNTED HOUSE — LEVEL 2

CONTENT WARNINGS: Generally spooky images including some ghostly ones; mention of hanging. Prompts include violence (such as mutilation) potentially leading to serious injury or death. As always, please warn appropriately!
It's once you reach the second level that you realize something has shifted.

The metal door at the end of the hallway swings shut behind you, and you immediately realize it's far too dark and far too cold. Even with your eyes wide, you can barely make out the shapes of the decorations around you; they are lit mostly by the flickering orange of electric candles and the glow of the emergency exit sign above your head. Your breath condenses into steam as you exhale, and although you rub your hands together, you can't quite seem to gain any warmth. You feel a little bit dizzy and off-kilter, and from the distance you can hear the sound of a voice murmuring in quiet, urgent tones, interrupted by brief bouts of sobbing. You try the door behind you, but it doesn't give: you are stuck here, and must make it out.

The hallway is decorated, but even the same decorations that felt corny downstairs now give this floor an air of discomfort and desperation. As you make your way down the hall, you notice that many more of the doors on this level are open, and in the sickly, dim light cast by the fake candles, you're able to catch glimpses of what's inside: shadowy figures moving in the blackness. These are creatures that seem made of the dark itself, congealed into something more or less resembling a person. There's one sitting at the desk like a good student, its too-long fingernails rasping over the surface as it scratches something into the wood. There's one sitting on the windowsill, its too-long limbs hanging out into the night. There's one hanging from the ceiling, its feet at eye level, swaying slightly in an unfelt breeze. There's one standing dead in the middle of the room and staring straight at you, its eyes two embers in its featureless head.


You lock eyes briefly and the creature starts to move: this ghost is coming after you, and this one means it. There's no animatronic rigging to stop it and pull it back into the darkness of the room, and it's no scare actor that will stop after a few meters of pursuit—no, its hands reach for you, for your hair, your throat, fingers clutching and grasping. You turn and run, but it pursues, and that voice you heard murmuring earlier is now a fever pitch of syllables behind you, half-whispered, half-screamed in a language you can't understand. The noise of it draws more ghosts out from their rooms, and they follow as you sprint down the too long, twisting length of the hallway. You can see the glow of the exit sign at the end lf the hallway, drawing closer as you madly dash for it—

And then you trip. Or maybe you're pushed, you're not sure. You hit the carpet hard and then the ghost is on you, its hands scrabbling at your throat, fingers prodding at your eyes. Of course you fight back—if you don't, you're going to die—but as you fumble blindly for something with which to beat the ghost off, you realize that this ghost has weight to it, that the fingers trying to tear out your throat aren't incorporeal and ghostly but rather the fingers of a pair of very human hands. As you blink, eyes straining in the darkness, the features of the ghost begin to resolve into those of a person.

And it is a person. It's a person you may even know, a friend of yours, a fellow resident of the City. Not a mannequin facsimile, but someone real, someone who fights you with everything in them as you struggle to break free.

Your grasping hand grips something firm, maybe a flashlight or a fire extinguisher, and you swing it as hard as you can at their head. You don't want to, this is your friend, but what choice do you have? After all—it's either them or you.



Once characters enter the second level of the haunted house, those attuned to energy flow will immediately be able to recognize this as a place full of negative ghostly energy. Characters may sneak extremely carefully and quietly through the hallways, avoiding every single ghost; they may be pursued by ghosts, but ultimately make it to the exit, beyond which the ghosts will not pursue; or they may be caught by a ghost (or "ghost") and be forced to fight for their lives.

Not all of the "ghosts" on the second level are truly ghosts. Players may opt to have their characters participate in the event as the considerably more deadly "scare actors" of the second level. Only they won't be acting: to these characters, anyone who passes by in the second-floor hallway (the "partygoer") is an absolute threat that must be dealt with immediately. Scare actor characters will be possessed by an irrepressible need to hunt down and attempt to injure or kill any partygoer or other scare actor they encounter, and can only be stopped by either death (of either the partygoer or the scare actor) or being knocked out and removed from the hallway.

These characters may also be those who attended Robby and Tsuruno's Halloween house party and ended up getting a little too in-character in a negative way (see their plotting post for more information). However, characters do not have to attend the house party in order to participate in this mechanic. Any character who enters the haunted house can become a second-floor ghost if the player so desires.

Either the scare actor or partygoer may be seriously injured or even die. If this happens to the partygoer, the haze of bloodlust will immediately lift from the scare actor and reveal to them what they've done. (If the scare actor is knocked out or dead, obviously this realization will take place after they've returned or regained consciousness.) Killing and death as a part of the October event is not subject to murder or death consequences.

If a character chooses to sneak through the second floor and avoid the ghosts, and does so by entering any of the decorated dorm rooms, they may find shorthand messages scratched into the desks, closets, or doors. These messages might just be names, familiar ones belonging to people from home, or might say things like HELP ME or ITERATION 4█ or LOOK BEHIND THE APOCALYPSES. Characters may also find small, non-magical, recognizable personal effects belonging to people from their home worlds, tucked into drawers or kicked under the bed or in some otherwise unobtrusive location, easily overlooked.

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WHEN YOU HAVE NOTHING TO SAY, SET SOMETHING ON FIRE.
» THE HAUNTED HOUSE — LEVEL 3 AND CONCLUSION
After the second level of the haunted house, the only way to go is up… assuming you survived, that is. Exhausted and battered, you make your way up the stairs—perhaps alone, perhaps with a friend, or perhaps dragging the unconscious body of your assailant-friend—and let yourself into the third-floor common area.

This is where the Halloween party is taking place! Congratulations, you made it! There's a bass-heavy soundtrack throbbing in the background, and the room is decorated once again in the cheesy Halloween decor of the entryway. A large casket full of ice holds beers and sodas, and a table in the middle of the room bears all sorts of spooky snacks: peeled-grape "eyeballs," candy corn "teeth," sour gummy worms in brownie dirt, and any other kind of snack one might imagine.


If you made it through the haunted house with a friend, you will find a letterman jacket in your favorite colors, with your name embroidered on the back, hanging on a peg on the far wall of the room. You can take it with you now, or when you go home, or you can leave it on the peg forever—it's your choice, but it is a symbol of having survived the haunted house, so it might be nice to have. Don't you think?

You may have to do this again, you realize. Now that the doors in the city occasionally open straight into the haunted house, there's no telling how many times you'll have to survive this before the Halloween party draws to its close. Maybe you do need a beer after all…

Oh, and you still don't know what dorm room that key goes to. Maybe you had better just hang onto it for now.



The topmost floor of the dorm building, the third floor, is where the "party" part of the Halloween party is taking place! The food and drink is abundant and, of course, free. There's just about any type of drink or Halloween-themed snack imaginable, so characters can help themselves. When they're through partying, there's an outside staircase that leads directly from the common room back down to ground level.

Characters who survive the haunted house in a group of two or more will find that that there is a custom-made letterman jacket with their name on the back, perfectly their size, hanging on a coat rack on the far side of the room. While wearing this jacket, characters will be less susceptible to the scares in the haunted house, and the ghosts of the second floor will not pursue them as intently (although it has no effect on scare actor characters). To any characters who are particularly sensitive to this sort of thing, the jackets do have a moderate protective effect against various negative status effects, so to speak; this effect does not diminish after the event is over. Characters can only get one jacket, their first time through the haunted house; subsequent trips through will not result in additional jackets.

The dorm room key is not a usable item during the October 2023 event, but will become usable in November and December, so characters are advised to not lose them.

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WILDCARD.
The city is by no means small, and there are plenty of things for you to see. There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.



If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations.

This month's event headers come from "Landscape with Fruit Rot and Millipede," a poem by Richard Siken.

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abit_ofboth: (Default)

[personal profile] abit_ofboth 2023-11-01 08:36 pm (UTC)(link)
Yes, you carry yourself as royalty. I was meant to be King once. Things did not work out. [Loki does not bother to explain further, merely takes another sip of his drink, enjoying the sensation as he feels more and more intoxicated.]
abit_ofboth: (Contemplative)

[personal profile] abit_ofboth 2023-11-01 08:56 pm (UTC)(link)
[It was a good mood on Ethan’s part to not touch Loki in that moment. The alcohol has not had the chance to work through his system properly yet and he is more than a little jumpy still from what he did on the second floor. He stupidly thought his time not being in control of his body and mind was over, but this place has certainly proven him wrong.

Needless to say, he jumps at the sudden sound of a voice directly behind him, the sound carrying over the noise of the rest of the party. With a sigh, he carefully places his glass down on the counter and slowly turns to face Ethan. The look on the other man’s face tells him he’s likely correct about that.]


This is easily the worst party I have ever been to, and trust me when I tell you that is saying something. [Loki is actually a big fan of parties, but some of the celebrations on Asgard, when he had to be there as an official representative, or just when he was forced to spend time with Thor and his oafish friends had not always been fun. This, however, made those times seem like the greatest time in his life.]

I admit, my actual helmet has much bigger horns. It is quite intimidating. Very heavy though. This one is much more comfortable, especially when drowning ones sorrows. [Loki looks him over then.] And, I am sorry, but what are you dressed as?
deathoftheauthor: (.31)

[personal profile] deathoftheauthor 2023-11-01 09:24 pm (UTC)(link)
( Happiness shines through Louis' expression, so warm and bright that for a moment it almost looks as if he isn't hurt at all — save for the slight gauntness in his face, so subtle that perhaps no one but Lestat would ever notice it. )

Oh, Lestat, truly? How wonderful. You don't know how I've wanted that...

( He's feeling slightly stronger, at least strong enough to move his free hand to lay atop Lestat's wrist against his chest. That warmth inside of him is spreading slowly, but it has far more to do with Lestat's praise than with the blood soaking into the slowly knitting wound. But he can feel the blood that way, he's sure of it, brief sparks of connection zinging outward through his veins. )

It feels like fireflies, ( he says, sounding nonsensical, hoping that Lestat will understand what he means. ) Your blood. ( He makes a small gesture with his hand atop Lestat's, fingers spreading outward to indicate the spread of it through his body, before relaxing again. ) Do you know why they flash? Courtship... calling out for their mate. That's what it feels like.

( He'd read about that somewhere. His eyes drift shut, just for a moment, before he forces them open again. )

Are you all right?

( Louis squeezes his wrist. )
perfectdevil: (pic#16660793)

[personal profile] perfectdevil 2023-11-01 10:03 pm (UTC)(link)
[ Lestat watches as Louis' face practically glows with happiness, and he experiences an almost painful jolt of something shoot through his chest at just that simple sight; it feels rabid, somehow, desperate to protect that fleeting moment of happiness and somehow hungry in the wake of it, like it's just a tease, like he can't go on unless he has more of it, more joy from Louis, more emotion spilling over in his voice.

He presses his head into the palm he has a hold on, just about the same time as Louis touches the back of his hand. It feels like static, like something charged and powerful, when the link of connection between their bodies makes a complete circle as Louis' bloodstained hands meet with his own. How he longs for the true completeness of that bond, but how lovely it is to experience something so poignant still without it. ]


Fireflies.. [ He repeats, breathless and incredulous but voice full of ridiculous emotion. ] Is that so...

[ Louis is so clever, so vibrant with all he knows; even in a state such as this one he still manages to amaze Lestat, and to hold his heart in a tight grip that he is entirely certain Louis isn't even aware of. How it makes that delicate but desperately romantic part of him soar to hear Louis talk this way, and all he can think of is that low voice Louis takes on when he's feeling particularly sweet, pressing these tender things into his skin as they curl up with one another amongst the blankets of their safe sleeping space.

Suddenly this dorm room is the very last place he wants to be, he wants to be home, he wants to be safe, with Louis. He wants to be far from here and not come back, enough is enough, he's finished with this place and risking their lives for the sake of it all. ]


I'm-- [ Louis asks if he's alright as though he can read his mind and tell he's getting worked up, so he exhales slowly and nods. He glances at his wrist, sees the wound barely an inch across his veins now, though still running thick with blood, and sucks his teeth at the sight. It isn't that he's reluctant to give him more - hell, Lestat would open a vein as many times as it took to have him back to full strength - but he's aware that much more of his sweet ichor poured into Louis' veins, and he won't be able to get him out of here in one piece. ] I'm alright, Louis. Don't worry.

[ He lets his hand go, enough that he can reach his out and stroke over Louis' hair, brushing the waves through with his fingers. ]

But we shouldn't linger here much longer, beautiful one. We have reprieve for now, but who's to say how long it'll last. I want you safe before I can relax.
matermali: (248)

(hovertext translation)

[personal profile] matermali 2023-11-01 10:41 pm (UTC)(link)
[ The taunting is more confusing than the running, and while she is surprised he isn’t trying to do more to convince her to join his dark forces, there is the consideration as to why. Perhaps he’s only toying with her. Leading her into a trap. It would still be worth the risk, it always would be. She has been preparing herself for the possibility of encountering Satan, of finally banishing him once and for all, but what if she could do the same for his brother? His name is— It— It won’t matter once he’s dead. Let him be forgotten.

The old words snap out of her jaggedly as though they have torn her throat to shreds—sharp and frenzied. ]


Esee menyaalu uuratsni lakwe eetsa roidakh!

[ The last efforts of the most desperate of all souls for some manner of justice—of vengeance. Vanessa stops abruptly with clenched fists and grit teeth, staring after as he gets further yet. Can she manage it with the limitations? Of course she can. She is no mere witch; Joan had said as much herself. Her magic is innate. Whatever words the Devil may think to claim, Vanessa is willing to take them for herself. ]

Entsai orra'aabu tahak nistwere.

[ As the guttural chanting from behind him grows louder, Dorian may see a shadow darting up just beside him. Gone if he turns his head, but either way a sharp pain may still needle at his skull for a moment. ]

An sennuunak sha'am tene'aku 'amiis nistwere.

[ Should he turn at the shaded presence that then dashes behind him (did they seem familiar?), through the dim flicker of false candlelight he may see Vanessa's dark silhouette on approach with slow steps from down the hall. There is no longer any appearance of delicacy about her as she prowls down the hall with an unblinking glower and a growl that creeps low.

What does he regret? ]


An shukheptuk tihak zahomblar.
matermali: (071)

[personal profile] matermali 2023-11-01 10:41 pm (UTC)(link)
[ It's such a tale that chills the bone even more than the gory scene recently presented. Vanessa is no stranger to estranged fathers neglecting their children, but she would never have thought to compare Morpheus to Sir Malcolm. Putting aside the need to accept the more fantastical reveals, what matters here is that a family was broken. She is intimate with the experience of having made faulty choices and the loss that followed. The 'why' of it is always of interest, but once lives are ruined it hardly matters any longer. There are only the bodies, and they don't care for excuses.

Her fingers curl against the fabric of his coat, and she stares even as he looks away. If he feels shame, it won't be by her judgment. She could only wish he hadn't known such massive loss. What would it mean for such an old entity to love and lose a child?

He mentioned they spoke again—and she still must come to terms with one existing as a talking head—but his behavior suggests it did not lead to a resolution. ]


What happened to him?
hypnagothic: (16134257)

[personal profile] hypnagothic 2023-11-01 10:58 pm (UTC)(link)
Were you.

[ his phrasing could be interpreted as a question, but the tone is flatter, a statement without the lift up at the end. the real question is if Loki notices the subtle inflection of it while he's getting piss drunk in a hurry. ]
abit_ofboth: (Default)

[personal profile] abit_ofboth 2023-11-01 11:18 pm (UTC)(link)
[Loki nods as he continues to sip at his drink. He notes the tone, that it’s not quite a question, but this is hardly the first time he’s had someone respond to him like that. Typically it means that they don’t much care about what he’s said, like they’re half attempting to be polite. Never before has it stopped him from speaking anyway. Especially while drunk.]

Indeed I was. I would’ve been good at it to. Tried it once and everyone loved me.
hypnagothic: (16134267)

[personal profile] hypnagothic 2023-11-01 11:48 pm (UTC)(link)
And how was it attempted?
100more: (20)

woo!

[personal profile] 100more 2023-11-01 11:57 pm (UTC)(link)
[ Hob would be lying if he said he hasn't over-indulged a few times in the city, as well. Given what they're sometimes forced to endure, he thinks the occasional dip into a bottle can be forgiven. Hob didn't have a very good time downstairs, so he's been consistently sipping whiskey, just enough to remain less than sober but not enough to fall over drunk.

When he heads to the bar for a refill, he smiles a bit at the compliment and admires the other man's dress as well. It's got a nice flare of dramatic color. Is he a vampire, perhaps? ]


Thank you. I like yours, too.

[ As the stool is casually nudged, he can't help but think the man is.. quite a cool character. ]

Gadling.

[ He sets his glass down and reaches for a bottle to refill it. ]

But most people call me Hob.
100more: (c27)

[personal profile] 100more 2023-11-01 11:59 pm (UTC)(link)
For a little while.

[ Just some hours. Not a big deal, right? ]

But it came back. Obviously.
beanallright: (07)

[personal profile] beanallright 2023-11-02 12:07 am (UTC)(link)
Mm, if luck is on my side tonight, I'll run into some trouble that will hopefully kill me. It would at least get rid of the headache, and I'll be right as rain once I'm back~

[ This is the correct use of one of The City's quirks, clearly. ]
hypnagothic: (16023987)

[personal profile] hypnagothic 2023-11-02 12:10 am (UTC)(link)
After I had refused to aid him, his uncle happened upon him, directing Orpheus to our sister in order that he might find a way into the Underworld. She told him that it was possible, but that there are laws for such actions, warned him of the consequences. She agreed to aid him, refusing her gift from him so that he would continue to live after descending into and returning from the Underworld.

[ he raises his eyes now, meeting hers. his own are clear now, the unshed tears dried and gone. ]

And so he does to this day, even after he should have died from what the Sisters of the Frenzy did to him. I arranged for priests to care for him on the island where his head washed onto. And there he has remained in the several thousand years since.
Edited 2023-11-02 00:15 (UTC)
100more: (c21)

[personal profile] 100more 2023-11-02 12:12 am (UTC)(link)
[ Hob didn't expect his casual conversation with another to be interrupted by an upset Asgardian god, but the other person can tell they should not try to interfere and makes a hasty exit, leaving Hob looking bewildered as he's hugged so aggressively. Not in a bad way. Just.. surprising. They've never hugged before. And it's been a while since he's felt someone hold him so completely. It's enough to make Hob blush, but his concern for his friend is more important. ]

Well, here I am.

[ His arms lift to gently embrace Loki in return, while his brow knits in confusion. ]

Are you alright? Did something happen?

[ Maybe a terrible incident occurred downstairs. Hob doesn't understand why this place must terrorize them so much. Hob wasn't left alone, either, judging from the scratch on his neck, peeking out just above the collar of his shirt. ]
hypnagothic: (16162391)

[personal profile] hypnagothic 2023-11-02 12:12 am (UTC)(link)
[ that's kind of a big deal, Hob?? Dream only frowns more deeply. ]

Why? And why did you not speak of it until now?
matermali: (170)

[personal profile] matermali 2023-11-02 12:27 am (UTC)(link)
[ Sister? The questions only mount, but she doesn't lose focus as he continues on. It's ghastly, and while Morpheus may have reined in his emotions by the end, Vanessa is wearing hers on her sleeve, her eyes wide and earnest. While she doesn't shed tears, there's a pinch in her throat that makes words a struggle.

What a miserable fate, and for so long has Morpheus had to remember it all. ]


You wanted to go to him.

[ At least just now he did. She saw his struggle. Did he struggle then? ]
hypnagothic: (16134266)

[personal profile] hypnagothic 2023-11-02 12:37 am (UTC)(link)
I only knew of it after, once my sister related to me that they had spoken.

[ he finally moves then, a slow and subtle gesture of lifting his hands to lightly hold her arms. it's not a return of her embrace, more like a way to steady her since she seems to insist on remaining close like this. ]

I found him upon the shore, and I went to bid him farewell. It seemed a proper thing to do.
abit_ofboth: (Default)

[personal profile] abit_ofboth 2023-11-02 12:51 am (UTC)(link)
[The alcohol must be really going to Loki’s head as he’s unsure how to answer that question.]

Do you mean what did I attempt to do as ruler or how did I attempt to become so in the first place?
hypnagothic: (16162376)

[personal profile] hypnagothic 2023-11-02 12:53 am (UTC)(link)
Both, if you wish to answer.
abit_ofboth: (Default)

[personal profile] abit_ofboth 2023-11-02 01:10 am (UTC)(link)
[It doesn’t go unnoticed that he’s taken Hob by surprise, even in his inebriated state, but Loki can’t seem to pull himself away. He really didn’t intend on accosting his friend, but it feels like he’s been looking for him forever (it’s been five minutes) and with Johanna’s words to go for it running through his mind like a freight train, it seems he couldn’t help himself.

He starts to second guess himself when suddenly he feels Hob’s hands on his back and he relaxes ever so slightly.]


I’m sorry, I did not mean to attack you like this. I did not mean to attack anyone. I am not that sort anymore.

[He does start to pull back a bit then when he notices the scratch on his neck and scowls. When he speaks, his voice is dark with both anger and concern.]

Who injured you?

100more: (c29)

[personal profile] 100more 2023-11-02 01:41 am (UTC)(link)
Why.. did it come back?

[ He's just glad it did, but that's probably not what Dream meant. ]

Things have been so crazy, I guess I didn't really have the chance. And after the pool incident, I had nearly forgotten about it.

[ He's going to give Dream his first immortal heart attack. If that's a thing. ]
hypnagothic: (15939260)

[personal profile] hypnagothic 2023-11-02 01:43 am (UTC)(link)
Why were you robbed of your sight at all?
100more: (c10)

[personal profile] 100more 2023-11-02 02:16 am (UTC)(link)
[ Loki didn't mean to attack anyone? What does that mean? Hob worries even more about what might have happened in the floor below, but then, Loki draws back just enough to notice the wound on his neck. He's never seen Loki look or sound like that before.

Hob brings his hands around to rest on Loki's elbows and shakes his head. ]


One of the ghosts downstairs. You know how it is. I'm fi--

[ Wait. ]

How many drinks have you had?

[ Well, that explains everything. ]
100more: (c09)

[personal profile] 100more 2023-11-02 02:24 am (UTC)(link)
The tea. There was a tea service in the park. I drank from a cup.
hypnagothic: (15939227)

[personal profile] hypnagothic 2023-11-02 02:27 am (UTC)(link)
Which led to your blindness.

[ the surprise and concern in his expression changes into something angrier, though his tone remains the same. ]