citycenter: (Default)
The City ([personal profile] citycenter) wrote in [community profile] citylogs2023-10-19 09:00 pm

EVENT: Ripples in All Directions (October 2023)





RIPPLES IN ALL DIRECTIONS.

SOMETHING DEAD THAT DOESN'T KNOW IT'S DEAD.
» THE CITY — INTRODUCTORY NOTES
Now that Halloween is just around the corner, the city is starting to come alive with seasonal cheer. You start to spot decorations scattered around the city: plastic skeletons sitting on benches, jack-o-lanterns decorating front stoops, and even a few places in the park near City Hall where the trees themselves have been decorated. It's clear that the autumn season is in full swing and the city is making the most of it.

From the morning of October 19, you also start to notice flyers hung up around the city that advertise the local university's homecoming Halloween party. They're cheerfully decorated much the same as the newsletter that was delivered to residents earlier in the month, and they're hung from light poles, pinned to bulletin boards, and occasionally fluttering on front stoops of apartment buildings. There might even be one taped to your door when you open it in the morning.

The flyer announces that the Halloween party will begin on October 22 and will run through October 31. It runs every night from sunset to midnight, and residents are encouraged to attend in costume! If they have their own costume, perhaps found at the Halloween Superstore, that's perfect—if they don't have a costume, though, one will be provided to them by the party organizers. Doesn't that just sound like fun? And the flyers really are everywhere, and that makes it hard not to take notice—but once you take notice, you really can't stop noticing.


Indeed, once you read one of the flyers, you just can't help but read the flyer every time you encounter another one. And every time you read one, you find yourself feeling a little more curious about the party being advertised. Will it be anything like the Halloween I know? you may think. Or, I don't even know what Halloween is, I wonder what it'll be like. It's not quite enough to compel you to pay a visit to the address on the flyer, which is one of the dorm buildings on the university campus, but it's definitely enough to get you thinking about Halloween. Maybe you ought to go find a costume…

But Halloween parties and costumes are not all you're thinking about. It's easy enough to write off at first, as tricks of the light or a figment of your imagination: flickers of shadow at the corner of your eye, cold spots in your apartment, creaking footsteps in your empty living room. There's nothing there when you turn your head to look, nothing there when you flick on the lightswitch to see if someone's in your house—but somehow, that doesn't reassure you.

By the evening of October 21, every resident in the city has been visited by some sort of entity haunting their house, and every resident of the city has been left a gift: a dorm room key, each differently numbered. You may find the key in your pocket, or on your bedside table, or in your favorite coffee mug.

Should you decide to attend the party, it will be up to you to decide: Is this just the City getting in the spirit of the season? Or is it something more… malevolent?



The flyers will be strewn about the city in various locations beginning on October 19. Characters who read them will find themselves feeling oddly compelled to go check out the advertised Halloween party, which will run from October 22 to October 31 between sunset and midnight. For the most part this will just feel like a sense of curiosity about the party, and astute characters may be able to pick up on the fact that they're being emotionally manipulated a bit.

Characters who choose to go can wear a costume of their choosing from the Halloween Superstore, or the City will provide one if they don't have a costume of their own yet. (Read on for more information about how characters can get their hands on a costume!)

Lastly, every character will find a dorm room key somewhere on their person before the party starts on October 22. This key may or may not correspond to a room in the dorm where the party is being held—of course, characters are not obligated to use the key, but they may want to know what's hiding behind those closed doors.

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ALL THESE GHOSTS COME STREAMING DOWN.
» THE CITY — GETTING THE PARTY STARTED
On the morning of October 22, every device in the city starts to buzz.

The screen illuminates, displaying a white page not unlike the orientation survey that welcomed you into the city. Unlike the orientation survey, though, there are no questions—only a single phrase in bold, dark text. THE GOOD OF THE MANY, it says, with a single "OK" button below.

For a minute, nothing else happens. You try to turn the device off, but the screen stays lit; you try to reboot the device, but the screen stays lit. It seems that the only way to get rid of the screen is to press the button.

…Have you done this before? Or are you having déjà vu?

At sunset that same day, the Halloween party will open for the first time. The party's entrance is located on the ground level of a large three-story dorm building in the western half of the university campus. The double doors into the building are fully decorated with folded-paper bats and ghosts, cotton batting pulled apart to make spiderwebs, and a cut-out sign that says "HAUNTED HOUSE" in bright red, dripping-blood letters. The decor looks almost… corny, hokey in a way that can't possibly be threatening. Right?

But the decorated double doors aren't the only way that residents may enter the party. Of course, the organizers would prefer that you use the front doors, but if you'd prefer not to, they have other ways of getting you inside.


After the party begins on October 22, any door in the city that you walk through has the potential to become a door into the first level of the dorm building. You may exit your apartment and find yourself standing in the darkened lobby; you may walk out of the bathroom and run right into a handful of cotton spiderwebbing. Unfortunately, there's nothing to indicate whether or not a door might lead to the party until you're through it—and once you're through it, there's no turning around. The only way out, as they say, is deeper in.

Were you wearing a costume in preparation for the party? Fantastic, you'll keep that costume on! But if you weren't wearing a costume, don't worry—the party's organizers have you covered. You look down and find that no matter what you were wearing before, you are now wearing a costume of some kind. Maybe it's one you would have chosen for yourself, or maybe it's totally not to your taste. If you truly hate it, you can try to take it off… although you may not find it easy to remove.



Once the party begins on October 22, as stated above, any door in the city has the potential to become a door that leads directly to the first level of the haunted house. Characters will not be able to tell by any means whether a door is pointed there or not; only once they're fully through the door will they realize that they're actually standing in the lobby of the decorated dorm building and not in whatever room they intended to enter. Once characters are inside, there's unfortunately no way to get out, not without making their way through the haunted house itself.

Whether a character enters the haunted house via the main double doors or through another door somewhere else in the city, they'll need to come in costume. (Their own canon clothes do not count!) If they're already wearing a costume, they can keep it on arrival; however, those who enter the haunted house costumeless will be assigned a costume at random by the city. The actual costume is up to the player's choice. It may end up being something that suits the character, or it may end up being something totally embarrassing—that's completely up to the player.

Regardless, characters will have a difficult (but not impossible) time removing the costume until they have exited the haunted house. This includes both physical difficulty (feeling as though the costume is fused to their skin, feeling physical resistance to undoing zippers/buttons, etc.) and mental difficulty (an overwhelming sense of dread or vulnerability). Characters are able to overcome both of these difficulties to remove the costume if they're dedicated enough; the clothes they were originally wearing may be still on under the costume or might be awaiting them at home when they return.

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THEY GO TO GROUND AND ROT.
» THE HAUNTED HOUSE — LEVEL 1

CONTENT WARNINGS: One image containing fake spiders, mention of spidery feelings; mention of zombies (but no images)
The ground floor of the dorm is decorated much how one might expect a haunted house at a university to be decorated. The entrance to the haunted house proper is through a tunnel of cotton spiderwebs filled with little plastic spiders, so narrow that it forces you to hunch down and squish together to get through. Although it feels claustrophobic, and you may imagine the sensation of little spider legs crawling over your body, once you make it through the tunnel it becomes clear that the spiders never actually moved. Whew!

The tunnel lets out into the first-floor dorm, a long (too long?) stretch of hallway with doors leading to rooms on either side. Some of the doors are closed and locked, but many are open, allowing you a glimpse as you pass. As you walk down the hallway, you make sure to peer into each of the rooms. Some of the doors lead to total blackness; others lead to rooms decorated like an elaborate Victorian haunted mansion, and yet others even lead to perfectly normal dorm rooms, like someone forgot to get around to decorating. And sometimes—not every time, but often enough—when you peer into one of the rooms, there's something peering back.


Most of the frights you get on the first floor come in the form of animatronics, realistic-looking ones that jump out at you as you pass and give you a fright. There's a man with a bloody knife, or a zombie with flesh hanging from its teeth, or a clown with sharp, venomous-looking fangs—they leap out of the doorways with a startling quickness, but never come close enough to touch. They just brandish their weapons, then retreat back into the room they came from as if satisfied with the scare they've given.

There are also a handful of real scare actors on the first floor as well, perhaps even some faces you recognize. They lurk in the darkened rooms and leap out with growls or shrieks, then chase you a few meters down the hall before leaving you to run away. Just like the animatronics, though, they never get close enough to touch or harm you—they just want to get your blood racing.

The rest of the scares come from paintings that abruptly change form to show a ghost's face, or candles that swoop down across your path and then move back up. And behind it all are the spooky sounds of groans and screams and tearful begging, a solemn soundtrack to your trip through the haunted house.

Oddly, you never do see a speaker. And even more oddly still, none of the rooms on the first floor match the number of the key you're holding…



The first level of the haunted house consists of fairly cheap scares, mostly relying on animatronics, voiceover tracks, and tricks of the light or optical illusions to deliver scares to the residents. Players should feel free to use their imaginations to come up with potential scares or animatronics—think something moderately more scary than Haunted Mansion but less than Halloween Horror Nights. The animatronics may feature enemies or monsters from characters' home worlds, or may be simply generic creatures you would find at a Halloween store.

In addition, the first level is also populated by characters working as scare actors. These characters may be those who attended Robby and Tsuruno's house party, or may simply be characters with a sense of humor who enjoy making other characters jump and shriek a little. Either way, these scares are harmless and non-contact. The scare actors won't harm anyone going through the haunted house, even if they do a little chasing down the hall.

Although the hallway looks oddly long and is perhaps a bit more winding than it ought to be, there doesn't seem to be anything particularly odd about the dorm building itself. Characters may, however, find that the trip through the haunted house feels shorter when they're accompanied by another.

For characters who don't wish to venture up the stairs to the second level, there is a well-hidden emergency exit tucked out of sight behind the staircase that leads upward. This is the opt-out for players who don't wish to engage with the events in the second and third levels of the dorm.

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WE WILL NOT REMAIN UNSCATHED.
» THE HAUNTED HOUSE — LEVEL 2

CONTENT WARNINGS: Generally spooky images including some ghostly ones; mention of hanging. Prompts include violence (such as mutilation) potentially leading to serious injury or death. As always, please warn appropriately!
It's once you reach the second level that you realize something has shifted.

The metal door at the end of the hallway swings shut behind you, and you immediately realize it's far too dark and far too cold. Even with your eyes wide, you can barely make out the shapes of the decorations around you; they are lit mostly by the flickering orange of electric candles and the glow of the emergency exit sign above your head. Your breath condenses into steam as you exhale, and although you rub your hands together, you can't quite seem to gain any warmth. You feel a little bit dizzy and off-kilter, and from the distance you can hear the sound of a voice murmuring in quiet, urgent tones, interrupted by brief bouts of sobbing. You try the door behind you, but it doesn't give: you are stuck here, and must make it out.

The hallway is decorated, but even the same decorations that felt corny downstairs now give this floor an air of discomfort and desperation. As you make your way down the hall, you notice that many more of the doors on this level are open, and in the sickly, dim light cast by the fake candles, you're able to catch glimpses of what's inside: shadowy figures moving in the blackness. These are creatures that seem made of the dark itself, congealed into something more or less resembling a person. There's one sitting at the desk like a good student, its too-long fingernails rasping over the surface as it scratches something into the wood. There's one sitting on the windowsill, its too-long limbs hanging out into the night. There's one hanging from the ceiling, its feet at eye level, swaying slightly in an unfelt breeze. There's one standing dead in the middle of the room and staring straight at you, its eyes two embers in its featureless head.


You lock eyes briefly and the creature starts to move: this ghost is coming after you, and this one means it. There's no animatronic rigging to stop it and pull it back into the darkness of the room, and it's no scare actor that will stop after a few meters of pursuit—no, its hands reach for you, for your hair, your throat, fingers clutching and grasping. You turn and run, but it pursues, and that voice you heard murmuring earlier is now a fever pitch of syllables behind you, half-whispered, half-screamed in a language you can't understand. The noise of it draws more ghosts out from their rooms, and they follow as you sprint down the too long, twisting length of the hallway. You can see the glow of the exit sign at the end lf the hallway, drawing closer as you madly dash for it—

And then you trip. Or maybe you're pushed, you're not sure. You hit the carpet hard and then the ghost is on you, its hands scrabbling at your throat, fingers prodding at your eyes. Of course you fight back—if you don't, you're going to die—but as you fumble blindly for something with which to beat the ghost off, you realize that this ghost has weight to it, that the fingers trying to tear out your throat aren't incorporeal and ghostly but rather the fingers of a pair of very human hands. As you blink, eyes straining in the darkness, the features of the ghost begin to resolve into those of a person.

And it is a person. It's a person you may even know, a friend of yours, a fellow resident of the City. Not a mannequin facsimile, but someone real, someone who fights you with everything in them as you struggle to break free.

Your grasping hand grips something firm, maybe a flashlight or a fire extinguisher, and you swing it as hard as you can at their head. You don't want to, this is your friend, but what choice do you have? After all—it's either them or you.



Once characters enter the second level of the haunted house, those attuned to energy flow will immediately be able to recognize this as a place full of negative ghostly energy. Characters may sneak extremely carefully and quietly through the hallways, avoiding every single ghost; they may be pursued by ghosts, but ultimately make it to the exit, beyond which the ghosts will not pursue; or they may be caught by a ghost (or "ghost") and be forced to fight for their lives.

Not all of the "ghosts" on the second level are truly ghosts. Players may opt to have their characters participate in the event as the considerably more deadly "scare actors" of the second level. Only they won't be acting: to these characters, anyone who passes by in the second-floor hallway (the "partygoer") is an absolute threat that must be dealt with immediately. Scare actor characters will be possessed by an irrepressible need to hunt down and attempt to injure or kill any partygoer or other scare actor they encounter, and can only be stopped by either death (of either the partygoer or the scare actor) or being knocked out and removed from the hallway.

These characters may also be those who attended Robby and Tsuruno's Halloween house party and ended up getting a little too in-character in a negative way (see their plotting post for more information). However, characters do not have to attend the house party in order to participate in this mechanic. Any character who enters the haunted house can become a second-floor ghost if the player so desires.

Either the scare actor or partygoer may be seriously injured or even die. If this happens to the partygoer, the haze of bloodlust will immediately lift from the scare actor and reveal to them what they've done. (If the scare actor is knocked out or dead, obviously this realization will take place after they've returned or regained consciousness.) Killing and death as a part of the October event is not subject to murder or death consequences.

If a character chooses to sneak through the second floor and avoid the ghosts, and does so by entering any of the decorated dorm rooms, they may find shorthand messages scratched into the desks, closets, or doors. These messages might just be names, familiar ones belonging to people from home, or might say things like HELP ME or ITERATION 4█ or LOOK BEHIND THE APOCALYPSES. Characters may also find small, non-magical, recognizable personal effects belonging to people from their home worlds, tucked into drawers or kicked under the bed or in some otherwise unobtrusive location, easily overlooked.

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WHEN YOU HAVE NOTHING TO SAY, SET SOMETHING ON FIRE.
» THE HAUNTED HOUSE — LEVEL 3 AND CONCLUSION
After the second level of the haunted house, the only way to go is up… assuming you survived, that is. Exhausted and battered, you make your way up the stairs—perhaps alone, perhaps with a friend, or perhaps dragging the unconscious body of your assailant-friend—and let yourself into the third-floor common area.

This is where the Halloween party is taking place! Congratulations, you made it! There's a bass-heavy soundtrack throbbing in the background, and the room is decorated once again in the cheesy Halloween decor of the entryway. A large casket full of ice holds beers and sodas, and a table in the middle of the room bears all sorts of spooky snacks: peeled-grape "eyeballs," candy corn "teeth," sour gummy worms in brownie dirt, and any other kind of snack one might imagine.


If you made it through the haunted house with a friend, you will find a letterman jacket in your favorite colors, with your name embroidered on the back, hanging on a peg on the far wall of the room. You can take it with you now, or when you go home, or you can leave it on the peg forever—it's your choice, but it is a symbol of having survived the haunted house, so it might be nice to have. Don't you think?

You may have to do this again, you realize. Now that the doors in the city occasionally open straight into the haunted house, there's no telling how many times you'll have to survive this before the Halloween party draws to its close. Maybe you do need a beer after all…

Oh, and you still don't know what dorm room that key goes to. Maybe you had better just hang onto it for now.



The topmost floor of the dorm building, the third floor, is where the "party" part of the Halloween party is taking place! The food and drink is abundant and, of course, free. There's just about any type of drink or Halloween-themed snack imaginable, so characters can help themselves. When they're through partying, there's an outside staircase that leads directly from the common room back down to ground level.

Characters who survive the haunted house in a group of two or more will find that that there is a custom-made letterman jacket with their name on the back, perfectly their size, hanging on a coat rack on the far side of the room. While wearing this jacket, characters will be less susceptible to the scares in the haunted house, and the ghosts of the second floor will not pursue them as intently (although it has no effect on scare actor characters). To any characters who are particularly sensitive to this sort of thing, the jackets do have a moderate protective effect against various negative status effects, so to speak; this effect does not diminish after the event is over. Characters can only get one jacket, their first time through the haunted house; subsequent trips through will not result in additional jackets.

The dorm room key is not a usable item during the October 2023 event, but will become usable in November and December, so characters are advised to not lose them.

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WILDCARD.
The city is by no means small, and there are plenty of things for you to see. There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.



If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations.

This month's event headers come from "Landscape with Fruit Rot and Millipede," a poem by Richard Siken.

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reaperrabbit: (SQUINT 🐰 Plenty scrutable.)

[personal profile] reaperrabbit 2023-10-31 01:56 am (UTC)(link)
...

[He sighs, finally, and shrugs.]

I don't know. People get weird. Especially when someone mentions hell.
mollymocks: (30)

[personal profile] mollymocks 2023-10-31 01:58 am (UTC)(link)
[ One eyebrow lifts slightly, but Molly can't find it in himself to be all that surprised by Lan Xichen's single-minded fixation. He does seem to have a tendency to get stuck on an idea and plow through it no matter what. It'd be charming if it wasn't currently something Molly doesn't much want to talk about.

But he huffs out something like a laugh and shakes his head. ]


Did you not encounter all those ghosts on the second floor? I envy you.

[ It's a direct answer and also a sidestep, and Molly is a little too tired to hope that it will suffice. ]

Honestly, did you know that people apparently put these things together for fun?
beanallright: (05)

[personal profile] beanallright 2023-10-31 02:02 am (UTC)(link)
[ Chesed turns his head to get a glimpse of Gebura.

...is that a smile? Is it? ]


This might have been a little too much excitement, even for me.

[ He manages to sit himself up, holding the makeshift ice pack against his forehead. Unlike Gebura, there's no trace of a smile or a smirk on his face, only a thoughtful expression. ]

Perhaps it's a special property of this house, but... it almost feels as though I'd spent part of tonight in a dream. I don't think it was a good one though, haha...
limbical: (to the cave man days)

[personal profile] limbical 2023-10-31 02:02 am (UTC)(link)
Heh. Guess that's true, but... hopefully I can't be faulted for yearning for something a bit nicer. I'm willing to wait.

[Right. The elephant in the room, so to speak; can't really dodge that part. Daan lets out a small sigh that drags into a pained grumble, then he shakes his head.]

Technically, this was my choice. Even if it'd be easy to blame whoever's the ringleader for this damned place, nobody forced my knife but me. [A tired gesture is made with Daan's normal hand.] This is, shockingly, an improvement over how it looked before.

Apologies for the display. I'm usually mostly whole.
vampires_pawn: (watch your back)

[personal profile] vampires_pawn 2023-10-31 03:01 am (UTC)(link)
[ The stranger's confession that he'd inflicted such mutilation on himself gets a raised brow from Astarion. Honestly, he's not sure if he believes him. Sure, a person may tear at their own flesh in distress and even draw blood, but to rip down to the very bone itself? In his experience, one's mind can only countenance such an act when someone else is holding the reins.

Though, he considers, there are a few things for which he could fathom sacrificing a limb—even if it's difficult to imagine wielding the knife himself without someone else's will whispering in his ear. ]


It must've been quite a choice, [ Astarion says consideringly. ] Did you get anything out of it? I have to imagine it must've been something valuable to have been worth... [ he gestures to the wasted arm. ] all that.
androphobe: (If it has a penis then it'll be stupid)

[personal profile] androphobe 2023-10-31 03:06 am (UTC)(link)
[Ayana shrieks as she jumps back from him as well, fist raised with an odd crackle of electricity, eyes wide]

D-don't come any closer! When did you even get here!?

[Ayana he's been here like, the whole time, please...]
androphobe: (Would you like to blur the lines)

[personal profile] androphobe 2023-10-31 03:08 am (UTC)(link)
[She laughs brightly at that] It sure is! But it's better than nothin', I guess...

[She tilts her head back to chug the rest of her can, tossing it toward a trash can, missing, and watching sadly as it clatters and rolls away.]

...Ah well. Maybe we'll find a bar somewhere sometime... Oh but, women-only, of course. [She nods as if agreeing with herself on this idea] A women's bar and a really pretty bartender who knows how to make the good drinks that taste like candy.
bemist: (You can't take me for a ride)

[personal profile] bemist 2023-10-31 03:08 am (UTC)(link)
So why are you laughing? I thought you were through with half-assing things.

[ No smile here, she just looks exasperated. ]

This place has a habit of making you see things you'd rather not. Old memories, memories that didn't actually happen, and if you're lucky, you're the only one who sees them.

The whole city's like that. So if you've had your fun skipping around this place, I'm at least ready to head out. You can do whatever the hell you want.
bloomly: (𝟰𝟯)

[personal profile] bloomly 2023-10-31 03:09 am (UTC)(link)
( it's hard to say what must have caught her--feverish, a part of her thinks it must be whatever leapt out at her, as though this could be the first place in the city full of actual people. still, whatever has a hold on her definitely prevents her from spinning her way into the hold of the animatronic. the fingers in her collar force her shoes to skid, nearly toppling backwards until her arm flails out to touch...well, another arm.

ugh. without thinking, her palm recoils, and she whips around like she might close her hand into a fist and punch whatever's stalled her here...but she recognizes him nearly immediately, and all her fight leaves her in one solid moment. )


You're here!

( there's a laugh of relief, and rather than release him entirely, she ends up throwing her arms around his neck for an awkward hug; it would be easier if he let go of the back of her costume, but she doesn't mind the way she's strung up a little because of it. )

Wait, what are you... What kind of costume is this? ( it's a gentle tease, as she lets him go out of the hug: one of her hands lifts, pointing mildly at the second set of ears on his head. ) Tell me the story, what's it supposed to be? I've never been rescued by...whatever it is you're supposed to be, before.
bloomly: (𝟭𝟳)

[personal profile] bloomly 2023-10-31 03:09 am (UTC)(link)
( there's a faint look of surprise that melts into something of a smile--with a brief shake of her head, she reaches to close the distance between them, as he lifts a cup to sniff at it. )

You're right. That's a very good point.

( she doesn't have to tell him that she already knitted together the worst of them with her limited magic; most of the blood is from the shallow cuts leftover, the ones that she doesn't want to waste her energy tending to. )

Should we clean ourselves up before we play? That sounds like a great idea.
bloomly: (𝟵𝟬)

[personal profile] bloomly 2023-10-31 03:10 am (UTC)(link)
( it isn't particularly rude, or even thoughtless, but the way that vanessa's hands slip out of hers feels--terrifying, in a way, as though she's watching something else be pulled right from her grasp. pleading, her gaze follows vanessa's movement, watching the way she sizes up the path that lies before them as though she's faced so many things like this before, as though this is the very smallest of trials or tribulations she has to face. and what does that mean? perhaps they cannot spare the creatures--or people, or spirits, or monsters--in the bags, but if not, there should be a way to spare vanessa the effort of having to cart her through them like an invalid.

that seems to shell up more of her courage; she takes in a breath, lets it out, takes in another, forces it out again.

vanessa has her knife, something that her eyes wander over just once before drifting. it isn't unusual for her to see someone else armed like this, and she has no doubts that vanessa knows exactly what to do with such a thing. it's been a long time now since she's had a weapon of her own--and it renders her a little useless, something more of a burden than anything else. her hands press up against her chest for a moment, searching-- )


We try one, then. ( softly, as she comes up by vanessa's side--her magic won't do much, but if she can reach out, touch one of the bodies, then she'll be able to tell if there's anything inside of it at all. her jaw set, she looks at vanessa, and without warning, takes a few striding steps forward. every inch of her wants to wobble away from the thought of walking right into danger; but like always, her expression forces itself down into mild consternation.

one hand lifts, a brief blossom of light from her palm, to touch one of the body bags--

--and it lurches, screeching in agony. the weight of it swings, arching wildly on the hook; the rope creaks, waggles, and the makeshift body-bag starts to flail like a worm on a hook, the fabric ripping, creasing, exposing a huge, gaping pool of dark liquid.

tumbling back a step, she nearly runs into vanessa's shoulder, pushing at her. )
We have to run!
bemist: (You think you're right)

[personal profile] bemist 2023-10-31 03:12 am (UTC)(link)
I'll be honest--I'm not the religious type. Hell, that isn't even my Floor. [ And she thinks Hokma would be the least likely to get weird about it, given what he'd done. ]

And I'm not exactly a good person either. There's blood on my hands, that's been there for years. So if you think I'm gonna judge you, I'm not. For all I know, you had some pretty complicated circumstances.

[ So did she. It's never very simple, she knows that, which is why she speaks matter-of-factly. ]
partofmyreligion: (pic#16431526)

[personal profile] partofmyreligion 2023-10-31 03:35 am (UTC)(link)
We met at this place's welcome party.

[There's an awkward shift of his weight, his hand coming up to adjust his mask as much as he can. This is... awkward.

And so is winding up-- here.]


I'm usually in armor.
limbical: (all of your leads)

cw: more body horror why not

[personal profile] limbical 2023-10-31 03:39 am (UTC)(link)
[There's a small grimace, Daan closing his eye for a moment before shaking his head.]

...If what I did had worked, it would've been worth it easily. I'm afraid the price demanded upon me was more than I could pay, a fact I learned far too late. I tried a spell and I fear it didn't work as I would've liked.

[He winces, tendons sprawling down the skeleton arm. It's slowly climbing down, slithering like snakes.]

A real pain in the ass.
vampires_pawn: (sounds like fun)

[personal profile] vampires_pawn 2023-10-31 04:39 am (UTC)(link)
[ His fine costume? Were it anyone else, Astarion would assume he was being mocked. However, he already knows better with Rosella; she really is that much of a dolt. ]

It's quite alright, [ he says, waving off her concern. ] In fact, I'd be very happy to never see this wretched thing again after tonight. Believe me: it's not my style.

[ He wonders if, in her obliviousness, she'd missed that a good number of the people at this "party" had not come here by choice. She seems the type to have taken the city's invitations at face value. Maybe she'd even had the good fortune of choosing her own costume rather than having one forced upon her like so many of the rest of them.

And yet, it seems her good fortune doesn't end there. Astarion watches as she produces a small obsidian charm from her pockets, explaining with wide-eyed, guileless certainty how it had kept her from harm—how it offers her magical protection from anything undead

Explains it to the very real, very undead vampire staring her in the face.

Astarion can't help it. He laughs—a short, incredulous sound at first, and then true, heaving laughter, bubbling up from some unspeakable place inside him. He wants to snatch the charm from her hands and fling it into the night. He wants to sink his fangs into her pristine little neck, to prove to her beyond the shadow of a doubt just how useless that little trinket of hers is, how it doesn't protect against a damned thing, least of all creatures like him. He wants to make her feel just as hopeless, just as angry as he feels in this moment—

But he doesn't do any those things. Instead, he fights to rein in his laughter, already just a shade shy of hysterical, grinning at her with fierce, shining eyes. ]


You really were born under a fair star, weren't you, darling? [ There's still a faint giggle in his voice, a charming mockery of mirth. He reaches out to fold her fingers over the talisman in her hands. ] You had best keep that close from now on. [ He manages to find some reserve of composure, to say the next words without so much as a smirk. ] May it grant you the same protection that it offered you tonight.
justneedsomehelp: (pic#15775821)

[personal profile] justneedsomehelp 2023-10-31 08:25 am (UTC)(link)
"I didn't pick it out!" He just-- sort of walked through a door, and bam, his nipples are out and Steven is staring at them. He rolls his eyes as he brings up his arms, crossing them over his chest.

"Take it up with whoever runs this place." If he wants historically accurate. Besides-- Marc is scrutinizing Steven's costume right now, huffing out a laugh.

"... Are you a vampire?"
reaperrabbit: (NOTICE 🐰 Oh. Huh.)

[personal profile] reaperrabbit 2023-10-31 10:10 am (UTC)(link)
[The tension gathering in him over the last few exchanges slackens somewhat. Gebura's assurance isn't quite enough to convince him to let his guard down--after all, one shouldn't just relax in front of someone confessing they've hurt others--but it's nice to hear he won't be judged, all the same.]

...Your "floor"?

[The hell he knows has multiple levels, but what she's saying doesn't fit in.]
perfectdevil: (fiftysix)

[personal profile] perfectdevil 2023-10-31 10:12 am (UTC)(link)
[ Lestat can't think to see in Armand's mind right now so that he can find the true meaning of his pain and his tears - why would he when the assault of a limb being torn away makes perfect sense alone, even if that limb was given to him by the illusion of this house? He remembers how real the ears and tail of his costume had been, how they hadn't given to any of his pulling or his searching fingers looking for a seam, a fastening. It was like they'd been part of him, for a time, and it's all too clear that those wings were the same for Armand. To have them torn away like that, to be held down and have something ripped away.... Understandably, Lestat doesn't want to even think of it, but the thought alone is enough to have him furious that this place would abuse one of his closest like this.

A thought lingers around the rage: his ears had disappeared when they'd left the building, and perhaps if he got Armand up to the top floor and out, then perhaps he'd feel some relief, the loss softened by the strange reset of being away from this cursed house... but in this state, as Armand shudders and cries and clings to him like a child to it's mother, Lestat can't help but think he might not make it that far.

He knows what he has to do. Oh, it would be all too easy to refuse him now like Armand had refused him, blackened and burnt as he had been... but Lestat has never been able to hold a grudge like Armand can. And the thought of leaving him here in this state knocks him sick.

But when he'd been with Louis, when he'd tried to fix the stab wound near his heart, he'd watched himself how slowly the skin had knitted back together. It hadn't worked like it normally does - an obvious product of their weakened abilities here - so that Lestat knows there's little to no point emptying a vein onto these twin wounds on his back and hoping it will work fast enough that Armand won't bleed out in his arms.

There's only one thing for it.

He lifts his hand, pressing it to Armand's face, his wrist to his mouth. His mind is racing, images flashing behind his eyes - Akasha's mouth, Claudia's mouth, Louis' mouth, his blood pouring down his chest, watching it spread in a halo around him as he lay on the carpet, the feeling of being drained entirely - but he pushes it down and simply says: ]


Drink.
numerouno: (XXVI)

[personal profile] numerouno 2023-10-31 11:55 am (UTC)(link)
[Scaramouche gives a light shrug; he doesn't know what a spirit looks like either. He also doesn't know why the man donned a bedsheet as a costume voluntarily. For fun?

Is that what all of this is? One big practical joke?

He thinks he's starting to get it, but he doesn't feel like he's in on it.

As it turns out, the bedsheet isn't the only thing that's different about this picture. Giving the reveal--an outfit (half an outfit) with suspenders--a quick up-and-down glance, a playful smile forms, and his voice takes on a teasing lilt.]


Done and done, babe. Care to lead the way?

[Don't make him say he doesn't know the way out.]
bemist: (No attorneys to plead my case)

[personal profile] bemist 2023-10-31 12:43 pm (UTC)(link)
I'm a librarian. Patron Librarian of the Floor of Language. Someone else is in charge of the Religion section.

[ She shrugs. ]

Well, it's a complicated sort of library, though. Not exactly normal.
rescinded_vow: (pic#16636527)

[personal profile] rescinded_vow 2023-10-31 01:37 pm (UTC)(link)
[ The gentle order quiets his sobs almost immediately, though Armand still hiccups quietly with the overflow of emotion, he's struck still and dumb by the press of Lestat's cool skin to his mouth. Thirst burns through him like a heated blade and he gasps, looking up at Lestat with large wet eyes, expression wondering and hesitant, but also hungry. He swallows thickly, mind struggling to catch up. Lestat is offering him that which he was denied - why? Why would he help Armand now? Surely it is the perfect moment to enact a revenge, to let him bleed here and suffer whatever consequences this awful place has in store for those that cannot actually expire at the hands of the shades.

His thoughts whirl, perception tilted. Hadn't Lestat spoken of love, brothers they would be, but this - this is far beyond that isn't it?

Still, his mouth itches with thirst, instincts screaming to bite, to feed and recover his strength in the face of his wounds, but the urge is beyond even that. The intimacy, connection to another being like himself - his greatest joy with his master, with his darling boy - such relief from the isolation and despair he feels, it's what finally pushes him to accept.

Wordlessly, Armand let's his hand fall away from Lestat's jacket, pressing those trembling fingers instead to the back of his larger hand - impossible to drop the bear in his arms - steadying it as he bites. Marble skin gives way to his sharp little fangs and he maintains eye contact - studying Lestat's expression, still searching for the lie, the untruth, even as blood pools into his mouth - only then letting his eyes slip closed as he gives a desperate little moan.

The blood, the blood - so much like his masters - ancient, electric, Akasha's influence still lingering, but under it all there's Lestat, darling Lestat. he draws on the wound, encouragingly, enough for a gulp, two, but it's already healing and Armand's brow pinches in despair, lapping at the wound before it's gone once more and he's looking up at Lestat, completely dazed. Mouth stained red. ]


Lestat, please--

[ Is he even allowed more? Had Lestat meant only this much, can he bite again? But oh, won't he hold him, won't he let Armand have his throat, a moment, just one more draught to ease the ache. It's a delirious train of thought, muddled by blood now as much as the physical pain he feels and he'll do anything for relief. ]
reaperrabbit: (CALM 🐰 Emotions? Couldn't be me.)

[personal profile] reaperrabbit 2023-10-31 01:44 pm (UTC)(link)
Huh.

[He considers that and nods.]

Well, I can't say I get it, but if it means you really don't care what I am or what my circumstances are, then okay. Cool. Sorry you died, too, et cetera.
numerouno: (LXII)

[personal profile] numerouno 2023-10-31 01:51 pm (UTC)(link)
[It clicks as the man says it. Armor.

So there was a human under there all along! Scaramouche can't say he's surprised; almost every person here is one. But with the mystery gone, what else is there? Well, he still doesn't know what this guy's whole thing is: whether he goes after people or whether people go after him.

A sly smile quirks up both sides of his metal mouth.]


Well, well. Making your debut at last? You know, that look is doing nothing for you, babe.
100more: (16)

[personal profile] 100more 2023-10-31 02:53 pm (UTC)(link)
Always, Dream. I just wish I was better at recognizing my mistakes when I'm making them instead of realizing it later.
localweirdo: (Seven Nation Army)

[personal profile] localweirdo 2023-10-31 03:41 pm (UTC)(link)
[While Hu Tao didn't even bother to drink the rest, that didn't stop her from holding it. The least she could was watch her new friend finish the rest before she placed said beverage somewhere else.]

Sounds like you know how to do it. How about you start one here? I'm sure someone like you could probably handle it.

[As she said with a giggle.]

You know a lot more about alcohol than I do!