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The City ([personal profile] citycenter) wrote in [community profile] citylogs2023-10-19 09:00 pm

EVENT: Ripples in All Directions (October 2023)





RIPPLES IN ALL DIRECTIONS.

SOMETHING DEAD THAT DOESN'T KNOW IT'S DEAD.
» THE CITY — INTRODUCTORY NOTES
Now that Halloween is just around the corner, the city is starting to come alive with seasonal cheer. You start to spot decorations scattered around the city: plastic skeletons sitting on benches, jack-o-lanterns decorating front stoops, and even a few places in the park near City Hall where the trees themselves have been decorated. It's clear that the autumn season is in full swing and the city is making the most of it.

From the morning of October 19, you also start to notice flyers hung up around the city that advertise the local university's homecoming Halloween party. They're cheerfully decorated much the same as the newsletter that was delivered to residents earlier in the month, and they're hung from light poles, pinned to bulletin boards, and occasionally fluttering on front stoops of apartment buildings. There might even be one taped to your door when you open it in the morning.

The flyer announces that the Halloween party will begin on October 22 and will run through October 31. It runs every night from sunset to midnight, and residents are encouraged to attend in costume! If they have their own costume, perhaps found at the Halloween Superstore, that's perfect—if they don't have a costume, though, one will be provided to them by the party organizers. Doesn't that just sound like fun? And the flyers really are everywhere, and that makes it hard not to take notice—but once you take notice, you really can't stop noticing.


Indeed, once you read one of the flyers, you just can't help but read the flyer every time you encounter another one. And every time you read one, you find yourself feeling a little more curious about the party being advertised. Will it be anything like the Halloween I know? you may think. Or, I don't even know what Halloween is, I wonder what it'll be like. It's not quite enough to compel you to pay a visit to the address on the flyer, which is one of the dorm buildings on the university campus, but it's definitely enough to get you thinking about Halloween. Maybe you ought to go find a costume…

But Halloween parties and costumes are not all you're thinking about. It's easy enough to write off at first, as tricks of the light or a figment of your imagination: flickers of shadow at the corner of your eye, cold spots in your apartment, creaking footsteps in your empty living room. There's nothing there when you turn your head to look, nothing there when you flick on the lightswitch to see if someone's in your house—but somehow, that doesn't reassure you.

By the evening of October 21, every resident in the city has been visited by some sort of entity haunting their house, and every resident of the city has been left a gift: a dorm room key, each differently numbered. You may find the key in your pocket, or on your bedside table, or in your favorite coffee mug.

Should you decide to attend the party, it will be up to you to decide: Is this just the City getting in the spirit of the season? Or is it something more… malevolent?



The flyers will be strewn about the city in various locations beginning on October 19. Characters who read them will find themselves feeling oddly compelled to go check out the advertised Halloween party, which will run from October 22 to October 31 between sunset and midnight. For the most part this will just feel like a sense of curiosity about the party, and astute characters may be able to pick up on the fact that they're being emotionally manipulated a bit.

Characters who choose to go can wear a costume of their choosing from the Halloween Superstore, or the City will provide one if they don't have a costume of their own yet. (Read on for more information about how characters can get their hands on a costume!)

Lastly, every character will find a dorm room key somewhere on their person before the party starts on October 22. This key may or may not correspond to a room in the dorm where the party is being held—of course, characters are not obligated to use the key, but they may want to know what's hiding behind those closed doors.

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ALL THESE GHOSTS COME STREAMING DOWN.
» THE CITY — GETTING THE PARTY STARTED
On the morning of October 22, every device in the city starts to buzz.

The screen illuminates, displaying a white page not unlike the orientation survey that welcomed you into the city. Unlike the orientation survey, though, there are no questions—only a single phrase in bold, dark text. THE GOOD OF THE MANY, it says, with a single "OK" button below.

For a minute, nothing else happens. You try to turn the device off, but the screen stays lit; you try to reboot the device, but the screen stays lit. It seems that the only way to get rid of the screen is to press the button.

…Have you done this before? Or are you having déjà vu?

At sunset that same day, the Halloween party will open for the first time. The party's entrance is located on the ground level of a large three-story dorm building in the western half of the university campus. The double doors into the building are fully decorated with folded-paper bats and ghosts, cotton batting pulled apart to make spiderwebs, and a cut-out sign that says "HAUNTED HOUSE" in bright red, dripping-blood letters. The decor looks almost… corny, hokey in a way that can't possibly be threatening. Right?

But the decorated double doors aren't the only way that residents may enter the party. Of course, the organizers would prefer that you use the front doors, but if you'd prefer not to, they have other ways of getting you inside.


After the party begins on October 22, any door in the city that you walk through has the potential to become a door into the first level of the dorm building. You may exit your apartment and find yourself standing in the darkened lobby; you may walk out of the bathroom and run right into a handful of cotton spiderwebbing. Unfortunately, there's nothing to indicate whether or not a door might lead to the party until you're through it—and once you're through it, there's no turning around. The only way out, as they say, is deeper in.

Were you wearing a costume in preparation for the party? Fantastic, you'll keep that costume on! But if you weren't wearing a costume, don't worry—the party's organizers have you covered. You look down and find that no matter what you were wearing before, you are now wearing a costume of some kind. Maybe it's one you would have chosen for yourself, or maybe it's totally not to your taste. If you truly hate it, you can try to take it off… although you may not find it easy to remove.



Once the party begins on October 22, as stated above, any door in the city has the potential to become a door that leads directly to the first level of the haunted house. Characters will not be able to tell by any means whether a door is pointed there or not; only once they're fully through the door will they realize that they're actually standing in the lobby of the decorated dorm building and not in whatever room they intended to enter. Once characters are inside, there's unfortunately no way to get out, not without making their way through the haunted house itself.

Whether a character enters the haunted house via the main double doors or through another door somewhere else in the city, they'll need to come in costume. (Their own canon clothes do not count!) If they're already wearing a costume, they can keep it on arrival; however, those who enter the haunted house costumeless will be assigned a costume at random by the city. The actual costume is up to the player's choice. It may end up being something that suits the character, or it may end up being something totally embarrassing—that's completely up to the player.

Regardless, characters will have a difficult (but not impossible) time removing the costume until they have exited the haunted house. This includes both physical difficulty (feeling as though the costume is fused to their skin, feeling physical resistance to undoing zippers/buttons, etc.) and mental difficulty (an overwhelming sense of dread or vulnerability). Characters are able to overcome both of these difficulties to remove the costume if they're dedicated enough; the clothes they were originally wearing may be still on under the costume or might be awaiting them at home when they return.

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THEY GO TO GROUND AND ROT.
» THE HAUNTED HOUSE — LEVEL 1

CONTENT WARNINGS: One image containing fake spiders, mention of spidery feelings; mention of zombies (but no images)
The ground floor of the dorm is decorated much how one might expect a haunted house at a university to be decorated. The entrance to the haunted house proper is through a tunnel of cotton spiderwebs filled with little plastic spiders, so narrow that it forces you to hunch down and squish together to get through. Although it feels claustrophobic, and you may imagine the sensation of little spider legs crawling over your body, once you make it through the tunnel it becomes clear that the spiders never actually moved. Whew!

The tunnel lets out into the first-floor dorm, a long (too long?) stretch of hallway with doors leading to rooms on either side. Some of the doors are closed and locked, but many are open, allowing you a glimpse as you pass. As you walk down the hallway, you make sure to peer into each of the rooms. Some of the doors lead to total blackness; others lead to rooms decorated like an elaborate Victorian haunted mansion, and yet others even lead to perfectly normal dorm rooms, like someone forgot to get around to decorating. And sometimes—not every time, but often enough—when you peer into one of the rooms, there's something peering back.


Most of the frights you get on the first floor come in the form of animatronics, realistic-looking ones that jump out at you as you pass and give you a fright. There's a man with a bloody knife, or a zombie with flesh hanging from its teeth, or a clown with sharp, venomous-looking fangs—they leap out of the doorways with a startling quickness, but never come close enough to touch. They just brandish their weapons, then retreat back into the room they came from as if satisfied with the scare they've given.

There are also a handful of real scare actors on the first floor as well, perhaps even some faces you recognize. They lurk in the darkened rooms and leap out with growls or shrieks, then chase you a few meters down the hall before leaving you to run away. Just like the animatronics, though, they never get close enough to touch or harm you—they just want to get your blood racing.

The rest of the scares come from paintings that abruptly change form to show a ghost's face, or candles that swoop down across your path and then move back up. And behind it all are the spooky sounds of groans and screams and tearful begging, a solemn soundtrack to your trip through the haunted house.

Oddly, you never do see a speaker. And even more oddly still, none of the rooms on the first floor match the number of the key you're holding…



The first level of the haunted house consists of fairly cheap scares, mostly relying on animatronics, voiceover tracks, and tricks of the light or optical illusions to deliver scares to the residents. Players should feel free to use their imaginations to come up with potential scares or animatronics—think something moderately more scary than Haunted Mansion but less than Halloween Horror Nights. The animatronics may feature enemies or monsters from characters' home worlds, or may be simply generic creatures you would find at a Halloween store.

In addition, the first level is also populated by characters working as scare actors. These characters may be those who attended Robby and Tsuruno's house party, or may simply be characters with a sense of humor who enjoy making other characters jump and shriek a little. Either way, these scares are harmless and non-contact. The scare actors won't harm anyone going through the haunted house, even if they do a little chasing down the hall.

Although the hallway looks oddly long and is perhaps a bit more winding than it ought to be, there doesn't seem to be anything particularly odd about the dorm building itself. Characters may, however, find that the trip through the haunted house feels shorter when they're accompanied by another.

For characters who don't wish to venture up the stairs to the second level, there is a well-hidden emergency exit tucked out of sight behind the staircase that leads upward. This is the opt-out for players who don't wish to engage with the events in the second and third levels of the dorm.

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WE WILL NOT REMAIN UNSCATHED.
» THE HAUNTED HOUSE — LEVEL 2

CONTENT WARNINGS: Generally spooky images including some ghostly ones; mention of hanging. Prompts include violence (such as mutilation) potentially leading to serious injury or death. As always, please warn appropriately!
It's once you reach the second level that you realize something has shifted.

The metal door at the end of the hallway swings shut behind you, and you immediately realize it's far too dark and far too cold. Even with your eyes wide, you can barely make out the shapes of the decorations around you; they are lit mostly by the flickering orange of electric candles and the glow of the emergency exit sign above your head. Your breath condenses into steam as you exhale, and although you rub your hands together, you can't quite seem to gain any warmth. You feel a little bit dizzy and off-kilter, and from the distance you can hear the sound of a voice murmuring in quiet, urgent tones, interrupted by brief bouts of sobbing. You try the door behind you, but it doesn't give: you are stuck here, and must make it out.

The hallway is decorated, but even the same decorations that felt corny downstairs now give this floor an air of discomfort and desperation. As you make your way down the hall, you notice that many more of the doors on this level are open, and in the sickly, dim light cast by the fake candles, you're able to catch glimpses of what's inside: shadowy figures moving in the blackness. These are creatures that seem made of the dark itself, congealed into something more or less resembling a person. There's one sitting at the desk like a good student, its too-long fingernails rasping over the surface as it scratches something into the wood. There's one sitting on the windowsill, its too-long limbs hanging out into the night. There's one hanging from the ceiling, its feet at eye level, swaying slightly in an unfelt breeze. There's one standing dead in the middle of the room and staring straight at you, its eyes two embers in its featureless head.


You lock eyes briefly and the creature starts to move: this ghost is coming after you, and this one means it. There's no animatronic rigging to stop it and pull it back into the darkness of the room, and it's no scare actor that will stop after a few meters of pursuit—no, its hands reach for you, for your hair, your throat, fingers clutching and grasping. You turn and run, but it pursues, and that voice you heard murmuring earlier is now a fever pitch of syllables behind you, half-whispered, half-screamed in a language you can't understand. The noise of it draws more ghosts out from their rooms, and they follow as you sprint down the too long, twisting length of the hallway. You can see the glow of the exit sign at the end lf the hallway, drawing closer as you madly dash for it—

And then you trip. Or maybe you're pushed, you're not sure. You hit the carpet hard and then the ghost is on you, its hands scrabbling at your throat, fingers prodding at your eyes. Of course you fight back—if you don't, you're going to die—but as you fumble blindly for something with which to beat the ghost off, you realize that this ghost has weight to it, that the fingers trying to tear out your throat aren't incorporeal and ghostly but rather the fingers of a pair of very human hands. As you blink, eyes straining in the darkness, the features of the ghost begin to resolve into those of a person.

And it is a person. It's a person you may even know, a friend of yours, a fellow resident of the City. Not a mannequin facsimile, but someone real, someone who fights you with everything in them as you struggle to break free.

Your grasping hand grips something firm, maybe a flashlight or a fire extinguisher, and you swing it as hard as you can at their head. You don't want to, this is your friend, but what choice do you have? After all—it's either them or you.



Once characters enter the second level of the haunted house, those attuned to energy flow will immediately be able to recognize this as a place full of negative ghostly energy. Characters may sneak extremely carefully and quietly through the hallways, avoiding every single ghost; they may be pursued by ghosts, but ultimately make it to the exit, beyond which the ghosts will not pursue; or they may be caught by a ghost (or "ghost") and be forced to fight for their lives.

Not all of the "ghosts" on the second level are truly ghosts. Players may opt to have their characters participate in the event as the considerably more deadly "scare actors" of the second level. Only they won't be acting: to these characters, anyone who passes by in the second-floor hallway (the "partygoer") is an absolute threat that must be dealt with immediately. Scare actor characters will be possessed by an irrepressible need to hunt down and attempt to injure or kill any partygoer or other scare actor they encounter, and can only be stopped by either death (of either the partygoer or the scare actor) or being knocked out and removed from the hallway.

These characters may also be those who attended Robby and Tsuruno's Halloween house party and ended up getting a little too in-character in a negative way (see their plotting post for more information). However, characters do not have to attend the house party in order to participate in this mechanic. Any character who enters the haunted house can become a second-floor ghost if the player so desires.

Either the scare actor or partygoer may be seriously injured or even die. If this happens to the partygoer, the haze of bloodlust will immediately lift from the scare actor and reveal to them what they've done. (If the scare actor is knocked out or dead, obviously this realization will take place after they've returned or regained consciousness.) Killing and death as a part of the October event is not subject to murder or death consequences.

If a character chooses to sneak through the second floor and avoid the ghosts, and does so by entering any of the decorated dorm rooms, they may find shorthand messages scratched into the desks, closets, or doors. These messages might just be names, familiar ones belonging to people from home, or might say things like HELP ME or ITERATION 4█ or LOOK BEHIND THE APOCALYPSES. Characters may also find small, non-magical, recognizable personal effects belonging to people from their home worlds, tucked into drawers or kicked under the bed or in some otherwise unobtrusive location, easily overlooked.

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WHEN YOU HAVE NOTHING TO SAY, SET SOMETHING ON FIRE.
» THE HAUNTED HOUSE — LEVEL 3 AND CONCLUSION
After the second level of the haunted house, the only way to go is up… assuming you survived, that is. Exhausted and battered, you make your way up the stairs—perhaps alone, perhaps with a friend, or perhaps dragging the unconscious body of your assailant-friend—and let yourself into the third-floor common area.

This is where the Halloween party is taking place! Congratulations, you made it! There's a bass-heavy soundtrack throbbing in the background, and the room is decorated once again in the cheesy Halloween decor of the entryway. A large casket full of ice holds beers and sodas, and a table in the middle of the room bears all sorts of spooky snacks: peeled-grape "eyeballs," candy corn "teeth," sour gummy worms in brownie dirt, and any other kind of snack one might imagine.


If you made it through the haunted house with a friend, you will find a letterman jacket in your favorite colors, with your name embroidered on the back, hanging on a peg on the far wall of the room. You can take it with you now, or when you go home, or you can leave it on the peg forever—it's your choice, but it is a symbol of having survived the haunted house, so it might be nice to have. Don't you think?

You may have to do this again, you realize. Now that the doors in the city occasionally open straight into the haunted house, there's no telling how many times you'll have to survive this before the Halloween party draws to its close. Maybe you do need a beer after all…

Oh, and you still don't know what dorm room that key goes to. Maybe you had better just hang onto it for now.



The topmost floor of the dorm building, the third floor, is where the "party" part of the Halloween party is taking place! The food and drink is abundant and, of course, free. There's just about any type of drink or Halloween-themed snack imaginable, so characters can help themselves. When they're through partying, there's an outside staircase that leads directly from the common room back down to ground level.

Characters who survive the haunted house in a group of two or more will find that that there is a custom-made letterman jacket with their name on the back, perfectly their size, hanging on a coat rack on the far side of the room. While wearing this jacket, characters will be less susceptible to the scares in the haunted house, and the ghosts of the second floor will not pursue them as intently (although it has no effect on scare actor characters). To any characters who are particularly sensitive to this sort of thing, the jackets do have a moderate protective effect against various negative status effects, so to speak; this effect does not diminish after the event is over. Characters can only get one jacket, their first time through the haunted house; subsequent trips through will not result in additional jackets.

The dorm room key is not a usable item during the October 2023 event, but will become usable in November and December, so characters are advised to not lose them.

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WILDCARD.
The city is by no means small, and there are plenty of things for you to see. There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.



If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations.

This month's event headers come from "Landscape with Fruit Rot and Millipede," a poem by Richard Siken.

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limbical: (when playin' jazz)

[personal profile] limbical 2023-10-20 06:09 pm (UTC)(link)
[Ah. He should have known; a lot of people from that City are here.]

...Yeah. He probably will be. Kind of hoping I repair my arm before he comes back. What he doesn't know won't hurt him.

[If he comes back. Daan begged, and Vergilius said he would try. He can only hope that he will return.]

You a Fixer too, then?
bemist: (You better run and hide)

[personal profile] bemist 2023-10-20 06:18 pm (UTC)(link)
Yeah. That guy's senior, technically.

[ It's fine. RIP to Daan though, she's pretty sure Verg is gonna see right through it. ]

Well, I'm a librarian now. It's a long story.
limbical: (i'll do it i swear)

[personal profile] limbical 2023-10-20 06:18 pm (UTC)(link)
...Well. You know. Back at you, Miu.

[His voice is fond and surprisingly a bit more warm than usual.]

I'll try to not fuck up too hard, then.
astraphilia: (would always rule me)

OTHER PROMPTS

[personal profile] astraphilia 2023-10-20 06:20 pm (UTC)(link)
AND RHYME AND REVEL WITH THE DEAD
⇢ we will not remain unscathed;
[ first time through the second level:

Reno has taken shelter in one of the empty dorm rooms, hiding in the darkness just inside the doorway as he watches the shadowy figures of ghosts pass by in the hallway. it had taken him all of ten seconds to understand that these are not the gimmicky animatronics of the level below; this is something else, something much more dangerous. they're moving under their own power, and they don't seem to be on a track of any kind, although for the most part they stick to the same route up and down the hallways and in and out of rooms, almost like a film on loop, a projection that keeps playing over and over again.

the first floor had been fun, scaring people out of their wits, even if he did get socked a couple of times for his trouble. now, though, that he's made it to the second floor—blessedly dressed now in SOLDIER blacks instead of the bright blue qipao the city had given him last time around—Reno's not really having fun anymore. in fact, this is probably the most serious he's been since he got here, second only to the time he spent in the mall.

when he sees someone not a ghost walk by, he hisses a barely-audible, ]
Yo, get the fuck in here, [ and should they look over he gestures for the person to join him in the shadows.

this isn't selfless, Reno just doesn't want to get caught because somebody else tripped something they shouldn't. ]

WHEN, ALAS! OUR BRAINS ARE GONE
⇢ we will not remain unscathed;
[ second time through the second level:

this is Reno at his most unhinged, his mind a blissfully blank slate of nothing as he wanders up and down the dorm hallways and in and out of rooms. like he's become one of the ghosts he was so fearful of, the first time. he doesn't know how he got here; he doesn't know what he's doing. all he knows is the world narrowed down to this floor of this building and his own path along it, back and forth like the swinging pendulum of a clock.

until there's something that upsets the trajectory. the sight of someone else, someone too bright, too blinding, fills Reno with a nameless rage. he shifts his grip on the nightstick in his hand and grins wide, gaze both sharp and empty as he launches himself down the hallway in the direction of the interloper.

better run, little rabbit.


ooc: click here for a YouTube video that shows how Reno fights (potentially minor FF7R spoilers within). I'm totally okay with Reno ending up knocked out or even dead as a result here! if you wanna plan something, feel free to hit me at [plurk.com profile] maehwa or on his plotting comment! ]

WHAT NOBLER SUBSTITUTE THAN WINE?
⇢ when you have nothing to say, set something on fire;
[ eventually, after several attempts, Reno finally makes it upstairs. by that point he's learned the easiest path through the lunging animatronics of the first floor and the wandering ghosts of the second. every time he finds himself stumbling into the empty first-floor foyer of the haunted house, he gets a little quicker on his way through, turning it almost into a game: how many ghosts can he vault over? how many ways can he dodge? how many phantoms does he have to kill before the haunted house disgorges him into the stairwell that leads to the third floor party?

damn, he is tired of this shit.

and that's why Reno can be found lounging on one of the couches on the third floor toward the end of the party's run, wearing his letterman jacket—black leather with his name embroidered in big red letters on the back—and drinking a glass of something of questionable origin but unparalleled potency.

he lifts an eyebrow at anyone he catches looking. ]
What, you ain't ever seen someone drink their sorrows before?

[ another long swallow of liquor, and then Reno adds, ] Safer here, funny enough. As long as ya don't leave, there ain't any doors to walk through that'll put you right back at the start.
limbical: (a long-haired gig or stuff like that)

[personal profile] limbical 2023-10-20 06:22 pm (UTC)(link)
Mm. That checks out, based on how he talks and all.

[It will NOT GO WELL.]

Ah. Angela's library?
bemist: (You think you're right)

[personal profile] bemist 2023-10-20 06:23 pm (UTC)(link)
... Okay, which one of those assholes hit you up?

[ Gebura, don't be mean to your coworkers?? ]
limbical: (who knows where its at)

[personal profile] limbical 2023-10-20 06:31 pm (UTC)(link)
Hey, I talk to Roland on a regular basis but it was Angela who really mentioned it to me. I still don't this library at all, seems kind of fucked up to be honest.
icanfixer: (11)

a

[personal profile] icanfixer 2023-10-20 06:31 pm (UTC)(link)
[ don resists the habitual urge to fix his clothing for him, born out of the bookstore and weaned off it too, and peers down at the little vampiress outfit the university had decided for her today. this is one of the only times midnight will ever see her in something so dark and flowy because a long dress does not make for a good fight outfit. not like this anyway. it does have a low-cut, which would be better if she had tits like him but it fits well anyway.

the fangs taken out so she can speak though they're uncomfy. ]


I believe we are quite mismatched, but I appreciate the effort! Thou'rt looking quite fine thyself, Ser Midnight. Shall we?

[ arm out!!! let her have it. you know she'll be clinging. ]
entwinedfate: (03 death at midnight / plays a dance-tun)

b

[personal profile] entwinedfate 2023-10-20 06:36 pm (UTC)(link)
[ Pause, my good man. Argalia's known he has been followed, but nothing here has... scared him... truly, nothing ever could; he's known far more terrifying things than these simple party tricks.

(Even the second floor's hauntings hadn't been as maddening as the sweet calls of a voice he yearns to hear again; it sorrows him, knowing that despite his efforts it's one again be taken from him.) ]


... Hahaha! My, you almost got me. If I weren't so lost in my thoughts, maybe I would've been more spooked.

[ Not a single beat up, this man lies as he breathes. Anyway. Argalia'll turn and smile at Midnight, dressed tip to toe in black as Death itself. Even with the prop scythe. ]

Tell me, my ghostly friend, how can I appease these angered spirits?
limbical: (can i even get enough icons)

[personal profile] limbical 2023-10-20 06:39 pm (UTC)(link)
Hm. Makes sense, then. Have to know a few things for that. Limb loss is no joke where I'm from; I just know a way to fix it for myself is all...

[Ah. He should have known this question was going to come up. Daan isn't much for lying, really; obscuring the truth, sure. He's done that a bunch with half-truths and whatnot.

But he doesn't here.]


I cut it off. I have... a spell. Lets me revive people from the dead, but I gotta make a sacrifice for it. Piece of myself.

Tried reviving your boss. Didn't take; I imagine that... the demands for sacrifice is probably more than I can really pay.

[Well. More than he should, anyway.]

bemist: (I'm trouble)

[personal profile] bemist 2023-10-20 06:41 pm (UTC)(link)
Oh, it is. I can't deny it.

Can't really be helped at this point, though. If what Vergilius said is true, the only ones who stayed stuck in the library were us.
limbical: (ok as you can see)

[personal profile] limbical 2023-10-20 06:44 pm (UTC)(link)
Huh. That sucks that you're all stuck there. But... I suppose it's better than existing in that City of yours, comparatively.

But don't mind me. That's just an outside observation. I don't really know anything about your world other than what I've asked.
entwinedfate: (14 the cock has crowed)

i

[personal profile] entwinedfate 2023-10-20 06:48 pm (UTC)(link)
Sorry, I don't smoke.

[ The very last person she wants to see, probably, though he's got a lengthy maid's outfit on himself, complete with a broom and headdress. No showing ankles, now!

Still, what a sight. He'd thought some of the outfits they had at the Library were interesting, given where they'd come from, but this-- ]


It suits you, Red. Are you sure you won't consider wearing it if you return to the spotlight?

[ The rapier won't kill him, but I believe in her. ]
bemist: (I'm trouble)

[personal profile] bemist 2023-10-20 06:48 pm (UTC)(link)
We've been dragged into things a few times now when we probably should have just stayed how we originally were.

[ She shrugs, watching him conduct his diligent circle drawing. ]

No helping it at this point. You're right that the City is crap.
icanfixer: (46)

[personal profile] icanfixer 2023-10-20 07:00 pm (UTC)(link)
[ ... her boss.

the knife stops, then starts again. vergilius isn't used to dying and coming back like they are. it'll probably be a terrible experience for him; she thinks to surprise him with flowers, maybe, or a bottle of brandy. he might like that. congratulations! you've experienced death. welcome to the club.

something funny like that. what could've killed the red gaze...? a shiver runs down her spine; he's as strong as they come, after all. ]


Do thee recall when I threw myself so willingly into the maws of death? The day we met.

[ months ago, now. a lifetime it feels. ]
limbical: (still a cat's the only cat)

[personal profile] limbical 2023-10-20 07:03 pm (UTC)(link)
[Guilt settles into his chest. He can't forget sinking his knife into flesh, watching the life fade from the Fixer's eyes, promises made -- it's awful. It hurts more than anything else on his body.]

...Yeah. I remember. Hard to forget.

Why?
limbical: (cause everything else is obsolete)

[personal profile] limbical 2023-10-20 07:04 pm (UTC)(link)
...Yeah. I know the feeling.

[He sighs, but keeps working. It's going to take a lot of clean up work to make sure it's as immaculate as possible.]

You think the City could ever be helped? Or if it's even worth it?
bemist: (You can't take me for a ride)

[personal profile] bemist 2023-10-20 07:04 pm (UTC)(link)
[ the boot might do more damage. She's glancing down at one foot, considering. ]

What makes you think I have any kind of interest in returning to the spotlight in the first place?
bardstorming: (11)

Prompt 3 (meeting face to face :3c ? )

[personal profile] bardstorming 2023-10-20 07:08 pm (UTC)(link)
I did but not at such speed, [Dorian says, walking up. He looks rough, hair completely undone and messy, his costume torn a little from all the attempts to climb through the house, and supposedly representing stuff his ancestors wore? He's not sure, he doesn't know what he's supposed to be. But he has that jacket with his name in his hands, folded over his forearms. He's not shy but, it was an unexpected change.]

Is there no way to go back to the city? I wonder what's with people that didn't get in here. [Probably had more fun than them.]
icanfixer: (26)

[personal profile] icanfixer 2023-10-20 07:13 pm (UTC)(link)
I am used to death. Not just being around it, but experiencing it as I did then; we have a way to return to life, just as thee do.

[ his ritual, their clock. ]

Whilst the sacrifice is not on our end, the Manager Esquire experiences unimaginable pain -- whatever is restored is what they feel, I have come to understand, though they do not die from it. They return us to life, one by one, experiencing the damage we sustained and restoring us to full.

[ it's hard to fear death when you don't stay dead. hard to fear anything but life itself. ]

Sir Vergilius is not one of us, so the process shall be new to him. Also, I have seen men who have done what thou hath now to help themselves out, for the drones only dispense their medication into those who have lost far more blood, so I thought perhaps it was like that -- I see now thou'rt a better man than they, though it is not their fault for acting with little other choice.
bemist: (You better run and hide)

[personal profile] bemist 2023-10-20 07:13 pm (UTC)(link)
... Yeah, I do. [ With a gusty exhale. ]

It's what we were originally working towards. And it's what I want to believe can happen. I'd like to give people a chance to actually live a better life than I did, growing up.
unrequite: (16)

[personal profile] unrequite 2023-10-20 07:13 pm (UTC)(link)
Capable, yes. As for the person I choose to be...

[ Midnight casts a glance at Alhaitham. ]

I am who I am because of my own choices. I refuse to change for others. I only do so when I'm dissatisfied with how I am.

... If you think me unkind, I don't believe I'll ever convince you otherwise. So no, I won't bother trying.
unrequite: (17)

[personal profile] unrequite 2023-10-20 07:16 pm (UTC)(link)
[ ALL TIT IS GOOD TIT. Arm in arm, then, as they usually are on these occasions. Midnight could get used to the amount of dates that this place thrusts upon him... ]

Thank you. Let's be off. And I don't believe we are at all mismatched, my darling. We are both vampires at the moment, are we not?

[ ... Is this the first time Midnight's mentioned that to Don? Probably. It's kind of a throwaway thought for him, though. ]
limbical: (let me elucidate here)

[personal profile] limbical 2023-10-20 07:17 pm (UTC)(link)
So it was that easy for you. You're... just kind of used to dying.

[Daan doesn't say it, but he remembers the dreams following that day Don died. He dreamt in her perspective. The pain of her death, her skull being crushed in. Several nights in a row like that.

He already slept like garbage, but that didn't help either. It isn't her fault; Daan chose to witness, and she chose her path. The consequences like that just never occurred to him.]


...You're too kind, Don. I can't say if I'm better or worse, but... I'm trying.

Sorry I failed. He'd probably have strangled me if he saw what I did, but... I had to try.
limbical: (i'll do it i swear)

[personal profile] limbical 2023-10-20 07:19 pm (UTC)(link)
[There's a pause in Daan's carving. The tiniest smile forms on his face. He won't say it, but he does kind of get it. To do what you could, when others are even less fortunate. To try to improve affairs, because you don't want people to experience what you did.]

...Yeah. Makes sense.

Suppose it's better to give it your all than not.