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The City ([personal profile] citycenter) wrote in [community profile] citylogs2023-10-19 09:00 pm

EVENT: Ripples in All Directions (October 2023)





RIPPLES IN ALL DIRECTIONS.

SOMETHING DEAD THAT DOESN'T KNOW IT'S DEAD.
» THE CITY — INTRODUCTORY NOTES
Now that Halloween is just around the corner, the city is starting to come alive with seasonal cheer. You start to spot decorations scattered around the city: plastic skeletons sitting on benches, jack-o-lanterns decorating front stoops, and even a few places in the park near City Hall where the trees themselves have been decorated. It's clear that the autumn season is in full swing and the city is making the most of it.

From the morning of October 19, you also start to notice flyers hung up around the city that advertise the local university's homecoming Halloween party. They're cheerfully decorated much the same as the newsletter that was delivered to residents earlier in the month, and they're hung from light poles, pinned to bulletin boards, and occasionally fluttering on front stoops of apartment buildings. There might even be one taped to your door when you open it in the morning.

The flyer announces that the Halloween party will begin on October 22 and will run through October 31. It runs every night from sunset to midnight, and residents are encouraged to attend in costume! If they have their own costume, perhaps found at the Halloween Superstore, that's perfect—if they don't have a costume, though, one will be provided to them by the party organizers. Doesn't that just sound like fun? And the flyers really are everywhere, and that makes it hard not to take notice—but once you take notice, you really can't stop noticing.


Indeed, once you read one of the flyers, you just can't help but read the flyer every time you encounter another one. And every time you read one, you find yourself feeling a little more curious about the party being advertised. Will it be anything like the Halloween I know? you may think. Or, I don't even know what Halloween is, I wonder what it'll be like. It's not quite enough to compel you to pay a visit to the address on the flyer, which is one of the dorm buildings on the university campus, but it's definitely enough to get you thinking about Halloween. Maybe you ought to go find a costume…

But Halloween parties and costumes are not all you're thinking about. It's easy enough to write off at first, as tricks of the light or a figment of your imagination: flickers of shadow at the corner of your eye, cold spots in your apartment, creaking footsteps in your empty living room. There's nothing there when you turn your head to look, nothing there when you flick on the lightswitch to see if someone's in your house—but somehow, that doesn't reassure you.

By the evening of October 21, every resident in the city has been visited by some sort of entity haunting their house, and every resident of the city has been left a gift: a dorm room key, each differently numbered. You may find the key in your pocket, or on your bedside table, or in your favorite coffee mug.

Should you decide to attend the party, it will be up to you to decide: Is this just the City getting in the spirit of the season? Or is it something more… malevolent?



The flyers will be strewn about the city in various locations beginning on October 19. Characters who read them will find themselves feeling oddly compelled to go check out the advertised Halloween party, which will run from October 22 to October 31 between sunset and midnight. For the most part this will just feel like a sense of curiosity about the party, and astute characters may be able to pick up on the fact that they're being emotionally manipulated a bit.

Characters who choose to go can wear a costume of their choosing from the Halloween Superstore, or the City will provide one if they don't have a costume of their own yet. (Read on for more information about how characters can get their hands on a costume!)

Lastly, every character will find a dorm room key somewhere on their person before the party starts on October 22. This key may or may not correspond to a room in the dorm where the party is being held—of course, characters are not obligated to use the key, but they may want to know what's hiding behind those closed doors.

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ALL THESE GHOSTS COME STREAMING DOWN.
» THE CITY — GETTING THE PARTY STARTED
On the morning of October 22, every device in the city starts to buzz.

The screen illuminates, displaying a white page not unlike the orientation survey that welcomed you into the city. Unlike the orientation survey, though, there are no questions—only a single phrase in bold, dark text. THE GOOD OF THE MANY, it says, with a single "OK" button below.

For a minute, nothing else happens. You try to turn the device off, but the screen stays lit; you try to reboot the device, but the screen stays lit. It seems that the only way to get rid of the screen is to press the button.

…Have you done this before? Or are you having déjà vu?

At sunset that same day, the Halloween party will open for the first time. The party's entrance is located on the ground level of a large three-story dorm building in the western half of the university campus. The double doors into the building are fully decorated with folded-paper bats and ghosts, cotton batting pulled apart to make spiderwebs, and a cut-out sign that says "HAUNTED HOUSE" in bright red, dripping-blood letters. The decor looks almost… corny, hokey in a way that can't possibly be threatening. Right?

But the decorated double doors aren't the only way that residents may enter the party. Of course, the organizers would prefer that you use the front doors, but if you'd prefer not to, they have other ways of getting you inside.


After the party begins on October 22, any door in the city that you walk through has the potential to become a door into the first level of the dorm building. You may exit your apartment and find yourself standing in the darkened lobby; you may walk out of the bathroom and run right into a handful of cotton spiderwebbing. Unfortunately, there's nothing to indicate whether or not a door might lead to the party until you're through it—and once you're through it, there's no turning around. The only way out, as they say, is deeper in.

Were you wearing a costume in preparation for the party? Fantastic, you'll keep that costume on! But if you weren't wearing a costume, don't worry—the party's organizers have you covered. You look down and find that no matter what you were wearing before, you are now wearing a costume of some kind. Maybe it's one you would have chosen for yourself, or maybe it's totally not to your taste. If you truly hate it, you can try to take it off… although you may not find it easy to remove.



Once the party begins on October 22, as stated above, any door in the city has the potential to become a door that leads directly to the first level of the haunted house. Characters will not be able to tell by any means whether a door is pointed there or not; only once they're fully through the door will they realize that they're actually standing in the lobby of the decorated dorm building and not in whatever room they intended to enter. Once characters are inside, there's unfortunately no way to get out, not without making their way through the haunted house itself.

Whether a character enters the haunted house via the main double doors or through another door somewhere else in the city, they'll need to come in costume. (Their own canon clothes do not count!) If they're already wearing a costume, they can keep it on arrival; however, those who enter the haunted house costumeless will be assigned a costume at random by the city. The actual costume is up to the player's choice. It may end up being something that suits the character, or it may end up being something totally embarrassing—that's completely up to the player.

Regardless, characters will have a difficult (but not impossible) time removing the costume until they have exited the haunted house. This includes both physical difficulty (feeling as though the costume is fused to their skin, feeling physical resistance to undoing zippers/buttons, etc.) and mental difficulty (an overwhelming sense of dread or vulnerability). Characters are able to overcome both of these difficulties to remove the costume if they're dedicated enough; the clothes they were originally wearing may be still on under the costume or might be awaiting them at home when they return.

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THEY GO TO GROUND AND ROT.
» THE HAUNTED HOUSE — LEVEL 1

CONTENT WARNINGS: One image containing fake spiders, mention of spidery feelings; mention of zombies (but no images)
The ground floor of the dorm is decorated much how one might expect a haunted house at a university to be decorated. The entrance to the haunted house proper is through a tunnel of cotton spiderwebs filled with little plastic spiders, so narrow that it forces you to hunch down and squish together to get through. Although it feels claustrophobic, and you may imagine the sensation of little spider legs crawling over your body, once you make it through the tunnel it becomes clear that the spiders never actually moved. Whew!

The tunnel lets out into the first-floor dorm, a long (too long?) stretch of hallway with doors leading to rooms on either side. Some of the doors are closed and locked, but many are open, allowing you a glimpse as you pass. As you walk down the hallway, you make sure to peer into each of the rooms. Some of the doors lead to total blackness; others lead to rooms decorated like an elaborate Victorian haunted mansion, and yet others even lead to perfectly normal dorm rooms, like someone forgot to get around to decorating. And sometimes—not every time, but often enough—when you peer into one of the rooms, there's something peering back.


Most of the frights you get on the first floor come in the form of animatronics, realistic-looking ones that jump out at you as you pass and give you a fright. There's a man with a bloody knife, or a zombie with flesh hanging from its teeth, or a clown with sharp, venomous-looking fangs—they leap out of the doorways with a startling quickness, but never come close enough to touch. They just brandish their weapons, then retreat back into the room they came from as if satisfied with the scare they've given.

There are also a handful of real scare actors on the first floor as well, perhaps even some faces you recognize. They lurk in the darkened rooms and leap out with growls or shrieks, then chase you a few meters down the hall before leaving you to run away. Just like the animatronics, though, they never get close enough to touch or harm you—they just want to get your blood racing.

The rest of the scares come from paintings that abruptly change form to show a ghost's face, or candles that swoop down across your path and then move back up. And behind it all are the spooky sounds of groans and screams and tearful begging, a solemn soundtrack to your trip through the haunted house.

Oddly, you never do see a speaker. And even more oddly still, none of the rooms on the first floor match the number of the key you're holding…



The first level of the haunted house consists of fairly cheap scares, mostly relying on animatronics, voiceover tracks, and tricks of the light or optical illusions to deliver scares to the residents. Players should feel free to use their imaginations to come up with potential scares or animatronics—think something moderately more scary than Haunted Mansion but less than Halloween Horror Nights. The animatronics may feature enemies or monsters from characters' home worlds, or may be simply generic creatures you would find at a Halloween store.

In addition, the first level is also populated by characters working as scare actors. These characters may be those who attended Robby and Tsuruno's house party, or may simply be characters with a sense of humor who enjoy making other characters jump and shriek a little. Either way, these scares are harmless and non-contact. The scare actors won't harm anyone going through the haunted house, even if they do a little chasing down the hall.

Although the hallway looks oddly long and is perhaps a bit more winding than it ought to be, there doesn't seem to be anything particularly odd about the dorm building itself. Characters may, however, find that the trip through the haunted house feels shorter when they're accompanied by another.

For characters who don't wish to venture up the stairs to the second level, there is a well-hidden emergency exit tucked out of sight behind the staircase that leads upward. This is the opt-out for players who don't wish to engage with the events in the second and third levels of the dorm.

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WE WILL NOT REMAIN UNSCATHED.
» THE HAUNTED HOUSE — LEVEL 2

CONTENT WARNINGS: Generally spooky images including some ghostly ones; mention of hanging. Prompts include violence (such as mutilation) potentially leading to serious injury or death. As always, please warn appropriately!
It's once you reach the second level that you realize something has shifted.

The metal door at the end of the hallway swings shut behind you, and you immediately realize it's far too dark and far too cold. Even with your eyes wide, you can barely make out the shapes of the decorations around you; they are lit mostly by the flickering orange of electric candles and the glow of the emergency exit sign above your head. Your breath condenses into steam as you exhale, and although you rub your hands together, you can't quite seem to gain any warmth. You feel a little bit dizzy and off-kilter, and from the distance you can hear the sound of a voice murmuring in quiet, urgent tones, interrupted by brief bouts of sobbing. You try the door behind you, but it doesn't give: you are stuck here, and must make it out.

The hallway is decorated, but even the same decorations that felt corny downstairs now give this floor an air of discomfort and desperation. As you make your way down the hall, you notice that many more of the doors on this level are open, and in the sickly, dim light cast by the fake candles, you're able to catch glimpses of what's inside: shadowy figures moving in the blackness. These are creatures that seem made of the dark itself, congealed into something more or less resembling a person. There's one sitting at the desk like a good student, its too-long fingernails rasping over the surface as it scratches something into the wood. There's one sitting on the windowsill, its too-long limbs hanging out into the night. There's one hanging from the ceiling, its feet at eye level, swaying slightly in an unfelt breeze. There's one standing dead in the middle of the room and staring straight at you, its eyes two embers in its featureless head.


You lock eyes briefly and the creature starts to move: this ghost is coming after you, and this one means it. There's no animatronic rigging to stop it and pull it back into the darkness of the room, and it's no scare actor that will stop after a few meters of pursuit—no, its hands reach for you, for your hair, your throat, fingers clutching and grasping. You turn and run, but it pursues, and that voice you heard murmuring earlier is now a fever pitch of syllables behind you, half-whispered, half-screamed in a language you can't understand. The noise of it draws more ghosts out from their rooms, and they follow as you sprint down the too long, twisting length of the hallway. You can see the glow of the exit sign at the end lf the hallway, drawing closer as you madly dash for it—

And then you trip. Or maybe you're pushed, you're not sure. You hit the carpet hard and then the ghost is on you, its hands scrabbling at your throat, fingers prodding at your eyes. Of course you fight back—if you don't, you're going to die—but as you fumble blindly for something with which to beat the ghost off, you realize that this ghost has weight to it, that the fingers trying to tear out your throat aren't incorporeal and ghostly but rather the fingers of a pair of very human hands. As you blink, eyes straining in the darkness, the features of the ghost begin to resolve into those of a person.

And it is a person. It's a person you may even know, a friend of yours, a fellow resident of the City. Not a mannequin facsimile, but someone real, someone who fights you with everything in them as you struggle to break free.

Your grasping hand grips something firm, maybe a flashlight or a fire extinguisher, and you swing it as hard as you can at their head. You don't want to, this is your friend, but what choice do you have? After all—it's either them or you.



Once characters enter the second level of the haunted house, those attuned to energy flow will immediately be able to recognize this as a place full of negative ghostly energy. Characters may sneak extremely carefully and quietly through the hallways, avoiding every single ghost; they may be pursued by ghosts, but ultimately make it to the exit, beyond which the ghosts will not pursue; or they may be caught by a ghost (or "ghost") and be forced to fight for their lives.

Not all of the "ghosts" on the second level are truly ghosts. Players may opt to have their characters participate in the event as the considerably more deadly "scare actors" of the second level. Only they won't be acting: to these characters, anyone who passes by in the second-floor hallway (the "partygoer") is an absolute threat that must be dealt with immediately. Scare actor characters will be possessed by an irrepressible need to hunt down and attempt to injure or kill any partygoer or other scare actor they encounter, and can only be stopped by either death (of either the partygoer or the scare actor) or being knocked out and removed from the hallway.

These characters may also be those who attended Robby and Tsuruno's Halloween house party and ended up getting a little too in-character in a negative way (see their plotting post for more information). However, characters do not have to attend the house party in order to participate in this mechanic. Any character who enters the haunted house can become a second-floor ghost if the player so desires.

Either the scare actor or partygoer may be seriously injured or even die. If this happens to the partygoer, the haze of bloodlust will immediately lift from the scare actor and reveal to them what they've done. (If the scare actor is knocked out or dead, obviously this realization will take place after they've returned or regained consciousness.) Killing and death as a part of the October event is not subject to murder or death consequences.

If a character chooses to sneak through the second floor and avoid the ghosts, and does so by entering any of the decorated dorm rooms, they may find shorthand messages scratched into the desks, closets, or doors. These messages might just be names, familiar ones belonging to people from home, or might say things like HELP ME or ITERATION 4█ or LOOK BEHIND THE APOCALYPSES. Characters may also find small, non-magical, recognizable personal effects belonging to people from their home worlds, tucked into drawers or kicked under the bed or in some otherwise unobtrusive location, easily overlooked.

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WHEN YOU HAVE NOTHING TO SAY, SET SOMETHING ON FIRE.
» THE HAUNTED HOUSE — LEVEL 3 AND CONCLUSION
After the second level of the haunted house, the only way to go is up… assuming you survived, that is. Exhausted and battered, you make your way up the stairs—perhaps alone, perhaps with a friend, or perhaps dragging the unconscious body of your assailant-friend—and let yourself into the third-floor common area.

This is where the Halloween party is taking place! Congratulations, you made it! There's a bass-heavy soundtrack throbbing in the background, and the room is decorated once again in the cheesy Halloween decor of the entryway. A large casket full of ice holds beers and sodas, and a table in the middle of the room bears all sorts of spooky snacks: peeled-grape "eyeballs," candy corn "teeth," sour gummy worms in brownie dirt, and any other kind of snack one might imagine.


If you made it through the haunted house with a friend, you will find a letterman jacket in your favorite colors, with your name embroidered on the back, hanging on a peg on the far wall of the room. You can take it with you now, or when you go home, or you can leave it on the peg forever—it's your choice, but it is a symbol of having survived the haunted house, so it might be nice to have. Don't you think?

You may have to do this again, you realize. Now that the doors in the city occasionally open straight into the haunted house, there's no telling how many times you'll have to survive this before the Halloween party draws to its close. Maybe you do need a beer after all…

Oh, and you still don't know what dorm room that key goes to. Maybe you had better just hang onto it for now.



The topmost floor of the dorm building, the third floor, is where the "party" part of the Halloween party is taking place! The food and drink is abundant and, of course, free. There's just about any type of drink or Halloween-themed snack imaginable, so characters can help themselves. When they're through partying, there's an outside staircase that leads directly from the common room back down to ground level.

Characters who survive the haunted house in a group of two or more will find that that there is a custom-made letterman jacket with their name on the back, perfectly their size, hanging on a coat rack on the far side of the room. While wearing this jacket, characters will be less susceptible to the scares in the haunted house, and the ghosts of the second floor will not pursue them as intently (although it has no effect on scare actor characters). To any characters who are particularly sensitive to this sort of thing, the jackets do have a moderate protective effect against various negative status effects, so to speak; this effect does not diminish after the event is over. Characters can only get one jacket, their first time through the haunted house; subsequent trips through will not result in additional jackets.

The dorm room key is not a usable item during the October 2023 event, but will become usable in November and December, so characters are advised to not lose them.

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WILDCARD.
The city is by no means small, and there are plenty of things for you to see. There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.



If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations.

This month's event headers come from "Landscape with Fruit Rot and Millipede," a poem by Richard Siken.

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perfectdevil: (pic#16660777)

[personal profile] perfectdevil 2023-10-26 10:12 am (UTC)(link)
[ Lestat's smile only twitches wider at Armand's retort, delighting as always in getting a reaction from him when Armand is so talented at keeping his face stoic and unmoving. Besides, it is pretty undeniably funny. The costumes this place seems to choose for those who turn up without one are strangely fitting in that way - his being the misunderstood Big Bad Wolf, Louis' a wolf in sheep's clothing, Armand the little dastardly cupid. Very funny, indeed. ]

This time was an accident, like the others. I've only been here once intentionally.

[ He's dressed in a style similar to what he would wear as a rock star, but with the dial turned up to 100; he's wearing a spiked choker, more chains and more makeup than he ever has, his nails are black, his shirt is cropped and his jeans are torn almost to ribbons. His large boots give him another few inches to his already impressive height, and the golden letterman jacket really seals in the whole look. ]

Have you been here before?

[ He's been worried about those he holds dear turning up here, with all the dangers of the second floor, but Armand is more than capable of holding his own and resisting the lure of whatever curse is inflicted on the others, so his concern is slightly lessened. ]
reaperrabbit: (GROWL 🐰 Intimidating baby bnuuy.)

[personal profile] reaperrabbit 2023-10-26 10:45 am (UTC)(link)
[Thinking along similar lines, apparently, Brook walks over to the dorm room window. It's boarded up, or at least appears to be, to add to the room's abandoned church theme. Brook doesn't even need to manifest his demon energy to rip the false boards off; they're light, and stuck to the wall with nothing more than tacky poster putty. He sighs as he tosses them onto the floor.]

Fake and hokey.

[The window, however, proves far more stubborn. While the open/locked latches move easily enough, no amount of pulling or shoving or frustrated growling budges the window itself. Eventually he stops and balls his fists at his sides.]

Keep back.

[With just that as warning, magenta-tinged jet black energy bursts out of Brook's body, like a spark catching on flammable gas and roaring to a sudden flame. The darkness towers over him in the shape of a rabbit. Apparently, though, it's just for show. That same black energy wraps around Brook's white-gloved hand as he pulls back and then strikes at the window for all he's worth. The force of it certainly seems like it should shatter the glass, if not take out the surrounding wall.

But this is the City, and nothing happens. He punches the window a few more times, just to be sure, and then releases his demon with a loud noise of vexation. It vanishes, dissipating like smoke in a breeze.]


This is so annoying. We're not allowed to take shortcuts, huh?
bemist: (You can't take me for a ride)

[personal profile] bemist 2023-10-26 12:17 pm (UTC)(link)
You learn to live with it.

[ In her case, sometimes people just do not let you stay dead. ]
perfectdevil: (thirtyfour)

[personal profile] perfectdevil 2023-10-26 12:20 pm (UTC)(link)
[ As a pair of predators, it's surprising that neither Louis nor Lestat picked up on Ethan's ill intention before he stepped into the light, but there's a reasonable amount of factors stacked against them; Lestat, at the very least, is quite distracted by how much Louis is allowing him to be draped across him or hanging onto him with no clear intention of telling him when enough might be enough, and so far all those they've seen who have been influenced by this place have been monsters which then transform into those they know, not like this...

But as Ethan slinks forward, feline and dangerous, Lestat sees nothing in him of the bruised and tender-hearted brute he knows Ethan to be. All he sees is falsehoods, and all he smells is danger.

Lestat watches the elegance with no small amount of trepidation, his hand reaching out slowly - no fast movements, not yet, like trying to find the exit when you're thrown into a lion's pit - to try and take hold of Louis' wrist and tug him backwards before this thing puppeteering Ethan's body gets any braver.

But then Louis is pulled away from him and Lestat step forwards to follow, every sense in him ready to tear Ethan's arms away, to bring Louis back to him, but he stops dead at the flash of the knife. He knows it can't kill Louis, that it can only wound him on the surface, but that's so far from the point now. Lestat's jaw snaps shut as he bares his fangs, a growl tumbling from him without any thought behind it other than: don't touch what's mine. ]


Don't make me hurt you. Let go, and we'll fight fair.
numerouno: do not take (CXXVIII)

[personal profile] numerouno 2023-10-26 12:35 pm (UTC)(link)
[He may not have scared him, but startling Scaramouche, the bot who's always got something to say, into complete silence? That's an accomplishment.

His confusion stems from one thing: what he knows about Halloween is basically limited to "some festival The City holds" or "a human thing". It's new to him, to say the least. It's throwing him a bit off-kilter; something he'll never confess.

His metal mouth continues to hang open a little longer. When he closes it again, his gaze falls to Midnight's... 'outfit'. The sheet. What's the story there? His frowning expression grows thoughtful.]


What are you wearing?
astraphilia: (but always keep em on a leash)

[personal profile] astraphilia 2023-10-26 02:16 pm (UTC)(link)
Thanks, I worked hard on it.

[ but Reno's not so easily surprised, and she's hardly the first he's fought who had some kind of protective essence—although admittedly, the shields don't usually look like snakes. she grabs at the baton and wrenches it, but Reno moves with the momentum of the gesture, twisting the bulk of his weapon against the weaker point of her grip to try and break it free. ]

Now that just ain't fair, sweetheart. You got a snake, I should get to keep my stick. [ he's not afraid, is the thing. Reno's fear response is so fucked at this point that it would take a lot more than this to inspire it in him. ]
unimportant: (07)

[personal profile] unimportant 2023-10-26 02:45 pm (UTC)(link)
[ Break free it does, for she didn't expect such a clever move. She underestimated him, an internal admission as she leaps backward to make distance once he gets his baton out of her grip. Most curses aren't strong enough for Yuki to take seriously, but she'll know better now. ]

You can't play fair in a fight, not when life and death are on the line.

[ Garuda unwinds itself from her body and slacks entirely when she grabs its tail. Her shikigami is both a spirit and cursed tool, capable of being wielded as a stone whip at her discretion. She imbues virtual mass into its form, though with cursed energy suppression she can only up it to the limit of getting slammed by a soccer ball kicked by a pro player. Limiting his movement and establishing distance could be a path to victory. ]

Anything else to show off besides the stick?
astraphilia: (when i was a man i thought it ended)

[personal profile] astraphilia 2023-10-26 02:57 pm (UTC)(link)
Oh, is that what we're doing? [ there's something about Yuki's body language that suggests she's not all there—or that she's all there, but what she's seeing is something other than what's in front of her. no recognition of Reno at all, and it's not like she's pulling her punches.

this isn't fun, he realizes, not fun the way fights sometimes can be between people who know each other. she's serious. Reno's easy smile slips a little as he takes a few light steps back, putting some distance between himself and Yuki as he looks her over, head to toe. ]


Nah. [ he shakes himself out, letting his muscles go loose. this is easy, this is twelve years of Turk training and more fights to the death than Reno can count on both hands. ] I'm just a guy, y'know?

[ and then he moves again. Reno is fast, even without the aid of the lightning materia in the handle of his e-mag rod, and he uses every bit of that speed to his advantage now, getting in as close as he can so he can use his makeshift club to strike at Yuki's midsection, trying to get within the defenses of the stone snake in her hand. ]
kampfgeist: (skeptical | on god?)

[personal profile] kampfgeist 2023-10-26 03:11 pm (UTC)(link)
[ every single thing heine learns about don's weird ass world is more confusing than the last. ] The same train that people are on for like a thousand years and it changes their form while they travel?

[ he actually does not remember the details of that train except that don had mentioned it and he didn't really understand it then either. he tries, it's just hard to wrap his mind around. ]

You're pretty hard to shake anyway, I think. [ heine doesn't really think he's ever seen don shaken, truly. not even when they were in the mall and he was watching her get destroyed by sinclair. ahead of them, a ghost emerges from one of the doorways and turns toward them, its burning-ember eyes seeming to focus on their shapes. ] Ready to fight some ghosts if we need to?
kampfgeist: (unimpressed | ew so tacky)

[personal profile] kampfgeist 2023-10-26 03:27 pm (UTC)(link)
[ it's only when his attacker speaks that heine realizes who it is—tsurumaru, who he'd met at the fair and talked about guns and swords with. honestly, heine should have realized by the similarities alone between the way that tsuru's wielding his weapon and the way that naoto wielded her sword. what's not clear is whether tsuru is in his right mind. is he attacking heine because he was startled, or because he sees heine as one of the ghosts of this place?

or maybe just because he wants to? heine would like to think it's not that, but then again, he doesn't know tsuru all so well. ]


What if we don't—ah, shit, [ heine moves in, his fist swinging toward tsuru's solar plexus, but he takes the table leg to the side of his knee and that takes him to the floor instead. at least he manages to salvage the fall, rolling into it with his shoulder down so he winds up in a crouching defensive position a meter or so away from tsuru.

heine adjusts his grip on his knife and squints through the darkness for any signs of sanity. or insanity, as it were. ]


Any chance of a truce?
kampfgeist: (skeptical | absolutely not impressed)

[personal profile] kampfgeist 2023-10-26 03:54 pm (UTC)(link)
Huh. [ heine considers that, his lips pressed together in a narrow line. several seconds later he asks, ] And the part where you sank your teeth into Badou's neck?

[ if he sounds a little pissed about that.... well, that's impressive, because he's actually a lot pissed about it, even though he's trying not to be. he knows alhaitham wasn't in his right mind, and it's not even really alhaitham he's angry at, but he's a more immediate target than the city itself. ]
kampfgeist: (shock | get a load of that)

[personal profile] kampfgeist 2023-10-26 04:00 pm (UTC)(link)
[ the knife plunges into his abdomen, just below heine's bottom rib and a little to the right. the pain of it is sharp and immediate, a bloom that spreads from the entry wound and settles into heine's bones, and he grits his teeth against a moan of agony as he looks down at the wound. blood seeps into the fabric of his shirt, staining it wet and crimson, and heine's hands land on daan's shoulders—

daan's shoulders.

daan. heine's head snaps up, even though it hurts so fucking bad to move even an inch, and his gaze is a little wild as his hands move from daan's shoulders to his neck, a searching touch as heine checks him over for injury. ]


Fuck, I—I thought you were— [ it hurts to speak, to breathe. the knife has probably knicked a lung, judging by the breathless wet quality of heine's voice. heine has felt worse, though, and for the moment his focus is entirely on making sure daan is okay. ] Did I hurt you?
cranekin: (pic#15469807)

[personal profile] cranekin 2023-10-26 04:02 pm (UTC)(link)
(It's a direct hit and he let's out a sharp gasp as the wind is totally knocked out of him. Despite his ferocity, he's not the type that can really take many hits-- he's light and easy to throw around if caught off guard. As a result, he finds himself getting knocked back.

There's a loud clang and through prop cobwebs and caution tape, a vending machine lights up and flashes a message that says something like Insufficient Funds. A few snack bags hang precariously from their racks and the sound of one crumpled bag hitting the drop tray below sounds.

As for Tsuru himself, he begins to pick himself off the ground, using the vending machine to support himself and looks over at Heine. The wild people he's fought so far haven't tried to get out of their fights. They'd only been relentless and kept at it even when they were exhausted and had no hope of winning.

There's a flash of recognition across his face. The bloodlust in his eyes dies down and for just a moment, Tsuru looks normal, albeit, a bit flustered from being thrown back.
)

Heine-kun?

(And as if he hadn't just attacked him just a second before, he raises a hand in the air in greeting. It's like his mood has gone from totally feral to completely casual at the flip of a switch,)

Yo! You're finished already?
limbical: (for new lyrics)

[personal profile] limbical 2023-10-26 04:11 pm (UTC)(link)
[When Heine makes it clear he's back to normal, there's momentary relief -- but only momentary, considering he's just stabbed his friend. Daan outright scoffs when Heine starts fretting over him.]

Idiot. You're the one with a knife in you. Stop talking, stop moving.

[Logically, he knows that Heine can heal, but with powers being affected, how would it go? Would it be enough to save Heine's life? Can Daan risk that?

He finds that he can't.

So the knife is pulled out, swiftly and decisively, but careful to not cut anything else along the way. Tossing it aside, Daan immediately sets to work. Usually, he tries to give a heads up about the side-effects, but there isn't exactly time to debate.

And so, Daan invokes Loving Whispers, murmuring softly. Runes glow around the pair of them, and the sound akin to a woman's gasp filling the air as he works to help mend the wound he'd made. With Heine's added healing, it'll ideally be enough.]
justscribing: (❖ 39)

[personal profile] justscribing 2023-10-26 04:41 pm (UTC)(link)
Oh. [Alhaitham looks up at Heine with a blank expression.] That happened before. I suspect our captors didn't appreciate undermining their experiment, as something has been affecting me mentally ever since Tsuruno and Robby's counter party. But I haven't asked after anyone else to compare symptoms.

[He was more preoccupied with trying to resist everything addling his brain in the first place.] I wasn't in my right mind when I bit him, but I'll apologize if that's worth anything.
cranekin: (pic#15469896)

Re: cw: self harm

[personal profile] cranekin 2023-10-26 04:54 pm (UTC)(link)
(It's more time than he should give her. Really, now would be the best time to strike when it seems that her guard is down but he's curious. Tilting his head slightly, like a bird observing from a high branch, he wonders what she's doing.

She pushes her body to an extreme, further and further until the bone-shattering snap sounds, cracking so sharply and clearly through the chaos of sound effects and distant struggles. Outwardly, Tsurumaru seems to barely react, his face a perfect expression of calm but his hand twitches when it would have otherwise gripped his sword.
)

...

(What curious power, though. This is a dangerous opponent, he notes. An enemy that can heal itself will last longer than one that can be worn down without recovering. He wonders if there's a limit to the power. How long could she keep repairing herself?

(And he remembers how just a week ago, he'd been literally breaking apart under the effects of cursed tea. The way he'd had to find a physical cure with others instead of just relying on a sage for help.)

What was her limit...?
)

That could have been useful last week! What a shame we had to meet like this instead.
kampfgeist: (shock | lights on and no one home)

[personal profile] kampfgeist 2023-10-26 05:02 pm (UTC)(link)
[ heine wants to point out that having a knife in him isn't even close to the worst way he's ever gone out, but then daan is pulling the blade out and heine can't hold back the choked-off noise of pain or the way his hand tightens on daan's shoulder.

don't bother, he should say, but daan's already working, glowing shapes swimming in the air around them as his hands press to heine's stomach. he's no stranger to the sensation of flesh knitting back together, but between his own healing and daan's power it happens so quickly that for a split second heine feels like himself again, at full power, his body healing almost before he realizes it's injured.

when it's done, heine exhales sharply, momentarily woozy before he shakes it off and straightens up. he looks at daan—

—and is surprised by the immediate rush of affection he feels for the other man. ]


Now who's the idiot. [ but the nagging comes out with less of an edge than it should. heine leaves one hand where it is, ostensibly to steady himself, and brings the other down to prod gently at the still-tender place where the knife went through his skin. ] I can't die, remember?
limbical: (i'll never disappear)

[personal profile] limbical 2023-10-26 05:11 pm (UTC)(link)
Yeah, well. I wasn't willing to test that theory, nor was I interested in seeing you in any further pain. Especially when I'm the one who stabbed you.

[Fortunately, the mending went actually quite well when in combination of Heine's already existing healing ability. A look of relief forms on Daan's face and he sighs, rubbing his face.

Heine probably would've been fine, but... he means it. Daan wouldn't have been able to stand to see him in any further pain anyway.]


How do you feel?
reaperrabbit: (NOTICE 🐰 Oh. Huh.)

[personal profile] reaperrabbit 2023-10-26 06:11 pm (UTC)(link)
Uh-huh. I got through with someone else before. Then I came back so I could check some stuff out.

[What else would be relevant, assuring information for her to know? Brook considers.]

Also, the food here isn't poisoned. Or it didn't do anything to me, anyway. The... what are they. The triangle candies with the stripes. [He shrugs.] They're safe.
reaperrabbit: (SNEER 🐰 Don't mess with my clique.)

[personal profile] reaperrabbit 2023-10-26 06:25 pm (UTC)(link)
[He laughs humorlessly.]

Hah. As hard as it is to believe, no, he probably didn't cheat.

[He closes his eyes and says, as if repeating something:]

He has to play fair, or it's no fun. [The costume ears flop around when he shakes his head.] I knew it was a gamble. Just didn't realize I was still underestimating him. Here, where I don't even know what someone in charge could be capable of? I'm not risking myself for that.
kampfgeist: (relaxed | or probably bored)

[personal profile] kampfgeist 2023-10-26 07:17 pm (UTC)(link)
Only because I attacked you. [ heine points this out pragmanetically, finally letting his other hand slip from daan's shoulder. all his guts are where they're supposed to be, and he knows that even the tenderness of newly-healed skin will fade in a minute or two. ] ...Thank you, though.

[ even if it wasn't necessary, it's still nice. although heine can endure quite a bit, and indeed has endured much worse, he can't say he relishes the experience of waiting around in agony until his body finally patches itself together. ]

I'm fine. I don't... [ his brow furrows slightly, and heine gives daan another look to check one more time for injuries. ] It was like... I looked up and you were one of the ghosts. I thought they were swarming you.
limbical: (who wants to dig)

[personal profile] limbical 2023-10-26 07:53 pm (UTC)(link)
Well, I appreciate the attempt to rescue me from fake ghosts. Not your fault; I'm not surprised that this place is playing nasty tricks on us.

[Ah. Right. He should... try to clarify--]

The spell I just used. It... might make you feel a bit different, by the way. It'll fade after a few minutes, but if you feel flustered or something, then that's just a side-effect.

So. Yeah. I'd normally give you a heads up, but I admit that I was pretty hasty.
rescinded_vow: (pic#16636526)

[personal profile] rescinded_vow 2023-10-26 08:08 pm (UTC)(link)
[ Armand shrugs, casual, unbothered. ]

A few nights now, yes.

[ Again that twist of guilt on how he's used this place the times he's been brought here. Not once has he come here on purpose, but he's spilled out into the entrance more times than he perhaps should have. Idly he wonders how Lestat would react - he's got a good idea how Louis would, shocked, perhaps appalled? - but doesn't reveal his actions. He's too on edge as it is, he doesn't want to argue, not tonight. ]

Do you want to get out of here?

[ He can feel the mood shifting around them, the spirits that linger, no longer recognising him as a creature of pursuit, but prey. If they're not careful they will have a true fight on their hands to get to the party above. ]
perfectdevil: (26 - remarried)

[personal profile] perfectdevil 2023-10-26 08:12 pm (UTC)(link)
[ Lestat mirrors Armand's shrug, but in a similar way he can also feel the corridor around them starting to shift, the faces turning in on them as if seeing them for the first time and trying to discern what they are from looks alone. He can feel that influence, too, that instinctive cold feeling trying to put fear into his heart, to try and make him run... and resolutely he shuts it out.

He puts a hand onto Armand's shoulder. ]


Let's go. You should get your letterman when we go upstairs. It helps to protect you, apparently; at the very least it makes it easier to sneak through these levels without being noticed.
badfeyth: (📚 and saying that's the way)

[personal profile] badfeyth 2023-10-26 08:13 pm (UTC)(link)
You sure taught that necklace a lesson.

[She says it more under her breath, mumbled to herself, than really meant for him; it's the impulse to talk just to hear the sound of her own voice, to fill space, without really knowing what else to do when he's got her face in his hand and is looking at her like a man who's just dropped something valuable and is praying it's still intact upon retrieval.

(She wrote a story once, of Red Riding Hood and the Big Bad Wolf. Nym told her to make a change, and see what it did. She sent the woodsman fishing, and watched it all go to hell; maybe she should've made the wolf fond of Little Red instead, and it might've turned out like this for her.)

But then he presses her on how she's feeling, and she — it's a problem, really, because she doesn't want to lie but she doesn't want to tell the truth, doesn't want to relive the memory long enough to put it into words with all the thorough meticulous skill she's capable of. It's done and it's over and it's supposed to be gone, but this damned haunted house keeps dredging it back up.

— not unlike a necromancer, really. Ha, ha. Undead? More like fundead.]


I came back — [She swallows hard, the lump in her throat almost as stubborn as her determination to be rid of it.] — because this damn place got the better of me, before. I hate that. I hate it and I'm going to beat it.

[...But that doesn't answer his question, does it.]

I don't like the dark. It reminds me. Of. ...Of something bad, something bad that once happened. To me, to — to everyone I knew, really.