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The City ([personal profile] citycenter) wrote in [community profile] citylogs2023-10-19 09:00 pm

EVENT: Ripples in All Directions (October 2023)





RIPPLES IN ALL DIRECTIONS.

SOMETHING DEAD THAT DOESN'T KNOW IT'S DEAD.
» THE CITY — INTRODUCTORY NOTES
Now that Halloween is just around the corner, the city is starting to come alive with seasonal cheer. You start to spot decorations scattered around the city: plastic skeletons sitting on benches, jack-o-lanterns decorating front stoops, and even a few places in the park near City Hall where the trees themselves have been decorated. It's clear that the autumn season is in full swing and the city is making the most of it.

From the morning of October 19, you also start to notice flyers hung up around the city that advertise the local university's homecoming Halloween party. They're cheerfully decorated much the same as the newsletter that was delivered to residents earlier in the month, and they're hung from light poles, pinned to bulletin boards, and occasionally fluttering on front stoops of apartment buildings. There might even be one taped to your door when you open it in the morning.

The flyer announces that the Halloween party will begin on October 22 and will run through October 31. It runs every night from sunset to midnight, and residents are encouraged to attend in costume! If they have their own costume, perhaps found at the Halloween Superstore, that's perfect—if they don't have a costume, though, one will be provided to them by the party organizers. Doesn't that just sound like fun? And the flyers really are everywhere, and that makes it hard not to take notice—but once you take notice, you really can't stop noticing.


Indeed, once you read one of the flyers, you just can't help but read the flyer every time you encounter another one. And every time you read one, you find yourself feeling a little more curious about the party being advertised. Will it be anything like the Halloween I know? you may think. Or, I don't even know what Halloween is, I wonder what it'll be like. It's not quite enough to compel you to pay a visit to the address on the flyer, which is one of the dorm buildings on the university campus, but it's definitely enough to get you thinking about Halloween. Maybe you ought to go find a costume…

But Halloween parties and costumes are not all you're thinking about. It's easy enough to write off at first, as tricks of the light or a figment of your imagination: flickers of shadow at the corner of your eye, cold spots in your apartment, creaking footsteps in your empty living room. There's nothing there when you turn your head to look, nothing there when you flick on the lightswitch to see if someone's in your house—but somehow, that doesn't reassure you.

By the evening of October 21, every resident in the city has been visited by some sort of entity haunting their house, and every resident of the city has been left a gift: a dorm room key, each differently numbered. You may find the key in your pocket, or on your bedside table, or in your favorite coffee mug.

Should you decide to attend the party, it will be up to you to decide: Is this just the City getting in the spirit of the season? Or is it something more… malevolent?



The flyers will be strewn about the city in various locations beginning on October 19. Characters who read them will find themselves feeling oddly compelled to go check out the advertised Halloween party, which will run from October 22 to October 31 between sunset and midnight. For the most part this will just feel like a sense of curiosity about the party, and astute characters may be able to pick up on the fact that they're being emotionally manipulated a bit.

Characters who choose to go can wear a costume of their choosing from the Halloween Superstore, or the City will provide one if they don't have a costume of their own yet. (Read on for more information about how characters can get their hands on a costume!)

Lastly, every character will find a dorm room key somewhere on their person before the party starts on October 22. This key may or may not correspond to a room in the dorm where the party is being held—of course, characters are not obligated to use the key, but they may want to know what's hiding behind those closed doors.

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ALL THESE GHOSTS COME STREAMING DOWN.
» THE CITY — GETTING THE PARTY STARTED
On the morning of October 22, every device in the city starts to buzz.

The screen illuminates, displaying a white page not unlike the orientation survey that welcomed you into the city. Unlike the orientation survey, though, there are no questions—only a single phrase in bold, dark text. THE GOOD OF THE MANY, it says, with a single "OK" button below.

For a minute, nothing else happens. You try to turn the device off, but the screen stays lit; you try to reboot the device, but the screen stays lit. It seems that the only way to get rid of the screen is to press the button.

…Have you done this before? Or are you having déjà vu?

At sunset that same day, the Halloween party will open for the first time. The party's entrance is located on the ground level of a large three-story dorm building in the western half of the university campus. The double doors into the building are fully decorated with folded-paper bats and ghosts, cotton batting pulled apart to make spiderwebs, and a cut-out sign that says "HAUNTED HOUSE" in bright red, dripping-blood letters. The decor looks almost… corny, hokey in a way that can't possibly be threatening. Right?

But the decorated double doors aren't the only way that residents may enter the party. Of course, the organizers would prefer that you use the front doors, but if you'd prefer not to, they have other ways of getting you inside.


After the party begins on October 22, any door in the city that you walk through has the potential to become a door into the first level of the dorm building. You may exit your apartment and find yourself standing in the darkened lobby; you may walk out of the bathroom and run right into a handful of cotton spiderwebbing. Unfortunately, there's nothing to indicate whether or not a door might lead to the party until you're through it—and once you're through it, there's no turning around. The only way out, as they say, is deeper in.

Were you wearing a costume in preparation for the party? Fantastic, you'll keep that costume on! But if you weren't wearing a costume, don't worry—the party's organizers have you covered. You look down and find that no matter what you were wearing before, you are now wearing a costume of some kind. Maybe it's one you would have chosen for yourself, or maybe it's totally not to your taste. If you truly hate it, you can try to take it off… although you may not find it easy to remove.



Once the party begins on October 22, as stated above, any door in the city has the potential to become a door that leads directly to the first level of the haunted house. Characters will not be able to tell by any means whether a door is pointed there or not; only once they're fully through the door will they realize that they're actually standing in the lobby of the decorated dorm building and not in whatever room they intended to enter. Once characters are inside, there's unfortunately no way to get out, not without making their way through the haunted house itself.

Whether a character enters the haunted house via the main double doors or through another door somewhere else in the city, they'll need to come in costume. (Their own canon clothes do not count!) If they're already wearing a costume, they can keep it on arrival; however, those who enter the haunted house costumeless will be assigned a costume at random by the city. The actual costume is up to the player's choice. It may end up being something that suits the character, or it may end up being something totally embarrassing—that's completely up to the player.

Regardless, characters will have a difficult (but not impossible) time removing the costume until they have exited the haunted house. This includes both physical difficulty (feeling as though the costume is fused to their skin, feeling physical resistance to undoing zippers/buttons, etc.) and mental difficulty (an overwhelming sense of dread or vulnerability). Characters are able to overcome both of these difficulties to remove the costume if they're dedicated enough; the clothes they were originally wearing may be still on under the costume or might be awaiting them at home when they return.

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THEY GO TO GROUND AND ROT.
» THE HAUNTED HOUSE — LEVEL 1

CONTENT WARNINGS: One image containing fake spiders, mention of spidery feelings; mention of zombies (but no images)
The ground floor of the dorm is decorated much how one might expect a haunted house at a university to be decorated. The entrance to the haunted house proper is through a tunnel of cotton spiderwebs filled with little plastic spiders, so narrow that it forces you to hunch down and squish together to get through. Although it feels claustrophobic, and you may imagine the sensation of little spider legs crawling over your body, once you make it through the tunnel it becomes clear that the spiders never actually moved. Whew!

The tunnel lets out into the first-floor dorm, a long (too long?) stretch of hallway with doors leading to rooms on either side. Some of the doors are closed and locked, but many are open, allowing you a glimpse as you pass. As you walk down the hallway, you make sure to peer into each of the rooms. Some of the doors lead to total blackness; others lead to rooms decorated like an elaborate Victorian haunted mansion, and yet others even lead to perfectly normal dorm rooms, like someone forgot to get around to decorating. And sometimes—not every time, but often enough—when you peer into one of the rooms, there's something peering back.


Most of the frights you get on the first floor come in the form of animatronics, realistic-looking ones that jump out at you as you pass and give you a fright. There's a man with a bloody knife, or a zombie with flesh hanging from its teeth, or a clown with sharp, venomous-looking fangs—they leap out of the doorways with a startling quickness, but never come close enough to touch. They just brandish their weapons, then retreat back into the room they came from as if satisfied with the scare they've given.

There are also a handful of real scare actors on the first floor as well, perhaps even some faces you recognize. They lurk in the darkened rooms and leap out with growls or shrieks, then chase you a few meters down the hall before leaving you to run away. Just like the animatronics, though, they never get close enough to touch or harm you—they just want to get your blood racing.

The rest of the scares come from paintings that abruptly change form to show a ghost's face, or candles that swoop down across your path and then move back up. And behind it all are the spooky sounds of groans and screams and tearful begging, a solemn soundtrack to your trip through the haunted house.

Oddly, you never do see a speaker. And even more oddly still, none of the rooms on the first floor match the number of the key you're holding…



The first level of the haunted house consists of fairly cheap scares, mostly relying on animatronics, voiceover tracks, and tricks of the light or optical illusions to deliver scares to the residents. Players should feel free to use their imaginations to come up with potential scares or animatronics—think something moderately more scary than Haunted Mansion but less than Halloween Horror Nights. The animatronics may feature enemies or monsters from characters' home worlds, or may be simply generic creatures you would find at a Halloween store.

In addition, the first level is also populated by characters working as scare actors. These characters may be those who attended Robby and Tsuruno's house party, or may simply be characters with a sense of humor who enjoy making other characters jump and shriek a little. Either way, these scares are harmless and non-contact. The scare actors won't harm anyone going through the haunted house, even if they do a little chasing down the hall.

Although the hallway looks oddly long and is perhaps a bit more winding than it ought to be, there doesn't seem to be anything particularly odd about the dorm building itself. Characters may, however, find that the trip through the haunted house feels shorter when they're accompanied by another.

For characters who don't wish to venture up the stairs to the second level, there is a well-hidden emergency exit tucked out of sight behind the staircase that leads upward. This is the opt-out for players who don't wish to engage with the events in the second and third levels of the dorm.

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WE WILL NOT REMAIN UNSCATHED.
» THE HAUNTED HOUSE — LEVEL 2

CONTENT WARNINGS: Generally spooky images including some ghostly ones; mention of hanging. Prompts include violence (such as mutilation) potentially leading to serious injury or death. As always, please warn appropriately!
It's once you reach the second level that you realize something has shifted.

The metal door at the end of the hallway swings shut behind you, and you immediately realize it's far too dark and far too cold. Even with your eyes wide, you can barely make out the shapes of the decorations around you; they are lit mostly by the flickering orange of electric candles and the glow of the emergency exit sign above your head. Your breath condenses into steam as you exhale, and although you rub your hands together, you can't quite seem to gain any warmth. You feel a little bit dizzy and off-kilter, and from the distance you can hear the sound of a voice murmuring in quiet, urgent tones, interrupted by brief bouts of sobbing. You try the door behind you, but it doesn't give: you are stuck here, and must make it out.

The hallway is decorated, but even the same decorations that felt corny downstairs now give this floor an air of discomfort and desperation. As you make your way down the hall, you notice that many more of the doors on this level are open, and in the sickly, dim light cast by the fake candles, you're able to catch glimpses of what's inside: shadowy figures moving in the blackness. These are creatures that seem made of the dark itself, congealed into something more or less resembling a person. There's one sitting at the desk like a good student, its too-long fingernails rasping over the surface as it scratches something into the wood. There's one sitting on the windowsill, its too-long limbs hanging out into the night. There's one hanging from the ceiling, its feet at eye level, swaying slightly in an unfelt breeze. There's one standing dead in the middle of the room and staring straight at you, its eyes two embers in its featureless head.


You lock eyes briefly and the creature starts to move: this ghost is coming after you, and this one means it. There's no animatronic rigging to stop it and pull it back into the darkness of the room, and it's no scare actor that will stop after a few meters of pursuit—no, its hands reach for you, for your hair, your throat, fingers clutching and grasping. You turn and run, but it pursues, and that voice you heard murmuring earlier is now a fever pitch of syllables behind you, half-whispered, half-screamed in a language you can't understand. The noise of it draws more ghosts out from their rooms, and they follow as you sprint down the too long, twisting length of the hallway. You can see the glow of the exit sign at the end lf the hallway, drawing closer as you madly dash for it—

And then you trip. Or maybe you're pushed, you're not sure. You hit the carpet hard and then the ghost is on you, its hands scrabbling at your throat, fingers prodding at your eyes. Of course you fight back—if you don't, you're going to die—but as you fumble blindly for something with which to beat the ghost off, you realize that this ghost has weight to it, that the fingers trying to tear out your throat aren't incorporeal and ghostly but rather the fingers of a pair of very human hands. As you blink, eyes straining in the darkness, the features of the ghost begin to resolve into those of a person.

And it is a person. It's a person you may even know, a friend of yours, a fellow resident of the City. Not a mannequin facsimile, but someone real, someone who fights you with everything in them as you struggle to break free.

Your grasping hand grips something firm, maybe a flashlight or a fire extinguisher, and you swing it as hard as you can at their head. You don't want to, this is your friend, but what choice do you have? After all—it's either them or you.



Once characters enter the second level of the haunted house, those attuned to energy flow will immediately be able to recognize this as a place full of negative ghostly energy. Characters may sneak extremely carefully and quietly through the hallways, avoiding every single ghost; they may be pursued by ghosts, but ultimately make it to the exit, beyond which the ghosts will not pursue; or they may be caught by a ghost (or "ghost") and be forced to fight for their lives.

Not all of the "ghosts" on the second level are truly ghosts. Players may opt to have their characters participate in the event as the considerably more deadly "scare actors" of the second level. Only they won't be acting: to these characters, anyone who passes by in the second-floor hallway (the "partygoer") is an absolute threat that must be dealt with immediately. Scare actor characters will be possessed by an irrepressible need to hunt down and attempt to injure or kill any partygoer or other scare actor they encounter, and can only be stopped by either death (of either the partygoer or the scare actor) or being knocked out and removed from the hallway.

These characters may also be those who attended Robby and Tsuruno's Halloween house party and ended up getting a little too in-character in a negative way (see their plotting post for more information). However, characters do not have to attend the house party in order to participate in this mechanic. Any character who enters the haunted house can become a second-floor ghost if the player so desires.

Either the scare actor or partygoer may be seriously injured or even die. If this happens to the partygoer, the haze of bloodlust will immediately lift from the scare actor and reveal to them what they've done. (If the scare actor is knocked out or dead, obviously this realization will take place after they've returned or regained consciousness.) Killing and death as a part of the October event is not subject to murder or death consequences.

If a character chooses to sneak through the second floor and avoid the ghosts, and does so by entering any of the decorated dorm rooms, they may find shorthand messages scratched into the desks, closets, or doors. These messages might just be names, familiar ones belonging to people from home, or might say things like HELP ME or ITERATION 4█ or LOOK BEHIND THE APOCALYPSES. Characters may also find small, non-magical, recognizable personal effects belonging to people from their home worlds, tucked into drawers or kicked under the bed or in some otherwise unobtrusive location, easily overlooked.

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WHEN YOU HAVE NOTHING TO SAY, SET SOMETHING ON FIRE.
» THE HAUNTED HOUSE — LEVEL 3 AND CONCLUSION
After the second level of the haunted house, the only way to go is up… assuming you survived, that is. Exhausted and battered, you make your way up the stairs—perhaps alone, perhaps with a friend, or perhaps dragging the unconscious body of your assailant-friend—and let yourself into the third-floor common area.

This is where the Halloween party is taking place! Congratulations, you made it! There's a bass-heavy soundtrack throbbing in the background, and the room is decorated once again in the cheesy Halloween decor of the entryway. A large casket full of ice holds beers and sodas, and a table in the middle of the room bears all sorts of spooky snacks: peeled-grape "eyeballs," candy corn "teeth," sour gummy worms in brownie dirt, and any other kind of snack one might imagine.


If you made it through the haunted house with a friend, you will find a letterman jacket in your favorite colors, with your name embroidered on the back, hanging on a peg on the far wall of the room. You can take it with you now, or when you go home, or you can leave it on the peg forever—it's your choice, but it is a symbol of having survived the haunted house, so it might be nice to have. Don't you think?

You may have to do this again, you realize. Now that the doors in the city occasionally open straight into the haunted house, there's no telling how many times you'll have to survive this before the Halloween party draws to its close. Maybe you do need a beer after all…

Oh, and you still don't know what dorm room that key goes to. Maybe you had better just hang onto it for now.



The topmost floor of the dorm building, the third floor, is where the "party" part of the Halloween party is taking place! The food and drink is abundant and, of course, free. There's just about any type of drink or Halloween-themed snack imaginable, so characters can help themselves. When they're through partying, there's an outside staircase that leads directly from the common room back down to ground level.

Characters who survive the haunted house in a group of two or more will find that that there is a custom-made letterman jacket with their name on the back, perfectly their size, hanging on a coat rack on the far side of the room. While wearing this jacket, characters will be less susceptible to the scares in the haunted house, and the ghosts of the second floor will not pursue them as intently (although it has no effect on scare actor characters). To any characters who are particularly sensitive to this sort of thing, the jackets do have a moderate protective effect against various negative status effects, so to speak; this effect does not diminish after the event is over. Characters can only get one jacket, their first time through the haunted house; subsequent trips through will not result in additional jackets.

The dorm room key is not a usable item during the October 2023 event, but will become usable in November and December, so characters are advised to not lose them.

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WILDCARD.
The city is by no means small, and there are plenty of things for you to see. There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.



If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations.

This month's event headers come from "Landscape with Fruit Rot and Millipede," a poem by Richard Siken.

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limbical: (who knows where its at)

[personal profile] limbical 2023-10-25 03:04 am (UTC)(link)
...

[The voice at first doesn't bother Daan, but when he turns to look at the source, he freezes for a moment. It's habitual, and he does feel a bit bad about it. He had the same reaction to a number of feline-based beings around here.

Daan clears his throat.]
...It's, uh. It's a camera. Belonged to a journalist. If you know what that is.
androphobe: (Would you like to blur the lines)

[personal profile] androphobe 2023-10-25 04:04 am (UTC)(link)
[She laughs despite herself, swallowing back a hiccup] True! I've discovered some eternal youth! [She laughs again.

She nods along--wine and beer are very different, true.
] It's just generic beer, so it tastes pretty terrible. But the more you drink, the less you notice.
androphobe: (I mean I've seen her tits)

II-A!

[personal profile] androphobe 2023-10-25 04:08 am (UTC)(link)
[She recognizes the voice and instantly groans in distress.]

Oh no, not you. Just leave me here to die.

[She shifts as she carefully climbs to her feet, irritated by the darkness even more now.] This stupid place...
blackwaterchild: (32)

[personal profile] blackwaterchild 2023-10-25 04:12 am (UTC)(link)
[It startles a little laugh out of here, but she doesn't disagree. She sobers up though as he continues talking, her expression going carefully neutral as to not appear pitying.]

I didn't know you were married. [There's a joke in here--there's several of them, actually, each one meaner than the last, and Miu bites them back. 'Late wife' implies death and she looks down, considering]

...She's probably waiting for you. I mean, I don't know how this stuff works where you're from, but... She probably hasn't truly left you, no matter what you might think. [Miu's not sure if that's as comforting to him as it might be to someone like her though, and she runs a hand through her hair--or as best she can with those cat ears.] That's a good thing, where I'm from. Sort of. Maybe... [Saying it out loud makes her realize it might also just be her, or just the area she'd come from specifically, gradually losing confidence in her answer as it goes.

Welp.
]
limbical: (all of your leads)

[personal profile] limbical 2023-10-25 04:16 am (UTC)(link)
...Don't, Miu.

[There's a quiet, almost trembling nature to his voice. Daan rubs the bridge of his nose, trying to figure out how he's feeling. Frankly, he isn't sure how he's felt in awhile. A mixture of things; regret, fury, hurt. What is the truth? What is the lie? How much of it was a sham?]

I appreciate you saying that. But... I don't know. It's... complicated.

I did love her. I don't know if she loved me. I'll put it that way.
limbical: (because a cat's the only cat)

[personal profile] limbical 2023-10-25 04:18 am (UTC)(link)
Hmm, fair enough.

[all right then, keep your secrets]

Oh, that so? Fighters are coming in this place younger and younger, it seems. At least you'll be protected in that armor of yours, huh?

[Daan shrugs. Something may be looming in the corner, but Daan is honestly trying to ignore it for now. He isn't sure how much is playing tricks on them and how much is real.]

Well. Anyway. I suppose we can't stay here forever. Thank you're up for trying to get a move on?
blackwaterchild: (17)

[personal profile] blackwaterchild 2023-10-25 04:24 am (UTC)(link)
['Well okay, then fuck her then.'

Miu doesn't say that but she's certainly thinking it, giving Daan a look somewhere between peevish and haughty, like how dare he tell her she's wrong or imply she said the wrong thing?? How dare you??

She huffs and rolls her eyes, looking away uncomfortably.
]

Well, I won't bad-mouth her. [...Miu says, in a tone that suggests she has a host of bad things to say about her now.

She waves the camera a bit to change the subject
] Can I keep this?
blackwaterchild: (47)

ii!

[personal profile] blackwaterchild 2023-10-25 04:25 am (UTC)(link)
[Despite the entire situation, her eyebrows raise and her mouth parts a little in a delighted little grin.

Eeyy sushi cat!

But the smile freezes and becomes easy-going despite the circumstances as he talks, her eyes darting to the side to glimpse the creature anyhow
]

What is it, a Kuchisake-onna? Don't suppose you have any candies to throw at it? [She moves to follow him anyhow, looking down at him to keep an eye on where to go]
blackwaterchild: (07)

[personal profile] blackwaterchild 2023-10-25 04:29 am (UTC)(link)
[She thinks about all the things the haunted house did manage to do and sighs a bit.] At least I finally saw ghosts. [She says after a moment of thought, pushing herself to her feet to grab a regular can of generic soda to drink before returning]

Made me remember why I don't miss them. What a pain... [She sits back down with a slight groan, her muscles aching. She hadn't realized how long she'd spent tensed up and running around until she had the chance to relax.]

Is it too much to ask for a spa to open up next? I need a massage. And a manicure. And a haircut.

[And the need to complain for complaining's sake]
limbical: (ok as you can see)

[personal profile] limbical 2023-10-25 04:33 am (UTC)(link)
Mm. I'd appreciate that.

[Honestly, Daan isn't sure how to approach the topic with clarity, and certainly not something he's keen to dump onto Miu in this instant. She doesn't need his problems, not right now. Well, ideally not ever.

At the question, he offers a faint smile.]


Go for it. It's all yours. I couldn't tell you how to use it, but you're smart. I'm sure you can figure it out.
hypnagothic: (15984124)

[personal profile] hypnagothic 2023-10-25 04:47 am (UTC)(link)
[ a light huff of breath through his nose. ]

Not that it is to everyone's taste.
matermali: (269)

[personal profile] matermali 2023-10-25 06:04 am (UTC)(link)
No, that would be cheating. You cannot cheat any longer. It's something different for everyone, you know that.

[ Her eyes narrow, something stirring underneath the ice of her gaze. ]

I suppose it was for her, too. What was her answer?

[ If Dorian is paying any attention below, he may notice the glint of a knife flashing from the flicker of a weakening candle. It hangs low, mostly obscured by the skirts of her robe before she moves again.

The ice is ready to crack, just as her chin trembles. ]


Did you think that you could keep it from me forever? To what end? To do the same to me as you did her? [ A hiss. ] Did she fight? Did she beg?
hypnagothic: (15939183)

ghost

[personal profile] hypnagothic 2023-10-25 07:41 am (UTC)(link)
[ it may not be the presence she felt, but another presence appears behind her, and even if this one is known to her, it still might be startling in a place like this. especially when he is standing in the doorway of the room, effectively blocking her exit from it. ]

Here, lady Vanessa.
matermali: (303)

[personal profile] matermali 2023-10-25 07:45 am (UTC)(link)
[ He certainly isn't what she followed into the room. Normally she can tell when Morpheus isn't very far off, but her senses are unreliable here. Enough so that she has to squint with a tepid suspicion from behind her mask when quickly looking over her shoulder.

As if she needs to assess that it really is him and not some other vision. The last few days have been unkind to her sense of reality, even before she entered this building. ]


Are you? Here?
hypnagothic: (16134267)

[personal profile] hypnagothic 2023-10-25 08:04 am (UTC)(link)
[ she might have more doubt as she turns to look at him, his customary simple blacks replaced by an ornate starry robe instead, and the gloom of the floor makes his skin seem otherworldly pale. moreso than it usually is, at any rate. but something about it seems like this is what he should be wearing all the time, something regal and elaborate and effortlessly elegant.

he tilts his head slightly at her question, and that, if nothing else, should seem familiar from him. ]


Do you require proof of what you see before you?
reaperrabbit: (SPACE 🐰 Hmm. Uh-huh. Interesting.)

[personal profile] reaperrabbit 2023-10-25 11:10 am (UTC)(link)
Yeah. Not here, but where I come from. I thought I had a chance of winning a game against my boss, but it didn't go like I hoped.

[He breathes a little sigh. Then:]

Back to snooping and ransacking?
reaperrabbit: (NOTICE 🐰 Oh. Huh.)

[personal profile] reaperrabbit 2023-10-25 11:16 am (UTC)(link)
No.

[While he doesn't have the advantage to sneaking soft kitty paws would grant him, Brook keeps his voice low and his steps as quiet as he can, in those boots, following Kai's path around the shadows. He's perhaps not as vigilant as Kai when it comes to avoiding looking at the ghosts, but he'll do his best. For as long as he remembers the advice, at least.]

The door we came through locked. Buildings like this have to have more than one stairway, though, right? For... fire safety, or whatever.
Edited 2023-10-25 11:18 (UTC)
deathoftheauthor: (/43)

[personal profile] deathoftheauthor 2023-10-25 11:57 am (UTC)(link)
( Louis lets out a small wail of surprise as Lestat's head collides with Will's, and for a moment he's terrified that he isn't just knocked out, but worse — not that Lestat would do such a thing on purpose, but God, Will is such a small boy, so delicate, and Lestat might as well be made of marble now. But thankfully his skull seems to be in one piece, and even though he's crumpled immediately into Lestat's arms, Louis thinks there's a vaguely promising flutter to his eyelashes. Please, please, please...

The second floor is a terrible place for first aid, though, and with the sound of ghostly whispers starting up again much too near them, they don't waste any time picking up the unconscious boy and making for the exit. The party is an immediate relief, the uneasy atmosphere lifting the moment the door slams shut behind them. Louis gestures for Lestat to take Will toward a quiet corner; by the time Lestat has him comfortable, Louis has gone to the bar and come back with ice in a small plastic bag adorned with smiling bats. (All he could find was party favors.)

He glares daggers at Lestat, though his eyes skim across his hair and face for any signs of fire damage. When he looks more or less intact, Louis turns his attention to looking Will over for injuries.
)

Really, Lestat? Your skull?

( His voice is clipped and sharp with worry. )
perfectdevil: (11)

[personal profile] perfectdevil 2023-10-25 12:20 pm (UTC)(link)
[ With very little to keep Will's head propped up other than his letterman jacket, Lestat has shed it and folded it across his knee as a makeshift pillow. This means he has to sit on the floor with their small companion strewn half across his lap, but needs must. Lestat doesn't seem to mind, as like this he can more easily study Will's face for any sign of him stirring back to consciousness.

When Louis approaches, Lestat takes the liberty of brushing Will's hair away so that Louis can apply the ice to the side of the poor boy's face, where a bruise is already starting to blossom purple and pink against his cheek and brow-bone. Lestat had honestly thought he'd cracked him right in the centre of his head, but through the scuffle and what with Will's abnormal height difference in those ridiculous shoes and the last minute decision to headbutt him, it's hardly a surprise his aim was slightly off. ]


What else was I to do, Louis - strangle him? I couldn't risk him flinging another ball of flames at us, I had to subdue him somehow.

[ Lestat's tone is similarly short, and he keeps his voice more quiet than it needs to be around a boy who is comatose, as if he might simply be napping instead. There's emotion tingeing his words, however, which makes the need for lowered volume all the more evident; Lestat is well aware he could have hurt him, and is ridiculously relieved that he apparently did not, but wishes he'd wake up so that he could be sure. ]
deathoftheauthor: (/10)

[personal profile] deathoftheauthor 2023-10-25 12:32 pm (UTC)(link)
I don't know, just—

( But Louis cuts himself off with a frustrated growl.

The sight of Lestat being so tender with their poor mortal friend, and so obviously concerned for him in spite of his short temper, makes it very difficult for Louis to keep up his irritation. And besides, he doesn't actually have a better answer; if it were him, he might have done something even deadlier out of instinctive fear for Lestat, and he isn't terribly proud when he thinks of it.

His face falls, his frown softening and clarifying into pure worry. The hand that isn't holding ice to Will's bruising forehead adjusts one of the boy's arms into a less awkward-looking position across his chest, not wanting him to be any more uncomfortable than necessary when he wakes.
)

Is he all right? Can you... ( He realizes just how little he knows about some of Lestat's powers, and how rarely he's seen Lestat use them for something gentle. ) ... Can you hear his thoughts, or something like that?
whatsamada: (Expensive Mistakes)

[personal profile] whatsamada 2023-10-25 12:35 pm (UTC)(link)
...I suppose so.

[Which wasn't something that he wanted to hear. He was still young and while he knew that he couldn't protect himself, it still took a hit to his pride knowing that there wasn't much he could do. Again, all he could do was mumble in embarrassment.]

But yes, let's get going. Hopefully the door to the next level should be nearby...

[But again, that feeling of being watched was still ever looming.]
vampires_pawn: (watch your back)

[personal profile] vampires_pawn 2023-10-25 01:07 pm (UTC)(link)
[ Astarion pulls the can of beer away from his lips, managing not to grimace as he does so. In truth, he's not as far away as he would like to be. He's still aware of the throbbing pain in his head, the crudely bitter taste of beer on his tongue. And there's a stubborn part of his mind that refuses to lie still and quiet like it should, that keeps worrying at the events of the night and what they mean for the future, no matter how many times Astarion tries to shove it back in its coffin. The drink was supposed to help with that. It's taking too long.

There's a comment to his side about the quality of the drinks. Astarion's gaze slides over to the one speaking, a stranger with a skeletal arm and a patch over one eye. Under different circumstances, Astarion would have been immediately intrigued. Now, everything comes more slowly, as if making his way through a fog. ]


And run the risk of people actually enjoying themselves? I think not. [ Distantly, he hopes he sounds languid and unconcerned rather than completely fucking out of it. It isn't like him to drop his charms, even at a time like this. ] What's your usual poison, then? Red or white?

numerouno: (IV)

CLOSED ⟶ Din Djarin

[personal profile] numerouno 2023-10-25 02:11 pm (UTC)(link)
[When Scaramouche finally hits the staircase at the end of the loooong hallway, he doubles back after a moment, convinced he's made a wrong turn. He thought he'd find the way out back here. It's only after what feels like an hour later that he returns; defeated, but armed with the knowledge that the only way out must be up.

The ongoing tinny droning of mourning wails and terrified screams aren't enough to unsettle him. Not only are they not coming from anyone he can see; you could also say he's heard it all before. But anyone with a head on their shoulders should be a little on edge right now. After all the times he's been startled and chased in here tonight, he's come to expect the unexpected at every turn.

(It might help if his understanding of 'Halloween' extended beyond "some festival" exclusive to The City or "a human thing".)

He expects another wise surprise here, gazing up those stairs. When he's sure nothing's about to come barreling down them, he chances another disapproving downward glance at his (not his) outfit. That's when he hears footsteps behind him. He turns to peer sideways at the corridor--to see who comes into view, and to make sure his back is facing a wall. See? He learns.]
willtheunwise: (pic#16535301)

[personal profile] willtheunwise 2023-10-25 06:14 pm (UTC)(link)
[[ CWs: horror, shades of parental abuse, regular stranger things content ]]

[ If Lestat does try to deep dive Wills subconscious to check he’s still in there he’ll probably find a dark void on the surface, pressing further may take him to Hawkins, Indiana. Except that it’s not, not quite. The town is dark, it looks shiny and wet, there are dark pulsating vines covering nearly every surface, dust particles shining in the air.

The Byers house is almost completely dark, there’s an ominous presence to it, a dark foreboding. Maybe he’ll hear disembodied shouting
“Don’t you dare! At least I was here!”
“Oh come on Joyce, just look around at this place, you’re a mess…”

A fort made of sticks, bearing a sign that says “Castle Byers” and the overwhelming sound of something unnatural chirping as sticks crack around it and then suddenly it’s in pieces, rain pouring down, a bike on the ground and a baseball bat next to it.

A small room, light shining in through in a square, maybe a box or a cupboard, he won’t be able to tell. The sound of floorboards creaking and a child hyperventilating as something outside smashes.

An abandoned football field, the sky above red, a large spider-like creature made of smoke coming closer and closer until the memory goes dark like he’s being kept out. Even unconscious you don’t get to see that. ]
Edited 2023-10-25 18:16 (UTC)
deathoftheauthor: (/11)

[personal profile] deathoftheauthor 2023-10-25 07:13 pm (UTC)(link)
—ah! You're back with us.

( Louis arrives with his hands full: one carrying a plastic party favor bag full of ice and adorned with cartoon bats, and the other hand wrapped around a cold bottle of what at first glance he thought was beer, but is apparently candy corn-flavored hard cider. He tried? Or maybe it's still good. He really wouldn't know. It's the thought that counts, or so Louis hopes — a gesture of goodwill, if not apology, from the people who've just knocked this man out and absconded with his unconscious body.

He offers both to Astarion, looking him over with a mixture of concern and curiosity. His costume and his dark-rimmed eyes match Lestat's goth rock star look so well it's clearly intentional, though they aren't identical.
)

I'm sorry to interrupt. I'm Louis, and this is for the bump on your head.