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The City ([personal profile] citycenter) wrote in [community profile] citylogs2023-10-19 09:00 pm

EVENT: Ripples in All Directions (October 2023)





RIPPLES IN ALL DIRECTIONS.

SOMETHING DEAD THAT DOESN'T KNOW IT'S DEAD.
» THE CITY — INTRODUCTORY NOTES
Now that Halloween is just around the corner, the city is starting to come alive with seasonal cheer. You start to spot decorations scattered around the city: plastic skeletons sitting on benches, jack-o-lanterns decorating front stoops, and even a few places in the park near City Hall where the trees themselves have been decorated. It's clear that the autumn season is in full swing and the city is making the most of it.

From the morning of October 19, you also start to notice flyers hung up around the city that advertise the local university's homecoming Halloween party. They're cheerfully decorated much the same as the newsletter that was delivered to residents earlier in the month, and they're hung from light poles, pinned to bulletin boards, and occasionally fluttering on front stoops of apartment buildings. There might even be one taped to your door when you open it in the morning.

The flyer announces that the Halloween party will begin on October 22 and will run through October 31. It runs every night from sunset to midnight, and residents are encouraged to attend in costume! If they have their own costume, perhaps found at the Halloween Superstore, that's perfect—if they don't have a costume, though, one will be provided to them by the party organizers. Doesn't that just sound like fun? And the flyers really are everywhere, and that makes it hard not to take notice—but once you take notice, you really can't stop noticing.


Indeed, once you read one of the flyers, you just can't help but read the flyer every time you encounter another one. And every time you read one, you find yourself feeling a little more curious about the party being advertised. Will it be anything like the Halloween I know? you may think. Or, I don't even know what Halloween is, I wonder what it'll be like. It's not quite enough to compel you to pay a visit to the address on the flyer, which is one of the dorm buildings on the university campus, but it's definitely enough to get you thinking about Halloween. Maybe you ought to go find a costume…

But Halloween parties and costumes are not all you're thinking about. It's easy enough to write off at first, as tricks of the light or a figment of your imagination: flickers of shadow at the corner of your eye, cold spots in your apartment, creaking footsteps in your empty living room. There's nothing there when you turn your head to look, nothing there when you flick on the lightswitch to see if someone's in your house—but somehow, that doesn't reassure you.

By the evening of October 21, every resident in the city has been visited by some sort of entity haunting their house, and every resident of the city has been left a gift: a dorm room key, each differently numbered. You may find the key in your pocket, or on your bedside table, or in your favorite coffee mug.

Should you decide to attend the party, it will be up to you to decide: Is this just the City getting in the spirit of the season? Or is it something more… malevolent?



The flyers will be strewn about the city in various locations beginning on October 19. Characters who read them will find themselves feeling oddly compelled to go check out the advertised Halloween party, which will run from October 22 to October 31 between sunset and midnight. For the most part this will just feel like a sense of curiosity about the party, and astute characters may be able to pick up on the fact that they're being emotionally manipulated a bit.

Characters who choose to go can wear a costume of their choosing from the Halloween Superstore, or the City will provide one if they don't have a costume of their own yet. (Read on for more information about how characters can get their hands on a costume!)

Lastly, every character will find a dorm room key somewhere on their person before the party starts on October 22. This key may or may not correspond to a room in the dorm where the party is being held—of course, characters are not obligated to use the key, but they may want to know what's hiding behind those closed doors.

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ALL THESE GHOSTS COME STREAMING DOWN.
» THE CITY — GETTING THE PARTY STARTED
On the morning of October 22, every device in the city starts to buzz.

The screen illuminates, displaying a white page not unlike the orientation survey that welcomed you into the city. Unlike the orientation survey, though, there are no questions—only a single phrase in bold, dark text. THE GOOD OF THE MANY, it says, with a single "OK" button below.

For a minute, nothing else happens. You try to turn the device off, but the screen stays lit; you try to reboot the device, but the screen stays lit. It seems that the only way to get rid of the screen is to press the button.

…Have you done this before? Or are you having déjà vu?

At sunset that same day, the Halloween party will open for the first time. The party's entrance is located on the ground level of a large three-story dorm building in the western half of the university campus. The double doors into the building are fully decorated with folded-paper bats and ghosts, cotton batting pulled apart to make spiderwebs, and a cut-out sign that says "HAUNTED HOUSE" in bright red, dripping-blood letters. The decor looks almost… corny, hokey in a way that can't possibly be threatening. Right?

But the decorated double doors aren't the only way that residents may enter the party. Of course, the organizers would prefer that you use the front doors, but if you'd prefer not to, they have other ways of getting you inside.


After the party begins on October 22, any door in the city that you walk through has the potential to become a door into the first level of the dorm building. You may exit your apartment and find yourself standing in the darkened lobby; you may walk out of the bathroom and run right into a handful of cotton spiderwebbing. Unfortunately, there's nothing to indicate whether or not a door might lead to the party until you're through it—and once you're through it, there's no turning around. The only way out, as they say, is deeper in.

Were you wearing a costume in preparation for the party? Fantastic, you'll keep that costume on! But if you weren't wearing a costume, don't worry—the party's organizers have you covered. You look down and find that no matter what you were wearing before, you are now wearing a costume of some kind. Maybe it's one you would have chosen for yourself, or maybe it's totally not to your taste. If you truly hate it, you can try to take it off… although you may not find it easy to remove.



Once the party begins on October 22, as stated above, any door in the city has the potential to become a door that leads directly to the first level of the haunted house. Characters will not be able to tell by any means whether a door is pointed there or not; only once they're fully through the door will they realize that they're actually standing in the lobby of the decorated dorm building and not in whatever room they intended to enter. Once characters are inside, there's unfortunately no way to get out, not without making their way through the haunted house itself.

Whether a character enters the haunted house via the main double doors or through another door somewhere else in the city, they'll need to come in costume. (Their own canon clothes do not count!) If they're already wearing a costume, they can keep it on arrival; however, those who enter the haunted house costumeless will be assigned a costume at random by the city. The actual costume is up to the player's choice. It may end up being something that suits the character, or it may end up being something totally embarrassing—that's completely up to the player.

Regardless, characters will have a difficult (but not impossible) time removing the costume until they have exited the haunted house. This includes both physical difficulty (feeling as though the costume is fused to their skin, feeling physical resistance to undoing zippers/buttons, etc.) and mental difficulty (an overwhelming sense of dread or vulnerability). Characters are able to overcome both of these difficulties to remove the costume if they're dedicated enough; the clothes they were originally wearing may be still on under the costume or might be awaiting them at home when they return.

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THEY GO TO GROUND AND ROT.
» THE HAUNTED HOUSE — LEVEL 1

CONTENT WARNINGS: One image containing fake spiders, mention of spidery feelings; mention of zombies (but no images)
The ground floor of the dorm is decorated much how one might expect a haunted house at a university to be decorated. The entrance to the haunted house proper is through a tunnel of cotton spiderwebs filled with little plastic spiders, so narrow that it forces you to hunch down and squish together to get through. Although it feels claustrophobic, and you may imagine the sensation of little spider legs crawling over your body, once you make it through the tunnel it becomes clear that the spiders never actually moved. Whew!

The tunnel lets out into the first-floor dorm, a long (too long?) stretch of hallway with doors leading to rooms on either side. Some of the doors are closed and locked, but many are open, allowing you a glimpse as you pass. As you walk down the hallway, you make sure to peer into each of the rooms. Some of the doors lead to total blackness; others lead to rooms decorated like an elaborate Victorian haunted mansion, and yet others even lead to perfectly normal dorm rooms, like someone forgot to get around to decorating. And sometimes—not every time, but often enough—when you peer into one of the rooms, there's something peering back.


Most of the frights you get on the first floor come in the form of animatronics, realistic-looking ones that jump out at you as you pass and give you a fright. There's a man with a bloody knife, or a zombie with flesh hanging from its teeth, or a clown with sharp, venomous-looking fangs—they leap out of the doorways with a startling quickness, but never come close enough to touch. They just brandish their weapons, then retreat back into the room they came from as if satisfied with the scare they've given.

There are also a handful of real scare actors on the first floor as well, perhaps even some faces you recognize. They lurk in the darkened rooms and leap out with growls or shrieks, then chase you a few meters down the hall before leaving you to run away. Just like the animatronics, though, they never get close enough to touch or harm you—they just want to get your blood racing.

The rest of the scares come from paintings that abruptly change form to show a ghost's face, or candles that swoop down across your path and then move back up. And behind it all are the spooky sounds of groans and screams and tearful begging, a solemn soundtrack to your trip through the haunted house.

Oddly, you never do see a speaker. And even more oddly still, none of the rooms on the first floor match the number of the key you're holding…



The first level of the haunted house consists of fairly cheap scares, mostly relying on animatronics, voiceover tracks, and tricks of the light or optical illusions to deliver scares to the residents. Players should feel free to use their imaginations to come up with potential scares or animatronics—think something moderately more scary than Haunted Mansion but less than Halloween Horror Nights. The animatronics may feature enemies or monsters from characters' home worlds, or may be simply generic creatures you would find at a Halloween store.

In addition, the first level is also populated by characters working as scare actors. These characters may be those who attended Robby and Tsuruno's house party, or may simply be characters with a sense of humor who enjoy making other characters jump and shriek a little. Either way, these scares are harmless and non-contact. The scare actors won't harm anyone going through the haunted house, even if they do a little chasing down the hall.

Although the hallway looks oddly long and is perhaps a bit more winding than it ought to be, there doesn't seem to be anything particularly odd about the dorm building itself. Characters may, however, find that the trip through the haunted house feels shorter when they're accompanied by another.

For characters who don't wish to venture up the stairs to the second level, there is a well-hidden emergency exit tucked out of sight behind the staircase that leads upward. This is the opt-out for players who don't wish to engage with the events in the second and third levels of the dorm.

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WE WILL NOT REMAIN UNSCATHED.
» THE HAUNTED HOUSE — LEVEL 2

CONTENT WARNINGS: Generally spooky images including some ghostly ones; mention of hanging. Prompts include violence (such as mutilation) potentially leading to serious injury or death. As always, please warn appropriately!
It's once you reach the second level that you realize something has shifted.

The metal door at the end of the hallway swings shut behind you, and you immediately realize it's far too dark and far too cold. Even with your eyes wide, you can barely make out the shapes of the decorations around you; they are lit mostly by the flickering orange of electric candles and the glow of the emergency exit sign above your head. Your breath condenses into steam as you exhale, and although you rub your hands together, you can't quite seem to gain any warmth. You feel a little bit dizzy and off-kilter, and from the distance you can hear the sound of a voice murmuring in quiet, urgent tones, interrupted by brief bouts of sobbing. You try the door behind you, but it doesn't give: you are stuck here, and must make it out.

The hallway is decorated, but even the same decorations that felt corny downstairs now give this floor an air of discomfort and desperation. As you make your way down the hall, you notice that many more of the doors on this level are open, and in the sickly, dim light cast by the fake candles, you're able to catch glimpses of what's inside: shadowy figures moving in the blackness. These are creatures that seem made of the dark itself, congealed into something more or less resembling a person. There's one sitting at the desk like a good student, its too-long fingernails rasping over the surface as it scratches something into the wood. There's one sitting on the windowsill, its too-long limbs hanging out into the night. There's one hanging from the ceiling, its feet at eye level, swaying slightly in an unfelt breeze. There's one standing dead in the middle of the room and staring straight at you, its eyes two embers in its featureless head.


You lock eyes briefly and the creature starts to move: this ghost is coming after you, and this one means it. There's no animatronic rigging to stop it and pull it back into the darkness of the room, and it's no scare actor that will stop after a few meters of pursuit—no, its hands reach for you, for your hair, your throat, fingers clutching and grasping. You turn and run, but it pursues, and that voice you heard murmuring earlier is now a fever pitch of syllables behind you, half-whispered, half-screamed in a language you can't understand. The noise of it draws more ghosts out from their rooms, and they follow as you sprint down the too long, twisting length of the hallway. You can see the glow of the exit sign at the end lf the hallway, drawing closer as you madly dash for it—

And then you trip. Or maybe you're pushed, you're not sure. You hit the carpet hard and then the ghost is on you, its hands scrabbling at your throat, fingers prodding at your eyes. Of course you fight back—if you don't, you're going to die—but as you fumble blindly for something with which to beat the ghost off, you realize that this ghost has weight to it, that the fingers trying to tear out your throat aren't incorporeal and ghostly but rather the fingers of a pair of very human hands. As you blink, eyes straining in the darkness, the features of the ghost begin to resolve into those of a person.

And it is a person. It's a person you may even know, a friend of yours, a fellow resident of the City. Not a mannequin facsimile, but someone real, someone who fights you with everything in them as you struggle to break free.

Your grasping hand grips something firm, maybe a flashlight or a fire extinguisher, and you swing it as hard as you can at their head. You don't want to, this is your friend, but what choice do you have? After all—it's either them or you.



Once characters enter the second level of the haunted house, those attuned to energy flow will immediately be able to recognize this as a place full of negative ghostly energy. Characters may sneak extremely carefully and quietly through the hallways, avoiding every single ghost; they may be pursued by ghosts, but ultimately make it to the exit, beyond which the ghosts will not pursue; or they may be caught by a ghost (or "ghost") and be forced to fight for their lives.

Not all of the "ghosts" on the second level are truly ghosts. Players may opt to have their characters participate in the event as the considerably more deadly "scare actors" of the second level. Only they won't be acting: to these characters, anyone who passes by in the second-floor hallway (the "partygoer") is an absolute threat that must be dealt with immediately. Scare actor characters will be possessed by an irrepressible need to hunt down and attempt to injure or kill any partygoer or other scare actor they encounter, and can only be stopped by either death (of either the partygoer or the scare actor) or being knocked out and removed from the hallway.

These characters may also be those who attended Robby and Tsuruno's Halloween house party and ended up getting a little too in-character in a negative way (see their plotting post for more information). However, characters do not have to attend the house party in order to participate in this mechanic. Any character who enters the haunted house can become a second-floor ghost if the player so desires.

Either the scare actor or partygoer may be seriously injured or even die. If this happens to the partygoer, the haze of bloodlust will immediately lift from the scare actor and reveal to them what they've done. (If the scare actor is knocked out or dead, obviously this realization will take place after they've returned or regained consciousness.) Killing and death as a part of the October event is not subject to murder or death consequences.

If a character chooses to sneak through the second floor and avoid the ghosts, and does so by entering any of the decorated dorm rooms, they may find shorthand messages scratched into the desks, closets, or doors. These messages might just be names, familiar ones belonging to people from home, or might say things like HELP ME or ITERATION 4█ or LOOK BEHIND THE APOCALYPSES. Characters may also find small, non-magical, recognizable personal effects belonging to people from their home worlds, tucked into drawers or kicked under the bed or in some otherwise unobtrusive location, easily overlooked.

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WHEN YOU HAVE NOTHING TO SAY, SET SOMETHING ON FIRE.
» THE HAUNTED HOUSE — LEVEL 3 AND CONCLUSION
After the second level of the haunted house, the only way to go is up… assuming you survived, that is. Exhausted and battered, you make your way up the stairs—perhaps alone, perhaps with a friend, or perhaps dragging the unconscious body of your assailant-friend—and let yourself into the third-floor common area.

This is where the Halloween party is taking place! Congratulations, you made it! There's a bass-heavy soundtrack throbbing in the background, and the room is decorated once again in the cheesy Halloween decor of the entryway. A large casket full of ice holds beers and sodas, and a table in the middle of the room bears all sorts of spooky snacks: peeled-grape "eyeballs," candy corn "teeth," sour gummy worms in brownie dirt, and any other kind of snack one might imagine.


If you made it through the haunted house with a friend, you will find a letterman jacket in your favorite colors, with your name embroidered on the back, hanging on a peg on the far wall of the room. You can take it with you now, or when you go home, or you can leave it on the peg forever—it's your choice, but it is a symbol of having survived the haunted house, so it might be nice to have. Don't you think?

You may have to do this again, you realize. Now that the doors in the city occasionally open straight into the haunted house, there's no telling how many times you'll have to survive this before the Halloween party draws to its close. Maybe you do need a beer after all…

Oh, and you still don't know what dorm room that key goes to. Maybe you had better just hang onto it for now.



The topmost floor of the dorm building, the third floor, is where the "party" part of the Halloween party is taking place! The food and drink is abundant and, of course, free. There's just about any type of drink or Halloween-themed snack imaginable, so characters can help themselves. When they're through partying, there's an outside staircase that leads directly from the common room back down to ground level.

Characters who survive the haunted house in a group of two or more will find that that there is a custom-made letterman jacket with their name on the back, perfectly their size, hanging on a coat rack on the far side of the room. While wearing this jacket, characters will be less susceptible to the scares in the haunted house, and the ghosts of the second floor will not pursue them as intently (although it has no effect on scare actor characters). To any characters who are particularly sensitive to this sort of thing, the jackets do have a moderate protective effect against various negative status effects, so to speak; this effect does not diminish after the event is over. Characters can only get one jacket, their first time through the haunted house; subsequent trips through will not result in additional jackets.

The dorm room key is not a usable item during the October 2023 event, but will become usable in November and December, so characters are advised to not lose them.

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WILDCARD.
The city is by no means small, and there are plenty of things for you to see. There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.



If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations.

This month's event headers come from "Landscape with Fruit Rot and Millipede," a poem by Richard Siken.

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bemist: (But you were wrong)

[personal profile] bemist 2023-10-24 10:47 pm (UTC)(link)
To put it lightly, yeah. Guess that's the only way they figured they could contain us.

[ Which, fair, because let's be real, they all would have found a way to break out or kill their captors at this point if they hadn't had their abilities suppressed to one degree or another. ]
hypnagothic: (16162346)

[personal profile] hypnagothic 2023-10-24 10:49 pm (UTC)(link)
[ the glare doesn't fade completely, the annoyance still present, but it does ease when Loki addresses him directly, and he focuses on him in truth now. ]

No. But I presume you also encountered ... unpleasant things downstairs?
reaperrabbit: (PEER 🐰 Any candies under here?)

[personal profile] reaperrabbit 2023-10-24 10:51 pm (UTC)(link)
You think there's a "they?" Someone I talked to said maybe the City itself is alive.

[Maybe multiple people suggested it, actually. Brook tends to forget things like that.]
bemist: (You can't take me for a ride)

[personal profile] bemist 2023-10-24 10:52 pm (UTC)(link)
Wow. [ She raises an eyebrow. Maybe both, but it's hard to tell with the napkin pressed over the other one. ]

Handing them out like candy, are you? Lucky bunch.

[ Well, concussions are probably better than being killed. Could definitely be worse. ]
bemist: (You can't take me for a ride)

[personal profile] bemist 2023-10-24 10:55 pm (UTC)(link)
Could be that it is. Could be that there's a bunch of overzealous idiots trying to be gods behind it. I couldn't tell you either way, but I'd prefer if it was someone whose ass I could kick for thinking this was a genius idea in the first place.

[ This is maybe not the first time she's been stuck inside somewhere for someone else's purposes.

Hell, it's not even the second time. ]
icanfixer: (21)

[personal profile] icanfixer 2023-10-24 11:09 pm (UTC)(link)
[ if they had money she would be, by someone. ]

Then I shall set off at once! Upon these rough waves I sail, to bring back the nectar of gods and... ehm, perhaps some snacks as well, for myself and my brave companion, the valiant and esteemed Mistress Gebura. If the two of thee will wait a moment.

[ she'll wobble her way off to fetch more stuff hold on. she's got this. no help needed. ]
100more: (Default)

[personal profile] 100more 2023-10-24 11:20 pm (UTC)(link)
It is. I guess that's why they offer us so much alcohol after they torture us.
playing_human: (of my world)

[personal profile] playing_human 2023-10-25 12:16 am (UTC)(link)
[Dorian freezes as Louis' fangs pierce his skin, as if there's some reflex triggered by the vampire's bite, but it's only for a second before he begins to struggle fiercely. The ghost controlling him doesn't care about new sensations the way Dorian does. The ghost just wants blood, and in a completely different way than Louis does. But the ghost only has Dorian's human strength, which ebbs swiftly with the loss of blood.

Flashes of memories spark through his blood.

A shadowy house, cold and quiet. An old man haunting an empty house. If I make noise, he'll start shouting again.

Clammy fingers stroke my hair, pat my shoulder. I didn't tell him he could do that, but he says my beauty is a gift to the rest of the world.

A cruel smile, painted on a canvas. That wasn't there before.

I can still hear the guillotine, and I still feel the rocking of the ship across the Channel.

Her dark hair is a black halo on the stone floor, the shattered glass goblet scattered about her like many stars. What some men call evil is only a medium, an under-utilized brush to paint beautiful things. Angelique is so beautiful, even lying still against the stone, red lips having tasted their last champagne. A pity she had to die. She shouldn't have gone snooping where she wasn't wanted.

She is gone. Now I am the old man haunting an empty house. And I will always be here.


The struggling weakens, then becomes intermittent. Then it stops.]
Edited 2023-10-26 06:35 (UTC)
vampires_pawn: (what a mess)

[personal profile] vampires_pawn 2023-10-25 12:31 am (UTC)(link)
You're saying this place might decide to drag me back for another round after tonight? [ His tone is completely affectless and flat. Then he sighs, resigned. ] Of course it will. I should know how these things work by now.

[ Sure, he's only been in this city for one or two weeks, but he knows its 'type,' so to speak. Someone or something has power over them; why should he be surprised that is uses it the same way anyone back home would? This place may be strange bordering on alien, but this much is wholly familiar: the strong keep the weak in their place.

Astarion gives a slight shake of his head, trying, through the pounding headache, simmering resentment, and general sense of dread, to assume his usual aspect. He doesn't quite manage to smile, but he does reflect a little of his savior's airy wryness back to him. ]


Well, I suppose I owe you thanks for breaking this place's thrall over me, however temporarily. Would that more delicate methods were possible. [ He'll definitely still be feeling that blow to his head in the morning. Still, he rises to his feet with as much grace he can muster while looking like he's been dragged through the Nine Hells in a cat costume and offers a sardonic half-bow. ] Let's start over, shall we? I'm Astarion. [ This time, he does manage a little half-smile, half-grimace. ] I don't believe I caught your name downstairs—?
playing_human: (well that's all right because)

[personal profile] playing_human 2023-10-25 12:33 am (UTC)(link)
[Dorian seems just as confused as Ethan, though he does take the offered hand. Once he's on his feet, a shaking hand smooths across the left side of his throat, over the jugular vein, his eyes glossy. What can he say? He's not entirely sure what happened, either. One second, he noticed Louis, felt an inexplicable rage take him, attacked, ended up pinned to a wall with fangs in his throat, and now--oh.

He looks down at the hand he was just touching his throat with. It's stained with blood--Louis' blood. That blood is now smeared across his throat. He stays calm and takes a handkerchief out of his pocket to begin wiping it all off.]


I'm fine. This is an interesting place.

["Interesting" in the sense of "may you live in interesting times."]
vampires_pawn: (a waste of flesh)

[personal profile] vampires_pawn 2023-10-25 01:19 am (UTC)(link)
[ Astarion turns his glare towards the sound of chipper commentary, only to pause when he sees what his recently-met acquaintance is wearing.

Well. At least his costume isn't that forward. ]


Certainly not, [ he retorts, and if the cat ears on his head could flatten in displeasure, they would. ] Nor in this attire either. You were right when you said that this city is spiteful.

[ Worse still, it has a sense of humor. Astarion might've even found it funny if it were happening to someone else. He crosses his arms, stubbornly refusing to leave the threshold where he stands. Perhaps he can't turn back, but thus far, he hasn't been forced to move forward either. He'll cling to whatever bit of autonomy he can get. ]

Well? What happens now? [ he demands, as if Miu has any say in it. ] Did they drag us all the way here to have us spill our guts in costume?

[ She'd said the City has a habit of digging up whatever makes them most uncomfortable, hadn't she? There have been no whispering flowers or compulsions to share as of yet, but Astarion has a bad feeling that it's merely the quiet before the storm. Certainly, he's in no rush to step forward and find out. ]
scowlish: (deadpan)

[personal profile] scowlish 2023-10-25 01:21 am (UTC)(link)
What.

[The thing on the wall doesn't move again, and Onni registers that it's less like a troll or beast than it is some kind of machine, and Brook's explanation only serves to confirm that. It seems Brook is more versed in these modern things than Onni is.]

That's stupid. Who would waste a motor on something like that?

[Motors are hard to come by where he's from.

After a moment, he lets go of Brook's shirt and puts his spear up, staring at the machine until the door closes again with another loud 'clack' noise. He can't help but tense a little at the loud noise, but he doesn't react again. Instead, he goes up to it and pokes it.]


Is this kind of thing going to be common here, do you think?

[How is he supposed to tell a real threat from something like this?]
blackwaterchild: (50)

[personal profile] blackwaterchild 2023-10-25 01:32 am (UTC)(link)
[Miu just tilts her head, expression amused as if to say, 'of course I'm right.']

Maybe, but I haven't really seen anything like that happen yet. Most likely it's just typical Halloween shenanigans. Scaring us for the sake of scaring us. [She tilts her head the other way, crossing her arms lightly over her chest to mirror him]

Did they have Halloween in Baldur's Gate? It's more of a Western tradition...holiday, thing, where I'm from. [She glances up and then around, as if listening for something] ...I'd be careful though. Seems like all the spirits missing from the city have been holed up here.
playing_human: (break it down)

[personal profile] playing_human 2023-10-25 02:00 am (UTC)(link)
[His self-preservation instincts might be rusty, but he's not an idiot. As soon as her fingers brush his shoulder, he has the presence of mind to shy away. She's sounding a bit like she did at the séance, but in this context, it's rather less sexy and forbidding.

He still tries to play things cool, and spreads his hands.]


You tell me.

[She was the one licking it off him, after all.]
codenametesla: (electric mode angry)

[personal profile] codenametesla 2023-10-25 02:11 am (UTC)(link)
I. We Will Not Remain Unscathed (Closed to Reno)

[She was hardly subtle, sparking and buzzing as she was, pacing around the second floor looking for intruders. The light and sound from the costume that she had taken... much more after than she intended might make her easy to avoid.

Or it might make someone who happened to be wandering around curious.

Whatever the reason for straying across her sight, it's obvious when she freezes, yellow eyes bright and glowing behind goggles, and a wiiiiiiiiiide smile spreading slowly across her face.

That was the only warning given before she charges like a flash, smelling like circuitry and ozone as she swings her sparking gauntlet directly towards his jaw.]


II. They Go to Ground to Rot

[It was rare to see Althea so... angry. Upset, sure, the city had taken its toll on her like many others, and she was a somewhat emotional and anxious person by nature anyway. But while those feelings were also present, there was a certain... set of her jaw, a tenseness of her shoulders, and an energy about her shifting from foot to foot that seemed decidedly furious.

Still, she wasn't about to take that out on any innocent passerby. Instead, someone looking about the entrance of the first floor might see Althea, quickly walk over, trying to force a smile, and wearing an all white suit with large wings.]


Have you been through this already? I... wouldn't recommend going alone if not.

[She may not have been under the compulsion to believe she was her costume anymore, but it wasn't like she normally acted contrary to the guardian angel she was dressed as now.]

III. When You Have Nothing to Say

[The letterman jacket clashed with the white outfit, but that wasn't stopping her from draping it (awkwardly) over her shoulders and fake wings. It made her feel better, in a weird way, but it wasn't even close to enough to make up for the hell she'd gone through before getting here.

That many of them had gone through, she'd wager, gauging from some of the expressions she saw and snippets of conversations she'd caught.

On catching someone's eye while looking around, she raised a bottle of soda she was nursing in a half wave.]


You know, I was still kinda neutral before, but I've decided: I fucking hate this place.
catmemes: (27)

ii

[personal profile] catmemes 2023-10-25 02:15 am (UTC)(link)
[ Out of all the things in the house, decorations and spooks alike, the thing that seems to have most caught Kai's attention at the moment is...a locked door? It's unclear exactly what he's finding so fascinating about it but he's been staring at it with narrowed eyes for a good amount of time. And apparently intently enough that it takes him a moment to register someone talking to him and not just the background "ghost" noises.

He has to turn almost all the way around to see who it is, the green hood of his supplied costume not exactly doing wonders for his peripheral vision. But once he's there he finds studying the speaker for a long, unblinking moment.

Just to add to the awkward, he's giving the question probably way more consideration than it deserves. And then, finally: ]
Yeah, okay.

[ Incredible. But he does shuffle a bit closer in her direction. ]

Did you just randomly end up here too?
reaperrabbit: (GROUCH 🐰 Thanks. Still hate it.)

[personal profile] reaperrabbit 2023-10-25 02:16 am (UTC)(link)
[If Brook knows more about "modern" things, it's only because he's more or less current with his world as it's ending, not living post-apocalypse like Onni. He comes up next to him, waits for the sarcophagus to open once more, and raps his knuckles against the mummy's wrapped jaw to prove it's fake. As expected, there's no desiccated flesh stretched over bone; it's all plasticky, artificial materials.

Does he have to go up on tiptoes to reach its face? Maybe. He turns away from the mummy with a huff.]


Probably. I'm sure this place is stocked up on anything that'll give people a scare.

[The dorm room closest to the sarcophagus is open, though mostly dark. Brook peeks around the door frame and finds the inside of the room decorated like a small, crumbling church, complete with electric votive "candles" close to the entrance. They're not glued down, so he takes one that isn't flickering dramatically like some of the others.]

You hold onto your spear. I've got a light, so I'll lead this time.

[That way, if there is a threat, it'll have to go through him first. Unlike Onni, Brook could fit right into a haunted house; he's undead and full of demon. What does he have to fear?]
bemist: (I'm trouble)

[personal profile] bemist 2023-10-25 02:27 am (UTC)(link)
I'm talking about your upkeep. Or lack thereof.

[ Well, he did say he was eating now. It's something. ]
scowlish: (huff)

[personal profile] scowlish 2023-10-25 02:28 am (UTC)(link)
[Brook's rapping at the strange bandage-wrapped body in the coffin serves to settle any remaining worries that Onni had had about the thing, and he's annoyed at his own panicked reaction to it. Not that any other kind of reaction would've been better, in that situation, he thinks. How was he supposed to know it wasn't dangerous?]

Well, it seems to be working.

[It's a little sarcastic, maybe, and Onni follows Brook to the room he goes to peer into. Onni thinks maybe they should try avoiding the rooms and stick to getting out of here, but reconsiders after a moment. Maybe there's a window or something they can crawl out of in the rooms.]

Alright.

[He doesn't like the idea of Brook leading the way, but if he's going to serve as scout, Onni just hopes he has the skills to back it up. The truth is, he hasn't really seen Brook in action yet, and while he keeps his spear very ready just in case something jumps out to hurt the younger (older?) man, he's curious to see how Brook handles himself.]
catmemes: (18)

ii

[personal profile] catmemes 2023-10-25 02:35 am (UTC)(link)
[ The benefits to being small are that he's been able to slip by most things on the second floor, ghost and person alike. It's also his unfortunate second round at this, which means at least he knows what to expect. He's mostly been spending his time trying to find any people that don't seem ready to attack on sight to help them slip through to the next floor. Might as well do something if he's stuck here again.

The sound of movement catches his attention first, and Kai warily peers into the room to find someone calmly talking to himself. Possibly a good sign? He pads closer, ears perking up as he catches the tail end of the comment, but not what it's in reference to. And well. There are sayings about curiosity for a reason. ]


What is it?

[ If Daan glances over, he'll find the cat sitting in the middle of the floor and staring at him expectantly. And also dressed as a piece of sushi, if the situation wasn't already surreal enough. ]
reaperrabbit: (DRAMA 🐰 Swoosh.)

[personal profile] reaperrabbit 2023-10-25 02:38 am (UTC)(link)
Hmm.

[He picks his Easter basket back up from where he'd set it aside. The photo's still safe. Good.]

I dunno that I'd want to challenge them, personally. Doesn't always work out the way you want it to.
catmemes: (17)

[personal profile] catmemes 2023-10-25 02:42 am (UTC)(link)
[ The response gets a long look, but as long as Kai's got his attention now and the shadows don't, mission accomplished. ]

I'm not.

[ And with no attempt to clarify that statement, he pushes back to his feet and begins to lead them both warily out of the room. Careful to avoid any of the oddly cast shadows and hoping that Brook will follow suit.

What the shadows themselves are doing, Kai is very deliberately not paying any attention. ]


Do you know the way out?
culver: goodjobself @ dw (lady marmalade)

[personal profile] culver 2023-10-25 02:43 am (UTC)(link)
[No matter how hard Nill tries to free herself from the faux cobwebs draped across the hall, nothing seems to be working. But even if everything in her life has sculpted her to be a pessimist, she isn't about to give up. She tugs and tears at the cobwebs, but no matter what she does, they won't come free. Even trying to remove the halo ornament above her head doesn't seem to be working, though she doesn't attribute that to any of The City's machinations; rather, it must just be really tangled in her hair.

She's about to resort to praying when she hears someone speaking from down the hallway. It's a young man, probably not much older than she is, but she still freezes up a little bit when he reaches towards her. But when she realizes he's just trying to help with the webs, her confidence redoubles, and she does her best to stay still so she doesn't disrupt his efforts. Nill could not care less what he's wearing, especially if he's able to help her get out of this mess.

And after a few moments, she's blissfully freed, able to take two steps forward with her head ducked low to avoid ensnaring herself in the webs again. She gestures behind herself for him to move forward with her, nervous in equal measures that he'll either leave or get caught himself; neither option is very appealing to her right now.]
catmemes: (23)

[personal profile] catmemes 2023-10-25 02:45 am (UTC)(link)
[ It's not the easiest thing on his feline face, but Kai still manages to impart a deeply unimpressed expression just through staring. Really?

Though it's better than looking at any of the shadows, so he'll take what he can get. Probably. Actually he's a little curious how that camera flash affected them, but he's not going to look at any of them to check.

With a long-suffering sigh, he heaves himself back to his feet and starts towards the door. ]


Follow me. Stay in the light.

[ Tempting as it is, he's not going to just leave Alhaitham there. ]
bemist: (But you were wrong)

[personal profile] bemist 2023-10-25 02:57 am (UTC)(link)
Speaking from experience there?

[ She starts to reach in her pocket for a cigarette, but.

Right.

Devil outfit.

This stupid place. ]