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The City ([personal profile] citycenter) wrote in [community profile] citylogs2023-10-19 09:00 pm

EVENT: Ripples in All Directions (October 2023)





RIPPLES IN ALL DIRECTIONS.

SOMETHING DEAD THAT DOESN'T KNOW IT'S DEAD.
» THE CITY — INTRODUCTORY NOTES
Now that Halloween is just around the corner, the city is starting to come alive with seasonal cheer. You start to spot decorations scattered around the city: plastic skeletons sitting on benches, jack-o-lanterns decorating front stoops, and even a few places in the park near City Hall where the trees themselves have been decorated. It's clear that the autumn season is in full swing and the city is making the most of it.

From the morning of October 19, you also start to notice flyers hung up around the city that advertise the local university's homecoming Halloween party. They're cheerfully decorated much the same as the newsletter that was delivered to residents earlier in the month, and they're hung from light poles, pinned to bulletin boards, and occasionally fluttering on front stoops of apartment buildings. There might even be one taped to your door when you open it in the morning.

The flyer announces that the Halloween party will begin on October 22 and will run through October 31. It runs every night from sunset to midnight, and residents are encouraged to attend in costume! If they have their own costume, perhaps found at the Halloween Superstore, that's perfect—if they don't have a costume, though, one will be provided to them by the party organizers. Doesn't that just sound like fun? And the flyers really are everywhere, and that makes it hard not to take notice—but once you take notice, you really can't stop noticing.


Indeed, once you read one of the flyers, you just can't help but read the flyer every time you encounter another one. And every time you read one, you find yourself feeling a little more curious about the party being advertised. Will it be anything like the Halloween I know? you may think. Or, I don't even know what Halloween is, I wonder what it'll be like. It's not quite enough to compel you to pay a visit to the address on the flyer, which is one of the dorm buildings on the university campus, but it's definitely enough to get you thinking about Halloween. Maybe you ought to go find a costume…

But Halloween parties and costumes are not all you're thinking about. It's easy enough to write off at first, as tricks of the light or a figment of your imagination: flickers of shadow at the corner of your eye, cold spots in your apartment, creaking footsteps in your empty living room. There's nothing there when you turn your head to look, nothing there when you flick on the lightswitch to see if someone's in your house—but somehow, that doesn't reassure you.

By the evening of October 21, every resident in the city has been visited by some sort of entity haunting their house, and every resident of the city has been left a gift: a dorm room key, each differently numbered. You may find the key in your pocket, or on your bedside table, or in your favorite coffee mug.

Should you decide to attend the party, it will be up to you to decide: Is this just the City getting in the spirit of the season? Or is it something more… malevolent?



The flyers will be strewn about the city in various locations beginning on October 19. Characters who read them will find themselves feeling oddly compelled to go check out the advertised Halloween party, which will run from October 22 to October 31 between sunset and midnight. For the most part this will just feel like a sense of curiosity about the party, and astute characters may be able to pick up on the fact that they're being emotionally manipulated a bit.

Characters who choose to go can wear a costume of their choosing from the Halloween Superstore, or the City will provide one if they don't have a costume of their own yet. (Read on for more information about how characters can get their hands on a costume!)

Lastly, every character will find a dorm room key somewhere on their person before the party starts on October 22. This key may or may not correspond to a room in the dorm where the party is being held—of course, characters are not obligated to use the key, but they may want to know what's hiding behind those closed doors.

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ALL THESE GHOSTS COME STREAMING DOWN.
» THE CITY — GETTING THE PARTY STARTED
On the morning of October 22, every device in the city starts to buzz.

The screen illuminates, displaying a white page not unlike the orientation survey that welcomed you into the city. Unlike the orientation survey, though, there are no questions—only a single phrase in bold, dark text. THE GOOD OF THE MANY, it says, with a single "OK" button below.

For a minute, nothing else happens. You try to turn the device off, but the screen stays lit; you try to reboot the device, but the screen stays lit. It seems that the only way to get rid of the screen is to press the button.

…Have you done this before? Or are you having déjà vu?

At sunset that same day, the Halloween party will open for the first time. The party's entrance is located on the ground level of a large three-story dorm building in the western half of the university campus. The double doors into the building are fully decorated with folded-paper bats and ghosts, cotton batting pulled apart to make spiderwebs, and a cut-out sign that says "HAUNTED HOUSE" in bright red, dripping-blood letters. The decor looks almost… corny, hokey in a way that can't possibly be threatening. Right?

But the decorated double doors aren't the only way that residents may enter the party. Of course, the organizers would prefer that you use the front doors, but if you'd prefer not to, they have other ways of getting you inside.


After the party begins on October 22, any door in the city that you walk through has the potential to become a door into the first level of the dorm building. You may exit your apartment and find yourself standing in the darkened lobby; you may walk out of the bathroom and run right into a handful of cotton spiderwebbing. Unfortunately, there's nothing to indicate whether or not a door might lead to the party until you're through it—and once you're through it, there's no turning around. The only way out, as they say, is deeper in.

Were you wearing a costume in preparation for the party? Fantastic, you'll keep that costume on! But if you weren't wearing a costume, don't worry—the party's organizers have you covered. You look down and find that no matter what you were wearing before, you are now wearing a costume of some kind. Maybe it's one you would have chosen for yourself, or maybe it's totally not to your taste. If you truly hate it, you can try to take it off… although you may not find it easy to remove.



Once the party begins on October 22, as stated above, any door in the city has the potential to become a door that leads directly to the first level of the haunted house. Characters will not be able to tell by any means whether a door is pointed there or not; only once they're fully through the door will they realize that they're actually standing in the lobby of the decorated dorm building and not in whatever room they intended to enter. Once characters are inside, there's unfortunately no way to get out, not without making their way through the haunted house itself.

Whether a character enters the haunted house via the main double doors or through another door somewhere else in the city, they'll need to come in costume. (Their own canon clothes do not count!) If they're already wearing a costume, they can keep it on arrival; however, those who enter the haunted house costumeless will be assigned a costume at random by the city. The actual costume is up to the player's choice. It may end up being something that suits the character, or it may end up being something totally embarrassing—that's completely up to the player.

Regardless, characters will have a difficult (but not impossible) time removing the costume until they have exited the haunted house. This includes both physical difficulty (feeling as though the costume is fused to their skin, feeling physical resistance to undoing zippers/buttons, etc.) and mental difficulty (an overwhelming sense of dread or vulnerability). Characters are able to overcome both of these difficulties to remove the costume if they're dedicated enough; the clothes they were originally wearing may be still on under the costume or might be awaiting them at home when they return.

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THEY GO TO GROUND AND ROT.
» THE HAUNTED HOUSE — LEVEL 1

CONTENT WARNINGS: One image containing fake spiders, mention of spidery feelings; mention of zombies (but no images)
The ground floor of the dorm is decorated much how one might expect a haunted house at a university to be decorated. The entrance to the haunted house proper is through a tunnel of cotton spiderwebs filled with little plastic spiders, so narrow that it forces you to hunch down and squish together to get through. Although it feels claustrophobic, and you may imagine the sensation of little spider legs crawling over your body, once you make it through the tunnel it becomes clear that the spiders never actually moved. Whew!

The tunnel lets out into the first-floor dorm, a long (too long?) stretch of hallway with doors leading to rooms on either side. Some of the doors are closed and locked, but many are open, allowing you a glimpse as you pass. As you walk down the hallway, you make sure to peer into each of the rooms. Some of the doors lead to total blackness; others lead to rooms decorated like an elaborate Victorian haunted mansion, and yet others even lead to perfectly normal dorm rooms, like someone forgot to get around to decorating. And sometimes—not every time, but often enough—when you peer into one of the rooms, there's something peering back.


Most of the frights you get on the first floor come in the form of animatronics, realistic-looking ones that jump out at you as you pass and give you a fright. There's a man with a bloody knife, or a zombie with flesh hanging from its teeth, or a clown with sharp, venomous-looking fangs—they leap out of the doorways with a startling quickness, but never come close enough to touch. They just brandish their weapons, then retreat back into the room they came from as if satisfied with the scare they've given.

There are also a handful of real scare actors on the first floor as well, perhaps even some faces you recognize. They lurk in the darkened rooms and leap out with growls or shrieks, then chase you a few meters down the hall before leaving you to run away. Just like the animatronics, though, they never get close enough to touch or harm you—they just want to get your blood racing.

The rest of the scares come from paintings that abruptly change form to show a ghost's face, or candles that swoop down across your path and then move back up. And behind it all are the spooky sounds of groans and screams and tearful begging, a solemn soundtrack to your trip through the haunted house.

Oddly, you never do see a speaker. And even more oddly still, none of the rooms on the first floor match the number of the key you're holding…



The first level of the haunted house consists of fairly cheap scares, mostly relying on animatronics, voiceover tracks, and tricks of the light or optical illusions to deliver scares to the residents. Players should feel free to use their imaginations to come up with potential scares or animatronics—think something moderately more scary than Haunted Mansion but less than Halloween Horror Nights. The animatronics may feature enemies or monsters from characters' home worlds, or may be simply generic creatures you would find at a Halloween store.

In addition, the first level is also populated by characters working as scare actors. These characters may be those who attended Robby and Tsuruno's house party, or may simply be characters with a sense of humor who enjoy making other characters jump and shriek a little. Either way, these scares are harmless and non-contact. The scare actors won't harm anyone going through the haunted house, even if they do a little chasing down the hall.

Although the hallway looks oddly long and is perhaps a bit more winding than it ought to be, there doesn't seem to be anything particularly odd about the dorm building itself. Characters may, however, find that the trip through the haunted house feels shorter when they're accompanied by another.

For characters who don't wish to venture up the stairs to the second level, there is a well-hidden emergency exit tucked out of sight behind the staircase that leads upward. This is the opt-out for players who don't wish to engage with the events in the second and third levels of the dorm.

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WE WILL NOT REMAIN UNSCATHED.
» THE HAUNTED HOUSE — LEVEL 2

CONTENT WARNINGS: Generally spooky images including some ghostly ones; mention of hanging. Prompts include violence (such as mutilation) potentially leading to serious injury or death. As always, please warn appropriately!
It's once you reach the second level that you realize something has shifted.

The metal door at the end of the hallway swings shut behind you, and you immediately realize it's far too dark and far too cold. Even with your eyes wide, you can barely make out the shapes of the decorations around you; they are lit mostly by the flickering orange of electric candles and the glow of the emergency exit sign above your head. Your breath condenses into steam as you exhale, and although you rub your hands together, you can't quite seem to gain any warmth. You feel a little bit dizzy and off-kilter, and from the distance you can hear the sound of a voice murmuring in quiet, urgent tones, interrupted by brief bouts of sobbing. You try the door behind you, but it doesn't give: you are stuck here, and must make it out.

The hallway is decorated, but even the same decorations that felt corny downstairs now give this floor an air of discomfort and desperation. As you make your way down the hall, you notice that many more of the doors on this level are open, and in the sickly, dim light cast by the fake candles, you're able to catch glimpses of what's inside: shadowy figures moving in the blackness. These are creatures that seem made of the dark itself, congealed into something more or less resembling a person. There's one sitting at the desk like a good student, its too-long fingernails rasping over the surface as it scratches something into the wood. There's one sitting on the windowsill, its too-long limbs hanging out into the night. There's one hanging from the ceiling, its feet at eye level, swaying slightly in an unfelt breeze. There's one standing dead in the middle of the room and staring straight at you, its eyes two embers in its featureless head.


You lock eyes briefly and the creature starts to move: this ghost is coming after you, and this one means it. There's no animatronic rigging to stop it and pull it back into the darkness of the room, and it's no scare actor that will stop after a few meters of pursuit—no, its hands reach for you, for your hair, your throat, fingers clutching and grasping. You turn and run, but it pursues, and that voice you heard murmuring earlier is now a fever pitch of syllables behind you, half-whispered, half-screamed in a language you can't understand. The noise of it draws more ghosts out from their rooms, and they follow as you sprint down the too long, twisting length of the hallway. You can see the glow of the exit sign at the end lf the hallway, drawing closer as you madly dash for it—

And then you trip. Or maybe you're pushed, you're not sure. You hit the carpet hard and then the ghost is on you, its hands scrabbling at your throat, fingers prodding at your eyes. Of course you fight back—if you don't, you're going to die—but as you fumble blindly for something with which to beat the ghost off, you realize that this ghost has weight to it, that the fingers trying to tear out your throat aren't incorporeal and ghostly but rather the fingers of a pair of very human hands. As you blink, eyes straining in the darkness, the features of the ghost begin to resolve into those of a person.

And it is a person. It's a person you may even know, a friend of yours, a fellow resident of the City. Not a mannequin facsimile, but someone real, someone who fights you with everything in them as you struggle to break free.

Your grasping hand grips something firm, maybe a flashlight or a fire extinguisher, and you swing it as hard as you can at their head. You don't want to, this is your friend, but what choice do you have? After all—it's either them or you.



Once characters enter the second level of the haunted house, those attuned to energy flow will immediately be able to recognize this as a place full of negative ghostly energy. Characters may sneak extremely carefully and quietly through the hallways, avoiding every single ghost; they may be pursued by ghosts, but ultimately make it to the exit, beyond which the ghosts will not pursue; or they may be caught by a ghost (or "ghost") and be forced to fight for their lives.

Not all of the "ghosts" on the second level are truly ghosts. Players may opt to have their characters participate in the event as the considerably more deadly "scare actors" of the second level. Only they won't be acting: to these characters, anyone who passes by in the second-floor hallway (the "partygoer") is an absolute threat that must be dealt with immediately. Scare actor characters will be possessed by an irrepressible need to hunt down and attempt to injure or kill any partygoer or other scare actor they encounter, and can only be stopped by either death (of either the partygoer or the scare actor) or being knocked out and removed from the hallway.

These characters may also be those who attended Robby and Tsuruno's Halloween house party and ended up getting a little too in-character in a negative way (see their plotting post for more information). However, characters do not have to attend the house party in order to participate in this mechanic. Any character who enters the haunted house can become a second-floor ghost if the player so desires.

Either the scare actor or partygoer may be seriously injured or even die. If this happens to the partygoer, the haze of bloodlust will immediately lift from the scare actor and reveal to them what they've done. (If the scare actor is knocked out or dead, obviously this realization will take place after they've returned or regained consciousness.) Killing and death as a part of the October event is not subject to murder or death consequences.

If a character chooses to sneak through the second floor and avoid the ghosts, and does so by entering any of the decorated dorm rooms, they may find shorthand messages scratched into the desks, closets, or doors. These messages might just be names, familiar ones belonging to people from home, or might say things like HELP ME or ITERATION 4█ or LOOK BEHIND THE APOCALYPSES. Characters may also find small, non-magical, recognizable personal effects belonging to people from their home worlds, tucked into drawers or kicked under the bed or in some otherwise unobtrusive location, easily overlooked.

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WHEN YOU HAVE NOTHING TO SAY, SET SOMETHING ON FIRE.
» THE HAUNTED HOUSE — LEVEL 3 AND CONCLUSION
After the second level of the haunted house, the only way to go is up… assuming you survived, that is. Exhausted and battered, you make your way up the stairs—perhaps alone, perhaps with a friend, or perhaps dragging the unconscious body of your assailant-friend—and let yourself into the third-floor common area.

This is where the Halloween party is taking place! Congratulations, you made it! There's a bass-heavy soundtrack throbbing in the background, and the room is decorated once again in the cheesy Halloween decor of the entryway. A large casket full of ice holds beers and sodas, and a table in the middle of the room bears all sorts of spooky snacks: peeled-grape "eyeballs," candy corn "teeth," sour gummy worms in brownie dirt, and any other kind of snack one might imagine.


If you made it through the haunted house with a friend, you will find a letterman jacket in your favorite colors, with your name embroidered on the back, hanging on a peg on the far wall of the room. You can take it with you now, or when you go home, or you can leave it on the peg forever—it's your choice, but it is a symbol of having survived the haunted house, so it might be nice to have. Don't you think?

You may have to do this again, you realize. Now that the doors in the city occasionally open straight into the haunted house, there's no telling how many times you'll have to survive this before the Halloween party draws to its close. Maybe you do need a beer after all…

Oh, and you still don't know what dorm room that key goes to. Maybe you had better just hang onto it for now.



The topmost floor of the dorm building, the third floor, is where the "party" part of the Halloween party is taking place! The food and drink is abundant and, of course, free. There's just about any type of drink or Halloween-themed snack imaginable, so characters can help themselves. When they're through partying, there's an outside staircase that leads directly from the common room back down to ground level.

Characters who survive the haunted house in a group of two or more will find that that there is a custom-made letterman jacket with their name on the back, perfectly their size, hanging on a coat rack on the far side of the room. While wearing this jacket, characters will be less susceptible to the scares in the haunted house, and the ghosts of the second floor will not pursue them as intently (although it has no effect on scare actor characters). To any characters who are particularly sensitive to this sort of thing, the jackets do have a moderate protective effect against various negative status effects, so to speak; this effect does not diminish after the event is over. Characters can only get one jacket, their first time through the haunted house; subsequent trips through will not result in additional jackets.

The dorm room key is not a usable item during the October 2023 event, but will become usable in November and December, so characters are advised to not lose them.

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WILDCARD.
The city is by no means small, and there are plenty of things for you to see. There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.



If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations.

This month's event headers come from "Landscape with Fruit Rot and Millipede," a poem by Richard Siken.

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kampfgeist: (annoyed | and the horse you rode in on)

[personal profile] kampfgeist 2023-10-24 05:24 pm (UTC)(link)
[ heine can't say he's upset to see the vampire teeth go, even if only because of what they represent. he adjusts his grip a little, still, to keep alhaitham from slipping as he leans his head against heine's shoulder—he's mad about this whole situation, but he's not a complete asshole. ]

You know how to take care of one of those? [ if not, heine can give him the crash course.

after a second, he adds, ]
...How much do you remember?
justscribing: (❖ 16)

[personal profile] justscribing 2023-10-24 05:34 pm (UTC)(link)
Yes. [No need to get the doctor. It's an injury he knows and can handle in his own. Heine clocked his temple, so he doesn't think it'll be the worst possible one (Tsuruno's later on will be worse).]

And enough. [There is a pause, Alhaitham silently reviewing the experience so that he can categorize it.] It was a complete control of my mind. I was aware but I couldn't form any sort of thought of my own, so the recollection is strange but there. You were the first I found after it occurred.

[Luckily, Heine also ended up the only one in this case.]
100more: (c24)

[personal profile] 100more 2023-10-24 06:33 pm (UTC)(link)
[ Hob looks a little shaken by the image that conjures. Since he doesn't know Dream's son, he can only imagine his own boy in such a position and the thought makes him shudder.

A hand is placed on Dream's shoulder, firm enough to be felt but not rough. Just an attempt at comfort. ]


I'm sorry. This place is cruel.

[ For a second, he remembers Johanna's theory about how this place uses their own memories as a weapon against them. After a moment, he feels the need to share more about his own experience. ]

It was an old love, that I saw. She died during the blitzkrieg. A bombing trapped us in a cellar. We ran out of air.

[ Maybe that's why the ghost was clawing at his throat. Hob didn't die of a lack of oxygen, but she did. ]
abit_ofboth: (bored)

II.

[personal profile] abit_ofboth 2023-10-24 06:47 pm (UTC)(link)
[As Loki stalks the hallway of the second floor, he feels like he’s living his best life. He hasn’t felt this strong, this powerful in so long. Perhaps ever. He rules this land, he finally rules this land. He’s got everything he’s always desired.

Oh really? Is this all you’ve desired?

Loki growls to himself as the voice inside his head continues to ramble, like he doesn’t truly believe he deserves to rule. He wants to throttle that voice. Or anyone he comes across, if it makes that annoying voice stop already.

As if on cue, Loki sees a familiar head of blond hair entering one of the rooms. Familiar, but only in the vaguest of terms, only in terms that blasted inner voice would recognize. Silently, he follows Lestat into the room and stands in the shadow and watches his outburst with a mixture of curiosity and a rage he cannot understand.]


And just who do you think you are, throwing things around my land.
scowlish: (protect)

[personal profile] scowlish 2023-10-24 06:53 pm (UTC)(link)
[When Brook suggests that the spiders might start moving, Onni's eyes widen a little and he hoists his spear, holding it close to his body, eyeing the spiders with a sort of skeptical, suspicious expression. This is fake, hokey shit? It all looks pretty realistic to him.

When Brook crouches to go through the tunnel in front of them, Onni opens his mouth to protest, but then allows Brook to take the trip through first. At some point, he has to trust Brook to be able to take care of himself, just like he'd trusted Lalli to (though he'd never managed that with his sister). Still, he feels on edge until Brook calls out 'anything?' and he answers.]


No. Nothing moving yet. I'll come through next.

[He waits by the entrance to the tunnel, spear held at the ready, head jerking every time he sees what he thinks is a movement out of the corner of his eye, until he hears that Brook has gotten through the tunnel safely. It's then that he hears a loud 'clack' noise from the other side of the tunnel, and he's on his knees and hands in a moment, scrambling through the tunnel, the long sleeves of his outfit keeping him from feeling those same spider leg feelings.

When he gets out of the tunnel, he's standing next to Brook, and there's a large...coffin? On the wall? It looks quite realistic (to him) and the lid is open to expose a creature wrapped in bandages inside. Onni stares at it for a few moments, his mouth slightly open in something between fear and a question, only for the lid of the coffin to snap closed with that loud 'clack' noise he'd heard earlier. The moment it moves and makes that noise, he's yanking at the back of Brook's shirt, dragging the younger man behind him and thrusting his spear toward the moving thing.]


Watch out!
miyagimagic: (011)

ib

[personal profile] miyagimagic 2023-10-24 06:54 pm (UTC)(link)
[ Look, Daniel gets it. He's not exactly to be happy here either, especially when he didn't come here voluntarily - only having stepped through a door at the other party to end up here instead. Even the costume forced upon him by this place feels ridiculous. All of this feels like a terrible and elaborate prank.

But even he's not going around punching the decor or the scares. In fact, the sound of the punch startles him more than any of the screaming things popping up or the fake bats flying by, and Daniel quickly moves in the direction of where he heard the sound coming from, staring at Ethan's back with wide, worried eyes. ]


Is everything okay here?!

[ Look, you can't blame a guy for worrying when things that happen in this place are usually a little more dangerous than the fake scares around here.. Maybe a real one snuck in, and Ethan was trying to deal with it? ]
hypnagothic: (16023998)

[personal profile] hypnagothic 2023-10-24 07:00 pm (UTC)(link)
[ he glances up when Hob continues to speak after offering his sympathies. after a moment, he returns the sympathies, reaching out to grasp lightly at Hob's arm, just a gentle squeeze under his arm, just above his elbow. ]

My condolences, Hob.
limbical: (the only cat who)

[personal profile] limbical 2023-10-24 07:34 pm (UTC)(link)
[It's instinctive, what happens next.

As soon as Heine charges and comes in, Daan is working automatically. Too much time in war, too much time in Prehevil maybe, but he goes to meet Heine indeed with the blade to gut him. The truth of it makes his eye widen when he sees what he's done.]


Shit!

Damn it, Heine-- stop! Let me help you!
reaperrabbit: (FLUSTERED 🐰 L-leave me alone!)

[personal profile] reaperrabbit 2023-10-24 07:36 pm (UTC)(link)
Wh--

[Much to Brook's long-suffering annoyance, he is small and easily manhandled. The grab is sudden enough that he doesn't register what's happening until Onni's already flung him back and is poking his spear at a--jack-in-the-box sarcophagus thing that Brook had honestly just kind of glanced at and decided to ignore. The mummy was clearly an electronic puppet of some kind, not a serious threat.]

What? [In a lower voice:] What.

[Flustered, he tries to peer around Onni, finally finding an open view between his arm and side. Then he groans.]

It's not real. It's... like a big toy. [He points through his window.] See, it just does the same thing over and over. Wait a few seconds and it'll open again.
killed: (pic♯15756314)

[personal profile] killed 2023-10-24 07:43 pm (UTC)(link)
[ Hiyori alternates between looking forward and to Midnight, and there's nothing at all out of the ordinary. He wears a smile that reaches his eyes, with just a hint of melancholy, ]

That's because humans are always afraid. Humans are fragile creatures, and there's relatively few things that they can protect themselves from... Animals, disease, weapons, accidents... But even if you avoid all of those things, with each breath you take your body breaks down a little more.

[ He holds one hand up in front of his chest, drawing little circles in the air. ]

Those frightening things offer us a way to work through that anxiety in a safe space... It's nice to imagine that your greatest fear is something so distant, impossible, or otherwise harmless.

[ As he thought, it's too bleak. That's just how life is though. Hiyori is afraid of everything and everyone, so much so that it no longer registers. That's just how humans are.

Best to move on. ]


That is to say... I don't really like scary things and I'd rather not deal with them at all, so if something like that shows up, it's going to be your problem! ☆

[ He's joking. Probably. ]
Edited 2023-10-24 19:44 (UTC)
perfectdevil: (thirtysix)

[personal profile] perfectdevil 2023-10-24 07:51 pm (UTC)(link)
[ At first Lestat is on the offensive as the arm grabs him and forcibly spins him, his fists balled and his stance aggressive right up until his eyes alight upon Armand's, and recognition softens his hardened gaze.

He'd arrived here through much the same means as he had almost every night this week - through opening a door and finding himself here through no intention or will of his own. The uncomfortable feeling of being whisked away without your permission is one that seems to linger particularly well in his chest, so forgive him for being a little more irritable. That, and Louis had not come here with him, and Lestat is all too aware of how this date in particular is making both of them a little more clingy than they might have normally been. Regardless, he'd decided to continually wear his letterman just on the off chance, and it's a lucky thing he did because, well, here he is.

He looks down at Armand's face, trying to determine if he's been taken over by one of these things - trying to ignore the way his pulse picks up in trepidation at the possibility of their influence being so great that they could overcome a mind as strong as Armand's - until realising that Armand is looking at him in much the same way; with relief and with recognition. And then he notices the outfit, and he has to press his lips together a little. ]


Ah- bon soir, mon ange. That nickname feels ever more fitting for you now.
rescinded_vow: (pic#16711030)

[personal profile] rescinded_vow 2023-10-24 08:12 pm (UTC)(link)
[ Armand makes a face, drops his hand and viciously resists the urge to fold his arms over his chest - not seeking modesty, but feeling somewhat uncomfortable in so little clothing - especially in public. Though his cheeks do pinken at the attention, the blush only just visible against his pale skin in the dimness of the hallway. ]

Oh hush. You are not as funny as you think you are..

[ He huffs out an indignant breath, eyeing Lestat's jacket and then casting his gaze about them. ]

Surely you've been here once before - have you been drawn here again on purpose or by accident?

deathoftheauthor: (/04)

[personal profile] deathoftheauthor 2023-10-24 08:46 pm (UTC)(link)
( The punch connects, hard, knocking Louis' teeth together with a crack. His vision goes red-black, swimming with flashes of white, and the redoubled pain in his chest makes him briefly recoil with a gasp. But he doesn't lose his grip on Dorian's wrist, and he pushes him against the wall a second time, pinning his other arm, not caring whether the crunching he only half-hears is the plaster wall or the breaking of bone.

Fangs bared, Louis shoves his face against Dorian's throat with the savagery of a jungle cat taking its prey, no romance to the bite at all, only the instinct to survive and to kill. He doesn't even have the presence of mind to prepare for the ecstasy of his first real taste of blood in months, for the overwhelming heat of it against his tongue and the pounding of a mortal heart connected to his.
)
unimportant: (zmY38d4)

[personal profile] unimportant 2023-10-24 08:50 pm (UTC)(link)
[ The sword will connect and Yuki takes a hop backwards at the same time Don pulls back. It stings rough and a bruise will be left there, but it's not worth wasting energy to perform healing. The pain is exhilarating for her. Reminds her she's alive, adrenaline fueled, ready for another exchange.

But this one wants to talk. Ok.
]

Curses must be eliminated. There's no reason past that.

[ Indeed, in the swirl of her madness, Don is nothing more than a misshapen malignant entity. Full of yellows and oranges and blacks and blues. In the vague shape of a human, but she knows better. The ones shaped most to resemble a person are the most dangerous. ]
whatsamada: (Where Did The Party Go)

[personal profile] whatsamada 2023-10-24 08:57 pm (UTC)(link)
[With that, he shook his head.]

No, I'm afraid not. I guess they just want me to make a lot of noise and be an obvious target.

[He said before a small hint of red appeared on his face. This was embarrassing enough as it is but now his pride was also at stake here!]
deathoftheauthor: (/12)

[personal profile] deathoftheauthor 2023-10-24 09:03 pm (UTC)(link)
( Louis' eyes narrow as he looks Ethan over from his face with freshly-fanged mouth down to his shiny shoes and back again; he tilts his head to one side, looking both extremely dubious and vaguely offended. It might be funnier — would be funnier — if the situation weren't so serious, and if every other costumed human being wasn't poised to strangle one or the other of them.

It's dark in here, but he doesn't entirely trust the way Ethan is looking at them.
)

At least you didn't go for the Bela Lugosi collar...

( As if Louis doesn't own a cape himself. )
whatsamada: (Hydrochloride)

[personal profile] whatsamada 2023-10-24 09:10 pm (UTC)(link)
Not quite but you can say something like that.

[He said before trailing off. He wasn't lying per say but he still didn't know how to tell someone that he used to fight against shadowy creatures in the night with others.]

Either way, I hope that I don't need it. I like to think of myself as a decent fighter without any of my weapons.

[And yet, he couldn't deny that there was something looming in the corner.]
matermali: (269)

[personal profile] matermali 2023-10-24 09:17 pm (UTC)(link)
[ The most ridiculous thing about any of this is that she so willingly walks into these traps. On first seeing Molly in such a disheveled state, concern is her primary motivation for moving closer even while she takes into account the uncharacteristic violence behind his eyes. She had once thought them demonic, and it's with time that she has abandoned such thoughts. To consider it once again now would be a struggle.

Yet he makes such an accusation that her steps falter with blood gone cold. There are several she is responsible for hurting, but anyone that he may know...?

Before she can come up with a response, he's flinging some kind of spell at her. It catches her wholly off-guard, least of all because he's the one to do so. Normally she would be resistant to such psychic attacks, but this place has weakened her to the point that there's little left to keep her head from suddenly aching. Not enough to stop her on its own, but she stops anyway with a hand flying up over one side of her mask. ]


I haven't— What are you doing?!

[ Remarkably, her voice is somewhat steady, but the confusion is unmistakable in the hiss of her whisper. She's suffered pain leagues beyond this, but the confusion is the worst of it all. ]
badfeyth: (📚 from the deck of a sinking ship)

[personal profile] badfeyth 2023-10-24 09:31 pm (UTC)(link)
[It's like she's a marionette with its strings cut, rather than Red Riding Hood in her cloak and skirt and fishnet stockings; he says don't be afraid and all of a sudden she isn't anymore, all the stress and anxiety of forcing herself to brave this haunted house again — when all things considered she would rather be anywhere but here — giving way to a powerful, almost exhausted relief.]

God. You're a sight for sore eyes.

[It's like it doesn't even register, his previous outburst of unexpected rage. She'd seen it, of course, and noted it, obviously, but why should she care? It wasn't directed at her. He says don't be afraid and of course he means of the haunted house, because there's nothing else to be afraid of to begin with.

She draws another long breath, then lets it out again. It's like she's grasping for the wherewithal to find words to begin with, and what she eventually manages to dredge up is a sliver of humor.]


Little Red's been running into more than wolves, up here.
anthropophagite: DEFAULT (Default)

; party (level 3); OPEN

[personal profile] anthropophagite 2023-10-24 09:38 pm (UTC)(link)
[ and suddenly there is a party. After everything that happened on level 2, after all they fought for and had to deal with, now they are greeted with a party.

As if that's something Kaneki even wants.
The jacket isn't worth it, either.

He does grab it but ends up going to a corner where he sits down with a sigh. He isn't good at parties, and he can't eat anything else - probably - so he just wallflowers. That's what Kaneki does best when there are a lot of people, after all ]
Edited 2023-10-24 21:40 (UTC)
zewu_jun: (pic#13795241)

[personal profile] zewu_jun 2023-10-24 09:55 pm (UTC)(link)
[ooc: That's totally fine! Xichen can try to Michael Myers Daniel, but his dexterity is poor so that's a great resolution!]

[The ghost possessing Lan Xichen's mind is furious at the intrusions. So many people charging through its home, stomping along its halls. Daniel is another troublesome invader, guaranteed to endanger its lair and items. Xichen himself doesn't even realize what he's doing, stalking after Daniel like a hungry animal trying to sneak up on his prey. It would help if he weren't so loud, but he apparently thinks the knife will make up the difference.]


You aren't allowed to be out at night.

[A second voice echoes through Lan Xichen's, pushing through his words.]

Good children go to bed early.
100more: (c01)

[personal profile] 100more 2023-10-24 10:24 pm (UTC)(link)
[ The sympathy wasn't expected, but it's appreciated. Hob can't help it when his eyes well up with some tears, but he quickly blinks them away. ]

I don't know what this place gets out of throwing our past at us so much, but I'm sorry it used your son like that.
abit_ofboth: (scared)

[personal profile] abit_ofboth 2023-10-24 10:29 pm (UTC)(link)
[With his second drink in hand, Loki takes a deep breath and turns around, leaning against the bar to survey the crowd, trying to decide if he just wants to leave. Really, he's looking to see if Hob was there. If he didn't spot him soon, he was just going to go home and lick his wounds.

But he really wants to see Hob.

He takes note of the dark stranger in the absolutely fabulous robe next to him, because how could he miss that. For the briefest moment, Loki's face lights up, though it dims slightly when he sees the look on the other man's face. With that kind of glare, he has to think this man knows him and does not like him.]


Can I help you with something?
hypnagothic: (15939245)

[personal profile] hypnagothic 2023-10-24 10:36 pm (UTC)(link)
[ it's a brief gesture, Dream only holding his arm for a second before he drops his arm again. ]

Nor I, but it is becoming tiresome.
bemist: (You think you're right)

[personal profile] bemist 2023-10-24 10:42 pm (UTC)(link)
...

[ She should maybe be getting paid for this. ]

No.