citycenter: (Default)
The City ([personal profile] citycenter) wrote in [community profile] citylogs2023-10-19 09:00 pm

EVENT: Ripples in All Directions (October 2023)





RIPPLES IN ALL DIRECTIONS.

SOMETHING DEAD THAT DOESN'T KNOW IT'S DEAD.
» THE CITY — INTRODUCTORY NOTES
Now that Halloween is just around the corner, the city is starting to come alive with seasonal cheer. You start to spot decorations scattered around the city: plastic skeletons sitting on benches, jack-o-lanterns decorating front stoops, and even a few places in the park near City Hall where the trees themselves have been decorated. It's clear that the autumn season is in full swing and the city is making the most of it.

From the morning of October 19, you also start to notice flyers hung up around the city that advertise the local university's homecoming Halloween party. They're cheerfully decorated much the same as the newsletter that was delivered to residents earlier in the month, and they're hung from light poles, pinned to bulletin boards, and occasionally fluttering on front stoops of apartment buildings. There might even be one taped to your door when you open it in the morning.

The flyer announces that the Halloween party will begin on October 22 and will run through October 31. It runs every night from sunset to midnight, and residents are encouraged to attend in costume! If they have their own costume, perhaps found at the Halloween Superstore, that's perfect—if they don't have a costume, though, one will be provided to them by the party organizers. Doesn't that just sound like fun? And the flyers really are everywhere, and that makes it hard not to take notice—but once you take notice, you really can't stop noticing.


Indeed, once you read one of the flyers, you just can't help but read the flyer every time you encounter another one. And every time you read one, you find yourself feeling a little more curious about the party being advertised. Will it be anything like the Halloween I know? you may think. Or, I don't even know what Halloween is, I wonder what it'll be like. It's not quite enough to compel you to pay a visit to the address on the flyer, which is one of the dorm buildings on the university campus, but it's definitely enough to get you thinking about Halloween. Maybe you ought to go find a costume…

But Halloween parties and costumes are not all you're thinking about. It's easy enough to write off at first, as tricks of the light or a figment of your imagination: flickers of shadow at the corner of your eye, cold spots in your apartment, creaking footsteps in your empty living room. There's nothing there when you turn your head to look, nothing there when you flick on the lightswitch to see if someone's in your house—but somehow, that doesn't reassure you.

By the evening of October 21, every resident in the city has been visited by some sort of entity haunting their house, and every resident of the city has been left a gift: a dorm room key, each differently numbered. You may find the key in your pocket, or on your bedside table, or in your favorite coffee mug.

Should you decide to attend the party, it will be up to you to decide: Is this just the City getting in the spirit of the season? Or is it something more… malevolent?



The flyers will be strewn about the city in various locations beginning on October 19. Characters who read them will find themselves feeling oddly compelled to go check out the advertised Halloween party, which will run from October 22 to October 31 between sunset and midnight. For the most part this will just feel like a sense of curiosity about the party, and astute characters may be able to pick up on the fact that they're being emotionally manipulated a bit.

Characters who choose to go can wear a costume of their choosing from the Halloween Superstore, or the City will provide one if they don't have a costume of their own yet. (Read on for more information about how characters can get their hands on a costume!)

Lastly, every character will find a dorm room key somewhere on their person before the party starts on October 22. This key may or may not correspond to a room in the dorm where the party is being held—of course, characters are not obligated to use the key, but they may want to know what's hiding behind those closed doors.

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ALL THESE GHOSTS COME STREAMING DOWN.
» THE CITY — GETTING THE PARTY STARTED
On the morning of October 22, every device in the city starts to buzz.

The screen illuminates, displaying a white page not unlike the orientation survey that welcomed you into the city. Unlike the orientation survey, though, there are no questions—only a single phrase in bold, dark text. THE GOOD OF THE MANY, it says, with a single "OK" button below.

For a minute, nothing else happens. You try to turn the device off, but the screen stays lit; you try to reboot the device, but the screen stays lit. It seems that the only way to get rid of the screen is to press the button.

…Have you done this before? Or are you having déjà vu?

At sunset that same day, the Halloween party will open for the first time. The party's entrance is located on the ground level of a large three-story dorm building in the western half of the university campus. The double doors into the building are fully decorated with folded-paper bats and ghosts, cotton batting pulled apart to make spiderwebs, and a cut-out sign that says "HAUNTED HOUSE" in bright red, dripping-blood letters. The decor looks almost… corny, hokey in a way that can't possibly be threatening. Right?

But the decorated double doors aren't the only way that residents may enter the party. Of course, the organizers would prefer that you use the front doors, but if you'd prefer not to, they have other ways of getting you inside.


After the party begins on October 22, any door in the city that you walk through has the potential to become a door into the first level of the dorm building. You may exit your apartment and find yourself standing in the darkened lobby; you may walk out of the bathroom and run right into a handful of cotton spiderwebbing. Unfortunately, there's nothing to indicate whether or not a door might lead to the party until you're through it—and once you're through it, there's no turning around. The only way out, as they say, is deeper in.

Were you wearing a costume in preparation for the party? Fantastic, you'll keep that costume on! But if you weren't wearing a costume, don't worry—the party's organizers have you covered. You look down and find that no matter what you were wearing before, you are now wearing a costume of some kind. Maybe it's one you would have chosen for yourself, or maybe it's totally not to your taste. If you truly hate it, you can try to take it off… although you may not find it easy to remove.



Once the party begins on October 22, as stated above, any door in the city has the potential to become a door that leads directly to the first level of the haunted house. Characters will not be able to tell by any means whether a door is pointed there or not; only once they're fully through the door will they realize that they're actually standing in the lobby of the decorated dorm building and not in whatever room they intended to enter. Once characters are inside, there's unfortunately no way to get out, not without making their way through the haunted house itself.

Whether a character enters the haunted house via the main double doors or through another door somewhere else in the city, they'll need to come in costume. (Their own canon clothes do not count!) If they're already wearing a costume, they can keep it on arrival; however, those who enter the haunted house costumeless will be assigned a costume at random by the city. The actual costume is up to the player's choice. It may end up being something that suits the character, or it may end up being something totally embarrassing—that's completely up to the player.

Regardless, characters will have a difficult (but not impossible) time removing the costume until they have exited the haunted house. This includes both physical difficulty (feeling as though the costume is fused to their skin, feeling physical resistance to undoing zippers/buttons, etc.) and mental difficulty (an overwhelming sense of dread or vulnerability). Characters are able to overcome both of these difficulties to remove the costume if they're dedicated enough; the clothes they were originally wearing may be still on under the costume or might be awaiting them at home when they return.

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THEY GO TO GROUND AND ROT.
» THE HAUNTED HOUSE — LEVEL 1

CONTENT WARNINGS: One image containing fake spiders, mention of spidery feelings; mention of zombies (but no images)
The ground floor of the dorm is decorated much how one might expect a haunted house at a university to be decorated. The entrance to the haunted house proper is through a tunnel of cotton spiderwebs filled with little plastic spiders, so narrow that it forces you to hunch down and squish together to get through. Although it feels claustrophobic, and you may imagine the sensation of little spider legs crawling over your body, once you make it through the tunnel it becomes clear that the spiders never actually moved. Whew!

The tunnel lets out into the first-floor dorm, a long (too long?) stretch of hallway with doors leading to rooms on either side. Some of the doors are closed and locked, but many are open, allowing you a glimpse as you pass. As you walk down the hallway, you make sure to peer into each of the rooms. Some of the doors lead to total blackness; others lead to rooms decorated like an elaborate Victorian haunted mansion, and yet others even lead to perfectly normal dorm rooms, like someone forgot to get around to decorating. And sometimes—not every time, but often enough—when you peer into one of the rooms, there's something peering back.


Most of the frights you get on the first floor come in the form of animatronics, realistic-looking ones that jump out at you as you pass and give you a fright. There's a man with a bloody knife, or a zombie with flesh hanging from its teeth, or a clown with sharp, venomous-looking fangs—they leap out of the doorways with a startling quickness, but never come close enough to touch. They just brandish their weapons, then retreat back into the room they came from as if satisfied with the scare they've given.

There are also a handful of real scare actors on the first floor as well, perhaps even some faces you recognize. They lurk in the darkened rooms and leap out with growls or shrieks, then chase you a few meters down the hall before leaving you to run away. Just like the animatronics, though, they never get close enough to touch or harm you—they just want to get your blood racing.

The rest of the scares come from paintings that abruptly change form to show a ghost's face, or candles that swoop down across your path and then move back up. And behind it all are the spooky sounds of groans and screams and tearful begging, a solemn soundtrack to your trip through the haunted house.

Oddly, you never do see a speaker. And even more oddly still, none of the rooms on the first floor match the number of the key you're holding…



The first level of the haunted house consists of fairly cheap scares, mostly relying on animatronics, voiceover tracks, and tricks of the light or optical illusions to deliver scares to the residents. Players should feel free to use their imaginations to come up with potential scares or animatronics—think something moderately more scary than Haunted Mansion but less than Halloween Horror Nights. The animatronics may feature enemies or monsters from characters' home worlds, or may be simply generic creatures you would find at a Halloween store.

In addition, the first level is also populated by characters working as scare actors. These characters may be those who attended Robby and Tsuruno's house party, or may simply be characters with a sense of humor who enjoy making other characters jump and shriek a little. Either way, these scares are harmless and non-contact. The scare actors won't harm anyone going through the haunted house, even if they do a little chasing down the hall.

Although the hallway looks oddly long and is perhaps a bit more winding than it ought to be, there doesn't seem to be anything particularly odd about the dorm building itself. Characters may, however, find that the trip through the haunted house feels shorter when they're accompanied by another.

For characters who don't wish to venture up the stairs to the second level, there is a well-hidden emergency exit tucked out of sight behind the staircase that leads upward. This is the opt-out for players who don't wish to engage with the events in the second and third levels of the dorm.

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WE WILL NOT REMAIN UNSCATHED.
» THE HAUNTED HOUSE — LEVEL 2

CONTENT WARNINGS: Generally spooky images including some ghostly ones; mention of hanging. Prompts include violence (such as mutilation) potentially leading to serious injury or death. As always, please warn appropriately!
It's once you reach the second level that you realize something has shifted.

The metal door at the end of the hallway swings shut behind you, and you immediately realize it's far too dark and far too cold. Even with your eyes wide, you can barely make out the shapes of the decorations around you; they are lit mostly by the flickering orange of electric candles and the glow of the emergency exit sign above your head. Your breath condenses into steam as you exhale, and although you rub your hands together, you can't quite seem to gain any warmth. You feel a little bit dizzy and off-kilter, and from the distance you can hear the sound of a voice murmuring in quiet, urgent tones, interrupted by brief bouts of sobbing. You try the door behind you, but it doesn't give: you are stuck here, and must make it out.

The hallway is decorated, but even the same decorations that felt corny downstairs now give this floor an air of discomfort and desperation. As you make your way down the hall, you notice that many more of the doors on this level are open, and in the sickly, dim light cast by the fake candles, you're able to catch glimpses of what's inside: shadowy figures moving in the blackness. These are creatures that seem made of the dark itself, congealed into something more or less resembling a person. There's one sitting at the desk like a good student, its too-long fingernails rasping over the surface as it scratches something into the wood. There's one sitting on the windowsill, its too-long limbs hanging out into the night. There's one hanging from the ceiling, its feet at eye level, swaying slightly in an unfelt breeze. There's one standing dead in the middle of the room and staring straight at you, its eyes two embers in its featureless head.


You lock eyes briefly and the creature starts to move: this ghost is coming after you, and this one means it. There's no animatronic rigging to stop it and pull it back into the darkness of the room, and it's no scare actor that will stop after a few meters of pursuit—no, its hands reach for you, for your hair, your throat, fingers clutching and grasping. You turn and run, but it pursues, and that voice you heard murmuring earlier is now a fever pitch of syllables behind you, half-whispered, half-screamed in a language you can't understand. The noise of it draws more ghosts out from their rooms, and they follow as you sprint down the too long, twisting length of the hallway. You can see the glow of the exit sign at the end lf the hallway, drawing closer as you madly dash for it—

And then you trip. Or maybe you're pushed, you're not sure. You hit the carpet hard and then the ghost is on you, its hands scrabbling at your throat, fingers prodding at your eyes. Of course you fight back—if you don't, you're going to die—but as you fumble blindly for something with which to beat the ghost off, you realize that this ghost has weight to it, that the fingers trying to tear out your throat aren't incorporeal and ghostly but rather the fingers of a pair of very human hands. As you blink, eyes straining in the darkness, the features of the ghost begin to resolve into those of a person.

And it is a person. It's a person you may even know, a friend of yours, a fellow resident of the City. Not a mannequin facsimile, but someone real, someone who fights you with everything in them as you struggle to break free.

Your grasping hand grips something firm, maybe a flashlight or a fire extinguisher, and you swing it as hard as you can at their head. You don't want to, this is your friend, but what choice do you have? After all—it's either them or you.



Once characters enter the second level of the haunted house, those attuned to energy flow will immediately be able to recognize this as a place full of negative ghostly energy. Characters may sneak extremely carefully and quietly through the hallways, avoiding every single ghost; they may be pursued by ghosts, but ultimately make it to the exit, beyond which the ghosts will not pursue; or they may be caught by a ghost (or "ghost") and be forced to fight for their lives.

Not all of the "ghosts" on the second level are truly ghosts. Players may opt to have their characters participate in the event as the considerably more deadly "scare actors" of the second level. Only they won't be acting: to these characters, anyone who passes by in the second-floor hallway (the "partygoer") is an absolute threat that must be dealt with immediately. Scare actor characters will be possessed by an irrepressible need to hunt down and attempt to injure or kill any partygoer or other scare actor they encounter, and can only be stopped by either death (of either the partygoer or the scare actor) or being knocked out and removed from the hallway.

These characters may also be those who attended Robby and Tsuruno's Halloween house party and ended up getting a little too in-character in a negative way (see their plotting post for more information). However, characters do not have to attend the house party in order to participate in this mechanic. Any character who enters the haunted house can become a second-floor ghost if the player so desires.

Either the scare actor or partygoer may be seriously injured or even die. If this happens to the partygoer, the haze of bloodlust will immediately lift from the scare actor and reveal to them what they've done. (If the scare actor is knocked out or dead, obviously this realization will take place after they've returned or regained consciousness.) Killing and death as a part of the October event is not subject to murder or death consequences.

If a character chooses to sneak through the second floor and avoid the ghosts, and does so by entering any of the decorated dorm rooms, they may find shorthand messages scratched into the desks, closets, or doors. These messages might just be names, familiar ones belonging to people from home, or might say things like HELP ME or ITERATION 4█ or LOOK BEHIND THE APOCALYPSES. Characters may also find small, non-magical, recognizable personal effects belonging to people from their home worlds, tucked into drawers or kicked under the bed or in some otherwise unobtrusive location, easily overlooked.

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WHEN YOU HAVE NOTHING TO SAY, SET SOMETHING ON FIRE.
» THE HAUNTED HOUSE — LEVEL 3 AND CONCLUSION
After the second level of the haunted house, the only way to go is up… assuming you survived, that is. Exhausted and battered, you make your way up the stairs—perhaps alone, perhaps with a friend, or perhaps dragging the unconscious body of your assailant-friend—and let yourself into the third-floor common area.

This is where the Halloween party is taking place! Congratulations, you made it! There's a bass-heavy soundtrack throbbing in the background, and the room is decorated once again in the cheesy Halloween decor of the entryway. A large casket full of ice holds beers and sodas, and a table in the middle of the room bears all sorts of spooky snacks: peeled-grape "eyeballs," candy corn "teeth," sour gummy worms in brownie dirt, and any other kind of snack one might imagine.


If you made it through the haunted house with a friend, you will find a letterman jacket in your favorite colors, with your name embroidered on the back, hanging on a peg on the far wall of the room. You can take it with you now, or when you go home, or you can leave it on the peg forever—it's your choice, but it is a symbol of having survived the haunted house, so it might be nice to have. Don't you think?

You may have to do this again, you realize. Now that the doors in the city occasionally open straight into the haunted house, there's no telling how many times you'll have to survive this before the Halloween party draws to its close. Maybe you do need a beer after all…

Oh, and you still don't know what dorm room that key goes to. Maybe you had better just hang onto it for now.



The topmost floor of the dorm building, the third floor, is where the "party" part of the Halloween party is taking place! The food and drink is abundant and, of course, free. There's just about any type of drink or Halloween-themed snack imaginable, so characters can help themselves. When they're through partying, there's an outside staircase that leads directly from the common room back down to ground level.

Characters who survive the haunted house in a group of two or more will find that that there is a custom-made letterman jacket with their name on the back, perfectly their size, hanging on a coat rack on the far side of the room. While wearing this jacket, characters will be less susceptible to the scares in the haunted house, and the ghosts of the second floor will not pursue them as intently (although it has no effect on scare actor characters). To any characters who are particularly sensitive to this sort of thing, the jackets do have a moderate protective effect against various negative status effects, so to speak; this effect does not diminish after the event is over. Characters can only get one jacket, their first time through the haunted house; subsequent trips through will not result in additional jackets.

The dorm room key is not a usable item during the October 2023 event, but will become usable in November and December, so characters are advised to not lose them.

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WILDCARD.
The city is by no means small, and there are plenty of things for you to see. There's no rush in exploring, so feel free to take your time looking around and peering into various nooks and crannies and alleyways—and don't worry, you're not very likely to find anything peering back.



If none of the above prompts appeal, feel free to check out the Locations and Maps pages and write your own freestyle prompt using one or many of the available locations.

This month's event headers come from "Landscape with Fruit Rot and Millipede," a poem by Richard Siken.

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unrequite: (01)

[personal profile] unrequite 2023-10-20 09:40 am (UTC)(link)
[ Oh. That is a fascinating question, actually. ]

Company, mostly. Friendship, if he'll have me. [ ... ] Do I go on? I'm afraid the answers are more of the same, if in varying degrees of intimacy.
justscribing: (❖ 26)

[personal profile] justscribing 2023-10-20 09:46 am (UTC)(link)
Friendship. [It slips out of Alhaitham's tongue like oil.] But you talk about him carelessly.

[And that's the thing, it's that being careless with Kaveh can crack him. It's all too easily done by accident. Kaveh treats Midnight with a familiarity he affords few others--a window into what he thinks is his ugly depths. Kaveh weeps openly in his presence.

There's a photo of Kaveh that Midnight turned into his lock screen. There is an interest in intimacy. And then there's the ill timed joke about something that would have crushed Kaveh in reality. There's how cold and still Kaveh had been with a bruise blooming on his neck.]
unrequite: (10)

[personal profile] unrequite 2023-10-20 09:54 am (UTC)(link)
I suppose I do. [ ... ] Is this criticism? Would you like me to be kinder?

[ Midnight seems very amused by the notion. He is. ]
justscribing: (❖ 28)

[personal profile] justscribing 2023-10-20 09:56 am (UTC)(link)
If my opinion means that much to you. [But he's betting it doesn't.

So Alhaitham turns on his heels to continue forward once more.]
unrequite: (19)

[personal profile] unrequite 2023-10-20 10:08 am (UTC)(link)
[ Midnight laughs. To be very fair to Alhaitham, Midnight has a tendency to never listen to anyone's opinions at all. ]

Do you believe me capable of that? Kindness.
bemist: (With diamonds and gold)

Gebura | Library of Ruina

[personal profile] bemist 2023-10-20 02:42 pm (UTC)(link)
[ I. FIRST FLOOR ]

[ You're going through, probably laughing at how corny this is. Probably having a great time(?), but either way, you're stuck going through it when you might bump into someone who's just backed out of one of the rooms.

Someone who is not dressed like her usual self, who is, in fact, dressed a lot more interestingly, hair in a lower ponytail to deal with the Hat and every bit of her rarely-exposed skin (arms, legs, neckline) covered in wicked-looking scars.

She is lacking her tire iron today, holding instead an obviously fake rapier, and she does not look thrilled about it. Or maybe she's just not thrilled about being here. She's rarely thrilled.

Either you're a scare actor or a partygoer, but she meets your eyes and simply.

Sighs. ]


Don't bother. Just tell me if you've got a cig.


[ II. SECOND FLOOR ]

[ She's visibly more exasperated/irritated now, having recognized (or maybe having just expected) that it's come to this. Something a little more ominous. Something much more dangerous. And the problem is that Gebura is not exactly someone who's going to stand there and let anything try to kill her without repercussions.

The additional problem is that by the time you come across her, she has apparently already been fighting, so whether you actually are attempting to kill her or are just trying to stay alive, there's a very dangerous gleam in her mismatched eyes when she glares at you, like she's on the verge of snapping your neck. ]


You get one warning. Back off.

[ Sorry to the poor innocent souls who are actually just trying to get out of here, actually?? ]


[ III. SCREW THIS (elsewhere) ]

[ She's escaped. Maybe she's still a little bloodied or banged up, but. You can find this redhead in a bar in the city proper, back in her regular clothing of a long jacket, pants, and a comfortable shirt, nursing a beer and looking absolutely pissed.

There's also what appears to look like a baby blanket on the counter beside her? Weird.

Maybe she's willing to talk, maybe she isn't, but you won't know if you don't try, right? ]



[ IV. WILDCARD ]

[ Want a personalized starter? Want anything else? Feel free to PM me and I'll get us started! ]
justscribing: (❖ 38)

[personal profile] justscribing 2023-10-20 03:11 pm (UTC)(link)
Do you believe yourself capable of it? Is that the person you would choose to be? [Because again, does Alhaitham's opinion matter there?

In truth, any person is capable of at least some kindness, just as they are capable of hurt. These are not exlusive.]
blackwaterchild: (46)

second floor

[personal profile] blackwaterchild 2023-10-20 03:19 pm (UTC)(link)
[Miu's used to sneaking by, her sense on high alert in a way they haven't been in a long time in this city. Long enough that it's giving her a headache and she has to keep stopping to hide somewhere and rub at her aching head. Uggghhh.

The familiar voice is nice though and she peeks out of her hiding spot for a moment to make sure it is who she thinks, and--
]

That's--! [She pushes the door of the closet open and half-stumbles out, only to stop short when she realizes he's not holding a Camera Obscura in his hands, no matter how similar it looks.

She stops and awkwardly clears her throat. She's dressed rather skimpily herself, something that seems more white lingerie than actual clothes, cat ears perched on her head, but that doesn't seem to bother her as much as her outburst.

She clears her throat again and raises a hand
]

Yo.

[Nailed it.]
Edited 2023-10-20 15:20 (UTC)
limbical: (i mean i could commission icons)

[personal profile] limbical 2023-10-20 03:23 pm (UTC)(link)
[The outburst is more curious than anything else to Daan. He isn't sure if he wants to hang onto the camera or not, but... well. Just in case Karin shows up. Or maybe it's better if he didn't, she'd probably strangle him. Decisions, decisions.

But Miu seemed like she had something to say.

Briefly, he arches a brow at her.]


Aren't you cold?

[She can dress how she wants! That's her business! But still!]

Do you know about this camera?
bemist: (You better run and hide)

iii

[personal profile] bemist 2023-10-20 03:38 pm (UTC)(link)
[ You can do a lot when you're missing an arm, trust her. She's lost an arm before.

But she is watching this guy as she plucks a beer out of the casket, popping the tab before she wanders over to observe this non-party behavior.

She's not as much of a mess as he is, as in, all of her limbs are attached and don't even bother asking Gebura the last time she cried, she legitimately could not tell you. ]


Unless you're summoning something to break this whole damn place, not sure if I can say it's worth it.
blackwaterchild: (Default)

[personal profile] blackwaterchild 2023-10-20 03:43 pm (UTC)(link)
What? Me? Psh, no. [As if on cue she shivers and then glares around as if trying to figure out where the offending chill came from] Did I tell you I was a model? I've been in worse conditions. Actually, one of my shoots was in a dilapidated abandoned house once.

[Her least favorite shoot for many reasons aside from the perviness of her photographer. Anyway, not the point. She glances at the camera, crossing her arms loosely over her chest.]

...Not that one in particular, but... Back home there's this really special kind of camera--A Camera Obscura. It 'takes pictures of the impossible.' [She does quotation marks with her fingers there]

It captures ghosts on the film and exorcises them in the meantime. I used one a lot back home, but...It's pretty dangerous if you don't already have abilities.
limbical: (still a cat's the only cat)

[personal profile] limbical 2023-10-20 03:44 pm (UTC)(link)
[There's a pause as he realizes belatedly he's being spoken to. Everything feels sluggish and slow after the whole thing with Vergilius; he has a horrible concussion, broken ribs, and the blood loss probably doesn't help either. Daan looks up, blinking slowly with sole eye.

Then he looks back down as he continues to slowly do his work.]


...It's for me. Not for summoning, anyway. I don't have those kinds of talents.

But if it doesn't work, then no big loss...
limbical: (who wants to dig)

[personal profile] limbical 2023-10-20 03:52 pm (UTC)(link)
Yeah, I remember you mentioning it. [He still thinks it'd be kinda cold and that shiver is telling, but Miu is also pretty stubborn.

But still... he is curious about the camera she mentions.]


Heh. Well, the woman I knew who owned this camera I'm holding would call that bullshit. She was pretty determined to try to scientifically explain everything. Not to say that you shouldn't be rational, but... she was stubborn, too. Didn't like to be wrong.

[The way he explains her, Daan actually sounds a bit fond.]

But I'm afraid that this is just a normal camera. I don't really have any use for it, personally. Don't suppose you want it anyway?
bemist: (You can't take me for a ride)

[personal profile] bemist 2023-10-20 03:54 pm (UTC)(link)
...

[ This better not be another sad man with low self-esteem and disregard for himself because she is so extremely tired of it. ]

So what's it supposed to do?
limbical: (who wants to dig)

[personal profile] limbical 2023-10-20 03:57 pm (UTC)(link)
[got some REAL BAD NEWS FOR YOU THEN]

Repair the damage done to my body. [Daan gestures to his whole self, which is probably not the safest because it's with the knife he's using to carve into the floor.] A ritual circle to commune with a god I, unfortunately, have a pretty solid affinity with.

It'd be convenient if it worked. I didn't lose my dominant arm, but being a doctor with just one is kind of annoying.
blackwaterchild: (48)

[personal profile] blackwaterchild 2023-10-20 04:13 pm (UTC)(link)
Well, she can take it up with Kunihiko Asou then. He studied that crap for years to make the camera. [Miu shrugs, but there's something about that way he talks about this woman--and what he says--that feels...] Why does that sound familiar though.

[Gee, who else does Miu know that's stubborn and doesn't like to be wrong...Couldn't be her!

Anyway.
]

It's not like I can use it. [It's not the Camera Obscura, so... But still, she holds her hand out to take it anyhow. It'll make her feel better to hold onto it anyhow]

What did she have the camera for anyhow? Was she a photographer?
limbical: (but with a square in the act)

[personal profile] limbical 2023-10-20 04:16 pm (UTC)(link)
Heh. She'd debate him for as long as she could breathe.

[Daan hands the camera over, then lets out a soft amused noise that's almost a chuckle. Almost.]

War journalist. As she'd eagerly tell you, she'd covered wars throughout her life. Revealing the underbelly of what really goes on. Loved cold hard facts, that sort of thing.

Hated to be wrong. Oh, did she hate it. But I respected Karin's strength of will. Doing her work isn't easy.
bemist: (No attorneys to plead my case)

[personal profile] bemist 2023-10-20 04:20 pm (UTC)(link)
Yeah, I could see that. So you're asking this god who's a little too fond of you to give your arm back?

[ Gebura, that's kind of abridged. ]
limbical: (who knows where its at)

[personal profile] limbical 2023-10-20 04:22 pm (UTC)(link)
I mean.

[There's a pause, and Daan gives a helpless one-shoulder shrug.]

...Yeah?

[THAT ISN'T WRONG]
astraphilia: (when i was a child i heard voices)

Reno | Final Fantasy 7 (Original)

[personal profile] astraphilia 2023-10-20 04:29 pm (UTC)(link)
bemist: (You can't take me for a ride)

[personal profile] bemist 2023-10-20 04:40 pm (UTC)(link)
...

[ Well, okay then. ]

And at worst, nothing happens?
limbical: (who wants to dig)

[personal profile] limbical 2023-10-20 04:45 pm (UTC)(link)
Correct.

I wouldn't attempt something that could potentially put everyone else in danger. [just danger to HIMSELF] So, at best, I get healed. At worst, nothing.

Not a bad deal, I think.
blackwaterchild: (32)

Miu Hinasaki | Fatal Frame V | OTA | will match format style

[personal profile] blackwaterchild 2023-10-20 04:49 pm (UTC)(link)
A. THEY GO TO GROUND AND ROT.

[It's been a long time since she's felt a familiar presence like this. Not that the presence is familiar because of who it is. It's more that she hasn't felt the tell-tale signs of a haunting in so long it's almost...nostalgic.

She hates it. Her head hurts and her body feels like it's on high alert and god did she always live like this??

The dorm key is looked at with scorn. It's an obviously ploy, she knows, and of course she's going to go check it out. How could she not?

So she shows up in her own Halloween costume, that's really nothing more than white lingerie and matching cat ears on top, key clutched in her hand as she wanders through the first floor.

The decorations are tacky and yet her skin still crawls. She rests her hands on her hips, staring unimpressed down the halls. The jumpscares, unfortunately, definitely get her a few times, making her jump and yelp, which only serves to piss her off more.
]

Wow. I hate everything about this. [She says out loud, but her voice is still totally deadpan. There's a creek from somewhere behind her and she whirls about, key raised like a dagger]

Don't! [She snaps in warning, as if telling an animatronic to stop would actually work. Or maybe it's just some other poor unfortunate soul come walking down the hall .Either way she won't actually shank you with a key. Probably.]

B. WE WILL NOT REMAIN UNSCATHED Part 1

[There's something wrong about these spirits.

At first she just finds it annoying, waving them off or yelling at them. But when she reaches to grab one only to find there's nothing--as in, no memories, nothing to retaliate against--it makes her stomach twist.

Normally she's not helpless against them. Is this how normal people feel? This sucks, dude.

It sucks even more when it's someone ,i>solid. She doesn't know who it is, or what happened. One second she's being choked and then next she's swinging the nearest heaviest object at them and scrambling out from under them to take off down the hall.

She collides with someone with a strangled shriek of surprise and can't find the words t osay anything to the person she just barrelled into, since she's too busy coughing up a lung
]

Why do they always go for the throat!? [She manages to get out, furious.]

C. WE WILL NOT REMAIN UNSCATHED Part 2

[It's a small thing that catches her eye in the gloom, but she's falling back into old habits of following those vaguely shiny objects in the hopes of finding something useful.

It's not useful, though. It's a photo of a young woman who looks to be about the same age as Miu, though clearly not Miu herself.
]

Oh... Wow. [She laughs a little despite herself] She really does look super intense. Not cute at all. [But her tone is fond and there's a smile on her face]

D. WHEN YOU HAVE NOTHING TO SAY

'Scuse me. Mine. [Miu reaches around to pluck a beer from the ice, despite the fact that she doesn't at all look old enough to be drinking it. She has the letterman jacket on her, looking a bit big on her and drowning her in it. But she prefers it like that and flops down into a seat. Her lingerie-outfit is torn and the cat ears are now missing, along with her shoes.]

I think this was my least favorite thing by the city. Anyone else in agreement? This sucks.

[She opens the can and takes a drink, immediately recoiling at the taste] Ugh. Here.

[She thrusts the can at whoever's near-by, voice deadpan.] Congratulations.
bemist: (I'm trouble)

[personal profile] bemist 2023-10-20 04:51 pm (UTC)(link)
Decent enough pay-off, probably. But it's good to know. Go for it.

[ Like he needed her permission. ]
blackwaterchild: (27)

[personal profile] blackwaterchild 2023-10-20 04:52 pm (UTC)(link)
Oh. [Miu winces a little in sympathy] That sounds... rough. Good for her if she liked it though, I guess.

[Not what she'd pick to do with her life, but hey. Good for this Kain chick.]

I never hear you talk about your friends from back home. I just assumed you didn't have any.